Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 06:53:44 Player: Legato Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (101) 505 Value Destroyed (3200) 3200 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 9256 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 40 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 99/100 System Corruption 1% Temperature Warm (155) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift System Shield Improved Plasma Cutter Powered Hammer Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced ECM Suite Improved Light Armor Plating System Shield > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Diametric Drive Improved Utility Shielding Powered Hammer Axe [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility System Shield Device Seismic Detector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Missile Launcher Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Missile Launcher Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . Utility 5 | . . . 1 . . . 1 1 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 96 | 9 21 . 16 . 1 3 9 14 9 . 5 6 3 Power 14 | 1 6 . 3 . . . . 1 2 . 1 . . Engine 11 | 1 6 . 3 . . . . . 1 . . . . Core 3 | . . . . . . . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 3 5 . 6 . . 2 4 5 . . 2 . 1 Treads 15 | 2 4 . 5 . . . 4 . . . . . . Leg 4 | 1 1 . . . . . . . . . 2 . . Wheel 2 | . . . 1 . . . . 1 . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 6 | . . . . . . 2 . 4 . . . . . Utility 30 | 2 4 . 2 . 1 . 4 6 5 . 1 4 1 Device 9 | 1 1 . 1 . . . 2 1 1 . . 2 . Storage 5 | 1 1 . 1 . 1 . . 1 . . . . . Processor 7 | . . . . . . . . 2 3 . . 1 1 Hackware 3 | . . . . . . . 1 . 1 . . 1 . Protection 6 | . 2 . . . . . 1 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 3 6 . 5 . . 1 1 2 2 . 1 2 1 Energy Gun 6 | 2 2 . 1 . . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . Ballistic Gun 3 | 1 1 . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . 2 . . . 1 . . . . . . Launcher 5 | . 1 . 2 . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . 2 . . . . . . 1 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 1 . . 2 . Parts Lost 32 | . 9 . 9 . . . 2 . 2 . 7 . 3 Power 7 | . 2 . 2 . . . . . 1 . 2 . . Propulsion 13 | . 2 . 4 . . . 1 . . . 3 . 3 Utility 8 | . 1 . 3 . . . 1 . 1 . 2 . . Weapon 4 | . 4 . . . . . . . . . . . . Highest Loss Streak 6 | . 5 . 5 . . . 1 . 2 . 6 . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 9 | 6 13 13 13 11 11 11 14 11 5 5 5 5 5 Power 1 | 2 3 4 4 2 2 2 2 1 1 . . . . Propulsion 1 | 1 2 2 1 2 2 2 1 1 . . . . . Utility 3 | 1 6 6 6 4 4 4 3 2 2 1 . 1 1 Weapon 3 | . . 1 1 3 3 3 5 5 2 3 3 3 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 18 | . 2 . 2 1 . . 2 6 1 . . . 4 Power 3 | . 1 . 1 . . . . 1 . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . Utility 6 | . . . . 1 . . 2 1 1 . . . 1 Weapon 6 | . . . 1 . . . . 3 . . . . 2 Tool/Special 2 | . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 74 | . 93 100 77 88 87 75 73 80 78 68 51 65 68 Engine 5 | . 13 14 7 11 11 11 9 4 1 . . . . Core 1 | . . . . . . . . 2 4 6 4 . . Treads 12 | . 26 28 21 33 23 19 24 18 . . . . . Leg 3 | . . . . . . . . . . . 9 13 10 Wheel 1 | . . . 2 . 9 11 2 1 . . . . . Flight 2 | . . . . . . . . 8 21 9 . . . Device 3 | . 10 . 4 . . . 10 1 8 . . 2 . Storage 9 | . 14 14 13 22 21 11 9 7 6 6 6 6 5 Processor 7 | . . . . . . . . 2 18 20 13 15 21 Hackware 4 | . . . . . . . 2 7 6 6 6 10 5 Protection 6 | . 