Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 21:25:16 Player: Vidali Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (198) 990 Value Destroyed (7765) 7765 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1275) 1275 TOTAL SCORE: 14570 Bonus ------- High Alert Combat Kills 1275 Cogmind --------- Core Integrity 0/1150 Matter 143/300 Energy 87/100 System Corruption 3% Temperature Cool (38) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Optical Array Improved Target Analyzer Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Fission Core Neutrino Core Light Neutrino Core Light Antimatter Reactor Advanced Heat Sink High-capacity Matter Pod (200) Seismic Detector Advanced Salvage Targeting Computer Improved Target Analyzer Improved Weapon Cycler Phase Shifter Graphene Brace Graphene Brace Katana Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Enhanced Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Fission Core Neutrino Core Wheel Advanced Heat Sink Coolant Injector High-capacity Matter Pod Seismic Detector Improved Target Analyzer Improved Weapon Cycler Graphene Brace Advanced System Restoration Module Long-range Tractor Beam Heavy Missile Launcher Katana [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Centrium Wheel Utility Improved Medium Armor Plating Device Kinecellerator Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . 1 . 1 . 2 . Utility 4 | . . . 1 1 2 . . Weapon 4 | . . 1 1 . . . 2 Parts Attached 99 | 6 3 12 16 3 12 30 17 Power 8 | 1 . 1 1 . 1 2 2 Engine 2 | 1 . 1 . . . . . Core 5 | . . . 1 . . 2 2 Reactor 1 | . . . . . 1 . . Propulsion 26 | 2 . 3 3 1 2 10 5 Treads 23 | 2 . 3 3 1 2 9 3 Leg . | . . . . . . . . Wheel 3 | . . . . . . 1 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 3 1 5 2 6 9 5 Device 13 | . 1 . 1 1 2 6 2 Storage 3 | 1 1 . . . . 1 . Processor 7 | . 1 . 1 . 3 . 2 Hackware 1 | . . . 1 . . . . Protection 8 | . . 1 2 1 1 2 1 Artifact . | . . . . . . . . Weapon 33 | 2 . 7 7 . 3 9 5 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 24 | 1 . 6 6 . 2 8 1 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 3 | . . 1 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 2 1 Parts Lost 57 | . . 4 1 . 5 18 29 Power 4 | . . 1 . . . 1 2 Propulsion 21 | . . 1 . . 1 8 11 Utility 13 | . . 1 . . 2 4 6 Weapon 19 | . . 1 1 . 2 5 10 Highest Loss Streak 18 | . . 2 1 . 2 6 18 To Critical Strikes 2 | . . 1 . . . 1 . Average Backups 14 | 1 5 10 14 14 13 18 17 Power 2 | . 1 1 2 3 2 3 4 Propulsion 1 | . 1 1 3 1 1 1 . Utility 6 | . 1 2 3 6 6 8 11 Weapon 3 | . 1 4 5 3 3 5 1 Tool/Special . | . . . . . . . . Unused Backups 26 | . . . 10 4 . 3 9 Power 8 | . . . 2 3 . 1 2 Propulsion 2 | . . . 2 . . . . Utility 10 | . . . 2 1 . 1 6 Weapon 6 | . . . 4 . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 98 97 99 99 99 93 74 Engine 2 | . 14 11 8 . . . . Core 2 | . . . . 7 1 3 4 Reactor 1 | . . . . . 4 1 . Treads 26 | . 28 32 27 29 25 28 17 Device 8 | . 11 2 5 14 3 6 15 Storage 7 | . 14 11 9 7 6 5 5 Processor 8 | . . 3 4 . 18 12 8 Protection 5 | . . 4 3 7 10 7 1 Ballistic Gun 24 | . 14 30 35 30 25 21 9 Peak Build Rating 94 | 6 7 13 36 43 57 94 92 Average Rating 49 | 5 6 10 25 42 55 73 81 On Entrance 31 | . 6 7 13 35 43 57 91 Avg Prop Armor Cover (%) 5 | . . . . . . 1 5 Naked Turns . | . . . . . . . . Heaviest Build 97 | 12 28 35 45 53 64 97 94 Greatest Support 161 | 40 40 60 60 80 80 161 136 Greatest Overweight (x) 15 | . . 