Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 21:32:27 Player: Lyra Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (43) 215 Value Destroyed (784) 784 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (4803) 4803 TOTAL SCORE: 14562 Bonus ------- High Alert Combat Kills 52 Met Zhirov 300 Win 3000 Win Speed 1451 Cogmind --------- Core Integrity 1550/1600 Matter 232/300 Energy 137/260 System Corruption 0% Temperature Warm (103) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (14) ----- Medium Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Seismic Detector Advanced ECM Suite Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced Corruption Screen > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Micro Antimatter Reactor Biometal Medium Treads Nuclear Pulse Array Impulse Thruster Experimental Transmission Jammer Improved System Restoration Module Hypervelocity Mass Driver Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Experimental Transmission Jammer Advanced ECM Suite Cloaking Device Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Biometal Medium Treads Impulse Thruster Improved System Restoration Module Hypervelocity Mass Driver Tactical Quantum Warhead [Rating: 152] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Drive Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Advanced Hacking Suite Device Gravity Neutralizer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Spear Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . . . . 1 1 Utility 12 | . . . 1 . 2 . 1 1 1 2 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 141 | 6 6 4 13 . 5 4 9 17 9 6 . 2 10 1 23 12 14 Power 21 | 1 2 1 2 . 1 . 2 3 1 . . . 1 . 1 3 3 Engine 10 | 1 2 1 2 . 1 . 1 2 . . . . . . . . . Core 3 | . . . . . . . 1 1 1 . . . . . . . . Reactor 8 | . . . . . . . . . . . . . 1 . 1 3 3 Propulsion 39 | 2 2 3 2 . 2 . 3 9 2 1 . . 4 . 5 1 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . 2 2 . . . . . . . . . Flight 31 | . . 3 2 . 2 . 1 7 2 1 . . 4 . 5 1 3 Utility 66 | 1 1 . 6 . 1 4 4 4 6 5 . 1 5 1 13 6 8 Device 38 | . 1 . . . 1 3 1 3 3 2 . 1 3 1 9 4 6 Storage 11 | 1 . . 5 . . 1 . . 1 1 . . 1 . . . 1 Processor 7 | . . . . . . . 2 . 1 . . . . . 2 1 1 Hackware 5 | . . . . . . . 1 1 1 1 . . 1 . . . . Protection 5 | . . . 1 . . . . . . 1 . . . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 15 | 2 1 . 3 . 1 . . 1 . . . 1 . . 4 2 . Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 2 . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . . . 2 . Piercing Weapon 4 | . . . . . . . . 1 . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . 1 1 1 1 . . . 4 . 2 2 . Parts Lost 22 | . 2 2 4 . 2 1 . 4 . . . . . . 3 2 2 Power 4 | . 2 . 1 . . . . 1 . . . . . . . . . Propulsion 9 | . . 1 3 . 1 1 . 1 . . . . . . 2 . . Utility 7 | . . . . . 1 . . 2 . . . . . . 1 1 2 Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . Highest Loss Streak 2 | . 1 2 2 . 1 1 . 2 . . . . . . 2 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 78 49 22 19 60 74 93 92 93 94 94 96 100 99 92 91 Engine 4 | . 12 14 8 . . 9 7 4 5 5 5 5 5 5 . . . Reactor 2 | . . . . . . . . . . . . . 2 5 8 8 8 Wheel 1 | . 22 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 15 5 . . . . . . . . . Flight 21 | . . 21 26 11 10 15 7 23 29 26 26 26 26 26 23 21 24 Device 17 | . 12 5 . . . 21 23 26 20 15 15 15 14 15 20 21 23 Storage 4 | . 14 5 8 11 6 6 4 . . 4 5 5 5 5 4 4 4 Processor 8 | . . . . . . . 4 9 7 10 10 10 10 10 10 13 16 Hackware 9 | . . . . . . . 2 7 14 15 15 15 15 15 14 13 12 Protection 1 | . . . . . . . . . . 4 5 5 5 5 5 3 . Ballistic Gun 1 | . 14 14 2 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 9 7 6 5 5 5 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 4 5 5 3 3 4 Piercing Weapon 2 | . . . . . . . . 