2 14 5 . . . 5 16 1 11 6 6 5 Ballistic Gun 1 | . 9 . . . . . . . . . . 1 3 Ballistic Cannon 1 | . . . 4 . . . 8 4 . 2 . . . Launcher 4 | . 1 . 5 22 22 22 . . . . 1 6 3 Slashing Weapon 4 | . 7 28 12 . . . . 2 7 2 . 1 5 Peak Build Rating 71 | 8 8 8 23 20 22 20 53 65 55 71 67 51 51 Average Rating 30 | 6 7 8 12 19 19 18 48 52 47 51 31 36 37 On Entrance 26 | . 7 8 8 20 19 20 20 53 45 47 47 28 51 Avg Prop Armor Cover (%) 16 | 11 10 . . . 21 22 18 19 . . . . 9 Naked Turns 41 | . . . . . . . . . . . . . 41 Heaviest Build 93 | 14 30 30 58 57 77 37 90 93 19 76 78 39 39 Greatest Support 80 | 20 40 40 60 60 60 20 60 80 24 19 30 30 30 Greatest Overweight (x) 25 | 3 1 . 1 . 4 2 5 7 . 25 15 1 1 Average Overweight (x) . | . . . . . 2 1 2 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 8 8 Average Capacity 11 | 7 14 15 15 15 15 15 15 12 8 8 8 8 7 Most Carried 15 | 8 15 14 15 12 14 14 15 15 8 8 8 6 6 Average Carried 9 | 6 13 13 13 11 12 13 14 12 7 6 6 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 5 Final Carried 14 | 7 13 14 12 11 14 14 14 8 7 8 5 6 4 Class Distribution -------------------- 41% | Mutant 28% | Scavenger-Mutant 10% | Bomber 9% | Sprinter 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Bomber | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2029 | 302 191 111 197 150 . . 245 232 70 236 128 35 132 Remotely . | . . . . . . . . . . . . . . Salvage Created 2635 | 169 336 . 851 20 . 7 237 103 50 409 417 . 36 Parts 176 | 12 41 . 48 4 . 4 12 10 4 22 18 . 1 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . Recyclers Shooed 5 | 1 2 . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 22 22 . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 76 | . 14 . 19 3 . 3 10 2 . 12 12 . 1 Melee 13 | . 5 . 8 . . . . . . . . . . Guns 8 | . 7 . . . . . . . . . . . 1 Cannons 38 | . . . 3 . . . 10 2 . 11 12 . . AOE 16 | . 2 . 8 3 . 3 . . . . . . . Classes Destroyed 14 | 2 6 . 2 . . . 2 1 . 1 . . . Worker 3 | . 2 . . . . . . . 1 . . . . Builder 6 | . 2 . 3 . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . 1 . . . . . Recycler 3 | 1 . . 2 . . . . . . . . . . Operator 3 | . . . 1 . . . 1 . 1 . . . . Watcher 5 | . 1 . 2 . . . 1 1 . . . . . Swarmer 21 | . 5 . . 3 . 3 2 1 . 4 3 . . Grunt 37 | . 9 . 15 . . . 3 . . 6 4 . . Brawler 3 | . . . . . . . . . . 1 2 . . Duelist 3 | . . . . . . . 1 . . . 2 . . Sentry 9 | . . . 4 . . . 3 . . 1 1 . . Hunter 1 | . . . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . 1 . . . . 1 Best Kill Streak 10 | 2 4 . 10 3 . 3 10 1 1 9 7 . 1 Combat Bots Only 9 | . 3 . 7 3 . 3 9 1 . 9 7 . 1 Max Kills in Single Turn 7 | 1 3 . 7 3 . 3 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . 1 . 5 3 . 3 . . . . . . . Melee 1 | . 1 . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 590 | . 159 . 166 7 . . 40 2 . 65 59 . 92 Missed 173 | . 35 . 40 2 . . 12 1 . 25 19 . 39 Hits 417 | . 124 . 126 5 . . 28 1 . 40 40 . 53 Melee 5 | . . . . . . . . . . . 4 . 1 Projectile 412 | . 124 . 126 5 . . 28 1 . 40 36 . 52 Critical Strikes 11 | . 2 . 1 . . . . . . 2 3 . 3 Actively Blocked 2 | . 1 . . . . . . . . . 1 . . Damage Taken 6447 | . 1433 . 1646 36 . 101 370 25 163 765 829 . 1079 Core 1518 | . 202 . 354 6 . 22 52 . 38 134 115 . 595 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 305 | . 51 . 51 . . . . . . . 127 . 76 Regen/Repaired (Parts) 199 | . . . . . . . . . . . . 199 . Core Remaining (%) 62 | 100 . 19 . . . 4 90 100 . . . . . Volleys Fired 94 | 12 53 . 18 1 . 1 1 . . . 2 . 