Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.29 @ 20:24:40 Player: viper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (459) 2295 Value Destroyed (23490) 23490 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3270) 3270 TOTAL SCORE: 36975 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 321 Entered Garrisons 200 Win 3000 Friendly Fire -433 Cogmind --------- Core Integrity 275/1600 Matter 542/550 Energy 588/600 System Corruption 43% Temperature Cool (303) Movement Walking (117) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (17) ----- Large Storage Unit Matter Compressor Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Advanced Transmission Jammer Improved Hacking Suite Improved System Shield System Backup Module > --- WEAPON (3) ------- Gamma Rifle Phase Gun > --- INVENTORY (10) --- Light Antimatter Reactor Reinforced Quantum Reactor Advanced Cooling System Improved Utility Shielding Layered Heavy Armor Plating Advanced Focal Shield Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Matter Compressor Matter Compressor Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor Advanced Transmission Jammer Improved Hacking Suite Corruption Screen > --- WEAPON ----------- Enhanced Quantum Rifle Multirail Multirail > --- INVENTORY -------- Light Antimatter Reactor Reinforced Quantum Reactor Biometal Leg Centrium Leg Advanced Cooling System Improved Utility Shielding Layered Heavy Armor Plating Advanced Focal Shield [Rating: 185] Favorites ----------- Power Light Quantum Reactor Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Improved Heavy Treads Leg Biometal Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Matter Compressor Device Weight Redist. System Storage Matter Compressor Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Gamma Bomb Array Special Weapon Stasis Projector Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 . . 2 2 . 2 . . 2 Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . Utility 15 | . 1 1 2 2 1 . . . 2 2 . 2 . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 396 | 7 1 7 9 12 12 12 6 24 19 5 46 14 30 7 185 Power 57 | 1 . 2 2 . . 6 . 4 3 . 8 1 4 1 25 Engine 6 | 1 . 2 1 . . . . 2 . . . . . . . Core 11 | . . . 1 . . 6 . 2 2 . . . . . . Reactor 40 | . . . . . . . . . 1 . 8 1 4 1 25 Propulsion 96 | 2 . 2 1 3 2 4 3 2 6 3 12 6 6 1 43 Treads 12 | . . . . . . . . . . . . . 3 1 8 Leg 80 | 2 . 2 1 3 2 4 3 2 6 3 12 5 . . 35 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . 1 3 . . Utility 144 | 2 1 2 4 6 5 2 . 14 8 2 14 . 10 4 70 Device 79 | . . . 2 3 4 2 . 10 5 . 9 . . 2 42 Storage 17 | 1 . 2 . . . . . . . 1 . . 8 . 5 Processor 33 | 1 . . . 2 1 . . 3 2 . 4 . 2 1 17 Hackware 7 | . . . 2 . . . . 1 . . . . . . 4 Protection 8 | . 1 . . 1 . . . . 1 1 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 99 | 2 . 1 2 3 5 . 3 4 2 . 12 7 10 1 47 Energy Gun 21 | . . 1 . . . . . . . . 6 3 . 1 10 Energy Cannon 12 | . . . . . . . . . . . 2 1 3 . 6 Ballistic Gun 43 | 2 . . 1 1 1 . 1 . . . 3 2 5 . 27 Ballistic Cannon 20 | . . . 1 2 4 . 2 4 2 . 1 . 1 . 3 Launcher 1 | . . . . . . . . . . . . . 1 . . Special Weapon 2 | . . . . . . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . 3 . . . 2 1 1 3 . . 5 Parts Lost 195 | . . 1 4 2 2 9 6 4 6 . 50 13 14 2 82 Power 28 | . . . 1 . . 