Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 09:41:51 Player: Jamuson Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1320) 1320 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4110 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 141/300 Energy 83/100 System Corruption 0% Temperature Hot (232) Movement Rolling (90) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Makeshift Hacking Suite Advanced System Shield Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Experimental Armor Integrity Analyzer > --- WEAPON ----------- Improved Medium Laser Improved Light Cannon Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Armored Wheel Armored Wheel Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Makeshift Hacking Suite Hacking Drone Bay Shock Rifle Shock Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Rocket Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 52 | 6 8 4 19 1 9 5 Power 4 | 1 1 . 1 . 1 . Engine 4 | 1 1 . 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 5 . . 2 Treads 2 | . . . 2 . . . Leg . | . . . . . . . Wheel 8 | 2 1 . 3 . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 2 3 . 6 . Device 3 | . . 1 1 . 1 . Storage 2 | 1 1 . . . . . Processor 4 | . . . . . 4 . Hackware . | . . . . . . . Protection 6 | . 2 1 2 . 1 . Artifact . | . . . . . . . Weapon 23 | 2 3 2 10 1 2 3 Energy Gun 5 | 1 . . 2 . 1 1 Energy Cannon 4 | . 3 1 . . . . Ballistic Gun 7 | 1 . 1 4 . 1 . Ballistic Cannon 3 | . . . 3 . . . Launcher 4 | . . . 1 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 2 . 5 . Parts Lost 16 | . . 4 2 . . 10 Power 1 | . . . . . . 1 Propulsion 4 | . . 1 1 . . 2 Utility 2 | . . 1 . . . 1 Weapon 9 | . . 2 1 . . 6 Highest Loss Streak 10 | . . 2 2 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 83 84 100 99 94 Engine 12 | . 14 14 11 11 11 9 Treads 2 | . . . 7 . . . Wheel 19 | . 28 15 12 22 22 22 Device 1 | . . . 2 11 2 . Storage 12 | . 14 14 11 11 11 11 Processor 2 | . . . . . 8 11 Protection 10 | . 13 13 8 11 10 9 Energy Gun 7 | . . . 11 11 11 10 Energy Cannon 9 | . 25 25 2 . . . Ballistic Gun 5 | . . . 8 . 7 9 Ballistic Cannon 6 | . . . 10 11 11 9 Launcher 1 | . . . . 11 3 . Naked Turns . | . . . . . . . Heaviest Build 46 | 11 42 42 46 42 42 40 Greatest Support 40 | 26 32 32 40 24 24 24 Greatest Overweight (x) 3 | . 1 2 3 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | 3 13 15 15 15 15 14 Average Carried 12 | 1 10 13 13 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 13 14 15 15 14 9 Class Distribution -------------------- 53% | Tank 39% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 895 | 194 148 28 405 87 33 . Remotely . | . . . . . . . Salvage Created 1741 | . 588 275 700 117 . 61 Parts 109 | . 35 17 40 13 . 4 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 43 | . 11 11 15 5 . 1 Guns 10 | . . . 9 1 . . Cannons 25 | . 11 8 5 1 . . AOE 8 | . . 3 1 3 . 1 Classes Destroyed 10 | . 5 1 3 . . 1 Worker 2 | . . 1 1 . . . Builder 2 | . . . 1 1 . . Hauler 2 | . 1 . 1 . . . Operator 1 | . 1 . . . . . Watcher 8 | . 3 . 5 . . . Swarmer 19 | . 3 9 4 3 . . Grunt 18 | . 8 2 6 2 . . Brawler 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Z-Light 1 | . . . . . . 1 Best Kill Streak 6 | . 3 6 3 4 . 1 Combat Bots Only 6 | . 3 6 3 3 . 1 Max Kills in Single Turn 3 | . 1 3 2 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2551 | . 163 276 490 68 . 1554 Core 476 | . 10 62 53 . . 351 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 71 . . . . Volleys Fired 118 | . 27 23 52 6 . 10 Largest 3 | . 2 2 3 3 . 3 Hottest 147 | . 112 112 147 125 . 122 Shots Fired 261 | . 54 38 132 12 . 25 Gun 95 | . 4 . 71 5 . 15 Cannon 161 | . 50 38 59 5 . 9 Launcher 5 | . . . 2 2 . 1 Special . | . . . . . . . Kinetic 95 | . 2 . 74 5 . 14 Thermal 43 | . 2 . 36 5 . . Explosive 5 | . . . 2 2 . 1 Electromagnetic 118 | . 50 38 20 . . 10 Robot Hit Streak 16 | . 7 6 16 3 . 4 Robot Miss Streak 5 | . 3 4 4 3 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 130 | . 