Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 21:19:14 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (3527) 3527 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2248) 2248 TOTAL SCORE: 10840 Bonus ------- High Alert Combat Kills 1166 Follower Combat Kills 1225 Met Imprinter 300 Was Imprinted 300 Friendly Fire -743 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (2350) Ox46 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Cargo Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Small Matter Pod (50) Terrain Scanner Tactical Coordination Suite Improved Kinecellerator Improved Core Shielding Hardened Light Armor Plating Shock Absorption System Force Field Improved Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Coolant Injector Coolant Injector Cargo Storage Unit Matter Compressor Improved Signal Interpreter Phase Shifter > --- WEAPON ----------- Heavy Riot Gun Heavy Riot Gun Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Neutrino Core Neutrino Core Neutrino Core Improved Heat Sink Advanced Heat Sink Coolant Injector Compact Battery Small Matter Pod Terrain Scanner Tactical Coordination Suite Melee Analysis Suite Core Analyzer Improved Kinecellerator Improved Core Shielding Improved Core Shielding Improved Medium Armor Plating Shock Absorption System Force Field Improved Recalibrator Field Recycling Unit Riot Gun High-powered Shock Rifle Tesla Rifle Improved EM Pulse Cannon Heavy Phase Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Cargo Storage Unit Device Coolant Injector Storage Cargo Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Heavy Riot Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . 1 . 1 1 1 . . . 1 Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 131 | 6 . 19 1 22 3 3 13 2 21 41 Power 26 | 1 . 1 . 4 1 . 1 . 5 13 Engine 14 | 1 . 1 . 3 1 . . . 4 4 Core 12 | . . . . 1 . . 1 . 1 9 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 10 . 1 1 1 2 . 5 1 Treads 11 | . . 2 . . 1 1 1 . 5 1 Leg . | . . . . . . . . . . . Wheel 10 | 2 . 6 . 1 . . 1 . . . Hover . | . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . Utility 35 | 1 . 4 1 4 1 2 4 . 4 14 Device 15 | . . . 1 2 . 1 2 . 2 7 Storage 4 | 1 . 1 . . . . . . . 2 Processor 2 | . . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . Protection 14 | . . 3 . 1 1 1 2 . 2 4 Artifact . | . . . . . . . . . . . Weapon 47 | 2 . 4 . 13 . . 6 2 7 13 Energy Gun 12 | 1 . 1 . 4 . . . . 2 4 Energy Cannon 6 | . . . . 1 . . 2 . 1 2 Ballistic Gun 18 | 1 . 2 . 3 . . 3 2 4 3 Ballistic Cannon 10 | . . 1 . 4 . . 1 . . 4 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 2 | . . . . . . . 2 . . . Parts Lost 69 | . . 4 . 8 . . 9 . 15 33 Power 15 | . . . . 2 . . . . 3 10 Propulsion 13 | . . 1 . 2 . . 2 . 4 4 Utility 12 | . . . . . . . 2 . 3 7 Weapon 29 | . . 3 . 4 . . 5 . 5 12 Highest Loss Streak 11 | . . 2 . 6 . . 6 . 11 10 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 89 | . 85 75 88 81 92 92 90 93 91 87 Engine 8 | . 14 11 11 7 15 13 9 6 10 4 Core 4 | . . . . . . . 2 6 2 10 Treads 11 | . . . . . 7 13 12 13 17 14 Wheel 5 | . 28 13 22 12 7 6 6 6 1 . Device 11 | . . . 5 6 . . 12 20 18 9 Storage 7 | . 14 11 11 9 7 6 6 6 6 11 Processor 5 | . . . . 3 7 6 6 6 6 6 Protection 5 | . . 6 5 6 15 18 6 . 1 5 Energy Gun 2 | . 14 7 11 4 . . . . 1 5 Energy Cannon 3 | . . . . 3 . . 2 6 2 4 Ballistic Gun 15 | . 14 20 11 16 15 13 13 20 22 9 Ballistic Cannon 3 | . . 2 11 10 15 13 6 . . . Peak Build Rating 81 | 6 6 13 19 30 36 42 49 52 61 81 Average Rating 47 | 3 6 9 15 24 35 41 43 50 56 65 On Entrance 27 | . 6 6 13 19 30 36 41 49 52 54 Naked Turns . | . . . . . . . . . . . Heaviest Build 218 | 11 11 159 159 171 178 185 183 183 195 218 Greatest Support 86 | 20 20 26 26 26 16 16 30 12 86 78 Greatest Overweight (x) 63 | . . 