1 . . 1 1 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 Average Capacity 16 | 7 11 15 15 15 15 19 20 Most Carried 20 | 2 9 14 15 15 15 20 20 Average Carried 14 | 1 5 10 14 14 13 18 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 Final Carried 15 | 2 9 13 13 15 15 13 14 Class Distribution -------------------- 72% | Scavenger-Gunner 8% | Scavenger-Tank 6% | Gunner 6% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 6274 | 232 74 526 1340 379 897 1938 888 Remotely 1049 | . . . . . . 483 566 Salvage Created 8495 | . 126 718 1475 473 1223 3237 1243 Parts 511 | . 14 48 91 28 78 193 59 Haulers Intercepted 4 | . 1 . 1 1 . 1 . Recyclers Shooed 10 | . . 2 . . 2 1 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 150 | . 6 18 24 10 23 49 20 Guns 112 | . 6 16 23 10 18 30 9 Cannons 16 | . . . . . . 7 9 AOE 22 | . . 2 1 . 5 12 2 Classes Destroyed 19 | . 2 4 4 2 3 4 . Worker 6 | . . 1 1 . 1 2 1 Builder 14 | . . . . . 1 6 7 Tunneler 3 | . . . 1 . . 2 . Hauler 4 | . 1 . 1 1 . 1 . Recycler 7 | . . . 2 . . 4 1 Mechanic 4 | . . . 1 . 1 1 1 Operator 1 | . . . . . 1 . . Watcher 9 | . . 3 3 . 2 1 . Swarmer 36 | . 6 6 5 3 7 9 . Cutter 4 | . . . . . . 4 . Grunt 50 | . . 6 6 4 9 12 13 Brawler 3 | . . . . . 1 2 . Duelist 3 | . . . . 1 1 1 . Sentry 24 | . . 6 10 . 2 5 1 Specialist 6 | . . . . . . 4 2 Hunter 6 | . . . 3 . . 3 . Programmer 12 | . . . . 2 3 5 2 Heavy 4 | . . . . . . 3 1 Behemoth 2 | . . . . . . 1 1 Best Kill Streak 14 | . 6 3 5 3 9 11 14 Combat Bots Only 9 | . 6 3 3 3 4 9 7 Max Kills in Single Turn 5 | . 1 1 2 1 5 4 3 Gunslinging 1 | . . . 1 . 1 . . Exploded 4 | . . 1 1 . 4 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 965 | . 34 103 93 28 123 182 402 Missed 297 | . 14 33 23 7 34 51 135 Hits 668 | . 20 70 70 21 89 131 267 Melee 14 | . . . . 1 3 10 . Projectile 654 | . 20 70 70 20 86 121 267 AOE 5 | . . . . . . 3 2 Critical Strikes 39 | . . 2 1 . 2 20 14 Actively Blocked 12 | . . . . . . 2 10 Damage Taken 12566 | . 159 857 956 337 1237 3265 5755 Core 1551 | . 8 84 120 . 96 85 1158 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 398 | . . . . . . 398 . Core Remaining (%) 90 | 100 96 79 78 100 88 91 . Volleys Fired 404 | . 16 70 71 21 50 94 82 Largest 4 | . 2 3 4 4 4 4 4 Hottest 160 | . 60 70 109 106 108 140 160 Shots Fired 1277 | . 32 194 271 84 187 334 175 Gun 1140 | . 32 192 270 84 183 301 78 Cannon 118 | . . . . . . 23 95 Launcher 19 | . . 2 1 . 4 10 2 Special . | . . . . . . . . Kinetic 1226 | . 16 187 270 84 183 324 162 Thermal 32 | . 16 5 . . . . 11 Explosive 19 | . . 2 1 . 4 10 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 7 13 18 11 20 22 21 Robot Miss Streak 10 | . 2 3 5 2 5 5 10 Penetration Max 1 | . . . 1 1 1 1 1 Secondary Targets 16 | . . 3 1 3 6 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 832 | . 21 122 168 51 133 216 121 Core Hits 416 | . 8 45 58 20 60 140 85 Critical Kills 14 | . . . 3 1 1 6 3 Critical Parts Destroyed 11 | . . 1 . 2 1 2 5 Critical Strikes 39 | . . 1 3 3 2 16 14 Destroy 25 | . . 1 3 3 2 8 8 Blast 14 | . . . . . . 8 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22166 | . 203 1370 2894 1205 3297 7860 5337 Guns 15519 | . 203 1251 2827 1197 2615 5361 2065 Cannons 2923 | . . . . . . 619 2304 Explosions 3702 | . . 119 67 . 682 1866 968 Melee . | . . . . . . . . Ramming 22 | . . . . 