Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 14:21:47

Player: Corvi

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (64)      320
Value Destroyed (1736)     1736
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (648)                648
              TOTAL SCORE: 7964

 Bonus
-------
High Alert Combat Kills    18
Follower Combat Kills      526
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -496

 Cogmind 
---------
Core Integrity             532/850
Matter                     163/300
Energy                     150/150
System Corruption          9%
Temperature                Cool (0)
Movement                   Hovering (100) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Micro Nuclear Core
>              --- PROPULSION (4) ---
        Cooled Aerolev Unit
>              --- UTILITY (8) ------
        Medium Storage Unit
  Experimental Melee Analysis Suite
      Improved Launcher Guidance Computer
      Improved System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
     Makeshift Power Source
               Fission Core
       Compact Battery (200)
      Improved Trap Scanner
  Experimental Terrain Scan Processor
      Improved Cloaking Device
               Force Field
               Authchip [Propulsion]
               Authchip [Weapon]
         Heavy Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
>            --- PROPULSION -------
             Flying Fortress v7
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Trap Scanner
    Improved Launcher Guidance Computer
             Core Analyzer
    Improved Propulsion Shielding
             Hacking Suite
             Hacking Suite
    Improved System Shield
>            --- WEAPON -----------
             Micro-nuke Launcher
             Impact Mace
>            --- INVENTORY --------
  Reinforced Deuterium Engine
   Makeshift Power Source
    Improved Heat Sink
             Reaction Control System
    Improved Phase Shifter
    Improved Cloaking Device
             Authchip [Device]
    Improved Trap Extractor
             Gauss Rifle
             Coil Gun
[Rating: 82]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Impact Mace
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   2   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             86   | 6   16  6   1   1   13  8   5   3   13  5   .   8   1   
  Power                    6    | 1   1   .   1   .   .   1   1   1   .   .   .   .   .   
    Engine                 4    | 1   1   .   1   .   .   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   9   2   .   .   1   .   .   .   7   .   .   .   .   
    Treads                 7    | 2   3   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
    Flight                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  38   | 1   4   2   .   .   5   5   3   1   4   4   .   8   1   
    Device                 11   | .   1   .   .   .   1   1   1   .   1   3   .   2   1   
    Storage                7    | 1   2   1   .   .   1   1   .   .   .   .   .   1   .   
    Processor              9    | .   1   1   .   .   .   .   .   .   2   1   .   4   .   
    Hackware               5    | .   .   .   .   .   1   2   .   .   1   .   .   1   .   
    Protection             6    | .   .   .   .   .   2   1   2   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   2   .   1   7   2   1   1   2   1   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   2   .   .   1   .   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   3   .   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   2   1   .   .   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   1   .   .   1   .   .   5   .   
Parts Lost                 14   | .   2   .   .   .   .   2   .   .   2   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  7    | .   .   .   .   .   .   1   .   .   2   .   .   .   4   
  Weapon                   3    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   1   .   .   .   .   1   .   .   2   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  100 100 100 71  73  61  66  76  96  100 100 85  
  Engine                   8    | .   14  14  14  14  9   6   1   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   3   6   6   6   6   6   
  Treads                   9    | .   20  12  28  28  .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   4   15  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   1   26  26  26  17  
  Flight                   2    | .   .   .   .   .   8   7   6   6   5   .   .   .   .   
  Device                   5    | .   .   7   .   .   8   5   3   6   6   16  20  11  6   
  Storage                  12   | .   16  14  14  14  9   13  7   6   6   6   6   12  8   
  Processor                8    | .   9   6   14  14  7   .   .   .   9   13  13  13  13  
  Hackware                 6    | .   .   .   .   .   1   17  20  20  18  13  13  15  19  
  Protection               2    | .   .   .   .   .   8   5   8   9   8   .   .   .   .   
  Ballistic Gun            8    | .   18  14  14  14  4   .   2   6   .   .   .   .   .   
