Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.14 @ 00:06:19 Player: zero Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (4444) 4444 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 9836 Bonus ------- Pacifist 200 Follower Combat Kills 128 Friendly Fire -141 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Welding Torch Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer ECM Suite Advanced Reaction Control System Advanced Reaction Control System Improved Medium Armor Plating System Shield > --- WEAPON ----------- Wave Gun Railgun Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Fission Core Field Laser Coil Gun [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Utility System Shield Device Improved Heat Sink Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 1 Utility 8 | . . . 2 2 1 1 1 1 Weapon 2 | . 1 . . . . 1 . . Parts Attached 96 | 8 . . 11 6 24 10 7 30 Power 10 | 1 . . . 1 3 2 . 3 Engine 4 | 1 . . . . 2 1 . . Core 4 | . . . . 1 1 1 . 1 Reactor 2 | . . . . . . . . 2 Propulsion 20 | 2 . . 3 . 3 2 4 6 Treads 9 | 2 . . . . 3 . 3 1 Leg 11 | . . . 3 . . 2 1 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 2 . . 2 3 11 4 3 13 Device 19 | . . . . 2 5 2 3 7 Storage . | . . . . . . . . . Processor 9 | 1 . . 1 . 2 . . 5 Hackware 2 | . . . . . 1 1 . . Protection 8 | 1 . . 1 1 3 1 . 1 Artifact . | . . . . . . . . . Weapon 28 | 3 . . 6 2 7 2 . 8 Energy Gun 12 | . . . 5 . 3 1 . 3 Energy Cannon 5 | . . . 1 1 2 1 . . Ballistic Gun 7 | 3 . . . 1 1 . . 2 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . 1 Corrupted Parts 2 | . . . . . 1 1 . . System Corruption 6 | . . . . . 2 4 . . Parts Lost 51 | . . . . . 10 1 2 38 Power 8 | . . . . . 2 . 1 5 Propulsion 5 | . . . . . . . . 5 Utility 25 | . . . . . 6 1 1 17 Weapon 13 | . . . . . 2 . . 11 Highest Loss Streak 20 | . . . . . 3 1 2 20 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 2 | . . . 2 4 3 1 1 1 Power . | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility . | . . . . 1 1 . . . Weapon 1 | . . . 1 2 2 . . . Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . 2 . 1 1 . 1 Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 2 | . . . 1 . . . . 1 Weapon 2 | . . . 1 . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 87 87 82 82 88 95 98 85 Engine 4 | . 12 12 10 1 4 8 3 . Core 5 | . . . . 6 8 3 5 4 Treads 8 | . 25 25 7 . 6 7 9 7 Leg 8 | . . . 12 16 7 3 6 10 Device 13 | . . . . 6 13 17 30 19 Processor 9 | . 12 12 14 9 4 9 5 14 Hackware 4 | . . . . . 6 11 7 4 Protection 9 | . 12 12 10 16 13 7 5 3 Energy Gun 6 | . . . 9 8 7 8 5 5 Energy Cannon 4 | . . . 7 8 5 9 11 1 Ballistic Gun 8 | . 25 25 10 7 7 3 5 3 Ballistic Cannon 1 | . . . . . . . . 6 Peak Build Rating 105 | 7 7 7 28 37 47 56 71 105 Average Rating 48 | 6 7 7 17 33 41 51 68 83 On Entrance 28 | . 7 7 7 28 37 39 56 71 Avg Prop Armor Cover (%) 6 | . . . . . . 7 . 5 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 9 9 9 28 48 53 56 57 76 Greatest Support 120 | 40 40 40 40 34 40 40 90 120 Greatest Overweight (x) 15 | 1 . . . 1 1 15 1 3 Average Overweight (x) . | . . . . 1 . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 . . 5 5 5 3 4 5 Average Carried 2 | . . . 2 4 3 1 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 5 5 1 3 2 2 Class Distribution -------------------- 45% | Hacker-Tank 20% | Hacker-Mutant 16% | Hacker-Skirmisher 10% | Hacker-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 3263 | 157 . 57 138 228 816 385 . 1482 Remotely . | . . . . . . . . . Salvage Created 5071 | . . . 297 1005 1865 527 266 1111 Parts 228 | . . . 16 43 80 27 9 53 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 9 | . . . . 2 2 2 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored 1 | . . . . 