Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 19:56:04 Player: Soraya Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2692) 2692 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7262 Bonus ------- None Cogmind --------- Core Integrity 360/1000 Matter 215/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Improved Coolant Injector Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Antigrav System Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Small Storage Unit Enhanced Optical Array Femtoactuators Advanced Cloaking Device > --- WEAPON ----------- Heavy Ion Cannon Battle Rifle Heavy Pick > --- INVENTORY -------- Reinforced Deuterium Engine Antimatter Reactor Advanced Signal Interpreter Advanced Cloaking Device Advanced Shield Generator Datajack [Rating: 86] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Small Storage Unit Device Improved Coolant Injector Storage Small Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 2 | . . . . 1 . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 4 | . . . 2 . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 163 | 6 9 34 16 20 7 41 11 19 Power 23 | 1 2 4 2 3 . 5 3 3 Engine 15 | 1 2 4 1 3 . 3 1 . Core 5 | . . . 1 . . 2 1 1 Reactor 3 | . . . . . . . 1 2 Propulsion 41 | 2 1 11 3 8 2 11 1 2 Treads 2 | . . 2 . . . . . . Leg 35 | 2 1 9 3 8 2 7 1 2 Wheel . | . . . . . . . . . Hover 4 | . . . . . . 4 . . Flight . | . . . . . . . . . Utility 38 | 1 3 3 5 5 3 7 5 6 Device 18 | . 1 . 3 2 . 6 3 3 Storage 4 | 1 . . . 1 . . . 2 Processor 2 | . . . 1 1 . . . . Hackware . | . . . . . . . . . Protection 14 | . 2 3 1 1 3 1 2 1 Artifact . | . . . . . . . . . Weapon 61 | 2 3 16 6 4 2 18 2 8 Energy Gun 28 | 1 3 9 3 2 2 6 . 2 Energy Cannon 8 | . . 2 . . . 6 . . Ballistic Gun 18 | 1 . 5 3 1 . 2 2 4 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . 2 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Parts Lost 64 | . 1 12 2 . 6 19 . 24 Power 9 | . . 1 . . . 3 . 5 Propulsion 15 | . . 4 . . 1 6 . 4 Utility 19 | . . 3 . . 3 5 . 8 Weapon 21 | . 1 4 2 . 2 5 . 7 Highest Loss Streak 13 | . 1 5 1 . 4 7 . 13 Average Slot Usage (%) 91 | . 96 94 99 100 83 86 90 78 Engine 11 | . 14 11 9 15 13 12 11 2 Core 1 | . . . . . . 3 4 7 Leg 25 | . 28 38 35 30 25 20 5 7 Hover 2 | . . . . . . 2 17 7 Device 8 | . 1 . 9 8 2 13 19 15 Storage 7 | . 14 11 9 7 6 5 5 5 Processor 5 | . . . 3 7 13 5 5 5 Protection 7 | . 9 10 14 5 9 3 1 4 Energy Gun 5 | . 14 7 7 7 2 4 . 2 Ballistic Gun 7 | . 14 12 10 11 2 . 4 6 Ballistic Cannon 1 | . . . . 2 6 . . 2 Piercing Weapon 1 | . . . . . . 4 5 . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 12 18 24 26 57 60 77 56 59 Greatest Support 91 | 20 20 43 43 80 76 91 44 44 Greatest Overweight (x) 10 | 1 . 1 . . 1 10 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 14 | 6 6 6 6 6 6 6 6 14 Average Capacity 6 | 5 6 6 6 6 6 6 6 7 Most Carried 6 | 2 6 6 6 6 6 6 6 6 Average Carried 5 | 1 5 5 5 5 5 5 5 4 Final Capacity 14 | 6 6 6 6 6 6 6 6 14 Final Carried 6 | 2 6 6 6 6 4 4 6 2 Class Distribution -------------------- 49% | Mutant 23% | Scavenger-Mutant 13% | Skirmisher 8% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Generator-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2434 | 214 148 290 442 37 133 740 122 308 Remotely . | . . . . . . . . . Salvage Created 3077 | . 425 565 555 37 17 952 . 526 Parts 195 | . 