Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.18 @ 08:47:48 Player: Midas Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1879) 1879 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4702 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Advanced Sensor Array Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Lightning Gun Gauss Rifle Flak Gun Great Axe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Gauss Rifle [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Gauss Rifle Energy Gun Lightning Gun Ballistic Gun Gauss Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 1 . . Parts Attached 56 | 6 3 12 6 20 9 Power 9 | 1 1 2 . 3 2 Engine 5 | 1 1 2 . 1 . Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 21 | 2 . 6 2 6 5 Treads . | . . . . . . Leg 21 | 2 . 6 2 6 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 1 1 3 . Device 2 | . 1 . . 1 . Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 18 | 2 . 3 3 8 2 Energy Gun 6 | 1 . 2 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . 1 2 5 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 20 | . . 1 . . 19 Power 4 | . . . . . 4 Propulsion 8 | . . 1 . . 7 Utility 2 | . . . . . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 13 | . . 1 . . 13 Average Slot Usage (%) 90 | . 98 94 89 96 64 Engine 8 | . 14 11 9 7 3 Core 2 | . . . . 6 3 Leg 21 | . 28 21 18 22 16 Device 8 | . 12 11 9 6 2 Storage 6 | . 14 11 9 . . Processor 10 | . . 9 9 13 15 Protection 4 | . . . 8 7 2 Energy Gun 9 | . 14 11 10 7 4 Ballistic Gun 15 | . 14 18 15 14 8 Slashing Weapon 2 | . . . . 5 5 Naked Turns . | . . . . . . Heaviest Build 59 | 13 42 44 58 59 41 Greatest Support 43 | 20 20 23 28 43 43 Greatest Overweight (x) 3 | . 2 3 2 2 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 4 Average Capacity 8 | 5 8 12 12 4 4 Most Carried 12 | 6 7 12 12 12 4 Average Carried 6 | 3 6 9 11 4 2 Final Capacity 12 | 6 12 12 12 4 4 Final Carried 11 | 6 7 10 11 4 1 Class Distribution -------------------- 51% | Scavenger-Skirmisher 28% | Mutant 9% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1198 | 250 26 237 232 267 186 Remotely . | . . . . . . Salvage Created 2214 | . 49 537 564 410 654 Parts 123 | . 1 37 36 24 25 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 45 | . 1 13 11 8 12 Melee 6 | . . . . . 6 Guns 38 | . 1 12 11 8 6 AOE 1 | . . 1 . . . Classes Destroyed 12 | . 1 5 4 1 1 Worker 1 | . . . 1 . . Builder 4 | . . 1 1 . 2 Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Watcher 2 | . . 1 1 . . Swarmer 11 | . . 4 3 2 2 Grunt 24 | . 1 7 6 4 6 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 4 | . . 1 . 1 2 Hunter 3 | . . . 2 . 1 Programmer 1 | . . . . 1 . Best Kill Streak 12 | . 1 4 4 4 12 Combat Bots Only 11 | . 1 4 4 4 11 Max Kills in Single Turn 4 | . 1 2 4 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3224 | . 41 494 334 294 2061 Core 876 | . 8 91 75 7 695 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 96 77 86 . . Volleys Fired 106 | . 2 35 28 13 28 Largest 4 | . 2 3 4 3 3 Hottest 151 | . 60 85 151 103 111 Shots Fired 256 | . 4 90 80 39 43 Gun 256 | . 4 90 80 39 43 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 156 | . 2 56 47 26 25 Thermal 45 | . . 6 33 . 6 Explosive . | . . . . . . Electromagnetic 55 | . 2 28 . 13 12 Robot Hit Streak 35 | . 3 20 35 25 32 Robot Miss Streak 3 | . . 3 2 1 1 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . . . 1 2 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 212 | . 3 58 66 36 49 Core Hits 108 | . 2 29 30 19 28 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 11 | . . . . . 11 Impact . | . . . . . . Slashing 11 | . . . . . 11 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4048 | . 42 754 1175 593 1484 Guns 3273 | . 42 666 984 593 988 Cannons . | . . . . . . Explosions 279 | . . 88 191 . . Melee 491 | . . . . . 491 Ramming 5 | . . . . . 5 Kinetic 1830 | . 14 280 523 366 647 Thermal 664 | . . 109 461 . 94 Explosive . | . . . . . . Electromagnetic 1058 | . 28 365 191 227 247 Impact . | . . . . . . Slashing 491 | . . . . . 491 Piercing . | . . . . . . Highest Corruption 3 | . . 2 . . 3 Average Corruption 2 | . . 1 . . 3 Corruption Purged . | . . . . . . Effects 6 | . . 1 . . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 116 | . . . . . 