Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 01:37:14 Player: Akamichi1342 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2033) 2033 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 5240 Bonus ------- Follower Combat Kills 167 Cogmind --------- Core Integrity 664/700 Matter 300/300 Energy 89/100 System Corruption 3% Temperature Cool (0) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Plasma Cannon Enhanced Autogun > --- INVENTORY (10) --- Nuclear Core Advanced Targeting Computer Improved Propulsion Shielding Hardened Light Armor Plating High-powered Tractor Beam Advanced Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Heavy Armor Plating Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Nuclear Core Advanced Treads Advanced Targeting Computer Improved Propulsion Shielding High-powered Tractor Beam Enhanced Autogun Enhanced Autogun Grenade Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 . 1 2 Weapon 1 | . . 1 . . . Parts Attached 58 | 6 5 16 7 16 8 Power 6 | 1 . 1 1 2 1 Engine 2 | 1 . . . . 1 Core 4 | . . 1 1 2 . Reactor . | . . . . . . Propulsion 10 | 2 2 2 2 2 . Treads 10 | 2 2 2 2 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 1 6 3 4 2 Device 2 | . 1 1 . . . Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 11 | . . 4 2 3 2 Artifact . | . . . . . . Weapon 25 | 2 2 7 1 8 5 Energy Gun 17 | 1 2 7 . 5 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . . . 1 2 Ballistic Cannon 2 | . . . 1 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . 1 2 . 2 2 Parts Lost 13 | . . 11 . . 2 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 3 . . 2 Weapon 6 | . . 6 . . . Highest Loss Streak 5 | . . 5 . . 1 To Critical Strikes . | . . . . . . Average Backups 6 | . 6 7 4 5 8 Power . | . . . . . 1 Propulsion 1 | . 3 2 . . . Utility 2 | . . 3 3 2 3 Weapon 2 | . 2 1 1 1 2 Tool/Special . | . . . . . . Unused Backups 10 | . . 3 2 1 4 Power . | . . . . . . Propulsion 6 | . . 3 2 1 . Utility 4 | . . . . . 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 89 92 51 88 75 Engine 3 | . 14 1 . . 3 Core 5 | . . 9 4 9 3 Treads 24 | . 28 21 22 25 23 Device 3 | . 4 9 . . . Storage 8 | . 14 11 . 6 7 Hackware 3 | . . . 2 9 7 Protection 8 | . . 10 4 11 10 Energy Gun 20 | . 27 27 11 18 8 Ballistic Gun 2 | . . . . 4 7 Ballistic Cannon 1 | . . . 6 3 . Peak Build Rating 43 | 6 14 24 20 37 43 Average Rating 24 | 4 11 20 13 31 36 On Entrance 14 | . 6 14 9 20 37 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 99 | 12 15 99 16 42 57 Greatest Support 66 | 40 40 44 44 64 66 Greatest Overweight (x) 4 | . . 4 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 10 10 Average Capacity 9 | 6 8 12 5 8 10 Most Carried 10 | . 8 10 8 10 10 Average Carried 7 | . 6 7 4 7 8 Final Capacity 25 | 8 8 25 5 10 10 Final Carried 10 | . 7 9 5 10 7 Class Distribution -------------------- 50% | Tank 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1089 | 241 100 185 74 287 202 Remotely . | . . . . . . Salvage Created 2930 | . 693 1058 . 543 636 Parts 141 | . 31 63 . 28 19 Haulers Intercepted 8 | . 2 1 . 5 . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 50 | . 12 21 . 6 11 Melee 2 | . . . . 1 1 Guns 37 | . 11 18 . 2 6 Cannons 4 | . . . . 1 3 AOE 3 | . . 1 . 2 . Classes Destroyed 10 | . 7 2 . 1 . Worker 5 | . 1 2 . 2 . Builder 2 | . . 1 . . 1 Hauler 8 | . 2 1 . 5 . Recycler 2 | . 1 1 . . . Operator 3 | . 3 . . . . Watcher 2 | . 1 1 . . . Swarmer 10 | . 3 7 . . . Grunt 25 | . 9 6 . 2 8 Sentry 13 | . . 8 . 2 3 Hunter 2 | . . . . 2 . Best Kill Streak 5 | . 4 5 . 3 4 Combat Bots Only 4 | . 3 4 . 2 4 Max Kills in Single Turn 2 | . 1 2 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 344 | . 31 127 1 21 164 Missed 93 | . 9 34 . 3 47 Hits 251 | . 22 93 1 18 117 Projectile 251 | . 22 93 1 18 117 AOE 1 | . . . . . 1 Critical Strikes 11 | . . 6 . 1 4 Actively Blocked 1 | . . 1 . . . Damage Taken 3081 | . 