27 39 38 3 3 56 . 29 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 10 | . . . . 10 . . . . Retrieved Matter 65 | . . . . 65 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 66 | . 8 18 13 1 . 19 . 7 Melee 11 | . . . . . . 8 . 3 Guns 46 | . 7 17 13 1 . 6 . 2 Cannons 6 | . . 1 . . . 3 . 2 AOE 2 | . . . . . . 2 . . Classes Destroyed 13 | . 4 2 2 1 1 3 . . Worker 1 | . . . . . . 1 . . Builder 3 | . . . . . 1 1 . 1 Hauler 1 | . 1 . . . . . . . Recycler 2 | . 1 . . . . . . 1 Mechanic 1 | . . . . . . 1 . . Operator 2 | . . 1 . . . 1 . . Watcher 2 | . . . 1 . . 1 . . Swarmer 25 | . 3 10 4 . . 8 . . Grunt 16 | . 5 3 4 . . 2 . 2 Brawler 1 | . . . 1 . . . . . Sentry 11 | . . 5 4 . . 1 . 1 Hunter 5 | . . . . . . 2 . 3 Programmer 8 | . . . . 1 . 6 . 1 Best Kill Streak 6 | . 3 5 4 1 1 6 . 3 Combat Bots Only 5 | . 3 5 4 1 . 4 . 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 10020 | . 456 1468 849 129 1618 3089 . 2411 Core 1185 | . 86 191 114 . 154 390 . 250 Absorbed by Shields 916 | . . . . . . 591 . 325 Core Remaining (%) 79 | 100 65 52 79 100 81 . . . Volleys Fired 296 | . 37 74 43 3 17 85 . 37 Largest 3 | . 2 2 2 3 3 2 . 3 Hottest 157 | . 60 124 81 128 142 155 . 157 Shots Fired 497 | . 74 120 86 7 24 115 . 71 Gun 407 | . 74 110 86 5 13 70 . 49 Cannon 73 | . . 10 . 2 11 28 . 22 Launcher . | . . . . . . . . . Special 17 | . . . . . . 17 . . Kinetic 283 | . 37 67 60 6 20 30 . 63 Thermal 139 | . 16 53 7 1 4 51 . 7 Explosive . | . . . . . . . . . Electromagnetic 75 | . 21 . 19 . . 34 . 1 Robot Hit Streak 14 | . 8 7 14 2 3 10 . 5 Robot Miss Streak 8 | . 3 6 4 6 3 5 . 8 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 7 | . 2 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 325 | . 47 67 58 4 13 89 . 47 Core Hits 137 | . 15 28 24 2 5 40 . 23 Critical Hits 12 | . . . 1 . . 10 . 1 Critical Kills 3 | . . . . . . 3 . . Critical Parts Destroyed 7 | . . . 1 . . 5 . 1 Melee Attacks 44 | . . . . . . 31 . 13 Impact . | . . . . . . . . . Slashing 13 | . . . . . . . . 13 Piercing 29 | . . . . . . 29 . . Sneak Attacks 3 | . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7655 | . 483 1036 953 220 258 3239 . 1466 Guns 4263 | . 483 932 953 70 157 1031 . 637 Cannons 1134 | . . 104 . 33 77 569 . 351 Explosions 762 | . . . . 117 . 645 . . Melee 1329 | . . . . . . 852 . 477 Ramming 25 | . . . . . 24 . . 1 Kinetic 3152 | . 140 595 625 78 177 649 . 888 Thermal 2306 | . 124 441 73 142 57 1373 . 96 Explosive . | . . . . . . . . . Electromagnetic 843 | . 219 . 255 . . 365 . 4 Impact . | . . . . . . . . . Slashing 477 | . . . . . . . . 477 Piercing 852 | . . . . . . 852 . . Highest Corruption 13 | . 2 . . 1 . 9 9 13 Average Corruption 5 | . 2 . . 1 . 6 9 9 Corruption Purged . | . . . . . . . . . Effects 103 | . 1 . . 6 . 48 18 30 Message Errors 16 | . . . . 1 . 9 4 2 Matter Fused 23 | . . . . . . 14 3 6 Heat Flow Errors 11 | . . . . . . 3 2 6 Energy Discharges 11 | . 1 . . 1 . 5 2 2 Parts Rejected 3 | . . . . . . 1 . 2 Data Loss (minor) 14 | . . . . 3 . 4 6 1 Data Loss (major) 6 | . . . . . . 3 1 2 Misfires 1 | . . . . . . 1 . . Targeting Errors 14 | . . . . 1 . 6 . 7 Weapon Failures 4 | . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 279 | . . 5 . 62 . 186 . 26 Projectiles 71 | . . 5 . . . 40 . 26 Explosions 135 | . . . . 62 . 73 . . Melee 73 | . . . . . . 73 . . Knockbacks 5 | . . . . . 