Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 23:11:29 Player: robb Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (120) 600 Value Destroyed (5579) 5579 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 12500 Bonus ------- High Alert Combat Kills 81 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 82% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Fission Core Micro Fission Core Micro Fission Core Improved Heavy Treads Advanced Heat Sink Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Trap Scanner Improved Target Analyzer Armor Integrity Analyzer Improved Kinecellerator Advanced Transmission Jammer System Shield > --- WEAPON ----------- Coil Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Armored Treads Armored Treads Improved Heavy Treads Medium Matter Pod Improved Signal Interpreter Armor Integrity Analyzer Improved Transmission Jammer Improved Transmission Jammer Hardened Heavy Armor Plating Improved Medium Armor Plating Heavy Battle Rifle Heavy Battle Rifle Coil Gun [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Improved Cooling System Storage High-capacity Matter Pod Processor Target Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . 2 2 2 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 7 | . . 1 . . . . 1 . . 2 1 2 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 148 | 7 2 6 . . 3 16 15 7 . 32 13 47 Power 30 | 1 . 1 . . . 3 2 1 . 7 4 11 Engine 11 | 1 . 1 . . . 2 1 1 . 4 . 1 Core 15 | . . . . . . 1 1 . . 3 4 6 Reactor 4 | . . . . . . . . . . . . 4 Propulsion 32 | 3 . 3 . . . 3 4 1 . 8 4 6 Treads 25 | 2 . . . . . 2 4 1 . 8 4 4 Leg 7 | 1 . 3 . . . 1 . . . . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 . 2 . . . 4 5 . . 8 4 14 Device 15 | . . 1 . . . 2 1 . . 4 2 5 Storage 4 | 1 . . . . . . 1 . . 1 . 1 Processor 14 | . . 1 . . . 2 1 . . 3 1 6 Hackware 2 | . . . . . . . 2 . . . . . Protection 3 | . . . . . . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 2 . . . 3 6 4 5 . 9 1 16 Energy Gun 4 | . . . . . . . . . . . . 4 Energy Cannon 7 | . . . . . 1 3 . . . . . 3 Ballistic Gun 33 | 2 2 . . . 2 3 3 5 . 6 1 9 Ballistic Cannon 4 | . . . . . . . 1 . . 3 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . . . 9 Parts Lost 71 | . . . . . . 7 2 1 . 9 2 50 Power 20 | . . . . . . 3 . 1 . 3 2 11 Propulsion 15 | . . . . . . 2 . . . 3 . 10 Utility 19 | . . . . . . 1 2 . . 2 . 14 Weapon 17 | . . . . . . 1 . . . 1 . 15 Highest Loss Streak 8 | . . . . . . 7 1 1 . 3 2 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 79 100 100 100 94 75 99 100 93 93 81 Engine 8 | . 14 11 11 11 11 16 7 9 15 9 10 . Core 3 | . . . . . . . 5 4 . 2 5 9 Treads 15 | . 28 6 . . . . 15 30 30 21 17 14 Leg 5 | . . 25 33 33 33 32 . . . . . . Device 7 | . . 1 11 11 11 4 1 . . 7 12 11 Storage 9 | . 14 11 11 11 11 9 10 7 7 8 11 6 Processor 8 | . . 1 11 11 11 12 2 7 7 8 4 15 Hackware 7 | . . . . . . . 8 15 15 13 10 1 Ballistic Gun 14 | . 28 22 22 22 22 16 13 18 23 14 10 9 Ballistic Cannon 3 | . . . . . . . 5 4 . 4 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 121 | 13 16 20 20 20 20 39 37 36 36 89 108 121 Greatest Support 123 | 40 40 40 30 30 30 40 88 90 90 123 122 87 Greatest Overweight (x) 27 | . . . . . . 1 . . . . . 