  Ballistic Cannon         5    | .   8   14  14  .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   14  8   7   .   1   6   5   6   6   4   
  Impact Weapon            2    | .   .   .   .   .   4   6   6   4   5   6   6   6   6   
Peak Build Rating          82   | 6   8   12  16  17  48  61  70  74  82  69  64  74  75  
  Average Rating           35   | 4   7   9   14  17  44  59  62  68  76  62  63  67  66  
  On Entrance              40   | .   6   8   12  16  17  48  55  64  74  61  63  64  74  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 13  90  90  52  51  51  41  39  44  44  34  34  36  34  
  Greatest Support         50   | 40  40  40  40  40  50  50  50  50  50  35  35  35  35  
  Greatest Overweight (x)  13   | .   8   3   1   1   1   .   .   .   13  .   .   1   2   
  Average Overweight (x)   .    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  20  20  20  10  10  10  10  10  10  10  10  
  Average Capacity         15   | 7   21  21  20  20  10  10  10  10  10  10  10  10  10  
  Most Carried             20   | 1   12  16  20  20  20  10  10  10  10  10  10  10  10  
  Average Carried          10   | .   8   13  18  20  9   8   8   9   10  8   8   9   10  
  Final Capacity           25   | 8   25  20  20  20  10  10  10  10  10  10  10  10  10  
  Final Carried            20   | 1   12  15  20  20  8   10  8   10  10  8   10  10  10  

 Class Distribution 
--------------------
 61% | Mutant
 38% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Waste
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Zion
 Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Matter Collected           1952 | 221 381 129 .   14  120 341 12  394 192 20  48  80  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1626 | .   407 .   .   58  232 504 12  20  37  .   102 .   254 
  Parts                    92   | .   31  1   .   3   11  27  .   2   6   .   4   .   7   
Haulers Intercepted        5    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   .   .   .   3   .   6   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  41   | .   10  .   .   3   3   12  .   .   3   .   3   .   7   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Guns                     9    | .   8   .   .   1   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   .   .   .   2   3   10  .   .   3   .   1   .   5   
Classes Destroyed          11   | .   6   .   .   .   2   1   .   .   .   .   .   .   2   
  Worker                   6    | .   1   1   .   .   2   1   1   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   .   1   6   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   .   .   .   .   3   .   .   3   .   3   .   2   
  Grunt                    21   | .   7   .   .   3   2   6   .   .   .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           12   | .   2   1   .   3   4   12  1   .   2   .   3   .   5   
  Combat Bots Only         7    | .   2   .   .   3   2   7   .   .   2   .   3   .   5   
Max Kills in Single Turn   4    | .   1   1   .   1   1   4   1   2   2   .   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   1   1   .   .   2   .   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        358  | .    88   13   .    9    42   124  .    .    24   .    9    .    49   
  Missed                   134  | .    16   2    .    3    19   58   .    .    18   .    4    .    14   
Damage Taken               3334 | .    772  155  .    154  388  765  .    26   280  .    53   .    741  
  Core                     669  | .    170  29   .    39   10   103  .    .    .    .    12   .    306  
  Absorbed by Shields      252  | .    .    .    .    .    .    164  .    .    .    .    19   .    69   
  Redirected to Shielding  145  | .    .    .    .    .    39   .    .    .    106  .    .    .    .    
  Ignored by Resistances   18   | .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   121  | .    8    .    .    .    .    17   .    25   71   .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    4    98   85   .    .    .    .    .    .    .    
Volleys Fired              138  | .    60   7    .    7    21   22   .    7    4    .    1    .    9    
  Largest                  2    | .    2    2    .    1    1    1    .    1    1    .    1    .    1    
  Hottest                  55   | .    55   55   .    33   33   33   .    49   49   .    49   .    49   
Shots Fired                195  | .    110  14   .    7    21   22   .    7    4    .    1    .    9    
  Gun                      98   | .    82   7    .    3    2    .    .    4    .    .    .    .    .    