15 6 10 11 11 15 15 16 63 Average Overweight (x) 8 | . . 3 6 7 11 11 12 15 5 2 Largest Inventory Capacity 30 | 8 8 30 30 30 30 30 30 30 30 30 Average Capacity 29 | 6 8 21 30 30 30 30 30 30 30 30 Most Carried 30 | 7 6 11 26 30 29 30 30 30 30 30 Average Carried 25 | 4 5 7 17 27 28 28 26 27 28 25 Final Capacity 30 | 8 8 30 30 30 30 30 30 30 30 30 Final Carried 30 | 5 6 10 26 30 29 30 23 30 22 10 Class Distribution -------------------- 37% | Hauler-Tank 37% | Hauler-Gunner 9% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hauler-Gunner | -9/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Hauler-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Matter Collected 3280 | 203 . 430 45 414 . 92 358 278 559 901 Remotely 972 | . . . . . . 92 358 278 244 . Salvage Created 4467 | . 35 553 86 541 . 92 100 . 530 2530 Parts 260 | . . 43 9 26 . 3 9 . 37 133 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 2 28 . Prevented 18 | . . . . . . . 9 . 9 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 73 | . 1 17 4 10 . 2 1 . 8 30 Guns 46 | . 1 16 2 4 . 1 1 . 5 16 Cannons 25 | . . 1 2 5 . 1 . . 3 13 AOE 2 | . . . . 1 . . . . . 1 Classes Destroyed 16 | . 1 4 . 3 . . 1 . 3 4 Worker 13 | . . 2 . . . . . . . 11 Builder 6 | . . . . 1 . . . . . 5 Recycler 7 | . . 2 . 2 . . . . . 3 Mechanic 5 | . . . . . . . . . . 5 Operator 1 | . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 Swarmer 26 | . . 14 3 . . . . . 2 7 Grunt 30 | . 1 2 1 7 . 2 . . . 17 Brawler 2 | . . . . 1 . . . . . 1 Duelist 2 | . . . . 1 . . . . . 1 Sentry 3 | . . 1 . 1 . . . . . 1 Hunter 6 | . . . . . . . . . 4 2 Programmer 3 | . . . . . . . . . 1 2 Behemoth 2 | . . . . . . . 1 . 1 . Z-Light 1 | . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 12 | . 1 6 3 5 . 2 1 . 2 12 Combat Bots Only 8 | . 1 5 3 2 . 2 1 . 2 8 Max Kills in Single Turn 6 | . 1 2 1 3 . 1 1 . 1 6 Gunslinging 1 | . . 1 . . . . . . . 1 Exploded 1 | . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 784 | . 6 105 10 52 . 6 169 . 143 293 Missed 201 | . 2 34 4 11 . . 55 . 25 70 Damage Taken 10127 | . 41 610 85 905 . 113 1785 . 2163 4425 Core 1757 | . . 154 . 107 . 38 280 . 174 1004 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 176 | . . 4 . . . . . . . 172 Core Remaining (%) 80 | 100 100 . 61 80 100 . . . 42 . Volleys Fired 240 | . 6 53 7 27 . 6 9 . 32 100 Largest 4 | . 2 3 3 4 . 4 4 . 4 4 Hottest 284 | . 60 111 111 215 . 136 210 . 185 284 Shots Fired 777 | . 12 124 21 87 . 24 35 . 122 352 Gun 529 | . 12 121 14 42 . 12 18 . 114 196 Cannon 246 | . . 3 7 43 . 12 17 . 8 156 Launcher 2 | . . . . 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 503 | . 6 102 14 67 . 24 20 . 112 158 Thermal 66 | . . 3 7 9 . . . . . 47 Explosive 2 | . . . . 2 . . . . . . Electromagnetic 206 | . 6 19 . 9 . . 15 . 10 147 Robot Hit Streak 11 | . 4 6 2 10 . 4 5 . 6 11 Robot Miss Streak 10 | . 3 5 3 10 . 6 3 . 5 7 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 10 | . . 6 . 1 . . . . 1 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 1 Shots Hit Robots 427 | . 6 60 7 48 . 16 26 . 65 199 Core Hits 225 | . 2 27 4 33 . 15 8 . 24 112 Critical Kills 2 | . . . . . . . . . 1 1 Critical Parts Destroyed 2 | . . 1 . . . . . . . 1 Critical Strikes 13 | . . 2 . 1 . . . . 1 9 Burn 1 | . . . . 1 . . . . . . Destroy 5 | . . 1 . . . . . . 1 3 Blast 5 | . . . . . . . . . . 5 Corrupt 2 | . . 1 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10757 | . 112 683 97 1184 . 265 575 . 1198 6643 Guns 5013 | . 66 653 48 335 . 79 275 . 1021 2536 Cannons 3964 | . . 30 49 438 . 186 300 . 177 2784 Explosions 1709 | . 46 . . 411 . . . . . 1252 Melee . | . . . . . . . . . . . Ramming 71 | . . . . . . . . . . 71 Kinetic 5260 | . 23 547 55 568 . 265 323 . 981 2498 Thermal 2551 | . 46 15 42 376 . . . . . 2072 Explosive 309 | . . . . 103 . . . . . 206 Electromagnetic 2566 | . 