8 . 14 . Kinetic 17984 | . 82 1208 2827 1197 2615 5980 4075 Thermal 609 | . 121 43 . . . . 445 Explosive 3457 | . . 119 67 . 682 1772 817 Electromagnetic 94 | . . . . . . 94 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 . . 2 2 . 3 Average Corruption 2 | . 3 . . 1 2 . 1 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 10 | . . . . 4 4 . 2 Message Errors 4 | . . . . . 3 . 1 Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 151 | . . . . . . 9 142 Projectiles 7 | . . . . . . . 7 Explosions 144 | . . . . . . 9 135 Melee . | . . . . . . . . Knockbacks 30 | . . . . . . 3 27 Impact 1 | . . . . . . 1 . Kinetic 27 | . . . . . . 2 25 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 138 | . . . . . 66 56 16 Shots 5 | . . . . . 2 2 1 Rammed 3 | . . . . 2 . 1 . Targets Rammed 3 | . . . . 2 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 395 | . 60 128 264 149 395 359 330 Average Temperature 73 | . 29 29 45 40 84 100 111 Received Heat Transfer 2043 | . . 309 306 63 366 495 504 Effects 3 | . . . 2 . 1 . . Interference 3 | . . . 2 . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 771 | . 275 100 . . . . 396 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 4 | . . . 1 . 1 4 3 Low Security (%) 66 | 100 100 100 71 100 83 40 . Level 1 8 | . . . 28 . 16 6 . Level 2 18 | . . . . . . 26 92 Level 3 5 | . . . . . . 20 7 Level 4 1 | . . . . . . 6 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1240 | . 120 186 351 163 268 1240 805 Initial 605 | . . . 57 154 71 110 605 Average 228 | . 46 113 108 29 115 444 576 Influence Increases 5107 | . 152 555 754 316 721 1759 850 Destroy 0b10 Robot/C 3000 | . 120 360 480 200 460 980 400 Destroy 0b10 Robot/NC 240 | . 5 20 45 5 30 85 50 Destroy Leader 776 | . 22 86 178 52 114 234 90 Successful Hack 74 | . 5 . 3 10 16 . 40 Disable Machine 300 | . . 30 30 15 30 120 75 Destroy Structure 552 | . . 44 3 4 41 310 150 Lose Combat Pursuer 165 | . . 15 15 30 30 30 45 Influence Decreases 4460 | . 152 418 552 508 641 749 1440 Entered New Map 1090 | . . . 80 185 76 117 632 Time Decay 2781 | . 152 378 462 276 515 480 518 Lost Part 542 | . . 40 10 . 50 152 290 Purge Threat 47 | . . . . 47 . . . Squads Dispatched 43 | . 1 1 5 3 8 18 7 Investigation 1 | . . . . . . 1 . Extermination 11 | . . . . 3 4 2 2 Reinforcement 19 | . 1 1 2 . 1 10 4 Assault 4 | . . . . . . 4 . Garrison 8 | . . . 3 . 3 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 211 | . 8 29 34 13 29 61 37 Peak Tracking Total 8 | . 6 5 4 4 5 6 8 Tactical Retreats 9 | . . 1 1 2 1 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 2 1 . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 20 | . . 2 2 1 2 8 5 Max in Single Turn 4 | . . 2 1 1 1 4 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 41 | . 2 5 8 8 10 3 5 Terminals 28 | . 2 3 5 7 7 1 3 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . 1 1 1 2 1 2 Scanalyzers 4 | . . 1 2 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 91 | . 4 8 17 26 22 5 9 Successful 47 | . 1 5 11 15 9 1 5 Failed 40 | . 3 2 5 10 13 3 4 Catastrophic 7 | . . . . 3 3 1 . Database Lockouts 4 | . . 1 1 1 . 1 . Manual 49 | . 4 5 10 16 10 1 3 Terminals 69 | . 4 5 11 25 18 1 5 Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 10 | . . 1 1 1 2 1 4 Scanalyzers 10 | . . 2 5 . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . . 2 1 7 5 . 1 Robot Analysis 2 | . . . . 