  Cannon                   35   | .    28   7    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 62   | .    .    .    .    4    19   22   .    3    4    .    1    .    9    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  133  | .    110  14   .    3    2    .    .    4    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                62   | .    .    .    .    4    19   22   .    3    4    .    1    .    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    10   11   .    5    7    3    .    2    1    .    .    .    3    
  Robot Miss Streak        3    | .    3    1    .    1    3    3    .    1    1    .    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           137  | .    72   12   .    5    13   16   1    4    1    .    4    .    9    
  Core Hits                101  | .    27   3    .    6    14   31   .    5    4    .    2    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9    | .    2    .    .    .    .    4    1    .    .    .    1    .    1    
  Critical Strikes         10   | .    3    .    .    .    .    4    1    .    .    .    1    .    1    
    Destroy                2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  7    | .    .    .    .    .    .    4    1    .    .    .    1    .    1    
Melee Attacks              46   | .    .    .    .    .    14   20   1    .    1    .    5    .    5    
  Impact                   46   | .    .    .    .    .    14   20   1    .    1    .    5    .    5    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    3    3    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7192 | .    838  182  .    302  1090 1849 158  697  522  .    368  .    1186 
  Guns                     717  | .    493  47   .    58   16   .    .    103  .    .    .    .    .    
  Cannons                  458  | .    335  123  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4441 | .    .    .    .    244  756  1232 .    594  522  .    91   .    1002 
  Melee                    1554 | .    .    .    .    .    318  617  158  .    .    .    277  .    184  
  Ramming                  22   | .    10   12   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1175 | .    828  170  .    58   16   .    .    103  .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4358 | .    .    .    .    244  756  1149 .    594  522  .    91   .    1002 
  Electromagnetic          83   | .    .    .    .    .    .    83   .    .    .    .    .    .    .    
  Impact                   1554 | .    .    .    .    .    318  617  158  .    .    .    277  .    184  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Average Corruption       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1060 | .    .    .    .    18   139  405  158  31   93   .    90   .    126  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               161  | .    .    .    .    18   6    .    .    31   93   .    .    .    13   
  Melee                    899  | .    .    .    .    .    133  405  158  .    .    .    90   .    113  
Knockbacks                 10   | .    4    1    .    .    1    4    .    .    .    .    .    .    .    
  Impact                   5    | .    .    .    .    .    1    4    .    .    .    .    .    .    .    
  Kinetic                  5    | .    4    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      212  | .    4    .    .    73   49   15   .    27   29   .    .    .    15   
  Shots                    9    | .    .    .    .    3    2    1    .    1    1    .    .    .    1    
  Rammed                   3    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        58   | .    58   40   .    30   37   25   .    18   5    .    .    .    .    
  Average Temperature      17   | .    20   23   .    20   15   10   .    10   2    .    .    .    .    
  Received Heat Transfer   852  | .    321  54   .    69   153  123  .    .    27   .    .    .    105  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    .    2    4    .    .    .    .    1    .    1    
  Combat Hostiles          4    | .    .    .    .    .    .    2    .    .    .    .    1    .    1    
  Parts Fried              13   | .    .    .    .    .    4    4    2    .    .    .    2    .    1    
  Impact Corruptions       26   | .    .    .    .    .    5    14   1    .    .    .    3    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Peak Influence             670  | .   111 85  .   88  321 342 167 123 670 .   .   .   .   
  Initial                  162  | .   .   15  .   .   33  86  162 58  86  .   .   .   .   
  Average                  90   | .   37  20  .   75  94  98  165 97  451 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   2   .   .   .   .   
  Low Security (%)         89   | 100 100 100 .   100 87  90  100 100 9   .   .   .   .   
  Level 1                  6    | .   .   .   .   .   12  9   .   .   36  .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   .   54  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   .   1   4   1   .   6   .   .   .   1   
  Investigation            5    | .   1   .   .   .   .   2   1   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   1   1   .   .   4   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Distress Signals           5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   21  2   .   3   22  19  .   7   13  .   2   .   17  
  Peak Tracking Total      10   | .   3   2   .   3   10  5   .   4   5   .   2   .   9   
  Tactical Retreats        15   | .   1   .   .   .   4   3   .   2   2   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Traps Triggered            7    | .   1   .   .   .   1   1   3   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Machines Disabled          10   | .   1   1   .   .   2   2   .   .   2   .   .   .   2   
  Max in Single Turn       2    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Machines Accessed          34   | .   10  .   1   .   8   10  1   .   3   .   1   .   .   
