Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 21:19:14

Player: P9H

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (109)     545
Value Destroyed (3527)     3527
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2248)               2248
              TOTAL SCORE: 10840

 Bonus
-------
High Alert Combat Kills    1166
Follower Combat Kills      1225
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -743

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (2350) Ox46
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
           Cargo Storage Unit
  Improved Signal Interpreter
           Core Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (30) ---
     Small Matter Pod (50)
           Terrain Scanner
           Tactical Coordination Suite
  Improved Kinecellerator
  Improved Core Shielding
  Hardened Light Armor Plating
           Shock Absorption System
           Force Field
  Improved Recalibrator
           Field Recycling Unit (0)

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
               Neutrino Core
         Micro Fission Core
>              --- PROPULSION -------
      Improved Treads
       Armored Treads
        Medium Treads
>              --- UTILITY ----------
               Coolant Injector
               Coolant Injector
               Cargo Storage Unit
               Matter Compressor
      Improved Signal Interpreter
               Phase Shifter
>              --- WEAPON -----------
         Heavy Riot Gun
         Heavy Riot Gun
               Gauss Rifle
               KE Penetrator
>              --- INVENTORY --------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Fission Core
               Neutrino Core
               Neutrino Core
               Neutrino Core
      Improved Heat Sink
      Advanced Heat Sink
               Coolant Injector
       Compact Battery
         Small Matter Pod
               Terrain Scanner
               Tactical Coordination Suite
               Melee Analysis Suite
               Core Analyzer
      Improved Kinecellerator
      Improved Core Shielding
      Improved Core Shielding
      Improved Medium Armor Plating
               Shock Absorption System
               Force Field
      Improved Recalibrator
               Field Recycling Unit
               Riot Gun
  High-powered Shock Rifle
               Tesla Rifle
      Improved EM Pulse Cannon
         Heavy Phase Cannon
               Magnetic Acceleration Cannon
               Magnetic Acceleration Cannon
[Rating: 81]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Cargo Storage Unit
  Device                   Coolant Injector
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Gauss Rifle
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   1   1   1   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             131  | 6   .   19  1   22  3   3   13  2   21  41  
  Power                    26   | 1   .   1   .   4   1   .   1   .   5   13  
    Engine                 14   | 1   .   1   .   3   1   .   .   .   4   4   
    Core                   12   | .   .   .   .   1   .   .   1   .   1   9   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   10  .   1   1   1   2   .   5   1   
    Treads                 11   | .   .   2   .   .   1   1   1   .   5   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   .   6   .   1   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   .   4   1   4   1   2   4   .   4   14  
    Device                 15   | .   .   .   1   2   .   1   2   .   2   7   
    Storage                4    | 1   .   1   .   .   .   .   .   .   .   2   
    Processor              2    | .   .   .   .   1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   3   .   1   1   1   2   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   .   4   .   13  .   .   6   2   7   13  
    Energy Gun             12   | 1   .   1   .   4   .   .   .   .   2   4   
    Energy Cannon          6    | .   .   .   .   1   .   .   2   .   1   2   
    Ballistic Gun          18   | 1   .   2   .   3   .   .   3   2   4   3   
    Ballistic Cannon       10   | .   .   1   .   4   .   .   1   .   .   4   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Lost                 69   | .   .   4   .   8   .   .   9   .   15  33  
  Power                    15   | .   .   .   .   2   .   .   .   .   3   10  
  Propulsion               13   | .   .   1   .   2   .   .   2   .   4   4   
  Utility                  12   | .   .   .   .   .   .   .   2   .   3   7   
  Weapon                   29   | .   .   3   .   4   .   .   5   .   5   12  
  Highest Loss Streak      11   | .   .   2   .   6   .   .   6   .   11  10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     89   | .   85  75  88  81  92  92  90  93  91  87  
  Engine                   8    | .   14  11  11  7   15  13  9   6   10  4   
  Core                     4    | .   .   .   .   .   .   .   2   6   2   10  
  Treads                   11   | .   .   .   .   .   7   13  12  13  17  14  
  Wheel                    5    | .   28  13  22  12  7   6   6   6   1   .   