1 1 1 2 . 8 . 2 1 11 Propulsion 35 | . . . 1 . . 2 1 . 2 . 10 5 2 1 11 Utility 71 | . . . 2 1 1 6 3 3 1 . 18 2 2 . 32 Weapon 61 | . . 1 . 1 1 . 1 . 1 . 14 6 8 . 28 Highest Loss Streak 20 | . . 1 1 1 1 3 6 3 2 . 20 6 7 1 12 Average Slot Usage (%) 87 | . 100 99 92 98 98 92 37 68 94 98 84 28 43 83 92 Engine 2 | . 12 20 8 7 6 . . 1 2 . . . . . . Core 3 | . . . 7 7 6 10 5 8 4 9 2 . . . . Reactor 3 | . . . . . . . . . 1 . 5 . 5 7 6 Leg 12 | . 25 20 15 14 12 20 10 8 17 18 15 7 1 . 10 Device 15 | . . . 10 19 23 19 2 24 32 31 25 . . 4 12 Storage 14 | . 12 20 9 7 6 5 2 . . 3 3 . 4 33 26 Processor 15 | . 12 10 8 14 12 9 2 8 18 18 19 17 13 12 18 Hackware 2 | . . . 7 14 7 5 2 . . . . . . . . Protection 2 | . 12 10 6 . 6 3 . . . 3 . . . 2 1 Energy Gun 1 | . . 2 . . . . . . . . 1 . . 2 2 Ballistic Gun 4 | . 25 16 8 7 3 . . 2 . . 2 1 6 4 5 Ballistic Cannon 5 | . . . 7 6 13 16 8 13 15 13 6 . . 4 1 Naked Turns 52 | . . . . . . . 52 . . . . . . . . Heaviest Build 134 | 17 18 38 42 46 61 70 56 49 71 66 80 15 90 108 134 Greatest Support 150 | 20 20 23 32 45 57 91 79 63 108 113 113 88 84 131 150 Greatest Overweight (x) 41 | 5 . 2 1 1 1 . 1 4 1 . 2 1 15 1 41 Average Overweight (x) . | 1 . 1 . . . . . . . . . . 2 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 4 4 4 4 4 4 4 10 Average Capacity 6 | 7 8 8 10 10 10 10 7 4 4 4 4 4 4 4 6 Most Carried 10 | 3 3 6 8 10 10 10 10 4 4 4 4 1 3 4 10 Average Carried 5 | 1 2 3 5 8 8 8 5 3 3 3 2 1 1 3 5 Final Capacity 10 | 8 8 10 10 10 10 10 4 4 4 4 4 4 4 4 10 Final Carried 10 | 3 3 4 8 9 10 7 . 4 4 4 1 1 3 4 7 Class Distribution -------------------- 34% | Scavenger-Gunner 28% | Hacker-Mutant 16% | Hacker-Gunner 14% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -3/Research Scavenger-Gunner | -3/Armory Hacker-Mutant | -2/Research Scavenger-Gunner | -2/Garrison Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Matter Collected 17443 | 182 112 518 558 580 551 1115 318 826 797 178 1281 100 2434 385 7508 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 20965 | . 14 633 965 739 571 975 259 650 707 99 1924 238 923 241 12027 Parts 1074 | . 2 46 54 30 29 51 1 31 34 5 83 15 31 3 659 Haulers Intercepted 12 | . . 1 4 . 3 . . . . . . . . . 4 Recyclers Shooed 19 | . . 1 . 1 . 4 . 3 . . . 1 . . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Combat Hostiles Destroyed 342 | . . 10 18 13 12 30 1 14 19 3 33 7 16 4 162 Guns 178 | . . 10 8 5 1 . . . . . 13 7 10 2 122 Cannons 162 | . . . 10 8 11 30 1 14 19 3 20 . 5 2 39 AOE 1 | . . . . . . . . . . . . . 1 . . Classes Destroyed 18 | . 1 8 2 2 . . 1 . . . 2 . . . 2 Worker 27 | . . 1 3 1 . 5 . 2 . . . . . . 15 Builder 23 | . . 1 1 1 1 6 . 1 . . . . . . 12 Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 12 | . . 1 4 . 3 . . . . . . . . . 4 Recycler 12 | . . 1 . 3 . 4 . . . . . . . . 4 Operator 10 | . . 1 1 . 1 1 . . . . 2 . . . 4 Watcher 29 | . 1 3 2 . 2 3 . 2 3 . 1 . . . 12 Swarmer 71 | . . 2 2 1 2 11 . . . . 3 7 6 . 37 Grunt 99 | . . 5 6 7 7 10 . 8 9 . 12 . 2 . 33 Brawler 2 | . . . 1 . . 1 . . . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . . Sentry 35 | . . 3 7 2 . . . 1 1 1 5 . 4 3 8 Demolisher 1 | . . . . . . . . . . . 1 . . . . Specialist 4 | . . . . . . . . . . . 2 . 2 . . Hunter 49 | . . . 2 . 1 5 . 2 2 . 5 . 2 1 29 Programmer 78 | . . . . 