  Terminals                19   | .   7   .   .   .   6   6   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                90   | .   24  .   1   .   31  26  2   .   5   .   1   .   .   
  Successful               43   | .   10  .   1   .   20  8   .   .   3   .   1   .   .   
  Failed                   47   | .   14  .   .   .   11  18  2   .   2   .   .   .   .   
    Catastrophic           8    | .   3   .   .   .   2   3   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   14  .   1   .   11  11  2   .   2   .   .   .   .   
  Terminals                48   | .   16  .   .   .   16  16  .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   5   .   .   4   .   .   .   .   
  Repair Stations          7    | .   3   .   .   .   .   2   2   .   .   .   .   .   .   
  Recycling Units          9    | .   5   .   .   .   .   3   .   .   1   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   3   .   1   .   4   3   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   .   .   1   .   .   1   .   .   .   .   
  Report Inventory         4    | .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   2   1   .   .   1   .   .   .   .   
  Terminals                4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   8   .   .   .   8   8   1   .   2   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Total Allies               22   | .    .    2    .    .    1    .    .    19   .    .    .    .    .    
  Largest Group            19   | .    .    2    1    .    1    .    .    19   14   .    .    .    .    
  Highest-Rated Group      684  | .    .    49   31   .    10   .    .    684  534  .    .    .    .    
  Highest-Rated Ally       50   | .    .    31   31   .    10   .    .    50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               179  | .    .    21   .    .    .    .    .    87   71   .    .    .    .    
  Total Damage             5708 | .    .    284  .    .    .    .    .    3544 1880 .    .    .    .    
  Kills                    26   | .    .    5    .    .    .    .    .    8    13   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   .   2   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               8094 | 128  1930 1262 695  50   871  947  158  214  483  137  253  738  228  
Spaces Moved               7728 | 77   744  758  288  15   877  1417 284  351  801  232  428  1220 236  
  Core                     7    | 4    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Treads                   1025 | 73   408  234  288  15   7    .    .    .    .    .    .    .    .    
  Legs                     24   | .    24   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   836  | .    312  524  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2149 | .    .    .    .    .    .    .    .    .    33   232  428  1220 236  
  Flight                   3687 | .    .    .    .    .    870  1417 284  351  765  .    .    .    .    
  Fastest Speed            50   | 50   135  105  240  240  50   50   50   50   50   55   55   55   55   
  Average Speed            88   | 154  221  156  240  240  51   50   50   50   53   55   55   58   82   
  Slowest Speed            700  | 160  680  240  240  240  240  50   50   50   700  55   55   120  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 6    96   99   62   11   40   21   7    95   12   42   46   86   19   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             17   | .    .    1    .    .    .    .    .    .    .    8    5    3    .    
Spaces Dug                 22   | .    .    .    .    .    4    17   .    .    1    .    .    .    .    
Terrain Destroyed          478  | .    .    .    .    29   135  55   .    45   73   .    30   .    111  
  Melee                    9    | .    .    .    .    .    4    4    .    .    1    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  AOE                      468  | .    .    .    .    29   131  51   .    44   72   .    30   .    111  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      8694 | 83   927  822  294  22   1255 1597 298  380  845  241  435  1244 251  
  Wait                     591  | .    85   40   .    .    303  121  5    17   20   .    .    .    .    
  Move                     7713 | 76   743  757  287  14   876  1416 284  350  797  231  427  1219 236  
  Hop                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  39   | 1    10   4    4    .    6    4    .    3    .    .    2    5    .    
  Fast Attach              57   | 6    11   4    .    .    6    5    3    1    12   3    .    6    .    
  Attach                   19   | .    3    1    1    .    5    3    2    1    .    2    .    1    .    
