Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:30:06 Player: JanPolak Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3572) 3572 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 9618 Bonus ------- High Alert Combat Kills 116 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -30 Cogmind --------- Core Integrity 0/1000 Matter 249/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Trap Scanner Advanced Targeting Computer Particle Charger Relay Coupler [Swarmer] (35) Relay Coupler [Cutter] (26) Relay Coupler [Grunt] (22) Relay Coupler [Brawler] (26) Relay Coupler [Specialist] Component Analysis Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Gatling Laser Enhanced Autogun Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Enhanced Nuclear Core Light Angular Momentum Engine Improved Treads Improved Heat Sink Trap Scanner Advanced Targeting Computer Particle Charger Scrap Shield Component Analysis Suite Heavy EM Shotgun Heavy Riot Gun Gatling Laser Gatling Laser Gatling Laser EM Pulse Cannon Ion Cannon Enhanced Autogun Flak Gun Improved Datajack Improved Datajack [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Scrap Shield Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Slots Evolved 10 | . . . 4 2 . 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 2 1 . . . . Utility 4 | . . . 1 1 . . . 2 Weapon 2 | . . . 1 . . 1 . . Parts Attached 106 | 6 17 6 35 3 11 5 4 19 Power 18 | 1 4 3 5 . 1 1 . 3 Engine 17 | 1 4 3 5 . 1 1 . 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 4 1 13 1 3 . 2 1 Treads 16 | . . . 10 1 3 . 2 . Leg 11 | 2 4 1 3 . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 4 1 5 2 2 . 1 3 Device 10 | . 2 . 2 1 2 . 1 2 Storage 5 | 1 1 . 2 1 . . . . Processor 3 | . 1 1 1 . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 42 | 2 5 1 12 . 5 4 1 12 Energy Gun 17 | 2 3 . 4 . . 1 1 6 Energy Cannon 9 | . . . 4 . 3 1 . 1 Ballistic Gun 10 | . 2 . 2 . 2 1 . 3 Ballistic Cannon 2 | . . . 1 . . 1 . . Launcher 2 | . . 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 46 | . 4 1 7 . 2 . 7 25 Power 9 | . 2 1 1 . . . . 5 Propulsion 14 | . 1 . 3 . 2 . 5 3 Utility 4 | . . . . . . . 1 3 Weapon 19 | . 1 . 3 . . . 1 14 Highest Loss Streak 20 | . 2 1 6 . 2 . 3 20 To Critical Strikes 2 | . . 1 . . . . . 1 Average Slot Usage (%) 92 | . 96 99 97 100 98 93 86 61 Engine 11 | . 14 13 8 7 7 13 13 9 Treads 15 | . . . 24 38 37 33 20 8 Leg 12 | . 27 28 9 . . . . . Device 9 | . 9 2 8 15 15 13 13 9 Storage 9 | . 14 14 9 7 7 6 6 5 Processor 6 | . 1 11 9 7 7 6 6 5 Energy Gun 9 | . 14 2 9 . . . 10 9 Energy Cannon 2 | . . . 5 7 12 12 1 . Ballistic Gun 8 | . 13 14 6 15 8 6 6 4 Ballistic Cannon 1 | . . . . . . . 6 3 Launcher 3 | . . 11 4 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 121 | 12 46 54 65 102 110 121 121 119 Greatest Support 114 | 20 26 26 92 114 114 108 108 42 Greatest Overweight (x) 34 | 2 1 2 3 . . 1 2 34 Average Overweight (x) . | . . 1 . . . 1 1 2 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 Average Capacity 20 | 7 14 20 20 24 25 25 25 25 Most Carried 25 | 3 13 20 20 19 23 25 25 25 Average Carried 17 | 1 8 16 18 17 19 22 22 23 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 Final Carried 25 | 2 12 18 20 18 23 22 25 9 Class Distribution -------------------- 37% | Gunner 18% | Mutant 18% | Scavenger-Mutant 15% | Scavenger-Gunner 8% | Bothacker-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Bothacker-Gunner | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Matter Collected 1986 | 240 245 115 744 . 275 . 288 79 Remotely . | . . . . . . . . . Salvage Created 3737 | . 458 206 1874 . 584 . 396 219 Parts 172 | . 22 11 86 . 28 . 20 5 Haulers Intercepted 5 | . 2 . 1 . 2 . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 1 | . . 1 . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 75 | . 12 5 35 . 8 . 12 3 Guns 38 | . 12 1 12 . 3 . 9 1 Cannons 18 | . . . 12 . 2 . 3 1 AOE 19 | . . 4 11 . 3 . . 1 Classes Destroyed 14 | . 3 1 8 . 2 . . . Builder 1 | . . . 1 . . . . . Hauler 5 | . 2 . 1 . 2 . . . Recycler 4 | . . . 3 . . . . 1 Mechanic 1 | . . . 1 . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 17 | . 6 . 