Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 16:42:11 Player: Beef Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (282) 1410 Value Destroyed (10615) 10615 Prototype IDs (30) 600 Alien Tech Used (11) 2200 Bonus (4171) 4171 TOTAL SCORE: 28496 Bonus ------- High Alert Combat Kills 1271 Follower Combat Kills 356 Met Data Miner 300 Win 3000 Friendly Fire -756 Cogmind --------- Core Integrity 1310/1600 Matter 270/425 Energy 187/190 System Corruption 0% Temperature Cool (9) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Linear Gravjet Xenon Bombardment Thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY (14) ----- Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Cloaking Device System Shield System Shield Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (7) ---- Transdimensional Reconstructor Hellfire Missile Launcher Ragnarok Missile Launcher Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Advanced Launcher Guidance Computer Phase Armor System Shield System Shield Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Advanced Datajack Power Sword > --- INVENTORY -------- Quantum Reactor Impulse Thruster Array Enhanced Nova Cannon Hellfire Missile Launcher [Rating: 162] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . Utility 12 | . . . 2 . 2 . . . . . . . 2 . . . . 1 1 . . 2 . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 481 | 6 2 14 20 2 31 20 1 49 2 22 6 26 35 13 3 . 8 64 58 28 1 15 12 17 26 Power 50 | 1 . 3 1 . 2 2 . 5 . . . 3 1 1 . . 2 6 5 3 1 2 3 2 7 Engine 20 | 1 . . 1 . 1 2 . 4 . . . 3 1 1 . . . 2 1 1 . . . 1 1 Core 9 | . . 3 . . 1 . . 1 . . . . . . . . 2 1 1 . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . 3 3 2 1 2 3 1 6 Propulsion 132 | 2 1 2 8 2 8 8 . 17 . 4 2 6 9 1 2 . 4 17 18 5 . . . 7 9 Treads 9 | 2 1 . . . . 1 . . . . . 1 3 1 . . . . . . . . . . . Leg 44 | . . . 8 2 8 . . . . . . . . . 1 . 4 9 12 . . . . . . Wheel 29 | . . 2 . . . 6 . 12 . . . 1 6 . 1 . . 1 . . . . . . . Hover 34 | . . . . . . 1 . 5 . 4 2 4 . . . . . 7 6 2 . . . . 3 Flight 16 | . . . . . . . . . . . . . . . . . . . . 3 . . . 7 6 Utility 158 | 1 1 4 9 . 10 6 . 18 1 5 2 5 15 6 1 . . 21 16 11 . 8 7 6 5 Device 84 | . 1 2 7 . 1 2 . 13 1 4 1 1 7 6 . . . 11 7 3 . 6 4 2 5 Storage 12 | 1 . 1 1 . 2 1 . 2 . . . . 3 . . . . . 1 . . . . . . Processor 27 | . . . . . 3 2 . 1 . . 1 1 4 . 1 . . 3 3 5 . 1 1 1 . Hackware 14 | . . . . . 1 . . 1 . . . 1 . . . . . 2 3 1 . 1 1 3 . Protection 20 | . . 1 1 . 3 1 . 1 . 1 . 2 1 . . . . 5 2 2 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 141 | 2 . 5 2 . 11 4 1 9 1 13 2 12 10 5 . . 2 20 19 9 . 5 2 2 5 Energy Gun 50 | . . 4 2 . 2 3 . 2 . . . 4 5 4 . . 1 7 9 3 . 1 1 2 . Energy Cannon 14 | . . . . . 4 . . 1 . 7 . . . . . . . 1 . . . 1 . . . Ballistic Gun 16 | 2 . 1 . . . . . . . . . 1 1 . . . . 3 7 1 . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 Launcher 23 | . . . . . 3 . . 1 . 6 . 6 . . . . . . . 5 . . . . 2 Special Weapon 6 | . . . . . . . . . . . 1 1 . . . . 1 3 . . . . . . . Impact Weapon 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 1 . 1 . . . . . . . . . . . . . 1 . . . Piercing Weapon 17 | . . . . . . . 1 . 1 . 1 . 4 1 . . . 5 2 . . . . . 2 Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Unidentified Prototypes 27 | . . 1 1 . . . . 4 . . 1 1 2 . . . . 1 1 1 . 1 3 10 . Parts Lost 176 | . . 6 5 . 19 3 . 3 2 3 . 18 2 3 . . . 29 40 7 2 . . 21 13 Power 21 | . . . . . 3 1 . . . . . 2 . . . . . 2 4 1 1 . . 4 3 Propulsion 62 | . . 3 2 . 6 2 . 1 1 2 . 7 2 . . . . 9 16 . . . . 4 7 Utility 56 | . . 1 2 . 6 . . 1 1 1 . 5 . 2 . . . 9 11 4 1 . . 9 3 Weapon 37 | . . 2 1 . 4 . . 1 . . . 4 . 1 . . . 9 9 2 . . . 4 . Highest Loss Streak 21 | . . 4 2 . 5 2 . 1 2 2 . 5 1 3 . . . 17 21 3 2 . . 11 6 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 94 94 99 100 72 96 90 98 93 98 91 72 83 99 100 100 100 97 87 60 71 77 82 70 57 Engine 3 | . 14 3 8 11 1 6 7 3 7 7 7 6 6 6 6 6 . . . 1 1 . . . . Core 1 | . . 10 2 . 1 . . 3 . . . . . . . . 5 4 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 3 5 8 8 5 5 Treads 1 | . 28 5 . . . . . . . . . 3 6 5 . . . . . . . . . . . Leg 6 | . . . 21 22 13 . . . . . . . . . 1 6 13 18 18 1 . . . . . Wheel 7 | . . 21 . . . 20 30 27 24 15 . 2 10 20 24 20 12 . . . . . . . . Hover 4 | . . . . . 1 7 . 1 . 12 29 13 . . . . . 4 3 6 . . . . 3 Flight 1 | . . . . . . . . . . . . . . . . . . . . 2 14 13 13 13 18 Device 11 | . 8 6 31 33 11 1 . 8 13 10 12 2 8 7 13 13 13 9 12 5 9 18 20 10 3 Storage 6 | . 14 14 10 11 6 5 7 7 7 7 7 7 5 6 6 6 6 5 4 . . . . . . Processor 18 | . . . . . 11 29 30 23 23 23 23 20 23 26 26 26 26 23 23 16 23 20 13 13 8 Hackware 4 | . . . . . 1 . . 2 1 . . . 6 6 6 6 6 8 4 10 9 9 15 17 15 Protection 2 | . . 4 1 . 6 6 7 2 . 4 2 2 2 4 . . . 1 1 3 1 . . . . Energy Gun 7 | . . 17 16 22 8 9 . 4 7 2 . 5 7 11 13 13 12 9 7 2 . . 4 5 . Energy Cannon 1 | . . . . . 4 . . 3 . 10 . . . . . . . . . . . 2 . . . Ballistic Gun 2 | . 28 10 5 . . . . . . . . . 1 . . . . 1 4 1 . . . . . Piercing Weapon 1 | . . . . . . . 5 1 6 . 5 1 1 1 . . . 2 . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 14 29 35 32 40 45 40 50 38 52 52 46 48 48 40 40 43 54 59 46 38 45 46 48 36 Greatest Support 90 | 40 40 40 30 20 25 40 40 48 48 32 36 36 36 36 52 40 70 78 90 46 45 45 45 48 42 Greatest Overweight (x) 10 | . . 2 2 1 6 1 . 1 1 4 4 2 10 1 1 . 1 1 2 2 . . 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . 2 . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 7 7 Average Capacity 12 | 7 8 9 9 10 8 12 15 15 15 15 15 15 14 15 15 15 15 15 13 5 5 5 5 5 7 Most Carried 15 | 2 7 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 7 7 Average Carried 11 | . 4 8 9 9 7 9 14 14 14 14 14 12 12 14 15 15 14 13 11 4 5 4 4 4 4 Final Capacity 15 | 8 8 10 10 10 5 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 7 7 Final Carried 15 | 2 7 10 10 10 5 13 15 15 14 14 15 9 15 15 15 15 15 14 5 5 5 5 5 4 4 Class Distribution -------------------- 39% | Scavenger-Mutant 29% | Mutant 6% | Scavenger-Skirmisher 6% | Hacker-Mutant 6% | Scavenger-Gunner 4% | Hacker-Ninja 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Scavenger-Mutant | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Matter Collected 6423 | 227 67 215 488 20 321 246 . 335 179 519 60 311 438 125 40 . 80 693 722 294 30 227 147 226 413 Remotely 101 | . . . . . . . . . . . . . . . . . . . . . . . . 101 . Salvage Created 11489 | . 86 153 1303 189 797 246 . 1232 91 620 . 608 898 420 . . 479 1896 1246 437 . 227 142 120 299 Parts 581 | . 14 7 90 14 31 16 . 55 . 31 . 27 46 16 . . 24 83 67 19 . 9 2 11 19 Haulers Intercepted 6 | . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . Recyclers Shooed 10 | . . . 1 2 . . . 1 . . . . 1 . . . . 1 1 . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . . 3 24 . 22 . 11 . . 19 . . . . . . . . Prevented 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 215 | . 4 12 28 2 22 3 . 15 . 19 . 12 9 8 . . 9 36 19 8 . . . . 9 Melee 9 | . . . . . 2 . . 3 . . . 1 . . . . . 1 . . . . . . 2 Guns 124 | . 3 12 26 2 7 2 . 4 . . . 3 9 8 . . 5 21 19 3 . . . . . Cannons 27 | . . . . . 2 . . 8 . 6 . 1 . . . . . 10 . . . . . . . AOE 45 | . 1 . . . 9 . . . . 13 . 7 . . . . 2 2 . 4 . . . . 7 Classes Destroyed 18 | . 3 2 7 . 3 . . 1 . 1 . . . . . . 1 . . . . . . . . Worker 14 | . . . 2 . 1 1 . 1 . . . . 1 . . . . 5 . . . 2 1 . . Builder 21 | . 2 . . 2 1 3 . 3 . . . . 3 . . . . 2 1 3 . . . 1 . Tunneler 6 | . . . . . 1 . . 2 . . . . . . . . . 1 1 . . 1 . . . Hauler 6 | . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . Recycler 10 | . . . 1 1 . . . 4 . . . . . . . . . . . . . 1 1 1 1 Operator 5 | . . . 2 . . . . 1 . . . . . . . . . . 1 . . 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 10 | . . . 5 . 1 1 . . . . . . . . . . . 1 2 . . . . . . Swarmer 47 | . 3 3 9 . 3 . . . . 6 . . 2 3 . . . 4 5 . . . . . 9 Grunt 88 | . 1 1 14 2 10 2 . 10 . 7 . 6 3 4 . . 5 19 4 . . . . . . Brawler 9 | . . . 1 . 1 . . 1 . 1 . 2 . . . . 1 1 . 1 . . . . . Duelist 7 | . . . . . 1 . . . . 2 . . . 1 . . . 1 1 1 . . . . . Protector 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Sentry 20 | . . . 4 . 4 . . 1 . 2 . 1 2 . . . . . 3 3 . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hunter 17 | . . . . . 3 1 . 1 . . . 3 1 . . . 1 5 2 . . . . . . Programmer 16 | . . . . . . . . 2 . . . 1 1 . . . . 6 3 3 . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | . 6 5 11 3 6 4 . 7 . 5 . 5 3 3 . . 4 9 5 4 . 2 1 1 4 Combat Bots Only 6 | . 4 5 6 2 5 2 . 3 . 5 . 5 2 3 . . 4 4 4 3 . . . . 4 Max Kills in Single Turn 4 | . 3 2 1 1 4 1 . 1 1 2 . 4 1 2 . . 2 4 2 2 . 1 1 1 4 Gunslinging 1 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . 1 . . . 3 . . . . 2 . 4 . . . . 2 2 . 2 . . . . 4 Melee 1 | . . . . . 1 . . 1 . . . 1 . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 2018 | . 5 38 120 6 217 21 . 67 1 74 . 127 88 47 2 . 33 294 427 64 62 2 20 189 114 Missed 712 | . 1 10 43 2 75 5 . 21 . 33 . 39 30 10 1 . 17 81 128 21 39 2 9 91 54 Damage Taken 23638 | . 184 610 990 68 2255 214 . 635 337 733 . 1489 781 675 16 . 288 3777 5076 1241 411 . 174 2455 1229 Core 4154 | . . 104 152 17 532 43 . 82 151 101 . 296 185 101 . . 50 495 908 87 37 . . 523 290 Absorbed by Shields 108 | . . . 36 . 8 . . . . . . . . . . . . . . . . . 64 . . Redirected to Shielding 70 | . . . . . . . . . . . . . . . . . . . 53 17 . . . . . Ignored by Resistances 715 | . . . . . . . . . . . . . . . . . . 127 405 . . . . 122 61 Regen/Repaired (Parts) 536 | . . . 240 . . . . . . . . . 16 . . . . . . . . . . 280 . Core Remaining (%) 54 | 100 . 58 . 57 3 . . . . . . 3 . . . . 60 50 21 . 90 . . 72 81 Volleys Fired 596 | . 6 30 105 11 45 15 . 28 . 25 . 27 43 20 . . 19 85 63 43 . 15 8 . 8 Largest 3 | . 2 2 2 2 2 2 . 2 . 2 . 2 2 2 . . 2 3 3 3 . 1 2 . 1 Hottest 549 | . 40 100 112 112 130 149 . 145 . 134 . 155 160 160 . . 160 374 549 170 . 120 145 . 66 Shots Fired 1205 | . 12 56 194 22 80 29 . 56 . 52 . 48 86 39 . . 38 217 168 72 . 15 13 . 8 Gun 1015 | . 12 56 194 22 55 29 . 28 . 1 . 33 86 39 . . 37 174 166 66 . 4 13 . . Cannon 131 | . . . . . 16 . . 28 . 30 . . . . . . . 38 2 . . 11 . . 6 Launcher 51 | . . . . . 9 . . . . 21 . 13 . . . . . . . 6 . . . . 2 Special 8 | . . . . . . . . . . . . 2 . . . . 1 5 . . . . . . . Kinetic 246 | . 12 27 60 . . . . . . . . 