Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.12 @ 06:03:31 Player: CL-1C0 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2602) 2602 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (4139) 4139 TOTAL SCORE: 12961 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 511 Entered Garrisons 200 Delivered SUBCON Basin 2000 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -928 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 83/315 System Corruption 14% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Improved Treads Carbon-fiber Leg Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- Hypervelocity Alpha Cannon > --- INVENTORY (10) --- Experimental Heat Sink Zionite Metafield Generator Deep Structural Scanner Hypervelocity Alpha Cannon Improved Remote Datajack Advanced Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Experimental Reaction Control System Enhanced Scrap Shield Improved Hacking Suite Tech Extrapolator > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Experimental Heat Sink Zionite Metafield Generator Deep Structural Scanner Advanced Sensor Array Surveybot 17 Chip Stasis Canceller Advanced Phase Shifter Zionite Weapon Casing Advanced Hacking Suite Authchip [Weapon] Authchip [Weapon] Improved Component Analysis Suite Machine Rigger Improved Lightning Gun Zionite Phaser-S Hypervelocity Gauss Rifle Power Sword [Rating: 118] Favorites ----------- Power Zionite Light DM Reactor Engine Subdweller Power Source Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Cooled Aerolev Unit Flight Unit Cesium-ion Thruster Utility Tech Extrapolator Device Advanced Sensor Array Storage Humpback Processor Tech Extrapolator Hackware Improved Hacking Suite Protection Zionite Light Carapace Weapon Subdweller Machine Gun Energy Gun Zionite Phaser-S Energy Cannon Hypervelocity Alpha Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon CPS Tube Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Slots Evolved 10 | . . . . . 8 . . . . . 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 4 . . . . . . . Utility 5 | . . . . . 3 . . . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 135 | . 8 15 1 7 23 7 . 1 27 1 27 18 Power 19 | . . 4 . 1 1 2 . . 4 . 1 6 Engine 9 | . . 4 . . 1 . . . . . . 4 Core 6 | . . . . 1 . 2 . . . . 1 2 Reactor 4 | . . . . . . . . . 4 . . . Propulsion 41 | . 2 6 1 2 8 . . . 6 . 9 7 Treads 4 | . 2 . . . . . . . . . . 2 Leg 6 | . . . . . . . . . 1 . . 5 Wheel 8 | . . 6 1 1 . . . . . . . . Hover 19 | . . . . . 7 . . . 5 . 7 . Flight 4 | . . . . 1 1 . . . . . 2 . Utility 48 | . 2 1 . 2 10 2 . 1 12 1 14 3 Device 21 | . 1 . . . 5 2 . . 6 . 5 2 Storage 8 | . 1 1 . 1 . . . . 2 1 2 . Processor 4 | . . . . 1 3 . . . . . . . Hackware 8 | . . . . . 2 . . . . . 6 . Protection 7 | . . . . . . . . 1 4 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 27 | . 4 4 . 2 4 3 . . 5 . 3 2 Energy Gun 4 | . . . . . . . . . 3 . . 1 Energy Cannon 3 | . . . . . . . . . 1 . 1 1 Ballistic Gun 8 | . 2 2 . . . 1 . . 1 . 2 . Ballistic Cannon 3 | . 2 1 . . . . . . . . . . Launcher 3 | . . 1 . . 2 . . . . . . . Special Weapon 3 | . . . . . 1 2 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 20 | . 1 . . . . 1 . 1 17 . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . 5 Parts Lost 44 | . . 3 . . . 3 . . . . 24 14 Power 10 | . . 1 . . . 1 . . . . 3 5 Propulsion 19 | . . 1 . . . . . . . . 11 7 Utility 10 | . . 1 . . . 1 . . . . 7 1 Weapon 5 | . . . . . . 1 . . . . 3 1 Highest Loss Streak 14 | . . 1 . . . 2 . . . . 11 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 17 | . 8 27 19 7 12 12 12 13 12 15 16 7 Power 1 | . 1 4 3 . . . . . 1 . . . Propulsion 3 | . 1 6 5 1 1 1 1 . . . 1 . Utility 6 | . . 6 4 2 5 8 8 8 8 13 11 3 Weapon 4 | . 3 9 6 1 . . 1 2 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 84 | . 10 16 . 22 3 . . 1 19 . 10 3 Power 7 | . 1 1 . 3 . . . . 2 . . . Propulsion 14 | . 4 3 . 2 . . . 1 2 . 2 . Utility 35 | . 1 6 . 8 2 . . . 12 . 6 . Weapon 19 | . 4 6 . 5 . . . . 2 . 2 . Tool/Special 9 | . . . . 4 1 . . . 1 . . 3 Average Slot Usage (%) 81 | . 95 85 85 53 86 89 93 92 95 96 85 48 Engine 6 | . 14 13 14 4 2 3 . . . . . 2 Core 2 | . . . . . 6 6 12 12 5 . . 1 Reactor 1 | . . . . . . . . . 6 12 7 . Treads 1 | . 20 1 . . . . . . . . . 1 Wheel 10 | . . 