43 121 . 137 . . 252 . 217 1796 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 5 7 7 1 3 Average Corruption 3 | . . . . . . 5 5 7 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 94 | . . . . . . 2 58 7 10 17 Message Errors 29 | . . . . . . 1 17 3 4 4 Matter Fused 19 | . . . . . . . 10 1 3 5 Heat Flow Errors 6 | . . . . . . . 3 . 2 1 Energy Discharges 11 | . . . . . . . 7 1 . 3 Parts Rejected 2 | . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 14 | . . . . . . 1 11 . 1 1 Data Loss (major) 7 | . . . . . . . 5 2 . . Misfires 1 | . . . . . . . 1 . . . Alerts 2 | . . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 449 | . . . . 109 . 4 . . . 336 Projectiles 36 | . . . . . . 4 . . . 32 Explosions 409 | . . . . 109 . . . . . 300 Melee 4 | . . . . . . . . . . 4 Knockbacks 31 | . . . . 16 . 3 . . . 12 Impact 1 | . . . . . . . . . . 1 Kinetic 29 | . . . . 15 . 3 . . . 11 Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 303 | . . . . 99 . . . . . 204 Shots 5 | . . . . 2 . . . . . 3 Rammed 6 | . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 660 | . 46 90 206 261 . 449 454 . 199 660 Average Temperature 137 | . 20 24 75 103 . 233 152 . 111 168 Received Heat Transfer 2390 | . 24 90 9 252 . 72 454 . 12 1477 Effects 31 | . . . . 2 . 1 . . . 28 Shutdowns 9 | . . . . . . 1 . . . 8 Energy Bleed 5 | . . . . . . . . . . 5 Interference 10 | . . . . 2 . . . . . 8 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . . . 1 . . 1 . 2 4 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . 4 Heat Transferred 2343 | . 50 37 111 372 . . . . . 1773 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Peak Influence 1802 | . 39 457 235 248 108 65 . . . 1802 Initial 131 | . . 16 131 91 108 52 . . . 25 Average 521 | . 20 228 201 147 108 34 . . . 910 Maximum Alert Level 5 | . . 2 1 1 . . . . . 5 Low Security (%) 51 | 100 100 35 10 74 100 100 . . . 32 Level 1 15 | . . 56 89 25 . . . . . 4 Level 2 1 | . . 8 . . . . . . . 1 Level 3 1 | . . . . . . . . . . 3 Level 4 21 | . . . . . . . . . . 42 Level 5 7 | . . . . . . . . . . 15 High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . . . 1 1 1 . . . 20 Investigation 1 | . . . . . . . . . . 1 Extermination 5 | . . . . . 1 . . . . 4 Reinforcement 7 | . . . . 1 . 1 . . . 5 Assault 6 | . . . . . . . . . . 6 Garrison 4 | . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Distress Signals 7 | . . 3 . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 2 28 3 17 . 2 3 . 11 80 Peak Tracking Total 8 | . 1 8 2 6 1 2 1 . 4 6 Tactical Retreats 13 | . . 4 . 1 . . 2 . . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Traps Triggered 4 | . . 1 1 . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Machines Disabled 21 | . . 1 . 4 . . . . . 16 Max in Single Turn 7 | . . 1 . 2 . . . . . 7 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Machines Accessed 2 | . . 1 1 . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 2 | . . 1 1 . . . . . . . Successful 2 | . . 1 1 . . . . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . . . . . . 4 . 7 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . 5 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Total Allies 18 | . . . 1 . . . . 4 . 13 Largest Group 7 | . . . 1 . . . . 4 4 7 Highest-Rated Group 462 | . . . 31 . . . . 160 160 462 Highest-Rated Ally 165 | . . . 31 . . . . 41 41 165 Zionite Dispatches 2 | . . . . . . . . . . 2 Light 1 | . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 198 | . . . . . . . . . 29 169 Total Damage 5176 | . . . . . . . . . 478 4698 Kills 39 | . . . . . . . . . 3 36 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Turns Passed 12803 | 77 123 585 362 752 379 820 2359 2716 1476 3154 Spaces Moved 4166 | 58 132 281 177 266 142 299 803 859 415 734 Core 26 | 17 . . . . . . . . . 