2 . . 3 Impact . | . . . . . . . . . Kinetic 5 | . . . . . 2 . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 201 | . . . . 97 7 97 . . Shots 3 | . . . . 1 . 2 . . Rammed 2 | . . . . . 1 . . 1 Targets Rammed 4 | . . . . . 3 . . 1 Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 412 | . 142 412 93 102 373 325 170 343 Average Temperature 112 | . 55 145 33 52 218 104 88 94 Received Heat Transfer 1467 | . 237 399 234 . 27 150 . 420 Effects 13 | . . 5 . . 6 . . 2 Shutdowns 1 | . . . . . 1 . . . Energy Bleed 3 | . . . . . 1 . . 2 Interference 8 | . . 4 . . 4 . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 4 | . 1 . 1 . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . Heat Transferred 3273 | . 275 1086 185 100 111 1368 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 350 | . 190 235 350 114 55 198 56 145 Initial 104 | . . 33 75 104 . . 56 . Average 74 | . 69 117 217 37 5 66 40 42 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 90 | 100 100 89 20 100 100 100 100 100 Level 1 9 | . . 10 80 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 1 4 3 2 6 . 6 Investigation 1 | . . . . 1 . . . . Extermination 7 | . . . . 2 1 3 . 1 Reinforcement 10 | . 2 1 1 . 1 3 . 2 Assault . | . . . . . . . . . Garrison 6 | . . . 3 . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 5 | . 1 1 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 12 23 19 3 7 26 . 18 Peak Tracking Total 8 | . 3 5 6 1 5 6 . 8 Tactical Retreats 12 | . 1 4 2 1 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 4 | . 1 . . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . 6 . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 4 | . 1 . 1 1 . 1 . . Max in Single Turn 1 | . 1 . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 21 | . 3 6 3 5 1 2 . 1 Terminals 11 | . 3 4 1 1 . 1 . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . . 2 2 . . . . . Recycling Units 4 | . . . . 2 1 1 . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 6 16 7 13 1 4 . 2 Successful 31 | . 4 12 4 7 1 2 . 1 Failed 18 | . 2 4 3 6 . 2 . 1 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 6 9 3 1 . 1 . 2 Fabricators 2 | . . . . 2 . . . . Repair Stations 11 | . . 7 4 . . . . . Recycling Units 12 | . . . . 8 1 3 . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 4 6 2 . . 1 . 1 Record 3 | . . . 1 . . 1 . 1 Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 6 2 . . . . . Scan Component 4 | . . 3 1 . . . . . Repair 4 | . . 3 1 . . . . . Recycling Unit Hacks 7 | . . . . 5 1 1 . . Recycle Component 1 | . . . . 1 . . . . Process 3 | . . . . 2 . 1 . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 2 | . . . . 2 . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 5 3 5 1 2 . 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 3 1 . . . . . Time 129 | . . 103 26 . . . . . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 53 | . . . . 27 . 26 . . Retrieved Matter 26 | . . . . 26 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . 31 31 Highest-Rated Ally 31 | . . . . . . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 Total Damage 20 | . . . . . . . . 20 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 8022 | 54 791 1017 860 1447 816 1920 546 571 Spaces Moved 4895 | 36 499 490 468 999 507 1191 500 205 Core 9 | 6 . . . . . 3 . . Treads 3 | . . 3 . . . . . . Legs 3920 | 30 499 487 468 999 507 818 . 