Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 10:04:09

Player: Gobbopathe

Result: Destroyed by E6-RBR(z) with Makeshift Spear

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (78)      390
Value Destroyed (1972)     1972
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (617)                617
              TOTAL SCORE: 6879

 Bonus
-------
High Alert Combat Kills    59
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -42

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     160/170
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -6/Zion

 Parts 
-------
>              --- POWER (1) --------
     Makeshift Power Source
>              --- PROPULSION (2) ---
       Armored Huge Wheel
>              --- UTILITY (6) ------
               Coolant Injector
               Spectral Analyzer
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Armor Integrity Analyzer
     Makeshift Armor Plating
>              --- WEAPON (4) -------
               Latent Energy Streamer
     Makeshift Axe
     Makeshift Sword
     Makeshift Sword
>              --- INVENTORY (4) ----
     Makeshift Power Source
       Armored Huge Wheel
               Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
               Coolant Injector
               Spectral Analyzer
      Advanced Terrain Scan Processor
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Armor Integrity Analyzer
>              --- WEAPON -----------
               Latent Energy Streamer
     Makeshift Sword
               Great Axe
>              --- INVENTORY --------
     Makeshift Power Source
       Armored Huge Wheel
[Rating: 73]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Humpback
  Device                   Advanced Terrain Scanner
  Storage                  Humpback
  Processor                Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Lightning Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            High-powered Shotgun
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   2   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             83   | 6   1   1   6   3   .   18  8   .   10  8   22  
  Power                    10   | 1   .   .   1   .   .   2   1   .   1   .   4   
    Engine                 7    | 1   .   .   1   .   .   .   1   .   1   .   3   
    Core                   3    | .   .   .   .   .   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   1   .   .   2   2   .   2   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  10   | 2   .   .   1   .   .   2   1   .   2   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   .   .   3   1   .   7   2   .   4   4   10  
    Device                 12   | .   .   .   .   .   .   2   2   .   3   3   2   
    Storage                5    | 1   .   .   2   1   .   .   .   .   .   1   .   
    Processor              8    | .   .   .   .   .   .   1   .   .   1   .   6   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   .   .   4   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   1   1   2   .   7   3   .   3   4   6   
    Energy Gun             10   | .   .   1   1   .   .   2   1   .   1   3   1   
    Energy Cannon          4    | .   .   .   .   1   .   1   1   .   .   .   1   
    Ballistic Gun          9    | 2   1   .   .   .   .   4   1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   .   .   .   1   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   2   .   1   .   .   .   .   5   
Parts Lost                 31   | .   .   .   5   .   .   7   1   1   .   6   11  
  Power                    6    | .   .   .   1   .   .   1   1   .   .   .   3   
  Propulsion               5    | .   .   .   1   .   .   2   .   1   .   .   1   
  Utility                  7    | .   .   .   .   .   .   3   .   .   .   2   2   
  Weapon                   13   | .   .   .   3   .   .   1   .   .   .   4   5   
  Highest Loss Streak      6    | .   .   .   4   .   .   6   1   1   .   4   6   
Average Slot Usage (%)     82   | .   83  77  74  72  66  82  82  87  91  82  82  
  Engine                   5    | .   14  11  11  11  11  .   3   5   7   7   6   
  Core                     2    | .   .   .   .   .   .   8   3   .   .   .   .   
  Wheel                    12   | .   28  22  19  22  22  17  7   13  14  7   7   
  Device                   5    | .   .   .   .   .   .   4   7   7   7   7   9   
  Storage                  12   | .   14  11  21  22  22  18  15  15  7   6   6   
  Processor                10   | .   .   .   .   .   .   1   7   7   14  15  21  
  Protection               5    | .   .   .   1   10  .   10  7   7   7   6   .   
  Energy Gun               8    | .   .   11  7   .   .   5   2   7   14  14  13  
  Energy Cannon            2    | .   .   .   .   7   11  7   1   .   .   .   .   
  Ballistic Gun            10   | .   26  22  14  .   .   8   19  21  14  13  5   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 12  12  13  16  94  94  115 112 108 113 112 106 
  Greatest Support         32   | 32  32  32  32  32  32  32  20  20  28  28  28  
  Greatest Overweight (x)  11   | .   .   .   .   2   2   10  11  9   10  3   3   
  Average Overweight (x)   3    | .   .   .   .   .   2   3   9   5   5   2   2   
Largest Inventory Capacity 24   | 6   6   6   6   24  24  24  24  24  24  24  24  
  Average Capacity         20   | 5   6   6   6   7   24  24  24  24  24  23  21  
  Most Carried             24   | 5   6   5   5   4   3   20  24  24  24  24  24  
  Average Carried          16   | 2   5   5   4   2   3   10  20  24  23  21  20  
  Final Capacity           24   | 6   6   6   6   24  24  24  24  24  24  24  4   
  Final Carried            24   | 5   6   5   2   3   3   14  24  24  24  21  4   

