Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 18:16:13 Player: MiiaBlossom Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (925) 925 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 3589 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Energy Filter Precision Beam Rifle Improved Datajack Self-destruct Interrupter (41) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Targeting Computer Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Storm Laser Improved Datajack [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Light Armor Plating Device Improved Heat Sink Storage Medium Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 36 | 8 12 4 11 . . 1 Power 5 | 1 2 1 1 . . . Engine 4 | 1 2 1 . . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 7 | 2 1 1 3 . . . Treads . | . . . . . . . Leg 5 | 2 1 1 1 . . . Wheel . | . . . . . . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Utility 10 | 2 4 1 3 . . . Device 4 | 1 2 1 . . . . Storage 2 | 1 . . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . 2 . 1 . . . Artifact . | . . . . . . . Weapon 14 | 3 5 1 4 . . 1 Energy Gun 4 | 1 . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 3 . . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . . 1 Special Weapon 2 | . 1 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . 4 . . . . 9 Power 2 | . 1 . . . . 1 Propulsion 3 | . 1 . . . . 2 Utility 3 | . . . . . . 3 Weapon 5 | . 2 . . . . 3 Highest Loss Streak 6 | . 2 . . . . 6 To Critical Strikes 1 | . . . . . . 1 Average Backups 4 | 1 4 4 4 4 3 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . 1 2 1 1 1 2 Weapon 1 | . 1 1 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 1 3 1 3 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . 2 . 3 . . 1 Weapon 5 | . . 1 . 1 3 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 99 100 100 68 Engine 6 | . 13 14 5 . . . Core 5 | . . . 5 11 11 7 Leg 14 | . 27 28 13 . . . Hover 9 | . . . 8 22 22 13 Device 11 | . 15 8 11 11 11 7 Processor 5 | . . . 6 11 11 11 Protection 12 | . 11 19 15 11 11 4 Energy Gun 18 | . 5 . 26 33 33 20 Ballistic Gun 9 | . 20 24 3 . . . Peak Build Rating 28 | 7 7 10 27 27 28 27 Average Rating 16 | 4 6 9 22 27 26 18 On Entrance 15 | . 7 7 10 27 27 27 Naked Turns 1 | . . . . . . 1 Heaviest Build 20 | 10 13 13 20 15 15 19 Greatest Support 20 | 20 20 20 20 16 16 16 Greatest Overweight (x) 4 | . . . 4 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 5 5 25 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 4 5 5 5 5 Class Distribution -------------------- 41% | Gunner 39% | Mutant 8% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1021 | 363 248 155 190 . . 65 Remotely . | . . . . . . . Salvage Created 1247 | 159 153 228 487 82 . 138 Parts 87 | 17 19 18 19 5 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 5 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | 1 8 2 10 2 . 5 Guns 23 | 1 7 2 9 2 . 2 Cannons 1 | . 1 . . . . . AOE 3 | . . . . . . 3 Classes Destroyed 7 | 3 2 1 1 . . . Worker 3 | 1 . 2 . . . . Tunneler 6 | 4 . 2 . . . . Recycler 2 | . . 1 1 . . . Watcher 5 | . 2 . 3 . . . Swarmer 14 | . 6 . 4 . . 4 Grunt 11 | 1 2 2 4 2 . . Sentry 3 | . . . 2 . . 1 Best Kill Streak 7 | 5 3 7 5 2 . 3 Combat Bots Only 4 | 1 3 1 4 2 . 3 Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 211 | 3 75 22 20 2 . 89 Missed 69 | . 20 5 9 1 . 34 Hits 142 | 3 55 17 11 1 . 55 Projectile 142 | 3 55 17 11 1 . 55 Critical Strikes 5 | . 2 . 1 . . 2 Damage Taken 1737 | 32 543 208 132 12 . 810 Core 555 | 10 113 26 50 . . 356 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 11 | . 11 . . . . . Core Remaining (%) 68 | 96 . 40 . . . . Volleys Fired 103 | 11 34 23 22 4 . 9 Largest 3 | 2 2 2 3 3 . 3 Hottest 183 | 60 120 120 183 183 . 183 Shots Fired 224 | 22 55 45 66 12 . 24 Gun 208 | 22 47 43 65 12 . 19 Cannon 1 | . . . 1 . . . Launcher 5 | . . . . . . 5 Special 10 | . 8 2 . . . . Kinetic 92 | 11 37 43 1 . . . Thermal 106 | . 8 2 65 12 . 19 Explosive 5 | . . . . . . 5 Electromagnetic 21 | 11 10 . . . . . Robot Hit Streak 14 | 5 13 7 14 7 . 9 Robot Miss Streak 3 | 2 3 1 2 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 124 | 15 31 28 36 7 . 