273 1165 11 275 1357 Core 237 | . 43 141 . 17 36 Absorbed by Shields . | . . . . . . Redirected to Shielding 106 | . . 106 . . . Core Remaining (%) 85 | 100 82 . 64 96 . Volleys Fired 148 | . 39 54 1 17 37 Largest 3 | . 2 3 2 3 3 Hottest 168 | . 112 168 75 159 155 Shots Fired 337 | . 78 117 2 47 93 Gun 309 | . 78 117 1 35 78 Cannon 26 | . . . 1 10 15 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 52 | . . . 1 15 36 Thermal 227 | . 78 62 . 30 57 Explosive 2 | . . . . 2 . Electromagnetic 56 | . . 55 1 . . Robot Hit Streak 14 | . 11 12 1 13 14 Robot Miss Streak 6 | . 3 6 2 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 220 | . 47 79 1 32 61 Core Hits 107 | . 22 37 . 24 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 5 4 . 2 2 Burn 13 | . 5 4 . 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4526 | 6 808 1615 23 730 1344 Guns 3669 | . 793 1405 . 428 1043 Cannons 356 | . . . 20 134 202 Explosions 298 | . . 172 . 126 . Melee . | . . . . . . Ramming 203 | 6 15 38 3 42 99 Kinetic 637 | . . . 20 185 432 Thermal 2906 | . 793 923 . 377 813 Explosive 126 | . . . . 126 . Electromagnetic 654 | . . 654 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . 3 Average Corruption 3 | . 3 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 21 . . . 7 Message Errors 7 | . 7 . . . . Matter Fused 5 | . 4 . . . 1 Heat Flow Errors 3 | . 2 . . . 1 Energy Discharges 3 | . 1 . . . 2 Data Loss (minor) 4 | . 3 . . . 1 Data Loss (major) 3 | . 3 . . . . Alerts 3 | . 1 . . . 2 Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 5 | . . . . . 5 Knockbacks 5 | . . . 1 2 2 Impact 3 | . . . . 1 2 Kinetic 2 | . . . 1 1 . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . 30 . . . Shots 1 | . . 1 . . . Rammed 43 | 2 5 9 1 8 18 Targets Rammed 44 | 2 5 9 1 8 19 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 698 | . 382 230 . 426 698 Average Temperature 153 | . 125 55 . 138 247 Received Heat Transfer 1092 | . 102 468 6 108 408 Effects 35 | . 5 1 . 1 28 Shutdowns 5 | . . . . . 5 Energy Bleed 10 | . 3 . . . 7 Interference 10 | . 2 1 . . 7 Matter Decay 1 | . . . . 1 . Short Circuit 5 | . . . . . 5 Damage (minor) 3 | . . . . . 3 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 . . 1 Combat Hostiles 1 | . . 1 . . . Parts Fried 8 | . . 5 . . 3 Impact Corruptions 1 | . . . . . 1 Robots Melted 3 | . 1 1 . . 1 Combat Hostiles 3 | . 1 1 . . 1 Parts Melted 20 | . 3 11 . 3 3 Heat Transferred 6766 | . 2109 2074 . 925 1658 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 4 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 155 | . 155 150 42 94 112 Initial 39 | . . 35 39 . . Average 39 | . 54 65 11 16 30 Influence Increases 1710 | . 354 628 72 266 390 Destroy 0b10 Robot/C 1100 | . 240 420 40 120 280 Destroy 0b10 Robot/NC 110 | . 40 30 . 35 5 Destroy Leader 320 | . 66 134 10 50 60 Allied During Kill 22 | . . . 7 . 15 Successful Hack 51 | . 6 16 . 15 14 Disable Machine 60 | . . 15 15 30 . Destroy Structure 32 | . 2 13 . 16 1 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1630 | . 270 610 174 266 310 Entered New Map 112 | . . 49 63 . . Time Decay 1264 | . 270 461 91 212 230 Lost Part 120 | . . 100 . . 20 Lost Ally 97 | . . . 20 17 60 Purge Threat 37 | . . . . 37 . Squads Dispatched 9 | . 2 1 . . 6 Investigation 3 | . . . . . 3 Extermination 2 | . . . . . 2 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 4 5 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 21 40 1 18 15 Peak Tracking Total 6 | . 4 6 1 5 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . 4 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . . 3 3 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . 2 1 2 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 23 | . 7 5 . 7 4 Terminals 19 | . 7 5 . 6 1 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 10 12 . 13 9 Successful 17 | . 5 4 . 