Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.18 @ 08:47:48

Player: Midas

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (1879)     1879
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 4702

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Carbon-fiber Leg

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Visual Processing Unit
  Advanced Sensor Array
  Improved Targeting Computer
           Reactive Plating
>          --- WEAPON -----------
           Lightning Gun
           Gauss Rifle
           Flak Gun
           Great Axe
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Gauss Rifle
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               Lightning Gun
  Ballistic Gun            Gauss Rifle
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             56   | 6   3   12  6   20  9   
  Power                    9    | 1   1   2   .   3   2   
    Engine                 5    | 1   1   2   .   1   .   
    Core                   4    | .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   .   6   2   6   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    21   | 2   .   6   2   6   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   2   1   1   3   .   
    Device                 2    | .   1   .   .   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   .   3   3   8   2   
    Energy Gun             6    | 1   .   2   1   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   1   2   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 20   | .   .   1   .   .   19  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               8    | .   .   1   .   .   7   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      13   | .   .   1   .   .   13  
Average Slot Usage (%)     90   | .   98  94  89  96  64  
  Engine                   8    | .   14  11  9   7   3   
  Core                     2    | .   .   .   .   6   3   
  Leg                      21   | .   28  21  18  22  16  
  Device                   8    | .   12  11  9   6   2   
  Storage                  6    | .   14  11  9   .   .   
  Processor                10   | .   .   9   9   13  15  
  Protection               4    | .   .   .   8   7   2   
  Energy Gun               9    | .   14  11  10  7   4   
  Ballistic Gun            15   | .   14  18  15  14  8   
  Slashing Weapon          2    | .   .   .   .   5   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             59   | 13  42  44  58  59  41  
  Greatest Support         43   | 20  20  23  28  43  43  
  Greatest Overweight (x)  3    | .   2   3   2   2   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  4   
  Average Capacity         8    | 5   8   12  12  4   4   
  Most Carried             12   | 6   7   12  12  12  4   
  Average Carried          6    | 3   6   9   11  4   2   
  Final Capacity           12   | 6   12  12  12  4   4   
  Final Carried            11   | 6   7   10  11  4   1   

