Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.26 @ 02:58:18 Player: REBUS Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2738) 2738 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 6747 Bonus ------- High Alert Combat Kills 24 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 384/700 Matter 290/300 Energy 0/265 System Corruption 0% Temperature Cool (-100) Movement Walking (124) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit Power Shielding Recalibrator > --- WEAPON (3) ------- Particle Gun EM Pulse Cannon Autogun > --- INVENTORY (20) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Cryofiber Web Improved Heat Sink Large Storage Unit Large Storage Unit Large Battery (200) Advanced Weight Redist. System Terrain Scanner Reaction Control System Improved Propulsion Shielding Improved Weapon Shielding Shock Rifle Advanced Assault Cannon Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Power Shielding Shield Generator > --- WEAPON ----------- Particle Gun Pulse Rifle EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Cryofiber Web Improved Heat Sink Large Storage Unit Large Storage Unit Large Battery Advanced Weight Redist. System Terrain Scanner Reaction Control System Improved Propulsion Shielding Improved Weapon Shielding Recalibrator Shock Rifle Datajack Heavy Flail [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Slots Evolved 7 | . 1 . 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 3 | . 1 . . 1 . . 1 Utility 2 | . . . . 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 75 | 7 3 14 10 6 13 6 16 Power 12 | 1 . 3 2 1 3 2 . Engine 12 | 1 . 3 2 1 3 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 27 | 2 2 4 3 2 5 1 8 Treads . | . . . . . . . . Leg 27 | 2 2 4 3 2 5 1 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 1 2 . 1 2 1 4 Device 6 | . . 1 . 1 1 . 3 Storage 3 | 1 1 . . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | 1 . 1 . . 1 1 . Artifact . | . . . . . . . . Weapon 23 | 2 . 5 5 2 3 2 4 Energy Gun 7 | . . 3 1 1 . 1 1 Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 11 | 2 . 2 3 . 3 . 1 Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 38 | . . 10 6 1 13 3 5 Power 6 | . . 2 . . 3 1 . Propulsion 15 | . . 4 3 1 4 1 2 Utility 6 | . . 2 . . 1 1 2 Weapon 11 | . . 2 3 . 5 . 1 Highest Loss Streak 8 | . . 3 2 1 8 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 98 88 91 86 89 98 Engine 11 | . 12 11 10 10 11 10 14 Leg 32 | . 35 36 29 32 31 32 34 Device 4 | . . . . 7 7 1 8 Storage 8 | . 12 12 10 8 8 8 7 Protection 10 | . 12 11 10 8 8 14 11 Energy Gun 5 | . . 11 2 4 4 5 8 Energy Cannon 2 | . . . . . . 7 7 Ballistic Gun 12 | . 25 12 20 15 7 8 5 Ballistic Cannon 1 | . . . . 4 5 . . Special Weapon 1 | . . . 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 70 | 19 29 29 31 35 35 44 70 Greatest Support 88 | 20 30 30 35 45 46 51 88 Greatest Overweight (x) 5 | 5 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 10 15 15 15 15 15 15 20 Average Capacity 15 | 9 14 15 15 15 15 15 18 Most Carried 20 | 5 15 15 15 15 15 15 20 Average Carried 13 | 3 9 10 13 14 13 13 17 Final Capacity 20 | 10 15 15 15 15 15 15 20 Final Carried 17 | 5 15 9 15 15 10 15 17 Class Distribution -------------------- 37% | Scavenger-Tank 28% | Hacker-Mutant 25% | Hacker-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Matter Collected 1587 | 238 114 162 186 128 438 111 210 Remotely . | . . . . . . . . Salvage Created 2639 | . 119 210 621 223 358 447 661 Parts 153 | . 8 8 51 9 15 28 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 76 | . 3 10 15 9 15 10 14 Guns 47 | . 3 9 15 6 5 2 7 Cannons 24 | . . . . 