Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 10:04:09 Player: Gobbopathe Result: Destroyed by E6-RBR(z) with Makeshift Spear Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (1972) 1972 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 6879 Bonus ------- High Alert Combat Kills 59 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 160/170 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Location -6/Zion Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Coolant Injector Spectral Analyzer Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Makeshift Armor Plating > --- WEAPON (4) ------- Latent Energy Streamer Makeshift Axe Makeshift Sword Makeshift Sword > --- INVENTORY (4) ---- Makeshift Power Source Armored Huge Wheel Proton Missile Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Spectral Analyzer Advanced Terrain Scan Processor Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- Latent Energy Streamer Makeshift Sword Great Axe > --- INVENTORY -------- Makeshift Power Source Armored Huge Wheel [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Humpback Device Advanced Terrain Scanner Storage Humpback Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Lightning Gun Energy Cannon Latent Energy Streamer Ballistic Gun High-powered Shotgun Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . 1 . . . 2 1 . . . . Weapon 2 | . . 1 . . . . 1 . . . . Parts Attached 83 | 6 1 1 6 3 . 18 8 . 10 8 22 Power 10 | 1 . . 1 . . 2 1 . 1 . 4 Engine 7 | 1 . . 1 . . . 1 . 1 . 3 Core 3 | . . . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 . . 1 . . 2 2 . 2 . 2 Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . . 1 . . . . Wheel 10 | 2 . . 1 . . 2 1 . 2 . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | 1 . . 3 1 . 7 2 . 4 4 10 Device 12 | . . . . . . 2 2 . 3 3 2 Storage 5 | 1 . . 2 1 . . . . . 1 . Processor 8 | . . . . . . 1 . . 1 . 6 Hackware . | . . . . . . . . . . . . Protection 7 | . . . 1 . . 4 . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 30 | 2 1 1 1 2 . 7 3 . 3 4 6 Energy Gun 10 | . . 1 1 . . 2 1 . 1 3 1 Energy Cannon 4 | . . . . 1 . 1 1 . . . 1 Ballistic Gun 9 | 2 1 . . . . 4 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . . . . 1 1 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 1 . . . . 5 Parts Lost 31 | . . . 5 . . 7 1 1 . 6 11 Power 6 | . . . 1 . . 1 1 . . . 3 Propulsion 5 | . . . 1 . . 2 . 1 . . 1 Utility 7 | . . . . . . 3 . . . 2 2 Weapon 13 | . . . 3 . . 1 . . . 4 5 Highest Loss Streak 6 | . . . 4 . . 6 1 1 . 4 6 Average Slot Usage (%) 82 | . 83 77 74 72 66 82 82 87 91 82 82 Engine 5 | . 14 11 11 11 11 . 3 5 7 7 6 Core 2 | . . . . . . 8 3 . . . . Wheel 12 | . 28 22 19 22 22 17 7 13 14 7 7 Device 5 | . . . . . . 4 7 7 7 7 9 Storage 12 | . 14 11 21 22 22 18 15 15 7 6 6 Processor 10 | . . . . . . 1 7 7 14 15 21 Protection 5 | . . . 1 10 . 10 7 7 7 6 . Energy Gun 8 | . . 11 7 . . 5 2 7 14 14 13 Energy Cannon 2 | . . . . 7 11 7 1 . . . . Ballistic Gun 10 | . 26 22 14 . . 8 19 21 14 13 5 Slashing Weapon 2 | . . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 12 12 13 16 94 94 115 112 108 113 112 106 Greatest Support 32 | 32 32 32 32 32 32 32 20 20 28 28 28 Greatest Overweight (x) 11 | . . . . 2 2 10 11 9 10 3 3 Average Overweight (x) 3 | . . . . . 