1 . . . . Broken 1 | . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 71 | . . . 5 14 20 6 5 21 Guns 34 | . . . 2 9 11 2 2 8 Cannons 31 | . . . 3 5 6 4 1 12 AOE 4 | . . . . . 1 . 2 1 Classes Destroyed 12 | . . . 4 4 2 2 . . Worker 7 | . . . . . 4 1 . 2 Builder 8 | . . . . 1 2 1 . 4 Tunneler 1 | . . . . . . 1 . . Recycler 10 | . . . . 2 7 1 . . Watcher 7 | . . . 2 2 3 . . . Swarmer 5 | . . . . 2 . . . 3 Grunt 21 | . . . 1 5 8 3 2 2 Brawler 4 | . . . . 2 1 . 1 . Duelist 2 | . . . 1 . 1 . . . Sentry 20 | . . . 3 5 7 1 . 4 Hunter 5 | . . . . . . 1 . 4 Programmer 14 | . . . . . 3 1 2 8 Thug 1 | . . . . 1 . . . . Best Kill Streak 10 | . . . 2 4 10 4 5 5 Combat Bots Only 5 | . . . 2 3 3 3 5 3 Max Kills in Single Turn 3 | . . . 1 2 2 2 3 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1108 | . . . 11 49 268 80 22 678 Missed 376 | . . . 3 13 76 28 4 252 Hits 732 | . . . 8 36 192 52 18 426 Melee 4 | . . . . . 3 . 1 . Projectile 728 | . . . 8 36 189 52 17 426 Critical Strikes 34 | . . . . 2 3 . 1 28 Part Disruptions 4 | . . . . . . . . 4 Damage Taken 8374 | . . . 62 411 1879 518 339 5165 Core 1995 | . . . . 179 481 155 27 1153 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 4677 | . . . 41 157 849 251 191 3188 Core Remaining (%) 82 | 100 . 100 100 67 31 81 97 . Volleys Fired 237 | . . . 12 35 74 22 8 86 Largest 4 | . . . 3 3 3 4 4 4 Hottest 283 | . . . 178 148 166 283 251 243 Shots Fired 662 | . . . 25 105 193 88 30 221 Gun 396 | . . . 14 70 132 44 16 120 Cannon 257 | . . . 11 35 59 44 14 94 Launcher 9 | . . . . . 2 . . 7 Special . | . . . . . . . . . Kinetic 282 | . . . 8 35 80 10 8 141 Thermal 340 | . . . 17 70 92 66 22 73 Explosive 7 | . . . . . . . . 7 Electromagnetic 33 | . . . . . 21 12 . . Robot Hit Streak 38 | . . . 12 26 38 16 28 32 Robot Miss Streak 5 | . . . 1 2 4 2 . 5 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 493 | . . . 23 71 141 66 27 165 Core Hits 194 | . . 1 12 27 62 20 10 62 Critical Kills 5 | . . . . 1 3 . . 1 Critical Parts Destroyed 3 | . . . . . 1 . . 2 Critical Strikes 22 | . . . . 4 5 1 . 12 Burn 6 | . . . . 3 1 1 . 1 Meltdown 2 | . . . . . 2 . . . Destroy 6 | . . . . 1 2 . . 3 Blast 8 | . . . . . . . . 8 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12537 | . . 15 369 1297 3276 1507 784 5289 Guns 6163 | . . . 185 803 1985 636 244 2310 Cannons 5212 | . . . 184 467 1134 854 252 2321 Explosions 1004 | . . . . . 132 . 288 584 Melee . | . . . . . . . . . Ramming 158 | . . 15 . 27 25 17 . 74 Kinetic 5302 | . . . 82 313 1201 144 145 3417 Thermal 6006 | . . . 287 957 1560 1127 639 1436 Explosive 362 | . . . . . . . . 362 Electromagnetic 709 | . . . . . 490 219 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . 8 5 . 23 Average Corruption 6 | . . . . . 3 4 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 107 | . . . . . 30 8 . 69 Message Errors 21 | . . . . . 5 5 . 11 Matter Fused 28 | . . . . . 11 . . 17 Heat Flow Errors 11 | . . . . . 1 . . 10 Energy Discharges 8 | . . . . . 1 1 . 6 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 10 | . . . . . 3 1 . 6 Data Loss (major) 5 | . . . . . 4 . . 1 Misfires 6 | . . . . . 2 . . 4 Alerts 3 | . . . . . 2 1 . . Misdirections 8 | . . . . . . . . 8 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 261 | . . . 3 6 43 36 60 113 Projectiles 201 | . . . 3 6 43 36 . 113 Explosions 60 | . . . . . . . 60 . Melee . | . . . . . . . . . Knockbacks 22 | . . . . . . 1 . 21 Impact 1 | . . . . . . 1 . . Kinetic 21 | . . . . . . . . 21 Secondary . | . . . . . . . . . Self-Inflicted Damage 248 | . . . . . 158 . 90 . Shots 6 | . . . . . 4 . 2 . Rammed 15 | . . 4 . . 5 1 . 5 Targets Rammed 53 | . . 4 . 