3 10 5 6 AOE 4 | . . . . . . 3 1 Classes Destroyed 10 | . 1 4 2 . 2 . 1 Builder 3 | . . 1 . . . 2 . Watcher 3 | . . . 2 . . . 1 Swarmer 20 | . . 2 4 5 4 2 3 Grunt 28 | . 3 2 7 2 5 4 5 Duelist 4 | . . . . . 2 1 1 Sentry 12 | . . . 4 2 2 3 1 Demolisher 1 | . . 1 . . . . . Hunter 4 | . . . . . 2 . 2 Programmer 2 | . . . . . . . 2 Assembled 5 | . . 5 . . . . . Best Kill Streak 6 | . 2 3 5 4 6 3 3 Combat Bots Only 6 | . 2 3 5 4 6 2 3 Max Kills in Single Turn 3 | . 2 2 1 1 1 3 1 Gunslinging 1 | . 1 1 . . . . . Exploded 2 | . . . . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Damage Taken 4257 | . 153 977 651 179 1017 304 976 Core 738 | . 16 126 107 19 154 . 316 Absorbed by Shields 138 | . . . . . . . 138 Redirected to Shielding 120 | . 3 12 12 2 21 5 65 Regen/Repaired (Parts) 6 | . 6 . . . . . . Core Remaining (%) 71 | 100 . 43 73 . . 68 . Volleys Fired 230 | . 13 33 57 21 52 22 32 Largest 3 | . 2 2 3 3 3 3 3 Hottest 191 | . 40 90 80 129 129 139 191 Shots Fired 557 | . 26 61 132 63 125 58 92 Gun 451 | . 26 61 132 53 83 36 60 Cannon 106 | . . . . 10 42 22 32 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 371 | . 26 29 122 53 99 22 20 Thermal 143 | . . 32 10 10 26 14 51 Explosive . | . . . . . . . . Electromagnetic 43 | . . . . . . 22 21 Robot Hit Streak 28 | . 12 20 27 11 19 28 23 Robot Miss Streak 7 | . 2 7 3 4 3 1 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 2 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 442 | . 23 42 106 53 103 48 67 Core Hits 199 | . 7 21 39 29 52 21 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . Critical Strikes 12 | . . 2 1 2 2 1 4 Burn 5 | . . 2 . . . . 3 Destroy 3 | . . . 1 1 1 . . Blast 2 | . . . . 1 1 . . Corrupt 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5960 | . 241 536 871 569 1509 941 1293 Guns 3740 | . 241 482 865 402 742 353 655 Cannons 1817 | . . . . 167 767 382 501 Explosions 248 | . . . . . . 193 55 Melee . | . . . . . . . . Ramming 155 | . . 54 6 . . 13 82 Kinetic 2941 | . 241 153 789 421 1129 114 94 Thermal 2173 | . . 329 76 148 380 432 808 Explosive . | . . . . . . . . Electromagnetic 691 | . . . . . . 382 309 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 6 . . . 1 . Average Corruption 2 | . . 5 . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . 8 . . . 4 . Matter Fused 4 | . . 2 . . . 2 . Heat Flow Errors 4 | . . 2 . . . 2 . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . . 7 12 7 Projectiles 7 | . . . . . 7 . . Explosions 12 | . . . . . . 12 . Melee 7 | . . . . . . . 7 Knockbacks 8 | . . . . 2 6 . . Impact . | . . . . . . . . Kinetic 8 | . . . . 2 6 . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 18 | . . 6 2 . . 3 7 Kicked 18 | . . 6 2 . . 3 7 Crushed . | . . . . . . . . Highest Temperature 662 | . 34 312 108 382 593 426 662 Average Temperature 161 | . 14 122 34 143 196 169 234 Received Heat Transfer 1771 | . 126 161 444 81 531 207 221 Effects 28 | . . 2 . 2 12 1 11 Shutdowns 8 | . . . . 1 6 1 . Energy Bleed 2 | . . . . 1 . . 1 Interference 3 | . . 2 . . . . 1 Matter Decay 4 | . . . . . 3 . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 5 | . . . . . 2 . 3 Damage (major) 1 | . . . . . 1 . . Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 13 | . . 4 . . . 1 8 Heat Transferred 4207 | . . 1040 175 180 392 668 1752 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 1 . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Peak Influence 464 | . 70 90 270 275 405 464 225 Initial 137 | . . 19 . . 135 137 60 Average 129 | . 25 18 91 119 283 314 91 Maximum Alert Level 2 | . . . 1 1 2 2 1 Low Security (%) 74 | 100 100 100 90 85 13 25 95 Level 1 21 | . . . 