Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:47:49 Player: MasterLemons Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1693) 1693 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5003 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Hacking Suite Hacking Suite Advanced System Shield Field Recycling Unit Rocket Launcher Improved Grenade Launcher Heavy Missile Launcher Great Maul [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . . 2 . . . . Parts Attached 68 | 6 2 4 18 10 6 4 18 Power 7 | 1 . . 2 1 1 . 2 Engine 4 | 1 . . 2 . . . 1 Core 3 | . . . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . . 5 3 3 4 2 Treads 3 | . . . 1 . . . 2 Leg 16 | 2 . . 4 3 3 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 1 2 1 2 . 6 Device 6 | . . . 2 . 1 . 3 Storage 2 | 1 1 . . . . . . Processor 2 | . . . . 1 1 . . Hackware 2 | . . . . . . . 2 Protection 3 | . 1 1 . . . . 1 Artifact . | . . . . . . . . Weapon 27 | 2 . 3 9 5 . . 8 Energy Gun 9 | 1 . . 2 1 . . 5 Energy Cannon 4 | . . . 2 1 . . 1 Ballistic Gun 10 | 1 . 3 3 3 . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 3 | . . . 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 Parts Lost 31 | . . 1 9 3 1 5 12 Power 5 | . . . 1 . 1 1 2 Propulsion 9 | . . . 3 2 . 2 2 Utility 6 | . . 1 . . . 1 4 Weapon 11 | . . . 5 1 . 1 4 Highest Loss Streak 9 | . . 1 7 2 1 4 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 87 | . 95 98 92 91 95 74 46 Engine 8 | . 14 14 10 8 . . . Core 1 | . . . . . 6 5 2 Leg 18 | . 28 28 19 19 19 17 . Device 4 | . . . 3 9 14 7 2 Storage 9 | . 14 14 11 9 7 5 . Processor 4 | . . . . 9 14 13 7 Hackware 2 | . . . . . . . 14 Protection 5 | . 9 12 7 . . . . Energy Gun 7 | . 14 6 10 6 . . 7 Energy Cannon 4 | . . . 3 10 15 11 2 Ballistic Gun 14 | . 14 21 17 19 15 10 . Ballistic Cannon 2 | . . . 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 46 | 14 32 34 46 42 43 43 30 Greatest Support 58 | 20 20 20 20 30 38 58 40 Greatest Overweight (x) 13 | . 1 1 13 3 2 2 9 Average Overweight (x) 1 | . . 1 2 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 13 | 6 14 15 15 15 15 13 5 Most Carried 15 | 5 9 15 15 15 15 15 5 Average Carried 11 | 2 6 11 13 13 13 12 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 3 8 14 12 15 14 5 2 Class Distribution -------------------- 31% | Mutant 18% | Scavenger-Tank 18% | Scavenger-Gunner 12% | Scavenger-Skirmisher 6% | Hacker-Gunner 6% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1515 | 246 91 73 556 236 151 30 132 Remotely . | . . . . . . . . Salvage Created 1981 | . 211 104 550 463 246 . 407 Parts 108 | . 15 4 37 22 10 . 20 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 37 | . 5 2 13 7 5 . 5 Guns 21 | . 5 2 6 5 3 . . Cannons 10 | . . . 5 2 2 . 1 AOE 6 | . . . 2 . . . 4 Classes Destroyed 10 | . 3 . 5 . . . 2 Worker 3 | . . . 1 . . . 2 Builder 6 | . . . 1 . . . 5 Hauler 1 | . . . . . . . 1 Recycler 5 | . . . 1 1 . . 3 Operator 2 | . . . 1 1 . . . Watcher 4 | . 1 . 2 1 . . . Swarmer 6 | . 2 . 4 . . . . Grunt 25 | . 3 2 7 4 5 . 4 Sentry 5 | . . . 2 3 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | . 3 2 5 5 3 . 6 Combat Bots Only 5 | . 3 2 4 5 3 . 3 Max Kills in Single Turn 3 | . 1 1 2 1 1 . 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 387 | . 41 10 130 23 18 5 160 Missed 119 | . 14 . 31 10 7 . 57 Damage Taken 3910 | . 287 159 1299 205 172 265 1523 Core 974 | . 38 16 214 . 16 156 534 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 104 | . . . . . . . 104 Regen/Repaired (Parts) 77 | . . . 77 . . . . Core Remaining (%) 81 | 100 . 78 46 100 . . . Volleys Fired 111 | . 19 9 41 18 10 . 14 Largest 4 | . 2 2 4 4 4 . 4 Hottest 207 | . 60 60 204 191 191 . 207 Shots Fired 335 | . 38 18 117 72 40 . 50 Gun 217 | . 38 18 69 53 20 . 19 Cannon 96 | . . . 46 19 20 . 11 Launcher 22 | . . . 2 . . . 20 Special . | . . . . . . . . Kinetic 179 | . 19 16 87 37 20 . . Thermal 113 | . . . 28 35 20 . 30 Explosive 22 | . . . 2 . . . 20 Electromagnetic 21 | . 19 2 . . . . . Robot Hit Streak 27 | . 5 7 9 27 10 . 9 Robot Miss Streak 7 | . 3 1 7 6 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 191 | . 22 15 61 44 25 . 24 Core Hits 96 | . 9 5 25 21 9 . 27 Critical Kills 8 | . . . 7 . 1 . . Critical Parts Destroyed 6 | . . . 6 . . . . Critical Strikes 15 | . 1 . 13 . 1 . . Destroy 14 | . . . 13 . 1 . . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4731 | . 333 213 1226 662 490 . 1807 Guns 1942 | . 307 213 498 456 211 . 257 Cannons 1244 | . . . 