5 5 5 5 5 5 5 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 12 16 16 12 5 11 13 14 23 22 33 33 35 48 45 46 44 49 Greatest Support 64 | 32 32 20 13 5 11 23 22 32 36 44 37 37 45 45 55 64 62 Greatest Overweight (x) 3 | . . 3 1 . . . . . . 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 8 8 5 5 5 5 10 10 10 10 10 10 10 10 Average Capacity 7 | 7 8 6 7 8 7 5 5 5 5 9 10 10 10 10 10 10 10 Most Carried 10 | 2 6 6 10 8 8 4 5 5 5 8 8 10 10 10 10 10 10 Average Carried 7 | . 4 4 5 8 7 2 4 4 4 6 8 9 9 9 9 9 9 Final Capacity 10 | 8 8 5 8 8 5 5 5 5 5 10 10 10 10 10 10 10 10 Final Carried 10 | 2 5 4 8 8 3 3 5 4 5 8 8 10 10 10 10 10 9 Class Distribution -------------------- 51% | Hacker-Ninja 25% | Mutant 8% | Ninja 7% | Hacker-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Ninja | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1790 | 187 209 18 45 . 103 . 220 204 170 60 . 10 . 27 265 140 132 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1983 | . 287 50 483 . 63 . . 241 47 251 . 190 . . 235 136 . Parts 103 | . 18 7 24 . 1 . . 27 5 10 . . . . 10 1 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 28 | . 7 3 11 . 2 . . 5 . . . . . . . . . Melee 5 | . . . . . . . . 5 . . . . . . . . . Guns 12 | . 7 3 2 . . . . . . . . . . . . . . AOE 9 | . . . 9 . . . . . . . . . . . . . . Classes Destroyed 8 | . 3 . 1 . 1 . . 1 1 1 . . . . . . . Worker 2 | . . . 1 . . . . . 1 . . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . . . . . Recycler 11 | . 1 . 4 . . . . 1 . 2 . . . . 2 1 . Watcher 1 | . . . . . . . . . 1 . . . . . . . . Swarmer 13 | . 3 3 6 . 1 . . . . . . . . . . . . Cutter 5 | . . . . . . . . 5 . . . . . . . . . Grunt 9 | . 4 . 5 . . . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | . 5 3 12 . 2 . . 5 1 1 . . . . 2 1 . Combat Bots Only 8 | . 5 3 8 . 2 . . 4 . . . . . . . . . Max Kills in Single Turn 4 | . 1 1 4 . 1 . . 1 1 1 . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 3208 | . 332 155 588 . 293 86 . 452 . 23 21 . . . 452 599 207 Core 828 | . 111 54 185 . 184 26 . 35 . . 21 . . . 23 139 50 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 156 | . . . . . . . . . . . . . . . 109 47 . Core Remaining (%) 83 | 100 . 34 . 53 . 61 100 95 100 . . . . 98 98 84 96 Volleys Fired 62 | 1 26 6 29 . . . . . . . . . . . . . . Largest 2 | 2 2 2 1 . . . . . . . . . . . . . . Hottest 85 | 70 85 85 33 . . . . . . . . . . . . . . Shots Fired 95 | 2 52 12 29 . . . . . . . . . . . . . . Gun 81 | 2 52 12 15 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 14 | . . . 14 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 48 | 1 26 6 15 . . . . . . . . . . . . . . Thermal 33 | 1 26 6 . . . . . . . . . . . . . . . Explosive 14 | . . . 14 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 6 3 5 . . . . . . . . . . . . . . Robot Miss Streak 4 | . 3 3 4 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 79 | . 29 6 9 . 3 . . 10 2 11 . 3 . . 2 4 . Core Hits 54 | . 14 3 20 . . . . 7 . 6 . 2 . . 1 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . Critical Strikes 3 | . . . . . 1 . . 1 1 . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . . . Impale 2 | . . . . . . . . 1 1 . . . . . . . . Melee Attacks 130 | . . . . . 3 2 5 32 16 12 . 6 . 2 17 16 19 Impact 18 | . . . . . 3 2 5 5 2 1 . . . . . . . Slashing 42 | . . . . . . . . . . . . 6 . 2 3 12 19 Piercing 70 | . . . . . . . . 27 14 11 . . . . 14 4 . Sneak Attacks 10 | . . . . . . . . 2 1 4 . . . . 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 . 1 . . . . . . . Damage Inflicted 3240 | 14 362 93 1050 . 109 . . 380 108 502 . 241 . . 