 Class Distribution 
--------------------
 33% | Hauler-Skirmisher
 26% | Hauler-Mutant
 14% | Mutant
 13% | Hauler-Assassin
  4% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Gunner | -9/Mines
            Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Waste
 Hauler-Skirmisher | -7/Factory
     Hauler-Mutant | -7/Lower Caves
   Hauler-Assassin | -6/Zion

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  
Matter Collected           1582 | 268  .    .    70   .    .    225  129  .    129  501  260  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2821 | 100  .    .    42   .    .    1074 129  .    221  456  799  
  Parts                    173  | 8    .    .    3    .    .    59   10   .    21   23   49   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    9    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    12   .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Combat Hostiles Destroyed  36   | .   .   .   .   .   .   16  2   .   3   10  5   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   2   1   
  Guns                     18   | .   .   .   .   .   .   6   1   .   2   7   2   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  AOE                      10   | .   .   .   .   .   .   8   .   .   1   1   .   
Classes Destroyed          15   | 2   .   .   2   .   .   7   1   .   .   .   3   
  Worker                   6    | .   .   .   1   .   .   3   1   .   1   .   .   
  Builder                  7    | .   .   .   1   .   .   5   .   .   1   .   .   
  Tunneler                 3    | 1   .   .   .   .   .   .   1   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   1   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Swarmer                  8    | .   .   .   .   .   .   2   .   .   3   3   .   
  Grunt                    15   | .   .   .   .   .   .   8   .   .   .   7   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Zionite                  18   | .   .   .   .   .   .   .   .   .   .   .   18  
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           9    | 2   .   .   1   .   .   5   2   .   4   4   9   
  Combat Bots Only         4    | .   .   .   .   .   .   2   1   .   3   4   4   
Max Kills in Single Turn   4    | 1   .   .   1   .   .   4   2   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  
Damage Taken               4712 | .    .    .    399  .    .    1562 167  44   195  713  1632 
  Core                     1065 | .    .    .    80   .    .    271  30   44   41   68   531  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  100  .    .    .    80   50   .    .    .    .    .    
Volleys Fired              124  | 2    .    .    15   .    .    40   9    .    14   23   21   
  Largest                  4    | 2    .    .    3    .    .    3    4    .    2    4    3    
  Hottest                  165  | 40   .    .    100  .    .    139  150  .    110  160  165  
Shots Fired                301  | 4    .    .    37   .    .    79   36   .    30   54   61   
  Gun                      278  | 4    .    .    37   .    .    62   31   .    30   54   60   
  Cannon                   23   | .    .    .    .    .    .    17   5    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  123  | 4    .    .    25   .    .    49   27   .    1    10   7    
  Thermal                  30   | .    .    .    12   .    .    13   5    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          148  | .    .    .    .    .    .    17   4    .    29   44   54   
  Robot Hit Streak         14   | 3    .    .    9    .    .    7    4    .    4    8    14   
  Robot Miss Streak        8    | .    .    .    3    .    .    7    8    .    3    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    .    .    1    .    .    .    1    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    1    1    
Shots Hit Robots           208  | 3    .    .    21   .    .    46   15   .    13   37   73   
  Core Hits                123  | 3    .    .    6    .    .    45   7    .    9    20   33   
  Critical Hits            6    | .    .    .    .    .    .    2    .    .    .    .    4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    2    .    .    .    .    3    
Melee Attacks              55   | .    .    .    .    .    .    .    .    .    1    4    50   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 55   | .    .    .    .    .    .    .    .    .    1    4    50   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           7207 | 33   .    .    207  .    .    3110 287  .    357  857  2356 
