Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.05 @ 22:37:18 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (3162) 3162 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 11207 Bonus ------- High Alert Combat Kills 299 Follower Combat Kills 306 Cogmind --------- Core Integrity 4/1600 Matter 267/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Medium Storage Unit Hardcell Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Particle Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Energy Well Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Reaction Control System Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Hardcell Cannon Katana > --- INVENTORY -------- Particle Reactor Light Particle Reactor Field Propulsion Array Impulse Thruster Array Rocket Launcher [Rating: 134] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 1 . 1 . . . Utility 12 | . . 2 . 2 . 1 1 . 2 2 2 Weapon 1 | . . . . . . . . 1 . . . Parts Attached 139 | 5 13 18 15 7 10 8 17 5 14 12 15 Power 15 | 1 1 1 2 . . . 3 . 1 1 5 Engine 5 | 1 1 1 2 . . . . . . . . Core 2 | . . . . . . . 2 . . . . Reactor 8 | . . . . . . . 1 . 1 1 5 Propulsion 37 | 2 1 5 3 1 8 1 2 1 7 3 3 Treads 1 | . . 1 . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . Wheel 10 | 2 1 4 2 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight 25 | . . . . . 8 1 2 1 7 3 3 Utility 45 | 1 3 7 3 3 1 7 5 . 5 5 5 Device 11 | . . . . . . 2 2 . 4 2 1 Storage 14 | 1 2 4 2 1 . 2 . . . 1 1 Processor 7 | . 1 . . 2 . 2 . . . . 2 Hackware 4 | . . . . . . . 2 . . 1 1 Protection 9 | . . 3 1 . 1 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 42 | 1 8 5 7 3 1 . 7 4 1 3 2 Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon 4 | . 1 1 1 1 . . . . . . . Ballistic Gun 10 | 1 3 2 4 . . . . . . . . Ballistic Cannon 11 | . 1 2 2 2 . . . 1 1 1 1 Launcher 6 | . . . . . . . 3 1 . 1 1 Special Weapon 2 | . 2 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . 4 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 . 2 . . . . Parts Lost 25 | . 1 . . . . . . 1 . 1 22 Power 5 | . . . . . . . . . . . 5 Propulsion 6 | . 1 . . . . . . 1 . . 4 Utility 12 | . . . . . . . . . . 1 11 Weapon 2 | . . . . . . . . . . . 2 Highest Loss Streak 17 | . 1 . . . . . . 1 . 1 17 Average Slot Usage (%) 89 | . 90 98 100 92 76 89 95 91 88 82 63 Engine 5 | . 14 11 11 9 7 6 1 . . . . Core 1 | . . . . . . . 3 5 1 . . Reactor 2 | . . . . . . . 4 5 7 8 6 Wheel 8 | . 24 20 22 18 . . . . . . . Flight 13 | . . . . . 30 33 29 28 20 13 9 Device 5 | . . . . . . 4 8 10 13 12 8 Storage 14 | . 14 25 32 34 1 3 5 5 4 8 6 Processor 12 | . 9 11 . 3 15 20 19 15 14 13 16 Hackware 2 | . . . . . . . 4 5 4 7 7 Protection 6 | . . 6 11 8 6 5 5 5 8 6 1 Ballistic Gun 5 | . 19 11 8 9 7 6 2 . . . . Ballistic Cannon 5 | . 3 11 10 4 3 . . . 6 6 4 Slashing Weapon 2 | . . . . . 3 6 4 9 4 3 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 79 | 10 26 51 69 71 21 34 36 43 67 79 77 Greatest Support 81 | 20 20 23 20 20 24 34 42 51 74 81 81 Greatest Overweight (x) 3 | . 1 2 3 3 . 1 . . 1 . . Average Overweight (x) . | . . 