Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.05 @ 01:00:57 Player: Hamilcar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2214) 2214 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 7230 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/1150 Matter 14/300 Energy 90/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Autogun Chainsword > --- INVENTORY (4) ---- Improved Cooling System Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Maneuvering Thrusters > --- WEAPON ----------- Autogun Lance > --- INVENTORY -------- Light Angular Momentum Engine Gravmag Array Improved Cooling System Large Storage Unit Shield Generator Variable Charge Gun Improved Grenade Launcher Improved Remote Datajack Chainsword [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 2 | . . . . 1 . 1 . . Propulsion 3 | . . . 2 . . . . 1 Utility 6 | . . . . . 2 1 2 1 Weapon 1 | . . . . 1 . . . . Parts Attached 101 | 6 2 8 11 21 3 17 18 15 Power 21 | 1 . 4 1 5 . 5 2 3 Engine 14 | 1 . 4 1 3 . 3 1 1 Core 7 | . . . . 2 . 2 1 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 . . 5 8 . 4 4 5 Treads 16 | . . . 4 8 . 4 . . Leg 3 | 2 . . 1 . . . . . Wheel . | . . . . . . . . . Hover 7 | . . . . . . . 4 3 Flight 2 | . . . . . . . . 2 Utility 20 | 1 1 . 2 1 3 4 5 3 Device 13 | . 1 . . 1 2 2 4 3 Storage 4 | 1 . . 1 . . 1 1 . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 32 | 2 1 4 3 7 . 4 7 4 Energy Gun 9 | 1 1 1 1 1 . 3 1 . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 15 | 1 . 3 2 5 . . 3 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 Parts Lost 26 | . . 1 1 . . 2 2 20 Power 8 | . . 1 . . . 1 1 5 Propulsion 7 | . . . . . . . . 7 Utility 6 | . . . 1 . . . 1 4 Weapon 5 | . . . . . . 1 . 4 Highest Loss Streak 13 | . . 1 1 . . 1 1 13 Average Slot Usage (%) 95 | . 95 98 97 99 100 99 99 45 Engine 9 | . 14 13 11 12 7 10 5 1 Core 5 | . . . . 5 7 7 10 5 Treads 21 | . . . 36 36 30 26 12 . Leg 4 | . 28 28 5 . . . . . Hover 2 | . . . . . . . 10 11 Device 13 | . 10 14 1 7 15 16 22 9 Storage 6 | . 14 14 11 9 7 2 4 3 Processor 6 | . . . . . 7 12 11 6 Protection 1 | . . . 9 1 . . . . Energy Gun 7 | . 14 11 1 3 . 11 3 . Energy Cannon 1 | . . . . 6 7 . . . Ballistic Gun 11 | . 14 15 20 16 15 6 9 2 Naked Turns 41 | . . . . . . . . 41 Heaviest Build 58 | 12 14 14 23 34 35 48 58 58 Greatest Support 101 | 20 20 20 80 82 80 92 101 88 Greatest Overweight (x) 2 | 1 . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 8 10 10 Average Capacity 6 | 5 6 6 5 6 6 5 9 7 Most Carried 10 | 6 6 6 6 6 6 8 10 10 Average Carried 6 | 3 5 5 5 5 5 5 8 6 Final Capacity 10 | 6 6 6 6 6 6 8 10 4 Final Carried 10 | 6 6 6 6 6 6 7 10 2 Class Distribution -------------------- 42% | Scavenger-Skirmisher 23% | Mutant 12% | Scavenger-Gunner 11% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1468 | 195 111 115 179 420 64 246 106 32 Remotely . | . . . . . . . . . Salvage Created 2424 | . 171 142 482 905 26 235 223 240 Parts 149 | . 7 25 32 51 3 17 11 3 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . 4 9 11 19 . 5 6 4 Melee 3 | . . . . . . . . 3 Guns 45 | . 4 9 11 14 . 4 3 . Cannons 5 | . . . . 5 . . . . AOE 5 | . . . . . . 1 3 1 Classes Destroyed 11 | . 1 1 2 2 1 2 1 1 Worker 1 | . . . . . . . 1 . Builder 1 | . . . . 1 . . . . Hauler 1 | . . . . . . . . 1 Operator 1 | . . . . . . 1 . . Watcher 1 | . . . . . 1 . . . Swarmer 19 | . . 9 . 4 . . 4 2 Grunt 21 | . 4 . 9 8 . . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 7 | . . . 