7 Core Hits 67 | 7 15 11 18 3 . 13 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | . 1 1 3 1 . . Burn 4 | . . . 3 1 . . Destroy 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2228 | 192 426 341 648 118 . 503 Guns 1770 | 192 329 335 646 118 . 150 Cannons . | . . . . . . . Explosions 353 | . . . . . . 353 Melee . | . . . . . . . Ramming 9 | . 1 6 2 . . . Kinetic 717 | 106 276 335 . . . . Thermal 1010 | . 96 . 646 118 . 150 Explosive 353 | . . . . . . 353 Electromagnetic 139 | 86 53 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . . . 32 Projectiles . | . . . . . . . Explosions 32 | . . . . . . 32 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 4 | . 2 1 1 . . . Kicked 3 | . 2 1 . . . . Crushed . | . . . . . . . Highest Temperature 350 | 18 257 86 287 350 . 206 Average Temperature 95 | 16 148 51 90 176 . 83 Received Heat Transfer 411 | 18 156 117 54 6 . 60 Effects 5 | . 4 . . 1 . . Energy Bleed 2 | . 1 . . 1 . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 2494 | . 200 . 1628 333 . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 169 | 30 76 50 169 92 . . Initial 62 | . . . . 62 . . Average 21 | 6 15 7 36 80 . . Influence Increases 914 | 45 243 77 327 40 . 182 Destroy 0b10 Robot/C 580 | 20 160 40 200 40 . 120 Destroy 0b10 Robot/NC 80 | 25 10 25 20 . . . Destroy Leader 110 | . 34 10 56 . . 10 Allied During Kill 22 | . . . . . . 22 Successful Hack 41 | . 20 . 21 . . . Disable Machine 15 | . 15 . . . . . Destroy Structure 6 | . 4 2 . . . . Lose Combat Pursuer 60 | . . . 30 . . 30 Influence Decreases 914 | 45 243 77 166 119 82 182 Entered New Map 181 | . . . . 99 82 . Time Decay 633 | 45 215 77 166 20 . 110 Lost Part 84 | . 28 . . . . 56 Lost Ally 16 | . . . . . . 16 Squads Dispatched 3 | . 3 . . . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | 1 16 2 12 3 . 18 Peak Tracking Total 9 | 1 5 2 4 3 . 9 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 11 | . 4 . 7 . . . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 8 . 27 . . . Successful 22 | . 6 . 16 . . . Failed 13 | . 2 . 11 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 6 . 21 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 4 . 12 . . . Record 8 | . 2 . 6 . . . Prototype ID Bank 3 | . 1 . 2 . . . Emergency Access Points 2 | . . . 2 . . . Locate Traps 1 | . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 . 7 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 96 | . . . 96 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 155 | . . . . . 155 155 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 29 | . . . . . . 29 Total Damage 514 | . . . . . . 514 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 481 | 27 454 . . . . . Structural 438 | . 438 . . . . . Seismic 472 | 27 445 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3703 | 168 892 534 740 55 1013 301 Spaces Moved 3833 | 108 606 370 702 72 1608 367 Core 197 | 19 . . 1 . . 177 Treads . | . . . . . . . Legs 1382 | 89 606 370 317 . . . Wheels . | . . . . . . . Hover 2254 | . . . 384 72 1608 190 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 56 56 56 50 Average Speed 80 | 107 120 120 85 56 56 67 Slowest Speed 250 | 120 120 120 250 56 56 116 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 5 80 80 51 16 87 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 27 | . 1 2 . . . 24 Melee . | . . . . . . . Projectile 3 | . 1 2 . . . . AOE 24 | . . . . . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4249 | 137 701 411 799 77 1724 400 Wait 160 | . 13 3 22 . 101 21 Move 3827 | 107 605 369 701 71 1607 367 Hop . | . . . . . . . Pick Up 62 | 11 17 4 21 1 8 . Fast Attach . | . . . . . . . Attach 20 | 7 7 . 6 . . . Detach 1 | . 1 . . . . . Swap 29 | 1 11 6 8 . . 3 Drop 43 | . 11 5 18 1 8 . Fire 103 | 11 34 23 22 4 . 9 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick 3 | . 