27 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 5 5 20 20 20 Average Capacity 12 | 6 8 8 8 8 8 8 6 5 5 10 20 20 Most Carried 20 | 5 8 8 8 8 8 8 8 5 5 20 20 19 Average Carried 10 | 3 7 7 7 7 7 7 5 4 4 9 19 12 Final Capacity 20 | 8 8 8 8 8 8 8 5 5 5 20 20 20 Final Carried 20 | 4 8 7 8 8 8 4 5 5 5 20 18 7 Class Distribution -------------------- 25% | Hacker-Skirmisher 16% | Mutant 14% | Scavenger-Skirmisher 11% | Scavenger-Gunner 9% | Skirmisher 6% | Scavenger-Mutant 6% | Hacker-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Matter Collected 4929 | 270 143 109 147 87 142 218 313 253 69 1250 470 1458 Remotely 119 | . . . . . . 18 101 . . . . . Salvage Created 4704 | . 193 110 . . 236 457 264 156 80 1045 539 1624 Parts 273 | . 16 5 . . 16 20 13 6 7 61 40 89 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 4 7 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 104 | . 7 3 . . 9 6 5 5 4 26 11 28 Guns 72 | . 7 3 . . 6 2 2 5 4 17 8 18 Cannons 18 | . . . . . . 1 3 . . 9 1 4 AOE 9 | . . . . . 2 1 . . . . 2 4 Classes Destroyed 14 | . 2 . . . . 6 1 1 . 2 1 1 Worker 4 | . . . . . . 2 . . . 1 . 1 Builder 5 | . . . . . . 1 . . . . 2 2 Tunneler 2 | . . . . . . . . . . . 1 1 Recycler 1 | . . . . . . 1 . . . . . . Watcher 4 | . . . . . . 1 1 . . 1 1 . Swarmer 22 | . 3 . . . 6 . . 3 4 2 4 . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 31 | . 4 3 . . 3 3 2 . . 6 3 7 Brawler 3 | . . . . . . . . . . 1 1 1 Sentry 14 | . . . . . . 2 2 1 . 5 . 4 Specialist 2 | . . . . . . . . . . 2 . . Hunter 2 | . . . . . . . . 1 . 1 . . Programmer 27 | . . . . . . . 1 . . 8 3 15 Heavy 2 | . . . . . . 1 . . . 1 . . Best Kill Streak 7 | . 3 3 . . 3 7 1 3 4 3 7 5 Combat Bots Only 4 | . 3 3 . . 3 3 1 3 4 2 4 4 Max Kills in Single Turn 3 | . 1 1 . . 3 2 1 1 2 1 3 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 823 | . 26 10 4 . 30 38 43 42 13 204 67 346 Missed 214 | . 5 5 4 . 9 9 14 19 2 46 20 81 Damage Taken 13254 | . 226 83 . . 247 970 495 303 160 2276 1258 7236 Core 1809 | . 17 . . . 36 151 90 47 . 200 118 1150 Absorbed by Shields 386 | . . . . . . . . . . 386 . . Ignored by Resistances 28 | . . . . . . . . . . 28 . . Regen/Repaired (Parts) 447 | . . . . . . . 249 . . 198 . . Core Remaining (%) 85 | 100 93 . . . 91 72 . . 80 76 88 . Volleys Fired 319 | . 17 7 7 . 15 16 13 10 4 83 23 124 Largest 3 | . 2 2 2 . 2 2 3 3 2 3 3 3 Hottest 250 | . 46 46 46 . 250 250 94 94 56 114 116 235 Shots Fired 794 | . 34 14 14 . 29 27 40 28 9 221 69 309 Gun 650 | . 34 14 14 . 28 22 27 22 9 156 46 278 Cannon 144 | . . . . . 1 5 13 6 . 65 23 31 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 736 | . 34 14 14 . 28 22 40 28 9 221 69 257 Thermal 32 | . . . . . 1 5 . . . . . 26 Explosive . | . . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . . . . . . 26 Robot Hit Streak 15 | . 9 6 1 . 5 10 9 15 2 10 5 12 Robot Miss Streak 8 | . 3 2 8 . 1 4 5 2 8 8 3 4 Penetration Max 1 | . . . . . . . 1 . . . 1 1 Secondary Targets 6 | . . . . . 1 . . 2 . . . 3 Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . 1 Shots Hit Robots 500 | . 21 9 3 . 17 15 24 20 7 156 38 190 Core Hits 312 | . 10 5 . . 10 18 10 19 14 130 26 70 Critical Kills 5 | . 1 . . . . . 1 . . . 