6 2 Failed 26 | . 5 8 . 7 6 Catastrophic 6 | . 2 2 . . 2 Database Lockouts 1 | . . . . . 1 Manual 27 | . 10 11 . 5 1 Terminals 35 | . 10 12 . 12 1 Fabricators 5 | . . . . . 5 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 1 4 . 4 . Robot Analysis 2 | . . 2 . . . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 . . 1 . Unreport Threat 1 | . . . . 1 . Registered Components 2 | . . 1 . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 5 | . 4 . . 1 . Terminals 5 | . 4 . . 1 . Assimilate 3 | . 3 . . . . Operators 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 17 | . 5 4 . 4 4 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . . 4 Authchips . | . . . . . . Time 67 | . . . . . 67 Total Robot Build Rating 16 | . . . . . 16 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 7 | . . . 3 . 4 Largest Group 4 | . . . 3 2 4 Highest-Rated Group 48 | . . . 40 32 48 Highest-Rated Ally 16 | . . . 16 16 12 Total Orders . | . . . . . . Ally Attacks 41 | . . . 7 5 29 Total Damage 362 | . . . 79 29 254 Kills 6 | . . . 2 . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4658 | 70 905 1226 333 1194 930 Spaces Moved 2313 | 39 448 544 210 695 377 Core 4 | 4 . . . . . Treads 2309 | 35 448 544 210 695 377 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 Average Speed 157 | 148 160 174 145 151 150 Slowest Speed 465 | 160 160 465 145 153 153 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 74 53 59 58 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . 11 . 16 . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . 11 . 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3017 | 47 555 715 237 799 664 Wait 362 | 1 45 58 12 37 209 Move 2308 | 38 447 543 209 694 377 Hop . | . . . . . . Pick Up 33 | . 8 11 3 8 3 Fast Attach 37 | 6 3 9 2 12 5 Attach 14 | . . 5 4 . 5 Detach 4 | . 1 3 . . . Swap 16 | . 3 6 1 6 . Drop 51 | . 4 17 4 17 9 Fire 148 | . 39 54 1 17 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 44 | 2 5 9 1 8 19 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 13) 917 | -10/Materials | Discovered new exit (range 7) 976 | -10/Materials | Entered another Materials area 976 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1437 | -9/Materials | Discovered new exit (range 16) 1794 | -9/Materials | Build established: Tank 1991 | -9/Materials | Identified exit to Mines 1991 | -9/Materials | Identified exit to Storage 2202 | -9/Materials | Entered Mines 2214 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2230 | -9/Mines | Lost 5 parts (1p1n1u2w) 2343 | -9/Mines | Identified exit to Materials 2463 | -9/Mines | Found a hidden stash of uninstalled traps 2490 | -9/Mines | Build established: Mutant 2535 | -9/Mines | Entered Materials 2535 | -8/Materials | Accompanied by 2 allies 2535 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2884 | -8/Materials | Build established: Tank 3654 | -8/Materials | Discovered new exit (range 7) 3729 | -8/Materials | Entered Factory 3729 | -7/Factory | Evolved 2 slots: Utility x2 3937 | -7/Factory | Central database locked down 4549 | -7/Factory | Build established: Mutant 4577 | -7/Factory | Fabricated S-27 Virus (x4) 4659 | -7/Factory | Self-destructed Last Messages --------------- 04610_ Virus 4a destroyed. 04615_ Virus 4d suffers critical hit (Burn). 04617_ G-47 Trooper destroyed. 04617_ Virus 4d destroyed. 04620_ Slammed into G-47 Trooper. 04621_ Acquired 22 matter. 04622_ G-47 Trooper destroyed. 04623_ Acquired 4 matter. 04627_ System corrupted: Matter fused (-7). 04634_ Virus 4b destroyed. 04644_ Slammed into G-47 Trooper. 04644_ Critical hit (Burn: +37). 04646_ Slammed into G-47 Trooper. 04651_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8C. 04652_ Critical hit (Burn: +37). 04659_ Connecting with Fabricator... 04659_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 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