 Class Distribution 
--------------------
 51% | Scavenger-Skirmisher
 28% | Mutant
  9% | Scavenger-Mutant
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto 
Matter Collected           1198 | 250 26  237 232 267 186 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2214 | .   49  537 564 410 654 
  Parts                    123  | .   1   37  36  24  25  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  45   | .   1   13  11  8   12  
  Melee                    6    | .   .   .   .   .   6   
  Guns                     38   | .   1   12  11  8   6   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          12   | .   1   5   4   1   1   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  4    | .   .   1   1   .   2   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   1   1   .   .   
  Swarmer                  11   | .   .   4   3   2   2   
  Grunt                    24   | .   1   7   6   4   6   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   4    | .   .   1   .   1   2   
  Hunter                   3    | .   .   .   2   .   1   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           12   | .   1   4   4   4   12  
  Combat Bots Only         11   | .   1   4   4   4   11  
Max Kills in Single Turn   4    | .   1   2   4   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3224 | .    41   494  334  294  2061 
  Core                     876  | .    8    91   75   7    695  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         89   | 100  96   77   86   .    .    
Volleys Fired              106  | .    2    35   28   13   28   
  Largest                  4    | .    2    3    4    3    3    
  Hottest                  151  | .    60   85   151  103  111  
Shots Fired                256  | .    4    90   80   39   43   
  Gun                      256  | .    4    90   80   39   43   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  156  | .    2    56   47   26   25   
  Thermal                  45   | .    .    6    33   .    6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          55   | .    2    28   .    13   12   
  Robot Hit Streak         35   | .    3    20   35   25   32   
  Robot Miss Streak        3    | .    .    3    2    1    1    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        4    | .    .    .    1    2    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    
Shots Hit Robots           212  | .    3    58   66   36   49   
  Core Hits                108  | .    2    29   30   19   28   
  Critical Hits            3    | .    .    .    .    .    3    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              11   | .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4048 | .    42   754  1175 593  1484 
  Guns                     3273 | .    42   666  984  593  988  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               279  | .    .    88   191  .    .    
  Melee                    491  | .    .    .    .    .    491  
  Ramming                  5    | .    .    .    .    .    5    
  Kinetic                  1830 | .    14   280  523  366  647  
  Thermal                  664  | .    .    109  461  .    94   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1058 | .    28   365  191  227  247  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 491  | .    .    .    .    .    491  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    2    .    .    3    
  Average Corruption       2    | .    .    1    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  6    | .    .    1    .    .    5    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    1    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            116  | .    .    .    .    .    116  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    116  | .    .    .    .    .    116  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    21   .    .    2    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        500  | .    12   221  381  500  218  
  Average Temperature      107  | .    9    61   111  186  77   
  Received Heat Transfer   1122 | .    30   123  108  108  753  
  Effects                  6    | .    .    .    3    3    .    
    Shutdowns              2    | .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    2    .    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    .    1    2    1    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         1422 | .    .    200  1000 .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             478  | .   35  319 478 206 273 
  Initial                  107  | .   .   12  66  107 79  
  Average                  130  | .   15  150 235 101 174 
Maximum Alert Level        2    | .   .   1   2   1   1   
  Low Security (%)         78   | 100 100 80  33  97  58  
  Level 1                  20   | .   .   19  57  2   41  
  Level 2                  1    | .   .   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   4   2   5   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            2    | .   .   .   .   1   1   
  Reinforcement            4    | .   .   1   1   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   2   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           3    | .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              79   | .   3   22  14  9   31  
  Peak Tracking Total      12   | .   2   5   4   3   12  
  Tactical Retreats        9    | .   .   4   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            7    | .   .   2   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          6    | .   .   .   6   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          3    | .   .   1   .   .   2   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                4    | .   .   2   .   .   2   
  Successful               3    | .   .   2   .   .   1   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Sto 
Turns Passed               2307 | 120 262 516 419 724 266 
Spaces Moved               1335 | 89  177 242 167 506 154 
  Core                     61   | 2   .   .   .   .   59  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1274 | 87  177 242 167 506 95  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 150 150 120 50  
  Average Speed            135  | 118 135 151 179 128 95  
  Slowest Speed            210  | 120 180 210 180 180 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       18   | 4   28  19  20  12  28  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          8    | .   .   8   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      8    | .   .   8   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      1607 | 100 195 319 225 557 211 
  Wait                     56   | .   12  18  20  .   6   
  Move                     1330 | 88  176 241 166 505 154 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  16   | 6   .   5   1   4   .   
  Fast Attach              25   | 6   2   2   1   9   5   
  Attach                   9    | .   .   2   1   3   3   
  Detach                   4    | .   1   1   .   2   .   
  Swap                     22   | .   1   8   4   8   1   
  Drop                     25   | .   1   7   4   13  .   
  Fire                     106  | .   2   35  28  13  28  
  Melee                    11   | .   .   .   .   .   11  
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 13)
  121 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 13)
  383 | -10/Materials | Entered another Materials area
  383 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  870 | -9/Materials  | Discovered new exit (range 11)
  899 | -9/Materials  | Entered another Materials area
  899 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1042 | -8/Materials  | Build established: Scavenger-Skirmisher
 1181 | -8/Materials  | Garrison activated, responded to threat
 1298 | -8/Materials  | Discovered new exit (range 11)
 1318 | -8/Materials  | Entered Factory
 1318 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1996 | -7/Factory    | Discovered new exit (range 6)
 2042 | -7/Factory    | Entered Storage
 2052 | -7/Storage    | Identified exit to Garrison
 2118 | -7/Storage    | Garrison activated, responded to threat
 2229 | -7/Storage    | Destroyed 11 combat bots
 2235 | -7/Storage    | Lost 13 parts (3p4n2u4w)
 2287 | -7/Storage    | Core integrity fell below 50%
 2301 | -7/Storage    | Core integrity fell below 20%
 2307 | -7/Storage    | Lost 6 parts (1p3n2w)
 2308 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02243_ System corrupted: Heat flow error (+105).
02243_ G-47 Trooper destroyed.
02244_ Great Axe destroyed.
02245_ Destroyed Lgt. Nuclear Core.
02247_ Slug penetrates Wall.
02253_ Slug penetrates Transfer Shaft.
02253_ Particle Gun destroyed.
02260_ Aluminum Leg destroyed.
02261_ M-28 Smith fits Backup Power III on G-47 Trooper.
02269_ Aluminum Leg destroyed. <x2>
02276_ Lgt. Nuclear Core destroyed.
02279_ K-01 Serf collects debris.
02280_ System corrupted: Component data lost.
02282_ K-01 Serf collects debris.
02292_ ALERT: Rogue bot located, Programmers report to Storage Zone 2R.
02297_ Slug penetrates Wall.
02300_ Slammed into Y-54 Guardian. <x3>
02303_ G-47 Trooper IFF system glitched.
02305_ G-47 Trooper misfires.
02308_ Compression Vault explodes. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ????????????????????##????????????????????? |
|        ????????????????#### ####?????????????????? |
|        ???????????????##       ##????????????????? |
|        ??????????????##         ##???????????????? |
|        ?????????""""?#           #???????????????? |
|        ?????????#  #?#           #???????????????? |
|        ?????????T  #?#         Y #???????????????? |
|        ?????????#  #??#        % #???????????????? |
|        ##########  #??#          #???????????????? |
|        #       ##  #??#  @      ##???????????????? |
|        #       ##  #??#    Ygg  #????????#######?? |
|        # """   ##  ##?#   Yg    #????????# """ #?? |
|        # """   #    #######h#####??????###""T""#?? |
|        # """   +              ########## #"" ""### |
|        #       #                    +  !           |
|        #       #    ########     ####              |
|        ?#########+######???#     #??# """ """ """  |
|        ??????#         #####     #### """ """ ""%= |
|        ??????#         +            / """ """ ""   |
|        ??????#         #####  #######              |
|        ??????#         #???#+##?????##"Y"######### |
|        ??????#         #?????????????#"""#???????? |
|        ??????#         #?????????????#####???????? |
|        ??????#         #?????????????????????????? |
|        ??????#         #?????????????????????????? |
|        ??????###########?????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Offensive Hacking          20

 Item Schematics 
-----------------
 Reactive Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorDispersionCompressor
  Manual?         0
Play Time         00:52:50
  Cumulative      15.0 hours
  Start           2020.09.16 @ 16:03:51
  End             2020.09.18 @ 08:47:48
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          22
  Rogue           13
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d57d582-3e30-4ee5-b855-a6b4e5e31317