Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 15:51:45

Player: Herotic

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (477)      477
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1657

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     49/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (3) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Thermal Generator
           Heat Sink
  Improved Heat Sink
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Weapon Shielding
>              --- WEAPON -----------
  High-powered Shotgun
      Improved Datajack
>              --- INVENTORY --------
         Light Ion Engine
               Aluminum Leg
               Thermal Generator
               Heat Sink
      Improved Heat Sink
        Medium Armor Plating
         Light Cannon
               Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     High-powered Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    2    | .   .   .   2   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 5   14  9   9   
  Power                    7    | 1   2   3   1   
    Engine                 7    | 1   2   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   4   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   4   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   5   2   2   
    Device                 2    | .   1   .   1   
    Storage                4    | .   3   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   3   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               4    | .   1   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          2    | .   .   2   .   
    System Corruption      7    | .   .   7   .   
Parts Lost                 11   | .   2   .   9   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   1   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      9    | .   2   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   80  98  70  
  Engine                   11   | .   11  14  9   
  Leg                      25   | .   28  27  19  
  Device                   3    | .   4   2   .   
  Storage                  12   | .   13  13  11  
  Processor                1    | .   3   .   .   
  Protection               4    | .   .   11  10  
  Energy Cannon            2    | .   5   .   .   
  Ballistic Gun            4    | .   .   11  10  
  Ballistic Cannon         2    | .   4   2   .   
  Launcher                 6    | .   7   11  2   
  Special Melee Weapon     2    | .   .   2   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 7   32  36  36  
  Greatest Support         25   | 20  20  20  25  
  Greatest Overweight (x)  9    | .   1   3   9   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         10   | 5   8   14  15  
  Most Carried             11   | 3   7   11  9   
  Average Carried          5    | 1   3   6   8   
  Final Capacity           15   | 5   15  15  15  
  Final Carried            8    | 2   7   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           488  | 186 119 183 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            443  | .   222 118 103 
  Parts                    31   | .   18  7   6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  14   | .   9   2   3   
  Guns                     2    | .   .   .   2   
  Cannons                  5    | .   5   .   .   
  AOE                      7    | .   4   2   1   
Classes Destroyed          4    | .   3   1   .   
  Builder                  1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    11   | .   6   2   3   
Best Kill Streak           3    | .   3   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        199  | 6    54   1    138  
  Missed                   60   | 2    16   .    42   
Damage Taken               2025 | 44   499  88   1394 
  Core                     517  | 32   74   6    405  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  100  | .    .    9    91   
  Regen/Repaired (Parts)   34   | .    .    .    34   
Core Remaining (%)         71   | 87   .    55   .    
Volleys Fired              46   | .    31   3    12   
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   61   65   
Shots Fired                60   | .    40   6    14   
  Gun                      12   | .    .    3    9    
  Cannon                   34   | .    31   .    3    
  Launcher                 14   | .    9    3    2    
  Special                  .    | .    .    .    .    
  Kinetic                  27   | .    12   3    12   
  Thermal                  19   | .    19   .    .    
  Explosive                10   | .    9    .    1    
  Electromagnetic          4    | .    .    3    1    
  Robot Hit Streak         10   | .    3    3    10   
  Robot Miss Streak        4    | .    3    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           40   | .    22   3    15   
  Core Hits                24   | .    13   4    7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Blast                  1    | .    1    .    .    
Melee Attacks              3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1189 | .    678  197  314  
  Guns                     209  | .    .    30   179  
  Cannons                  351  | .    295  .    56   
  Explosions               622  | .    382  161  79   
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    1    6    .    
  Kinetic                  368  | .    103  30   235  
  Thermal                  192  | .    192  .    .    
  Explosive                461  | .    382  .    79   
  Electromagnetic          161  | .    .    161  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    7    1    
  Average Corruption       2    | .    .    5    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    5    .    
    Matter Fused           3    | .    .    3    .    
    Misfires               1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    1    1    .    
  Impact                   1    | .    .    1    .    
  Kinetic                  1    | .    1    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      53   | .    22   24   7    
  Shots                    4    | .    1    2    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    1    2    .    
  Kicked                   3    | .    1    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        225  | .    225  9    42   