1 6 . . . . Programmer 9 | . . . . . . 5 2 2 Best Kill Streak 4 | . 3 3 3 4 1 2 4 2 Combat Bots Only 4 | . 3 3 3 4 . 1 4 2 Max Kills in Single Turn 3 | . 1 2 1 2 1 1 3 1 Gunslinging 1 | . . 1 . 1 . . . . Exploded 3 | . . . . . . 1 3 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 5994 | . 203 273 443 709 199 791 699 2677 Core 1473 | . 18 44 39 60 7 120 35 1150 Absorbed by Shields 427 | . . . . . 85 72 210 60 Core Remaining (%) 90 | 100 . 75 90 89 99 85 96 . Volleys Fired 146 | . 14 18 24 37 1 28 10 14 Largest 3 | . 2 2 2 3 3 3 3 1 Hottest 178 | . 60 85 43 133 110 178 178 40 Shots Fired 346 | . 28 36 48 111 3 76 30 14 Gun 308 | . 28 36 48 91 2 72 27 4 Cannon 28 | . . . . 20 1 4 3 . Launcher 5 | . . . . . . . . 5 Special 5 | . . . . . . . . 5 Kinetic 192 | . 14 18 48 66 2 23 17 4 Thermal 81 | . 14 6 . 22 1 28 10 . Explosive 5 | . . . . . . . . 5 Electromagnetic 63 | . . 12 . 23 . 25 3 . Robot Hit Streak 27 | . 6 5 25 27 10 13 9 4 Robot Miss Streak 4 | . 2 3 2 4 . 4 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 3 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 242 | . 17 20 43 72 3 48 23 16 Core Hits 110 | . 9 12 22 33 2 13 11 8 Critical Hits 2 | . . . 1 . . . . 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 15 | . . . . . . . 4 11 Impact . | . . . . . . . . . Slashing 14 | . . . . . . . 4 10 Piercing 1 | . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4808 | . 202 194 448 1410 59 1099 635 761 Guns 3044 | . 202 194 448 1026 37 714 394 29 Cannons 434 | . . . . 384 22 . 28 . Explosions 859 | . . . . . . 385 154 320 Melee 471 | . . . . . . . 59 412 Ramming . | . . . . . . . . . Kinetic 1699 | . 82 83 448 662 37 157 201 29 Thermal 1568 | . 120 57 . 413 22 612 344 . Explosive 545 | . . . . . . 225 . 320 Electromagnetic 525 | . . 54 . 335 . 105 31 . Impact . | . . . . . . . . . Slashing 335 | . . . . . . . 59 276 Piercing 136 | . . . . . . . . 136 Highest Corruption 9 | . . . 5 . . 4 1 9 Average Corruption 2 | . . . 5 . . 1 1 6 Corruption Purged . | . . . . . . . . . Effects 19 | . . . 5 . . 8 . 6 Message Errors 6 | . . . 2 . . 3 . 1 Heat Flow Errors 2 | . . . 1 . . . . 1 Energy Discharges 5 | . . . 1 . . 2 . 2 Data Loss (minor) 3 | . . . 1 . . 2 . . Targeting Errors 3 | . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . . . 3 . 117 . 10 Projectiles 3 | . . . . 3 . . . . Explosions 127 | . . . . . . 117 . 10 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 319 | . . . . . . 210 56 53 Shots 6 | . . . . . . 3 1 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 482 | . 12 48 122 400 20 482 369 291 Average Temperature 126 | . 9 21 22 147 15 210 41 155 Received Heat Transfer 884 | . 78 . 165 279 44 . 129 189 Effects 20 | . . . . 7 . 11 1 1 Shutdowns 9 | . . . . . . 8 1 . Energy Bleed 2 | . . . . 1 . . . 1 Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 2 | . . . . 1 . 1 . . Damage (major) 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . 4 2 . Heat Transferred 2472 | . 275 148 . 703 37 950 359 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 522 | . 124 248 266 522 206 131 223 108 Average Influence 131 | . 65 164 163 367 160 46 117 42 Maximum Alert Level 2 | . . 1 1 2 1 . 1 . Low Security (%) 83 | 100 100 80 93 13 95 100 95 100 Level 1 8 | . . 19 6 40 4 . 4 . Level 2 7 | . . . . 46 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 1 1 1 4 2 2 Investigation 2 | . . . 1 1 . . . . Extermination 6 | . . . . . . 4 1 1 Reinforcement 3 | . 1 . . . . . 