Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.06.03 @ 21:08:35 Player: Luigi Panache Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (443) 2215 Value Destroyed (28291) 28291 Prototype IDs (69) 1380 Alien Tech Used (17) 3400 Bonus (50591) 50591 TOTAL SCORE: 97777 Bonus ------- High Alert Combat Kills 1849 Follower Combat Kills 1088 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2370 Found Hidden Lab 3000 Pursued by Intercept 1500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Friendly Fire -1316 Cogmind --------- Core Integrity 0/1850 Matter 275/300 Energy 1076/1840 System Corruption 0% Temperature Cool (0) Movement Treading (135) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Power Amplifier Experimental Coolant Injector High-capacity Storage Unit Assembled Biocell Array Quantum Capacitor Heavy Regenerative Plating Heavy Regenerative Plating Matter Drive > --- WEAPON (4) ------- Potential Cannon Sigix Broadsword > --- INVENTORY (20) --- Zero-point Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads Experimental Energy Well (0) Experimental Target Analyzer Drone Bay (2/2) Integrity Redistributor Helical Railgun Multirail Multirail Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Assembled Biocell Array Quantum Capacitor Heavy Regenerative Plating Experimental Hacking Suite Quantum Router Matter Drive Microwarp Drive > --- WEAPON ----------- Multirail Multirail Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads EM Dispersion Field Advanced Shield Generator Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Subatomic Replicator HERF Cannon Enhanced Nova Cannon Potential Cannon Warp Cannon Sigix Terminator [Rating: 268] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Reactor Assembled Flux Generator Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Utility Assembled Biocell Array Device GOLEM Unit Storage Assembled Biocell Array Processor Advanced Terrain Scan Processor Hackware Experimental Hacking Suite Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Scatter Rocket Array Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . 1 . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 1 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 11 | . 1 . . . . . 1 2 . . . . . . . . . . 1 . . . . 2 . . . . 2 . . 2 . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 302 | 3 3 . 27 3 2 2 14 8 3 2 4 37 1 6 . 8 . . 7 . . 14 2 6 . 1 4 . 7 10 7 5 24 20 13 55 4 Power 14 | 1 . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 7 . Engine 6 | 1 . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . Propulsion 58 | 2 . . 12 . . 1 5 3 . 1 . 4 . 5 . . . . 3 . . 4 . . . . . . 3 3 . . 5 . . 6 1 Treads 43 | 2 . . 11 . . 1 5 3 . 1 . 4 . 1 . . . . . . . . . . . . . . . 3 . . 5 . . 6 1 Leg 15 | . . . 1 . . . . . . . . . . 4 . . . . 3 . . 4 . . . . . . 3 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 137 | . 2 . 3 3 2 1 6 3 3 . . 20 1 1 . 5 . . 1 . . 7 . 3 . 1 4 . 2 5 3 1 11 13 2 31 3 Device 66 | . . . . 1 . . 2 . 3 . . 8 . . . 3 . . 1 . . 5 . 1 . 1 3 . . 3 1 1 5 6 2 18 2 Storage 12 | . 1 . 1 . 1 . . . . . . 4 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 2 . Processor 12 | . . . . . . . . 2 . . . . . . . 1 . . . . . 1 . 