2 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 169 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Repaired Mining Laser 301 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Discovered new exit (range 15) 1006 | -10/Materials | Discovered new exit (range 11) 1061 | -10/Materials | Entered Mines 1135 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1139 | -10/Mines | Found Prototype Device 1188 | -10/Mines | Learned Materials security intel 1246 | -10/Mines | Core integrity fell below 50% 1394 | -10/Mines | Discovered new exit (range 5) 1505 | -10/Mines | Discovered new exit (range 9) 1564 | -10/Mines | Discovered new exit (range 5) 1595 | -10/Mines | Entered Materials 1595 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1631 | -9/Materials | Identified Exp. Sensor Array 1919 | -9/Materials | Discovered new exit (range 5) 2106 | -9/Materials | Discovered new exit (range 8) 2159 | -9/Materials | Discovered new exit (range 8) 2335 | -9/Materials | Entered Mines 2336 | -9/Mines | Met a Derelict testing a Signal Generator 2338 | -9/Mines | Found Signal Generator 2358 | -9/Mines | Build established: Gunner 2375 | -9/Mines | Learned location of 1 exit from Materials 2387 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2390 | -9/Mines | Entered Zion 2634 | -7/Zion | Learned Factory stockpile data 2783 | -7/Zion | Found Prototype Energy Gun 3030 | -7/Zion | Met Imprinter 3041 | -7/Zion | Imprinted 3043 | -7/Zion | Declared Zion's savior 3279 | -7/Zion | Discovered new exit (range 12) 3403 | -7/Zion | Entered Proximity Caves 3403 | -6/Proximity Caves | Accompanied by 4 allies 3535 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3573 | -6/Proximity Caves | Spotted B-75 Beast 3592 | -6/Proximity Caves | Core integrity fell below 50% 3628 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 3670 | -6/Proximity Caves | Lost 4 allies 3704 | -6/Proximity Caves | Ambushed by research squad 3704 | -6/Proximity Caves | Core integrity fell below 20% 3704 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Airjet destroyed. Imp. Heat Sink destroyed. Critical hit (Blast). Lgt. Nuclear Core destroyed. S-27 Virus destroyed. Prc. Beam Rifle destroyed. Acquired 2 matter. S-27 Virus destroyed. EV-V0C(M) Enh. Flamer blasted off. EV-V0C(M) destroyed. BA-PZE(M) destroyed. Y1-A69(M) suffers critical hit (Meltdown). Acquired 30 matter. B-75 Beast misfires. Prc. Beam Rifle destroyed. Penetrated by Slug. Targeting Computer destroyed. P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####???####??????????????? | | ???????????????????????#hph#??## #####??????????? | | ??????????????????????## #### #??????????? | | ??????????????????????# #??????? ??? | | ??????????????????##### #?????? ???? | | ??????????????????# @ ##?????? ???? | | ??????????????????## ## ##?????? #???? | | # ????????????????## ##### ###??????? ##??? | | ?????????????????# ##??# #???????? ##?? | | ?????????????????# #### #???????? #?? | | #????????????# ## ## #??????? #??? | | #???????? #?## ## ###????? #???? | | #???????# ##???# # #???? ????? | | #????????# #?????# ### #???? ?????? | | ##????????# ??????## #?# #### #??????? | | #????????# ????????# #?# # #??????? | | #????????##?????????# # ## #??????? | | ?# ##??????????????????# ### ####### #???? | | ## #??????????????????# #?? #?????# ####???? | | # #??######????####### ### ###### #??????? | | #### ##???# %% %% #??????? | | ## ##??# % ######??? #??????? | | #??## % ###???####? ??????? | | ## #?????### #####?### ### ?????? | | ### #????### # ### ##### #????? | | ##### ##???# %%# #?????# #????? | | # ###?### #???## # ##?????? #????? | | ####??## ##???# # ##??????$#????? | | ?????## ##??# ## ##??????#????? | | ???### #### ### ####????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 160 Matter Stores 360 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Matter Compressor | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Mining Laser | 63% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- It's Just You Novice Programmer Risk Taker Robot Respite Safety First The One Tourist Challenges ------------ None Game ------ Seed StormRiotDoublenader Manual? 0 Play Time 01:10:17 Cumulative 1.9 hours Start 2025.08.17 @ 17:06:46 End 2025.08.17 @ 18:16:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1685968b-27cf-4b84-a01e-6a25ca1f1eb8