Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 22:38:21 Player: LoNine Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1337) 1337 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 3641 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Large Matter Pod (27) Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Cooling System Cooling System Small Storage Unit > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Large Matter Pod Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage High-capacity Battery Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 34 | 6 8 1 9 1 9 Power 8 | 1 4 . 1 1 1 Engine 7 | 1 4 . 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 2 . 2 . 1 Treads . | . . . . . . Leg 7 | 2 2 . 2 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 . 3 . 1 Device 4 | 1 . . 2 . 1 Storage 2 | . 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 1 1 3 . 6 Energy Gun 5 | 2 . . 3 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 7 | . 1 . . . 6 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . 1 . 3 . 15 Power 5 | . 1 . 1 . 3 Propulsion 4 | . . . 1 . 3 Utility 4 | . . . 1 . 3 Weapon 6 | . . . . . 6 Highest Loss Streak 10 | . 1 . 2 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 89 100 83 94 78 Engine 12 | . 12 14 10 16 9 Core 1 | . . . . . 5 Leg 22 | . 26 28 20 22 13 Device 16 | . 14 14 20 22 17 Storage 11 | . 10 14 11 11 9 Energy Gun 12 | . 22 12 11 22 2 Launcher 12 | . 1 14 10 . 21 Peak Build Rating 19 | 6 7 7 12 13 19 Average Rating 8 | 4 6 7 10 12 14 On Entrance 7 | . 6 7 7 12 13 Naked Turns . | . . . . . . Heaviest Build 21 | 7 13 12 17 20 21 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 4 | . 3 . 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 Average Capacity 5 | 5 5 5 5 8 8 Most Carried 7 | 2 5 5 6 7 7 Average Carried 3 | . 3 3 4 6 4 Final Capacity 8 | 5 5 5 8 8 8 Final Carried 6 | 2 4 3 6 6 2 Class Distribution -------------------- 77% | Mutant 10% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 884 | 260 45 282 187 73 37 Remotely . | . . . . . . Salvage Created 965 | 38 62 75 428 73 289 Parts 60 | 3 4 2 29 7 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 33 | 1 1 4 12 4 11 Guns 11 | 1 1 1 4 4 . AOE 22 | . . 3 8 . 11 Classes Destroyed 13 | 1 1 1 4 1 5 Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Recycler 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 2 | . . . . . 2 Swarmer 4 | . . . . 4 . Grunt 19 | 1 1 2 10 . 5 Duelist 1 | . . . 1 . . Sentry 2 | . . . 1 . 1 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Heavy 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 7 | 1 1 2 4 4 7 Combat Bots Only 6 | 1 1 2 3 4 6 Max Kills in Single Turn 3 | 1 1 1 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 142 | 5 2 12 28 30 65 Missed 45 | 2 . 7 11 9 16 Damage Taken 1962 | 34 96 99 269 162 1302 Core 673 | . 35 . 68 16 554 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 59 | . . . 59 . . Core Remaining (%) 88 | 100 . 86 . 79 . Volleys Fired 77 | 4 7 19 25 9 13 Largest 3 | 2 2 2 2 2 3 Hottest 110 | 90 90 100 70 110 90 Shots Fired 117 | 8 12 25 26 17 29 Gun 59 | 8 12 9 13 17 . Cannon . | . . . . . . Launcher 48 | . . 6 13 . 29 Special 10 | . . 10 . . . Kinetic . | . . . . . . Thermal 49 | 8 12 19 1 9 . Explosive 48 | . . 6 13 . 29 Electromagnetic 20 | . . . 12 8 . Robot Hit Streak 16 | 7 2 2 9 2 16 Robot Miss Streak 7 | 1 2 2 1 7 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 58 | 7 6 3 17 9 16 Core Hits 90 | 2 5 8 30 4 41 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2930 | 85 70 216 912 116 1531 Guns 523 | 85 70 36 216 116 . Cannons . | . . . . . . Explosions 2407 | . . 180 696 . 1531 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 325 | 85 70 36 55 79 . Explosive 2352 | . . 180 641 . 1531 Electromagnetic 253 | . . . 216 37 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 58 | . . . . . 58 Projectiles . | . . . . . . Explosions 58 | . . . . . 58 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 295 | . . 23 53 . 219 Shots 12 | . . 1 2 . 9 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 132 | 132 6 . . . 2 Average Temperature 56 | 74 6 . . . 2 Received Heat Transfer 381 | 18 12 27 117 . 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 769 | 211 174 75 50 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 467 | 20 89 100 436 259 467 Initial 169 | . 13 31 5 169 100 Average 105 | 1 61 49 158 242 230 Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 80 | 100 100 100 65 13 45 Level 1 12 | . . . 12 86 35 Level 2 7 | . . . 21 . 19 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 1 . 5 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 . 4 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | 1 4 4 15 3 14 Peak Tracking Total 5 | 1 1 2 5 3 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . 4 . 2 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 4 . 2 . 2 Terminals 7 | . 4 . 1 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 13 . 6 . 