2 2 2 . 3 7 2 7 . . . 53 Behemoth 2 | . . . . . . . . . . . . . . . 2 Compactor 1 | . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 22 | . 1 5 9 5 4 22 1 4 4 1 11 4 3 2 9 Combat Bots Only 11 | . . 4 3 2 3 8 1 3 4 1 11 4 3 2 8 Max Kills in Single Turn 4 | . 1 2 2 1 1 4 1 2 1 1 2 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Damage Taken 30239 | . . 343 807 545 349 1731 205 785 934 231 5864 2914 2257 439 12835 Core 4737 | . . 55 177 80 34 192 131 105 124 15 1233 817 420 29 1325 Absorbed by Shields 3160 | . . . . . . . . . . . 305 . . . 2855 Core Remaining (%) 65 | 100 100 86 67 88 96 . . 57 89 . 4 . . 12 17 Volleys Fired 1163 | . 2 49 71 52 52 69 6 31 45 19 103 34 55 16 559 Largest 3 | . 2 2 2 2 3 3 3 3 3 1 3 1 3 3 3 Hottest 267 | . 40 60 67 71 120 120 120 171 175 61 197 94 140 180 267 Shots Fired 2553 | . 4 95 142 104 127 186 15 90 125 19 200 34 108 37 1267 Gun 1503 | . 4 95 71 52 24 . 1 4 . . 72 34 89 21 1036 Cannon 1047 | . . . 71 52 103 186 14 86 125 19 128 . 16 16 231 Launcher 3 | . . . . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 2221 | . 4 85 142 104 127 186 15 90 125 19 169 29 100 32 994 Thermal 285 | . . . . . . . . . . . 25 5 5 5 245 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 47 | . . 10 . . . . . . . . 6 . 3 . 28 Robot Hit Streak 54 | . 4 30 32 23 40 40 19 20 23 18 25 13 36 24 54 Robot Miss Streak 5 | . . 2 1 1 2 2 . 2 2 1 2 1 2 1 5 Penetration Max 2 | . . . . 1 1 . . 1 . . 2 1 1 1 1 Secondary Targets 18 | . . . . . . . . . . . . . 2 . 16 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . 1 Capacitor 2 | . . . . . . . . . . . . . . . 2 Shots Hit Robots 2054 | . 4 78 117 87 97 138 12 60 91 17 160 31 97 33 1032 Core Hits 1110 | . 2 31 50 28 32 67 4 31 46 6 86 17 64 36 610 Critical Hits 248 | . . 1 2 4 6 4 . 18 23 1 38 . 12 2 137 Critical Kills 100 | . . . . 2 1 2 . 8 6 . 20 . 3 . 58 Critical Parts Destroyed 119 | . . 1 2 2 5 2 . 9 16 . 12 . 9 1 60 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 58920 | . 48 1018 2138 1916 2600 5713 534 2447 3171 711 4773 862 2709 1046 29234 Guns 29648 | . 48 1018 853 734 455 . . 112 . . 939 842 1857 458 22332 Cannons 28553 | . . . 1285 1182 2145 5439 534 2324 3151 711 3805 . 618 588 6771 Explosions 484 | . . . . . . 250 . . . . . . 234 . . Melee . | . . . . . . . . . . . . . . . . Ramming 235 | . . . . . . 24 . 11 20 . 29 20 . . 131 Kinetic 49509 | . 48 899 2138 1916 2600 5439 534 2436 3151 711 3916 700 2257 898 21866 Thermal 8140 | . . . . . . 250 . . . . 753 142 218 148 6629 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1036 | . . 119 . . . . . . . . 75 . 234 . 608 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 45 | . . 2 1 2 1 3 11 14 3 1 7 . . . 45 Average Corruption 18 | . . 1 1 1 1 2 8 11 1 1 3 . . . 27 Corruption Purged 9 | . . . . . . . . . 3 2 1 . . . 3 Effects 962 | . . 4 6 4 1 7 10 54 5 . 12 . . . 859 Message Errors 112 | . . 1 2 . . 2 2 7 1 . 3 . . . 94 Matter Fused 106 | . . . . . . . . 13 1 . 4 . . . 88 Heat Flow Errors 46 | . . 1 . 1 . 1 1 1 . . . . . . 41 Energy Discharges 50 | . . . . 1 . 1 1 8 . . 1 . . . 38 Parts Rejected 13 | . . . . . . . 1 . . . . . . . 12 Data Loss (minor) 45 | . . . 2 1 . 2 . 2 2 . 2 . . . 34 Data Loss (major) 11 | . . . . . . . . 2 . . . . . . 9 Misfires 20 | . . . . . . . 1 2 . . . . . . 