26 28 10 1 . . . . . . . Hover 13 | . . . . . 25 32 31 31 35 37 27 6 Device 3 | . 9 . . . 5 5 6 5 5 6 10 . Storage 8 | . 14 14 14 5 6 6 6 6 6 6 4 5 Processor 6 | . . . . 10 12 12 12 12 12 12 10 5 Hackware 2 | . . . . . 5 6 6 5 . . 7 11 Ballistic Gun 11 | . 9 27 14 4 . 2 . . 9 3 6 . Launcher 1 | . . . 14 4 2 1 . . . . . . Slashing Weapon 2 | . . . . 1 5 6 6 6 5 6 3 . Special Melee Weapon 1 | . . . . 9 3 . . . . . . . Peak Build Rating 118 | . 14 33 32 26 80 85 86 87 111 108 118 66 Average Rating 48 | . 9 21 25 11 67 80 85 85 99 104 99 51 On Entrance 53 | 6 6 14 32 15 26 80 85 86 87 111 102 48 Avg Prop Armor Cover (%) . | . . . . . 2 . . . . . 1 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 213 | 14 22 213 212 212 50 52 36 49 63 71 87 38 Greatest Support 75 | 20 40 40 40 40 72 72 56 56 75 75 75 35 Greatest Overweight (x) 21 | . . 21 5 5 2 . . . 1 . 7 3 Average Overweight (x) 1 | . . 5 5 . . . . . . . . . Largest Inventory Capacity 35 | . 10 35 35 35 15 15 15 15 15 20 20 10 Average Capacity 21 | . 9 33 35 14 15 15 15 15 15 17 19 10 Most Carried 35 | . 10 35 35 21 15 15 15 15 15 18 20 10 Average Carried 19 | . 8 33 29 8 14 14 14 14 13 16 17 7 Final Capacity 35 | 8 10 35 35 15 15 15 15 15 15 20 10 10 Final Carried 35 | 6 10 35 21 15 15 15 15 15 15 18 10 7 Class Distribution -------------------- 38% | Mutant 37% | Hauler-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Subcaves Hauler-Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Matter Collected 4733 | 176 55 464 . 142 735 463 40 . 690 162 1487 319 Remotely . | . . . . . . . . . . . . . Salvage Created 4703 | . 285 433 . . 726 205 . . 432 78 1903 641 Parts 278 | . 16 36 . . 40 11 . . 43 3 99 30 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . 1 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 47 | . . 14 . . . 22 5 . . 6 . . Prevented 6 | . . . . . . 5 1 . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Combat Hostiles Destroyed 50 | . 4 11 . . 3 2 . . 4 1 13 12 Melee 7 | . . . . . 1 . . . . . 1 5 Guns 30 | . 3 7 . . . 2 . . 4 1 12 1 Cannons 6 | . . . . . . . . . . . . 6 AOE 7 | . 1 4 . . 2 . . . . . . . Classes Destroyed 18 | . 5 2 . . 3 1 . . 1 1 4 1 Worker 8 | . . . . . 7 . . . . . 1 . Builder 5 | . . . . . 3 . . . . . 2 . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 10 | . 1 . . . 3 . . . . . 6 . Operator 3 | . 1 . . . 1 . . . . . 1 . Turret 2 | . . 2 . . . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 . Swarmer 9 | . 2 4 . . 3 . . . . . . . Saboteur 2 | . . . . . . . . . . . . 2 Grunt 16 | . 2 . . . . 2 . . . . 5 7 Sentry 5 | . . . . . . . . . . 1 1 3 Hunter 5 | . . . . . . . . . . . 5 . Programmer 2 | . . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . . 1 . . . Subdweller 7 | . . 7 . . . . . . . . . . Ranger 1 | . . . . . . 1 . . . . . . Scrapoid 1 | . . . . . . . . . . . 1 . Z-Technician 4 | . . . . . . . . . 4 . . . Z-Light 4 | . . . . . . . . . 4 . . . Best Kill Streak 6 | . 4 6 . . 5 2 . . 4 1 4 4 Combat Bots Only 4 | . 2 4 . . 3 2 . . 2 1 2 4 Max Kills in Single Turn 3 | . 1 3 . . 2 1 . . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 3 . . 2 . . . . . . . Melee 1 | . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Hostile Shots Fired 519 | . 21 79 . . 17 27 . . 14 . 210 151 Missed 160 | . 6 28 . . 8 9 . . 7 . 61 41 Hits 359 | . 15 51 . . 9 18 . . 7 . 149 110 Melee 1 | . . . . . . . . . . . . 1 Projectile 358 | . 15 51 . . 9 18 . . 7 . 149 109 AOE 1 | . . 1 . . . . . . . . . . Critical Strikes 12 | . . 2 . . . . . . . . 6 4 Damage Taken 7110 | . 205 866 . . 149 348 . . 305 . 2993 2244 Core 1274 | . 70 146 . . 29 17 . . . . 486 526 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 161 | . . . . . . . . . . . 161 . Core Remaining (%) 69 | 100 . . . 13 . . . . . 94 . . Volleys Fired 273 | . 20 55 . . 6 13 . . 29 2 128 20 Largest 2 | . 2 2 . . 1 1 . . 2 2 2 1 Hottest 93 | . 90 60 . . 36 33 . . 66 93 90 90 Shots Fired 430 | . 40 99 . . 6 13 . . 53 4 197 18 Gun 383 | . 36 83 . . . 12 . . 50 4 195 3 Cannon 27 | . 4 6 . . . . . . . . 2 15 Launcher 15 | . . 10 . . 5 . . . . . . . Special 5 | . . . . . 1 1 . . 3 . . . Kinetic 322 | . 10 89 . . . 12 . . 48 2 161 . Thermal 18 | . 15 . . . . . . . . . . 3 Explosive 15 | . . 10 . . 5 . . . . . . . Electromagnetic 15 | . 15 . . . . . . . . . . . Phasic 55 | . . . . . . . . . 