3 5 . . . . 42 64 27 . . . . 6 Thermal 893 | . . 29 134 22 71 29 . 56 . 31 . 30 81 39 . . 37 168 104 34 . 15 13 . . Explosive 59 | . . . . . 9 . . . . 21 . 15 . . . . 1 5 . 6 . . . . 2 Electromagnetic 7 | . . . . . . . . . . . . . . . . . . 2 . 5 . . . . . Robot Hit Streak 28 | . 5 8 15 5 9 13 . 12 . 15 . 8 25 28 . . 15 26 9 17 . 4 3 . 7 Robot Miss Streak 7 | . 5 6 5 5 3 7 . 5 . 2 . 6 4 3 . . 4 4 6 4 . 2 4 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 21 | . . 1 2 . 2 . . . . . . . 1 1 . . 2 3 9 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . 1 1 . . 1 1 1 . . . . . . Shots Hit Robots 856 | . 5 33 111 10 71 22 . 59 4 31 . 27 66 31 . . 29 164 108 50 . 9 12 2 12 Core Hits 580 | . 7 21 44 6 41 11 . 44 2 40 . 46 52 23 . . 23 111 57 30 . 4 4 1 13 Critical Kills 7 | . . . 1 . . . . . . . . . . . . . . 6 . . . . . . . Critical Parts Destroyed 12 | . . . . . . . . 1 . . . . 3 . . . . 4 3 1 . . . . . Critical Strikes 56 | . . 1 11 1 9 1 . 2 . . . 1 3 . . . . 13 10 3 . . 1 . . Burn 29 | . . 1 10 1 8 1 . . . . . 1 . . . . . 2 5 . . . . . . Destroy 20 | . . . 1 . . . . . . . . . 3 . . . . 11 3 2 . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sever 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Impale 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Melee Attacks 211 | . . . . . 14 6 . 41 11 . 1 6 14 4 . . . 41 4 . . 2 42 14 11 Impact 18 | . . . . . . . . 18 . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . 14 6 . 8 . . . . . . . . . . . . . . 42 14 . Piercing 107 | . . . . . . . . 15 11 . 1 6 14 4 . . . 41 4 . . . . . 11 Sneak Attacks 21 | . . . . . . 3 . 9 1 . . . . . . . . . 1 . . 1 3 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage Inflicted 29336 | . 270 445 2029 184 2932 588 . 2040 246 1980 . 2330 1672 702 . . 819 5525 3038 2092 . 394 637 161 1252 Guns 15311 | . 54 444 2028 184 696 397 . 579 . . . 485 1661 702 . . 687 3133 2821 1178 . . 262 . . Cannons 3061 | . . . . . 321 . . 497 . 596 . . . . . . . 986 63 . . 394 . . 204 Explosions 8083 | . 216 . . . 1567 . . . . 1384 . 1776 11 . . . 132 1205 85 914 . . . . 793 Melee 2710 | . . . . . 342 191 . 964 246 . . 25 . . . . . 82 69 . . . 375 161 255 Ramming 18 | . . 1 1 . 6 . . . . . . . . . . . . 10 . . . . . . . Kinetic 3190 | . 54 189 559 . . . . . . . . 59 83 . . . . 694 828 520 . . . . 204 Thermal 16396 | . . 255 1469 184 1668 397 . 1076 . 596 . 426 1578 702 . . 687 4084 2056 562 . 394 262 . . Explosive 6649 | . 216 . . . 916 . . . . 1384 . 1776 . . . . 132 518 . 914 . . . . 793 Electromagnetic 220 | . . . . . . . . . . . . . 11 . . . . 28 85 96 . . . . . Impact 389 | . . . . . . . . 389 . . . . . . . . . . . . . . . . . Slashing 1327 | . . . . . 342 191 . 105 . . . 44 . . . . . 109 . . . . 375 161 . Piercing 1147 | . . . . . . . . 470 246 . . 25 . . . . . 82 69 . . . . . 255 Highest Corruption 17 | . . . . . . 1 1 7 5 5 5 . . . . . . 4 5 2 5 . 1 17 . Average Corruption 3 | . . . . . . 1 1 2 4 5 5 . . . . . . 3 4 1 3 . 1 10 . Corruption Purged 14 | . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . Effects 102 | . . . . . . 3 1 9 8 18 3 . . . . . . 27 8 2 1 . 2 20 . Message Errors 31 | . . . . . . 2 . 4 4 3 . . . . . . . 8 2 1 1 . . 6 . Matter Fused 17 | . . . . . . . 1 . 1 5 . . . . . . . 3 1 . . . 2 4 . Heat Flow Errors 13 | . . . . . . . . 3 1 1 3 . . . . . . 2 1 . . . . 2 . Energy Discharges 8 | . . . . . . . . 1 . 1 . . . . . . . 6 . . . . . . . Parts Fused 4 | . . . . . . . . . 1 1 . . . . . . . 1 . . . . . 1 . Data Loss (minor) 13 | . . . . . . 1 . 1 . 3 . . . . . . . 4 2 . . . . 2 . Data Loss (major) 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Misfires 5 | . . . . . . . . . . 2 . . . . . . . 2 . 1 . . . . . Alerts 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Overload Shots 7 | . . . . . . . . . . . . . . . . . . 2 5 . . . . . . Overflow Damage 961 | . . . . . 95 26 . 321 27 74 . 29 . . . . . 115 . 18 . 61 113 50 32 Projectiles 94 | . . . . . 4 . . . . . . . . . . . . 4 . . . 61 . . 25 Explosions 318 | . . . . . 79 . . . . 74 . 29 . . . . . 111 . 18 . . . . 7 Melee 549 | . . . . . 12 26 . 321 27 . . . . . . . . . . . . . 113 50 . Knockbacks 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 752 | . 150 . . . 202 . . . . 56 . 120 . . . . . 86 40 98 . . . . . Shots 12 | . 2 . . . 4 . . . . 1 . 2 . . . . . 1 1 1 . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . 1 1 . 4 . . . . . . . . . . . . 2 . . . . . . . Kicked 7 | . . . 1 . 4 . . . . . . . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | . . 274 263 102 213 445 . 265 257 221 170 209 322 322 . . 21 345 505 198 . 186 . 254 . Average Temperature 85 | . . 68 56 33 66 203 . 82 135 52 89 82 120 113 . . 7 76 118 58 . 62 . 125 . Received Heat Transfer 4018 | . . 66 323 36 744 81 . 270 9 180 . 351 186 180 . . 108 708 569 117 9 . . 45 36 Effects 18 | . . . 5 . . 7 . . . . . 1 2 . . . . 3 . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Interference 12 | . . . 5 . . 5 . . . . . 1 . . . . . 1 . . . . . . . Matter Decay 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . 2 . 2 1 . . . . . . . . . . 2 2 . . . . . . . Combat Hostiles 9 | . . . 2 . 