1 1 . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 2 | . . 1 . . 1 . . Alert Level 2 | . . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . . . . 2 1 . . Maintenance Status 1 | . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . Zone Layout 3 | . . . . 1 1 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . 1 1 1 . . 2 Report Inventory 5 | . . 1 1 1 . . 2 Scanalyzer 6 | . . 1 4 . . 1 . Retrieve Study 6 | . . 1 4 . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 19 | . 1 1 5 6 4 . 2 Terminals 19 | . 1 1 5 6 4 . 2 Botnet 19 | . 1 1 5 6 4 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 2 2 5 7 9 1 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 1 3 . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 2105 | . 347 191 1478 . . . 89 Optics 786 | . . . 697 . . . 89 Seismic 1421 | . 347 191 883 . . . . Robot Analysis Total 2 | . . . . 1 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 9852 | 109 401 952 1498 1586 1922 1949 1435 Spaces Moved 4645 | 61 215 426 660 887 862 878 656 Core 5 | 4 . . . . . . 1 Treads 4419 | 57 215 426 660 887 862 878 434 Legs . | . . . . . . . . Wheels 221 | . . . . . . . 221 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 165 160 130 Average Speed 165 | 152 160 160 165 165 165 164 173 Slowest Speed 800 | 160 160 240 166 166 206 250 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 37 44 70 16 30 25 22 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . 2 1 Terrain Destroyed 329 | . . 48 1 1 36 164 79 Melee . | . . . . . . . . Projectile 119 | . . . 1 1 1 86 30 AOE 210 | . . 48 . . 35 78 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 6111 | 74 242 565 913 975 1280 1220 842 Wait 801 | 6 3 42 124 47 348 162 69 Move 4638 | 60 214 425 659 886 861 877 656 Hop . | . . . . . . . . Pick Up 73 | 2 5 6 15 9 5 21 10 Fast Attach 51 | 6 2 7 8 2 2 15 9 Attach 40 | . . 4 4 1 6 15 10 Detach 5 | . 1 . 2 . . 2 . Swap 46 | . 1 7 6 . 6 21 5 Drop 50 | . . 4 24 7 2 12 1 Fire 404 | . 16 70 71 21 50 94 82 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . 2 . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 900 | -9/Materials | Central database locked down 1027 | -9/Materials | Discovered new exit (range 3) 1227 | -9/Materials | Discovered new exit (range 8) 1463 | -9/Materials | Entered another Materials area 1463 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1541 | -8/Materials | Build established: Scavenger-Gunner 2084 | -8/Materials | Central database locked down 2172 | -8/Materials | Discovered new exit (range 14) 2456 | -8/Materials | Discovered new exit (range 19) 2529 | -8/Materials | Garrison activated, responded to threat 2634 | -8/Materials | Build established: Scavenger-Tank 2961 | -8/Materials | Entered Factory 2961 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3036 | -7/Factory | Discovered new exit (range 10) 3292 | -7/Factory | Build established: Scavenger-Gunner 3942 | -7/Factory | Central database locked down 4547 | -7/Factory | Entered another Factory area 4547 | -6/Factory | Evolved 2 slots: Utility x2 4910 | -6/Factory | Garrison activated, responded to threat 6018 | -6/Factory | Build established: Gunner 6306 | -6/Factory | Discovered new exit (range 20) 6469 | -6/Factory | Entered another Factory area 6469 | -5/Factory | Evolved 2 slots: Propulsion x2 6520 | -5/Factory | Build established: Scavenger-Gunner 