116 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 116 | . . . . . 116 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . . 21 . . 2 Shots 1 | . . 1 . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 500 | . 12 221 381 500 218 Average Temperature 107 | . 9 61 111 186 77 Received Heat Transfer 1122 | . 30 123 108 108 753 Effects 6 | . . . 3 3 . Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . 2 . . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 1 2 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1422 | . . 200 1000 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 478 | . 35 319 478 206 273 Initial 107 | . . 12 66 107 79 Average 130 | . 15 150 235 101 174 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 78 | 100 100 80 33 97 58 Level 1 20 | . . 19 57 2 41 Level 2 1 | . . . 8 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 1 4 2 5 Investigation 2 | . . . 1 . 1 Extermination 2 | . . . . 1 1 Reinforcement 4 | . . 1 1 1 1 Assault . | . . . . . . Garrison 4 | . . . 2 . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 3 22 14 9 31 Peak Tracking Total 12 | . 2 5 4 3 12 Tactical Retreats 9 | . . 4 1 . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 7 | . . 2 2 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 6 | . . . 6 . . Max in Single Turn 2 | . . . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 3 | . . 1 . . 2 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 4 | . . 2 . . 2 Successful 3 | . . 2 . . 1 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . . 1 Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2307 | 120 262 516 419 724 266 Spaces Moved 1335 | 89 177 242 167 506 154 Core 61 | 2 . . . . 59 Treads . | . . . . . . Legs 1274 | 87 177 242 167 506 95 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 120 50 Average Speed 135 | 118 135 151 179 128 95 Slowest Speed 210 | 120 180 210 180 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 28 19 20 12 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 8 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | . . 8 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1607 | 100 195 319 225 557 211 Wait 56 | . 12 18 20 . 6 Move 1330 | 88 176 241 166 505 154 Hop . | . . . . . . Pick Up 16 | 6 . 5 1 4 . Fast Attach 25 | 6 2 2 1 9 5 Attach 9 | . . 2 1 3 3 Detach 4 | . 1 1 . 2 . Swap 22 | . 1 8 4 8 1 Drop 25 | . 1 7 4 13 . Fire 106 | . 2 35 28 13 28 Melee 11 | . . . . . 11 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 121 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 13) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 870 | -9/Materials | Discovered new exit (range 11) 899 | -9/Materials | Entered another Materials area 899 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1042 | -8/Materials | Build established: Scavenger-Skirmisher 1181 | -8/Materials | Garrison activated, responded to threat 1298 | -8/Materials | Discovered new exit (range 11) 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1996 | -7/Factory | Discovered new exit (range 6) 2042 | -7/Factory | Entered Storage 2052 | -7/Storage | Identified exit to Garrison 2118 | -7/Storage | Garrison activated, responded to threat 2229 | -7/Storage | Destroyed 11 combat bots 2235 | -7/Storage | Lost 13 parts (3p4n2u4w) 2287 | -7/Storage | Core integrity fell below 50% 2301 | -7/Storage | Core integrity fell below 20% 2307 | -7/Storage | Lost 6 parts (1p3n2w) 2308 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02243_ System corrupted: Heat flow error (+105). 02243_ G-47 Trooper destroyed. 02244_ Great Axe destroyed. 02245_ Destroyed Lgt. Nuclear Core. 02247_ Slug penetrates Wall. 02253_ Slug penetrates Transfer Shaft. 02253_ Particle Gun destroyed. 02260_ Aluminum Leg destroyed. 02261_ M-28 Smith fits Backup Power III on G-47 Trooper. 02269_ Aluminum Leg destroyed. 02276_ Lgt. Nuclear Core destroyed. 02279_ K-01 Serf collects debris. 02280_ System corrupted: Component data lost. 02282_ K-01 Serf collects debris. 02292_ ALERT: Rogue bot located, Programmers report to Storage Zone 2R. 02297_ Slug penetrates Wall. 02300_ Slammed into Y-54 Guardian. 02303_ G-47 Trooper IFF system glitched. 02305_ G-47 Trooper misfires. 02308_ Compression Vault explodes. 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