11 Successful 19 | . 12 . 5 . 2 Failed 11 | . 1 . 1 . 9 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 13 . 2 . 11 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 12 . 1 . 2 Record 3 | . 3 . . . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 2 | . 2 . . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 3 | . . . 3 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 1 . 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1845 | 255 252 559 393 66 320 Spaces Moved 1069 | 112 162 406 221 29 139 Core 56 | 47 1 . . . 8 Treads . | . . . . . . Legs 1013 | 65 161 406 221 29 131 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 90 120 120 126 120 140 Slowest Speed 250 | 120 200 120 190 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 21 63 26 9 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 27 | . . 20 7 . . Terrain Destroyed 251 | . . 48 48 . 155 Melee . | . . . . . . Projectile 10 | . . 10 . . . AOE 241 | . . 38 48 . 155 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1486 | 255 207 433 307 43 241 Wait 263 | 130 16 4 42 2 69 Move 1064 | 111 161 405 220 28 139 Hop . | . . . . . . Pick Up 30 | 4 11 1 7 2 5 Fast Attach 14 | 4 1 . 5 . 4 Attach 14 | 2 5 . 1 1 5 Detach . | . . . . . . Swap 6 | . 2 1 3 . . Drop 17 | . 4 2 4 1 6 Fire 77 | 4 7 19 25 9 13 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 215 | -11/Scrapyard | Discovered new exit (range 8) 256 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 14) 508 | -10/Materials | Entered Mines 522 | -10/Mines | Learned location of 1 exit from Materials 527 | -10/Mines | Received a Mining Laser from a helpful Derelict 559 | -10/Mines | Met a Derelict bent on vengeance 579 | -10/Mines | Discovered new exit (range 7) 751 | -10/Mines | Assembled infested the area 1067 | -10/Mines | Entered Materials 1067 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1068 | -9/Materials | Identified exit to Materials 1133 | -9/Materials | Repaired Aluminum Leg 1434 | -9/Materials | Discovered new exit (range 16) 1460 | -9/Materials | Entered Mines 1517 | -9/Mines | Discovered exit to Materials (range 7) 1526 | -9/Mines | Entered Materials 1526 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1779 | -8/Materials | Garrison activated, responded to threat 1814 | -8/Materials | Core integrity fell below 50% 1839 | -8/Materials | Core integrity fell below 20% 1846 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- U-05 Engineer builds a Wall. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Mni. Grenade Launcher destroyed. U-05 Engineer builds a Wall. Mni. Grenade Launcher destroyed. The unstable cave ceiling collapses. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????""?"??????????????????? | | ??????????????????????????""" "??????????????????? | | ????????????????????????? """ "??????????????????? | | ???????????????????##### ????????????????? | | ???????????????##### # = ??????????????? | | ????????######## # ### #??????????????? | | ????????#]] ## # # ?????????????? | | ????????#]] ## ######=%= ?????????????? | | ????????#!! T % [ ????????????? | | ????????#!! ########## = ????????????? | | ????????#]] # # # # # [# ## ????????????? | | ????????#]] ## ## # % #+???????????? | | ??????######## # # u= ??????????? | | ??????# # ###" u*%! ??????????? | | ??????# + #?#% # ??????????? | | ??????#""" # #?#" "" ??????????? | | ??????#""" # #?## # ""??????????? | | ??????#""" # ###### ## ""???????????? | | ??????# *# ## ###"""????????????? | | ??????######## ## """ # #?????????????????? | | ????????????## =%#[ """ #? #?????????????????? | | ????????????## =|## """ l # #?????????????????? | | ????????????## ## @ g #?????????????????? | | ????????????# ##! *!! ! # #?????????????????? | | ??????????### # ! ###???????????????????? | | ?????????## # *!! ! #?????????????????????? | | ?????????# ! # #?????????????????????? | | ????????##! ##########?????????????????????? | | ????????# ! #?????????????????????????????? | | ????????##! # #?????????????????????????????? | | ?????????#! ###?????????????????????????????? | | ?????????##! #?????????????????????????????? | | ??????????### ######????????????????????????? | | ????????????## ] #????????????????????????? | | ????######### !#????????????????????????? | | ????# #????????????????????????? | | ????# # #????????????????????????? | | ????# # ] #????????????????????????? | | ????# # [ #????????????????????????? | | ????# #########+#########????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #????+#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness I Survived The Infestation Oops Part-time Mechanic Remodeling Risk Taker Shopping List Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SpreadConstructPrototype Manual? 0 Play Time 00:58:36 Cumulative 0.9 hours Start 2025.05.03 @ 19:59:28 End 2025.05.03 @ 22:38:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 60x48 Zoom Use 10% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5c95091-e3ac-42fa-801f-9ffd17b1c53b