Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 11:47:50 Player: Wakanaka Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1360) 1360 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5865 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 447/600 System Corruption 13% Temperature Cool (7) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Energy Well EM Shield Improved Hardlight Generator Improved Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Compact Matter Pod (0) Advanced Terrain Scanner Improved Power Shielding Insulated Plating Improved System Shield System Backup Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating Layered Light Armor Plating System Backup Module > --- WEAPON ----------- Lightning Gun Improved Lightning Gun Greatsword > --- INVENTORY -------- Xenon Bombardment Thruster Cooling System Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Improved ECM Suite EM Shield Hardlight Generator Hardlight Generator Lightning Gun Gatling Laser Improved Datajack [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Precision Shock Rifle Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 2 1 . Weapon 2 | . . . . . . . 2 Parts Attached 101 | 5 7 3 2 4 7 12 61 Power 12 | 1 . . . 2 . 4 5 Engine 9 | 1 . . . 2 . 3 3 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 23 | 2 3 . . 1 1 . 16 Treads 11 | . . . . . . . 11 Leg 1 | . . . . . . . 1 Wheel 3 | 2 . . . . . . 1 Hover . | . . . . . . . . Flight 8 | . 3 . . 1 1 . 3 Utility 38 | . 3 3 2 . 4 5 21 Device 17 | . . 1 . . . 1 15 Storage 3 | . 1 . . . . 1 1 Processor 4 | . . 1 . . . . 3 Hackware . | . . . . . . . . Protection 14 | . 2 1 2 . 4 3 2 Artifact . | . . . . . . . . Weapon 28 | 2 1 . . 1 2 3 19 Energy Gun 15 | 1 1 . . . . 3 10 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon 5 | . . . . . 1 . 4 Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . . . . . . . 4 Parts Lost 34 | . . . . 3 . 1 30 Power 7 | . . . . 1 . 1 5 Propulsion 8 | . . . . 1 . . 7 Utility 5 | . . . . . . . 5 Weapon 14 | . . . . 1 . . 13 Highest Loss Streak 14 | . . . . 3 . 1 14 Average Slot Usage (%) 80 | . 83 85 85 75 69 73 84 Engine 7 | . 14 14 14 12 9 10 5 Core 3 | . . . . . . 1 6 Treads 8 | . . . . . . . 13 Wheel 1 | . 12 . . . . . . Flight 6 | . 15 28 28 27 8 7 1 Device 9 | . . 11 3 . . 5 14 Storage 4 | . . . . . . 4 6 Processor 3 | . . 11 3 . . . 5 Protection 13 | . 13 5 21 21 35 27 4 Energy Gun 8 | . 24 14 14 7 . 14 8 Ballistic Cannon 6 | . . . . . 7 . 8 Launcher 1 | . . . . 6 8 . . Special Melee Weapon 1 | . . . . . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 92 | 6 8 7 7 8 38 68 92 Greatest Support 88 | 26 26 8 8 8 72 72 88 Greatest Overweight (x) 21 | . 1 . . 1 . . 21 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 4 6 4 4 4 4 12 12 Average Capacity 9 | 4 4 4 4 4 4 8 12 Most Carried 12 | 4 4 3 4 4 4 12 12 Average Carried 8 | 1 3 3 3 4 1 6 11 Final Capacity 12 | 4 4 4 4 4 4 12 12 Final Carried 12 | 2 4 3 4 4 3 12 6 Class Distribution -------------------- 60% | Mutant 19% | Skirmisher 8% | Infiltrator-Skirmisher 5% | Scavenger-Skirmisher 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1851 | 145 109 . . 184 78 109 1226 Remotely . | . . . . . . . . Salvage Created 1485 | . 115 . . 151 . 373 846 Parts 80 | . 12 . . 16 . 21 31 Haulers Intercepted 4 | . 1 . . . . 1 2 Recyclers Shooed 5 | . . . . . . 1 4 Parts Field Recycled 9 | . . . . . . . 9 Retrieved Matter 122 | . . . . . . . 