9 14 85 38 4 Level 2 4 | . . . . . . 36 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 2 1 . . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . 2 . . . 1 Assault . | . . . . . . . . Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Distress Signals 3 | . . . 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 3 31 21 9 15 13 21 Peak Tracking Total 19 | . 2 19 6 3 6 3 4 Tactical Retreats 5 | . . 3 1 . . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Traps Triggered 7 | . 1 . 1 . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Disabled 7 | . . . . 5 . 2 . Max in Single Turn 2 | . . . . 2 . 1 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Accessed 11 | . 1 1 2 2 . 3 2 Terminals 6 | . . 1 2 . . 2 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 27 | . 2 1 7 5 . 7 5 Successful 22 | . 2 1 6 4 . 7 2 Failed 5 | . . . 1 1 . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . . 1 7 . . 5 4 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . 2 . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 13 | . . 1 6 . . 5 1 Record 3 | . . . 1 . . 2 . Emergency Access Points 3 | . . . 2 . . 1 . Alert Level 2 | . . . 1 . . 1 . Dispatch Records 2 | . . 1 . . . 1 . Maintenance Status 1 | . . . . . . . 1 Security Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 5 | . 2 . . 3 . . . Scan Component 3 | . 1 . . 2 . . . Repair 1 | . 1 . . . . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 2 | . . . . 1 . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 1 1 1 . 3 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Turns Passed 4072 | 164 322 472 804 324 614 450 922 Spaces Moved 2649 | 107 216 293 505 211 372 306 639 Core 28 | 28 . . . . . . . Treads . | . . . . . . . . Legs 2621 | 79 216 293 505 211 372 306 639 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 122 | 138 125 120 123 120 120 120 122 Slowest Speed 300 | 300 190 190 190 120 120 120 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 28 35 36 17 45 22 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . . . 15 . 7 2 Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 22 | . . . . 13 . 7 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total 3053 | 120 241 353 589 243 450 343 714 Wait . | . . . . . . . . Move 2641 | 106 215 292 504 210 370 305 639 Hop . | . . . . . . . . Pick Up 56 | 7 10 6 12 3 2 7 9 Fast Attach 24 | 5 2 . 4 2 5 4 2 Attach 41 | 2 . 13 5 4 8 2 7 Detach 5 | . . 1 1 1 1 . 1 Swap 10 | . 1 1 1 . . . 7 Drop 18 | . . 1 3 2 2 . 10 Fire 230 | . 13 33 57 21 52 22 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 18 | . . 6 2 . . 3 7 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 165 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Evolved 1 slot: Propulsion x1 306 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Repaired Aluminum Leg 448 | -10/Materials | Identified exit to Mines 448 | -10/Materials | Discovered exit to Mines (range 7) 487 | -10/Materials | Entered Mines 511 | -10/Mines | Met a Derelict bent on vengeance 585 | -10/Mines | Assembled infested the area 671 | -10/Mines | Lost 3 parts (1p1n1w) 722 | -10/Mines | Lost 3 parts (1p2u) 809 | -10/Mines | Core integrity fell below 50% 830 | -10/Mines | Identified exit to Materials 830 | -10/Mines | Discovered exit to Materials (range 15) 959 | -10/Mines | Entered Materials 959 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1504 | -9/Materials | Build established: Hacker-Tank 1723 | -9/Materials | Identified exit to Materials 1723 | -9/Materials | Discovered exit to Materials (range 14) 1763 | -9/Materials | Entered another Materials area 