  Detach                   10   | .    3    1    .    .    2    1    .    .    .    2    .    1    .    
  Swap                     10   | .    2    1    .    1    2    .    .    1    1    .    .    1    1    
  Drop                     66   | .    8    5    2    .    20   5    3    .    9    3    .    11   .    
  Fire                     138  | .    60   7    .    7    21   22   .    7    4    .    1    .    9    
  Melee                    46   | .    .    .    .    .    14   20   1    .    1    .    5    .    5    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   42 | -11/Scrapyard      | Discovered new exit (range 15)
  129 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  353 | -10/Materials      | Discovered new exit (range 8)
  766 | -10/Materials      | Core integrity fell below 50%
  819 | -10/Materials      | Discovered new exit (range 12)
 1553 | -10/Materials      | Discovered new exit (range 13)
 1644 | -10/Materials      | Repaired Sml. Battery
 1834 | -10/Materials      | Discovered new exit (range 8)
 2059 | -10/Materials      | Entered Mines
 2250 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 2250 | -10/Mines          | Discovered new exit (range 6)
 2435 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 2451 | -10/Mines          | Discovered new exit (range 12)
 2657 | -10/Mines          | Learned Materials stockpile data
 2859 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3100 | -10/Mines          | Discovered new exit (range 5)
 3170 | -10/Mines          | Discovered new exit (range 6)
 3321 | -10/Mines          | Entered Exiles
 3321 | -10/Exiles         | Accompanied by 1 ally
 3351 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
 3418 | -10/Exiles         | Met 8R-AWN
 3464 | -10/Exiles         | Met EX-HEX
 3567 | -10/Exiles         | Met EX-BIN
 3612 | -10/Exiles         | Aligned with FarCom system
 3615 | -10/Exiles         | Given EX-Vault access code
 3687 | -10/Exiles         | Opened EX-Vault
 3706 | -10/Exiles         | Found Flying Fortress v7
 3759 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 3843 | -10/Exiles         | Met EX-DEC
 3968 | -10/Exiles         | Discovered new exit (range 14)
 4016 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 4016 | -10/Exiles         | Entered Mines
 4021 | -9/Mines           | Core integrity fell below 20%
 4034 | -9/Mines           | Discovered new exit (range 13)
 4066 | -9/Mines           | Entered Materials
 4066 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 4598 | -8/Materials       | Discovered new exit (range 12)
 4937 | -8/Materials       | Entered Factory
 4937 | -7/Factory         | Evolved 2 slots: Utility x2
 5126 | -7/Factory         | Discovered new exit (range 16)
 5227 | -7/Factory         | Build established: Hacker-Mutant
 5264 | -7/Factory         | Fabricated Hacking Suite?
 5855 | -7/Factory         | Destroyed 7 combat bots
 5884 | -7/Factory         | Entered another Factory area
 5884 | -6/Factory         | Evolved 2 slots: Utility x2
 6042 | -6/Factory         | Manually triggered Chute Trap
 6042 | -6/Factory         | Sucked down chute
 6042 | -6/Factory         | Entered Waste
 6051 | -6/Waste           | Spotted C-40 Crusher
 6067 | -6/Waste           | Spotted C-40 Crusher
 6074 | -6/Waste           | Spotted C-40 Crusher
 6087 | -6/Waste           | Spotted C-40 Crusher
 6101 | -6/Waste           | Warlord forces began an assault
 6151 | -6/Waste           | Allies destroyed C-40 Crusher
 6156 | -6/Waste           | Allies destroyed C-40 Crusher
 6172 | -6/Waste           | Spotted C-40 Crusher
 6187 | -6/Waste           | Spotted C-40 Crusher
 6189 | -6/Waste           | Allies destroyed C-40 Crusher
 6199 | -6/Waste           | Allies destroyed C-40 Crusher
 6210 | -6/Waste           | Discovered new exit (range 16)
 6227 | -6/Waste           | Lost 5 allies
 6256 | -6/Waste           | Entered Factory
 6256 | -6/Factory         | Accompanied by 14 allies