6 Largest 2 | 2 2 . 2 2 . 2 1 . . . 1 . 2 Hottest 72 | 70 65 . 72 72 . 72 36 . . . 39 . 64 Shots Fired 233 | 19 71 . 34 2 . 2 35 5 . 20 33 . 12 Gun 90 | 19 65 . . . . . . . . . . . 6 Cannon 108 | . . . 18 . . . 34 5 . 20 31 . . Launcher 35 | . 6 . 16 2 . 2 1 . . . 2 . 6 Special . | . . . . . . . . . . . . . . Kinetic 179 | 12 53 . 18 . . . 34 5 . 20 31 . 6 Thermal 19 | 7 12 . . . . . . . . . . . . Explosive 35 | . 6 . 16 2 . 2 1 . . . 2 . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 16 . 8 . . 1 13 6 . 20 9 . 2 Robot Miss Streak 3 | 2 3 . 2 1 . . 2 . . 1 3 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Autonomous 90 | . . . . . . . 34 5 . 20 31 . . Shots Hit Robots 200 | 11 50 . 51 . . 1 29 6 4 19 23 . 6 Core Hits 121 | 5 29 . 39 3 . 2 11 3 1 11 13 . 4 Critical Kills 1 | . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 12 | . 2 . . . . . 4 . . 3 3 . . Burn 1 | . 1 . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Blast 10 | . . . . . . . 4 . . 3 3 . . Melee Attacks 93 | . 8 . 55 . . . . 9 18 . . . 3 Impact . | . . . . . . . . . . . . . . Slashing 92 | . 8 . 55 . . . . 9 18 . . . 2 Piercing 1 | . . . . . . . . . . . . . 1 Sneak Attacks 7 | . 1 . 3 . . . . 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . 1 . 4 . . . . . . . . . 1 Damage Inflicted 10292 | 107 873 . 2204 130 . 196 2245 463 230 1608 1986 . 250 Guns 555 | 107 368 . . . . . . . . . . . 80 Cannons 6110 | . . . 187 . . . 2189 357 . 1608 1769 . . Explosions 2223 | . 342 . 1173 130 . 185 46 . . . 217 . 130 Melee 1277 | . 96 . 840 . . . . 71 230 . . . 40 Ramming 127 | . 67 . 4 . . 11 10 35 . . . . . Kinetic 6516 | 43 283 . 187 . . . 2189 357 . 1608 1769 . 80 Thermal 149 | 64 85 . . . . . . . . . . . . Explosive 2052 | . 342 . 1002 130 . 185 46 . . . 217 . 130 Electromagnetic 171 | . . . 171 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1277 | . 96 . 840 . . . . 71 230 . . . 40 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 5 5 5 1 Average Corruption 4 | . . . . . . . . . 5 5 5 5 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 33 | . . . . . . . . . 1 14 15 2 1 Message Errors 4 | . . . . . . . . . . 2 2 . . Matter Fused 7 | . . . . . . . . . . 5 2 . . Heat Flow Errors 3 | . . . . . . . . . . 2 . . 1 Energy Discharges 6 | . . . . . . . . . . 2 3 1 . Parts Fused 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . . . . 1 1 4 1 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . Alerts 2 | . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 928 | . 19 . 36 . . 55 360 31 45 182 199 . 1 Projectiles 756 | . . . . . . . 344 31 . 182 199 . . Explosions 92 | . . . 20 . . 55 16 . . . . . 1 Melee 80 | . 19 . 16 . . . . . 45 . . . . Knockbacks 23 | . 1 . 1 . . . 8 3 . 5 5 . . Impact 2 | . 1 . . . . . . 1 . . . . . Kinetic 20 | . . . 1 . . . 8 2 . 5 4 . . Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 228 | . 105 . 12 . . 101 . 10 . . . . . Shots 6 | . 3 . 1 . . 2 . . . . . . . Rammed 33 | . 27 . 1 . . 1 2 2 . . . . . Targets Rammed 36 | . 30 . 1 . . 1 2 2 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . 3 . . . . . . . . . . . . Highest Temperature 160 | 50 48 . 15 3 . 3 . 1 5 160 . . 146 Average Temperature 21 | 22 13 . 5 2 . 2 . 1 5 81 . . 146 Received Heat Transfer 2181 | . 513 . 819 . . . 126 . . 279 261 . 183 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 445 | 185 260 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Maximum Alert Level 2 | . . . 2 1 . . 