569 206 279 . 190 Explosions 1541 | . 26 . 157 . . . 1358 Melee . | . . . . . . . . Ramming 4 | . . . 2 . . . 2 Kinetic 1675 | . 160 193 789 322 211 . . Thermal 1602 | . 26 . 278 340 279 . 679 Explosive 1283 | . . . 157 . . . 1126 Electromagnetic 167 | . 147 20 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 3 . . . 5 Average Corruption 3 | . . . 2 . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . 17 . . . 1 Message Errors 6 | . . . 6 . . . . Matter Fused 4 | . . . 4 . . . . Energy Discharges 3 | . . . 3 . . . . Data Loss (minor) 3 | . . . 2 . . . 1 Misfires 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 152 | . . . 13 . . . 139 Projectiles . | . . . . . . . . Explosions 152 | . . . 13 . . . 139 Melee . | . . . . . . . . Knockbacks 4 | . . . 4 . . . . Impact . | . . . . . . . . Kinetic 4 | . . . 4 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . 19 . 71 . . . 31 Shots 5 | . 1 . 2 . . . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . 1 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 563 | . 120 22 563 391 372 . 526 Average Temperature 141 | . 43 11 166 89 154 . 209 Received Heat Transfer 1284 | . 48 99 615 117 99 . 306 Effects 19 | . . . 15 . . . 4 Shutdowns 3 | . . . 2 . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 5 | . . . 5 . . . . Matter Decay 2 | . . . 1 . . . 1 Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . . 1 . . . 1 Damage (major) 5 | . . . 5 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . 1 1 1 . . Heat Transferred 2585 | . 50 . 531 670 444 . 890 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 395 | . 161 50 251 272 117 30 395 Initial 60 | . . . 19 60 36 10 21 Average 80 | . 71 4 84 148 38 6 162 Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 85 | 100 100 100 88 59 100 100 61 Level 1 14 | . . . 11 40 . . 38 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 2 3 2 . 4 Investigation 3 | . 1 . . . 1 . 1 Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 1 . 2 2 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 4 | . . . 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 9 3 36 12 6 6 34 Peak Tracking Total 13 | . 4 2 7 4 3 6 13 Tactical Retreats 10 | . . . 8 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 8 | . 3 . 3 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 12 | . . . 4 1 . . 7 Max in Single Turn 6 | . . . 1 1 . . 6 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 15 | . 2 . 6 4 2 . 1 Terminals 9 | . 1 . 4 2 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 34 | . 2 . 12 13 5 . 2 Successful 18 | . 2 . 8 5 3 . . Failed 16 | . . . 4 8 2 . 2 Catastrophic 4 | . . . 1 1 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 1 . 9 8 5 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 6 | . 1 . 1 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 12 | . 1 . 5 3 3 . . Record 4 | . . . 1 2 1 . . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . . . Open DSF 1 | . . . . . 1 . . Unreport Threat 3 | . . . 3 . . . . Registered Components 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . 4 3 1 . 1 Full Trace Events 4 | . . . 1 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 2 . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . 4 . Total Damage 64 | . . . . . . 64 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 4438 | 56 416 787 1326 602 482 138 631 Spaces Moved 1939 | 40 195 389 412 240 169 123 371 Core 398 | 9 . . 6 . . 48 335 Treads 36 | . . . . . . . 36 Legs 1505 | 31 195 389 406 240 169 75 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 50 50 Average Speed 190 | 104 174 190 256 202 222 104 141 Slowest Speed 700 | 120 190 190 700 330 260 260 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 35 79 41 24 5 89 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 172 | . 3 . 34 1 . . 134 Melee . | . . . . . . . . Projectile 14 | . . . 13 1 . . . AOE 158 | . 3 . 21 . . . 134 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2453 | 54 234 420 602 315 256 131 441 Wait 209 | . 9 6 102 24 60 . 8 Move 1933 | 39 194 388 411 239 169 122 371 Hop . | . . . . . . . . Pick Up 77 | 9 8 10 18 15 6 3 8 Fast Attach 6 | . . . 1 . . . 5 Attach 46 | 6 2 2 12 6 4 2 12 Detach 2 | . . . 1 . . . 1 Swap 17 | . . 2 5 5 2 2 1 Drop 35 | . 2 3 10 8 5 2 5 Fire 111 | . 19 9 41 18 10 . 