3 . . . 7 1 Grunt 32 | . 6 . 19 . 4 . 3 . Brawler 3 | . . . 2 . . . . 1 Duelist 2 | . . . 2 . . . . . Sentry 9 | . . . 7 . . . 2 . Specialist 4 | . . . 2 . 2 . . . Hunter 2 | . . . . . 1 . . 1 Heavy 1 | . . . . . 1 . . . Subdweller 5 | . . 5 . . . . . . Best Kill Streak 8 | . 3 5 6 . 8 . 5 3 Combat Bots Only 7 | . 3 5 4 . 7 . 5 2 Max Kills in Single Turn 3 | . 1 3 3 . 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 . 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Hostile Shots Fired 572 | . 74 4 160 . 39 . 148 147 Missed 151 | . 11 1 47 . 9 . 48 35 Damage Taken 7457 | . 677 67 1913 . 684 . 1252 2864 Core 1622 | . 181 21 275 . 57 . 81 1007 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 89 | . 61 . 28 . . . . . Core Remaining (%) 70 | 100 . 19 50 . 91 . 90 . Volleys Fired 224 | . 63 4 97 . 20 . 27 13 Largest 4 | . 2 2 3 . 3 . 4 4 Hottest 251 | . 100 53 180 . 183 . 227 251 Shots Fired 475 | . 119 7 181 . 48 . 83 37 Gun 339 | . 119 4 100 . 24 . 58 34 Cannon 120 | . . . 68 . 24 . 25 3 Launcher 16 | . . 3 13 . . . . . Special . | . . . . . . . . . Kinetic 228 | . 56 4 85 . 24 . 46 13 Thermal 204 | . 63 . 69 . 14 . 37 21 Explosive 16 | . . 3 13 . . . . . Electromagnetic 27 | . . . 14 . 10 . . 3 Robot Hit Streak 28 | . 12 5 12 . 28 . 17 8 Robot Miss Streak 6 | . 6 1 6 . 1 . 4 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 295 | . 72 3 125 . 37 . 46 12 Core Hits 186 | . 27 8 85 . 19 . 35 12 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 4 . 4 . . . . . Burn 7 | . 4 . 3 . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6779 | . 739 401 3319 . 1017 . 1000 303 Guns 3024 | . 739 12 1050 . 277 . 711 235 Cannons 1952 | . . . 1179 . 419 . 289 65 Explosions 1800 | . . 389 1090 . 321 . . . Melee . | . . . . . . . . . Ramming 3 | . . . . . . . . 3 Kinetic 1989 | . 303 12 859 . 277 . 441 97 Thermal 2842 | . 436 . 1162 . 505 . 559 180 Explosive 1426 | . . 389 1037 . . . . . Electromagnetic 519 | . . . 261 . 235 . . 23 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 3 . . . . . Average Corruption 1 | . 1 1 2 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . 3 5 19 . . . . . Message Errors 6 | . . 1 5 . . . . . Matter Fused 7 | . 1 3 3 . . . . . Heat Flow Errors 4 | . . 1 3 . . . . . Energy Discharges 2 | . 1 . 1 . . . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . 3 . . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 3 | . 1 . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . 8 . . . . . Projectiles . | . . . . . . . . . Explosions 8 | . . . 8 . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . 13 . . . 2 1 Impact . | . . . . . . . . . Kinetic 16 | . . . 13 . . . 2 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 294 | . . . 204 . . . 90 . Shots 9 | . . . 8 . . . 1 . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 312 | . 312 258 195 . 91 . 224 66 Average Temperature 69 | . 85 140 48 . 29 . 110 19 Received Heat Transfer 1428 | . 165 21 927 . 144 . 150 21 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . 3 . 3 . 2 . 3 . Heat Transferred 5766 | . 1591 . 2270 . 546 . 960 399 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . . Alert | -11 -10 -10 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Peak Influence 521 | . 180 . 519 240 357 186 521 273 Initial 273 | . . . . 235 168 186 133 273 Average 213 | . 64 . 251 235 275 186 366 191 Maximum Alert Level 2 | . . . 2 1 1 . 2 1 Low Security (%) 50 | 100 100 . 36 . 31 100 18 36 Level 1 34 | . . . 46 100 68 . 31 63 Level 2 14 | . . . 17 . . . 49 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Squads Dispatched 13 | . 2 . 7 1 2 . . 1 Investigation 4 | . 1 . 2 1 . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 1 . 4 . 2 . . 1 Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Distress Signals 6 | . 3 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 30 12 52 . 8 . 13 14 Peak Tracking Total 7 | . 6 4 7 . 4 . 5 6 Tactical Retreats 1 | . . . . . . . 1 . Traps | -11 -10 -10 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Traps Triggered 7 | . 3 . 3 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Machines Disabled 8 | . 1 . 4 . . . 