1763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2008 | -8/Materials | Build established: Scavenger-Tank 2022 | -8/Materials | Garrison activated, responded to threat 2083 | -8/Materials | Identified exit to Garrison 2087 | -8/Materials | Entered Garrison 2093 | -8/Garrison | Installed Relay Interface Framework 2156 | -8/Garrison | Triggered checkpoint 2304 | -8/Garrison | Triggered checkpoint 2368 | -8/Garrison | Triggered checkpoint 2423 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2498 | -8/Garrison | Triggered checkpoint 2509 | -8/Garrison | Triggered checkpoint 2590 | -8/Garrison | Lost 8 parts (2p3n3w) 2688 | -8/Garrison | Identified exit to Materials 2688 | -8/Garrison | Discovered exit to Materials (range 9) 2701 | -8/Garrison | Entered Materials 2727 | -8/Materials | Identified exit to Garrison 3134 | -8/Materials | Identified exit to Factory 3134 | -8/Materials | Discovered exit to Factory (range 13) 3151 | -8/Materials | Entered Factory 3151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3995 | -7/Factory | Garrison activated, responded to threat 4066 | -7/Factory | Lost 4 parts (2n1u1w) 4073 | -7/Factory | Self-destructed Last Messages --------------- 03998_ Antigrav System melted. 03998_ Imp. Remote Datajack melted. 03998_ Imp. Heat Sink melted. 03998_ P-70 Sage destroyed. 03999_ K-01 Serf collects debris. 04010_ Kicked S-27 Virus out of the way. 04019_ Pulse Rifle destroyed. 04019_ Carbon-fiber Leg destroyed. 04027_ S-27 Virus destroyed. 04033_ Imp. Carbon-fiber Leg destroyed. 04035_ Shield Generator destroyed. 04036_ Acquired Autogun. 04041_ S-27 Virus destroyed. 04052_ Acquired 5 matter. 04054_ Acquired 2 matter. 04055_ Acquired 4 matter. 04055_ K-01 Serf collects debris. 04056_ Acquired 2 matter. 04057_ Acquired 11 matter. 04059_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????############## ???????????? | | ??????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? """w ??????????? | | ???????????????????????? "T" ???????????? | | ???????????????????????? ??????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#@ #????????????????? | | ????????????????????????# #######????????????????? | | ????????????????????????# #????????##????????????? | | ????????????????????????# #??????? ????????????? | | ????????????????????????# #??????? " "???????????? | | ????????????????????????# #??????" " "???????????? | | ???????????############## #####? " " " ??????????? | | ?????????? *% #/ " " " ??????????? | | ?????????? = #= " " " ??????????? | | ?????????? k = /% " " " ??????????? | | ?????????? #* " " " ??????????? | | ?????????? =%%# " " " ??????????? | | ???????????#+########## T####%#? " " " ??????????? | | ??????????????????????###???# #?? ? ????????? | | ????????????????????????????# #??? ?? ????????? | | ????????????????????????????# #???######+#????##?? | | ????????????????????????????# #????????# #??? ?? | | ??????????????????????????### ###??????# #??""""?? | | ??????????????????????????# ######## ## ""R"?? | | ??????????????????""" ##### ![ != # ""???? | | ?????????????? + [%[ %! !=!!! + ??? | | ???????????????? " " ##### = *]%!!%! # ??? | | ??????????????????????????# #######* #??????? | | ??????????????????????????###+###?????# #??????? | | ??????????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordMakeshiftTreads Manual? 0 Play Time 01:22:01 Cumulative 21.6 hours Start 2022.03.24 @ 23:47:18 End 2022.03.26 @ 02:58:18 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 21 Rogue 0 Adventurer 0 Explorer 21 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 449f3bd5-9724-4072-a6d9-c008d7ed9d28