17 Alerts 9 | . . . . . . . . 1 . . . . . . 8 Misdirections 125 | . . . . . . . 1 3 . . . . . . 121 Targeting Errors 353 | . . . 2 1 1 . 3 12 1 . 2 . . . 331 Weapon Failures 72 | . . 2 . . . 1 . 3 . . . . . . 66 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 638 | . . . 5 41 25 260 . 54 5 36 51 . 41 . 120 Projectiles 638 | . . . 5 41 25 260 . 54 5 36 51 . 41 . 120 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 225 | . . . 7 12 15 51 . 17 20 2 38 . . 6 57 Impact 1 | . . . . . . . . . 1 . . . . . . Kinetic 207 | . . . 7 12 14 44 . 16 18 2 33 . . 6 55 Secondary 17 | . . . . . 1 7 . 1 1 . 5 . . . 2 Self-Inflicted Damage 20 | . . . . . . . . 5 8 . . 7 . . . Shots . | . . . . . . . . . . . . . . . . Rammed 14 | . . . . . . . . 2 1 . 1 10 . . . Targets Rammed 39 | . . . . . . 4 . 2 2 . 7 14 . . 10 Kicked 25 | . . . . . . 4 . . 1 . 6 4 . . 10 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 722 | . . 190 155 381 273 365 121 523 390 10 421 8 189 144 722 Average Temperature 105 | . . 38 75 84 71 110 55 167 155 5 122 8 41 64 106 Received Heat Transfer 4081 | . . 246 297 327 162 399 . 378 192 27 730 342 162 54 765 Effects 65 | . . . . 4 . 3 . 9 2 . 2 . . . 45 Shutdowns 24 | . . . . 3 . 1 . 4 1 . 1 . . . 14 Energy Bleed 6 | . . . . . . . . . 1 . 1 . . . 4 Interference 17 | . . . . . . 1 . 3 . . . . . . 13 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 5 | . . . . . . . . 2 . . . . . . 3 Damage (minor) 4 | . . . . 1 . 1 . . . . . . . . 2 Damage (major) 8 | . . . . . . . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . 1 . 1 . . 5 1 . . 12 Heat Transferred 8852 | . . . . . . 200 . . . . 858 185 185 185 7239 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Peak Influence 635 | . 22 270 346 220 179 635 103 306 313 103 344 206 542 343 370 Average Influence 126 | . 10 63 184 63 63 174 74 67 108 14 107 100 299 286 129 Maximum Alert Level 2 | . . 1 1 1 . 2 . 1 1 . 1 1 2 1 1 Low Security (%) 78 | 100 100 92 50 98 100 69 100 91 76 100 86 95 28 . 79 Level 1 18 | . . 7 49 1 . 9 . 8 23 . 13 4 36 100 20 Level 2 3 | . . . . . . 20 . . . . . . 34 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 77 | . . 2 2 4 8 5 . 7 6 1 6 1 . 1 34 Investigation 24 | . . . 1 2 3 2 . 1 4 . 2 . . . 9 Extermination 32 | . . . . 1 1 1 . 2 2 1 4 1 . 1 18 Reinforcement 20 | . . 2 . 1 4 2 . 4 . . . . . . 7 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . 2 . . . . . . 3 Haulers Reinforced 8 | . . . . . 4 1 . . . . . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Distress Signals 23 | . . 2 4 . 2 2 . 2 . . 3 . . 1 7 Communications Jammed 7 | . . . . . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . . . . . 7 Times Spotted 502 | . 1 22 26 18 20 46 6 16 29 3 55 20 20 6 214 Peak Tracking Total 11 | . 1 6 3 3 6 7 5 3 5 2 11 9 4 3 8 Tactical Retreats 28 | . . 2 . 4 4 3 1 1 . . 2 1 2 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Traps Triggered 30 | . . 2 . 1 2 1 . 2 1 . 1 . 11 . 9 Indirectly 8 | . . . . . . . . . . . . . 8 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Machines Disabled 20 | . . . . . 4 3 . 2 3 . 4 2 . . 2 Max in Single Turn 2 | . . . . . 1 2 . 1 1 . 1 1 . . 1 Garrison Access 5 | . . . . 1 . 1 . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Machines Accessed 45 | . 1 1 4 3 6 4 . 