1 . . . . . 2 . . 1 . . 4 . Hackware 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Protection 34 | . 1 . 2 2 1 1 3 1 . . . 8 1 1 . 1 . . . . . . . . . . 1 . 1 . 2 . 1 2 . 4 1 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . 3 . Weapon 93 | . 1 . 8 . . . 3 2 . 1 4 12 . . . 3 . . 3 . . 3 2 3 . . . . 2 2 4 4 8 7 10 11 . Energy Gun 8 | . . . 1 . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 4 5 8 6 . Ballistic Gun 25 | . 1 . 7 . . . . 1 . . 1 . . . . 2 . . 2 . . 2 1 . . . . . . 1 . . . 2 2 3 . Ballistic Cannon 8 | . . . . . . . . 1 . 1 1 3 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Launcher 10 | . . . . . . . 1 . . . 2 1 . . . . . . 1 . . 1 1 2 . . . . 1 . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 8 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . 3 1 . . . . . . 2 4 . . . . . . 1 . . 8 1 . . 1 3 . 1 3 5 . 11 6 . 11 1 Corrupted Parts 8 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 . 3 . System Corruption 51 | . . . . . . . . 12 . . . . . . . . . . . . . 3 . . . . . . . 1 . . . 12 . 23 . Parts Lost 50 | . . . 1 . . 1 3 . . . . 18 . . . 11 . . . . . 2 . 1 . . . . 4 3 . . 2 2 . 2 . Power 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 13 | . . . . . . . 1 . . . . 9 . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . Utility 22 | . . . . . . 1 1 . . . . 6 . . . 6 . . . . . . . 1 . . . . 2 1 . . 1 1 . 2 . Weapon 13 | . . . 1 . . . 1 . . . . 1 . . . 4 . . . . . 1 . . . . . . 1 2 . . 1 1 . . . Highest Loss Streak 12 | . . . 1 . . 1 3 . . . . 12 . . . 9 . . . . . 1 . 1 . . . . 2 1 . . 1 2 . 1 . Average Slot Usage (%) 79 | . 92 100 99 99 96 90 90 85 83 85 84 73 57 66 81 83 87 87 86 87 88 87 88 86 85 84 85 85 84 70 67 67 70 61 63 67 61 Engine 2 | . 12 12 10 10 10 10 8 7 7 7 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 4 4 4 5 6 7 Treads 16 | . 25 25 39 40 40 40 40 35 35 35 35 23 . 1 . . . . . . . . . . . . . . . 12 13 12 12 12 11 10 11 Leg 9 | . . . . . . . . . . . . 3 14 15 31 31 31 31 31 32 33 32 33 30 30 30 30 30 26 1 . . . . . . . Device 11 | . . . . . . . 7 . 3 14 14 10 8 6 6 12 18 18 22 22 22 21 22 20 20 19 19 20 19 12 11 16 11 6 7 16 15 Storage 8 | . 12 12 10 10 11 10 8 7 7 7 7 7 14 12 12 8 6 6 5 5 5 5 5 7 10 10 10 10 9 9 7 8 8 8 7 9 7 Processor 3 | . . . . . . . . 14 9 . . . . . . 3 6 6 5 5 5 5 5 6 5 5 5 5 4 8 13 12 8 2 . . 1 Protection 6 | . 17 25 20 19 15 10 7 7 7 7 7 9 5 6 6 2 . . . . . . . 1 . . . . 5 6 3 4 4 4 7 6 4 Energy Gun 1 | . . . . . . . 10 12 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . 12 16 18 14 12 12 11 11 11 10 11 10 10 10 10 10 9 5 5 8 8 5 5 1 3 Ballistic Gun 4 | . 25 25 19 20 20 20 5 . 7 7 6 3 . . . 3 6 6 4 5 5 4 5 1 . . . . . . . . . . . 4 . Ballistic Cannon 1 | . . . . . . . . . 7 7 6 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 295 | 19 33 33 61 61 253 216 222 233 237 237 237 237 237 295 295 295 77 77 79 79 79 80 80 92 92 92 92 92 150 150 146 158 166 167 197 198 203 Greatest Support 260 | 40 40 40 80 80 80 80 100 110 110 110 110 110 60 116 116 116 116 116 136 136 136 160 160 160 160 160 160 160 171 240 240 240 240 230 230 260 260 Greatest Overweight (x) 69 | . . . 5 . 3 2 2 2 2 2 2 69 3 4 2 2 . . 1 1 . . . . . . . . . 1 . . . . . 62 . Average Overweight (x) . | . . . . . . 