1 . . . . . . Low Security (%) 92 | 100 100 100 75 47 . 100 82 100 100 . . . . Level 1 6 | . . . 22 52 . . 17 . . . . . . Level 2 . | . . . 1 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 403 | 10 179 58 403 215 . 98 233 55 36 . . . . Initial 145 | . . 58 . 145 . . 14 . 4 . . . . Average 61 | . 110 27 98 181 . 71 94 7 14 . . . . Influence Increases 2791 | 20 571 . 723 80 . 98 343 188 137 290 311 . 30 Destroy 0b10 Robot/C 1560 | . 280 . 380 60 . 60 200 40 . 240 280 . 20 Destroy 0b10 Robot/NC 125 | 20 30 . 40 . . . 15 10 10 . . . . Destroy Leader 304 | . 44 . 114 10 . 10 62 14 . 20 20 . 10 Allied During Kill 11 | . . . . . . . . . . . 11 . . Successful Hack 132 | . 21 . 34 . . . 5 14 58 . . . . Disable Machine 255 | . 60 . 60 . . 15 30 45 45 . . . . Destroy Structure 179 | . 31 . 95 10 . 13 16 5 9 . . . . Partial Spotted 30 | . . . . . . . . 15 15 . . . . Lose Combat Pursuer 195 | . 105 . . . . . 15 45 . 30 . . . Influence Decreases 2791 | 20 419 152 348 260 195 60 381 178 126 215 407 . 30 Entered New Map 577 | . . 94 . 230 195 . 24 . 6 9 19 . . Time Decay 1793 | 20 329 58 278 30 . 60 187 173 114 206 308 . 30 Lost Part 246 | . 90 . 70 . . . 20 . 6 . 60 . . Lost Ally 20 | . . . . . . . . . . . 20 . . Purge Threat 155 | . . . . . . . 150 5 . . . . . Squads Dispatched 15 | . 2 . 5 . . . 1 3 3 . . . 1 Investigation 6 | . 1 . 1 . . . 1 1 2 . . . . Extermination 2 | . . . . . . . . 2 . . . . . Reinforcement 5 | . 1 . 4 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . 2 . 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 122 | . 27 . 28 3 . . 13 4 3 14 15 . 15 Peak Tracking Total 14 | . 4 . 7 3 . . 4 3 1 7 7 . 14 Tactical Retreats 10 | . 6 . . . . . 1 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 4 | . 1 . . . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 19 | . 4 . 4 . . 1 2 3 3 2 . . . Max in Single Turn 2 | . 2 . 2 . . 1 1 1 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 31 | . 4 1 4 . 1 . 3 7 9 2 . . . Terminals 17 | . 2 . 2 . . . 3 5 4 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . Recycling Units 3 | . 2 . . . . . . . 1 . . . . Scanalyzers 4 | . . . 2 . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 91 | . 11 1 12 . 1 . 11 17 31 7 . . . Successful 42 | . 9 1 5 . 1 . 3 8 8 7 . . . Failed 47 | . 2 . 6 . . . 8 9 22 . . . . Catastrophic 7 | . . . . . . . 3 . 4 . . . . Database Lockouts 2 | . . . 1 . . . . . 1 . . . . Manual 30 | . 6 . 4 . 1 . 11 4 3 . . 1 . Terminals 58 | . 8 . 5 . . . 11 14 14 6 . . . Fabricators 3 | . . . . . . . . 3 . . . . . Repair Stations 6 | . . . . . . . . . 6 . . . . Recycling Units 8 | . 3 . . . . . . . 5 . . . . Scanalyzers 13 | . . . 7 . . . . . 6 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 20 | . 3 1 . . 1 . 2 3 3 7 . . . Record 6 | . . . . . . . . . . 6 . . . Part Schematic 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 1 1 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . Scan Component 2 | . . . . . . . . . 2 . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . Scanalyzer 6 | . . . 4 . . . . . 2 . . . . Insert Component 2 | . . . 1 . . . . . 1 . . . . Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 3 | . . . 2 . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 1 . . . 1 3 . . . . . Terminals 8 | . 3 . 1 . . . 1 3 . . . . . Botnet 4 | . 1 . 1 . . . 1 1 . . . . . Skim 4 | . 2 . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 4 . . . 3 6 7 . . . . Full Trace Events 4 | . . . 1 . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 187 | . . . . . . . . 