2 2 36 15 Robot Hit Streak 21 | . 6 21 . . 6 10 . . 15 1 10 8 Robot Miss Streak 6 | . 3 2 . . . 1 . . 3 2 6 4 Penetration Max 2 | . . . . . . 2 . . 1 . 1 2 Secondary Targets 4 | . 2 . . . . . . . 1 . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 . Shots Hit Robots 362 | . 23 73 . 53 31 12 . . 30 1 119 20 Core Hits 147 | . 10 35 . . 15 7 . . 15 2 54 9 Critical Kills 21 | . . . . . . 2 . . 4 . 15 . Critical Parts Destroyed 24 | . . . . . . 4 . . 2 . 18 . Critical Strikes 65 | . . 2 . . . 6 . . 8 . 34 15 Destroy 48 | . . 2 . . . 6 . . 7 . 33 . Sever 4 | . . . . . . . . . 1 . 1 2 Phase 13 | . . . . . . . . . . . . 13 Melee Attacks 205 | . . . . 53 91 3 . . 14 . 33 11 Impact . | . . . . . . . . . . . . . Slashing 148 | . . . . . 87 3 . . 14 . 33 11 Piercing . | . . . . . . . . . . . . . Sneak Attacks 86 | . . . . 51 19 1 . . 8 . 7 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7929 | . 358 1501 . . 1892 178 . . 965 39 1939 1057 Guns 2490 | . 278 1034 . . . 84 . . 161 39 836 58 Cannons 771 | . 34 77 . . . . . . . . 80 580 Explosions 585 | . 46 390 . . 149 . . . . . . . Melee 4080 | . . . . . 1743 94 . . 804 . 1023 416 Ramming 3 | . . . . . . . . . . . . 3 Kinetic 2096 | . 129 1111 . . . 84 . . 161 6 605 . Thermal 178 | . 120 . . . . . . . . . . 58 Explosive 539 | . . 390 . . 149 . . . . . . . Electromagnetic 109 | . 109 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 4080 | . . . . . 1743 94 . . 804 . 1023 416 Piercing . | . . . . . . . . . . . . . Phasic 924 | . . . . . . . . . . 33 311 580 Highest Corruption 14 | . . . . . . . . . . . 9 14 Average Corruption 4 | . . . . . . . . . . . 2 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . . . . . . . 13 17 Message Errors 3 | . . . . . . . . . . . 2 1 Matter Fused 7 | . . . . . . . . . . . 3 4 Heat Flow Errors 7 | . . . . . . . . . . . 2 5 Energy Discharges 2 | . . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . 2 . Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 908 | . . . . . 505 . . . 311 . 92 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 908 | . . . . . 505 . . . 311 . 92 . Knockbacks 1 | . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . 32 . . 10 . . . . . . . Shots 4 | . . 3 . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 417 | . 417 5 . . . 23 . . 342 25 273 261 Average Temperature 77 | . 175 5 . . . 17 . . 103 13 52 57 Received Heat Transfer 1375 | . 96 174 . . . 141 . . 90 . 93 781 Effects 2 | . 1 . . . . . . . 1 . . . Energy Bleed 2 | . 1 . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . 2 . 1 . Heat Transferred 383 | . 272 . . . . . . . . . . 111 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Maximum Alert Level 3 | . . . . . . . . . . . 2 3 Low Security (%) 71 | . 100 . 100 . 100 . . . . . 46 . Level 1 2 | . . . . . . . . . . . . 35 Level 2 26 | . . . . . . . . . . . 52 63 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 711 | . 68 . 93 . 120 . . . . . 595 711 Initial 329 | . . . 93 . . . . . . . . 329 Average 160 | . 13 . 29 . 13 . . . . . 290 472 Influence Increases 2539 | . 137 210 . . 366 85 . . . 22 1197 522 Destroy 0b10 Robot/C 1020 | . 80 120 . . 60 40 . . . 20 440 260 Destroy 0b10 Robot/NC 155 | . 15 . . . 75 . . . . . 65 . Destroy Leader 126 | . 12 . . . 10 . . . . . 94 10 Allied During Kill 85 | . . . . . . . . . . 2 79 4 Successful Hack 96 | . 13 . . . 58 . . . . . 25 . Disable Machine 150 | . . . . . 60 . . . . . 90 . Destroy Structure 532 | . 2 . . . 73 . . . . . 284 173 Partial Spotted 75 | . . . . . 30 . . . . . 45 . Lose Combat Pursuer 300 | . 15 90 . . . 45 . . . . 75 75 Influence Decreases 1828 | . 137 15 195 . 251 200 . . . 22 727 281 Entered New Map 286 | . . . 102 . . 43 . . . . . 141 Time Decay 1032 | . 137 15 93 . 251 127 . . . 22 387 . Lost Part 410 | . . . . . . 30 . . . . 240 140 Lost Ally 100 | . . . . . . . . . . . 100 . Squads Dispatched 18 | . 2 . . . 5 . . . . . 11 . Investigation 5 | . . . . . 1 . . . . . 4 . Extermination 8 | . . . . . 3 . . . . . 5 . Reinforcement 5 | . 2 . . . 1 . . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Distress Signals 4 | . . . . . . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 126 | . 10 28 . . 10 15 . . 12 1 35 15 Peak Tracking Total 8 | . 3 7 . . 3 4 . . 3 1 7 8 Tactical Retreats 15 | . 1 3 . . 