1 2 3 . . . . . . . Largest Inventory Capacity 22 | 6 10 16 22 22 22 10 4 4 4 8 8 Average Capacity 10 | 5 6 15 21 22 5 4 4 4 4 8 7 Most Carried 22 | 4 10 16 22 22 22 4 4 4 4 8 8 Average Carried 9 | 2 6 15 21 20 4 3 3 3 3 6 6 Final Capacity 22 | 6 10 16 22 22 4 4 4 4 4 8 4 Final Carried 22 | 4 10 16 21 22 4 4 4 4 4 7 4 Class Distribution -------------------- 37% | Hacker-Scout 23% | Mutant 15% | Hauler-Mutant 6% | Sprinter 6% | Commander-Mutant 5% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3238 | 191 189 616 526 201 31 167 278 160 339 303 237 Remotely . | . . . . . . . . . . . . Salvage Created 4854 | . 252 1066 884 500 31 343 467 210 290 678 133 Parts 271 | . 20 71 64 28 2 9 18 8 4 34 13 Haulers Intercepted 13 | . . . 6 1 . 1 2 . 2 1 . Recyclers Shooed 4 | . 1 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 74 | . 10 24 12 9 . . 5 4 . 8 2 Melee 8 | . . . . . . . 5 . . 1 2 Guns 28 | . 9 9 6 4 . . . . . . . Cannons 28 | . 1 15 6 5 . . . . . 1 . AOE 10 | . . . . . . . . 4 . 6 . Classes Destroyed 10 | . 2 4 3 . . . . . . . 1 Worker 3 | . . . 3 . . . . . . . . Builder 2 | . . 1 . . . . . . . 1 . Hauler 13 | . . . 6 1 . 1 2 . 2 1 . Recycler 12 | . . 3 1 . . 2 1 1 1 3 . Operator 2 | . . . 1 . . . . . . 1 . Watcher 6 | . . 1 1 . 1 . . 1 . 2 . Swarmer 31 | . 6 4 3 1 . . 5 4 . 8 . Grunt 22 | . 4 15 . 3 . . . . . . . Sentry 19 | . . 5 9 5 . . . . . . . Programmer 2 | . . . . . . . . . . . 2 Best Kill Streak 9 | . 5 8 6 5 1 1 5 4 1 9 2 Combat Bots Only 8 | . 5 6 5 4 . . 5 4 . 8 2 Max Kills in Single Turn 3 | . 1 2 2 1 1 1 1 3 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . 3 . Melee 1 | . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6356 | . 456 558 309 423 73 64 374 218 255 513 3113 Core 2115 | . 79 121 70 12 20 21 46 20 54 76 1596 Absorbed by Shields 29 | . . . . . . . 29 . . . . Core Remaining (%) 89 | 100 68 . 52 97 97 97 95 98 95 94 . Volleys Fired 238 | . 30 60 51 27 1 . 12 5 15 19 18 Largest 2 | . 2 2 2 2 2 . 1 1 2 2 2 Hottest 130 | . 80 79 95 79 67 . 33 33 130 130 130 Shots Fired 434 | . 60 120 98 54 2 . 12 5 27 30 26 Gun 186 | . 51 60 44 27 1 . 3 . . . . Cannon 227 | . 9 60 54 27 1 . . . 27 25 24 Launcher 21 | . . . . . . . 9 5 . 5 2 Special . | . . . . . . . . . . . . Kinetic 386 | . 52 119 94 40 2 . 3 . 27 25 24 Thermal 8 | . 8 . . . . . . . . . . Explosive 21 | . . . . . . . 9 5 . 5 2 Electromagnetic 19 | . . 1 4 14 . . . . . . . Robot Hit Streak 31 | . 14 29 19 26 28 . 31 1 2 5 6 Robot Miss Streak 4 | . 2 2 3 1 . . . 1 1 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 350 | . 45 99 67 47 3 6 20 5 18 25 15 Core Hits 165 | . 19 36 33 19 1 4 9 8 5 23 8 Critical Hits 6 | . 1 . 2 . . . 1 . . 1 1 Critical Kills 5 | . 1 . 2 . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Melee Attacks 139 | . . . . . 5 9 50 27 22 13 13 Impact . | . . . . . . . . . . . . Slashing 139 | . . . . . 5 9 50 27 22 13 13 Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 3 3 2 2 4 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . Damage Inflicted 9933 | . 423 1638 1208 957 76 469 1175 682 843 1840 622 Guns 2015 | . 336 794 527 312 12 . 34 . . . . Cannons 2845 | . 87 844 681 505 20 . . . 222 407 79 Explosions 1137 | . . . . 140 . . . 255 . 742 . Melee 3900 | . . . . . 44 469 1141 427 621 691 507 Ramming 36 | . . . . . . . . . . . 36 Kinetic 4459 | . 336 1618 1142 589 32 . 34 . 222 407 79 Thermal 227 | . 87 . . 140 . . . . . . . Explosive 997 | . . . . . . . . 255 . 742 . Electromagnetic 314 | . . 