  Device                   11   | .   .   .   5   6   .   .   12  20  18  9   
  Storage                  7    | .   14  11  11  9   7   6   6   6   6   11  
  Processor                5    | .   .   .   .   3   7   6   6   6   6   6   
  Protection               5    | .   .   6   5   6   15  18  6   .   1   5   
  Energy Gun               2    | .   14  7   11  4   .   .   .   .   1   5   
  Energy Cannon            3    | .   .   .   .   3   .   .   2   6   2   4   
  Ballistic Gun            15   | .   14  20  11  16  15  13  13  20  22  9   
  Ballistic Cannon         3    | .   .   2   11  10  15  13  6   .   .   .   
Peak Build Rating          81   | 6   6   13  19  30  36  42  49  52  61  81  
  Average Rating           47   | 3   6   9   15  24  35  41  43  50  56  65  
  On Entrance              27   | .   6   6   13  19  30  36  41  49  52  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             218  | 11  11  159 159 171 178 185 183 183 195 218 
  Greatest Support         86   | 20  20  26  26  26  16  16  30  12  86  78  
  Greatest Overweight (x)  63   | .   .   15  6   10  11  11  15  15  16  63  
  Average Overweight (x)   8    | .   .   3   6   7   11  11  12  15  5   2   
Largest Inventory Capacity 30   | 8   8   30  30  30  30  30  30  30  30  30  
  Average Capacity         29   | 6   8   21  30  30  30  30  30  30  30  30  
  Most Carried             30   | 7   6   11  26  30  29  30  30  30  30  30  
  Average Carried          25   | 4   5   7   17  27  28  28  26  27  28  25  
  Final Capacity           30   | 8   8   30  30  30  30  30  30  30  30  30  
  Final Carried            30   | 5   6   10  26  30  29  30  23  30  22  10  

 Class Distribution 
--------------------
 37% | Hauler-Tank
 37% | Hauler-Gunner
  9% | Scavenger-Tank
  6% | Scavenger-Gunner
  5% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
    Hauler-Gunner | -9/Mines
      Hauler-Tank | -8/Materials
      Hauler-Tank | -7/Factory
      Hauler-Tank | -6/Factory
      Hauler-Tank | -6/Lower Caves
    Hauler-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
      Hauler-Tank | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  
Matter Collected           3280 | 203  .    430  45   414  .    92   358  278  559  901  
  Remotely                 972  | .    .    .    .    .    .    92   358  278  244  .    
Salvage Created            4467 | .    35   553  86   541  .    92   100  .    530  2530 
  Parts                    260  | .    .    43   9    26   .    3    9    .    37   133  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    2    .    .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    2    28   .    
  Prevented                18   | .    .    .    .    .    .    .    9    .    9    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Combat Hostiles Destroyed  73   | .   1   17  4   10  .   2   1   .   8   30  
  Guns                     46   | .   1   16  2   4   .   1   1   .   5   16  
  Cannons                  25   | .   .   1   2   5   .   1   .   .   3   13  
  AOE                      2    | .   .   .   .   1   .   .   .   .   .   1   
Classes Destroyed          16   | .   1   4   .   3   .   .   1   .   3   4   
  Worker                   13   | .   .   2   .   .   .   .   .   .   .   11  
  Builder                  6    | .   .   .   .   1   .   .   .   .   .   5   
  Recycler                 7    | .   .   2   .   2   .   .   .   .   .   3   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   5   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  26   | .   .   14  3   .   .   .   .   .   2   7   
  Grunt                    30   | .   1   2   1   7   .   2   .   .   .   17  
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   1   
  Sentry                   3    | .   .   1   .   1   .   .   .   .   .   1   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   4   2   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   2   
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   1   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   1   6   3   5   .   2   1   .   2   12  
  Combat Bots Only         8    | .   1   5   3   2   .   2   1   .   2   8   
Max Kills in Single Turn   6    | .   1   2   1   3   .   1   1   .   1   6   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  
Hostile Shots Fired        784   | .    6    105  10   52   .    6    169  .    143  293  
  Missed                   201   | .    2    34   4    11   .    .    55   .    25   70   
Damage Taken               10127 | .    41   610  85   905  .    113  1785 .    2163 4425 
  Core                     1757  | .    .    154  .    107  .    38   280  .    174  1004 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  176   | .    .    4    .    .    .    .    .    .    .    172  
Core Remaining (%)         80    | 100  100  .    61   80   100  .    .    .    42   .    