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 2 | . . . . 2 . . . . Communications Jammed 4 | . . . . . . . 4 . Distress Signals 4 | . . . . . . . 4 . Times Spotted 130 | . 9 10 13 33 3 6 29 27 Peak Tracking Total 11 | . 3 3 3 6 2 2 6 11 Tactical Retreats 22 | . . 1 1 7 . . 7 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . . . 1 1 . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 4 | . . . . . . 3 1 . Max in Single Turn 2 | . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 6 | . 3 . . 1 . 2 . . Terminals 5 | . 2 . . 1 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 6 . . 1 . 5 . . Successful 10 | . 4 . . 1 . 5 . . Failed 2 | . 2 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 3 . . 1 . 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 3 . . 1 . 5 . . Record 4 | . . . . . . 4 . . Alert Level 3 | . 1 . . 1 . 1 . . Locate Traps 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 5279 | 73 295 373 510 819 266 1856 740 347 Spaces Moved 3371 | 51 161 239 246 342 159 946 789 438 Core 159 | 15 . . . . . . . 144 Treads 1863 | . . . 225 342 159 946 191 . Legs 457 | 36 161 239 21 . . . . . Wheels . | . . . . . . . . . Hover 892 | . . . . . . . 598 294 Flight . | . . . . . . . . . Fastest Speed 42 | 50 120 120 120 155 160 155 45 42 Average Speed 119 | 114 120 120 156 158 160 156 73 55 Slowest Speed 160 | 150 120 120 160 160 160 160 156 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 29 49 18 31 8 23 28 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 89 | . . . . 2 . 73 4 10 Melee . | . . . . . . . . . Projectile 6 | . . . . 2 . 3 1 . AOE 83 | . . . . . . 70 3 10 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total 4345 | 62 236 292 329 549 170 1267 926 514 Wait 586 | . 51 20 37 119 . 252 77 30 Move 3363 | 50 160 238 245 341 158 945 788 438 Hop . | . . . . . . . . . Pick Up 49 | 6 5 1 4 7 4 9 11 2 Fast Attach 68 | 6 1 7 9 18 1 12 8 6 Attach 31 | . . 1 2 3 2 5 9 9 Detach 13 | . . . . 1 1 . 9 2 Swap 2 | . 1 . . . . . 1 . Drop 72 | . 4 7 8 23 3 16 9 2 Fire 146 | . 14 18 24 37 1 28 10 14 Melee 15 | . . . . . . . 4 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 369 | -10/Materials | Entered Mines 732 | -10/Mines | Discovered new exit (range 9) 742 | -10/Mines | Entered Materials 742 | -9/Materials | Evolved 2 slots: Propulsion x2 1155 | -9/Materials | Discovered new exit (range 3) 1220 | -9/Materials | Discovered new exit (range 14) 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1765 | -8/Materials | Build established: Scavenger-Gunner 2017 | -8/Materials | Discovered new exit (range 16) 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Utility x2 2286 | -7/Factory | Garrison activated, responded to threat 2309 | -7/Factory | Discovered new exit (range 18) 2337 | -7/Factory | Entered another Factory area 2337 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2649 | -6/Factory | Build established: Scavenger-Skirmisher 4182 | -6/Factory | Discovered new exit (range 7) 4191 | -6/Factory | Identified exit to Factory 4193 | -6/Factory | Entered another Factory area 4193 | -5/Factory | Evolved 2 slots: Utility x2 4682 | -5/Factory | Discovered new exit (range 5) 4916 | -5/Factory | Build established: Scavenger-Mutant 4927 | -5/Factory | Discovered new exit (range 15) 4933 | -5/Factory | Identified exit to Factory 4933 | -5/Factory | Entered another Factory area 4933 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5083 | -4/Factory | Lost 13 parts (4p4n4u1w) 5157 | -4/Factory | Released all parts (8) 5186 | -4/Factory | Lost 4 parts (1p2n1w) 5207 | -4/Factory | Core integrity fell below 50% 5247 | -4/Factory | Core integrity fell below 20% 5280 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05212_ The unstable cave ceiling collapses. 