112 Wheels . | . . . . . . . . . Hover 963 | . . . . . . 370 500 93 Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 125 68 58 48 Average Speed 118 | 110 120 120 120 125 129 113 98 137 Slowest Speed 550 | 150 120 160 120 130 156 550 121 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 63 39 31 23 9 16 96 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 57 | . . . . 18 3 29 . 7 Melee . | . . . . . . . . . Projectile 22 | . . . . . 3 12 . 7 AOE 35 | . . . . 18 . 17 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 6509 | 47 624 794 681 1199 643 1566 551 404 Wait 933 | 4 64 169 132 130 107 183 26 118 Move 4888 | 35 498 489 467 998 506 1191 499 205 Hop . | . . . . . . . . . Pick Up 95 | 2 10 18 11 15 2 22 6 9 Fast Attach 44 | 6 1 9 4 6 1 10 5 2 Attach 61 | . 1 15 4 3 3 20 1 14 Detach 4 | . . . . . . 3 . 1 Swap 58 | . 7 10 8 11 3 11 5 3 Drop 73 | . 6 10 12 24 1 10 9 1 Fire 296 | . 37 74 43 3 17 85 . 37 Melee 44 | . . . . . . 31 . 13 Ram . | . . . . . . . . . Kick 4 | . . . . . 3 . . 1 Crush . | . . . . . . . . . Escape Stasis 9 | . . . . 9 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 330 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 13) 616 | -10/Materials | Discovered new exit (range 7) 664 | -10/Materials | Identified exit to Mines 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Propulsion x2 915 | -9/Materials | Repaired Aluminum Leg 1191 | -9/Materials | Discovered new exit (range 15) 1198 | -9/Materials | Lost 3 parts (1p1u1w) 1330 | -9/Materials | Lost 5 parts (2n1u2w) 1414 | -9/Materials | Discovered new exit (range 8) 1686 | -9/Materials | Discovered new exit (range 13) 1763 | -9/Materials | Repaired Aluminum Leg 1815 | -9/Materials | Repaired Hvy. Ion Engine 1863 | -9/Materials | Entered another Materials area 1863 | -8/Materials | Evolved 2 slots: Utility x2 1933 | -8/Materials | Build established: Scavenger-Mutant 2074 | -8/Materials | Repaired Aluminum Leg 2512 | -8/Materials | Garrison activated, responded to threat 2689 | -8/Materials | Discovered new exit (range 11) 2722 | -8/Materials | Identified exit to Factory 2723 | -8/Materials | Entered Factory 2723 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3243 | -7/Factory | Build established: Skirmisher 3861 | -7/Factory | Build established: Mutant 3983 | -7/Factory | Discovered new exit (range 14) 4025 | -7/Factory | Identified exit to Factory 4170 | -7/Factory | Entered another Factory area 4170 | -6/Factory | Evolved 2 slots: Utility x2 4308 | -6/Factory | Build established: Skirmisher 4539 | -6/Factory | Lost 4 parts (2u2w) 4718 | -6/Factory | Discovered new exit (range 21) 4743 | -6/Factory | Identified exit to Factory 4764 | -6/Factory | Build established: Mutant 4986 | -6/Factory | Entered another Factory area 4986 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6407 | -5/Factory | Lost 7 parts (2n2u3w) 6695 | -5/Factory | Build established: Scavenger-Mutant 6723 | -5/Factory | Discovered new exit (range 4) 6906 | -5/Factory | Sucked down chute 6906 | -5/Factory | Entered Waste 6906 | -5/Waste | The area was eerily silent 6907 | -5/Waste | Met a frightened Derelict 6917 | -5/Waste | Lost 4 parts (2p1n1u) 7049 | -5/Waste | Discovered new exit (range 10) 7128 | -5/Waste | Found Prototype Device 7128 | -5/Waste | Identified Femtoactuators 7168 | -5/Waste | Build established: Generator-Mutant 7452 | -5/Waste | Entered Factory 7452 | -5/Factory | Accompanied by 1 ally 7556 | -5/Factory | Garrison activated, responded to threat 7604 | -5/Factory | Lost 4 parts (1p2n1u) 7663 | -5/Factory | Lost 7 parts (1p1n3u2w) 7966 | -5/Factory | Core integrity fell below 50% 7984 | -5/Factory | System corruption reached 10% 8023 | -5/Factory | Self-destructed Last Messages --------------- 08010_ K-01 Serf collects debris. 