20 66 228 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3900 | . . . . . 44 469 1141 427 621 691 507 Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . 2 . 1 . 16 Average Corruption 3 | . . . . . . . 1 . 1 . 5 Corruption Purged . | . . . . . . . . . . . . Effects 11 | . . . . . . . 1 . . . 10 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 702 | . . 6 1 . . 93 193 155 73 124 57 Projectiles 112 | . . 6 1 . . . . . 72 23 10 Explosions 32 | . . . . . . . . . . 32 . Melee 558 | . . . . . . 93 193 155 1 69 47 Knockbacks 33 | . . 8 6 8 . . . . 1 7 3 Impact 1 | . . . . . . . . . . . 1 Kinetic 28 | . . 6 5 7 . . . . 1 7 2 Secondary 4 | . . 2 1 1 . . . . . . . Self-Inflicted Damage 54 | . . . . . . . . . . 36 18 Shots 1 | . . . . . . . . . . 1 . Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 286 | . 286 167 75 108 8 3 4 72 4 . . Average Temperature 38 | . 116 39 20 31 4 3 4 18 4 . . Received Heat Transfer 1041 | . 207 279 129 225 51 24 18 9 9 27 63 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 335 | . 185 . . 150 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Peak Influence 733 | . 283 623 641 541 200 195 343 416 324 733 544 Average Influence 308 | . 156 381 485 384 159 134 190 286 246 392 358 Maximum Alert Level 3 | . 1 2 2 2 1 . 1 2 1 3 2 Low Security (%) 30 | 100 60 21 . 12 97 100 59 19 12 30 . Level 1 43 | . 39 26 20 45 2 . 40 78 87 22 82 Level 2 25 | . . 52 79 41 . . . 2 . 36 17 Level 3 . | . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 5 3 4 1 . 4 . 1 1 5 Investigation 6 | . 1 1 . 1 . . 1 . . . 2 Extermination 3 | . . . . . . . 1 . . . 2 Reinforcement 11 | . . 4 2 . 1 . 2 . 1 . 1 Assault 2 | . . . 1 . . . . . . 1 . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . 3 2 2 . 1 . 1 . 2 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 259 | . 16 37 25 21 8 5 22 18 29 26 52 Peak Tracking Total 20 | . 6 6 5 6 4 3 6 10 9 11 20 Tactical Retreats 39 | . 2 2 1 2 1 2 7 1 6 4 11 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 2 1 2 1 . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 12 | . . 1 5 . . . 2 . . 1 3 Max in Single Turn 2 | . . 1 1 . . . 2 . . 1 1 Garrison Access 5 | . . . 1 . . . 3 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 76 | . 3 6 10 4 3 4 17 7 8 5 9 Terminals 40 | . 2 3 6 2 1 1 7 3 4 4 7 Fabricators 3 | . . . . . . . . 2 1 . . Repair Stations 5 | . . 1 1 1 . 1 1 . . . . Recycling Units 12 | . 1 2 2 . 1 2 2 1 . 1 . Scanalyzers 9 | . . . . . . . 4 1 2 . 2 Garrison Access 7 | . . . 1 1 1 . 3 . 1 . . Total Hacks 164 | . 6 14 22 11 5 7 37 19 17 8 18 Successful 97 | . 3 7 13 5 2 6 21 14 13 7 6 Failed 67 | . 3 7 9 6 3 1 16 5 4 1 12 Catastrophic 10 | . . 1 2 . 1 . 3 . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 1 4 7 1 2 1 5 5 4 1 2 Terminals 96 | . 4 8 16 6 3 2 17 10 9 7 14 Fabricators 8 | . . . . . . . . 5 3 . . Repair Stations 10 | . . 2 2 2 . 2 2 . . . . Recycling Units 17 | . 2 4 3 . 1 3 2 1 . 1 . Scanalyzers 23 | . . . . . . . 12 3 4 . 4 Garrison Access 10 | . . . 1 3 1 . 4 . 1 . . Terminal Hacks 41 | . 2 2 7 3 1 1 4 5 6 5 5 Record 1 | . . . . . . . 1 . . . . Part Schematic 2 | . . . 1 . . . . . 1 . . Open Door 4 | . . . 1 . . . . . 1 . 2 Level Access Points 4 | . 1 . . . . . . 1 1 1 . Branch Access Points 2 | . . 1 . 