2 1 Critical Parts Destroyed 10 | . . . . . . . . 1 . 2 2 5 Critical Strikes 20 | . 1 . . . . . 2 1 . 2 4 10 Destroy 18 | . 1 . . . . . 1 1 . 2 4 9 Blast 1 | . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12796 | . 319 135 64 . 361 673 527 259 109 3140 1256 5953 Guns 9021 | . 319 135 64 . 243 212 245 217 109 2159 823 4495 Cannons 2558 | . . . . . 28 88 282 42 . 979 340 799 Explosions 1215 | . . . . . 90 373 . . . . 93 659 Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 . . Kinetic 10760 | . 319 135 64 . 243 212 527 259 109 3138 1163 4591 Thermal 1580 | . . . . . 118 461 . . . . . 1001 Explosive 288 | . . . . . . . . . . . . 288 Electromagnetic 166 | . . . . . . . . . . . 93 73 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 82 | . . . . . . 5 4 4 4 8 3 82 Average Corruption 14 | . . . . . . 5 2 4 4 4 1 40 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . 2 . . Effects 208 | . . . . . . 1 15 18 2 36 7 129 Message Errors 41 | . . . . . . . 3 4 . 6 . 28 Matter Fused 52 | . . . . . . . 3 5 . 12 4 28 Heat Flow Errors 19 | . . . . . . . 1 2 1 5 1 9 Energy Discharges 21 | . . . . . . . 2 1 . 4 1 13 Parts Rejected 4 | . . . . . . 1 . . . 1 . 2 Parts Fused 2 | . . . . . . . 1 . . . . 1 Data Loss (minor) 22 | . . . . . . . 3 3 . 3 . 13 Data Loss (major) 10 | . . . . . . . . 1 . 1 . 8 Misfires 8 | . . . . . . . 1 1 1 . . 5 Alerts 3 | . . . . . . . 1 . . 1 1 . Misdirections 6 | . . . . . . . . . . . . 6 Weapon Failures 20 | . . . . . . . . 1 . 3 . 16 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 312 | . . . . . . 12 . . . 16 1 283 Projectiles 89 | . . . . . . . . . . 16 1 72 Explosions 223 | . . . . . . 12 . . . . . 211 Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . 3 2 . 17 5 5 Impact . | . . . . . . . . . . . . . Kinetic 29 | . . . . . . . 2 2 . 16 4 5 Secondary 3 | . . . . . . . 1 . . 1 1 . Self-Inflicted Damage 470 | . . . . . 54 113 . . . . 16 287 Shots 17 | . . . . . 4 8 . . . . 1 4 Rammed 1 | . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 651 | . 21 9 4 . 286 651 205 140 206 278 103 439 Average Temperature 111 | . 8 5 2 . 54 209 56 57 145 86 31 132 Received Heat Transfer 1212 | . 96 33 . . 18 90 117 24 . 227 171 436 Effects 23 | . . . . . 3 11 . . . . . 9 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 6 | . . . . . . 3 . . . . . 3 Interference 9 | . . . . . 3 2 . . . . . 4 Short Circuit 2 | . . . . . . 2 . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 5 | . . . . . 1 3 . . . . . 1 Combat Hostiles 4 | . . . . . 1 2 . . . . . 1 Parts Melted 18 | . . . . . . 13 . . . . . 5 Heat Transferred 3783 | . . . . . 560 2320 . . . . . 903 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Peak Influence 527 | . 244 173 67 . 165 142 92 . . 527 463 315 Initial 251 | . . 102 67 . . 27 58 . . 101 251 56 Average 136 | . 98 157 67 . 83 49 45 . . 166 166 163 Maximum Alert Level 2 | . 1 . . . . . . . . 2 2 1 Low Security (%) 73 | 100 87 100 100 . 100 100 100 . . 61 59 66 Level 1 21 | . 12 . . . . . . . . 25 31 33 Level 2 5 | . . . . . . . . . . 12 8 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 41 | . 2 3 . . . 3 5 . . 14 4 10 Investigation 6 | . . . . . . . 3 . . 1 1 1 Extermination 17 | . . . . . . . 1 . . 8 3 5 Reinforcement 11 | . 