2 1 . . . . . . . . . . 2 2 . . . . . . . Parts Melted 69 | . . . 7 . 5 3 . 6 . 1 . . 6 2 . . 2 26 7 3 . 1 . . . Heat Transferred 29513 | . . 777 3922 481 3003 932 . 1913 . 814 . 956 2984 1381 . . 1319 6507 3007 925 . 333 259 . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Peak Influence 1010 | . 185 90 635 274 737 552 143 351 . . . . 222 . . . . 1010 619 574 389 394 530 205 425 Initial 452 | . . 72 35 203 106 318 143 100 . . . . . . . . . 25 452 213 302 218 221 186 48 Average 330 | . 113 56 435 232 546 341 143 213 . . . . 102 . . . . 516 470 350 344 276 456 128 246 Maximum Alert Level 3 | . . . 2 1 3 2 . 1 . . . . 1 . . . . 3 2 2 1 1 2 1 2 Low Security (%) 31 | 100 100 100 11 . 13 . 100 31 . . . . 72 . . . . 27 . . . . . 97 36 Level 1 30 | . . . 26 100 . 90 . 68 . . . . 27 . . . . 4 10 64 100 100 16 2 60 Level 2 31 | . . . 62 . 74 9 . . . . . . . . . . . 31 89 35 . . 83 . 2 Level 3 6 | . . . . . 11 . . . . . . . . . . . . 36 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 1 6 . 5 3 . 7 . 1 . 1 4 . . . . 12 3 7 1 1 4 4 2 Investigation 19 | . 1 1 2 . 2 3 . 4 . . . . 1 . . . . 2 . 1 1 . 1 . . Extermination 10 | . . . . . . . . 2 . . . . 1 . . . . 3 2 1 . . 1 . . Reinforcement 21 | . . . 3 . 1 . . 1 . . . . 2 . . . . 3 . 2 . 1 2 4 2 Assault 9 | . . . 1 . 1 . . . . 1 . 1 . . . . . 4 1 . . . . . . Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Distress Signals 27 | . . . 5 . 2 . 1 2 . . . . . . . . . 4 1 3 1 . 1 5 2 Communications Jammed 20 | . . . . . . . . . . . . . . . . . . . 20 . . . . . . Distress Signals 20 | . . . . . . . . . . . . . . . . . . . 20 . . . . . . Times Spotted 437 | . 5 13 44 2 38 5 7 25 4 25 . 23 13 11 1 . 8 52 38 23 12 3 11 42 32 Peak Tracking Total 12 | . 3 4 7 1 7 3 7 6 5 6 . 10 3 3 1 . 3 6 7 10 12 2 6 11 11 Tactical Retreats 44 | . . 1 4 . 6 . . 1 . . . . 1 1 . . . 4 2 2 . . 3 14 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 6 | . 1 . . . . 2 . 3 . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 37 | . 2 . 1 . 7 . . . . 1 . 2 3 . . . . 13 1 1 . . 2 4 . Max in Single Turn 6 | . 2 . 1 . 6 . . . . 1 . 2 3 . . . . 5 1 1 . . 1 1 . Garrison Access 8 | . . . . . 1 1 . 1 . . . . 1 . . . . 2 . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 98 | . . 2 5 1 5 5 . 14 . . 1 . 6 . . 4 . 12 7 2 5 7 5 12 5 Terminals 62 | . . . 3 1 4 2 . 7 . . . . 2 . . . . 9 6 1 4 6 4 10 3 Fabricators 5 | . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 8 | . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . 1 . . 2 Scanalyzers 5 | . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . 1 . Garrison Access 7 | . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 1 . Total Hacks 324 | . . 2 14 2 17 11 . 36 . . 5 . 17 . . 28 . 40 21 9 22 32 14 42 12 Successful 164 | . . 2 9 1 8 4 . 12 . . 5 . 10 . . 28 . 12 12 3 6 11 7 27 7 Failed 160 | . . . 5 1 9 7 . 24 . . . . 7 . . . . 28 9 6 16 21 7 15 5 Catastrophic 31 | . . . . . 3 2 . 5 . . . . 4 . . . . 4 2 . 1 4 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . . . 5 2 12 9 . 18 . . . . 3 . . . . 20 15 . 7 17 4 22 2 Terminals 213 | . . . 9 2 15 5 . 23 . . . . 5 . . . . 36 20 2 13 31 10 35 7 Fabricators 8 | . . . . . . 4 . 4 . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 3 . 2 . . 1 . . . . 2 . . . . . . . . . . . . Recycling Units 18 | . . . 2 . . . . 1 . . . . . . . . . 1 1 7 . 1 . . 5 Scanalyzers 25 | . . . . . . . . 3 . . . . 8 . . . . . . . 9 . . 5 . Garrison Access 17 | . . . . . . 2 . 4 . . . . 2 . . . . 3 . . . . 4 2 . Terminal Hacks 87 | . . 2 2 1 4 . . 5 . . 5 . 1 . . 28 . 5 4 1 . 5 5 16 3 Record 15 | . . . . . . . . . . . . . . . . 11 . . . . . . 4 . . Part Schematic 16 | . . . . . . . . . . . 5 . . . . 10 . . 1 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . Open Door 8 | . . 2 . . . . . . . . . . . . . . . . . . . . . 5 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . 1 . 1 1 Terminal Index 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 10 | . . . 1 . 1 . . 1 . . . . . . . . . 1 1 . . 2 . 2 1 Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 10 | . . . 1 1 1 . . 1 . . . . . . . . . 2 1 . . 1 . 2 . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . 1 . . . . . . . 2 . . . . . . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . 1 . . . . . . . . . . . . . . 1 1 2 . 1 . . 3 Process 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Report Inventory 7 | . . . 1 . . . . . . . . . . . . . . 1 1 1 . 1 . . 2 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 11 | . . . . . . . . . . . . . 5 . . . . . . . 3 . . 3 . Insert Component 6 | . . . . . . . . . . . . . 3 . . . . . . . 2 . . 1 . Analyze 5 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . 2 . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . Seal Access 5 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . Unauthorized Hacks 45 | . . . 4 . 3 3 . 5 . . . . 1 . . . . 4 7 . 3 5 2 7 1 Terminals 40 | . . . 3 . 3 2 . 3 . . . . 1 . . . . 4 7 . 3 5 1 7 1 Track 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Botnet 35 | . . . 3 . 3 2 . 3 . . . . 1 . . . . 4 5 . 3 5 1 4 1 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Jam 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 71 | . . . 