Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 11:23:00 Player: Back to the Scrapyard Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1784) 1784 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6498) 6498 TOTAL SCORE: 10447 Bonus ------- High Alert Combat Kills 98 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1400 Cogmind --------- Core Integrity 0/280 Matter 199/300 Energy 108/160 System Corruption 11% Temperature Cool (0) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Cooling System Medium Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (10) --- Light Angular Momentum Engine Meta Core Light Treads Light Treads Improved Treads Aerolev Unit Improved VTOL Module Hacking Suite Particle Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Terrain Scanner Seismic Detector X0-1V1's Piety Tracker > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Reinforced Ion Engine Light Angular Momentum Engine Meta Core Light Treads Light Treads Aerolev Unit Hacking Suite Particle Cannon [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon . | . . . . Parts Attached 36 | 6 3 4 23 Power 5 | 1 1 1 2 Engine 4 | 1 1 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 . 2 8 Treads 9 | . . 2 7 Leg 2 | 2 . . . Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 9 | 1 1 . 7 Device 5 | . 1 . 4 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 10 | 2 1 1 6 Energy Gun 4 | 2 . 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . . . 3 Ballistic Cannon 2 | . 1 . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 14 | . 1 . 13 Power 2 | . 1 . 1 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 5 | . . . 5 Highest Loss Streak 7 | . 1 . 7 To Critical Strikes . | . . . . Average Backups 6 | 3 5 7 7 Power 1 | 1 . 1 1 Propulsion 2 | 1 2 3 2 Utility . | . 1 2 . Weapon 1 | 1 1 1 2 Tool/Special . | . . . . Unused Backups 14 | . . . 14 Power 3 | . . . 3 Propulsion 5 | . . . 5 Utility 1 | . . . 1 Weapon 4 | . . . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 96 | . 99 100 93 Engine 9 | . 13 12 5 Core 1 | . . . 2 Treads 16 | . . 22 24 Leg 9 | . 28 2 . Device 17 | . 14 12 22 Storage 10 | . 14 12 8 Protection 2 | . . . 4 Energy Gun 15 | . 16 23 10 Energy Cannon 1 | . . . 2 Ballistic Gun 3 | . . . 6 Ballistic Cannon 7 | . 11 12 3 Peak Build Rating 38 | 6 9 12 38 Average Rating 19 | 4 7 10 30 On Entrance 6 | . 6 9 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 34 | 12 14 18 34 Greatest Support 73 | 20 20 40 73 Greatest Overweight (x) 2 | 2 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 7 8 8 8 Most Carried 10 | 5 8 8 10 Average Carried 6 | 3 5 7 7 Final Capacity 10 | 8 8 8 10 Final Carried 10 | 5 8 7 10 Class Distribution -------------------- 37% | Mutant 20% | Scavenger-Tank 20% | Gunner 8% | Scavenger-Skirmisher 6% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Subcaves Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 974 | 260 105 58 551 Remotely . | . . . . Salvage Created 1940 | 29 246 43 1622 Parts 100 | 4 16 2 78 Haulers Intercepted 3 | . . . 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 2 | . . 2 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 40 | . 9 1 30 Guns 20 | . 4 . 16 Cannons 20 | . 5 1 14 Classes Destroyed 10 | 1 2 1 6 Worker 2 | . . . 2 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 3 | . . . 3 Recycler 1 | . . . 1 Operator 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 28 | . 6 . 22 Brawler 3 | . . . 3 Sentry 6 | . . 1 5 Best Kill Streak 8 | 1 3 1 8 Combat Bots Only 8 | . 3 1 8 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 220 | . 41 7 172 Missed 44 | . 6 3 35 Hits 176 | . 35 4 137 Melee 4 | . . . 4 Projectile 172 | . 35 4 133 Critical Strikes 4 | . 1 . 3 Actively Blocked 1 | . . . 1 Damage Taken 2847 | . 379 75 2393 Core 599 | . 75 27 497 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . . 50 Ignored by Resistances 296 | . . . 296 Core Remaining (%) 79 | 100 . 59 . Volleys Fired 121 | 1 27 8 85 Largest 3 | 2 2 3 3 Hottest 168 | 100 100 130 168 Shots Fired 301 | 2 54 12 233 Gun 199 | 2 34 10 153 Cannon 102 | . 20 2 80 Launcher . | . . . . Special . | . . . . Kinetic 128 | . 20 2 106 Thermal 173 | 2 34 10 127 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 1 9 6 13 Robot Miss Streak 5 | . 3 . 5 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 190 | 1 37 5 147 Core Hits 91 | 1 12 2 76 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 15 | . 4 1 10 Burn 10 | . 3 1 6 Blast 5 | . 1 . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3460 | 12 549 77 2822 Guns 1940 | 12 278 38 1612 Cannons 1516 | . 271 39 1206 Explosions . | . . . . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 1351 | . 271 39 1041 Thermal 2105 | 12 278 38 1777 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . . 9 Message Errors 4 | . . . 4 Matter Fused 4 | . . . 4 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 15 | . 5 . 10 Impact . | . . . . Kinetic 12 | . 4 . 8 Secondary 3 | . 1 . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . 1 . 1 Kicked 1 | . 1 . . Crushed 1 | . . . 1 Highest Temperature 572 | 39 214 18 572 Average Temperature 137 | 20 79 7 166 Received Heat Transfer 1236 | . 171 9 1056 Effects 12 | . . . 12 Shutdowns 2 | . . . 2 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . . 6 Heat Transferred 5103 | 37 1036 185 3845 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 78 | 100 100 . 63 Level 1 3 | . . . 6 Level 2 17 | . . . 30 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 509 | 5 92 . 