Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:50:42 Player: Patches Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1684) 1684 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4539 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 350/350 System Corruption 35% Temperature Critical (504) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Propulsion Shielding Improved Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Gauss Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Improved Cooling System Medium Storage Unit Improved Shield Generator > --- WEAPON ----------- Improved Medium Laser Precision Beam Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Light Armor Plating Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Ripper Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . 2 . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 82 | 7 4 6 18 29 18 Power 19 | 1 . 2 6 7 3 Engine 16 | 1 . 2 6 5 2 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 21 | 2 . . 4 11 4 Treads . | . . . . . . Leg 16 | 2 . . 2 8 4 Wheel 4 | . . . 2 2 . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 24 | 2 3 2 7 6 4 Device 7 | . . . 3 2 2 Storage 7 | 2 2 2 . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 9 | . 1 . 3 3 2 Artifact . | . . . . . . Weapon 18 | 2 1 2 1 5 7 Energy Gun 8 | 2 . . . 2 4 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 6 | . 1 1 . 2 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 4 | . . . . 3 1 System Corruption 10 | . . . . 7 3 Parts Lost 35 | . . 1 8 13 13 Power 11 | . . 1 3 5 2 Propulsion 12 | . . . 4 4 4 Utility 6 | . . . 1 1 4 Weapon 6 | . . . . 3 3 Highest Loss Streak 13 | . . 1 7 13 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 100 100 95 86 84 Engine 14 | . 14 14 20 10 10 Core 1 | . . . . 4 . Leg 22 | . 28 28 17 16 25 Wheel 2 | . . . 2 10 . Device 6 | . . . 6 8 14 Storage 11 | . 22 14 11 7 5 Processor 1 | . . . . 4 . Protection 9 | . 5 14 14 4 3 Energy Gun 8 | . 22 9 . 4 14 Energy Cannon 1 | . . . . 5 . Ballistic Gun 5 | . 5 14 3 1 5 Impact Weapon 2 | . . . 7 3 . Slashing Weapon 4 | . . 4 11 3 . Naked Turns . | . . . . . . Heaviest Build 89 | 19 29 89 34 42 51 Greatest Support 67 | 20 20 20 32 67 67 Greatest Overweight (x) 7 | . 1 4 6 7 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 25 10 10 10 Average Capacity 9 | 7 9 10 10 9 8 Most Carried 11 | 8 10 11 10 10 10 Average Carried 8 | 4 9 9 9 7 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 1 Class Distribution -------------------- 61% | Mutant 23% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1046 | 270 33 81 160 282 220 Remotely . | . . . . . . Salvage Created 2503 | 107 43 99 709 839 706 Parts 128 | 8 4 11 38 42 25 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 3 | 1 . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 43 | . 1 6 11 12 13 Melee 18 | . . 3 10 5 . Guns 20 | . 1 3 1 5 10 Cannons 2 | . . . . 2 . Classes Destroyed 13 | 3 2 1 2 2 3 Worker 1 | 1 . . . . . Tunneler 2 | 1 . . . 1 . Hauler 2 | . . . 1 1 . Recycler 9 | 1 . . 5 3 . Watcher 2 | . 1 . . 1 . Swarmer 15 | . . 6 6 3 . Grunt 9 | . 1 . 2 3 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . . 3 . 5 Specialist 4 | . . . . 4 . Hunter 3 | . . . . 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 2 1 3 9 3 3 Combat Bots Only 6 | . 1 3 6 2 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 599 | . 18 36 110 153 282 Missed 178 | . 12 6 27 35 98 Damage Taken 5377 | . 54 243 1056 1573 2451 Core 1593 | . 8 63 256 499 767 Absorbed by Shields 113 | . . . . . 113 Redirected to Shielding 52 | . . 5 35 . 12 Regen/Repaired (Parts) 17 | . 17 . . . . Core Remaining (%) 54 | 100 . 