1 3 . . . . 4 3 ECM-based Alert Blocks 6 | . . . . . 2 4 . . . . . . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Traps Triggered 3 | . . 1 . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Machines Disabled 13 | . . 3 . . 4 . . . . . 6 . Max in Single Turn 3 | . . 3 . . 1 . . . . . 1 . Garrison Access 3 | . . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Machines Accessed 49 | . 5 3 1 4 22 . . 1 . . 13 . Terminals 24 | . 4 . . . 14 . . . . . 6 . Fabricators 4 | . . . . . 1 . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . 2 . Scanalyzers 4 | . . . . . 3 . . . . . 1 . Garrison Access 4 | . . . . . 3 . . . . . 1 . Total Hacks 144 | . 20 7 5 36 39 . . 1 . . 36 . Successful 97 | . 9 7 5 36 19 . . 1 . . 20 . Failed 47 | . 11 . . . 20 . . . . . 16 . Catastrophic 14 | . 3 . . . 7 . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 8 . . . 17 . . 6 . . 13 . Terminals 57 | . 14 . . . 27 . . . . . 16 . Fabricators 12 | . . . . . 2 . . . . . 10 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 13 | . 6 . . . 2 . . . . . 5 . Scanalyzers 6 | . . . . . 4 . . . . . 2 . Garrison Access 7 | . . . . . 4 . . . . . 3 . Terminal Hacks 58 | . 5 7 5 36 3 . . 1 . . 1 . Record 41 | . . 5 5 31 . . . . . . . . Part Schematic 2 | . 1 . . . . . . 1 . . . . Robot Analysis 5 | . . . . 5 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 6 . Load Schematic 3 | . . . . . . . . . . . 3 . Build 3 | . . . . . . . . . . . 3 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 . . . . . 1 . Report Inventory 3 | . 1 . . . 1 . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . . . . . 2 . Insert Component 4 | . . . . . 3 . . . . . 1 . Analyze 2 | . . . . . 1 . . . . . 1 . Garrison Access Hacks 4 | . . . . . 3 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 3 | . . . . . 3 . . . . . . . Unauthorized Hacks 19 | . 2 . . . 8 . . . . . 9 . Terminals 7 | . . . . . 5 . . . . . 2 . Track 1 | . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 4 | . . . . . 3 . . . . . 1 . Operators 1 | . . . . . 1 . . . . . . . Fabricators 6 | . . . . . 2 . . . . . 4 . Report 2 | . . . . . 1 . . . . . 1 . Prioritize 1 | . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . 1 . Haulers 2 | . . . . . 1 . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 1 . . . . . 2 . Reject 1 | . 1 . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Fedlink 2 | . . . . . 1 . . . . . 1 . Scrapoids 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . 1 . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 5 . . . 14 . . . . . 10 . Full Trace Events 2 | . 1 . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 50 | . 1 . . 12 20 . 3 5 1 1 7 . Parts Built 3 | . . . . . . . . . . . 3 . Authchips 3 | . . . . . . . . . . . 3 . Time 427 | . . . . . . . . . . . 427 . Total Part Build Rating 27 | . . . . . . . . . . . 27 . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 51 | . . . . 49 2 . . . . . . . Non-combat 13 | . . . . 11 2 . . . . . . . Combat 38 | . . . . 38 . . . . . . . . Robot Hacks Applied 54 | . . . . 51 3 . . . . . . . parse_system 51 | . . . . 51 . . . . . . . . no_distress 2 | . . . . . 2 . . . . . . . check_alert 1 | . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Total Allies 13 | . . . . . . . . 2 1 . 8 2 Largest Group 6 | . . . . . . . . 2 2 1 6 2 Highest-Rated Group 318 | . . . . . . . . 192 192 88 318 142 Highest-Rated Ally 99 | . . . . . . . . 96 99 88 88 80 Total Orders 8 | . . . . . . 1 . . 6 . 1 . STAY 4 | . . . . . . . . . 3 . 1 . FOLLOW 3 | . . . . . . . . . 3 . . . RETURN 1 | . . . . . . 1 . . . . . . Ally Attacks 125 | . . . . . . . . . 43 3 70 9 Total Damage 2874 | . . . . . . . . . 1115 101 1503 155 Kills 22 | . . . . . . . . . 8 . 13 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Active Infowar (turns) 4744 | . . . . . 1620 391 307 486 39 282 1619 . Sensors 3736 | . . . . . 1370 317 224 4 17 205 1599 . Structural 1331 | . . . . . 243 40 83 482 22 77 384 . ECM 45 | . . . . . 11 34 . . . . . . Robot Analysis Total 5 | . . . . 5 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 5 . . 1 . . 1 . . Drone Launches 3 | . . . . . . 3 . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Turns Passed 14294 | . 637 4590 321 2198 1627 507 307 533 846 291 2126 311 Spaces Moved 14997 | 1 367 2226 158 2870 2136 788 804 1304 1326 632 2256 129 Core 2188 | . . . . 