  Guns                     2663 | 33   .    .    207  .    .    545  217  .    258  542  861  
  Cannons                  152  | .    .    .    .    .    .    82   70   .    .    .    .    
  Explosions               2997 | .    .    .    .    .    .    2483 .    .    99   155  260  
  Melee                    1395 | .    .    .    .    .    .    .    .    .    .    160  1235 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  952  | 33   .    .    127  .    .    397  196  .    .    67   132  
  Thermal                  866  | .    .    .    80   .    .    359  70   .    99   155  103  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3994 | .    .    .    .    .    .    2354 21   .    258  475  886  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1395 | .    .    .    .    .    .    .    .    .    .    160  1235 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         35   | .    .    .    .    .    .    35   2    9    9    9    9    
  Average Corruption       11   | .    .    .    .    .    .    20   1    7    9    9    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  122  | .    .    .    .    .    .    66   1    3    25   22   5    
    Message Errors         23   | .    .    .    .    .    .    7    .    1    8    4    3    
    Matter Fused           23   | .    .    .    .    .    .    11   .    1    5    5    1    
    Heat Flow Errors       7    | .    .    .    .    .    .    5    1    .    1    .    .    
    Energy Discharges      11   | .    .    .    .    .    .    4    .    .    1    5    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    3    .    .    3    .    .    
    Data Loss (major)      6    | .    .    .    .    .    .    2    .    1    1    2    .    
    Misfires               5    | .    .    .    .    .    .    1    .    .    3    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          7    | .    .    .    .    .    .    7    .    .    .    .    .    
    Targeting Errors       28   | .    .    .    .    .    .    21   .    .    2    5    .    
    Weapon Failures        4    | .    .    .    .    .    .    3    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            118  | .    .    .    .    .    .    92   .    .    .    10   16   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               102  | .    .    .    .    .    .    92   .    .    .    10   .    
  Melee                    16   | .    .    .    .    .    .    .    .    .    .    .    16   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    .    .    .    10   .    .    56   .    57   
  Shots                    3    | .    .    .    .    .    .    1    .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        767  | .    .    .    124  .    .    767  372  .    199  378  344  
  Average Temperature      129  | .    .    .    46   .    .    158  154  .    66   153  109  
  Received Heat Transfer   855  | .    .    .    78   .    .    450  .    .    .    207  120  
  Effects                  20   | .    .    .    .    .    .    14   3    .    .    3    .    
    Shutdowns              4    | .    .    .    .    .    .    3    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    1    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    2    1    .    .    .    .    
    Matter Decay           3    | .    .    .    .    .    .    2    1    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    2    .    .    .    1    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    3    .    .    .    .    2    
  Combat Hostiles          4    | .    .    .    .    .    .    2    .    .    .    .    2    
  Parts Fried              25   | .    .    .    .    .    .    15   .    .    .    1    9    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Heat Transferred         1169 | .    .    .    175  .    .    520  74   .    100  150  150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    .    1    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         2042 | .    .    .    .    .    .    1936 .    .    .    .    106  
  LE Corruption            37   | .    .    .    .    .    .    35   .    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Peak Influence             614  | 10  6   16  30  .   .   614 276 55  82  .   .   
  Initial                  240  | .   6   1   6   .   .   .   240 40  31  .   .   