71 36 9 . Volleys Fired 123 | 5 3 19 13 34 49 Largest 3 | 2 2 2 1 2 3 Hottest 145 | 100 100 70 20 112 145 Shots Fired 240 | 10 6 29 13 55 127 Gun 220 | 10 6 29 13 37 125 Cannon 20 | . . . . 18 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 82 | . 1 19 13 14 35 Thermal 132 | 10 5 10 . 15 92 Explosive . | . . . . . . Electromagnetic 26 | . . . . 26 . Robot Hit Streak 15 | 9 14 3 7 10 15 Robot Miss Streak 4 | . . 4 1 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 210 | 9 5 18 48 49 81 Core Hits 78 | 4 3 7 16 21 27 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | 1 2 1 7 6 9 Burn 15 | 1 2 1 . 2 9 Corrupt 2 | . . . . 2 . Smash 1 | . . . 1 . . Sever 8 | . . . 6 2 . Melee Attacks 82 | . . 6 47 29 . Impact 11 | . . . 5 6 . Slashing 71 | . . 6 42 23 . Piercing . | . . . . . . Sneak Attacks 11 | . . . 7 4 . Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . 4 4 . Damage Inflicted 4856 | 113 63 284 1600 1257 1539 Guns 2143 | 113 63 104 74 277 1512 Cannons 254 | . . . . 227 27 Explosions . | . . . . . . Melee 2443 | . . 180 1526 737 . Ramming 16 | . . . . 16 . Kinetic 558 | . . 54 74 57 373 Thermal 1530 | 113 63 50 . 138 1166 Explosive . | . . . . . . Electromagnetic 309 | . . . . 309 . Impact 278 | . . . 161 117 . Slashing 2165 | . . 180 1365 620 . Piercing . | . . . . . . Highest Corruption 35 | . 3 3 . 7 35 Average Corruption 6 | . 2 3 . 3 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 1 7 . 5 18 Message Errors 7 | . . 3 . 1 3 Matter Fused 3 | . 1 . . 1 1 Heat Flow Errors 6 | . . . . 2 4 Energy Discharges 2 | . . 1 . . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . . 2 . . 3 Data Loss (major) 2 | . . 1 . . 1 Alerts 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 226 | . . . 137 89 . Projectiles 13 | . . . . 13 . Explosions . | . . . . . . Melee 213 | . . . 137 76 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . . . 43 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 6 | . . . . 6 . Kicked 6 | . . . . 6 . Crushed . | . . . . . . Highest Temperature 590 | 78 78 140 18 247 590 Average Temperature 84 | 36 34 72 5 34 187 Received Heat Transfer 551 | . 6 . 180 117 248 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 1 3 . Impact Corruptions 2 | . . . 1 1 . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 18 | . 2 1 . 2 13 Heat Transferred 4440 | 407 333 222 . 444 3034 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 272 | 15 44 135 177 157 272 Initial 50 | . 9 . 15 13 50 Average 75 | 4 25 53 60 93 145 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 66 Level 1 6 | . . . . . 33 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . . 2 4 8 Investigation 2 | . . . 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . . . 1 4 . Assault . | . . . . . . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 7 7 16 22 15 Peak Tracking Total 7 | . 3 3 7 4 4 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 4 | . . 4 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 4 . 3 2 3 Terminals 6 | . 2 . 1 2 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 27 | . 9 . 5 8 5 Successful 14 | . 3 . 4 5 2 Failed 13 | . 6 . 1 3 3 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 6 | . 2 . . 2 2 Terminals 17 | . 6 . 2 8 1 Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . . . 2 Garrison Access 2 | . . . . . 2 Terminal Hacks 8 | . 1 . 2 4 1 Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . 1 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 . 2 2 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 10 | . . . . 10 10 Highest-Rated Ally 10 | . . . . 10 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3190 | 133 422 518 884 592 641 Spaces Moved 1606 | 91 235 351 361 275 293 Core 47 | 24 . . 