Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 12:05:01 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (45) 225 Value Destroyed (1163) 1163 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 6179 Bonus ------- Follower Combat Kills 231 Met Data Miner 300 Cogmind --------- Core Integrity 845/850 Matter 225/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Gravmag System > --- UTILITY (9) ------ Small Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON (2) ------- Carbide Saw > --- INVENTORY (8) ---- Improved Sensor Array System Shield System Shield Makeshift Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Makeshift Axe Carbide Saw > --- INVENTORY -------- Improved Sensor Array System Shield System Shield [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Makeshift Axe Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 7 | . . . 2 2 1 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 67 | 7 3 5 12 7 18 7 2 . . 6 Power 7 | 1 . 1 . . 4 . . . . 1 Engine 3 | 1 . . . . 1 . . . . 1 Core 4 | . . 1 . . 3 . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 4 5 2 6 2 1 . . . Treads . | . . . . . . . . . . . Leg 9 | 2 . 4 3 . . . . . . . Wheel . | . . . . . . . . . . . Hover 13 | . . . 2 2 6 2 1 . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 . 4 3 4 2 1 . . 4 Device 5 | . . . . 1 2 2 . . . . Storage 1 | 1 . . . . . . . . . . Processor 5 | . 1 . 1 . 2 . . . . 1 Hackware 7 | . . . 3 1 . . . . . 3 Protection 2 | . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 18 | 3 2 . 3 2 4 3 . . . 1 Energy Gun 3 | 3 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | . 2 . 3 1 2 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Parts Lost 21 | . . . 3 . 7 3 2 4 . 2 Power 3 | . . . 1 . 1 . . 1 . . Propulsion 10 | . . . 1 . 5 1 1 1 . 1 Utility 6 | . . . . . 1 1 1 2 . 1 Weapon 2 | . . . 1 . . 1 . . . . Highest Loss Streak 4 | . . . 3 . 3 2 2 4 . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 87 100 86 84 82 95 99 100 69 83 Engine 2 | . 14 8 . . . . . . . 2 Core 5 | . . 5 7 . 6 7 7 7 . . Leg 8 | . 28 28 16 . . . . . . . Hover 13 | . . . 5 18 18 22 22 23 15 13 Device 7 | . . . . 7 5 18 20 15 7 6 Storage 9 | . 14 14 11 9 7 7 7 7 7 6 Processor 8 | . 11 14 18 . 4 7 7 7 7 12 Hackware 14 | . . . 6 27 23 16 15 15 15 32 Protection 2 | . . . . 6 7 . 1 7 . . Energy Gun 1 | . 9 . . . 2 . . . . . Ballistic Gun 8 | . 9 28 22 15 1 . . . . . Slashing Weapon 5 | . . . . . 2 12 15 15 15 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 20 | 10 14 16 16 13 20 20 20 20 12 16 Greatest Support 26 | 20 20 20 20 14 22 24 26 26 18 18 Greatest Overweight (x) 2 | . . . . 1 2 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 8 8 6 6 6 Average Carried 7 | . 6 7 7 7 7 7 7 6 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 8 8 6 6 6 4 Class Distribution -------------------- 32% | Mutant 27% | Hacker-Mutant 24% | Scavenger-Mutant 14% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1550 | 270 61 213 253 128 419 141 65 . . . Remotely . | . . . . . . . . . . . Salvage Created 1360 | 107 115 196 265 128 331 161 57 . . . Parts 109 | 11 7 16 15 13 26 17 4 . . . Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 4 | 1 1 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 26 | . . 5 7 2 6 5 1 . . . Melee 6 | . . . . . 1 4 1 . . . Guns 19 | . . 5 7 2 4 1 . . . . Cannons 1 | . . . . . 1 . . . . . Classes Destroyed 11 | 2 4 2 1 . 1 . 1 . . . Worker 1 | . 1 . . . . . . . . . Tunneler 5 | 3 . 2 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 3 | 1 . 1 . . 1 . . . . . Operator 6 | . 1 . 2 1 2 . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 11 | . . 3 2 . 3 3 . . . . Grunt 6 | . . 2 4 . . . . . . . Sentry 4 | . . . 1 2 1 . . . . . Programmer 4 | . . . . . 2 2 . . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 2 1 4 5 1 2 2 1 . . . Combat Bots Only 5 | . . 3 5 1 2 2 1 . . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Damage Taken 2484 | . 13 167 457 60 981 374 80 288 . 64 Core 620 | . . 24 118 . 272 108 . 93 . 5 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 59 | . . . . 4 27 . . 28 . . Regen/Repaired (Parts) 56 | . . . . . 56 . . . . . Core Remaining (%) 78 | 100 . 90 70 100 . . . . 32 . Volleys Fired 160 | 16 23 18 24 9 63 7 . . . . Largest 2 | 1 2 2 2 2 2 1 . . . . Hottest 53 | 50 50 46 46 46 53 23 . . . . Shots Fired 219 | 16 27 36 47 15 71 7 . . . . Gun 195 | 16 27 36 47 12 50 7 . . . . Cannon 24 | . . . . 3 21 . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 165 | . 8 36 47 15 52 7 . . . . Thermal 54 | 16 19 . . . 