1 . . . . . . . Emergency Access Points 5 | . . . . . . . 1 1 1 2 . Terminal Index 3 | . . . . . . . 1 . 1 1 . Fabricator Index 1 | . . . 1 . . . . . . . . Locate Traps 9 | . . . 1 1 1 . . 2 1 . 3 Hauler Manifests 1 | . . 1 . . . . . . . . . Registered Components 4 | . 1 . 1 1 . . 1 . . . . Zone Layout 5 | . . . 2 . . 1 . 1 . 1 . Fabricator Hacks 6 | . . . . . . . . 4 2 . . Load Schematic 3 | . . . . . . . . 2 1 . . Build 3 | . . . . . . . . 2 1 . . Repair Station Hacks 9 | . . 2 2 1 . 2 2 . . . . Scan Component 5 | . . 1 1 1 . 1 1 . . . . Repair 4 | . . 1 1 . . 1 1 . . . . Recycling Unit Hacks 12 | . 1 2 2 . 1 2 2 1 . 1 . Retrieve Components 12 | . 1 2 2 . 1 2 2 1 . 1 . Scanalyzer 15 | . . . . . . . 9 2 3 . 1 Insert Component 9 | . . . . . . . 5 1 2 . 1 Analyze 6 | . . . . . . . 4 1 1 . . Garrison Access Hacks 5 | . . . 1 . . . 3 . 1 . . Seal Access 5 | . . . 1 . . . 3 . 1 . . Unauthorized Hacks 9 | . . 1 1 1 . 1 1 2 1 1 . Terminals 9 | . . 1 1 1 . 1 1 2 1 1 . Assimilate 2 | . . . . . . . . 1 . 1 . Botnet 7 | . . 1 1 1 . 1 1 1 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 55 | . 3 5 6 4 2 3 11 5 5 3 8 Full Trace Events 2 | . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 3 1 1 . . Parts Built 1 | . . . . . . . . . 1 . . Matter 698 | . . . . . . . . 530 168 . . Time 250 | . . . . . . . . 222 28 . . Total Part Build Rating 4 | . . . . . . . . . 4 . . Parts Repaired 4 | . . 1 1 . . 1 1 . . . . Time 162 | . . 26 26 . . 32 78 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 26 | . . 9 13 . . 3 . . . 1 . Parts Scanalyzed 7 | . . . . . . . 4 1 1 . 1 Part Schematics Acquired 4 | . . . . . . . 3 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total Allies 12 | . . . 10 . . . . 1 . 1 . Largest Group 10 | . . . 10 6 . . . 1 . 1 . Highest-Rated Group 88 | . . . 88 56 . . . 26 . 44 . Highest-Rated Ally 44 | . . . 16 16 . . . 26 . 44 . Total Orders 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 76 | . . . 45 31 . . . . . . . Total Damage 686 | . . . 434 252 . . . . . . . Kills 16 | . . . 10 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . 10 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5853 | 43 337 685 883 421 186 383 843 392 592 343 745 Spaces Moved 7248 | 40 253 343 533 271 351 419 1477 899 1139 590 933 Core 261 | 1 . . . . . . . . . . 260 Treads 14 | . . 14 . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1425 | 39 253 329 533 271 . . . . . . . Hover . | . . . . . . . . . . . . Flight 5548 | . . . . . 351 419 1477 899 1139 590 673 Fastest Speed 17 | 50 80 90 100 110 26 23 23 20 17 34 34 Average Speed 43 | 79 82 102 109 110 26 24 23 22 29 34 38 Slowest Speed 200 | 80 90 200 110 110 26 88 24 24 105 34 50 Overloaded Moves 99 | . . . . . . . . 65 34 . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 48 | . . . . . 2 5 7 4 10 6 14 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 3 52 36 91 35 14 17 48 30 41 21 34 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 140 | . . . . . 4 3 51 20 25 8 29 Terrain Destroyed 277 | . . 4 3 3 4 3 117 43 28 42 30 Melee 67 | . . . . . 4 3 33 16 8 3 . Projectile 56 | . . 4 3 . . . . . 20 12 17 AOE 154 | . . . . 3 . . 84 27 . 27 13 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total 9284 | 48 333 550 737 338 445 679 1859 1035 1323 678 1259 Wait 1369 | . 