13 4 6 Treads . | . . . . . . Legs 1372 | 67 235 351 250 182 287 Wheels 187 | . . . 98 89 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 100 90 100 Average Speed 134 | 101 149 121 171 115 123 Slowest Speed 400 | 120 190 400 350 400 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 38 72 35 18 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . . . 46 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 44 | . . . . . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2319 | 122 304 410 552 460 471 Wait 300 | 3 42 12 95 61 87 Move 1601 | 90 234 350 360 274 293 Hop . | . . . . . . Pick Up 85 | 16 11 6 14 23 15 Fast Attach 7 | . 1 1 3 2 . Attach 49 | 7 . 1 10 17 14 Detach 3 | . . . 2 . 1 Swap 26 | . 3 4 5 10 4 Drop 44 | 1 10 7 8 10 8 Fire 123 | 5 3 19 13 34 49 Melee 71 | . . 6 42 23 . Ram . | . . . . . . Kick 6 | . . . . 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 4 | . . 4 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 13) 350 | -10/Materials | Repaired Lgt. Ion Engine 463 | -10/Materials | Discovered new exit (range 16) 556 | -10/Materials | Entered Mines 623 | -10/Mines | Discovered new exit (range 9) 640 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 668 | -10/Mines | Found a hidden stash of uninstalled traps 801 | -10/Mines | Learned Materials security intel 899 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 923 | -10/Mines | Discovered new exit (range 10) 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1365 | -9/Materials | Discovered new exit (range 5) 1720 | -9/Materials | Core integrity fell below 50% 1793 | -9/Materials | Lost 7 parts (3p3n1u) 1949 | -9/Materials | Discovered new exit (range 4) 1958 | -9/Materials | Entered another Materials area 1958 | -8/Materials | Evolved 2 slots: Propulsion x2 2180 | -8/Materials | Core integrity fell below 50% 2249 | -8/Materials | Lost 13 parts (5p4n1u3w) 2398 | -8/Materials | Discovered new exit (range 8) 2426 | -8/Materials | Core integrity fell below 20% 2535 | -8/Materials | Build established: Scavenger-Mutant 2550 | -8/Materials | Entered Factory 2550 | -7/Factory | Accompanied by 1 ally 2550 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2872 | -7/Factory | Build established: Scavenger-Tank 3028 | -7/Factory | Garrison activated, responded to threat 3048 | -7/Factory | System corruption reached 10% 3093 | -7/Factory | System corruption reached 30% 3099 | -7/Factory | Core integrity fell below 50% 3150 | -7/Factory | Lost 12 parts (1p4n4u3w) 3187 | -7/Factory | Core integrity fell below 20% 3191 | -7/Factory | Core destroyed Last Messages --------------- 03182_ Slug penetrates Y-54 Guardian. 03184_ Overheating: Imp. Medium Laser damaged (-2). 03184_ Overheating: Lgt. Nuclear Core damaged (-13). 03184_ Overheating: Rnf. Deuterium Engine damaged (-61). 03185_ Slug penetrates Y-54 Guardian. 03185_ Y-54 Guardian suffers critical hit (Burn). 03185_ Imp. Deuterium Engine melted. 03185_ Lgt. Treads melted. 03185_ Imp. Heat Sink melted. 03185_ Y-54 Guardian destroyed. 03186_ Power failure, Lgt. Nuclear Core shutdown. 03187_ Overheating: Core damaged (-126). 03188_ Imp. Medium Laser broken. 03188_ Overheating: Short circuit. 03191_ Overheating: Core damaged (-98). 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"""" #?????????????????? | | ???????????????#################?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call GoHome() It's Just You Challenges ------------ None Game ------ Seed BackupMasterEngine Manual? 0 Play Time 00:54:57 Cumulative 12.8 hours Start 2024.03.14 @ 22:44:10 End 2024.04.01 @ 20:50:42 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: add3d6f7-e7d1-4c02-a03a-3a45af92790a