  Average                  147  | 5   6   1   9   .   .   266 193 41  46  .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         69   | 100 100 100 100 .   100 53  34  100 100 .   .   
  Level 1                  20   | .   .   .   .   .   .   17  65  .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   28  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   .   2   2   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   .   1   3   .   .   29  3   5   5   12  27  
  Peak Tracking Total      8    | .   .   1   2   .   .   7   2   5   3   4   8   
  Tactical Retreats        13   | .   .   .   2   .   .   5   .   .   .   2   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Traps Triggered            5    | .   1   .   .   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Machines Disabled          7    | .   .   .   .   .   .   4   1   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Machines Accessed          12   | .   1   .   .   4   .   2   .   .   4   .   1   
  Terminals                5    | .   1   .   .   .   .   2   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                71   | .   1   .   .   49  .   7   .   .   11  .   3   
  Successful               62   | .   .   .   .   49  .   2   .   .   8   .   3   
  Failed                   9    | .   1   .   .   .   .   5   .   .   3   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   1   .   .   1   .   7   .   .   8   .   .   
  Terminals                15   | .   1   .   .   .   .   7   .   .   7   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             55   | .   .   .   .   49  .   .   .   .   3   .   3   
  Record                   49   | .   .   .   .   49  .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   2   .   .   4   .   .   
  Terminals                5    | .   .   .   .   .   .   2   .   .   3   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   .   2   .   .   4   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Total Allies               2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   .   .   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  
Turns Passed               5109 | 57   114  16   314  417  14   907  610  102  531  580  1447 
Spaces Moved               3379 | 39   105  16   266  404  12   523  297  76   345  354  942  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3377 | 37   105  16   266  404  12   523  297  76   345  354  942  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  100  120  120  130  130  130  110  100  
  Average Speed            126  | 97   100  100  100  101  120  131  174  135  130  129  128  
  Slowest Speed            190  | 100  100  100  100  120  120  180  190  170  180  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    30   3    70   89   6    21   8    90   10   55   90   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             5    | .    .    .    1    .    .    .    .    .    .    1    3    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          251  | .    .    .    .    .    .    244  1    .    4    2    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    .    .    .    .    
  AOE                      249  | .    .    .    .    .    .    244  .    .    3    2    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  
Total                      3889 | 51   113  16   287  412  11   669  370  75   399  418  1068 
  Wait                     98   | .    7    .    .    .    .    63   10   .    4    8    6    
  Move                     3369 | 38   104  15   265  403  11   522  297  75   344  353  942  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 5    1    .    .    2    .    21   16   .    11   21   15   
  Fast Attach              34   | 6    1    .    3    2    .    3    3    .    2    1    13   
  Attach                   32   | .    .    1    3    1    .    11   4    .    2    5    5    
  Detach                   9    | .    .    .    .    1    .    3    1    .    1    .    3    
  Swap                     18   | .    .    .    .    .    .    4    1    .    6    2    5    
  Drop                     37   | .    .    .    1    3    .    2    5    .    14   1    11   
  Fire                     124  | 2    .    .    15   .    .    40   9    .    14   23   21   
  Melee                    52   | .    .    .    .    .    .    .    .    .    1    4    47   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    24   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 5 exits: [Fac] / Sto x2 / *Low x2)
-7/Lower Caves
-6/Zion (discovered 2 exits: Dee / [*Pro])