196 185 . Guns 592 | 14 362 93 123 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 927 | . . . 927 . . . . . . . . . . . . . . Melee 1721 | . . . . . 109 . . 380 108 502 . 241 . . 196 185 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 382 | 14 180 65 123 . . . . . . . . . . . . . . Thermal 210 | . 182 28 . . . . . . . . . . . . . . . Explosive 927 | . . . 927 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 151 | . . . . . 109 . . . . 42 . . . . . . . Slashing 346 | . . . . . . . . . . . . 241 . . 105 . . Piercing 1224 | . . . . . . . . 380 108 460 . . . . 91 185 . Highest Corruption 1 | . . . . . . . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . 2 Effects 5 | . . . . . . . . . . . . . . . 5 . . Message Errors 2 | . . . . . . . . . . . . . . . 2 . . Matter Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 498 | . . . 123 . 39 . . 64 80 28 . 64 . . 75 25 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 123 | . . . 123 . . . . . . . . . . . . . . Melee 375 | . . . . . 39 . . 64 80 28 . 64 . . 75 25 . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . . . 71 . . . . . . . . . . . . . . Shots 3 | . . . 3 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 313 | 9 313 144 21 . . . . 1 . . . . . . 164 264 156 Average Temperature 88 | 6 102 74 8 . . . . 1 . . . . . . 90 96 82 Received Heat Transfer 498 | . 153 . 141 . 72 . . 36 . 9 . . . . 51 36 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 555 | . 481 74 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 694 | . 185 142 694 268 489 289 197 488 131 119 . . . . 103 334 370 Initial 268 | . . 72 47 268 104 206 130 95 9 11 . . . . . 57 91 Average 136 | . 109 133 305 268 196 225 159 204 50 32 . . . . 31 148 193 Maximum Alert Level 2 | . . . 2 1 2 1 . 2 . . . . . . . 1 1 Low Security (%) 78 | 100 100 100 49 . 68 . 100 56 100 100 . . . . 100 75 47 Level 1 15 | . . . 16 100 20 100 . 20 . . . . . . . 25 52 Level 2 6 | . . . 33 . 10 . . 23 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 2 . 4 2 1 5 1 1 . . . . 2 3 4 Investigation 8 | . . . . . 2 2 . 2 1 . . . . . . 1 . Extermination 5 | . . . . . . . 1 . . . . . . . 2 1 1 Reinforcement 14 | . 2 . 2 . 2 . . 3 . 1 . . . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 10 | . . . 2 . . 2 . 2 . 1 . . . . 1 . 2 Communications Jammed 5 | . . . . . . . . . . 2 . . . . . 3 . Distress Signals 5 | . . . . . . . . . . 2 . . . . . 3 . Times Spotted 186 | . 12 4 40 . 20 11 1 25 7 8 1 . . . 15 23 19 Peak Tracking Total 13 | . 4 2 11 . 9 13 2 7 4 5 1 . . . 7 11 6 Tactical Retreats 32 | . 1 . 5 . 3 1 1 7 1 1 1 . . . 3 3 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered . | . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 7 | . . . 5 . . . . . . . . . . . . 1 1 Max in Single Turn 2 | . . . 2 . . . . . . . . . . . . 1 1 Garrison Access 3 | . . . . . . 1 . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 60 | . . . 2 . 5 6 7 10 2 2 . 1 9 . 6 4 6 Terminals 38 | . . . 2 . 3 5 5 8 1 1 . 1 . . 4 4 4 Fabricators 3 | . . . . . . . 1 . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 2 . 1 1 . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . 1 . 1 . 1 . . . . . . 1 Total Hacks 179 | . . . 7 . 17 14 15 21 10 6 . 1 48 . 14 14 12 Successful 124 | . . . 4 . 8 8 7 12 7 5 . 1 48 . 13 7 4 Failed 55 | . . . 3 . 9 6 8 9 3 1 . . . . 1 7 8 Catastrophic 7 | . . . 1 . 2 . 1 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 37 | . . . 2 . . . 1 9 7 2 . . . . 6 8 2 Terminals 102 | . . . 7 . 9 13 12 17 8 4 . 1 . . 9 14 8 Fabricators 4 | . . . . . . . 1 . 2 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 15 | . . . . . 8 . 2 1 . . . . . . 4 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 9 | . . . . . . 1 . 3 . 