2 2 1 2 2 2 2 3 3 2 . . . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 35 | 10 15 15 20 20 35 35 35 35 35 35 35 35 35 35 35 35 5 5 5 5 5 5 5 8 8 8 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 22 | 10 11 15 15 20 25 35 35 35 35 35 35 35 35 35 35 20 5 5 5 5 5 5 5 6 8 8 8 8 11 20 20 20 20 20 20 20 20 Most Carried 35 | 9 10 11 20 20 26 26 35 35 35 33 33 35 30 35 35 34 5 5 5 5 5 5 5 8 8 8 8 8 18 20 20 20 20 20 20 20 19 Average Carried 21 | 7 8 10 14 19 21 25 32 34 34 32 33 31 28 31 34 19 5 5 4 5 5 5 5 5 8 8 7 8 9 18 19 19 19 18 19 19 17 Final Capacity 35 | 10 15 15 20 20 35 35 35 35 35 35 35 35 35 35 35 5 5 5 5 5 5 5 5 8 8 8 8 8 20 20 20 20 20 20 20 20 20 Final Carried 35 | 7 10 11 20 20 26 25 35 35 33 33 33 26 29 35 34 5 5 5 5 5 5 5 5 8 8 8 8 8 18 20 20 20 20 19 20 19 16 Class Distribution -------------------- 32% | Hauler-Mutant 16% | Hacker-Mutant 16% | Hacker-Golem 12% | Wizard-Mutant 10% | Generator-Mutant 7% | Hauler-Golem Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Golem | -6/Factory Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hacker-Golem | -6/Data Miner Hacker-Golem | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Upper Caves Hacker-Golem | -5/Warlord Hacker-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Mutant | -3/Lab Hacker-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Wizard-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 6465 | 230 58 154 1005 60 . 101 373 91 235 299 33 537 10 60 . 250 . 20 81 104 12 249 40 230 81 . . 26 106 282 142 25 187 256 162 936 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26630 | . 241 171 1684 . . 188 1452 115 214 404 . 1732 49 853 571 1192 . 208 358 298 149 1237 284 1141 159 434 . . 1294 2026 68 196 2936 1568 1879 2619 910 Parts 1056 | . 9 7 106 . . 10 79 8 8 15 . 20 . 26 17 37 . 13 13 15 8 37 16 52 8 13 . . 70 76 5 5 128 66 60 114 15 Haulers Intercepted 10 | . 1 . 4 . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 9 | . . . 3 . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 397 | . 4 4 26 . . 4 24 2 5 9 . 20 1 6 10 21 . 7 6 7 2 18 7 20 5 8 . . 17 28 1 1 35 18 26 33 22 Melee 50 | . . . 1 . . . . . . . . 7 . . . . . . . . . . . . . . . . . 10 1 . 19 3 2 7 . Guns 102 | . 4 4 25 . . 4 21 1 . 4 . 4 . . . 5 . . 2 2 . 6 3 1 . . . . . 4 . . . . 3 9 . Cannons 167 | . . . . . . . . 1 5 5 . 2 1 6 10 16 . 7 4 5 2 6 4 12 5 7 . . 17 14 . 1 7 8 7 9 6 AOE 21 | . . . . . . . 2 . . . . . . . . . . . . . . 3 . 7 . . . . . . . . . . 4 . 5 Classes Destroyed 29 | . 2 2 7 . . 2 1 1 1 1 . 2 . . 2 . . . . . . 4 . 1 . . . . . 1 . . 2 . . . . Worker 11 | . . . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 4 . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 11 | . . . 3 . . 1 1 . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . 1 . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Operator 8 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Watcher 17 | . . . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 1 2 2 . Swarmer 53 | . . . 2 . . 2 5 . 2 . . . . . . 2 . 6 . 4 . . 4 . 4 3 . . 3 1 . . . 3 5 7 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 103 | . 4 2 15 . . . 9 . . . . . . 3 4 10 . . 4 . . 11 . 2 . 1 . . 3 14 . 1 5 2 6 7 . Brawler 8 | . . . 