2 3 9 5 5 2 2 Largest Inventory Capacity 24 | 6 6 6 6 24 24 24 24 24 24 24 24 Average Capacity 20 | 5 6 6 6 7 24 24 24 24 24 23 21 Most Carried 24 | 5 6 5 5 4 3 20 24 24 24 24 24 Average Carried 16 | 2 5 5 4 2 3 10 20 24 23 21 20 Final Capacity 24 | 6 6 6 6 24 24 24 24 24 24 24 4 Final Carried 24 | 5 6 5 2 3 3 14 24 24 24 21 4 Class Distribution -------------------- 33% | Hauler-Skirmisher 26% | Hauler-Mutant 14% | Mutant 13% | Hauler-Assassin 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Assassin | -6/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Matter Collected 1582 | 268 . . 70 . . 225 129 . 129 501 260 Remotely . | . . . . . . . . . . . . Salvage Created 2821 | 100 . . 42 . . 1074 129 . 221 456 799 Parts 173 | 8 . . 3 . . 59 10 . 21 23 49 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . Prevented 12 | . . . . . . . . . . 12 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Combat Hostiles Destroyed 36 | . . . . . . 16 2 . 3 10 5 Melee 3 | . . . . . . . . . . 2 1 Guns 18 | . . . . . . 6 1 . 2 7 2 Cannons 1 | . . . . . . . 1 . . . . AOE 10 | . . . . . . 8 . . 1 1 . Classes Destroyed 15 | 2 . . 2 . . 7 1 . . . 3 Worker 6 | . . . 1 . . 3 1 . 1 . . Builder 7 | . . . 1 . . 5 . . 1 . . Tunneler 3 | 1 . . . . . . 1 . 1 . . Hauler 1 | . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . 1 . . 1 . . Operator 2 | . . . . . . 2 . . . . . Watcher 2 | . . . . . . 1 . . 1 . . Swarmer 8 | . . . . . . 2 . . 3 3 . Grunt 15 | . . . . . . 8 . . . 7 . Duelist 2 | . . . . . . 2 . . . . . Sentry 4 | . . . . . . 4 . . . . . Programmer 2 | . . . . . . . 2 . . . . Zionite 18 | . . . . . . . . . . . 18 Tinkerer 2 | . . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . . 4 Best Kill Streak 9 | 2 . . 1 . . 5 2 . 4 4 9 Combat Bots Only 4 | . . . . . . 2 1 . 3 4 4 Max Kills in Single Turn 4 | 1 . . 1 . . 4 2 . 2 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 1 . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Damage Taken 4712 | . . . 399 . . 1562 167 44 195 713 1632 Core 1065 | . . . 80 . . 271 30 44 41 68 531 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 100 . . . 80 50 . . . . . Volleys Fired 124 | 2 . . 15 . . 40 9 . 14 23 21 Largest 4 | 2 . . 3 . . 3 4 . 2 4 3 Hottest 165 | 40 . . 100 . . 139 150 . 110 160 165 Shots Fired 301 | 4 . . 37 . . 79 36 . 30 54 61 Gun 278 | 4 . . 37 . . 62 31 . 30 54 60 Cannon 23 | . . . . . . 17 5 . . . 1 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 123 | 4 . . 25 . . 49 27 . 1 10 7 Thermal 30 | . . . 12 . . 13 5 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 148 | . . . . . . 17 4 . 29 44 54 Robot Hit Streak 14 | 3 . . 9 . . 7 4 . 4 8 14 Robot Miss Streak 8 | . . . 3 . . 7 8 . 3 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . . . 1 . . . 1 3 Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 1 Shots Hit Robots 208 | 3 . . 21 . . 46 15 . 13 37 73 Core Hits 123 | 3 . . 6 . . 45 7 . 9 20 33 Critical Hits 6 | . . . . . . 2 . . . . 4 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 2 . . . . 3 Melee Attacks 55 | . . . . . . . . . 1 4 50 Impact . | . . . . . . . . . . . . Slashing 55 | . . . . . . . . . 1 4 50 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 Damage Inflicted 7207 | 33 . . 207 . . 3110 287 . 357 857 2356 Guns 2663 | 33 . . 207 . . 545 217 . 258 542 861 Cannons 152 | . . . . . . 82 70 . . . . Explosions 2997 | . . . . . . 2483 . . 99 155 260 Melee 1395 | . . . . . . . . . . 160 1235 Ramming . | . . . . . . . . . . . . Kinetic 952 | 33 . . 127 . . 397 196 . . 67 132 Thermal 866 | . . . 80 . . 359 70 . 99 155 103 Explosive . | . . . . . . . . . . . . Electromagnetic 3994 | . . . . . . 2354 21 . 