2 . . . . . . 3 Terminal Hacks 94 | . . . 3 . 3 7 5 9 4 3 . 1 48 . 5 4 2 Record 39 | . . . . . . . . . . . . 1 36 . 1 1 . Part Schematic 6 | . . . . . . . . . 1 1 . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . 1 Open DSF 2 | . . . . . . . 1 1 . . . . . . . . . Level Access Points 7 | . . . . . . 1 1 . 1 1 . . . . 1 1 1 Branch Access Points 3 | . . . . . 1 . 1 . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . 2 . . Terminal Index 3 | . . . . . . 1 1 . . . . . . . . 1 . Alert Level 9 | . . . 2 . 1 1 1 3 . . . . . . . 1 . Unreport Threat 4 | . . . 1 . . . . 3 . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . 1 . . . . . . . . Zone Layout 4 | . . . . . . . . 2 1 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . 2 . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . 5 . 1 1 . . . . . . 4 . . Recycle Component 1 | . . . . . 1 . . . . . . . . . . . . Process 2 | . . . . . 1 . . . . . . . . . 1 . . Report Inventory 3 | . . . . . 1 . . 1 . . . . . . 1 . . Retrieve Matter 5 | . . . . . 2 . 1 . . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . 1 . . . . . . 1 Seal Access 3 | . . . . . . 1 . . . 1 . . . . . . 1 Unauthorized Hacks 13 | . . . 1 . . . . 2 1 1 . . . . 4 3 1 Terminals 12 | . . . 1 . . . . 2 1 1 . . . . 3 3 1 Assimilate 6 | . . . 1 . . . . 2 1 . . . . . 1 1 . Botnet 5 | . . . . . . . . . . 1 . . . . 2 1 1 Disrupt 1 | . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . 2 . 5 5 5 6 1 . . . . . 1 3 5 Full Trace Events 8 | . . . . . 2 2 . 2 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 1 1 . . 4 . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . . . . . . Recycled Matter 3 | . . . . . 2 . . . . . . . . . 1 . . Retrieved Matter 3 | . . . . . 2 . . . . . . . . . 1 . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 5 | . . . 1 . . . . 1 1 . . . . . 1 1 . Largest Group 1 | . . . 1 . . . . 1 1 1 . . . . 1 1 . Highest-Rated Group 10 | . . . 10 . . . . 10 10 10 . . . . 10 10 . Highest-Rated Ally 10 | . . . 10 . . . . 10 10 10 . . . . 10 10 . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 4649 | 63 207 117 295 7 261 96 291 520 560 205 157 199 85 119 612 404 451 Spaces Moved 9905 | 50 109 195 532 18 590 233 719 1017 1009 462 417 431 180 384 1383 1018 1158 Core 1 | 1 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 30 | . 26 4 . . . . . . . . . . . . . . . Wheels 132 | 49 83 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9742 | . . 191 532 18 590 233 719 1017 1009 462 417 431 180 384 1383 1018 1158 Fastest Speed 12 | 50 100 37 34 40 34 34 32 23 24 30 32 32 29 29 12 12 13 Average Speed 31 | 99 104 42 36 40 39 34 34 28 30 34 32 32 32 29 27 22 22 Slowest Speed 280 | 100 120 280 120 40 40 35 35 32 32 108 32 32 107 29 29 25 24 Overloaded Moves 303 | . . . . . . . . . . . . . . . 32 193 78 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . 4 . 9 . . . . . . . . . 1 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 35 | 4 25 48 50 13 52 41 19 27 18 11 63 51 62 63 31 29 25 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . 1 . . . . . . 3 . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . . 2 . 1 . . . Spaces Dug 125 | . . . 53 . . 2 5 10 11 1 . 3 . 2 11 11 16 Terrain Destroyed 171 | . . . 99 . . 2 5 10 11 1 . 3 . 2 11 11 16 Melee 72 | . . . . . . 2 5 10 11 1 . 3 . 2 11 11 16 Projectile . | . . . . . . . . . . . . . . . . . . AOE 99 | . . . 99 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 11161 | 58 148 219 602 17 602 244 752 1206 1241 489 439 482 206 388 1586 1165 1317 Wait 756 | . 3 4 9 . 5 2 . 124 196 3 23 38 2 . 133 100 114 Move 9853 | 49 108 194 523 17 571 232 718 1016 1008 461 416 430 179 383 1380 1015 1153 Hop 17 | . . . 4 . 9 . . . . . . . . . 