4 1 4 5 . 13 . . . . 4 . . . . 9 7 1 5 6 2 7 3 Full Trace Events 14 | . . . 1 . 2 2 . 4 . . . . 1 . . . . 2 . 1 1 . . . . Feedback Events 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Corruption 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . . . . 20 . 2 . . 10 . . 1 . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Time 70 | . . . 26 . . . . . . . . . 44 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 175 | . . . . . . . . . . . . . . . . . . . . 175 . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Scanalyzed 5 | . . . . . . . . . . . . . 3 . . . . . . . 1 . . 1 . Part Schematics Acquired 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 5 | . . . . . 2 . . . . . . . . . . . . 3 . . . . . . . Machine Destruction 5 | . . . . . 2 . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 1 . . . 1 . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Total Allies 11 | . . . . . . 1 . . . 1 5 2 . . . . . . . . . . . 2 . Largest Group 5 | . . . . . . 1 . . . 1 5 5 . . . . . . . . . . . 2 . Highest-Rated Group 192 | . . . . . . 16 . . . 20 137 137 . . . . . . . . . . . 192 . Highest-Rated Ally 96 | . . . . . . 16 . . . 20 31 32 . . . . . . . . . . . 96 . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 58 | . . . . . . 1 . . . 1 . 52 . . . . . . . . . . . 4 . Total Damage 1585 | . . . . . . . . . . . . 1370 . . . . . . . . . . . 215 . Kills 10 | . . . . . . . . . . . . 9 . . . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 2 1 1 2 . 2 . . 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Turns Passed 15370 | 84 286 585 1254 195 752 608 63 1308 359 741 636 843 1134 473 185 80 690 1687 1199 448 79 335 435 528 383 Spaces Moved 13289 | 48 162 474 559 79 421 553 76 1008 334 525 937 545 583 340 182 87 576 889 811 477 206 619 662 1111 1025 Core 411 | 2 . . . . 131 . . . . . . . 23 . . . . . 222 32 . . . . 1 Treads 478 | 46 162 48 . . . . . . . . . 132 90 . . . . . . . . . . . . Legs 2265 | . . . 524 79 208 . . . . . . . . . . . 221 687 546 . . . . . . Wheels 4398 | . . 426 35 . . 466 76 943 334 525 13 146 470 340 182 87 355 . . . . . . . . Hover 1966 | . . . . . 82 87 . 65 . . 924 267 . . . . . 202 43 294 . . . . 2 Flight 3771 | . . . . . . . . . . . . . . . . . . . . 151 206 619 662 1111 1022 Fastest Speed 17 | 50 160 80 110 190 50 65 80 80 87 98 45 45 95 105 92 93 93 65 40 37 37 37 37 22 17 Average Speed 84 | 155 160 96 145 190 122 86 80 90 96 117 53 118 136 105 92 93 103 128 100 53 37 37 37 37 27 Slowest Speed 550 | 160 160 160 260 190 350 95 80 112 98 150 150 240 550 105 105 93 190 190 200 205 37 37 117 39 95 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . 1 . . . . . . . . . . . . . . . . . 1 6 3 9 10 23 Cave-ins Triggered 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 44 | 4 27 90 48 17 38 13 76 29 59 65 82 74 16 57 40 74 74 30 20 16 38 14 64 71 25 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 8 | . . 1 1 . . . . . . . 3 1 . 1 . 1 . . . . . . . . . Known Exits Taken 12 | . . . 1 . . . . 1 . . 1 1 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . . 1 1 . . . 1 1 1 1 . . . . . . . . Scrap Searched 14 | . . 1 . . . . . . 2 4 3 . . . 2 . 2 . . . . . . . . Spaces Dug 98 | . . . . . . 1 . 15 4 . . 4 10 2 . . . 20 2 . . 1 30 8 1 Terrain Destroyed 761 | . 40 . . . 93 1 . 19 4 118 . 144 10 2 . . 18 153 10 84 . 3 32 8 22 Melee 97 | . . . . . . 1 . 15 4 . . 4 10 2 . . . 20 2 . . . 30 8 1 Projectile 35 | . . . . . 3 . . 4 . 2 . 1 . . . . 2 10 8 . . 3 2 . . AOE 629 | . 40 . . . 90 . . . . 116 . 139 . . . . 16 123 . 84 . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Total 15854 | 55 177 552 821 105 553 637 78 1290 355 592 1073 676 808 403 199 86 630 1175 1060 597 202 706 765 1183 1076 Wait 826 | . 4 4 109 9 17 25 . 119 8 8 110 46 82 21 11 . 11 30 69 24 . 44 34 27 14 Move 13160 | 47 161 471 558 78 420 553 75 1007 333 524 936 544 582 339 181 86 575 888 810 474 193 612 643 1090 980 Hop 51 | . . 1 . . . . . . . . . . . . . . . . . 1 6 3 9 10 21 Pick Up 237 | 2 4 14 17 2 8 11 . 20 . 5 8 6 23 4 1 . 7 40 34 9 1 3 2 10 6 Fast Attach 177 | 6 1 7 3 . 11 8 1 13 1 . 1 4 15 1 2 . 2 14 21 16 1 13 8 17 11 Attach 128 | . . 4 8 . 10 2 . 6 1 4 2 11 3 3 . . . 24 20 9 . 1 . 8 12 Detach 51 | . . 2 2 . 3 1 2 3 . . 4 . 6 . . . . 3 5 8 . 3 . 2 7 Swap 186 | . 1 3 9 2 10 10 . 30 . 18 3 11 17 9 1 . 6 26 17 3 . 1 6 . 3 Drop 200 | . . 15 9 3 11 4 . 28 1 2 8 1 23 2 3 . 10 22 17 10 1 9 13 5 3 Fire 596 | . 6 30 105 11 45 15 . 28 . 25 . 27 43 20 . . 19 85 63 43 . 15 8 . 8 Melee 206 | . . . . . 14 6 . 36 11 . 1 6 14 4 . . . 41 4 . . 2 42 14 11 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . 1 . 4 . . . . . . . . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . 2 . . . 6 . 