2188 . . . . . . . . Treads 376 | . 279 91 . . . . . . . . . 6 Legs 111 | 1 88 . . . . . . . . . . 22 Wheels 3233 | . . 2135 158 682 258 . . . . . . . Hover 8927 | . . . . . 1878 788 804 1304 1326 632 2139 56 Flight 162 | . . . . . . . . . . . 117 45 Fastest Speed 16 | 120 120 160 160 50 16 16 36 36 20 35 20 34 Average Speed 69 | 120 150 166 160 70 47 35 36 36 30 35 49 117 Slowest Speed 560 | 120 160 560 160 160 120 36 36 36 77 35 400 220 Overloaded Moves 86 | . . . . . 18 36 . . . . 32 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Potential Cave-ins 3 | . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 77 72 18 93 57 76 69 85 59 62 33 12 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 11 | . . 1 . 7 . . . 2 . . 1 . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 22 | . . 2 . 5 . 1 10 2 . 2 . . Spaces Dug 116 | . . . . . 72 1 . . 8 . 35 . Terrain Destroyed 357 | . 1 16 . . 76 1 . . 10 . 89 164 Melee 70 | . . . . . 52 1 . . 6 . 11 . Projectile 211 | . . . . . . . . . 2 . 45 164 AOE 68 | . 1 16 . . 24 . . . . . 27 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Total 18120 | . 415 3038 227 3034 2586 993 816 1369 1703 696 2998 245 Wait 1898 | . 1 646 63 8 237 166 1 53 171 49 452 51 Move 14983 | . 366 2225 157 2869 2135 787 803 1303 1325 631 2253 129 Hop 1 | . . . . . . . . . . . 1 . Pick Up 204 | . 9 54 3 46 13 2 1 5 46 4 20 1 Fast Attach 69 | . 5 3 . 2 7 5 . . 19 . 12 16 Attach 59 | . 2 2 . 5 7 2 . 1 8 . 23 9 Detach 25 | . 1 2 . . 2 . . 1 1 1 12 5 Swap 183 | . 1 10 1 . 73 11 10 1 24 6 44 2 Drop 218 | . 10 41 3 51 15 3 1 5 66 3 20 . Fire 273 | . 20 55 . . 6 13 . . 29 2 128 20 Melee 205 | . . . . 53 91 3 . . 14 . 33 11 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 13) 249 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 8) 628 | -10/Materials | Discovered new exit (range 6) 638 | -10/Materials | Entered Subcaves 639 | -10/Subcaves | Approached by a straggling Scientist 785 | -10/Subcaves | Ambushed by swarm of Subdwellers 788 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1152 | -10/Subcaves | Build established: Hauler-Mutant 1898 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2353 | -10/Subcaves | Discovered new exit (range 11) 2401 | -10/Subcaves | Learned Materials terminal intel 2521 | -10/Subcaves | Core integrity fell below 50% 2746 | -10/Subcaves | Learned location of Zion (-6) 2746 | -10/Subcaves | Met a Zionite searching for "candidates" 2906 | -10/Subcaves | Ambushed by Subdweller buried in earth 2943 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2994 | -10/Subcaves | Discovered new exit (range 15) 4395 | -10/Subcaves | Found SUBCON Basin 4904 | -10/Subcaves | Visited Clippyterm 4909 | -10/Subcaves | Learned Factory emergency access door positions 4909 | -10/Subcaves | Learned Research machine intel 5196 | -10/Subcaves | Discovered new exit (range 13) 5198 | -10/Subcaves | Core integrity fell below 20% 5228 | -10/Subcaves | Entered Recycling 5332 | -9/Recycling | Scanned before Scraplab entrance 5355 | -9/Recycling | Entered Scraplab 5412 | -9/Recycling | Discovered new exit (range 4) 5549 | -9/Recycling | Entered Scraptown 5663 | -9/Scraptown | Visited UFD Registry 5663 | -9/Scraptown | Registered with UFD as "Nanosplitter" 5933 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 5937 | -9/Scraptown | Learned location of Warlord (-5) 5938 | -9/Scraptown | Learned Factory trap positions 5940 | -9/Scraptown | Learned location of Testing (-2) 5941 | -9/Scraptown | Learned Factory security intel 5943 | -9/Scraptown | Learned location of Armory (-3) 6270 | -9/Scraptown | Visited Derelict Rescue Squad 6273 | -9/Scraptown | Found DRS Beacon 6285 | -9/Scraptown | Visited Chapter 10 6305 | -9/Scraptown | Visited Botcube Research 6307 | -9/Scraptown | Found Botcube 6324 | -9/Scraptown | Visited Abandonware Association 6332 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 6332 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 6346 | -9/Scraptown | Visited Cartography Club 6361 | -9/Scraptown | Found Surveybot 17 Chip 6377 | -9/Scraptown | Tech Extrapolator generated special schematic: Deep Structural Scanner 6379 | -9/Scraptown | Found Deep Structural Scanner 6385 | -9/Scraptown | Learned