4 10 3 . 32 Kicked 38 | . . . . 4 5 2 . 27 Crushed . | . . . . . . . . . Highest Temperature 1420 | . . . 396 637 596 1420 428 534 Average Temperature 209 | . . . 136 180 219 399 233 112 Received Heat Transfer 1498 | . . . 36 144 597 99 117 505 Effects 145 | . . . 3 17 62 49 3 11 Shutdowns 41 | . . . . 4 19 15 1 2 Energy Bleed 19 | . . . . 3 10 5 . 1 Interference 30 | . . . 2 2 16 9 1 . Matter Decay 11 | . . . . . 4 6 1 . Short Circuit 10 | . . . 1 2 1 4 . 2 Damage (minor) 15 | . . . . 4 6 5 . . Damage (major) 13 | . . . . . 4 4 . 5 Damage (core) 6 | . . . . 2 2 1 . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 3 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 16 | . . . 1 2 10 1 . 2 Heat Transferred 10011 | . . . 555 1998 2703 1813 705 2237 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 94 100 Level 1 . | . . . . . . . 5 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 223 | . . . 88 118 142 79 223 141 Initial 52 | . . . . . . 40 12 52 Average 17 | . . . 28 30 12 14 38 19 Influence Increases 2895 | . . . 255 540 751 202 282 865 Destroy 0b10 Robot/C 1580 | . . . 160 380 400 120 100 420 Destroy 0b10 Robot/NC 175 | . . . 15 30 80 20 . 30 Destroy Leader 496 | . . . 66 114 136 40 20 120 Allied During Kill 12 | . . . 6 6 . . . . Successful Hack 97 | . . . . 5 15 . 24 53 Disable Machine 160 | . . . 8 4 28 . 64 56 Destroy Structure 315 | . . . . 1 47 7 74 186 Lose Combat Pursuer 60 | . . . . . 45 15 . . Influence Decreases 2895 | . . . 254 541 639 279 169 1013 Entered New Map 192 | . . . . 1 . 72 23 96 Time Decay 2463 | . . . 254 520 555 206 126 802 Lost Part 220 | . . . . . 84 1 20 115 Lost Ally 20 | . . . . 20 . . . . Squads Dispatched 21 | . . . 1 1 8 3 1 7 Investigation 2 | . . . . 1 1 . . . Extermination 10 | . . . . . 3 1 1 5 Reinforcement 6 | . . . 1 . 1 2 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 12 | . . . 6 . 3 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . . . 11 21 32 12 5 37 Peak Tracking Total 7 | . . . 3 3 7 4 4 5 Tactical Retreats 3 | . . . . . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . . . . . 2 6 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 40 | . . . 2 1 7 . 16 14 Max in Single Turn 16 | . . . . 1 3 . 16 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . . . 1 4 4 . 1 4 Terminals 11 | . . . 1 3 3 . 1 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 37 | . . . 2 12 8 . 3 12 Successful 21 | . . . 1 5 3 . 3 9 Failed 16 | . . . 1 7 5 . . 3 Catastrophic 3 | . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . . . 2 10 6 . 3 9 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 2 2 . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . . . 1 4 2 . 3 6 Record 1 | . . . . 1 . . . . Part Schematic 1 | . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 3 | . . . . 1 . . 1 1 Dispatch Records 1 | . . . . 1 . . . . Security Status 1 | . . . . . 1 . . . Patrol Status 2 | . . . . 1 . . . 1 Transport Status 1 | . . . . . . . . 1 Recall Extermination 1 | . . . . . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 3 | . . . . . . . . 3 Retrieve Study 3 | . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . . 4 3 . 1 3 Full Trace Events 3 | . . . . 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . 3 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 2 . . . . Highest-Rated Group 46 | . . 46 46 46 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . 12 17 . . . . Total Damage 462 | . . . 186 276 . . . . Kills 10 | . . . 4 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 4544 | . . . 154 . 1527 729 510 1624 Optics 431 | . . . 154 . . . . 277 Sensors 1619 | . . . . . 80 710 510 319 Structural 2550 | . . . . . 