122 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 27 | . 3 . . 6 . 3 15 Guns 7 | . 1 . . 1 . 2 3 Cannons 9 | . . . . . . . 9 AOE 9 | . 2 . . 5 . . 2 Classes Destroyed 11 | . 3 . . 5 . 1 2 Worker 7 | . . . . 2 . . 5 Builder 3 | . . . . 1 . 1 1 Hauler 4 | . 1 . . . . 1 2 Recycler 2 | . . . . 1 . 1 . Watcher 2 | . 1 . . . . 1 . Swarmer 6 | . 3 . . 3 . . . Grunt 9 | . . . . 2 . 2 5 Duelist 1 | . . . . 1 . . . Sentry 4 | . . . . . . 1 3 Hunter 1 | . . . . . . . 1 Programmer 6 | . . . . . . . 6 Best Kill Streak 9 | . 3 . . 9 . 2 5 Combat Bots Only 5 | . 3 . . 5 . 2 2 Max Kills in Single Turn 4 | . 2 . . 4 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 5449 | 33 70 . . 197 . 488 4661 Core 1032 | 33 21 . . 79 . 47 852 Absorbed by Shields 12 | . . . . . . . 12 Core Remaining (%) 81 | 86 . . . 46 100 93 . Volleys Fired 159 | 6 9 . . 19 4 24 97 Largest 4 | 2 2 . . 1 1 2 4 Hottest 230 | 60 80 . . 40 44 125 230 Shots Fired 277 | 12 18 . . 19 4 39 185 Gun 172 | 12 18 . . 14 . 39 89 Cannon 100 | . . . . . 4 . 96 Launcher 5 | . . . . 5 . . . Special . | . . . . . . . . Kinetic 121 | 6 . . . . 4 . 111 Thermal 25 | . . . . . . 15 10 Explosive 5 | . . . . 5 . . . Electromagnetic 126 | 6 18 . . 14 . 24 64 Robot Hit Streak 15 | 6 7 . . 5 3 7 15 Robot Miss Streak 6 | 1 2 . . 3 2 4 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 225 | 11 10 . . 10 1 25 168 Core Hits 145 | 1 5 . . 12 2 12 113 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 9 | . . . . . . . 9 Impact 9 | . . . . . . . 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4409 | 126 204 . . 616 26 584 2853 Guns 1684 | 104 158 . . 89 . 531 802 Cannons 1550 | . . . . . 26 . 1524 Explosions 979 | 22 46 . . 527 . 53 331 Melee 196 | . . . . . . . 196 Ramming . | . . . . . . . . Kinetic 1862 | 39 . . . . 26 . 1797 Thermal 870 | 22 46 . . . . 299 503 Explosive 527 | . . . . 527 . . . Electromagnetic 954 | 65 158 . . 89 . 285 357 Impact 196 | . . . . . . . 196 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . . 13 Average Corruption 7 | . . . . . . . 7 Corruption Purged 3 | . . . . . . . 3 Effects 90 | . . . . . . . 90 Message Errors 20 | . . . . . . . 20 Matter Fused 17 | . . . . . . . 17 Heat Flow Errors 13 | . . . . . . . 13 Energy Discharges 8 | . . . . . . . 8 Data Loss (minor) 10 | . . . . . . . 10 Data Loss (major) 4 | . . . . . . . 4 Misfires 2 | . . . . . . . 2 Targeting Errors 11 | . . . . . . . 11 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 76 | . . . . . . . 76 Projectiles . | . . . . . . . . Explosions 65 | . . . . . . . 65 Melee 11 | . . . . . . . 11 Knockbacks 26 | . . . . . 1 . 25 Impact . | . . . . . . . . Kinetic 26 | . . . . . 1 . 25 Secondary . | . . . . . . . . Self-Inflicted Damage 321 | 33 5 . . . . 118 165 Shots 6 | 1 1 . . . . 2 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 610 | 40 96 . . 22 87 380 610 Average Temperature 142 | 19 41 . . 8 39 169 163 Received Heat Transfer 901 | . . . . 18 . 153 730 Effects 41 | . . . . . . 6 35 Shutdowns 14 | . . . . . . 1 13 Energy Bleed 7 | . . . . . . 1 6 Interference 6 | . . . . . . 3 3 Matter Decay 3 | . . . . . . . 3 Short Circuit 5 | . . . . . . . 5 Damage (minor) 4 | . . . . . . 1 3 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 6 | . . . . . . 2 4 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . . . 2 3 Heat Transferred 1246 | 50 . . . . . 650 546 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 1 . . . . 