14 116 103 30 52 245 271 103 127 36 272 Move 7146 | 39 252 342 532 270 346 408 1463 890 1118 577 909 Hop 43 | . . . . . 2 5 6 4 10 6 10 Pick Up 50 | 4 10 7 12 1 2 1 6 3 2 2 . Fast Attach 64 | 5 8 3 3 3 1 6 11 2 8 6 8 Attach 26 | . . 1 1 1 3 2 3 1 3 4 7 Detach 34 | . 1 1 1 2 2 2 6 . 5 8 6 Swap 49 | . 5 14 11 3 6 . 3 2 3 2 . Drop 96 | . 13 6 15 1 25 1 14 3 10 5 3 Fire 238 | . 30 60 51 27 1 . 12 5 15 19 18 Melee 134 | . . . . . 5 9 50 22 22 13 13 Ram 8 | . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 22 | . . . 8 . . . 14 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 349 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x2 452 | -9/Materials | Identified exit to Mines 452 | -9/Materials | Identified exit to Storage 592 | -9/Materials | Discovered new exit (range 3) 931 | -9/Materials | Discovered new exit (range 15) 1033 | -9/Materials | Repaired Wheel 1066 | -9/Materials | Entered Storage 1368 | -9/Storage | Build established: Hauler-Mutant 1577 | -9/Storage | Discovered new exit (range 15) 1580 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1754 | -9/Storage | Repaired Wheel 1866 | -9/Storage | First assault squad dispatched 1875 | -9/Storage | Build established: Commander-Mutant 1911 | -9/Storage | Discovered new exit (range 14) 1949 | -9/Storage | Entered Materials 1949 | -8/Materials | Accompanied by 6 allies 1949 | -8/Materials | Evolved 2 slots: Utility x2 1964 | -8/Materials | Garrison activated, responded to threat 2261 | -8/Materials | Build established: Hauler-Mutant 2340 | -8/Materials | Discovered new exit (range 4) 2369 | -8/Materials | Identified exit to Factory 2370 | -8/Materials | Entered Factory 2370 | -7/Factory | Evolved 2 slots: Propulsion x2 2412 | -7/Factory | Discovered new exit (range 9) 2414 | -7/Factory | Identified exit to Factory 2556 | -7/Factory | Entered another Factory area 2556 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2597 | -6/Factory | Repaired Hrd. Light Armor Plating 2935 | -6/Factory | Discovered new exit (range 12) 2938 | -6/Factory | Identified exit to Factory 2939 | -6/Factory | Entered another Factory area 2939 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3025 | -5/Factory | Discovered new exit (range 8) 3088 | -5/Factory | Identified exit to Factory 3564 | -5/Factory | Build established: Hacker-Scout 3654 | -5/Factory | Discovered exit to Factory (range 5) 3701 | -5/Factory | Discovered new exit (range 18) 3756 | -5/Factory | Repaired Broken Hyp. Coil Gun 3782 | -5/Factory | Entered another Factory area 3782 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3876 | -4/Factory | Identified exit to Research 3996 | -4/Factory | Discovered new exit (range 15) 4153 | -4/Factory | Spotted B-86 Titan 4174 | -4/Factory | Entered Research 4174 | -3/Research | Evolved 2 slots: Utility x2 4217 | -3/Research | Identified exit to Research 4315 | -3/Research | Fabricated Lrn. Sensor Array (x1) 4720 | -3/Research | Discovered new exit (range 8) 4766 | -3/Research | Entered another Research area 4766 | -2/Research | Evolved 2 slots: Utility x2 4823 | -2/Research | Spotted B-90 Cyclops 4990 | -2/Research | Identified exit to Access 4998 | -2/Research | Destroyed 8 combat bots 5016 | -2/Research | First assault squad dispatched 5109 | -2/Research | Entered Access 5109 | -1/Access | Evolved 2 slots: Utility x2 5396 | -1/Access | Spotted B-99 Colossus 5418 | -1/Access | Spotted B-99 Colossus 5711 | -1/Access | Core integrity fell below 50% 5741 | -1/Access | System corruption reached 10% 5766 | -1/Access | Lost 17 parts (4p4n8u1w) 5786 | -1/Access | Core integrity fell below 20% 5854 | -1/Access | Self-destructed Last Messages --------------- 05815_ Drone sends a signal. 