1527 528 396 99 ECM 1190 | . . . . . . . . 1190 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 8207 | 150 21 935 364 998 2351 730 510 2148 Spaces Moved 4119 | 97 14 581 218 431 1080 236 226 1236 Core 53 | 18 . . . . . 1 . 34 Treads 1941 | 79 14 581 71 . 474 140 127 455 Legs 2125 | . . . 147 431 606 95 99 747 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 200 130 120 160 50 Average Speed 170 | 143 160 160 139 200 189 234 173 142 Slowest Speed 800 | 160 160 160 160 200 250 800 190 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 8 | . . . . . 8 . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 23 | 4 4 95 25 36 26 4 4 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 247 | . . . . . 63 11 39 134 Melee . | . . . . . . . . . Projectile 35 | . . . . . . 11 1 23 AOE 212 | . . . . . 63 . 38 111 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 4794 | 105 13 584 257 494 1225 349 324 1443 Wait 183 | . . . . 7 14 53 76 33 Move 4110 | 96 13 580 217 430 1078 235 225 1236 Hop . | . . . . . . . . . Pick Up 48 | . . . 9 6 9 8 5 11 Fast Attach 53 | 7 . . 5 1 10 11 1 18 Attach 34 | . . . 2 3 10 7 2 10 Detach 1 | . . . . . . . . 1 Swap 37 | 1 . . 4 2 11 5 4 10 Drop 36 | 1 . . 8 6 8 5 3 5 Fire 237 | . . . 12 35 74 22 8 86 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick 38 | . . . . 4 5 2 . 27 Crush 12 | . . 4 . . 5 1 . 2 Escape Stasis 1 | . . . . . 1 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 151 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Evolved 1 slot: Weapon x1 151 | -10/Materials | Identified exit to Mines 151 | -10/Materials | Discovered exit to Mines (range 7) 172 | -10/Materials | Entered Mines 244 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 304 | -10/Mines | Build established: Hacker-Mutant 407 | -10/Mines | Learned location of Storage (-8) 611 | -10/Mines | Identified exit to Materials 611 | -10/Mines | Discovered exit to Materials (range 4) 668 | -10/Mines | Discovered exit to Materials (range 9) 875 | -10/Mines | Learned Materials stockpile data 1107 | -10/Mines | Entered Materials 1107 | -9/Materials | Accompanied by 2 allies 1107 | -9/Materials | Evolved 2 slots: Utility x2 1112 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1421 | -9/Materials | Identified exit to Materials 1421 | -9/Materials | Discovered exit to Materials (range 18) 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Accompanied by 2 allies 1471 | -8/Materials | Evolved 2 slots: Utility x2 1472 | -8/Materials | Identified exit to Storage 1765 | -8/Materials | Build established: Hacker-Tank 2415 | -8/Materials | Identified exit to Factory 2415 | -8/Materials | Discovered exit to Factory (range 14) 2469 | -8/Materials | Entered Factory 2469 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3169 | -7/Factory | Garrison activated, responded to threat 3792 | -7/Factory | Crushed by falling debris 4522 | -7/Factory | Identified exit to Lower Caves 4522 | -7/Factory | Discovered exit to Lower Caves (range 5) 4671 | -7/Factory | Core integrity fell below 50% 4704 | -7/Factory | Lost 3 parts (1p1u1w) 4759 | -7/Factory | Identified exit to Factory 4759 | -7/Factory | Discovered exit to Factory (range 11) 4820 | -7/Factory | Entered another Factory area 4820 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5039 | -6/Factory | Build established: Hacker-Skirmisher 5064 | -6/Factory | Identified exit to Factory 5064 | -6/Factory | Discovered exit to Factory (range 15) 5550 | -6/Factory | Entered another Factory area 5550 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5632 | -5/Factory | Identified exit to Factory 5632 | -5/Factory | Discovered exit to Factory (range 14) 6060 | -5/Factory | Entered