19 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 5 2 6 7 10 12 3 . . . . Robot Miss Streak 9 | 3 9 4 6 3 3 2 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 157 | 11 9 24 31 11 49 13 5 1 . 3 Core Hits 73 | 5 8 13 15 7 18 5 2 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 6 | . 1 1 . . . 1 2 . . 1 Burn 1 | . 1 . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Sever 4 | . . . . . . 1 2 . . 1 Melee Attacks 44 | . . . . . 10 14 8 1 8 3 Impact . | . . . . . . . . . . . Slashing 44 | . . . . . 10 14 8 1 8 3 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 1 . . . Damage Inflicted 3322 | 150 138 380 449 172 1193 483 179 66 . 112 Guns 1773 | 150 138 380 449 172 422 62 . . . . Cannons 313 | . . . . . 313 . . . . . Explosions . | . . . . . . . . . . . Melee 1236 | . . . . . 458 421 179 66 . 112 Ramming . | . . . . . . . . . . . Kinetic 1765 | . 51 380 449 172 651 62 . . . . Thermal 321 | 150 87 . . . 84 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1236 | . . . . . 458 421 179 66 . 112 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 3 3 . . 8 9 9 9 9 . Average Corruption 7 | . 2 3 . . 6 8 9 9 9 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . . 12 . . 14 32 16 4 10 . Message Errors 23 | . . 2 . . 4 11 3 1 2 . Matter Fused 25 | . . 3 . . 4 8 7 . 3 . Heat Flow Errors 5 | . . . . . . 1 2 1 1 . Energy Discharges 14 | . . 2 . . 4 5 1 . 2 . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 13 | . . 4 . . 1 4 1 2 1 . Data Loss (major) 5 | . . 1 . . . 2 2 . . . Alerts 2 | . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 76 | . . . . . 16 30 . . . 30 Projectiles 11 | . . . . . 11 . . . . . Explosions . | . . . . . . . . . . . Melee 65 | . . . . . 5 30 . . . 30 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 360 | 70 70 22 8 360 69 108 173 164 257 . Average Temperature 48 | 29 23 13 3 173 26 60 85 88 133 . Received Heat Transfer 457 | . 9 81 138 45 126 . 40 . . 18 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . Heat Transferred 1110 | 444 333 . . . 333 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 381 | 20 63 174 381 286 195 . . . . 5 Initial 160 | . 13 24 44 160 129 . . . . . Average 105 | 8 43 118 242 222 85 . . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 89 | 100 100 100 41 44 100 . . . . 100 Level 1 10 | . . . 58 55 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 4 . . . . . Investigation 1 | . . . . . 1 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 4 | . 1 . 1 1 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 63 | . 7 9 16 4 13 7 1 4 . 2 Peak Tracking Total 4 | . 2 3 4 1 3 3 1 4 . 2 Tactical Retreats 2 | . . . . . 1 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 17 | . 2 . 2 1 4 1 1 3 . 3 Terminals 10 | . 2 . 2 1 3 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 64 | . 4 . 4 2 9 1 1 26 . 17 Successful 44 | . 2 . 1 1 3 1 1 26 . 9 Failed 20 | . 2 . 3 1 6 . . . . 8 Catastrophic 4 | . . . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 27 | . 1 . 3 2 4 . . . . 17 Terminals 28 | . 4 . 4 2 5 . . . . 13 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 35 | . 2 . . 1 . 1 1 26 . 4 Record 6 | . . . . . . . . 6 . . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 2 | . . . . . . 1 1 . . . Level Access Points 2 | . . . . 1 . . . . . 1 Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . . . 1 . . . . . . 5 Terminals 6 | . . . 1 . . . . . . 5 Track 2 | . . . . . . . . . . 2 Botnet 2 | . . . . . . . . . . 2 Operators 2 | . . . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 2 1 3 . . . . 3 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 60 | . . . . . 60 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 6 | . . 3 . . . . 3 . . . Largest Group 3 | . . 3 3 . . . 3 3 . . Highest-Rated Group 93 | . . 40 40 . . . 93 93 . . Highest-Rated Ally 31 | . . 16 16 . . . 31 31 . . Total Orders 3 | . . . . . . . . 3 . . STAY 3 | . . . . . . . . 3 . . Ally Attacks 55 | . . 22 32 . . . . 1 . . Total Damage 607 | . . 228 364 . . . . 15 . . Kills 12 | . . 4 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 4804 | 144 384 748 392 183 1066 938 352 101 238 258 Spaces Moved 4139 | 84 265 553 314 209 1012 655 423 143 243 238 Core 5 | 5 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1065 | 79 265 553 168 . . . . . . . Wheels . | . . . . . . . . . . . Hover 3069 | . . . 