05827_ Slammed into U-05 Engineer. 05828_ System corrupted: Energy discharge (-25). 05830_ Slammed into U-05 Engineer. 05834_ Imp. Melee Analysis Suite destroyed. 05834_ System corrupted by crushing effect (+4). 05835_ Slammed into U-05 Engineer. 05835_ Imp. Melee Analysis Suite permanently disabled. 05835_ Destabilizing: Short circuit. 05839_ Connecting with Terminal... >>Open Sealed Barrier opened. 05844_ Connecting with Terminal... >>Open Sealed Barrier opened. 05844_ ALERT: Suspicious activity at Terminal A003. Dispatching Investigation squad. 05851_ Connecting with Terminal... 05851_ ALERT: Suspicious activity at Terminal A004. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ??????# # " ############ #????????????? | | ??????# / ! #??????????# #????????????? | | ??????# # ! #??????????### ###????? ??? | | ??????# # #????????????# #??????? ? | | ????## ##############????????# #??????? ? | | ??# ####### #????????# #??????? ?# | | # ! #????????# #??????? # | | + #????????# #??????? # | | = # ! #????????# #??????? # | | ] # ####### #????????# #??????? * ? | | ?## ####?????##* ##????????# ###????? ?? | | ####### #?????????# ! #?????????# +????? ??? | | #??# #?????????#| #?????????# #????? ???? | | ??# ####?????????# ########### #######+###### | | ?# #????????????# !% | | ?# #????????????# ############## | | # #????????????# #????????????# | | # #????????????#"""#????????????########+###### | | / #??????????????????????????????????? #????? | | # #????????????????????????????????? #????? | | # #??????????????????????????????? #????? | | ?# #????????????????????????????? #????? | | ?# #??????????????????????????? #????? | | ??# #??????????????????###????# #????? | | ??# #??????????????????#T###??# +????? | | #### ##########?????????"@ #??# #????? | | #?????????" #??# ?????? | | #?????????## #??? ?????? | | ####+###T## #???###????# #??? ?????? | | ???????#### ##### ######p #????? ?????? | | ??????????# #???????########?????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????########T #########????????????????????? | | ?????????????????####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 43 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 77 Targeting Accuracy 5 Melee Accuracy 20 Recoil Reduction 1 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -9/Storage | Hacked Lgt. Neutrino Core | -5/Factory | Scanalyzed Rocket Launcher | -5/Factory | Scanalyzed Hyp. Coil Gun | -5/Factory | Scanalyzed System Restoration Module | -4/Factory | Scanalyzed Lrn. Sensor Array | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed LightningAntimatterFlamer Manual? 1 Play Time 02:28:42 Cumulative 81.4 hours Start 2020.05.05 @ 15:36:31 End 2020.05.05 @ 22:37:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5cc22da3-9620-41b7-a221-f74347f396fc