9 Treads 1030 | . . . . . . . 3 . 302 725 Legs . | . . . . . . . . . . . Wheels 3029 | 41 132 200 177 266 142 299 800 859 113 . Hover . | . . . . . . . . . . . Flight 81 | . . 81 . . . . . . . . Fastest Speed 50 | 50 80 80 180 165 265 265 250 315 300 323 Average Speed 278 | 71 80 135 180 213 265 265 287 315 319 364 Slowest Speed 3200 | 80 80 305 180 250 265 265 640 315 400 3200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 21 25 58 33 4 9 79 87 68 19 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . . . . 4 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 167 | . 4 . . 40 . . . . 3 120 Melee . | . . . . . . . . . . . Projectile 34 | . . . . 1 . . . . 1 32 AOE 131 | . 4 . . 39 . . . . . 88 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Total 4816 | 92 138 393 207 400 146 315 830 870 496 929 Wait 117 | 19 . 13 6 44 . 3 3 3 7 19 Move 4156 | 57 131 280 176 265 141 298 802 858 414 734 Hop . | . . . . . . . . . . . Pick Up 116 | 10 1 18 16 24 2 4 3 7 12 19 Fast Attach 8 | 1 . 1 . 1 . . 1 . 1 3 Attach 86 | 5 . 9 1 13 3 2 10 . 16 27 Detach 5 | . . . 1 4 . . . . . . Swap 37 | . . 9 . 8 . 1 2 2 4 11 Drop 45 | . . 10 . 14 . 1 . . 10 10 Fire 240 | . 6 53 7 27 . 6 9 . 32 100 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 9) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 699 | -9/Materials | Discovered new exit (range 10) 786 | -9/Materials | Entered Mines 789 | -9/Mines | Received a Mining Laser from a helpful Derelict 939 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1086 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1106 | -9/Mines | Discovered new exit (range 10) 1148 | -9/Mines | Entered Materials 1148 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1308 | -8/Materials | Lost 6 parts (1p1n4w) 1601 | -8/Materials | Build established: Hauler-Tank 1873 | -8/Materials | Discovered new exit (range 9) 1898 | -8/Materials | Identified exit to Factory 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2239 | -7/Factory | Discovered new exit (range 15) 2276 | -7/Factory | Identified exit to Factory 2279 | -7/Factory | Entered another Factory area 2279 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3083 | -6/Factory | Discovered new exit (range 6) 3094 | -6/Factory | Identified exit to Lower Caves 3099 | -6/Factory | Entered Lower Caves 3317 | -6/Lower Caves | Spotted B-75 Beast 4398 | -6/Lower Caves | Destroyed B-75 Beast 4418 | -6/Lower Caves | Lost 6 parts (1n1u4w) 4572 | -6/Lower Caves | Identified exit to Lower Caves 4665 | -6/Lower Caves | Build established: Hauler-Gunner 5440 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5454 | -6/Lower Caves | Identified exit to Zion 5458 | -6/Lower Caves | Entered Zion 5742 | -6/Zion | System corruption cleaned by Quarantine Array 5925 | -6/Zion | Learned location of Warlord (-4) 6965 | -6/Zion | Met Imprinter 7018 | -6/Zion | Imprinted 7021 | -6/Zion | Declared Zion's savior 7459 | -6/Zion | Given A8's code to call for help 8133 | -6/Zion | Discovered new exit (range 12) 8171 | -6/Zion | Identified exit to Proximity Caves 8174 | -6/Zion | Entered Proximity Caves 8174 | -5/Proximity Caves | Accompanied by 4 allies 8479 | -5/Proximity Caves | Spotted B-75 Beast 8502 | -5/Proximity Caves | Destroyed B-75 Beast 8528 | -5/Proximity Caves | Lost 3 allies 8825 | -5/Proximity Caves | Lost 3 parts (1n2u) 9104 | -5/Proximity Caves | Build established: Scavenger-Gunner 9356 | -5/Proximity Caves | Core integrity fell below 50% 9412 | -5/Proximity Caves | Lost 11 parts (3p2n1u5w) 9627 | -5/Proximity Caves | Discovered new exit (range 7) 9643 | -5/Proximity Caves | Identified exit to Factory 9646 | -5/Proximity Caves | Build established: Hauler-Tank 9650 | -5/Proximity Caves | Entered Factory 9650 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9789 | -5/Factory | Zion hero teleported in (ME-RLN) 10110 | -5/Factory | Zion Light squad teleported in 10240 | -5/Factory | Garrison activated, responded to threat 10774 | -5/Factory | Garrison activated, responded to threat 10903 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 10919 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10926 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11017 | -5/Factory | Terminal network hard line cut 11150 | -5/Factory | First assault squad dispatched 11319 | -5/Factory | Build established: Scavenger-Tank 12061 | -5/Factory | Lost 3 parts (1p1u1w) 12307 | -5/Factory | Lost 9 parts (1p2n2u4w) 12446 | -5/Factory | Destroyed 8 combat bots 12455 | -5/Factory | Lost 8 parts (4p1n3w) 12708 | -5/Factory | Core integrity fell below 50% 12746 | -5/Factory | Build established: Hauler-Mutant 12794 | -5/Factory | Core integrity fell below 20% 12803 | -5/Factory | Cargo convoy interrupted 12804 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12769_ K-01 Serf collects debris. 12779_ Imp. Core Shielding destroyed. 12782_ K-01 Serf collects debris. 12783_ Slammed into G-50 Soldier. 12786_ K-01 Serf collects debris. 12787_ Critical hit (Burn: +37). 12790_ K-01 Serf collects debris. 12794_ C-30 ARC bursts open, deploying its payload. 12794_ G-67 Veteran unfolds itself. 12794_ G-50 Soldier unfolds itself. 12794_ L-41 Fighter unfolds itself. 12794_ M-28 Smith unfolds itself. 12795_ K-01 Serf collects debris. 12797_ Matter Compressor destroyed. 12797_ Critical hit (Burn: +37). 12798_ K-01 Serf collects debris. 12803_ ALERT: Cargo convoy interrupted, initiating access lockdown. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????# #?????# ##########?????????#### | | ?????????# #################?????????????????????? | | ?????????# ## #?????????????????????????????? | | ?????## ## = =#?????????????????????????????? | | ### # #?????????????????????????????? | | + #?????????????????????????????? | | ??###+### # ![ #?????????????????????????????? | | ????????## ## ![ #?????????????????????????????? | | ?????????# #########?????????????????????????????? | | ?????????# #????????????##+###???????????????????? | | ?????????# #??????????? #??????????????????? | | ?????????# #??????????? #??????????????????? | | ?????????# ##########? #? ????????????????? | | ?????????# # #? #???????????????? | | ??######## # #? #???????????????? | | ! # ## #???????????????? | | ??########## ![ " ## #???????????????? | | ????######## % g # ## #????????#??????? | | ?? # ####+####### #??????? #??????? | | ?? 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""" # ! % #???? ##?? | | ?? ##% m %%=%= #### "#?? | | ????#########! %!*==!k= """# #??? | | ??????####### ! /l%=g#"""" " #??? | | ??????# # ! ! =!%@%# ###+#### % #??? | | ??????# !! =%!%k ### % # !! #??? | | ??????+ !=%%%! + # =%=| #??? | | ??????# =%%!##### #""##+#??????? | | ??????# ##### [%%"%! # ####?????????? | | ??????### ##????###+####=# # ]##???????????? | | ????????# ??????? ?# ##### ##???????????? | | ???????? ???????# # #??##""#####????????????? | | ???????#????????# # #???######??????????????? | | ????????????????# # #???????????????????????? | | ????????????????# # #???????????????????????? | | ????????????????# # ???????????????????????? | | ????????????????######## ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 130 Energy Generation 47 Energy Capacity 745 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 525 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Just Browsing Packrat Safety First Challenges ------------ None Game ------ Seed BladeMasterManipulator Manual? 0 Play Time 01:17:15 Cumulative 27.2 hours Start 2024.12.30 @ 19:59:28 End 2024.12.30 @ 21:19:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fc40227-5029-4ec0-832a-6698514f367a