location of Lower Caves (-7) 6385 | -9/Scraptown | Learned location of Upper Caves (-4) 6385 | -9/Scraptown | Learned location of Hub_04(d) (-4) 6385 | -9/Scraptown | Learned location of Quarantine (-3) 6385 | -9/Scraptown | Learned 8 Materials zone layouts 6385 | -9/Scraptown | Learned 20 Factory zone layouts 6385 | -9/Scraptown | Learned 16 Research zone layouts 6385 | -9/Scraptown | Learned 8 Access zone layouts 6385 | -9/Scraptown | Learned 4 Storage zone layouts 6385 | -9/Scraptown | Learned 12 Upper Caves zone layouts 6385 | -9/Scraptown | Learned 24 Upper Caves zone layouts 6385 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 6385 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 6385 | -9/Scraptown | Learned Storage emergency access door positions 6385 | -9/Scraptown | Learned location of 2 exits from Research 6385 | -9/Scraptown | Learned location of 3 exits from Upper Caves 6419 | -9/Scraptown | Visited Research Penetration Think Tank 6444 | -9/Scraptown | Visited Scrapoid Research Area 6468 | -9/Scraptown | Delivered Scrap Shield to a Scientist 6535 | -9/Scraptown | Build established: Mutant 6593 | -9/Scraptown | Visited Analyses Database 6607 | -9/Scraptown | Visited Curators Association 6619 | -9/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 6627 | -9/Scraptown | Visited LU-1G1's Boring Crew 6836 | -9/Scraptown | Visited TADAMA 6865 | -9/Scraptown | Visited Shadow of the Wyrm 6886 | -9/Scraptown | Visited Observation Area 6894 | -9/Scraptown | Visited Comm Corps 6913 | -9/Scraptown | Visited Science Testing Area 7055 | -9/Scraptown | Visited Cave Peace 7081 | -9/Scraptown | Visited Assassins FH 7143 | -9/Scraptown | Discovered new exit (range 3) 7188 | -9/Scraptown | Found Scrap Suit 7190 | -9/Scraptown | Found Scrap Suit 7225 | -9/Scraptown | Found Scrap Suit 7346 | -9/Scraptown | Discovered new exit (range 13) 7682 | -9/Scraptown | Met Optimus 7682 | -9/Scraptown | Accepted into 0bPrime 7747 | -9/Scraptown | Entered Factory 7747 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x3 7748 | -6/Factory | Identified exit to Lower Caves 7749 | -6/Factory | Identified exit to Factory 7750 | -6/Factory | Loaded intel: 106 trap records 8469 | -6/Factory | Discovered exit to Factory (range 8) 8481 | -6/Factory | Discovered exit to Factory (range 4) 8563 | -6/Factory | Attached CPS modules to O-24 Administrator. 8621 | -6/Factory | Tech Extrapolator generated special schematic: Active Sensor Spoofer 8844 | -6/Factory | Discovered exit to Factory (range 4) 9336 | -6/Factory | Loaded intel: 8 recycling unit locations 9374 | -6/Factory | Entered Lower Caves 9375 | -6/Lower Caves | Identified exit to Lower Caves 9376 | -6/Lower Caves | UFD Scientist delivered a prototype 9379 | -6/Lower Caves | Activated DRS Beacon 9389 | -6/Lower Caves | Found Prototype Protection 9652 | -6/Lower Caves | Attached CPS modules to EQ-JDE(h). 9768 | -6/Lower Caves | Found Alien Artifact 9768 | -6/Lower Caves | Identified Core Expander 9768 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9797 | -6/Lower Caves | Entered a destroyed Warlord outpost 9881 | -6/Lower Caves | Entered another Lower Caves area 9937 | -6/Lower Caves | Discovered exit to Factory (range 10) 10030 | -6/Lower Caves | Learned 12 Factory zone layouts 10142 | -6/Lower Caves | Discovered new exit (range 10) 10166 | -6/Lower Caves | Identified exit to Zion 10188 | -6/Lower Caves | Entered Zion 10213 | -6/Zion | Discovered new exit (range 15) 10228 | -6/Zion | Given A8's code to call for help 10289 | -6/Zion | Received a visual enhancement algorithm 10372 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10429 | -6/Zion | Turned away by Imprinter 10546 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10546 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10674 | -6/Zion | Identified Enh. Scrap Shield 10695 | -6/Zion | Opened final containment barrier to the Deep Caves 10701 | -6/Zion | Discovered new exit (range 3) 10701 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10701 | -6/Zion | Identified exit to Deep Caves 10721 | -6/Zion | Entered Deep Caves 10721 | -6/Deep Caves | Accompanied by 2 allies 10773 | -6/Deep Caves | Attacked by Z-Imprinter 10775 | -6/Deep Caves | Attached CPS modules to Z-Imprinter. 