187 . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . Part Studies Acquired 3 | . . . 2 . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . . . . 3 . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 2 | . . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . . 2 . . Highest-Rated Group 58 | . . . . . . . . . . . 58 . . Highest-Rated Ally 29 | . . . . . . . . . . . 29 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 . . Total Damage 76 | . . . . . . . . . . . 76 . . Kills 3 | . . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 4706 | 219 665 . 322 . . . 404 90 297 420 831 1261 197 Optics 3001 | . . . . . . . . . 292 420 831 1261 197 Sensors 793 | . 253 . 182 . . . 277 81 . . . . . IFF 5 | . . . . . . . . . 5 . . . . Terrain 140 | . . . 140 . . . . . . . . . . Structural 240 | . . . . . . . 240 . . . . . . Seismic 631 | 219 412 . . . . . . . . . . . . ECM 9 | . . . . . . . . 9 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 2 2 1 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 7144 | 347 854 141 730 65 443 124 412 954 324 420 831 1261 238 Spaces Moved 5756 | 186 367 88 306 36 300 83 176 1108 824 550 511 997 224 Core 194 | 12 . . . . . . . . . 22 78 . 82 Treads 1165 | 172 367 88 212 36 25 1 109 155 . . . . . Legs 1543 | 2 . . . . . . . . . . 424 997 120 Wheels 585 | . . . 94 . 275 82 67 67 . . . . . Hover 22 | . . . . . . . . . . . . . 22 Flight 2247 | . . . . . . . . 886 824 528 9 . . Fastest Speed 27 | 50 160 160 115 170 130 130 115 27 27 32 32 120 50 Average Speed 105 | 160 164 160 160 170 145 131 220 68 30 64 138 123 92 Slowest Speed 1300 | 200 240 160 250 170 170 250 250 250 32 1300 1235 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . 9 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 6 72 22 40 14 67 20 18 25 23 69 75 84 33 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . 2 . . . . . . . 1 2 1 2 Spaces Dug 19 | . 2 . 4 . . . . 5 8 . . . . Terrain Destroyed 277 | . 29 . 101 13 . 23 15 5 8 1 34 . 48 Melee 19 | . 2 . 4 . . . . 5 8 . . . . Projectile 17 | . . . . . . . 6 . . 1 10 . . AOE 241 | . 27 . 97 13 . 23 9 . . . 24 . 48 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 6510 | 215 517 88 405 38 305 95 199 1275 864 618 631 1022 238 Wait 292 | . 15 . 6 1 1 . . 122 4 30 94 19 . Move 5724 | 185 366 87 305 35 299 82 175 1090 821 549 510 996 224 Hop 9 | . . . . . . . . 8 1 . . . . Pick Up 58 | 8 13 1 6 . 1 1 6 13 3 3 2 1 . Fast Attach 54 | 7 5 . 4 . 1 4 1 6 5 12 4 4 1 Attach 34 | . 4 . 7 . . . 5 5 1 5 5 . 2 Detach 11 | . . . . . . . 2 . 2 4 3 . . Swap 40 | 2 14 . 7 . 1 1 3 4 3 1 1 2 1 Drop 69 | 1 11 . 4 1 2 5 4 16 6 14 3 . 2 Fire 94 | 12 53 . 18 1 . 1 1 . . . 2 . 6 Melee 82 | . 6 . 47 . . . . 9 18 . . . 2 Ram 2 | . . . . . . 1 . 1 . . . . . Kick . | . . . . . . . . . . . . . . Crush 34 | . 30 . 1 . . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . 6 . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 348 | -11/Scrapyard | Entered Materials 382 | -10/Materials | Build established: Mutant 387 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Discovered new exit (range 11) 856 | -10/Materials | Core integrity fell below 50% 862 | -10/Materials | Lost 5 parts (1p1n1u2w) 1031 | -10/Materials | Core integrity fell below 20% 1098 | -10/Materials | Discovered new exit (range 14) 1202 | -10/Materials | Entered Mines 1249 | -10/Mines | Discovered new exit (range 15) 1291 | -10/Mines | Found the Drone Emporium 1343 | -10/Mines | Entered Materials 1343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -9/Materials | Central database locked down 1565 | -9/Materials | Lost 5 parts (1p3n1u) 1566 | -9/Materials | Core integrity fell below 50% 1719 | -9/Materials | Lost 3 parts (1p1n1u) 1869 | -9/Materials | Discovered new exit (range 16) 1895 | -9/Materials | Core integrity fell below 20% 1918 | -9/Materials | Destroyed 7 combat bots 2047 | -9/Materials | Discovered new exit (range 16) 2073 | -9/Materials | Entered Mines 2088 | -9/Mines | Met a Derelict bent on vengeance 2129 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2131 | -9/Mines | Discovered new exit (range 5) 2138 | -9/Mines | Entered Exiles 2182 | -9/Exiles | Met 8R-AWN 2211 | -9/Exiles | Met EX-HEX 2281 | -9/Exiles | Met EX-BIN 2315 | -9/Exiles | Aligned with FarCom system 2317 | -9/Exiles | Given EX-Vault access code 2357 | -9/Exiles | Opened EX-Vault 2369 | -9/Exiles | Found AWS/Autocannon 2408 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2445 | -9/Exiles | Met EX-DEC 2564 | -9/Exiles | Discovered new exit (range 10) 2581 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2581 | -9/Exiles | Entered Mines 2690 | -8/Mines | Discovered new exit (range 12) 2705 | -8/Mines | Entered Materials 2705 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2882 | -8/Materials | Destroyed 9 combat bots 3011 | -8/Materials | Build established: Skirmisher 3077 | -8/Materials | Discovered new exit (range 16) 3117 | -8/Materials | Entered Factory 3117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3118 | -7/Factory | Identified exit to Storage 3486 | -7/Factory | Build established: Bomber 3759 | -7/Factory | Fabricated Diametric Drive (x1) 3917 | -7/Factory | Discovered new exit (range 5) 4064 | -7/Factory | Allied Derelicts emerged from ambush trap array 4067 | -7/Factory | Build established: Sprinter 4071 | -7/Factory | Entered another Factory area 4071 | -6/Factory | Evolved 2 slots: Utility x2 4275 | -6/Factory | Spotted B-75 Beast 4276 | -6/Factory | Noticed a derelict Sapper rigging charges 4286 | -6/Factory | Crushed by falling debris 4311 | -6/Factory | Central database locked down 4325 | -6/Factory | Garrison activated, responded to threat 4343 | -6/Factory | Discovered new exit (range 7) 4384 | -6/Factory | Allied Derelicts emerged from ambush trap array 4395 | -6/Factory | Entered Lower Caves 4398 | -6/Lower Caves | Learned location of 1 exit from Factory 4420 | -6/Lower Caves | Attracted the attention of an 0b10 base 4469 | -6/Lower Caves | Learned location of 1 exit from Factory 4469 | -6/Lower Caves | Learned 8 Factory zone layouts 4469 | -6/Lower Caves | Learned Factory trap positions 4487 | -6/Lower Caves | Destroyed 9 combat bots 4805 | -6/Lower Caves | Discovered new exit (range 4) 4815 | -6/Lower Caves | Entered another Lower Caves area 4819 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4874 | -6/Lower Caves | Lost 6 parts (1p3n2u) 4875 | -6/Lower Caves | Destroyed 7 combat bots 4945 | -6/Lower Caves | Discovered new exit (range 21) 4947 | -6/Lower Caves | Learned 8 Factory zone layouts 4971 | -6/Lower Caves | Identified exit to Zion 5259 | -6/Lower Caves | Activated DRS Beacon 5536 | -6/Lower Caves | Build established: Scavenger-Mutant 5646 | -6/Lower Caves | Entered Zion 5680 | -6/Zion | Learned Factory terminal intel 5698 | -6/Zion | Found CR-A16's Pointy Stick 5709 | -6/Zion | Discovered new exit (range 20) 5729 | -6/Zion | System corruption cleaned by Quarantine Array 5749 | -6/Zion | Given A8's code to call for help 6018 | -6/Zion | Found Prototype Device 6018 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6203 | -6/Zion | Visited the Megawrench Repair Shop 6203 | -6/Zion | Megawrench repaired 5 parts 6807 | -6/Zion | Found Prototype Device 6807 | -6/Zion | Identified Phasing AFG 6907 | -6/Zion | Entered Proximity Caves 6990 | -5/Proximity Caves | Spotted B-75 Beast 7027 | -5/Proximity Caves | Learned 12 Factory zone layouts 7078 | -5/Proximity Caves | Core integrity fell below 50% 7104 | -5/Proximity Caves | Released all parts (10) 7118 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7133 | -5/Proximity Caves | Core integrity fell below 20% 7145 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07104_ Released Mak. Salvage Targeting Computer. 07104_ Released Ripper. 07104_ Released Enh. Optical Array. 07104_ Released Sml. Storage Unit. 07104_ Released Adv. Terrain Scan Processor. 07104_ Released System Shield. 07104_ Released Imp. Utility Shielding. 07104_ Released Mak. Salvage Targeting Computer. 07104_ Released Axe. 07104_ Released CR-A16's Pointy Stick. 07117_ Slug penetrates Wall. 07118_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 07118_ G-50 Soldier springs to life. 07122_ Y-72 Warden: "REQUESTING BACKUP." 07123_ Searching scrap... 07123_ Found Hyp. Gauss Cannon. 07123_ Found Phase Shifter. 07123_ Found 38 Matter. 07124_ Acquired 38 matter. 07144_ System corrupted: Heat flow error (+183). Map ----- +----------------------------------------------------+ | # # #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | # #?????????????????????????????????? | | # # #????????????????????????????????? | | # #??????????????????????????? | | #### # #??????????????????????????? | | ???# #??????????????????????????? | | ??? ##??????????????????????????? | | ??? #???????????????????????????? | | ??? ??????????????????????????? | | ??# ?????????????????????????? | | ??# #### ??????????????????????????? | | ?? #???# ####??????????????????????????? | | ?? ##??? ##??????????????? ????????????? | | ?? #???? ##??????????????? ????????????? | | ?? ??????###?????????????? #????????????? | | ?# ## ##?????????????????????? ?????????????? | | ####?# #############?????????? ??????????????? | | #??# ## ##??###??? #???????????????? | | #?### #### #??# ##??????????????? | | ### #??# ## ### ##?????????????? | | #??# g #?????????????? | | ## ####?# ????????????????? | | ?# ### #???????????????????? | | ?# ## @g#?????????????????????? | | ## ## ### l ##????????????????????? | | ###### #?# ## #????????????????????? | | ##????## #?## ### #????????????????????? | | #??????## ##??## ##?#### ##????????????????????? | | ##???????####????###?????###?????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Melee Accuracy 16 Recoil Reduction 4 Salvage Targeting 8 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Missile Launcher | -9/Materials | Scanalyzed Lgt. Fission Core | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Diametric Drive | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Mining Claw | -9/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Quick And Dirty Challenges ------------ None Game ------ Seed FactoryHeavyCharge Manual? 0 Play Time 01:17:27 Cumulative 55.0 hours Start 2026.01.12 @ 08:05:14 End 2026.01.13 @ 06:53:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f84f4646-1e92-4cae-905c-30a501fc5fcd