1 . . . 1 . . . . . . . 2 . . . . . . 2 . . . 1 . . . . . . . . 1 . . Duelist 6 | . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . 2 . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Sentry 40 | . . . 8 . . . 8 1 1 1 . . . 2 1 2 . . . 1 1 . . 2 . 1 . . 1 4 . . . 3 . 3 . Demolisher 4 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . Hunter 41 | . . . . . . 1 1 . . . . . . . . 3 . 1 . . 1 . . 7 . . . . 4 4 . . 8 2 4 5 . Programmer 50 | . . . . . . . . 1 1 1 . . 1 1 1 1 . . 2 2 . . . 6 1 . . . 5 2 . . 10 2 6 7 . Behemoth 4 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tracker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 2 . . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 2 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Technician 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thief 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Golem 14 | . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | . 2 3 6 . . 3 6 1 2 6 . 4 1 3 3 5 . 3 4 4 1 10 4 15 5 3 . . 4 6 1 3 9 4 12 6 4 Combat Bots Only 12 | . 2 3 3 . . 3 6 1 2 6 . 3 1 2 3 5 . 3 4 4 1 9 4 12 5 3 . . 3 6 1 1 9 4 12 6 4 Max Kills in Single Turn 5 | . 1 1 2 . . 1 2 1 1 1 . 1 1 1 2 1 . 2 1 1 1 5 1 4 1 1 . . 1 1 1 1 2 1 3 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . 3 . 1 Melee 1 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Z-Imprinter (-7/Deep Caves) A5 (-3/Lab) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 28560 | . 83 210 734 . . 209 946 65 361 223 . 3502 56 345 166 1782 . 96 496 264 71 812 416 992 63 214 . . 988 2499 556 28 2349 2913 1538 2663 2920 Core 2142 | . 14 30 31 . . 20 27 . 31 13 . 234 10 25 9 180 . 11 51 27 18 78 40 93 . 50 . . 38 101 77 . 209 601 57 25 42 Absorbed by Shields 4876 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549 . . 361 70 . 1082 2814 Reduced by Siege Mode 498 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 126 . 120 . 49 30 . Redirected to Core 173 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 . . . . Core Remaining (%) 76 | 100 . 82 . . . 87 95 . . . . . 58 . . . . 73 . . . . 78 . . . . 87 . . 77 . . 32 . . . Volleys Fired 1280 | . 16 15 109 . . 13 66 5 16 18 . 60 3 17 17 43 . 10 20 14 3 38 22 63 13 33 . 4 84 119 5 6 53 88 64 106 137 Largest 3 | . 2 2 2 . . 2 2 2 2 2 . 2 2 3 3 3 . 3 3 3 3 3 3 3 1 1 . 2 1 1 1 1 1 1 2 2 1 Hottest 300 | . 40 40 43 . . 43 90 90 72 72 . 90 50 75 75 109 . 78 83 83 83 83 88 88 25 25 . 50 50 50 25 200 300 120 200 200 200 Shots Fired 1922 | . 32 30 217 1 . 26 129 10 32 34 . 99 6 47 51 119 . 21 55 42 9 78 66 68 13 33 . 6 84 119 5 6 54 90 71 132 137 Gun 753 | . 32 30 217 1 . 26 126 9 14 17 . 72 . . . 26 . 1 16 14 3 24 22 1 . . . . . 24 . . . . 14 64 . Cannon 1153 | . . . . . . . . 1 18 17 . 22 6 47 51 93 . 20 39 28 6 51 44 64 13 33 . 6 83 94 5 6 54 90 57 68 137 Launcher 14 | . . . . . . . 3 . . . . 5 . . . . . . . . . 3 . 3 . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Kinetic 673 | . 32 30 217 1 . 26 52 2 32 34 . 41 . . . 36 . 1 16 14 3 24 22 1 . . . . . 24 . . . . 14 51 . Thermal 953 | . . . . . . . . . . . . . 6 47 51 83 . 20 39 28 6 51 44 64 13 33 . 6 83 94 5 6 25 26 42 44 137 Explosive 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Electromagnetic 288 | . . . . . . . 