1 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 263 | . 126 63 . 160 86 153 263 Initial 62 | . . 48 . . 62 6 54 Average 70 | . 62 51 . 65 52 97 70 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 100 100 96 Level 1 1 | . . . . . . . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . . . . 1 3 11 Investigation 2 | . . . . . 1 . 1 Extermination 7 | . . . . . . 1 6 Reinforcement 3 | . . . . . . 2 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . . . . . 1 1 1 Communications Jammed 4 | . . . . . . . 4 Distress Signals 4 | . . . . . . . 4 Times Spotted 52 | . 12 . . 7 . 11 22 Peak Tracking Total 6 | . 6 . . 5 2 3 3 Tactical Retreats 6 | . . . . 1 . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 9 | . . . . . . 3 6 Max in Single Turn 4 | . . . . . . 3 4 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . 5 . 1 . 3 2 3 Terminals 6 | . 4 . . . 1 . 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 2 | . . . . . 1 . 1 Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 34 | . 12 . 1 . 11 4 6 Successful 18 | . 7 . 1 . 6 1 3 Failed 16 | . 5 . . . 5 3 3 Catastrophic 5 | . 1 . . . 1 . 3 Database Lockouts . | . . . . . . . . Manual 8 | . 5 . 2 . . . 1 Terminals 16 | . 11 . . . 4 . 1 Fabricators 4 | . . . . . . 2 2 Repair Stations 9 | . . . . . 6 . 3 Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 9 | . 6 . 1 . 2 . . Record 3 | . 2 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . . 3 . 1 Scan Component 3 | . . . . . 2 . 1 Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . . . 1 1 2 Full Trace Events 4 | . 2 . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . . 1 Matter 190 | . . . . . . . 190 Time 95 | . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . 5 Parts Repaired 1 | . . . . . 1 . . Time 16 | . . . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 5175 | 59 202 57 154 305 642 681 3075 Spaces Moved 4120 | 35 291 142 405 472 396 908 1471 Core 10 | 3 . . . . . . 7 Treads 938 | . . . . . . . 938 Legs 30 | . . . . . . . 30 Wheels 204 | 32 78 . . . . . 94 Hover . | . . . . . . . . Flight 2938 | . 213 142 405 472 396 908 402 Fastest Speed 37 | 50 37 37 37 37 50 50 50 Average Speed 77 | 86 52 37 37 37 50 50 134 Slowest Speed 1100 | 90 120 37 37 120 50 50 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . 2 . . 1 2 1 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 54 31 89 65 21 24 39 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 130 | 2 6 . . 55 . 38 29 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 130 | 2 6 . . 55 . 38 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 5825 | 52 323 144 410 580 834 1093 2389 Wait 1291 | . 2 . . 85 416 119 669 Move 4099 | 34 286 141 404 469 391 905 1469 Hop 7 | . 2 . . 1 2 1 1 Pick Up 80 | 7 7 . 1 . 10 19 36 Fast Attach 26 | . 4 . . 3 . 5 14 Attach 47 | 5 1 1 2 . 6 4 28 Detach 1 | . 1 . . . . . . Swap 28 | . 2 2 . 1 1 3 19 Drop 58 | . 9 . 3 2 4 13 27 Fire 159 | 6 9 . . 19 4 24 97 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . . . . 20 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 6) 217 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Entered Mines 265 | -10/Mines | Discovered new exit (range 9) 284 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 284 | -10/Mines | Discovered new exit (range 5) 316 | -10/Mines | Build established: Mutant 318 | -10/Mines | Identified exit to Exiles 319 | -10/Mines | Entered Exiles 328 | -10/Exiles | Met 8R-AWN 334 | -10/Exiles | Met EX-HEX 345 | -10/Exiles | Met EX-BIN 351 | -10/Exiles | Aligned with FarCom system 351 | -10/Exiles | Given EX-Vault access code 362 | -10/Exiles | Opened EX-Vault 366 | -10/Exiles | Found Flying Fortress v7 374 | -10/Exiles | Warned to stay clear of 0b10 Research branches 395 | -10/Exiles | Met EX-DEC 410 | -10/Exiles | Visited The Gauntlet 470 | -10/Exiles | Discovered new exit (range 10) 473 | -10/Exiles | Left Exiles lab with Flying Fortress v7 473 | -10/Exiles | Entered Mines 478 | -9/Mines | Learned 4 Materials zone layouts 634 | -9/Mines | Core integrity fell below 50% 657 | -9/Mines | Lost 3 parts (1p1n1w) 684 | -9/Mines | Learned Materials terminal intel 772 | -9/Mines | Discovered new exit (range 8) 778 | -9/Mines | Entered Materials 778 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 779 | -8/Materials | Identified exit to Factory 779 | -8/Materials | Identified exit to Storage 780 | -8/Materials | Loaded intel: 12 terminal locations 827 | -8/Materials | Repaired Rocket Launcher 908 | -8/Materials | Discovered exit to Factory (range 16) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2098 | -7/Factory | Discovered new exit (range 7) 2101 | -7/Factory | Entered another Factory area 2101 | -6/Factory | Evolved 2 slots: Weapon x2 2525 | -6/Factory | Lost 3 parts (1p1u1w) 3026 | -6/Factory | Lost 6 parts (1p1n1u3w) 3806 | -6/Factory | Build established: Skirmisher 4181 | -6/Factory | Fabricated Imp. Actuator Array (x1) 5022 | -6/Factory | Build established: Infiltrator-Skirmisher 5122 | -6/Factory | Core integrity fell below 50% 5127 | -6/Factory | System corruption reached 10% 5164 | -6/Factory | Core integrity fell below 20% 5176 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05145_ Prc. Shock Rifle destroyed. 05148_ Fission Core destroyed. 05149_ Destroyed Imp. Heat Sink. 05149_ Y-54 Guardian system corrupted by crushing effect. 05151_ Y-54 Guardian emerges from the garrison. 05152_ Fission Core destroyed. 05155_ Hvy. Laser destroyed. 05157_ Y-54 Guardian heat short circuits Flak Gun. 05157_ System corrupted: Hvy. Flak Cannon targeting data glitched. 05159_ Hvy. Flak Cannon destroyed. 05160_ Broken Med. Treads destroyed. 05162_ Hvy. Mace destroyed. 05165_ Y-54 Guardian heat short circuits Gatling Laser. 05165_ Adv. ECM Suite destroyed. 05166_ System corrupted: Component data lost. 05170_ Y-54 Guardian heat spikes uncontrollably. 05170_ Imp. Transmission Jammer destroyed. 05171_ Y-54 Guardian heat damages Lgt. Treads, Imp. Heat Sink, Lgt. Treads. 05171_ Acquired Imp. Medium Treads. Map ----- +----------------------------------------------------+ | ??####### #? | | #? # """ """ """ #? | | # """ # """ """ "?" ?? | | # """ =# """ """ ""?? ?? | | # """ # ????? | | # # """ """ ""??????? | | # """ + """ """ ????????? | | # """ # """ """ ""??????? | | # """ # ???? | | # ### """ """ ""??????? | | ?########## """ """ ????????? | | ??? [ # """ """ ""??????? | | ??? # ??? | | ? 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T"" #????????? | | ?????????### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 675 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Actuator Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed EtherialOpticalBuckler Manual? 0 Play Time 01:31:19 Cumulative 37.2 hours Start 2021.10.23 @ 12:11:49 End 2021.10.24 @ 11:47:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6e20ae2-b410-4b55-8902-bcb44343ab4b