258 475 886 Impact . | . . . . . . . . . . . . Slashing 1395 | . . . . . . . . . . 160 1235 Piercing . | . . . . . . . . . . . . Highest Corruption 35 | . . . . . . 35 2 9 9 9 9 Average Corruption 11 | . . . . . . 20 1 7 9 9 5 Corruption Purged . | . . . . . . . . . . . . Effects 122 | . . . . . . 66 1 3 25 22 5 Message Errors 23 | . . . . . . 7 . 1 8 4 3 Matter Fused 23 | . . . . . . 11 . 1 5 5 1 Heat Flow Errors 7 | . . . . . . 5 1 . 1 . . Energy Discharges 11 | . . . . . . 4 . . 1 5 1 Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . 3 . . 3 . . Data Loss (major) 6 | . . . . . . 2 . 1 1 2 . Misfires 5 | . . . . . . 1 . . 3 1 . Alerts 1 | . . . . . . 1 . . . . . Misdirections 7 | . . . . . . 7 . . . . . Targeting Errors 28 | . . . . . . 21 . . 2 5 . Weapon Failures 4 | . . . . . . 3 . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 118 | . . . . . . 92 . . . 10 16 Projectiles . | . . . . . . . . . . . . Explosions 102 | . . . . . . 92 . . . 10 . Melee 16 | . . . . . . . . . . . 16 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 123 | . . . . . . 10 . . 56 . 57 Shots 3 | . . . . . . 1 . . 1 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 767 | . . . 124 . . 767 372 . 199 378 344 Average Temperature 129 | . . . 46 . . 158 154 . 66 153 109 Received Heat Transfer 855 | . . . 78 . . 450 . . . 207 120 Effects 20 | . . . . . . 14 3 . . 3 . Shutdowns 4 | . . . . . . 3 . . . 1 . Energy Bleed 2 | . . . . . . . 1 . . 1 . Interference 3 | . . . . . . 2 1 . . . . Matter Decay 3 | . . . . . . 2 1 . . . . Short Circuit 2 | . . . . . . 2 . . . . . Damage (minor) 3 | . . . . . . 2 . . . 1 . Damage (major) 2 | . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 3 . . . . 2 Combat Hostiles 4 | . . . . . . 2 . . . . 2 Parts Fried 25 | . . . . . . 15 . . . 1 9 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . 1 . . Heat Transferred 1169 | . . . 175 . . 520 74 . 100 150 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 1 1 Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 2042 | . . . . . . 1936 . . . . 106 LE Corruption 37 | . . . . . . 35 . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Peak Influence 614 | 10 6 16 30 . . 614 276 55 82 . . Initial 240 | . 6 1 6 . . . 240 40 31 . . Average 147 | 5 6 1 9 . . 266 193 41 46 . . Maximum Alert Level 2 | . . . . . . 2 1 . . . . Low Security (%) 69 | 100 100 100 100 . 100 53 34 100 100 . . Level 1 20 | . . . . . . 17 65 . . . . Level 2 9 | . . . . . . 28 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . 2 2 . . . . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 2 | . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | . . 1 3 . . 29 3 5 5 12 27 Peak Tracking Total 8 | . . 1 2 . . 7 2 5 3 4 8 Tactical Retreats 13 | . . . 2 . . 5 . . . 2 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Traps Triggered 5 | . 1 . . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Machines Disabled 7 | . . . . . . 4 1 . . . 2 Max in Single Turn 2 | . . . . . . 1 1 . . . 2 Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Machines Accessed 12 | . 1 . . 4 . 2 . . 4 . 1 Terminals 5 | . 1 . . . . 2 . . 2 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 71 | . 1 . . 49 . 7 . . 11 . 3 Successful 62 | . . . . 49 . 2 . . 8 . 3 Failed 9 | . 1 . . . . 5 . . 3 . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 1 . . 1 . 7 . . 8 . . Terminals 15 | . 1 . . . . 7 . . 7 . . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 55 | . . . . 49 . . . . 3 . 3 Record 49 | . . . . 