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 16)
   58 | -11/Scrapyard  | Entered Materials
  158 | -10/Materials  | Discovered new exit (range 11)
  172 | -10/Materials  | Entered another Materials area
  172 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  179 | -9/Materials   | Discovered new exit (range 10)
  188 | -9/Materials   | Entered Mines
  290 | -9/Mines       | Learned location of Zion (-6)
  365 | -9/Mines       | Discovered new exit (range 7)
  421 | -9/Mines       | Lost 4 parts (1n3w)
  478 | -9/Mines       | Discovered new exit (range 11)
  489 | -9/Mines       | Learned 2 Materials zone layouts
  498 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  498 | -9/Mines       | Discovered new exit (range 5)
  502 | -9/Mines       | Entered Exiles
  515 | -9/Exiles      | Discovered new exit (range 15)
  529 | -9/Exiles      | Met 8R-AWN
  543 | -9/Exiles      | Met EX-HEX
  572 | -9/Exiles      | Met EX-BIN
  584 | -9/Exiles      | Aligned with FarCom system
  585 | -9/Exiles      | Given EX-Vault access code
  625 | -9/Exiles      | Opened EX-Vault
  629 | -9/Exiles      | Found Prototype Energy Cannon
  629 | -9/Exiles      | Identified Latent Energy Streamer
  636 | -9/Exiles      | Found Prototype Slashing Weapon
  636 | -9/Exiles      | Identified Longsword +1
  661 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  679 | -9/Exiles      | Build established: Mutant
  689 | -9/Exiles      | Met EX-DEC
  746 | -9/Exiles      | Visited The Gauntlet
  906 | -9/Exiles      | Discovered new exit (range 14)
  919 | -9/Exiles      | Left Exiles lab with Latent Energy Streamer
  919 | -9/Exiles      | Entered Mines
  927 | -8/Mines       | Discovered new exit (range 6)
  933 | -8/Mines       | Entered Materials
  933 | -8/Materials   | Evolved 2 slots: Utility x2
 1112 | -8/Materials   | System corruption reached 10%
 1175 | -8/Materials   | Build established: Hauler-Mutant
 1629 | -8/Materials   | System corruption reached 30%
 1791 | -8/Materials   | Lost 6 parts (1p1n3u1w)
 1831 | -8/Materials   | Discovered new exit (range 7)
 1840 | -8/Materials   | Entered Factory
 1840 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2429 | -7/Factory     | Build established: Hauler-Skirmisher
 2450 | -7/Factory     | Sucked down chute
 2450 | -7/Factory     | Entered Waste
 2465 | -7/Waste       | EMP discharged
 2479 | -7/Waste       | Spotted C-40 Crusher
 2479 | -7/Waste       | Spotted C-40 Crusher
 2489 | -7/Waste       | Spotted C-40 Crusher
 2500 | -7/Waste       | Spotted C-40 Crusher
 2534 | -7/Waste       | Discovered new exit (range 11)
 2534 | -7/Waste       | Spotted C-40 Crusher
 2535 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2552 | -7/Waste       | Entered Factory
 2954 | -7/Factory     | Identified exit to Storage
 2954 | -7/Factory     | Identified exit to Lower Caves
 3076 | -7/Factory     | Discovered new exit (range 10)
 3083 | -7/Factory     | Entered Lower Caves
 3171 | -7/Lower Caves | Learned Factory stockpile data
 3566 | -7/Lower Caves | Build established: Hauler-Mutant
 3645 | -7/Lower Caves | Lost 4 parts (1u3w)
 3654 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 3663 | -7/Lower Caves | Entered Zion
 3741 | -6/Zion        | Discovered new exit (range 12)
 3793 | -6/Zion        | System corruption cleaned by Quarantine Array
 3947 | -6/Zion        | Found Prototype Processor
 3948 | -6/Zion        | Identified Exp. Core Analyzer
 3971 | -6/Zion        | Build established: Hauler-Skirmisher
 4027 | -6/Zion        | System corruption cleaned by Quarantine Array
 4109 | -6/Zion        | Found Prototype Processor
 4109 | -6/Zion        | Identified Spectral Analyzer
 4115 | -6/Zion        | Found Prototype Processor
 4128 | -6/Zion        | Found Prototype Processor
 4242 | -6/Zion        | Identified exit to Deep Caves
 4407 | -6/Zion        | Build established: Hauler-Assassin
 4421 | -6/Zion        | Learned Factory terminal intel
 4461 | -6/Zion        | Found Prototype Device
 4575 | -6/Zion        | Given A8's code to call for help
 4756 | -6/Zion        | Rebuked by Imprinter
 4777 | -6/Zion        | Attempted to imprint without authorization
 4777 | -6/Zion        | Attacked by Zionites
 4932 | -6/Zion        | Identified Exp. Armor Integrity Analyzer
 4936 | -6/Zion        | Identified Exp. Melee Analysis Suite
 4957 | -6/Zion        | Core integrity fell below 50%
 5004 | -6/Zion        | Lost 6 parts (1p1n1u3w)
 5055 | -6/Zion        | Core integrity fell below 20%
 5110 | -6/Zion        | Destroyed by E6-RBR(z) with Makeshift Spear