Volleys Fired              240   | .    6    53   7    27   .    6    9    .    32   100  
  Largest                  4     | .    2    3    3    4    .    4    4    .    4    4    
  Hottest                  284   | .    60   111  111  215  .    136  210  .    185  284  
Shots Fired                777   | .    12   124  21   87   .    24   35   .    122  352  
  Gun                      529   | .    12   121  14   42   .    12   18   .    114  196  
  Cannon                   246   | .    .    3    7    43   .    12   17   .    8    156  
  Launcher                 2     | .    .    .    .    2    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  503   | .    6    102  14   67   .    24   20   .    112  158  
  Thermal                  66    | .    .    3    7    9    .    .    .    .    .    47   
  Explosive                2     | .    .    .    .    2    .    .    .    .    .    .    
  Electromagnetic          206   | .    6    19   .    9    .    .    15   .    10   147  
  Robot Hit Streak         11    | .    4    6    2    10   .    4    5    .    6    11   
  Robot Miss Streak        10    | .    3    5    3    10   .    6    3    .    5    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        10    | .    .    6    .    1    .    .    .    .    1    2    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    1    1    
Shots Hit Robots           427   | .    6    60   7    48   .    16   26   .    65   199  
  Core Hits                225   | .    2    27   4    33   .    15   8    .    24   112  
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         13    | .    .    2    .    1    .    .    .    .    1    9    
    Burn                   1     | .    .    .    .    1    .    .    .    .    .    .    
    Destroy                5     | .    .    1    .    .    .    .    .    .    1    3    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    5    
    Corrupt                2     | .    .    1    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10757 | .    112  683  97   1184 .    265  575  .    1198 6643 
  Guns                     5013  | .    66   653  48   335  .    79   275  .    1021 2536 
  Cannons                  3964  | .    .    30   49   438  .    186  300  .    177  2784 
  Explosions               1709  | .    46   .    .    411  .    .    .    .    .    1252 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  71    | .    .    .    .    .    .    .    .    .    .    71   
  Kinetic                  5260  | .    23   547  55   568  .    265  323  .    981  2498 
  Thermal                  2551  | .    46   15   42   376  .    .    .    .    .    2072 
  Explosive                309   | .    .    .    .    103  .    .    .    .    .    206  
  Electromagnetic          2566  | .    43   121  .    137  .    .    252  .    217  1796 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    5    7    7    1    3    
  Average Corruption       3     | .    .    .    .    .    .    5    5    7    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  94    | .    .    .    .    .    .    2    58   7    10   17   
    Message Errors         29    | .    .    .    .    .    .    1    17   3    4    4    
    Matter Fused           19    | .    .    .    .    .    .    .    10   1    3    5    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    3    .    2    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    7    1    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    1    11   .    1    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    5    2    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            449   | .    .    .    .    109  .    4    .    .    .    336  
  Projectiles              36    | .    .    .    .    .    .    4    .    .    .    32   
  Explosions               409   | .    .    .    .    109  .    .    .    .    .    300  
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    4    
Knockbacks                 31    | .    .    .    .    16   .    3    .    .    .    12   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  29    | .    .    .    .    15   .    3    .    .    .    11   
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      303   | .    .    .    .    99   .    .    .    .    .    204  
  Shots                    5     | .    .    .    .    2    .    .    .    .    .    3    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             6     | .    .    .    .    .    .    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        660   | .    46   90   206  261  .    449  454  .    199  660  
  Average Temperature      137   | .    20   24   75   103  .    233  152  .    111  168  
  Received Heat Transfer   2390  | .    24   90   9    252  .    72   454  .    12   1477 
  Effects                  31    | .    .    .    .    2    .    1    .    .    .    28   
    Shutdowns              9     | .    .    .    .    .    .    1    .    .    .    8    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    5    
    Interference           10    | .    .    .    .    2    .    .    .    .    .    8    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    1    .    .    1    .    2    4    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    4    