3 4 . 3 1 . . 15 Terminals 29 | . 1 1 4 . 5 2 . 3 3 . 3 . . . 7 Fabricators 2 | . . . . 1 . . . . . . . . . . 1 Repair Stations 6 | . . . . 1 1 1 . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . 1 Garrison Access 6 | . . . . 1 . 1 . . . . . 1 . . 3 Total Hacks 142 | . 2 3 9 10 18 16 . 9 19 . 8 1 . . 47 Successful 85 | . 2 3 8 7 13 9 . 6 12 . 5 1 . . 19 Failed 57 | . . . 1 3 5 7 . 3 7 . 3 . . . 28 Catastrophic 7 | . . . . . . 2 . . . . 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . 1 . 3 . 5 1 . 2 3 . 1 . . . 5 Terminals 84 | . 2 3 9 . 15 7 . 9 12 . 8 . . . 19 Fabricators 8 | . . . . 3 . . . . . . . . . . 5 Repair Stations 33 | . . . . 6 3 8 . . . . . . . . 16 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . 7 . . . . . 2 Garrison Access 8 | . . . . 1 . 1 . . . . . 1 . . 5 Terminal Hacks 38 | . 1 3 5 . 7 3 . 4 5 . 4 . . . 6 Record 2 | . . . . . 1 . . . 1 . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . Robot Analysis 2 | . . 1 . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . 1 . . . . 1 . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . 1 . . . . 1 . . . . . . 1 Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Locate Traps 4 | . . . . . 1 . . . 1 . 1 . . . 1 Disarm Traps 1 | . . . . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . Zone Layout 11 | . . 1 1 . 1 1 . 2 1 . 1 . . . 3 Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 18 | . . . . 6 2 4 . . . . . . . . 6 Scan Component 10 | . . . . 3 1 2 . . . . . . . . 4 Repair 8 | . . . . 3 1 2 . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 5 . . . . . 1 Insert Component 4 | . . . . . . . . . 3 . . . . . 1 Analyze 2 | . . . . . . . . . 2 . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . . . . . 1 . . 3 Unlock Access 1 | . . . . . . . . . . . . 1 . . . Seal Access 5 | . . . . 1 . 1 . . . . . . . . 3 Unauthorized Hacks 16 | . 1 . 3 . 4 1 . 2 2 . 1 . . . 2 Terminals 16 | . 1 . 3 . 4 1 . 2 2 . 1 . . . 2 Track 16 | . 1 . 3 . 4 1 . 2 2 . 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . 1 1 . 1 1 . . . . 2 . . . 2 Used 3 | . . . . . . . . . . . 2 . . . 1 Hacking Detections 38 | . 1 . 2 2 6 3 . 2 4 . 3 1 . . 14 Full Trace Events 24 | . . . 1 2 3 2 . 1 4 . 2 . . . 9 Feedback Events 3 | . . . . . 2 . . . . . . . . . 1 Corruption 2 | . . . . . 1 . . . . . . . . . 1 Hackware Fried 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . 3 1 2 . . . . . . . . 2 Time 218 | . . . . 102 19 44 . . . . . . . . 53 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 1 . . . . . . . . 7 Machine Destruction 1 | . . . . . . 1 . . . . . . . . . Programmers 7 | . . . . . . . . . . . . . . . 7 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Total Allies 15 | . . . . . 3 . . 2 . . 10 . . . . Largest Group 10 | . . . . . 3 . . 2 . . 10 . . . . Highest-Rated Group 481 | . . . . . 93 . . 62 . . 481 . . . . Highest-Rated Ally 58 | . . . . . 31 . . 31 . . 58 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . 3 . . 28 . . 48 . . . . Total Damage 1699 | . . . . . 77 . . 422 . . 1200 . . . . Kills 7 | . . . . . . . . 2 . . 5 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Robot Analysis Total 2 | . . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Turns Passed 19741 | 89 114 710 816 985 1157 1406 145 981 1404 740 1262 298 1367 259 8008 Spaces Moved 9494 | 53 89 336 364 505 582 587 162 501 663 195 557 187 440 117 4156 Core 394 | 23 . . . . . . 