1 1 2 Pick Up 92 | 2 3 3 10 . 5 4 12 8 4 7 . 4 3 1 11 9 6 Fast Attach 55 | 6 4 3 5 . 2 . 2 8 5 . . . 7 . 8 3 2 Attach 49 | . 1 1 8 . 3 4 6 6 . 3 . 1 . 1 6 5 4 Detach 12 | . . . 6 . . . . 1 . . . . 1 . 3 1 . Swap 39 | . 1 . . . . . 1 3 4 3 . 1 4 . 9 5 8 Drop 105 | . 2 8 8 . 4 . 8 13 10 1 . 2 10 1 19 10 9 Fire 62 | 1 26 6 29 . . . . . . . . . . . . . . Melee 121 | . . . . . 3 2 5 27 14 11 . 6 . 2 16 16 19 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Entered Mines 274 | -10/Mines | Core integrity fell below 50% 332 | -10/Mines | Assembled infested the area 336 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 385 | -10/Mines | Discovered new exit (range 8) 388 | -10/Mines | Entered Materials 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 595 | -9/Materials | Build established: Mutant 627 | -9/Materials | Destroyed 8 combat bots 676 | -9/Materials | Discovered new exit (range 6) 683 | -9/Materials | Entered Mines 686 | -9/Mines | Discovered new exit (range 12) 690 | -9/Mines | Entered Materials 690 | -8/Materials | Evolved 2 slots: Utility x2 723 | -8/Materials | Identified exit to Storage 951 | -8/Materials | Entered Storage 980 | -8/Storage | Identified exit to Factory 999 | -8/Storage | Learned location of Armory (-3) 1047 | -8/Storage | Entered Factory 1047 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -7/Factory | Identified exit to Factory 1179 | -7/Factory | Identified exit to DSF 1261 | -7/Factory | Identified exit to Lower Caves 1338 | -7/Factory | Entered another Factory area 1338 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1561 | -6/Factory | Build established: Ninja 1857 | -6/Factory | Discovered new exit (range 8) 1858 | -6/Factory | Identified exit to Factory 1858 | -6/Factory | Entered another Factory area 1858 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2105 | -5/Factory | Build established: Hacker-Sprinter 2173 | -5/Factory | Fabricated Adv. Visual Processing Unit (x1) 2329 | -5/Factory | Identified exit to Factory 2418 | -5/Factory | Entered another Factory area 2418 | -4/Factory | Accompanied by 1 ally 2418 | -4/Factory | Evolved 2 slots: Utility x2 2472 | -4/Factory | Build established: Hacker-Ninja 2555 | -4/Factory | Identified exit to Research 2617 | -4/Factory | Discovered new exit (range 9) 2623 | -4/Factory | Identified exit to Upper Caves 2623 | -4/Factory | Entered Upper Caves 2773 | -4/Upper Caves | Discovered new exit (range 7) 2779 | -4/Upper Caves | Identified exit to Upper Caves 2780 | -4/Upper Caves | Entered another Upper Caves area 2845 | -4/Upper Caves | Discovered exit to Research (range 12) 2976 | -4/Upper Caves | Discovered new exit (range 11) 2978 | -4/Upper Caves | Identified exit to Zhirov 2979 | -4/Upper Caves | Entered Zhirov 2979 | -4/Zhirov | Discovered new exit (range 4) 2985 | -4/Zhirov | Met Zhirov 2992 | -4/Zhirov | Learned location of Quarantine (-3) 2992 | -4/Zhirov | Learned location of Testing (-2) 2992 | -4/Zhirov | Learned location of Command (-1) 2999 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3006 | -4/Zhirov | Found Alien Artifact 3014 | -4/Zhirov | Found Alien Artifact 3014 | -4/Zhirov | Identified Integrated Dissipator 3014 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3064 | -4/Zhirov | Identified exit to Proximity Caves 3064 | -4/Zhirov | Entered Proximity Caves 3098 | -3/Proximity Caves | Spotted B-86 Titan 3176 | -3/Proximity Caves | Discovered exit to Research (range 7) 3183 | -3/Proximity Caves | Entered Research 3183 | -3/Research | Evolved 2 slots: Utility x2 3184 | -3/Research | Identified exit to Armory 3514 | -3/Research | Identified exit to Quarantine 3569 | -3/Research | Found Enh. Force