3 . Max in Single Turn 2 | . 1 . 1 . . . 2 . Garrison Relay 1 | . . . . . . . 1 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Machines Accessed 20 | . 8 . 8 1 . 1 2 . Terminals 15 | . 6 . 6 1 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 59 | . 21 . 30 4 . 1 3 . Successful 35 | . 11 . 21 1 . 1 1 . Failed 24 | . 10 . 9 3 . . 2 . Catastrophic 3 | . 1 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 42 | . 16 . 19 4 . . 3 . Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . 3 . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 8 | . . . 8 . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 20 | . 7 . 11 1 . . 1 . Record 1 | . . . 1 . . . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 5 | . 3 . 2 . . . . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 2 | . 1 . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . . . Garrison Registry 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 5 | . . . 5 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 8 . 7 1 . . 1 . Full Trace Events 4 | . 2 . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 64 | . 26 . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 139 | . 139 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . Machine Destruction 5 | . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Turns Passed 6816 | 58 1450 846 2530 80 219 122 877 634 Spaces Moved 2990 | 38 768 335 1222 49 91 47 284 156 Core 14 | 11 . . . . . . . 3 Treads 1499 | . . . 883 49 91 47 284 145 Legs 1477 | 27 768 335 339 . . . . 8 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 156 157 157 241 241 317 Average Speed 196 | 118 153 243 175 157 159 241 273 365 Slowest Speed 1750 | 150 190 260 330 157 161 241 317 1750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 100 30 71 1 87 1 44 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . . 9 . . . . . Terrain Destroyed 167 | . . 12 93 . 4 . 58 . Melee . | . . . . . . . . . Projectile 7 | . . . 3 . . . 4 . AOE 160 | . . 12 90 . 4 . 54 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Gar Fac Total 3574 | 51 930 359 1467 53 129 57 332 196 Wait 129 | . 51 . 68 . . . 7 3 Move 2983 | 37 767 334 1221 48 90 47 283 156 Hop . | . . . . . . . . . Pick Up 91 | 8 22 10 31 1 7 2 9 1 Fast Attach 5 | . 5 . . . . . . . Attach 62 | 6 5 2 15 3 3 5 4 19 Detach 8 | . 1 1 . . 1 2 . 3 Swap 39 | . 7 4 20 . 8 . . . Drop 32 | . 9 4 15 1 . 1 2 . Fire 224 | . 63 4 97 . 20 . 27 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 14) 214 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Discovered new exit (range 11) 790 | -10/Materials | Discovered new exit (range 13) 1003 | -10/Materials | Discovered new exit (range 7) 1031 | -10/Materials | Build established: Scavenger-Mutant 1138 | -10/Materials | Core integrity fell below 50% 1389 | -10/Materials | Repaired Aluminum Leg 1509 | -10/Materials | Entered Subcaves 1656 | -10/Subcaves | Ambushed by swarm of Subdwellers 1665 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1666 | -10/Subcaves | Core integrity fell below 20% 1689 | -10/Subcaves | Disturbed a concealed Subdweller 1738 | -10/Subcaves | Identified exit to Materials 2067 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2244 | -10/Subcaves | Build established: Mutant 2355 | -10/Subcaves | Entered Materials 2355 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2648 | -8/Materials | Build established: Scavenger-Gunner 2828 | -8/Materials | Lost 6 parts (1p2n3w) 3000 | -8/Materials | Discovered new exit (range 15) 3117 | -8/Materials | Build established: Gunner 3773 | -8/Materials | Discovered new exit (range 16) 3934 | -8/Materials | Repaired Ion Cannon 4755 | -8/Materials | First assault squad dispatched 4885 | -8/Materials | Entered Factory 4885 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4964 | -7/Factory | Identified exit to DSF 4965 | -7/Factory | Entered DSF 4989 | -7/DSF | Additional patrols routed to DSF 5084 | -7/DSF | Sterilization system engaged 5102 | -7/DSF | Destroyed 7 combat bots 5104 | -7/DSF | Ambient heat levels rising (+10) 5117 | -7/DSF | Discovered new exit (range 14) 5119 | -7/DSF | Ambient heat levels rising (+10) 5134 | -7/DSF | Ambient heat levels rising (+10) 5149 | -7/DSF | Ambient heat levels rising (+10) 5164 | -7/DSF | Ambient heat levels rising (+10) 5179 | -7/DSF | Ambient heat levels rising (+10) 5184 | -7/DSF | Entered Factory 5184 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5306 | -6/Factory | Identified exit to Garrison 5306 | -6/Factory | Entered Garrison 5498 | -6/Garrison | Lost 3 parts (1n1u1w) 5546 | -6/Garrison | Triggered checkpoint 5620 | -6/Garrison | Triggered checkpoint 5665 | -6/Garrison | Garrison Relay disabled 5750 | -6/Garrison | Phase Generator disabled 5763 | -6/Garrison | Build established: Scavenger-Gunner 5850 | -6/Garrison | Discovered new exit (range 70) 5850 | -6/Garrison | Discovered new exit (range 64) 5850 | -6/Garrison | Discovered new exit (range 23) 6053 | -6/Garrison | Installed Relay Interface Framework 6183 | -6/Garrison | Entered Factory 6183 | -5/Factory | Evolved 2 slots: Utility x2 6410 | -5/Factory | Build established: Bothacker-Gunner 6653 | -5/Factory | Lost 5 parts (1p1n3w) 6767 | -5/Factory | Core integrity fell below 50% 6789 | -5/Factory | Core integrity fell below 20% 6817 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06802_ K-01 Serf destroyed. 06802_ S-27 Virus destroyed. 06802_ Power Conduit explodes. 06802_ U-05 Engineer destroyed. 06802_ K-01 Serf destroyed. 06802_ Power Conduit explodes. 06802_ U-05 Engineer destroyed. 06802_ Recycling Unit disabled. 06802_ HERF Cannon tumbles out of recycling unit. 06802_ U-05 Engineer destroyed. 06802_ Point Defense Array tumbles out of recycling unit. 06805_ Imp. Datajack destroyed. 06805_ Critical hit (Blast). 06805_ Knocked back. 06814_ S-27 Virus suffers critical hit (Blast). 06814_ S-27 Virus destroyed. 06815_ H-71 Marshal heat damages Imp. Heat Sink, Prototype Device, Arm. Medium Treads. Map ----- +----------------------------------------------------+ | ??????????##### #### #??????????????????????? | | ??????????# # # #??????????????????????? | | ????????### # #??????????????????????? | | ???????##""##### # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #####/####?????????????? | | ???????# # ^ ?????????????? | | ???????# #= ??????????????? | | ???????# !+[ """"""""" ????????????? | | ???????# =#% H ??????????? | | ???????# # """""" ???????????? | | ???????# %= # ?????????? | | ???????# # " ????????????? | | ???????# # ????????? | | ???????# # ???????????? | | ???????##+########### ????????? | | ????????# #?????????# ???????????? | | ????????# #?????????# ????????? | | ????????# #?????????#### x ??????????? | | ????????# #??########??## = * #????????? | | ????????# #??# #??##s = ?????????? | | ??#?????# #??# #???#=% #????????? | | ??# ##### #??# #???# *%#????????? | | ??# #??# !! #???# % ????????? | | ??# #??# ! #???#@% ;????????? | | ?## #### ! #???# % / ] #????????? | | + ##### ! #????????? | | #############"" # #????????? | | ?????????????#"" # "" ?????????? | | ?????????????#G # ""???????????? | | ????##########"" + ???????????? | | ????# #"" # ??????????? | | ????# """ # # ###+#########??????????? | | ????# """ ######## #??????????????????????? | | ????# """ !# #??????????????????????? | | ????# # #??????????????????????? | | ????# """ # #??????????????????????? | | ????#! """ + #??????????????????????? | | ????# """ # #??????????????????????? | | ????# # ###+##########????????????????? | | ????########## # ! #????????????????? | | ????# # #????????????????? | | ????# # " " " " " #????????????????? | | ????# # " " " " " #????????????????? | | ????# # " " " " " #????????????????? | | ????# # " " " " " #????????????????? | | ???#####+########### " " " " " #????????????????? | | ???# #?????# " " " " " #????????????????? | | ???# #?????# " " " " " #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 9 Salvage Targeting 1 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Risk Taker Safety First Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed SensorDeliveryDiverter Manual? 0 Play Time 01:58:38 Cumulative 5.3 hours Start 2024.04.04 @ 12:00:56 End 2024.04.04 @ 22:30:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7e1a0a9-6a11-4021-bfb0-c8e05f29d033