10787 | -6/Deep Caves | Allies destroyed Z-Imprinter 10790 | -6/Deep Caves | Attached CPS modules to Enhanced Grunt. 10792 | -6/Deep Caves | Attached CPS modules to S1-J24(z). 10810 | -6/Deep Caves | Found Prototype Protection 10810 | -6/Deep Caves | Identified Zio. Weapon Casing 10849 | -6/Deep Caves | Found Prototype Device 10857 | -6/Deep Caves | Identified Exp. Thermal Shield 10880 | -6/Deep Caves | Found Prototype Device 10880 | -6/Deep Caves | Identified Zio. Metafield Generator 10965 | -6/Deep Caves | Botcube activated 10989 | -6/Deep Caves | Botcube completed mutation into legged form, armed with 2 guns. 11078 | -6/Deep Caves | Found Zio. Weapon Casing 11102 | -6/Deep Caves | Build established: Scavenger-Mutant 11291 | -6/Deep Caves | Found Prototype Protection 11291 | -6/Deep Caves | Identified Zio. Heavy Carapace 11510 | -6/Deep Caves | Discovered new exit (range 12) 11567 | -6/Deep Caves | Identified exit to Proximity Caves 11567 | -6/Deep Caves | Entered Proximity Caves 11567 | -5/Proximity Caves | Accompanied by 1 ally 11569 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11702 | -5/Proximity Caves | Learned Factory terminal intel 11858 | -5/Proximity Caves | Entered Factory 11858 | -5/Factory | Accompanied by 1 ally 11858 | -5/Factory | Evolved 2 slots: Utility x2 11859 | -5/Factory | Identified exit to Factory 11860 | -5/Factory | Loaded intel: 26 terminal locations 12088 | -5/Factory | Fabricated Machine Rigger? 12152 | -5/Factory | Identified exit to Garrison 12356 | -5/Factory | Discovered exit to Factory (range 4) 12723 | -5/Factory | Loaded intel: 8 recycling unit locations 12723 | -5/Factory | Learned location of Protoforge (-3) 12741 | -5/Factory | Tech Extrapolator generated special schematic: Energy Deflector 12810 | -5/Factory | Tech Extrapolator generated special schematic: Hyp. Alpha Cannon 12828 | -5/Factory | Scrapoid reinforcements arrived 12912 | -5/Factory | Lost 4 allies 12991 | -5/Factory | Lost 4 parts (3n1u) 13406 | -5/Factory | Build established: Scavenger-Assassin 13597 | -5/Factory | Fabricated Hyp. Alpha Cannon (x1) 13660 | -5/Factory | Fabricated Hyp. Alpha Cannon? 13732 | -5/Factory | Lost 11 parts (1p4n3u3w) 13912 | -5/Factory | Lost 5 parts (1p2n2u) 13984 | -5/Factory | Entered Garrison 13993 | -5/Garrison | System corruption reached 10% 14029 | -5/Garrison | Core integrity fell below 50% 14096 | -5/Garrison | Triggered checkpoint 14183 | -5/Garrison | Core integrity fell below 20% 14227 | -5/Garrison | Lost 14 parts (5p7n1u1w) 14247 | -5/Garrison | Build established: Hacker-Mutant 14249 | -5/Garrison | Found embedded Infiltrators 14295 | -5/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14228_ Acquired 18 matter. 14231_ System corrupted: Hyp. Alpha Cannon failed to cycle. 14234_ Particle Stream penetrates G-50 Soldier. 14234_ Damage phase-mirrored to G-50 Soldier core. 14234_ G-50 Soldier destroyed. 14248_ System corrupted: Matter fused (-5). 14248_ Particle Stream penetrates Earth. 14248_ Particle Stream penetrates Wall. 14249_ 5Z-TCF(x): "Hey we were waiting until the time is right..." 14250_ System corrupted: Hyp. Alpha Cannon failed to cycle. 14252_ Particle Stream penetrates Wall. 14254_ G-50 Soldier IFF system glitched. 14269_ Acquired Carbon-fiber Leg. 14271_ Acquired 14 matter. 14275_ Acquired 1 matter. 14277_ System corrupted: Energy discharge (-119). 14282_ Acquired Adv. Heat Sink. 14287_ Acquired 20 matter. 14291_ Particle Stream penetrates Wall. 14293_ Particle Stream penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ^????????????????????? | | ????????????????????????? "???????????????????? | | ????????????????????? ? "???????????????????? | | ????????????????????? ? "?????? ????????????? | | ????????????????????? ?# #?????"?????????????? | | ????????????????????? ?# ????#"####??????????? | | ????????????????????? ? ???! #??????????? | | ????????????????????? ? ??=% ? #??????????? | | ????????????????????? ? ?#"#??# #??????????? | | ????????????????????? ?# ##"#???# #??????????? | | ???????????" #?#????? ?# # #????# #??????????? | | ???????????#;;;# ????#+#?# " ?????# #??????????? | | ????????????? ; ???# #?# #??????# #????#####?? | | ???????????????# ;###!### #??????# #????#! !#?? | | ???????????????? ; #%##= #?????## ; ???#! !#?? | | ???????????????????