30 19 66 5 . 10 Core Hits 74 | . 19 13 29 7 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 2 1 6 1 . . Burn 3 | . . . 2 1 . . Blast 4 | . . . 4 . . . Corrupt 3 | . 2 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3646 | . 767 563 1568 283 . 465 Guns 694 | . 8 . 598 53 . 35 Cannons 2127 | . 759 440 762 62 . 104 Explosions 825 | . . 123 208 168 . 326 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 868 | . 8 . 662 62 . 136 Thermal 862 | . . 123 448 53 . 238 Explosive 353 | . . . 97 168 . 88 Electromagnetic 1563 | . 759 440 361 . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 93 | . 10 18 21 . . 44 Projectiles 38 | . 10 18 10 . . . Explosions 55 | . . . 11 . . 44 Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 85 | . . 40 29 16 . . Shots 3 | . . 1 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 511 | . 266 348 472 63 188 511 Average Temperature 149 | . 102 149 159 33 99 321 Received Heat Transfer 678 | . 78 36 114 18 . 432 Effects 23 | . 1 2 8 . . 12 Shutdowns 2 | . . . 2 . . . Energy Bleed 4 | . 1 . 2 . . 1 Interference 5 | . . 2 3 . . . Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . 1 . . 1 Damage (major) 8 | . . . . . . 8 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . 5 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1448 | . . 150 1001 185 . 112 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 2 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 395 | . 280 187 395 198 . . Initial 29 | . . . 29 28 . . Average 149 | . 115 109 195 156 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 71 | 100 88 100 44 100 . . Level 1 28 | . 11 . 55 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 16 8 22 5 . 2 Peak Tracking Total 4 | . 3 3 4 3 . 2 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 4 | . 2 . 1 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 16 | . 7 1 8 . . . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 28 1 29 . . . Successful 29 | . 14 1 14 . . . Failed 28 | . 13 . 15 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts 1 | . 1 . . . . . Manual 47 | . 17 . 22 . 8 . Terminals 57 | . 28 . 29 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 10 1 9 . . . Robot Analysis 8 | . 6 . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . . Terminals 9 | . 4 . 5 . . . Botnet 8 | . 4 . 4 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . 5 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . . . . 12 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 149 | . . . . . 149 111 Highest-Rated Ally 38 | . . . . . 38 38 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 8 | . 6 . 2 . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 4024 | 50 870 562 1317 63 965 197 Spaces Moved 2815 | 46 635 370 712 43 853 156 Core 7 | 7 . . . . . . Treads 162 | . . . 162 . . . Legs . | . . . . . . . Wheels 2646 | 39 635 370 550 43 853 156 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 115 105 105 105 90 Average Speed 117 | 84 110 128 138 105 105 103 Slowest Speed 240 | 100 115 130 240 105 105 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 95 72 60 19 79 25 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . . 10 18 10 . 1 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 39 | . . 10 18 10 . 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3303 | 54 750 418 937 49 924 171 Wait 253 | . 61 17 129 . 46 . Move 2809 | 45 634 369 711 42 852 156 Hop . | . . . . . . . Pick Up 32 | 3 12 2 10 . 5 . Fast Attach 24 | 6 4 2 7 . 5 . Attach 16 | . 1 2 6 . 2 5 Detach 9 | . 2 2 4 . 1 . Swap 12 | . 3 . 6 1 2 . Drop 30 | . 6 1 12 . 11 . Fire 118 | . 27 23 52 6 . 