 Last Messages 
---------------
05057_ 1I-LPC(z) destroyed.
05060_ Acquired Mak. Sword.
05061_ Mak. Sword follow-up attack on G6-2UX(z).
05061_ G6-2UX(z) destroyed.
05063_ Dropped Great Axe.
05064_ Acquired 10 matter.
05066_ Acquired Mak. Axe.
05073_ 2Z-IYS(z) Imp. Carbon-fiber Leg severed.
05075_ 2Z-IYS(z) destroyed.
AI-ZF4(z) bursts out of the Twisted Machinery.
05077_ AI-ZF4(z) pulls a Mak. Axe out of the Twisted Machinery.
05083_ AI-ZF4(z) destroyed.
05085_ Acquired 10 matter.
05088_ Dropped Hrd. Medium Armor Plating.
05088_ Acquired Mak. Armor Plating.
05091_ Acquired 10 matter.
E6-RBR(z) bursts out of the Twisted Machinery.
05110_ Mak. Sword follow-up attack on E6-RBR(z).
05110_ E6-RBR(z) suffers critical hit.
05110_ Destroyed Unknown Leg.

 Map 
-----
+----------------------------------------------------+
| "                  ""##""""""##?##?#??#??##?###### |
| ""                 ""##"""#"####???##????#??####?# |
| ""      "          """####"####??#?###?#??###?###? |
| "        "     "   #"""#####??##??????????#?###### |
| "         "    "   #"#######????#??????##?#??##### |
| "         "    "   ""###???#????##???????#??#??### |
| ""    "            """####?#?####???????##?#??#?## |
| ""    """"""       """"#####?###?????????##????### |
|  "     "#""""      ""#"#######??#?##????#??#?##### |
|       ""###""      """"#######??#??#???????##?#??# |
|       ""###""      """#""""####???#????##??#????## |
|        ""#""       """"""""######?######?###?#?### |
|         """""            ""#?##???##???##??##?###? |
| "          """            "#######???#######?##### |
| ""          """           "#?##?####?#??##?####### |
| ""            ""         """#######?#######??#??## |
| "*    =%      ""    "" """#?######?##?###??##?#?## |
| ! *           ""    """"""#####?##???####???#?##?? |
|          ""   ""     """########?#####??##?#####?# |
|  =  =    """"""     """##########?#######??####### |
| """"%=    """"     """""###?#######?#?##????#####? |
| " """      """!    """""#########??############### |
|    ""       =%   [ """"""#<<<######?#####"###"##"" |
|             ==     """""""< <############""""#"""# |
| "      =%=%!=%     """"" "/  #  ####?##"#""""""""" |
| """"   /*% %=/     """  z@"    ########"""      "" |
| ##""    == *       """     "  # #####"##"      """ |
| """"               """       "    """""""    """"" |
| """#" # #                                          |
| " """"## #                                         |
| "  """##"""                                        |
| "    "##""""        """""""        """"""""        |
| "    """#"""       """""""""       """""""     """ |
| "    """#""        """""""""       """""""     "#" |
| ""    """"         """##"#"""     """#"""      "## |
| """   ""            """"#"#"""    """"#""     ""## |
| """"                """#"###"""      """      ""## |
| ##"""       ""        ""###"""""  "  """"""   ""## |
| ##"""   ""  """        """""""""  "  ""#"""   """# |
| #"""    "" """""""      "" """""  "  ""#"""     "" |
| #""     """"#""""""               "  """#""        |
| ""       """""#""""   ""              """"         |
| #"       """"""""   """""""""""       """          |
| ""    """"""        """#"""""""       ""           |
| #"  """""""     """""######"""                """" |
| """""""##""    """"#"#######""""       """   """"" |
| """#######"""""""#"###?#?#####""     """""""""""#" |
| ###"?#??###"###""######?#???#""     """"#"""#""### |
| #?????##?##########??#?#?#####"   """#######"##### |
| ##?##?###?#########?#########""""""##############? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          18
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                24
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Utility Shielding          33
Evasion (%)                40
Target Analysis            8
Armor Integrity Analysis   90
Particle Charging          15

 Item Schematics 
-----------------
  Battle Rifle | -6/Zion | Free
        Flamer | -6/Zion | Free
 Plasma Flamer | -6/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegUltimateCleaver
  Manual?         0
Play Time         01:14:22
  Cumulative      185.9 hours
  Start           2021.05.09 @ 18:37:38
  End             2021.06.29 @ 10:04:09
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             70
Gallery%          77
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 014fd98a-599c-4a3d-811c-0d629d68b97e