2 3 . . . 3 1 . . 2 . . Assault 1 | . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Distress Signals 11 | . 2 1 . . . 1 . . . 3 1 3 Communications Jammed 41 | . . . . . . . . . . . 9 32 Distress Signals 41 | . . . . . . . . . . . 9 32 Times Spotted 165 | . 13 4 6 . 9 12 9 5 4 37 15 51 Peak Tracking Total 6 | . 4 3 3 . 3 5 3 3 4 4 5 6 Tactical Retreats 9 | . . . . . . 2 2 . . 3 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . . . . . . . 5 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Machines Disabled 19 | . . . . . 1 . . . . 3 5 10 Max in Single Turn 3 | . . . . . 1 . . . . 1 2 3 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Machines Accessed 28 | . 3 . . 2 1 1 8 1 . 8 3 1 Terminals 19 | . 3 . . . 1 1 6 . . 6 2 . Fabricators 2 | . . . . . . . . . . 1 . 1 Repair Stations 4 | . . . . . . . 2 . . 1 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 60 | . 6 . . 3 1 3 14 1 . 21 8 3 Successful 34 | . 4 . . 3 1 3 4 1 . 14 2 2 Failed 26 | . 2 . . . . . 10 . . 7 6 1 Catastrophic 3 | . . . . . . . 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . . . . 3 1 . 2 . . 5 4 . Terminals 38 | . 6 . . . 1 3 8 . . 15 5 . Fabricators 5 | . . . . . . . . . . 2 . 3 Repair Stations 13 | . . . . . . . 6 . . 4 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 23 | . 4 . . 3 1 3 2 1 . 8 1 . Record 2 | . . . . 2 . . . . . . . . Part Schematic 2 | . . . . . . . 1 . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . . . 1 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 2 | . 1 . . . . 1 . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . 1 . . Zone Layout 3 | . 1 . . . . . . . . 2 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . 2 Load Schematic 2 | . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . . 1 . 1 Repair Station Hacks 7 | . . . . . . . 2 . . 4 1 . Scan Component 4 | . . . . . . . 1 . . 2 1 . Repair 3 | . . . . . . . 1 . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . . 1 6 . . 6 1 1 Full Trace Events 4 | . 1 . . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . 1 . . Parts Built 1 | . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . Time 175 | . . . . . . . . . . 58 . 117 Total Part Build Rating 7 | . . . . . . . . . . 7 . . Parts Repaired 3 | . . . . . . . 1 . . 2 . . Time 89 | . . . . . . . 19 . . 70 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 3 . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Turns Passed 13726 | 82 361 204 89 696 792 600 1376 708 113 4077 1982 2646 Spaces Moved 5737 | 58 157 121 58 576 302 336 647 408 63 1784 626 601 Core 44 | 23 . . . . . 3 . . . . . 18 Treads 4266 | 32 157 20 . . . 12 647 408 63 1784 626 517 Legs 1427 | 3 . 101 58 576 302 321 . . . . . 66 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 100 162 158 158 158 166 170 Average Speed 166 | 114 160 126 120 120 120 122 165 160 158 163 166 291 Slowest Speed 1400 | 160 160 160 120 120 120 250 170 162 158 166 170 1400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 8 | . . . . . . 1 . . . 1 1 5 Exploration Rate (%) 29 | 4 33 11 18 94 67 26 15 49 13 25 14 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 1 . 2 . . 3 2 . . . Spaces Dug 15 | . . . . . . . . . . 6 . 9 Terrain Destroyed 225 | . . . . . 