05212_ Penetrated by Slug. 05214_ P :LU6CCWMSU &2QQ#FUTIFO 05214_ K-01 Serf collects debris. 05215_ The unstable cave ceiling collapses. 05215_ K-01 Serf collects debris. 05217_ The unstable cave ceiling collapses. 05224_ Slug penetrates Wall. 05231_ System corrupted: Heat flow error (+154). 05250_ System corrupted: Energy discharge (-39). 05264_ S-27 Virus destroyed. 05267_ System corrupted: Chainsword targeting data glitched. 05267_ S-27 Virus suffers critical hit. 05267_ S-27 Virus destroyed. 05268_ System corrupted: Energy discharge (-37). 05270_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05272_ Acquired 28 matter. 05273_ Acquired Autogun. 05275_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. Map ----- +----------------------------------------------------+ | #??????????????# # """""" ??????????????? | | #??????????????# # """""" =#???????????? | | #??????????????# # ????????????? | | #??????????????+ + """""????????????????? | | #??????????????# # """""????????????????? | | ####??????????????# # """""????????????????? | | ???????????###+#### # """"?????????????????? | | ???????????# # ?????????????????? | | ???????????# # ????????????????? | | ???????????# ##########???????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????######## #????????????????????????? | | ##????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | ###??????????????# #????????????????????????? | | +??????????????# #????????????????????????? | | ###??????????????+ #????????????????????????? | | #????????????????# ###########??????????????? | | ##????????????????# # #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# # #??????????????? | | ????????????? """ # sp# #??????????????? | | ????????????? """ + ps ! #??????????????? | | ????????????" "" # #@ #??????????????? | | ????????????? "" # # #??????????????? | | ?????????????? ?# ###############??????????? | | ????????????? !?# #??#######?? | | ???################ #?## #?? | | ???# + ### # ##? | | ???# """" #### # ## | | ???# """" #??# # # | | #### """" #??#+#####+### # " # | | # """" #?? ????????# # / ## | | # """" #????????????######## # "" " #? | | / """" !#???????????????????# + """" #? | | # """" #???????????????????# # """" #? | | # #???????????????????# # !#? | | ####! """" #???????????????????# ###########? | | ## """" #?????????????????? ?????????? | | ## """" #?????????????????# #????????? | | " ## """" #?????????????????# #????????? | | " ## """" #?????????????????# #????????? | | " ## """" #?????????????????# #????????? | | ## """" #?????????????????# #????????? | | ""## ? #?????????????????# #????????? | | ""## ? #?????????????????# ! #????????? | | Y"######?####?????????????????# #????????? | | ""#???????????????????????????#####+#####????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 40 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 56 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Challenges ------------ None Game ------ Seed MiniProtonProtomatter Manual? 0 Play Time 01:32:07 Cumulative 38.4 hours Start 2020.02.03 @ 14:12:50 End 2020.02.05 @ 01:00:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d34a2b8-1438-4ae7-8243-b650da83891c