  Heat Transferred         2343  | .    50   37   111  372  .    .    .    .    .    1773 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  
Peak Influence             1802 | .    39   457  235  248  108  65   .    .    .    1802 
  Initial                  131  | .    .    16   131  91   108  52   .    .    .    25   
  Average                  521  | .    20   228  201  147  108  34   .    .    .    910  
Maximum Alert Level        5    | .    .    2    1    1    .    .    .    .    .    5    
  Low Security (%)         51   | 100  100  35   10   74   100  100  .    .    .    32   
  Level 1                  15   | .    .    56   89   25   .    .    .    .    .    4    
  Level 2                  1    | .    .    8    .    .    .    .    .    .    .    1    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    3    
  Level 4                  21   | .    .    .    .    .    .    .    .    .    .    42   
  Level 5                  7    | .    .    .    .    .    .    .    .    .    .    15   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    .    .    .    1    1    1    .    .    .    20   
  Investigation            1    | .    .    .    .    .    .    .    .    .    .    1    
  Extermination            5    | .    .    .    .    .    1    .    .    .    .    4    
  Reinforcement            7    | .    .    .    .    1    .    1    .    .    .    5    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Distress Signals           7    | .   .   3   .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   2   28  3   17  .   2   3   .   11  80  
  Peak Tracking Total      8    | .   1   8   2   6   1   2   1   .   4   6   
  Tactical Retreats        13   | .   .   4   .   1   .   .   2   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Traps Triggered            4    | .   .   1   1   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Machines Disabled          21   | .   .   1   .   4   .   .   .   .   .   16  
  Max in Single Turn       7    | .   .   1   .   2   .   .   .   .   .   7   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Machines Accessed          2    | .   .   1   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                2    | .   .   1   1   .   .   .   .   .   .   .   
  Successful               2    | .   .   1   1   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   .   .   .   4   .   7   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   5   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  
Total Allies               18   | .    .    .    1    .    .    .    .    4    .    13   
  Largest Group            7    | .    .    .    1    .    .    .    .    4    4    7    
  Highest-Rated Group      462  | .    .    .    31   .    .    .    .    160  160  462  
  Highest-Rated Ally       165  | .    .    .    31   .    .    .    .    41   41   165  
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    2    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               198  | .    .    .    .    .    .    .    .    .    29   169  
  Total Damage             5176 | .    .    .    .    .    .    .    .    .    478  4698 
  Kills                    39   | .    .    .    .    .    .    .    .    .    3    36   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  
Turns Passed               12803 | 77   123  585  362  752  379  820  2359 2716 1476 3154 
Spaces Moved               4166  | 58   132  281  177  266  142  299  803  859  415  734  
  Core                     26    | 17   .    .    .    .    .    .    .    .    .    9    
  Treads                   1030  | .    .    .    .    .    .    .    3    .    302  725  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3029  | 41   132  200  177  266  142  299  800  859  113  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   81    | .    .    81   .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   180  165  265  265  250  315  300  323  
  Average Speed            278   | 71   80   135  180  213  265  265  287  315  319  364  
  Slowest Speed            3200  | 80   80   305  180  250  265  265  640  315  400  3200 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 4    21   25   58   33   4    9    79   87   68   19   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        6     | .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    4    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          167   | .    4    .    .    40   .    .    .    .    3    120  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34    | .    .    .    .    1    .    .    .    .    1    32   
  AOE                      131   | .    4    .    .    39   .    .    .    .    .    88   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac 
Total                      4816 | 92  138 393 207 400 146 315 830 870 496 929 
  Wait                     117  | 19  .   13  6   44  .   3   3   3   7   19  
  Move                     4156 | 57  131 280 176 265 141 298 802 858 414 734 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  116  | 10  1   18  16  24  2   4   3   7   12  19  
  Fast Attach              8    | 1   .   1   .   1   .   .   1   .   1   3   
  Attach                   86   | 5   .   9   1   13  3   2   10  .   16  27  
  Detach                   5    | .   .   .   1   4   .   .   .   .   .   .   