6812 | -5/Factory | Spotted B-75 Beast 6932 | -5/Factory | Destroyed B-75 Beast 7425 | -5/Factory | Destroyed 8 combat bots 7669 | -5/Factory | First assault squad dispatched 7674 | -5/Factory | Cargo convoy interrupted 7760 | -5/Factory | Central database locked down 7862 | -5/Factory | Garrison activated, responded to threat 7941 | -5/Factory | Destroyed 9 combat bots 8137 | -5/Factory | Discovered new exit (range 12) 8198 | -5/Factory | Destroyed 9 combat bots 8203 | -5/Factory | Lost 6 parts (1n3u2w) 8311 | -5/Factory | Lost 4 parts (2n1u1w) 8418 | -5/Factory | Entered another Factory area 8418 | -4/Factory | Evolved 2 slots: Weapon x2 8563 | -4/Factory | Discovered new exit (range 5) 8605 | -4/Factory | Spotted B-86 Titan 8825 | -4/Factory | Destroyed B-86 Titan 8833 | -4/Factory | Lost 3 parts (2n1w) 9662 | -4/Factory | Lost 4 parts (2n1u1w) 9710 | -4/Factory | Garrison activated, responded to threat 9764 | -4/Factory | Destroyed 7 combat bots 9804 | -4/Factory | Core integrity fell below 50% 9836 | -4/Factory | Core integrity fell below 20% 9853 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- dispatching reinforcements to area. 09844_ Penetrated by Slug. 09844_ Centrium Wheel destroyed. 09844_ Knocked back. 09845_ Acquired 4 matter. 09846_ Penetrated by Slug. 09850_ Matter Neutralizer destroyed. 09850_ Knocked back. 09850_ Slug penetrates H-77 Assassin. 09850_ Penetrated by Slug. 09850_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09851_ Slug penetrates Construction Platform. 09851_ Mic. Nuclear Core destroyed. 09851_ Slug penetrates Construction Platform. 09851_ Graphene Brace destroyed. 09852_ Penetrated by Slug. 09852_ Knocked back. 09853_ Acquired 3 matter. 09853_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????#####;###?????????????????????? | | ???????????????????# h% @]#?????????????????????? | | ???????????????????# "" " #?????????????????????? | | ???????????????????# """" #?????????????????????? | | ???????????????????# """" p ????????????????????? | | ???????????????????# """ pH# ???????????????????? | | #+######+########### """ # ??????????????????? | | # """hh ;? ????????????????? | | # "" #? ???????????????? | | %/ h #?? ??????????????? | | # """" #??? ????????????? | | # """" #??? ???????????? | | ################## # """" #???? ??????????? | | ##########""###### # """" #????? #????????? | | # % + # """" #????? #????????? | | # % # # """" #?????? #????????? | | # # # """" #??????#######????????? | | # """" ! # # #?????????????????????? | | " """ # ####+####?????????????????????? | | " """" # #?????????????????????????????? | | # " / ?????????????????????????????? | | " "R" ###?????????????????????????????? | | # """ #???????????????????????????????? | | ################/#???????????????????????????????? | | " #??????# #???????????????????????????????? | | "" #??????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Wheel | -8/Materials | Hacked Gauss Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactPrecisionOptics Manual? 0 Play Time 01:49:46 Cumulative 311.1 hours Start 2026.07.18 @ 13:19:38 End 2026.07.18 @ 21:25:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 100 Adventurer 74 Explorer 0 Win Type - Total 16 Types 13/0/0/3/0/0/0/0/0/0 Lore% 70 Gallery% 65 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 143c671d-c423-43e3-bfdd-377be1d99fe0