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 16) 768 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Central database locked down 921 | -10/Materials | Entered Mines 1049 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1202 | -10/Mines | Found the Drone Emporium 1204 | -10/Mines | Learned location of Zion (-7) 1208 | -10/Mines | Found Prototype Device 1208 | -10/Mines | Identified Splice Drone Bay 1475 | -10/Mines | Discovered new exit (range 6) 1483 | -10/Mines | Entered Materials 1483 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2134 | -9/Materials | Build established: Tank 2229 | -9/Materials | Discovered new exit (range 15) 2393 | -9/Materials | Identified exit to Mines 2800 | -9/Materials | Entered Mines 2857 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2863 | -9/Mines | Entered Zion 2910 | -7/Zion | Given the Hacking Drone Bay 2911 | -7/Zion | Found Prototype Device 3045 | -7/Zion | Found Prototype Processor 3045 | -7/Zion | Identified Exp. Signal Interpreter 3048 | -7/Zion | Found Prototype Processor 3048 | -7/Zion | Identified Exp. Target Analyzer 3051 | -7/Zion | Found Prototype Processor 3051 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3056 | -7/Zion | Found Prototype Processor 3056 | -7/Zion | Identified Exp. Terrain Scan Processor 3059 | -7/Zion | Identified Hacking Drone Bay 3394 | -7/Zion | Imprinted 3396 | -7/Zion | Declared Zion's savior 3658 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3773 | -7/Zion | Opened final containment barrier to the Deep Caves 3789 | -7/Zion | Discovered new exit (range 3) 3789 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3790 | -7/Zion | Identified exit to Deep Caves 3828 | -7/Zion | Entered Deep Caves 3828 | -7/Deep Caves | Accompanied by 4 allies 3975 | -7/Deep Caves | Attacked by Z-Imprinter 4009 | -7/Deep Caves | Core integrity fell below 50% 4019 | -7/Deep Caves | Z-Facility disabled 4022 | -7/Deep Caves | Core integrity fell below 20% 4025 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04004_ Imp. Light Armor Plating destroyed. 04005_ Overheating: Matter decay (-40). 04006_ Imp. Light Cannon destroyed. 04008_ Rocket Launcher destroyed. 04009_ Shock Rifle broken. 04009_ Overheating: Short circuit. 04010_ Overheating: Exp. Signal Interpreter damaged (-18). 04010_ Overheating: Arm. Wheel damaged (-19). 04010_ Overheating: Broken Shock Rifle damaged (-5). 04010_ Overheating: Lrg. Storage Unit damaged (-119). 04011_ Overheating: Broken Shock Rifle damaged (-7). 04011_ Overheating: Arm. Wheel damaged (-28). 04011_ Overheating: Exp. Signal Interpreter damaged (-6). 04011_ Overheating: Arm. Wheel damaged (-5). 04011_ Arm. Wheel destroyed. 04015_ Broken Shock Rifle destroyed. 04015_ Arm. Wheel destroyed. 04017_ 34-6RX(o) is busy at the terminal. 04019_ Z-Facility disabled. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????#############?????????????????????? | | ??????????????? ##???????????????????? | | ?????????????? #????###????????????? | | ?????????????? ###### ##?????######? | | ?????????????? ## # ##??### ## | | ?????????????? "## # # | | ????????????? # | | ????????????? # | | ????????????? ## | | ????????????? #? | | ???????????????" """""" ## | | ????????????????""""""""" I !%! # | | ?????????????????"""""""" * | | ????????????????""""""""" | | ????????????????"""""" | | ????????????????""""""""" | | ?????????????????"""""" # | | ?????????????????"""""""" ## | | ?????????????????""""""""@ #? | | ??????????????????"" " " #? | | ??????????????????"""o o ? | | ???????????????????" ? | | ?????????????????""""o ?? | | ??????????????????""" ?? | | ??????????????????""""" ? ?? | | ??????????????????"""""""o ??? ?? | | ?????????????????? ??????? ??? | | ???????????????????? """ ???????????? | | ?????????????????????"""" ????????????? | | ???????????????????????""" ????????????? | | ????????????????????????"" ??????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Med. Treads | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Signs Are For Wimps Challenges ------------ None Game ------ Seed MakeshiftFissionBuckler Manual? 0 Play Time 00:58:21 Cumulative 141.0 hours Start 2022.05.02 @ 15:14:24 End 2022.05.03 @ 09:41:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 43 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5229e268-99a5-4326-82db-fa114693c9b7