20 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 6) 325 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered Mines 372 | -10/Mines | Assembled infested the area 372 | -10/Mines | Learned location of Storage (-9) 377 | -10/Mines | Assisted by a Guerilla fighting off Assembled 523 | -10/Mines | Lost 4 parts (2n1u1w) 634 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 814 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 817 | -10/Mines | Found Prototype Device 817 | -10/Mines | Identified Exp. Sensor Array 837 | -10/Mines | Met a Derelict shopkeep closing up shop 925 | -10/Mines | Learned 4 Materials zone layouts 926 | -10/Mines | Discovered new exit (range 9) 956 | -10/Mines | Entered Materials 956 | -9/Materials | Evolved 2 slots: Utility x2 957 | -9/Materials | Identified exit to Storage 957 | -9/Materials | Identified exit to Mines 1336 | -9/Materials | Build established: Scavenger-Mutant 1766 | -9/Materials | Repaired Med. Storage Unit 2107 | -9/Materials | Build established: Mutant 2156 | -9/Materials | First assault squad dispatched 2210 | -9/Materials | Entered Mines 2265 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2368 | -9/Mines | Discovered new exit (range 12) 2405 | -9/Mines | Entered Materials 2405 | -8/Materials | Evolved 2 slots: Utility x2 2697 | -8/Materials | Lost 4 parts (1p3u) 2709 | -8/Materials | Build established: Scavenger-Mutant 2937 | -8/Materials | Lost 5 parts (1p1n1u2w) 2968 | -8/Materials | Core integrity fell below 50% 2992 | -8/Materials | Lost 5 parts (4n1w) 3019 | -8/Materials | Discovered new exit (range 13) 3073 | -8/Materials | Core integrity fell below 20% 3157 | -8/Materials | Entered Factory 3157 | -7/Factory | Evolved 2 slots: Propulsion x2 3164 | -7/Factory | Build established: Mutant 3511 | -7/Factory | Build established: Scavenger-Mutant 3765 | -7/Factory | Sucked down chute 3765 | -7/Factory | Entered Waste 3781 | -7/Waste | Spotted C-40 Crusher 3788 | -7/Waste | Spotted C-40 Crusher 3799 | -7/Waste | Spotted C-40 Crusher 3811 | -7/Waste | Spotted C-40 Crusher 3819 | -7/Waste | Discovered new exit (range 12) 3828 | -7/Waste | Entered Factory 3912 | -7/Factory | Discovered new exit (range 16) 5001 | -7/Factory | Identified exit to Lower Caves 5136 | -7/Factory | Entered Lower Caves 5191 | -7/Lower Caves | Crushed by falling debris 5220 | -7/Lower Caves | Learned Factory trap positions 5228 | -7/Lower Caves | Learned Factory trap positions 5370 | -7/Lower Caves | Encountered a Warlord checkpoint 5482 | -7/Lower Caves | Discovered new exit (range 11) 5495 | -7/Lower Caves | Entered another Lower Caves area 5500 | -7/Lower Caves | Build established: Scavenger-Assassin 5551 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5795 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6018 | -7/Lower Caves | Core integrity fell below 50% 6159 | -7/Lower Caves | Discovered new exit (range 5) 6167 | -7/Lower Caves | Learned Factory interactive machine intel 6189 | -7/Lower Caves | Build established: Mutant 6236 | -7/Lower Caves | Entered Zion 6276 | -7/Zion | Given A8's code to call for help 6289 | -7/Zion | Discovered new exit (range 15) 6292 | -7/Zion | Given the Hacking Drone Bay 6294 | -7/Zion | Found Prototype Device 6311 | -7/Zion | System corruption cleaned by Quarantine Array 6502 | -7/Zion | Identified exit to Deep Caves 6509 | -7/Zion | Learned Factory emergency access door positions 6539 | -7/Zion | Gained Derelict followers 6622 | -7/Zion | Found Prototype Special Weapon 6622 | -7/Zion | Identified RU-N14's Throwing Claymores 6626 | -7/Zion | Found RU-N14's Throwing Claymores 6628 | -7/Zion | Found RU-N14's Throwing Claymores 6691 | -7/Zion | Learned location of Armory (-3) 6724 | -7/Zion | Gained Derelict followers 6842 | -7/Zion | Identified exit to Proximity Caves 6872 | -7/Zion | Entered Proximity Caves 6872 | -6/Proximity Caves | Accompanied by 5 allies 7007 | -6/Proximity Caves | Learned Factory terminal intel 7035 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7090 | -6/Proximity Caves | Lost 4 parts (1n3u) 7156 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 7160 | -6/Proximity Caves | Lost 3 allies 7336 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7406 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 7502 | -6/Proximity Caves | Core integrity fell below 20% 7535 | -6/Proximity Caves | Lost 4 parts (1n3w) 7699 | -6/Proximity Caves | Discovered new exit (range 6) 7709 | -6/Proximity Caves | Identified exit to Factory 7714 | -6/Proximity Caves | Identified Hacking Drone Bay 7715 | -6/Proximity Caves | Entered Factory 7715 | -6/Factory | Evolved 2 slots: Utility x2 7716 | -6/Factory | Loaded intel: 135 trap records 7718 | -6/Factory | Loaded intel: 52 interactive machine locations 7719 | -6/Factory | Loaded intel: 26 terminal locations 7875 | -6/Factory | Identified exit to Lower Caves 8155 | -6/Factory | Repaired Imp. Deuterium Engine 8333 | -6/Factory | Build established: Scavenger-Mutant 8849 | -6/Factory | Entered Lower Caves 8920 | -6/Lower Caves | Learned location of 1 exit from Factory 8964 | -6/Lower Caves | Learned location of Extension (-5) 9219 | -6/Lower Caves | Lost 3 parts (2u1w) 9281 | -6/Lower Caves | Discovered new exit (range 9) 9322 | -6/Lower Caves | Entered another Lower Caves area 9372 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9416 | -6/Lower Caves | Encountered a Warlord checkpoint 9498 | -6/Lower Caves | Discovered new exit (range 10) 9507 | -6/Lower