7 33 3 2 . 14 39 127 Melee . | . . . . . . . . . . . . . Projectile 84 | . . . . . 2 . 3 2 . 13 16 48 AOE 140 | . . . . . 5 33 . . . . 23 79 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Total 9311 | 72 239 162 66 583 710 505 927 443 70 2779 1522 1233 Wait 2930 | . 58 20 1 . 384 119 239 10 . 832 839 428 Move 5724 | 57 156 120 57 575 301 335 646 407 62 1782 625 601 Hop . | . . . . . . . . . . . . . Pick Up 114 | 8 5 4 1 3 3 7 10 3 2 27 9 32 Fast Attach 32 | 2 . 2 . . . 4 7 3 . 13 1 . Attach 82 | 4 . 4 . . 3 11 5 . . 6 7 42 Detach 7 | . . 1 . . 1 2 . . . . 2 1 Swap 34 | 1 2 . . . . 1 3 4 . 13 5 5 Drop 66 | . 1 4 . 4 3 10 4 6 2 21 11 . Fire 319 | . 17 7 7 . 15 16 13 10 4 83 23 124 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis 1 | . . . . . . . . . . 1 . . Rewire 1 | . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Met 8R-AWN 628 | -9/Materials | Discovered new exit (range 8) 648 | -9/Materials | Entered Mines 650 | -9/Mines | Followed 8R-AWN into the Mines 732 | -9/Mines | Discovered new exit (range 5) 737 | -9/Mines | Entered Exiles 769 | -9/Exiles | Welcomed by 8R-AWN 788 | -9/Exiles | Met EX-HEX 865 | -9/Exiles | Met EX-DEC 901 | -9/Exiles | Visited The Gauntlet 1133 | -9/Exiles | Discovered new exit (range 15) 1214 | -9/Exiles | Met EX-BIN 1241 | -9/Exiles | Aligned with FarCom system 1242 | -9/Exiles | Given EX-Vault access code 1309 | -9/Exiles | Opened EX-Vault 1323 | -9/Exiles | Found Firepult 1349 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1433 | -9/Exiles | Left Exiles lab with Firepult 1433 | -9/Exiles | Entered Mines 1726 | -8/Mines | Build established: Skirmisher 2056 | -8/Mines | Discovered new exit (range 9) 2225 | -8/Mines | Entered Materials 2225 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2646 | -8/Materials | Build established: Mutant 2748 | -8/Materials | Discovered new exit (range 8) 2790 | -8/Materials | Crushed by falling debris 2825 | -8/Materials | Entered Factory 2825 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2849 | -7/Factory | Lost 7 parts (3p2n1u1w) 3319 | -7/Factory | Build established: Skirmisher 3796 | -7/Factory | Repaired Arm. Treads 3874 | -7/Factory | Build established: Hacker-Skirmisher 4190 | -7/Factory | Discovered new exit (range 7) 4201 | -7/Factory | Entered Lower Caves 4495 | -7/Lower Caves | Build established: Hacker-Gunner 4574 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4653 | -7/Lower Caves | Learned Factory stockpile data 4656 | -7/Lower Caves | Discovered new exit (range 4) 4668 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4909 | -7/Lower Caves | Entered another Lower Caves area 4977 | -7/Lower Caves | Learned Factory trap positions 4991 | -7/Lower Caves | Discovered new exit (range 15) 5022 | -7/Lower Caves | Entered Factory 5022 | -6/Factory | Evolved 2 slots: Utility x2 5023 | -6/Factory | Loaded intel: 99 trap records 5028 | -6/Factory | Identified exit to DSF 5325 | -6/Factory | Build established: Hacker-Skirmisher 6147 | -6/Factory | Repaired Lgt. Treads 6193 | -6/Factory | Repaired Hvy. Battle Rifle 7016 | -6/Factory | Build established: Scavenger-Tank 7192 | -6/Factory | Garrison activated, responded to threat 7467 | -6/Factory | Fabricated Imp. Heavy Treads (x1) 7876 | -6/Factory | Build established: Hacker-Skirmisher 8345 | -6/Factory | Crushed by falling debris 8570 | -6/Factory | Lost 3 parts (1p1n1w) 8829 | -6/Factory | Build established: Scavenger-Skirmisher 9019 | -6/Factory | Discovered new exit (range 14) 9099 | -6/Factory | Entered another Factory area 9099 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10716 | -5/Factory | Build established: Hacker-Skirmisher 10859 | -5/Factory | Crushed by falling debris 11021 | -5/Factory | Discovered new exit (range 15) 11081 | -5/Factory | Entered another Factory area 11081 | -4/Factory | Evolved 2 slots: Utility x2 11395 | -4/Factory | Build established: Scavenger-Mutant 11780 | -4/Factory | Build established: Scavenger-Gunner 11896 | -4/Factory | Lost 8 parts (2p1n3u2w) 11976 | -4/Factory | Crushed by falling debris 11976 | -4/Factory | System corruption reached 10% 11987 | -4/Factory | Crushed by falling debris 12018 | -4/Factory | Lost 5 parts (1p1n3u) 12131 | -4/Factory | Crushed by falling debris 12301 | -4/Factory | Crushed by falling debris 12301 | -4/Factory | System corruption reached 30% 12332 | -4/Factory | Lost 4 parts (1p3u) 12520 | -4/Factory | Lost 3 parts (2n1w) 12841 | -4/Factory | Lost 4 parts (1p1n2w) 12887 | -4/Factory | Crushed by falling debris 12918 | -4/Factory | Lost 3 parts (1n2u) 13196 | -4/Factory | Core integrity fell below 50% 13238 | -4/Factory | Lost 5 parts (2p2n1w) 13478 | -4/Factory | Lost 6 parts (2n1u3w) 13701 | -4/Factory | Lost 4 parts (2p2w) 13713 | -4/Factory | Core integrity fell below 20% 13727 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer builds a Wall. P-70 Sage critical meltdown. Imp. Target Analyzer melted. Antigrav System melted. ALERT: Cargo convoy en route, clear transfer corridor. Acquired 28 matter. System corrupted: Substantial component data lost. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). Acquired 6 matter. Rnf. Fission Core destroyed. Tesla Rifle destroyed. System corrupted: Phase Cannon rejected. Phase Cannon destroyed. Adv. Coolant Injector destroyed. Armor Integrity Analyzer destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????# """" #? ???? | | ????????????????????????????# """" #? ???? | | ????????????????????????????# """" #?# #???? | | ????????????????????????????# =!! """" #?# #???? | | ????????????????????????????# =! 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[ # | | ????????????????????????# ################## | | ????????????????????????# #??# ##??????####### | | ?????????????????????????#???#######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 53 Energy Capacity 615 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Corruption Block 6 Armor Coverage 825 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Factory | Hacked Imp. Heavy Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Leap Before You Look Oh No You Don't! Total Silence Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SegregatorConcussiveStorm Manual? 0 Play Time 02:30:51 Cumulative 10.8 hours Start 2024.04.11 @ 16:13:13 End 2024.04.11 @ 23:11:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 383e3e76-3381-48b5-8153-5cbf299c0252