another Factory area 6060 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6293 | -4/Factory | Lost 3 parts (1u2w) 6410 | -4/Factory | Lost 4 parts (3u1w) 6660 | -4/Factory | Lost 6 parts (1p1n3u1w) 6967 | -4/Factory | Build established: Hacker-Tank 7338 | -4/Factory | Build established: Scavenger-Gunner 7488 | -4/Factory | System corruption reached 10% 7786 | -4/Factory | Build established: Hacker-Gunner 7931 | -4/Factory | Identified exit to Upper Caves 7931 | -4/Factory | Discovered exit to Upper Caves (range 6) 8100 | -4/Factory | Core integrity fell below 50% 8162 | -4/Factory | Lost 20 parts (4p3n8u5w) 8165 | -4/Factory | Core integrity fell below 20% 8208 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Imp. Targeting Computer. Door malfunctions. Slug penetrates Wall. Acquired Welding Torch. K-01 Serf collects debris. Acquired Terrain Scan Processor. System corrupted: Heat flow error (+201). Door malfunctions. U-05 Engineer repairs door. Slug penetrates Wall. Kicked M-28 Smith. U-05 Engineer repairs door. Slug penetrates Wall. K-01 Serf destroyed. Myomer Leg destroyed. K-01 Serf collects debris. P-70 Sage resets A-15 Conveyor, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????## #????????? | | ?????????????????????????????????## #????????? | | ?????????????????????????????????## #????????? | | ?????????????????????????????????## #????????? | | ?????????????????????????????????## #????????? | | ????????????????????????????????? = ????????? | | ??????????????????????????????? # ????????? | | ??????????????????????????????? # ????????? | | ??????????????????????????????? # ????????? | | ??????????????????????????????? + ????????? | | ?????????????????????????????????? ????????? | | ?????????????????????????????????? ????????? | | ?????????????????????????????????? ????????? | | ?????????????????????????????????? ????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #??####### | | ???????????######+################# ########## | | ?????????? k p A k | | ?????????? k p | | ????????? %= | | ????????? h | | ????????? @ p % | | ????????????????#### #################+### | | ????????????????????????????????# # | | ????????????????????????????????# """" # | | ????????????????????????????????# """" %# | | ????????????????????????????????# """ =/ | | ????????????????????????????????# %" """% | | ????????????????????????????????# # """ | | ????????????????????????????????# # """ | | ????????????????????????????????# # % | | ????????????????????????????????# * # ""%" | | ????????????????????????????????########## %%"%" | | ?????????????????????????????????????????# %%%% | | ?????????????????????????????????????????# %%%%! | | ?????????????????????????????????????????# %%%%[ | | ?????????????????????????????????????????######## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 39 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 1200 Resistance: KI 55 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Evasion (%) 67 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 10 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Mic. Antimatter Reactor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hardcell Cannon | -4/Factory | Hacked Neutrino Core | -4/Factory | Hacked Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy It Was An Accident, I Swear It's Just You Respectable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed AuthchipMakeshiftCalibrator Manual? 0 Play Time 01:14:35 Cumulative 4.7 hours Start 2026.07.13 @ 22:52:22 End 2026.07.14 @ 00:06:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 32% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4697a492-8906-4fe4-ad84-e6c1218745cb