 6473 | -6/Factory         | Discovered new exit (range 7)
 6606 | -6/Factory         | First assault squad dispatched
 6650 | -6/Factory         | Lost 3 allies
 6739 | -6/Factory         | Entered Lower Caves
 6813 | -6/Lower Caves     | Identified exit to Lower Caves
 6856 | -6/Lower Caves     | Learned Factory emergency access door positions
 6876 | -6/Lower Caves     | Entered another Lower Caves area
 6876 | -6/Lower Caves     | Discovered new exit (range 7)
 7049 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7054 | -6/Lower Caves     | Learned 12 Factory zone layouts
 7108 | -6/Lower Caves     | Discovered new exit (range 6)
 7115 | -6/Lower Caves     | Learned 4 Factory zone layouts
 7129 | -6/Lower Caves     | Entered Zion
 7140 | -6/Zion            | Learned Factory stockpile data
 7185 | -6/Zion            | Learned location of 1 exit from Factory
 7366 | -6/Zion            | Given A8's code to call for help
 7490 | -6/Zion            | Rebuked by Imprinter
 7610 | -6/Zion            | Learned Factory emergency access door positions
 7626 | -6/Zion            | Found Prototype Processor
 7626 | -6/Zion            | Identified Exp. Terrain Scan Processor
 7628 | -6/Zion            | Found Prototype Processor
 7628 | -6/Zion            | Identified Exp. Target Analyzer
 7631 | -6/Zion            | Found Prototype Processor
 7631 | -6/Zion            | Identified Exp. Melee Analysis Suite
 7635 | -6/Zion            | Found Prototype Hackware
 7635 | -6/Zion            | Identified Exp. System Shield
 7638 | -6/Zion            | Found Exp. Terrain Scan Processor
 7764 | -6/Zion            | Discovered new exit (range 14)
 7867 | -6/Zion            | Entered Proximity Caves
 7946 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 8095 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
08046_ Carbon-fiber Leg fries itself beyond repair.
08046_ The unstable cave ceiling collapses. <x6>
08050_ Micro-nuke Launcher destroyed.
08051_ The unstable cave ceiling collapses. <x2>
08053_ Imp. Gravmag System destroyed.
08056_ The unstable cave ceiling collapses.
08057_ Penetrated by Slug. <x2>
08066_ The unstable cave ceiling collapses.
08070_ C-30 ARC bursts open, deploying its payload.
08070_ G-67 Veteran unfolds itself.
08070_ G-50 Soldier unfolds itself. <x3>
08073_ Imp. Reaction Control System destroyed.
08076_ M-28 Smith repairs B-60 Warrior.
08079_ M-28 Smith repairs G-67 Veteran.
08085_ Exp. System Shield destroyed.
08085_ Hacking Suite destroyed.
08085_ System corrupted by crushing effect (+5).
08085_ System corrupted by crushing effect (+4).
08088_ M-28 Smith repairs B-60 Warrior.
08095_ System corrupted: Impact Mace rejected.

 Map 
-----
+----------------------------------------------------+
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| ???????##   ##?????#     b##?????????????????????? |
| ?????###     ##????##    g#???##?????????????????? |
| ?????#        #?????###   ##?# ##????????????????? |
| ?????#        ##??????## b ##   ##???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             10
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             12
Launcher Accuracy          30
Target Analysis            10
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          28
Authchip Count             2

 Item Schematics 
-----------------
 Propulsion Shielding | -8/Materials | Scanalyzed
    Utility Shielding | -8/Materials | Scanalyzed
        Hacking Suite | -8/Materials | Scanalyzed
        System Shield | -8/Materials | Scanalyzed
      Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              ImpactVampiricNukerbomber
  Manual?         0
Play Time         01:27:16
  Cumulative      49.7 hours
  Start           2024.10.05 @ 20:21:20
  End             2024.10.06 @ 14:21:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          41
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: badc45c4-8aa3-4305-9bbb-42a74904e81b