74 8 . . . 58 . . . . . . . . . 3 . . . . . . . . . . 29 64 15 37 . Robot Hit Streak 97 | . 11 12 40 . . 33 97 33 36 39 . 67 15 19 61 67 . 14 22 20 22 21 8 22 22 29 . . 30 48 50 56 74 53 54 61 20 Robot Miss Streak 4 | . 1 1 2 . . . 2 . 2 2 . 4 . 1 . 3 . . 2 1 1 2 2 2 . 1 . . 1 1 . . 1 1 1 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . 1 . . Secondary Targets 8 | . 1 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Capacitor 708 | . . . . . . . . . . . . . . . . . . . . . . . . 58 13 33 . 2 83 94 . 6 54 90 57 81 137 Shots Hit Robots 1787 | . 24 23 177 . . 25 119 10 29 29 . 144 6 35 42 91 . 12 37 32 6 50 42 63 9 28 . . 79 138 18 6 103 92 63 138 117 Core Hits 1034 | . 12 11 76 . . 9 59 9 32 55 . 139 1 15 17 64 . 7 14 9 4 32 18 70 5 12 . . 33 59 3 5 58 29 33 77 67 Critical Kills 38 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 2 9 11 11 Critical Parts Destroyed 10 | . . . 1 . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . 1 4 . Critical Strikes 54 | . . . 1 . . . . . . . . . . . . . . . 2 1 . 2 . . . . . . . 2 . . 5 4 11 15 11 Meltdown 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 7 5 11 Destroy 22 | . . . 1 . . . . . . . . . . . . . . . 2 1 . 2 . . . . . . . . . . 2 1 3 10 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Puncture 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . Melee Attacks 229 | . . . . . . . . . . . . 56 . . . . . . . . . . . . . . . . . 34 16 . 71 12 5 35 . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 129 | . . . . . . . . . . . . 56 . . . . . . . . . . . . . . . . . . . . 21 12 5 35 . Piercing 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 16 . 49 . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Inflicted 94495 | . 273 297 2452 . . 325 2257 194 841 1065 . 3985 333 1897 1873 3649 . 509 1536 1291 213 3166 1519 4235 415 1235 . . 3779 6048 1251 516 5834 3482 4470 7462 28093 Guns 12661 | . 265 297 2376 . . 303 1707 186 420 555 . 1338 . . . 503 . . 344 264 21 575 374 27 . . . . . 780 . . . . 626 1700 . Cannons 53047 | . . . . . . . . 8 421 510 . 475 333 1897 1873 3146 . 509 1185 1027 192 1510 1145 2507 415 1235 . . 3706 3811 67 305 2201 2524 2805 2599 16641 Explosions 16276 | . . . . . . . 489 . . . . 325 . . . . . . . . . 1081 . 1572 . . . . . . . 211 . . 695 451 11452 Melee 12008 | . . . . . . . . . . . . 1847 . . . . . . . . . . . . . . . . . 1457 1184 . 3601 900 344 2675 . Ramming 503 | . 8 . 76 . . 22 61 . . . . . . . . . . . 7 . . . . 129 . . . . 73 . . . 32 58 . 37 . Kinetic 12034 | . 265 297 2376 . . 303 678 52 841 1065 . 934 . . . 662 . . 344 264 21 575 374 27 . . . . . 780 . . . . 626 1550 . Thermal 61897 | . . . . . . . 284 . . . . 145 333 1897 1873 2987 . 509 1185 1027 192 2120 1145 2715 415 1235 . . 3706 3811 67 516 1088 1238 2901 2415 28093 Explosive 1569 | . . . . . . . 205 . . . . . . . . . . . . . . . . 1364 . . . . . . . . . . . . . Electromagnetic 6484 | . . . . . . . 1029 142 . . . 1059 . . . . . . . . . 471 . . . . . . . . . . 1113 1286 599 785 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7240 | . . . . . . . . . . . . 1847 . . . . . . . . . . . . . . . . . . . . 1474 900 344 2675 . Piercing 4768 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1457 1184 . 