110 6 . . 89 62 101 . 3 Treads 1246 | . . . . . . . . . . . . . 236 117 893 Legs 7751 | 30 89 336 364 505 582 587 52 495 663 195 468 125 . . 3260 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 103 | . . . . . . . . . . . . . 103 . . Fastest Speed 50 | 50 120 150 120 120 120 120 50 120 120 112 50 50 50 160 110 Average Speed 133 | 143 120 164 147 134 140 120 74 141 122 112 105 99 236 163 128 Slowest Speed 2100 | 300 120 180 150 150 150 120 150 250 150 120 150 120 800 180 2100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . . . . 1 . . . . Exploration Rate (%) 28 | 4 24 26 48 14 17 19 96 16 19 5 39 11 42 3 69 Regions Visited 15 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 7 | . . . . . 5 . . 2 . . . . . . . Terrain Destroyed 219 | . . . 6 9 22 48 . 16 31 5 30 9 2 . 41 Melee . | . . . . . . . . . . . . . . . . Projectile 198 | . . . 6 9 22 27 . 16 31 5 30 9 2 . 41 AOE 21 | . . . . . . 21 . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Res Gar Res Acc Total 14236 | 62 92 395 497 705 822 1144 177 691 1155 696 1044 258 659 149 5690 Wait 2929 | . . 1 47 133 167 468 . 120 416 473 321 9 97 9 668 Move 9479 | 52 88 335 363 504 581 587 161 500 662 194 556 186 439 116 4155 Hop . | . . . . . . . . . . . . . . . . Pick Up 72 | 3 1 2 5 2 5 1 3 5 2 1 4 . 2 . 36 Fast Attach 242 | 7 . . 6 3 2 2 1 23 14 3 31 14 28 7 101 Attach 73 | . 1 3 2 4 3 5 4 . 1 . 9 . 2 . 39 Detach 7 | . . . . 1 . . . . . . 1 . 2 1 2 Swap 85 | . . 4 1 5 7 5 1 1 4 2 6 . . . 49 Drop 109 | . . 1 2 1 5 3 1 9 9 4 6 1 2 . 65 Fire 1163 | . 2 49 71 52 52 69 6 31 45 19 103 34 55 16 559 Melee . | . . . . . . . . . . . . . . . . Ram 10 | . . . . . . . . 2 . . . 8 . . . Kick 29 | . . . . . . 4 . . 2 . 7 6 . . 10 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . 32 . 5 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Armory -2/Research -2/Garrison -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 181 | -10/Materials | Identified exit to Materials 181 | -10/Materials | Discovered exit to Materials (range 16) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 317 | -9/Materials | Build established: Hacker-Mutant 714 | -9/Materials | Identified exit to Materials 714 | -9/Materials | Discovered exit to Materials (range 9) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Utility x2 961 | -8/Materials | Identified exit to Factory 1048 | -8/Materials | Crushed by falling debris 1383 | -8/Materials | Garrison activated, responded to threat 1663 | -8/Materials | Identified exit to Storage 1663 | -8/Materials | Discovered exit to Storage (range 3) 1730 | -8/Materials | Entered Factory 1730 | -7/Factory | Evolved 2 slots: Utility x2 1931 | -7/Factory | Repaired Adv. Weight Redist. System 1958 | -7/Factory | Repaired Assault Rifle 1997 | -7/Factory | Repaired Assault Cannon 2693 | -7/Factory | Identified exit to Factory 2693 | -7/Factory | Discovered exit to Factory (range 10) 2715 | -7/Factory | Entered another Factory area 2715 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2980 | -6/Factory | Identified exit to Lower Caves 2980 | -6/Factory | Identified exit to Extension 2980 | -6/Factory | Hacking Suite fried by hacking