  Average Temperature      63   | .    86   9    13   
  Received Heat Transfer   888  | 24   264  9    591  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         407  | .    407  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             274  | .   274 100 69  
  Initial                  45   | .   .   45  39  
  Average                  70   | .   97  60  45  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         91   | 100 84  100 100 
  Level 1                  8    | .   15  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | 1   13  2   7   
  Peak Tracking Total      6    | 1   4   2   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   13  1   3   
  Successful               12   | .   9   1   2   
  Failed                   5    | .   4   .   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   6   1   .   
  Record                   2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       3    | .   3   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     38   | .   .   .   38  
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          13   | .   13  .   .   
  Retrieved Matter         13   | .   13  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   .   2   
  Non-combat               1    | .   .   .   1   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        3    | .   .   .   3   
  parse_system             2    | .   .   .   2   
  no_distress              1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1034 | 85  521 153 275 
Spaces Moved               543  | 74  300 63  106 
  Core                     21   | 20  .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     522  | 54  300 63  105 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 
  Average Speed            149  | 101 137 184 197 
  Slowest Speed            500  | 120 190 330 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 6   55  10  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          32   | .   29  .   3   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      32   | .   29  .   3   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      706  | 85  368 96  157 
  Wait                     25   | .   .   .   25  
  Move                     540  | 73  299 62  106 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 5   17  9   2   
  Fast Attach              2    | .   1   1   .   
  Attach                   19   | 5   6   3   5   
  Detach                   5    | 2   1   2   .   
  Swap                     16   | .   7   5   4   
  Drop                     14   | .   5   9   .   
  Fire                     46   | .   31  3   12  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   1   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   68 | -11/Scrapyard | Discovered new exit (range 8)
   86 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  563 | -10/Materials | Discovered new exit (range 15)
  607 | -10/Materials | Entered Mines
  614 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  749 | -10/Mines     | Discovered new exit (range 4)
  760 | -10/Mines     | Entered Materials
  760 | -9/Materials  | Evolved 2 slots: Power x2
  845 | -9/Materials  | Repaired Shock Bomb Launcher
 1002 | -9/Materials  | Core integrity fell below 50%
 1019 | -9/Materials  | Core integrity fell below 20%
 1035 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Imp. Weapon Shielding destroyed.
G-34 Mercenary destroyed.
M-13 Machinist repairs G-47 Trooper.
Aluminum Leg destroyed.
Shock Bomb Launcher destroyed.
M-13 Machinist repairs G-47 Trooper.
Hpw. Shotgun destroyed.
M-13 Machinist repairs G-47 Trooper.
M-13 Machinist repairs Imp. Heat Sink.
Critical hit (Burn: +37).
G-47 Trooper destroyed.
Lgt. Cannon destroyed.
Med. Armor Plating destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
Grenade Launcher destroyed.
U-05 Engineer lays Concrete. <x5>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
M-13 Machinist destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#########??????????????????????? |
| ??????????????????#        ??????????????????????? |
| ??????????????????#     "  ??????????????????????? |
| ??????????????????#    "%"???????????????????????? |
| ??????????????????+     "????????????????????????? |
| ??????????????????#    #?###?????????????????????? |
| ??????????????????#    #  !!?????????????????????? |
| ??????????????????#    +  ???????????????????????? |
|  ##################    #?????????????????????????? |
|              Y         #?????????????????????????? |
|            %           #?????????????????????????? |
|             %tY     =%u####??????????????????????? |
| ??????#########Y    u*    ####???????????????????? |
| ??????????????#     !u[%     +???????????????????? |
| ??????????????#      =       #???????????????????? |
| ??????????????#              #####???????????????? |
| ??????????????#      """ @   %=          ????????? |
| ??????????????#      """  ###########????????????? |
| ??????????????#   k  """  #?####?????????????????? |
| ??????????????#           ###   ?????????????????? |
| ??????????????#           ##   #?????????????????? |
| ??????????????#      """ /##    ?????????????????? |
| ??????????????#      """  t### ###########???????? |
| ??????????????#      """                 #???????? |
| ??????????????#                          #???????? |
| ??????????????#                          #???????? |
| ??????????????###          ###+######+####???????? |
| ????????????????#       ####     ##      #???????? |
| ????????????????#       #??#     ##      #???????? |
| ????????????????#       #??#     ##   """#???????? |
|  ################       #### " " ##   """#???????? |
|      ^^                    + "R" ##   """#???????? |
| ############################ """ ##      #???????? |
| ???????????????????????????#     #########???????? |
| ???????????????????????????#######???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              287
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              StasisMassCutter
  Manual?         0
Play Time         00:26:47
  Cumulative      1.2 hours
  Start           2024.04.11 @ 15:25:26
  End             2024.04.11 @ 15:51:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f439872-8db7-414e-a552-f8d3e5d6994c