146 209 1012 655 423 143 243 238 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 120 120 56 51 48 48 48 48 56 56 Average Speed 72 | 115 120 120 90 51 64 48 49 48 56 56 Slowest Speed 170 | 120 120 120 120 120 170 111 111 56 56 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 44 89 25 17 23 62 63 76 38 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 8 | . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . Scrap Searched 6 | . . 1 . . . 3 2 . . . Spaces Dug 13 | . . . . 1 3 1 1 . 7 . Terrain Destroyed 13 | . . . . 1 3 1 1 . 7 . Melee 12 | . . . . . 3 1 1 . 7 . Projectile 1 | . . . . 1 . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 5675 | 112 305 604 376 270 1339 1247 557 173 337 355 Wait 1171 | . 1 22 11 38 222 565 88 30 88 106 Move 4129 | 83 264 552 313 208 1011 654 422 142 242 238 Hop . | . . . . . . . . . . . Pick Up 29 | 4 9 1 7 2 6 . . . . . Fast Attach 35 | 6 3 1 3 4 11 4 . . . 3 Attach 17 | 1 . . 5 1 4 1 2 . . 3 Detach 1 | . . . . . . . . . . 1 Swap 15 | . . 4 4 2 3 2 . . . . Drop 39 | 2 5 6 9 6 9 1 . . . 1 Fire 160 | 16 23 18 24 9 63 7 . . . . Melee 41 | . . . . . 10 13 7 1 7 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 38 | . . . . . . . 38 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / Low x2 / Ext x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 6) 528 | -10/Materials | Identified exit to Mines 529 | -10/Materials | Entered Mines 720 | -10/Mines | Learned Materials stockpile data 762 | -10/Mines | Discovered new exit (range 7) 922 | -10/Mines | Discovered new exit (range 15) 929 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1024 | -10/Mines | Learned location of Storage (-7) 1206 | -10/Mines | Identified exit to Materials 1277 | -10/Mines | Entered Materials 1277 | -9/Materials | Accompanied by 3 allies 1277 | -9/Materials | Evolved 2 slots: Utility x2 1406 | -9/Materials | Discovered new exit (range 10) 1565 | -9/Materials | Lost 3 parts (1p1n1w) 1669 | -9/Materials | Entered another Materials area 1669 | -8/Materials | Evolved 2 slots: Utility x2 1784 | -8/Materials | Identified exit to Factory 1852 | -8/Materials | Entered Factory 1852 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1963 | -7/Factory | Build established: Hacker-Mutant 2005 | -7/Factory | Lost 3 parts (2n1u) 2051 | -7/Factory | Repaired Aerolev Unit 2502 | -7/Factory | Lost 3 parts (1p2n) 2510 | -7/Factory | Discovered new exit (range 8) 2516 | -7/Factory | Identified exit to Lower Caves 2918 | -7/Factory | Entered Lower Caves 3157 | -7/Lower Caves | Core integrity fell below 50% 3260 | -7/Lower Caves | Build established: Scavenger-Mutant 3605 | -7/Lower Caves | Encountered a Warlord checkpoint 3646 | -7/Lower Caves | Discovered new exit (range 10) 3649 | -7/Lower Caves | Identified exit to Lower Caves 3707 | -7/Lower Caves | Build established: Scavenger-Scout 3856 | -7/Lower Caves | Entered another Lower Caves area 3941 | -7/Lower Caves | Encountered a Warlord checkpoint 4041 | -7/Lower Caves | Discovered new exit (range 13) 4066 | -7/Lower Caves | Identified exit to Data Miner 4095 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4208 | -7/Lower Caves | Entered Data Miner 4208 | -7/Data Miner | Accompanied by 3 allies 4208 | -7/Data Miner | Discovered new exit (range 6) 4218 | -7/Data Miner | Met Data Miner 4229 | -7/Data Miner | Learned location of Section 7 (-3) 4229 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4236 | -7/Data Miner | Received God Mode back door access code from Data Miner 4302 | -7/Data Miner | Data Conduit disabled 4309 | -7/Data Miner | Identified exit to Proximity Caves 4309 | -7/Data Miner | Entered Proximity Caves 4339 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 4352 | -6/Proximity Caves | Learned Factory garrison access intel 4406 | -6/Proximity Caves | Build established: Scavenger-Mutant 4540 | -6/Proximity Caves | Discovered new exit (range 11) 4546 | -6/Proximity Caves | Identified exit to Factory 4547 | -6/Proximity Caves | Entered Factory 4547 | -6/Factory | Evolved 2 slots: Utility x2 4548 | -6/Factory | Identified exit to Extension 4549 | -6/Factory | Loaded intel: 4 garrison access locations 4791 | -6/Factory | Identified exit to Lower Caves 4791 | -6/Factory | Identified exit to Factory 4805 | -6/Factory | Self-destructed Last Messages --------------- (106,172) Extension (46,64) Extension Map updated. >>Access(Main) Found 4 level access points to Factory: (168,179) (26,168) (33,28) (95,148) Map updated. >>Access(Emergency) Found 2 emergency access doors: (87,27) (87,25) Map updated. 04791_ Connecting with Terminal... 04797_ K-01 Serf cleans the Terminal. 04802_ Imp. 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