feedback 3021 | -6/Factory | Build established: Hacker-Gunner 3273 | -6/Factory | Repaired Adv. Terrain Scanner 3394 | -6/Factory | Allied Derelicts emerged from ambush trap array 3847 | -6/Factory | Identified exit to Factory 3847 | -6/Factory | Discovered exit to Factory (range 13) 3872 | -6/Factory | Entered another Factory area 3872 | -5/Factory | Evolved 2 slots: Propulsion x2 4038 | -5/Factory | Build established: Hacker-Mutant 4370 | -5/Factory | Repaired Kinecellerator 4393 | -5/Factory | Repaired Mic. Nuclear Core 4473 | -5/Factory | Identified exit to Upper Caves 4473 | -5/Factory | Discovered exit to Upper Caves (range 20) 5007 | -5/Factory | Lost 3 parts (1n2u) 5087 | -5/Factory | Build established: Hacker-Gunner 5100 | -5/Factory | Destroyed 8 combat bots 5278 | -5/Factory | Spotted B-75 Beast 5278 | -5/Factory | Sucked down chute 5278 | -5/Factory | Entered Waste 5293 | -5/Waste | EMP discharged 5297 | -5/Waste | Spotted C-40 Crusher 5304 | -5/Waste | Destroyed C-40 Crusher 5312 | -5/Waste | Spotted C-40 Crusher 5315 | -5/Waste | Spotted C-40 Crusher 5315 | -5/Waste | Spotted C-40 Crusher 5349 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5352 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5355 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5357 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5358 | -5/Waste | Crushed by Compactor (1 part destroyed) 5362 | -5/Waste | Spotted C-40 Crusher 5363 | -5/Waste | Spotted C-40 Crusher 5389 | -5/Waste | Lost 6 parts (1p1n3u1w) 5393 | -5/Waste | EMP discharged 5393 | -5/Waste | System corruption reached 10% 5407 | -5/Waste | Identified exit to Factory 5407 | -5/Waste | Discovered exit to Factory (range 12) 5423 | -5/Waste | Entered Factory 5562 | -5/Factory | Allied Derelicts emerged from ambush trap array 5968 | -5/Factory | Identified exit to Factory 6152 | -5/Factory | Lost 3 parts (1p2u) 6404 | -5/Factory | Entered another Factory area 6404 | -4/Factory | Evolved 2 slots: Utility x2 6687 | -4/Factory | Spotted B-86 Titan 7377 | -4/Factory | Build established: Scavenger-Gunner 7633 | -4/Factory | Identified exit to Research 7633 | -4/Factory | Discovered exit to Research (range 14) 7808 | -4/Factory | Entered Research 7808 | -3/Research | Evolved 2 slots: Utility x2 7860 | -3/Research | Build established: Hacker-Mutant 8339 | -3/Research | Identified exit to Armory 8339 | -3/Research | Discovered exit to Armory (range 15) 8548 | -3/Research | Entered Armory 8696 | -3/Armory | Destroyed 8 combat bots 8957 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 9328 | -3/Armory | Destroyed 11 combat bots 9371 | -3/Armory | Lost 10 parts (2p2n3u3w) 9524 | -3/Armory | Lost 12 parts (1p2n6u3w) 9648 | -3/Armory | Identified exit to Research 9648 | -3/Armory | Discovered exit to Research (range 12) 9689 | -3/Armory | Crushed by falling debris 9703 | -3/Armory | Core integrity fell below 50% 9750 | -3/Armory | Core integrity fell below 20% 9777 | -3/Armory | Lost 20 parts (4p4n6u6w) 9810 | -3/Armory | Entered Research 9810 | -2/Research | Evolved 2 slots: Utility x2 10001 | -2/Research | Lost 3 parts (1n1u1w) 10069 | -2/Research | Core integrity fell below 50% 10095 | -2/Research | Lost 6 parts (2n1u3w) 10107 | -2/Research | Identified exit to Garrison 