509 Initial . | . . . . Average 131 | . 36 . 202 Influence Increases 1217 | 5 222 20 970 Destroy 0b10 Robot/C 800 | . 180 20 600 Destroy 0b10 Robot/NC 45 | 5 . . 40 Destroy Leader 166 | . 30 . 136 Successful Hack 34 | . 12 . 22 Anti-Garrison Action 150 | . . . 150 Destroy Structure 7 | . . . 7 Partial Spotted 15 | . . . 15 Influence Decreases 737 | 5 222 20 490 Time Decay 607 | 5 222 20 360 Lost Part 130 | . . . 130 Squads Dispatched 8 | . 2 . 6 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 13 2 49 Peak Tracking Total 9 | . 3 2 9 Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 8 | . 2 1 5 Terminals 6 | . 2 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 19 | . 6 1 12 Successful 8 | . 2 1 5 Failed 11 | . 4 . 7 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 18 | . 8 . 10 Terminals 16 | . 6 . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 4 | . 2 1 1 Robot Analysis 2 | . 2 . . Branch Access Points 1 | . . . 1 Proto ID Catalog 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . . . 4 Terminals 4 | . . . 4 Skim 4 | . . . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 . 5 Full Trace Events 4 | . 2 . 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . X0-1V1 Amusement Gains 98 | . 18 . 80 Good Acts 8 | . . 1 7 Bad Acts 8 | . . 1 7 Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 1827 | . 600 312 915 Terrain 161 | . . . 161 Seismic 1827 | . 600 312 915 Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 1891 | 64 600 312 915 Spaces Moved 802 | 46 254 169 333 Core 18 | 18 . . . Treads 498 | . . 165 333 Legs 286 | 28 254 4 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 144 | 96 120 159 161 Slowest Speed 163 | 150 120 160 163 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 28 | 3 52 13 46 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1296 | 63 494 203 536 Wait 275 | . 205 16 54 Move 799 | 45 253 168 333 Hop . | . . . . Pick Up 41 | 11 5 2 23 Fast Attach 2 | . . . 2 Attach 24 | 6 2 1 15 Detach . | . . . . Swap 17 | . 1 4 12 Drop 15 | . . 4 11 Fire 121 | 1 27 8 85 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Discovered new exit (range 8) 605 | -10/Materials | Prayed at D.C.S.S. Altar Unit 655 | -10/Materials | Discovered new exit (range 5) 665 | -10/Materials | Entered Subcaves 666 | -10/Subcaves | Approached by a straggling Scientist 683 | -10/Subcaves | Weapon slot count permanently improved by X0-1V1 (+1) 730 | -10/Subcaves | Discovered new exit (range 12) 797 | -10/Subcaves | Learned 2 Materials zone layouts 851 | -10/Subcaves | Visited 4L-MR0's lab 875 | -10/Subcaves | Found Meta Core 977 | -10/Subcaves | Entered Materials 977 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1417 | -8/Materials | X0-1V1 activates XOMVISION 1467 | -8/Materials | Mass support permanently improved by X0-1V1 (+13; -270 max core) 1482 | -8/Materials | Garrison activated, responded to threat 1531 | -8/Materials | Build established: Scavenger-Tank 1641 | -8/Materials | X0-1V1 downgraded hostiles (x3) 1673 | -8/Materials | Destroyed 8 combat bots 1675 | -8/Materials | Lost 7 parts (1p2n2u2w) 1769 | -8/Materials | X0-1V1 announced a LAN party 1821 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 16) 1890 | -8/Materials | Crushed by falling debris 1890 | -8/Materials | Core integrity fell below 50% 1890 | -8/Materials | Core integrity fell below 20% 1890 | -8/Materials | System corruption reached 10% 1892 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01857_ TH resistance returns to normal. 01861_ U-05 Engineer builds a Wall. 01869_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Please expand to 2 more systems! 01871_ U-05 Engineer builds a Wall. 01890_ The unstable cave ceiling collapses. 01890_ Crushed by falling debris. 01890_ X0-1V1's Piety Tracker destroyed. 01890_ System corrupted by crushing effect (+4). 01890_ Autogun destroyed. 01890_ System corrupted by crushing effect (+5). 01890_ X0-1V1 is amused. 01890_ Hvy. Assault Rifle destroyed. 01891_ System corrupted: Energy discharge (-54). 01892_ U-05 Engineer builds a Wall. 01892_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | # """ # """ """ " #?? ??????????????? | | ########### """ # " ##????#???????????? | | ########"?# """ # [ /" "##?? #???????????? | | " " #####"""""" ""### #???????????? | | """" " """"""""+""""" """ " #???????????? | | """" " " " " " #?#?????????? | | """" " """" " ""# ###?????????? | | " """" + T #??????????? | | ? """" " """" %= ""# """ #??????????? | | ? """" " " *" " # """ #??????????? | | !? 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T # ######??? #??????????? | | ???????????????????[!! # #?/???#?? ??????]????? | | ???????????????????[!! ? #????????????????????? | | ???????????????????[! ? #????????????????????? | | ??????????????????# ? #????????????????????? | | #??????????????????####+##? #????????????????????? | | ?????????????????????????? ??????# ?????????????? | | ?????????????????????????? ??!??????????????????? | | ??????????????????????????#?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 43 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 18 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed MiningBackupBuckler Manual? 0 Play Time 00:19:40 Cumulative 399.0 hours Start 2026.07.17 @ 10:02:26 End 2026.07.17 @ 11:23:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 546 Rogue 528 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8283a83b-38dc-4960-8bf0-0be1b7d3271e