Caves | Entered Data Miner 9507 | -6/Data Miner | Discovered new exit (range 6) 9520 | -6/Data Miner | Met Data Miner 9551 | -6/Data Miner | Learned location of Section 7 (-2) 9551 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9565 | -6/Data Miner | Received God Mode back door access code from Data Miner 9587 | -6/Data Miner | Entered Proximity Caves 9707 | -5/Proximity Caves | Learned Factory interactive machine intel 9892 | -5/Proximity Caves | Build established: Mutant 10250 | -5/Proximity Caves | Discovered new exit (range 3) 10277 | -5/Proximity Caves | Entered Factory 10277 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10278 | -5/Factory | Identified exit to Factory 10279 | -5/Factory | Loaded intel: 59 trap records 10280 | -5/Factory | Loaded intel: 52 interactive machine locations 10299 | -5/Factory | Build established: Scavenger-Mutant 10877 | -5/Factory | First assault squad dispatched 11150 | -5/Factory | Lost 3 parts (2u1w) 11636 | -5/Factory | Lost 3 parts (1n2w) 11773 | -5/Factory | Lost 17 parts (2p7n4u4w) 11948 | -5/Factory | Discovered exit to Factory (range 9) 11964 | -5/Factory | Entered another Factory area 11964 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12793 | -4/Factory | Lost 21 parts (3p10n5u3w) 12810 | -4/Factory | Core integrity fell below 50% 12964 | -4/Factory | First assault squad dispatched 13083 | -4/Factory | Lost 15 parts (1p5n4u5w) 13135 | -4/Factory | Discovered new exit (range 8) 13136 | -4/Factory | Discovered new exit (range 15) 13139 | -4/Factory | Identified exit to Upper Caves 13143 | -4/Factory | Identified exit to Research 13163 | -4/Factory | Entered Research 13163 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13173 | -3/Research | Found Prototype Launcher 13173 | -3/Research | Identified Hellfire Missile Launcher 13178 | -3/Research | Found Hellfire Missile Launcher 13325 | -3/Research | Discovered new exit (range 2) 13326 | -3/Research | Identified exit to Research 13372 | -3/Research | Lost 3 parts (1p2u) 13407 | -3/Research | Garrison activated, responded to threat 13565 | -3/Research | Spotted B-86 Titan 13605 | -3/Research | Discovered new exit (range 5) 13607 | -3/Research | Identified exit to Testing 13609 | -3/Research | Found Exp. Sensor Array 13611 | -3/Research | Entered Testing 13650 | -3/Testing | Spotted PP-ZS4VVCFFXI 13680 | -3/Testing | Discovered exit to Research (range 10) 13690 | -3/Testing | Entered Research 13690 | -2/Research | Evolved 2 slots: Utility x2 13954 | -2/Research | Identified exit to Quarantine 13986 | -2/Research | Found Prototype Device 13986 | -2/Research | Identified Exp. Shield Generator 14025 | -2/Research | Entered Quarantine 14032 | -2/Quarantine | Found Alien Artifact 14032 | -2/Quarantine | Identified Phase Armor 14191 | -2/Quarantine | Build established: Hacker-Ninja 14289 | -2/Quarantine | Found Alien Artifact 14289 | -2/Quarantine | Identified Subatomic Replicator 14311 | -2/Quarantine | Found Alien Artifact 14311 | -2/Quarantine | Identified Transdimensional Reconstructor 14311 | -2/Quarantine | Warped through subspace 14366 | -2/Quarantine | Spotted Fortress 14452 | -2/Quarantine | Discovered new exit (range 22) 14459 | -2/Quarantine | Identified exit to Section 7 14460 | -2/Quarantine | Entered Section 7 14516 | -2/Section 7 | Found Alien Artifact 14516 | -2/Section 7 | Identified Integrity Redistributor 14516 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-48) 14573 | -2/Section 7 | Crushed by falling debris 14573 | -2/Section 7 | System corruption reached 10% 14587 | -2/Section 7 | Spotted B-90 Cyclops 14588 | -2/Section 7 | Spotted S7 Guard 14604 | -2/Section 7 | Lost 4 parts (1n3u) 14675 | -2/Section 7 | Found Transdimensional Reconstructor 14676 | -2/Section 7 | Found Alien Artifact 14676 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 14676 | -2/Section 7 | Warped through subspace 14691 | -2/Section 7 | Spotted Executioner 14691 | -2/Section 7 | Spotted Executioner 14705 | -2/Section 7 | Spotted Striker 14705 | -2/Section 7 | Spotted Striker 14725 | -2/Section 7 | Found Alien Artifact 14725 | -2/Section 7 | Identified Terrabomb 14725 | -2/Section 7 | Used Terrabomb 14728 | -2/Section 7 | Spotted Executioner 14728 | -2/Section 7 | Spotted Executioner 14750 | -2/Section 7 | Spotted B-99 Colossus 14769 | -2/Section 7 | Lost 3 parts (2p1u) 14772 | -2/Section 7 | Found Alien Artifact 14815 | -2/Section 7 | Found Alien Artifact 14815 | -2/Section 7 | Identified LRC Storage 14815 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14818 | -2/Section 7 | Found Alien Artifact 14821 | -2/Section 7 | Found Alien Artifact 14874 | -2/Section 7 | Build established: Hacker-Mutant 14883 | -2/Section 7 | Identified Integrated Dissipator 14883 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14884 | -2/Section 7 | Identified LRC Insulator 14884 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14885 | -2/Section 7 | Identified LRC Matter Compressor 14885 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14900 | -2/Section 7 | Lost 3 parts (1u2w) 14911 | -2/Section 7 | Enhanced Grunt warped