2127 . . . . Highest Corruption 28 | . . . 5 5 5 5 . 12 12 12 12 . 1 . . 1 1 1 . . . 3 3 . 1 1 1 1 . 5 11 . 14 26 2 28 . Average Corruption 9 | . . . 5 5 5 5 . 12 12 12 12 . 1 . . 1 1 1 . . . 3 3 . 1 1 1 1 . 3 8 . 9 14 1 17 . Corruption Purged 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Effects 539 | . . . 19 7 10 7 . 4 74 44 11 . 1 . . . . 2 . . . . 13 . 1 5 1 1 . 17 22 . 55 54 1 190 . Message Errors 119 | . . . 5 1 3 2 . . 17 5 1 . . . . . . 1 . . . . 4 . 1 3 . . . 4 7 . 16 9 1 39 . Matter Fused 122 | . . . 8 2 5 1 . . 14 13 3 . . . . . . . . . . . 3 . . . . . . 6 9 . 9 10 . 39 . Heat Flow Errors 48 | . . . 1 1 . 1 . . 11 3 1 . . . . . . . . . . . 3 . . . . . . 1 1 . 6 4 . 15 . Energy Discharges 69 | . . . 3 1 1 1 . . 7 5 1 . . . . . . 1 . . . . 3 . . 1 . . . 3 2 . 7 8 . 25 . Parts Rejected 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Data Loss (minor) 57 | . . . 2 1 1 1 . 2 8 5 2 . 1 . . . . . . . . . . . . 1 1 1 . 3 1 . 7 6 . 14 . Data Loss (major) 20 | . . . . . . 1 . 1 5 4 . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 . Misfires 14 | . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 . 6 . Alerts 12 | . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . 3 1 . 4 . Misdirections 68 | . . . . . . . . 1 8 5 3 . . . . . . . . . . . . . . . . . . . 2 . 6 7 . 36 . Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4381 | . . . . . . . 29 . . . . 12 88 233 181 167 . 52 29 83 . 140 54 59 2 21 . . 75 150 145 92 111 143 213 504 1798 Projectiles 2821 | . . . . . . . . . . . . 2 88 233 181 167 . 52 29 83 . 122 54 44 2 21 . . 66 64 . 56 80 40 194 12 1231 Explosions 691 | . . . . . . . 26 . . . . 10 . . . . . . . . . 18 . 15 . . . . . . . 36 . . 19 . 567 Melee 869 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 9 86 145 . 31 103 . 492 . Knockbacks 15 | . . . . . . . 1 . 1 2 . 4 . . . 3 . . . . . . . 3 . . . . 1 . . . . . . . . Impact 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . Kinetic 9 | . . . . . . . . . 1 2 . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 352 | . . . . . . . 74 . . . . 55 . . . . . . . . . 12 . 29 . . . . . . . . . . . . 182 Shots 16 | . . . . . . . 3 . . . . 5 . . . . . . . . . 2 . 3 . . . . . . . . . . . . 3 Rammed 17 | . 1 . 7 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . Targets Rammed 37 | . 1 . 10 . . 1 3 . . . . . . . . . . . 1 . . . . 10 . . . . 4 . . . 2 3 . 2 . Kicked 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . 10 . . . . 4 . . . . . . . . Crushed 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Highest Temperature 725 | . 3 47 181 251 . 219 359 96 267 257 223 275 . 27 51 96 . . . . . . 70 3 . . . . . 438 97 156 234 725 387 288 198 Average Temperature 94 | . 2 31 28 186 . 110 87 43 85 97 115 80 . 8 10 29 . . . . . . 51 3 . . . . . 157 44 108 59 191 130 92 92 Received Heat Transfer 5166 | . 75 138 534 . . . 576 18 60 102 . 720 . 156 75 723 . . 280 27 . 282 . 76 . 60 . . 192 475 . 18 72 171 72 174 90 Effects 32 | . . . . . . . 1 . 3 1 . . . . . . . . . . . . . . . . . . . 3 . . . 23 1 . . Shutdowns 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Interference 15 | . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 3 . . . 