#*[%#[#x ### ; ; #????#! !#?? | | ?????????????????????#!%=# ;;;;#;;; ;;;#### #### | | ?????????????????????#%[%@[[ p | | ???????????????????###[!!#x% % | | ???????????????????# [[ "########;# ########### | | ????????????????# ; [ == #?????# # #?????????# | | ???????????????#;; ### # #????### #?????????# | | ?????????????# #???# # ## #?????" #?????????# | | ???????????? #?????# # #?# #????" #?????????# | | ???????????" #???????# # #??# #???" #?????????# | | ?????????????????????# # #???# #??# #?????????# | | ?????????????????????# # #????# #?# #?????????# | | ?????????????????????# ## ?????# " # #?????????# | | ?????????????????????# ?? ??????## # #?????????## | | ?????????????????????# ?? ?????????" #??????????? | | ?????????????????????# ?? ????????? #??????????? | | ?????????????????????? ?? ?????????####??????????? | | ?????????????????????? ??# ??????????????????????? | | ?????????????????????? ??? ??????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 49 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1200 Resistance: TH 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 72 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 26 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Mak. Coolant Network | -9/Scraptown | Extrapolated Spk. Treads | -9/Scraptown | Extrapolated Deep Structural Scanner | -9/Scraptown | Extrapolated Lgt. Humpback | -9/Scraptown | Extrapolated Machine Rigger | -9/Scraptown | Extrapolated Mak. Leg | -9/Scraptown | Extrapolated Mak. Targeting Computer | -9/Scraptown | Extrapolated Mak. Light Armor Plating | -9/Scraptown | Extrapolated Mak. Medium Armor Plating | -9/Scraptown | Extrapolated Mak. Ablative Armor | -9/Scraptown | Extrapolated Mak. Shrapnel Gun | -9/Scraptown | Extrapolated Slug Cannon | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Generic] | -6/Factory | Extrapolated Mak. Terrain Scanner | -6/Factory | Extrapolated 0b10 Decoder Chip [Scout] | -6/Factory | Extrapolated 0b10 Decoder Chip [Skirmisher] | -6/Factory | Extrapolated Spk. Medium Treads | -6/Factory | Extrapolated CPS Tube | -6/Factory | Scanalyzed Tactical Coordination Suite | -6/Factory | Extrapolated Mak. ECM Suite | -6/Factory | Extrapolated Mak. Salvage Targeting Computer | -6/Factory | Extrapolated Mak. Hover Unit | -6/Factory | Extrapolated Active Sensor Spoofer | -6/Factory | Extrapolated Mak. Power Shielding | -6/Factory | Extrapolated Mak. Thermal Plating | -6/Factory | Extrapolated Mak. Hacking Suite | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. System Restoration Module | -6/Factory | Extrapolated Hvy. Beamcaster | -6/Factory | Extrapolated Mak. Heavy Armor Plating | -6/Factory | Extrapolated Bore Cannon | -6/Factory | Extrapolated Mak. Spear | -6/Factory | Extrapolated Ripper | -6/Lower Caves | Extrapolated Mak. Terrain Scan Processor | -6/Lower Caves | Extrapolated Mak. Core Shielding | -6/Lower Caves | Extrapolated Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Extrapolated Mak. System Shield | -6/Zion | Extrapolated Enh. Flamer | -6/Zion | Extrapolated Arc Thrower | -6/Zion | Extrapolated Mak. Weapon Shielding | -6/Deep Caves | Extrapolated Mak. Kinetic Plating | -5/Proximity Caves | Extrapolated Mak. Transmission Jammer | -5/Factory | Extrapolated Mak. Axe | -5/Factory | Extrapolated Mak. Flight Unit | -5/Factory | Extrapolated Multitool | -5/Factory | Extrapolated Energy Deflector | -5/Factory | Extrapolated Hyp. Alpha Cannon | -5/Factory | Extrapolated Hvy. Battle Rifle | -5/Factory | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Machine Rigger | x1 | -5/Factory | Authchip Hyp. Alpha Cannon | x1 | -5/Factory | Authchip Hyp. Alpha Cannon | x1 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Achievements -------------- Express Service Inventory Pressure Low-level Research Official Business Scientist At Large You May Approach The Wall Challenges ------------ None Game ------ Seed ChainExplosiveAutohacker Manual? 0 Play Time 03:59:22 Cumulative 581.3 hours Start 2025.09.11 @ 14:43:57 End 2025.09.12 @ 06:03:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 696 Rogue 696 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/5/1/0/0/0/0/0/0 Lore% 87 Gallery% 84 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83bb7edb-4f92-4bb5-930e-5a15946af901