49 . . . . . . . Part Schematic 3 | . . . . . . . . . . . 3 Prototype ID Bank 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 6 | . . . . . . 2 . . 4 . . Terminals 5 | . . . . . . 2 . . 3 . . Assimilate 2 | . . . . . . 1 . . 1 . . Botnet 2 | . . . . . . 1 . . 1 . . Operators 1 | . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 . . Report 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . . 2 . . 4 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Total Allies 2 | . . . . . . 1 . . 1 . . Largest Group 1 | . . . . . . 1 . . 1 . . Highest-Rated Group 10 | . . . . . . 10 . . 10 . . Highest-Rated Ally 10 | . . . . . . 10 . . 10 . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Turns Passed 5109 | 57 114 16 314 417 14 907 610 102 531 580 1447 Spaces Moved 3379 | 39 105 16 266 404 12 523 297 76 345 354 942 Core 2 | 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 3377 | 37 105 16 266 404 12 523 297 76 345 354 942 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 120 120 130 130 130 110 100 Average Speed 126 | 97 100 100 100 101 120 131 174 135 130 129 128 Slowest Speed 190 | 100 100 100 100 120 120 180 190 170 180 130 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 30 3 70 89 6 21 8 90 10 55 90 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 5 | . . . 1 . . . . . . 1 3 Spaces Dug 1 | . . . . . . . . . 1 . . Terrain Destroyed 251 | . . . . . . 244 1 . 4 2 . Melee 1 | . . . . . . . . . 1 . . Projectile 1 | . . . . . . . 1 . . . . AOE 249 | . . . . . . 244 . . 3 2 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Total 3889 | 51 113 16 287 412 11 669 370 75 399 418 1068 Wait 98 | . 7 . . . . 63 10 . 4 8 6 Move 3369 | 38 104 15 265 403 11 522 297 75 344 353 942 Hop . | . . . . . . . . . . . . Pick Up 92 | 5 1 . . 2 . 21 16 . 11 21 15 Fast Attach 34 | 6 1 . 3 2 . 3 3 . 2 1 13 Attach 32 | . . 1 3 1 . 11 4 . 2 5 5 Detach 9 | . . . . 1 . 3 1 . 1 . 3 Swap 18 | . . . . . . 4 1 . 6 2 5 Drop 37 | . . . 1 3 . 2 5 . 14 1 11 Fire 124 | 2 . . 15 . . 40 9 . 14 23 21 Melee 52 | . . . . . . . . . 1 4 47 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 24 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: [Fac] / Sto x2 / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 11) 172 | -10/Materials | Entered another Materials area 172 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 179 | -9/Materials | Discovered new exit (range 10) 188 | -9/Materials | Entered Mines 290 | -9/Mines | Learned location of Zion (-6) 365 | -9/Mines | Discovered new exit (range 7) 421 | -9/Mines | Lost 4 parts (1n3w) 478 | -9/Mines | Discovered new exit (range 11) 489 | -9/Mines | Learned 2 Materials zone layouts 498 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 498 | -9/Mines | Discovered new exit (range 5) 502 | -9/Mines | Entered Exiles 515 | -9/Exiles | Discovered new exit (range 15) 529 | -9/Exiles | Met 8R-AWN 543 | -9/Exiles | Met EX-HEX 572 | -9/Exiles | Met EX-BIN 584 | -9/Exiles | Aligned with FarCom system 585 | -9/Exiles | Given EX-Vault access code 625 | -9/Exiles | Opened EX-Vault 629 | -9/Exiles | Found Prototype Energy Cannon 629 | -9/Exiles | Identified Latent Energy Streamer 636 | -9/Exiles | Found Prototype Slashing Weapon 636 | -9/Exiles | Identified Longsword +1 661 | -9/Exiles | Warned to stay clear of 0b10 Research branches 679 | -9/Exiles | Build established: Mutant 689 | -9/Exiles | Met EX-DEC 746 | -9/Exiles | Visited The Gauntlet 906 | -9/Exiles | Discovered new exit (range 14) 919 