Lance 3583 | -3/Research | Found Prototype Processor 3583 | -3/Research | Identified Exp. Target Analyzer 3724 | -3/Research | Spotted B-86 Titan 3736 | -3/Research | Spotted B-86 Titan 3748 | -3/Research | Identified exit to Research 3792 | -3/Research | Found Prototype Launcher 3792 | -3/Research | Identified Tactical Quantum Warhead 3795 | -3/Research | Entered another Research area 3795 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3863 | -2/Research | Found Prototype Device 3863 | -2/Research | Identified Exp. Transmission Jammer 3909 | -2/Research | Identified exit to Access 4026 | -2/Research | Spotted B-90 Cyclops 4058 | -2/Research | Identified Transdimensional Reconstructor 4058 | -2/Research | Warped through subspace 4199 | -2/Research | Entered Access 4199 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4378 | -1/Access | Identified exit to Surface 4650 | *** | Escaped! Last Messages --------------- 04575_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 04591_ Dropped Quantum Reactor. 04592_ Acquired Mic. Antimatter Reactor. 04596_ Seismic Detector destroyed. 04603_ Acquired Seismic Detector. 04606_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04617_ W-44 Eye sends out distress signal. 04626_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04641_ Slug penetrates Wall. 04641_ Penetrated by Slug. 04641_ Cloaking Device destroyed. 04642_ Penetrated by Slug. 04642_ Slug penetrates Wall. 04648_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04649_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ????????????????????????????????"????? #????????? | | ?????????????????????????????????????? #????????? | | ????????????????????????????????k??k?# #????????? | | ???????????????????????????????????kk/ +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #?????? ?? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T""" #????# | | ????????????#???????########## ####### #???## " | | ?????????????????????????????###?????# #????#""" | | ?????????????????????????????????????# #????# """ | | ?????????????????????????????????????#k #????# " | | ?????????????????????????????????????# #????? | | ??????????????????????????#??????????# #??????? | | ??????????????????????????# ####### ########## | | ??????????????????????????# | | ??????????????????????????# = ! | | ??????????????????????????# #######+########### | | ??????????????????????????#????????? ????????? | | ?????????????????????????????????? ??????? | | ????????????????????????????????# "" ????? | | ????????????????????????????????# """" #???? | | ????????????????????????????????# """" #???? | | ????????????????????????????????# """" #???? | | ????????????????????????????????# """" #???? | | ????????????????????????????????# """" #???? | | ????????????????????????????????# ???? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 41 Energy Capacity 495 Matter Stores 300 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Cloak Strength 3 Additional Mass Support 12 Corruption Block 20 Core Shielding 30 Utility Shielding 66 Evasion (%) 77 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Adv. Visual Processing Unit | -5/Factory | Hacked Imp. Cloaking Device | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Visual Processing Unit | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed SwordMakeshiftDevice Manual? 0 Play Time 03:12:18 Cumulative 203.0 hours Start 2022.03.30 @ 08:38:38 End 2022.04.13 @ 21:32:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 169 Adventurer 2 Explorer 8 Win Type 0 Total 28 Types 14/1/3/8/1/0/0/1/0 Lore% 64 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 8de70331-0398-4543-93bd-7da74f6da391