  Swap                     37   | .   .   9   .   8   .   1   2   2   4   11  
  Drop                     45   | .   .   10  .   14  .   1   .   .   10  10  
  Fire                     240  | .   6   53  7   27  .   6   9   .   32  100 
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   .   .   .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves (discovered 2 exits: Low / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   147 | -10/Materials      | Discovered new exit (range 9)
   201 | -10/Materials      | Entered another Materials area
   201 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   699 | -9/Materials       | Discovered new exit (range 10)
   786 | -9/Materials       | Entered Mines
   789 | -9/Mines           | Received a Mining Laser from a helpful Derelict
   939 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1086 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1106 | -9/Mines           | Discovered new exit (range 10)
  1148 | -9/Mines           | Entered Materials
  1148 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1308 | -8/Materials       | Lost 6 parts (1p1n4w)
  1601 | -8/Materials       | Build established: Hauler-Tank
  1873 | -8/Materials       | Discovered new exit (range 9)
  1898 | -8/Materials       | Identified exit to Factory
  1900 | -8/Materials       | Entered Factory
  1900 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  2239 | -7/Factory         | Discovered new exit (range 15)
  2276 | -7/Factory         | Identified exit to Factory
  2279 | -7/Factory         | Entered another Factory area
  2279 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3083 | -6/Factory         | Discovered new exit (range 6)
  3094 | -6/Factory         | Identified exit to Lower Caves
  3099 | -6/Factory         | Entered Lower Caves
  3317 | -6/Lower Caves     | Spotted B-75 Beast
  4398 | -6/Lower Caves     | Destroyed B-75 Beast
  4418 | -6/Lower Caves     | Lost 6 parts (1n1u4w)
  4572 | -6/Lower Caves     | Identified exit to Lower Caves
  4665 | -6/Lower Caves     | Build established: Hauler-Gunner
  5440 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5454 | -6/Lower Caves     | Identified exit to Zion
  5458 | -6/Lower Caves     | Entered Zion
  5742 | -6/Zion            | System corruption cleaned by Quarantine Array
  5925 | -6/Zion            | Learned location of Warlord (-4)
  6965 | -6/Zion            | Met Imprinter
  7018 | -6/Zion            | Imprinted
  7021 | -6/Zion            | Declared Zion's savior
  7459 | -6/Zion            | Given A8's code to call for help
  8133 | -6/Zion            | Discovered new exit (range 12)
  8171 | -6/Zion            | Identified exit to Proximity Caves
  8174 | -6/Zion            | Entered Proximity Caves
  8174 | -5/Proximity Caves | Accompanied by 4 allies
  8479 | -5/Proximity Caves | Spotted B-75 Beast
  8502 | -5/Proximity Caves | Destroyed B-75 Beast
  8528 | -5/Proximity Caves | Lost 3 allies
  8825 | -5/Proximity Caves | Lost 3 parts (1n2u)
  9104 | -5/Proximity Caves | Build established: Scavenger-Gunner
  9356 | -5/Proximity Caves | Core integrity fell below 50%
  9412 | -5/Proximity Caves | Lost 11 parts (3p2n1u5w)
  9627 | -5/Proximity Caves | Discovered new exit (range 7)
  9643 | -5/Proximity Caves | Identified exit to Factory
  9646 | -5/Proximity Caves | Build established: Hauler-Tank
  9650 | -5/Proximity Caves | Entered Factory
  9650 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9789 | -5/Factory         | Zion hero teleported in (ME-RLN)
 10110 | -5/Factory         | Zion Light squad teleported in
 10240 | -5/Factory         | Garrison activated, responded to threat
 10774 | -5/Factory         | Garrison activated, responded to threat
 10903 | -5/Factory         | ME-RLN assimilated hostile G-50 Soldier
 10919 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 10926 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 11017 | -5/Factory         | Terminal network hard line cut
 11150 | -5/Factory         | First assault squad dispatched
 11319 | -5/Factory         | Build established: Scavenger-Tank
 12061 | -5/Factory         | Lost 3 parts (1p1u1w)
 12307 | -5/Factory         | Lost 9 parts (1p2n2u4w)
 12446 | -5/Factory         | Destroyed 8 combat bots
 12455 | -5/Factory         | Lost 8 parts (4p1n3w)
 12708 | -5/Factory         | Core integrity fell below 50%
 12746 | -5/Factory         | Build established: Hauler-Mutant
 12794 | -5/Factory         | Core integrity fell below 20%
 12803 | -5/Factory         | Cargo convoy interrupted
 12804 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
12769_ K-01 Serf collects debris. <x3>
12779_ Imp. Core Shielding destroyed.