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 919 | -9/Exiles | Entered Mines 927 | -8/Mines | Discovered new exit (range 6) 933 | -8/Mines | Entered Materials 933 | -8/Materials | Evolved 2 slots: Utility x2 1112 | -8/Materials | System corruption reached 10% 1175 | -8/Materials | Build established: Hauler-Mutant 1629 | -8/Materials | System corruption reached 30% 1791 | -8/Materials | Lost 6 parts (1p1n3u1w) 1831 | -8/Materials | Discovered new exit (range 7) 1840 | -8/Materials | Entered Factory 1840 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2429 | -7/Factory | Build established: Hauler-Skirmisher 2450 | -7/Factory | Sucked down chute 2450 | -7/Factory | Entered Waste 2465 | -7/Waste | EMP discharged 2479 | -7/Waste | Spotted C-40 Crusher 2479 | -7/Waste | Spotted C-40 Crusher 2489 | -7/Waste | Spotted C-40 Crusher 2500 | -7/Waste | Spotted C-40 Crusher 2534 | -7/Waste | Discovered new exit (range 11) 2534 | -7/Waste | Spotted C-40 Crusher 2535 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2552 | -7/Waste | Entered Factory 2954 | -7/Factory | Identified exit to Storage 2954 | -7/Factory | Identified exit to Lower Caves 3076 | -7/Factory | Discovered new exit (range 10) 3083 | -7/Factory | Entered Lower Caves 3171 | -7/Lower Caves | Learned Factory stockpile data 3566 | -7/Lower Caves | Build established: Hauler-Mutant 3645 | -7/Lower Caves | Lost 4 parts (1u3w) 3654 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3663 | -7/Lower Caves | Entered Zion 3741 | -6/Zion | Discovered new exit (range 12) 3793 | -6/Zion | System corruption cleaned by Quarantine Array 3947 | -6/Zion | Found Prototype Processor 3948 | -6/Zion | Identified Exp. Core Analyzer 3971 | -6/Zion | Build established: Hauler-Skirmisher 4027 | -6/Zion | System corruption cleaned by Quarantine Array 4109 | -6/Zion | Found Prototype Processor 4109 | -6/Zion | Identified Spectral Analyzer 4115 | -6/Zion | Found Prototype Processor 4128 | -6/Zion | Found Prototype Processor 4242 | -6/Zion | Identified exit to Deep Caves 4407 | -6/Zion | Build established: Hauler-Assassin 4421 | -6/Zion | Learned Factory terminal intel 4461 | -6/Zion | Found Prototype Device 4575 | -6/Zion | Given A8's code to call for help 4756 | -6/Zion | Rebuked by Imprinter 4777 | -6/Zion | Attempted to imprint without authorization 4777 | -6/Zion | Attacked by Zionites 4932 | -6/Zion | Identified Exp. Armor Integrity Analyzer 4936 | -6/Zion | Identified Exp. Melee Analysis Suite 4957 | -6/Zion | Core integrity fell below 50% 5004 | -6/Zion | Lost 6 parts (1p1n1u3w) 5055 | -6/Zion | Core integrity fell below 20% 5110 | -6/Zion | Destroyed by E6-RBR(z) with Makeshift Spear Last Messages --------------- 05057_ 1I-LPC(z) destroyed. 05060_ Acquired Mak. Sword. 05061_ Mak. Sword follow-up attack on G6-2UX(z). 05061_ G6-2UX(z) destroyed. 05063_ Dropped Great Axe. 05064_ Acquired 10 matter. 05066_ Acquired Mak. Axe. 05073_ 2Z-IYS(z) Imp. Carbon-fiber Leg severed. 05075_ 2Z-IYS(z) destroyed. AI-ZF4(z) bursts out of the Twisted Machinery. 05077_ AI-ZF4(z) pulls a Mak. Axe out of the Twisted Machinery. 05083_ AI-ZF4(z) destroyed. 05085_ Acquired 10 matter. 05088_ Dropped Hrd. Medium Armor Plating. 05088_ Acquired Mak. Armor Plating. 05091_ Acquired 10 matter. E6-RBR(z) bursts out of the Twisted Machinery. 05110_ Mak. Sword follow-up attack on E6-RBR(z). 05110_ E6-RBR(z) suffers critical hit. 05110_ Destroyed Unknown Leg. 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