10108 | -2/Research | Entered Garrison 10455 | -2/Garrison | Lost 3 parts (3w) 10487 | -2/Garrison | Found Unknown Launcher 10488 | -2/Garrison | Identified Gamma Bomb Array 10786 | -2/Garrison | Lost 7 parts (2p1n1u3w) 10942 | -2/Garrison | Triggered checkpoint 10952 | -2/Garrison | Core integrity fell below 20% 11064 | -2/Garrison | Build established: Scavenger-Gunner 11084 | -2/Garrison | Triggered checkpoint 11166 | -2/Garrison | Triggered checkpoint 11374 | -2/Garrison | Identified exit to Research 11374 | -2/Garrison | Discovered exit to Research (range 15) 11475 | -2/Garrison | Entered Research 11571 | -2/Research | Found Imp. Powered Armor 11672 | -2/Research | Identified exit to Access 11672 | -2/Research | Discovered exit to Access (range 20) 11734 | -2/Research | Entered Access 11734 | -1/Access | Evolved 2 slots: Utility x2 12199 | -1/Access | Build established: Scavenger-Tank 12439 | -1/Access | Spotted B-99 Colossus 12564 | -1/Access | Spotted B-99 Colossus 12724 | -1/Access | Repaired Hvy. Flak Cannon 12764 | -1/Access | System corruption reached 10% 12915 | -1/Access | Build established: Scavenger-Mutant 13086 | -1/Access | Lost 3 parts (2u1w) 13403 | -1/Access | Build established: Scavenger-Gunner 14161 | -1/Access | Repaired Recoil Nullifier 14256 | -1/Access | Lost 3 parts (3u) 14406 | -1/Access | Lost 6 parts (1p2n2u1w) 14423 | -1/Access | Destroyed 8 combat bots 14754 | -1/Access | Lost 5 parts (1p2n2w) 14880 | -1/Access | Lost 4 parts (1p1u2w) 14996 | -1/Access | Found Quantum Capacitor 16068 | -1/Access | Lost 4 parts (1p1n1u1w) 16228 | -1/Access | Spotted B-99 Colossus 16229 | -1/Access | Spotted B-99 Colossus 16244 | -1/Access | System corruption reached 30% 16654 | -1/Access | Lost 5 parts (4u1w) 17221 | -1/Access | Core integrity fell below 50% 17254 | -1/Access | Lost 6 parts (1p4u1w) 17499 | -1/Access | Build established: Scavenger-Mutant 17665 | -1/Access | Found Quantum Capacitor 17961 | -1/Access | Build established: Scavenger-Gunner 18376 | -1/Access | Destroyed B-99 Colossus 18383 | -1/Access | Found Prototype Ballistic Gun 18383 | -1/Access | Identified Multirail 18393 | -1/Access | Lost 12 parts (2p3n1u6w) 18401 | -1/Access | Found Multirail 18422 | -1/Access | Found Hvy. Reflective Plating 18798 | -1/Access | Found Quantum Capacitor 18808 | -1/Access | Found Prototype Processor 18810 | -1/Access | Identified Exp. Core Analyzer 18913 | -1/Access | Spotted B-99 Colossus 18959 | -1/Access | Destroyed B-99 Colossus 18981 | -1/Access | Lost 6 parts (1p1n2u2w) 19187 | -1/Access | Identified exit to Surface 19445 | -1/Access | Core integrity fell below 20% 19742 | *** | Escaped! Last Messages --------------- Rating: 9 Time: 46 Matter: 278 Initiate build sequence. 19696_ ALERT: Suspicious activity at Fabricator A004. Dispatching Investigation squad. 19698_ System corrupted: Energy discharge (-240). 19718_ System corrupted: Energy discharge (-150). 19721_ Connecting with Terminal... >>Open Sealed Barrier opened. 19721_ System corrupted: Gamma Rifle failed to cycle. 19727_ System corrupted: Gamma Rifle targeting data glitched. 19730_ Xenon Bombardment Thruster melted. 19730_ Xenon Bombardment Thruster fried. 19730_ S-43 Plague destroyed. 19730_ Switching to secondary target: B-74 Champion. 19734_