12782_ K-01 Serf collects debris.
12783_ Slammed into G-50 Soldier.
12786_ K-01 Serf collects debris.
12787_ Critical hit (Burn: +37).
12790_ K-01 Serf collects debris. <x2>
12794_ C-30 ARC bursts open, deploying its
  payload.
12794_ G-67 Veteran unfolds itself.
12794_ G-50 Soldier unfolds itself. <x2>
12794_ L-41 Fighter unfolds itself.
12794_ M-28 Smith unfolds itself.
12795_ K-01 Serf collects debris. <x2>
12797_ Matter Compressor destroyed.
12797_ Critical hit (Burn: +37).
12798_ K-01 Serf collects debris. <x3>
12803_ ALERT: Cargo convoy interrupted,
  initiating access lockdown.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????# #?????#         ##########?????????#### |
| ?????????# #################?????????????????????? |
| ?????????# ##      #?????????????????????????????? |
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|       ###   #      #?????????????????????????????? |
|             +      #?????????????????????????????? |
| ??###+###   # ![   #?????????????????????????????? |
| ????????## ## ![   #?????????????????????????????? |
| ?????????# #########?????????????????????????????? |
| ?????????# #????????????##+###???????????????????? |
| ?????????# #???????????       #??????????????????? |
| ?????????# #???????????       #??????????????????? |
| ?????????# ##########?        #? ????????????????? |
| ?????????#          #         #? #???????????????? |
| ??########          #         #? #???????????????? |
|                 !   #         ## #???????????????? |
| ??##########    ![  "         ## #???????????????? |
| ????########   % g  #         ## #????????#??????? |
| ??         #        ####+####### #??????? #??????? |
| ??     """ #      g%             #?????##+#####??? |
| ???? ? """ /%   g                #????        #??? |
| ?????? """ # !       %           #????        ##?? |
| ??         ##%    m   %%=%=      ####         "#?? |
| ????#########!       %!*==!k=    """#         #??? |
| ??????#######    !    /l%=g#""""    "         #??? |
| ??????#     #  ! !    =!%@%# ###+####   %     #??? |
| ??????#        !!    =%!%k ### %    # !!      #??? |
| ??????+              !=%%%!  +      #  =%=|   #??? |
| ??????#              =%%!#####      #""##+#??????? |
| ??????#     #####     [%%"%! #      ####?????????? |
| ??????### ##????###+####=#   #     ]##???????????? |
| ????????# ???????     ?# #####      ##???????????? |
| ???????? ???????#      # #??##""#####????????????? |
| ???????#????????#      # #???######??????????????? |
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| ????????????????#      #  ???????????????????????? |
| ????????????????########  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          130
Energy Generation          47
Energy Capacity            745
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             525
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                50
Core Analysis              6
Recoil Reduction           3
Particle Charging          15
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
Just Browsing
Packrat
Safety First

 Challenges 
------------
None

 Game 
------
Seed              BladeMasterManipulator
  Manual?         0
Play Time         01:17:15
  Cumulative      27.2 hours
  Start           2024.12.30 @ 19:59:28
  End             2024.12.30 @ 21:19:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fc40227-5029-4ec0-832a-6698514f367a