08011_ Penetrated by Slug. 08011_ Critical hit. 08012_ Hrd. Medium Armor Plating destroyed. 08012_ Slug Cannon destroyed. 08013_ K-01 Serf collects debris. 08013_ Identified Lrg. Storage Unit. 08014_ System corrupted: Energy discharge (-5). 08014_ Slammed into P-70 Sage. 08015_ Slug penetrates Assembly Bed. 08015_ K-01 Serf collects debris. 08016_ Adv. Shield Generator destroyed. 08018_ Gauss Rifle destroyed. 08018_ K-01 Serf collects debris. 08020_ System corrupted: Gauss Rifle targeting data glitched. 08020_ Destroyed Hpw. Shock Rifle. 08020_ Lgt. Fission Core destroyed. 08021_ Gauss Rifle destroyed. 08021_ K-01 Serf collects debris. 08022_ Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??#????????????????????????? | | ?????????????????????"? #???????? ?????????????? | | ???????????????????"""? #??????## ????????????? | | ???????????????????"""? #????? ????????????? | | ??????????????????? ? #???? ????????????? | | ??????????????????#"" #???? ??????????????? | | ?????????????????#"T #??? ???????????????? | | ?????????????????#"" ??? ????????????????? | | ?????????????????? ?? #?????????????????? | | /######??###########+##### #?????????????????? | | ???? #?????????????????? | | ?????? %= ???????????????????? | | ????????? ?????????????????????? | | ??????????? ???????????????????????? | | ?????????????? ?????????????????????????? | | #??????????????##k#######?????????????????????? | | ################ kg@ #?????????????????????? | | # + g pg #?????????????????????? | | # #k"" """h#?????????????????????? | | # # """"" g#?????????????????????? | | ^ ^+ # """"" #?????????????????????? | | # # g #?????????????????????? | | # # #?????????????????????? | | ##+######+###### "T"" #?????????????????????? | | #????# """" #?????????????????????? | | #????##########?????????????????????? | | "" #???????????????????????????????????? | | "" #???????????????????????????????????? | | "T #???????????????????????????????????? | | ##### "" #???????????????????????????????????? | | ????# "" #???????????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# ! +???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# """ #???????????????????????????????? | | ##### """ #???????????????????????????????? | | """ #???????????????????????????????? | | """ #???????????????????????????????? | | #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 47 Energy Capacity 660 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 750 Resistance: EM 25 Core Shielding 20 Melee Speed Boost 50 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- Hrd. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed StealthBiomechanicalRailgun Manual? 0 Play Time 02:32:25 Cumulative 26.0 hours Start 2021.10.18 @ 09:34:43 End 2021.10.18 @ 19:56:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 18 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96aaf311-1dcc-4cb5-8888-fdc433dcace3