14 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 8) 418 | -10/Materials | Discovered new exit (range 6) 473 | -10/Materials | Entered Mines 493 | -10/Mines | Met a Derelict bent on vengeance 570 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 834 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1147 | -10/Mines | Learned location of Mines (-9) 1249 | -10/Mines | Discovered new exit (range 5) 1260 | -10/Mines | Entered Materials 1260 | -9/Materials | Evolved 2 slots: Weapon x2 1351 | -9/Materials | Repaired Aluminum Leg 1542 | -9/Materials | Build established: Scavenger-Tank 2217 | -9/Materials | Lost 7 parts (1p2n4w) 2454 | -9/Materials | Core integrity fell below 50% 2487 | -9/Materials | Discovered new exit (range 16) 2586 | -9/Materials | Entered another Materials area 2586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -8/Materials | Garrison activated, responded to threat 2761 | -8/Materials | Build established: Scavenger-Gunner 2782 | -8/Materials | Met 7R-MNS 3175 | -8/Materials | Discovered new exit (range 6) 3188 | -8/Materials | Entered Factory 3188 | -7/Factory | Evolved 2 slots: Utility x2 3189 | -7/Factory | Caught up to 7R-MNS 3487 | -7/Factory | Build established: Scavenger-Skirmisher 3670 | -7/Factory | Sucked down chute 3670 | -7/Factory | Entered Waste 3671 | -7/Waste | Met a frightened Derelict 3685 | -7/Waste | Spotted C-40 Crusher 3699 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3715 | -7/Waste | Spotted C-40 Crusher 3757 | -7/Waste | Spotted C-40 Crusher 3763 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3770 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3772 | -7/Waste | Spotted C-40 Crusher 3781 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3784 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3788 | -7/Waste | Spotted C-40 Crusher 3794 | -7/Waste | Spotted C-40 Crusher 3800 | -7/Waste | Discovered new exit (range 16) 3808 | -7/Waste | Entered Factory 3815 | -7/Factory | Lost 4 parts (1p2n1w) 4372 | -7/Factory | Cargo convoy interrupted 4391 | -7/Factory | Core integrity fell below 50% 4431 | -7/Factory | Core integrity fell below 20% 4433 | -7/Factory | Lost 9 parts (1p2n2u4w) 4439 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04393_ Critical hit (Destroy). 04393_ Lgt. Treads destroyed. 04393_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 04401_ Hvy. Laser destroyed. 04402_ Lgt. Treads destroyed. 04411_ Acquired Prototype Engine. 04412_ Identified Hvy. Deuterium Engine. 04413_ Dropped Imp. Cooling System. 04421_ Manufacturing Mainframe disabled. 04422_ R-06 Scavenger destroyed. 04425_ K-01 Serf collects debris. 04430_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04430_ Critical hit (Burn: +37). 04430_ Slug penetrates Wall. 04434_ System corrupted: Component data lost. 04436_ Slug penetrates Wall. 04437_ Hacking Suite destroyed. 04438_ Targeting Computer destroyed. 04439_ Hvy. Deuterium Engine destroyed. 04439_ Pressure Siphon disabled. Map ----- +----------------------------------------------------+ | ????#" + ###???????# #? | | ????#" # #?????????# #? | | ??? # #?????????# #? | | ??# # ########### ## | | ??? # + | | ??? #%######## ############" F"#### | | ????? # "#???### #???????????""""#??? | | ??????? # "#?????# #???????????#####??? | | ?????????? # ???????# #??????????????????? | | ???????????? # ???????# #??????????????????? | | ???????????????????# ??????##/#######????????????? | | ???????????????????#???????# ! #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# ! #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# """" ! #????????????? | | ???????????????????????????# """ #????????????? | | ???????????????????????????# """" * #????????????? | | ???????????????????#???????# """"!% #????????????? | | ???????????????????# ??????# = #????????????? | | ????????????######## ###########r######+####?????? | | ??????????? p ??? | | ????????????? p g ??? | | ???????????????""" i g ??? | | ???????????????""" g ???? | | ??????????????"""% @ ???? | | ???????????"" ###########+######+#####????? | | ?????????????? ????????????? ??????????????? | | ???????????????????????????????? ?????????????? | | ?????????????????????????????????[ ????????????? | | ?????????????????????????????????[ #???????????? | | ?????????????????????????????????[ #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed SurgeSupersonicCorpse Manual? 0 Play Time 00:41:01 Cumulative 11.9 hours Start 2024.04.02 @ 20:07:18 End 2024.04.02 @ 20:47:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 27 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e3289b6-79f1-432b-b999-b9b73b1201e9