into view, answering call for help 14914 | -2/Section 7 | Enhanced Grunt warped into view, answering call for help 14926 | -2/Section 7 | Found Alien Artifact 14926 | -2/Section 7 | Identified Core Regenerator 14926 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 14963 | -2/Section 7 | Discovered new exit (range 16) 14988 | -2/Section 7 | Identified exit to Access 14988 | -2/Section 7 | Entered Access 14988 | -1/Access | Evolved 2 slots: Utility x2 15017 | -1/Access | Lost 11 parts (2p3n4u2w) 15096 | -1/Access | Spotted B-99 Colossus 15112 | -1/Access | Identified exit to Command 15137 | -1/Access | Spotted B-99 Colossus 15163 | -1/Access | Lost 3 parts (1p2n) 15238 | -1/Access | Search patrols dispatched 15277 | -1/Access | Found Prototype Launcher 15286 | -1/Access | Lost 3 parts (2n1u) 15324 | -1/Access | Discovered new exit (range 6) 15325 | -1/Access | Identified exit to Surface 15371 | *** | Escaped! Last Messages --------------- 15324_ The unstable cave ceiling collapses. 15324_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 15324_ The Access Shell folds into the floor. 15324_ EXIT=FOUND 15325_ EXIT=IDENTIFIED: SURFACE 15328_ Terminal disabled. 15328_ Adv. System Shield destroyed. 15342_ Lgt. Quantum Reactor destroyed. 15345_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 15354_ W-44 Eye sends out distress signal. 15356_ Imp. Diametric Drive destroyed. 15357_ Slug penetrates Wall. 15357_ W-44 Eye suffers critical hit (Destroy). 15357_ W-44 Eye destroyed. 15357_ Penetrated by Slug. 15357_ Slug penetrates Wall. 15366_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | "" / #??????????#???##??????#?# # ?? | | ?"""""" # #?#?????????#?#???#??#?#?# #??? | | """""" # ###????#?#??#?#??#????#??# #??# | | ? ?"" ?# ##?#??#??###???#####???### #??? | | ?? "" ?# #??#??###?#???#??##???#????#####????# | | ?? ?# ##########?#?####??#????? ? ????????? | | ? # # #####????#?#??##?????? ??? ? | | ########??# # ###??##?????#???? ?????? ?? | | ?# ??# # ##??##????#??????? ????????? | | ?# # # " #?##?#?????#?##???""???"???? | | ?#! # # """ #?##??#??#?#???????????????? | | ?# ?# # """ #???##???#?????????????????? | | ?# # + " #?##??#?#??????? ??????????? | | ## " # # #?#??#?#?##??#?????????????? | | ## """ + + ###?##?##??????????????????? | | ?# """ # ############?#????##???#????? ??????? | | ?# " # ###########??#?#????????????????????? | | ???######## #????#??###?????#?#???#?#?#?????????? | | #####??#### ##?######?#??#????##????????????????? | | #####?#?### ####### ##########??????????????????? | | #??#??## """T""" "??????????????????? | | #?#??### "" """ """?????????#??????? | | ##+######## k "???? ?????#???????? | | # ## "??"????? ?????????? | | # ## "" "?"????????????????? | | # %##A @" "?"????????? ??????? | | # ## "??? ?? ???????????? | | # " "" ## "??????????????????? | | # "R"" ## "??????????????????? | | + """ ##u "?""????? ?????????? | | # ## ####### ##########??????????????????? | | # ## ##?#?#####??#??#????????##??????????? | | ########### #???#?##?###?#???????#?#????????????? | | # # ###???##??????#???##???#????????????? | | # # #?#????? ???????? ??????????????????? | | " " # ##?##???? ?""? ???????????#????????? | | """" # #######? ?"""?? ???????#??????????? | | # """ + # ??"??? ??????????#????????? | | # " # + ???????????????????????????? | | + # #? ??? ???? ??#??????????????? | | # # #?? ??? ???????????????????? | | ####+###### #??? ? ? ????????????????????? | | #??# ##?#?# #??? ? ???????????????????? | | ##?# ###### # ??? ??????????????????????? | | ?#?# # ? ???????????????????????? | | #### #? ??? ???? ?????????????????? | | # #+########## #??#??#?????#????????????????? | | # %# ?? ???? ##???????????????????????????? | | # # ??? ? ??? #????????????????????????????? | | " # #? ? ?????#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 900 Matter Stores 300 Matter Capacity 425 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Armor Coverage 600 Resistance: KI 25 Resistance: EM 25 Core Shielding 30 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 13 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 9 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 46 Authchip Count 1 Item Schematics ----------------- Hvy. Laser | -7/Zion | Archive Power Sword | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Great Axe | -7/Zion | Archive Energy Filter | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Spear | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Enh. Quantum Rifle | -4/Factory | Hacked Hellfire Missile Launcher | -2/Section 7 | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Subatomic Replicator Transdimensional Reconstructor Integrity Redistributor High-powered Transdimensional Reconstructor Terrabomb LRC Storage Integrated Dissipator LRC Insulator LRC Matter Compressor Core Regenerator Achievements -------------- Nope Challenges ------------ None Game ------ Seed WardroneSchematicGreatsword Manual? 0 Play Time 02:46:31 Cumulative 101.6 hours Start 2024.07.25 @ 11:42:49 End 2024.07.25 @ 16:42:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dcc5ad5-893a-4def-95b1-b76b88aad3b7