8 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . 3 . 1 2 1 Total Turns 263 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 58 . 66 . 24 15 1 Longest Duration 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 58 . 56 . 24 13 1 Robots Corrupted 32 | . . . . . . . 2 . . . . 7 . . . . . . . . . 3 . . . . . . . . . . 6 6 4 4 . Combat Hostiles 30 | . . . . . . . 1 . . . . 7 . . . . . . . . . 3 . . . . . . . . . . 6 6 3 4 . Parts Fried 52 | . . . . . . . 7 2 . . . . . . . . . . . . . 3 . . . . . . . . . . 9 13 8 10 . Impact Corruptions 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Robots Melted 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 7 5 11 Combat Hostiles 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 7 4 11 Parts Melted 69 | . . . . . . . . . . . . . . 3 1 4 . . 1 . . 3 1 2 . 1 . . 4 4 . . 2 2 16 9 16 Heat Transferred 27161 | . . . . . . . 250 . . . . 100 150 950 1025 1625 . 275 625 525 100 1300 517 1421 200 700 . . 1950 2125 24 285 570 851 2386 1207 8000 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . 4 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 658 | . 160 124 295 44 . 135 307 65 . . . . . 154 . . . . 400 . . . . 457 . . . . 367 649 . 67 225 429 658 480 . Initial 82 | . . 44 34 44 . . 36 37 . . . . . 14 . . . . 35 . . . . 14 . . . . . 5 . . 27 33 82 . . Average 119 | . 102 101 99 44 . 40 66 27 . . . . . 29 . . . . 83 . . . . 224 . . . . 165 251 . 31 79 195 196 138 . Maximum Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . 2 . . . . 2 . . . . 1 2 . . 1 2 2 2 . Low Security (%) 82 | 100 100 100 82 100 . 100 92 100 . . . . . 100 . . . . 83 . . . . 52 . . . . 78 34 . 100 88 68 67 87 . Level 1 13 | . . . 17 . . . 7 . . . . . . . . . . . 12 . . . . 24 . . . . 21 43 . . 11 19 18 10 . Level 2 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . 23 . . . . . 22 . . . 12 14 2 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . . . 5 . . . 7 1 . . . . . 3 . 1 . . 3 . . . . 5 . . . . 2 4 . . 14 4 12 4 . Investigation 9 | . . . 2 . . . 1 . . . . . . 1 . 1 . . . . . . . 1 . . . . . 1 . . . . 2 . . Extermination 20 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . 2 . . . . 1 2 . . 4 1 2 4 . Reinforcement 16 | . . . 3 . . . 3 . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 . . 3 . 2 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 3 . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 62 | . . . 2 . . . 1 . . . . . . . . . . . . . . . 12 2 . . . . 1 5 . 3 3 4 . 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 675 | . 9 5 49 . . 6 35 3 5 9 . 73 1 9 12 21 . 8 14 7 2 35 10 41 5 8 . . 23 63 1 3 41 36 34 54 53 Peak Tracking Total 32 | . 2 3 7 . . 2 7 2 2 5 . 32 1 3 2 8 . 4 4 3 1 12 4 14 4 3 . . 3 10 1 2 9 13 10 6 4 Tactical Retreats 35 | . . . 4 . . 1 1 . . . . 9 . 2 2 . . . 2 . . 2 . 1 . 1 . . . 3 . . 1 5 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . 2 . . . . . . . . . . 2 . . . . 1 . . 1 . . . . . . 2 2 . . 1 . . . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . 1 . . . . 1 . 4 . . . 1 . . . . . . 1 . . 7 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 38 | . . . . . . . . . . . . 3 . 1 1 . . . . . . . 3 2 . 1 . . . 6 2 . 8 5 . 2 4 Max in Single Turn 1 | . . . . . . . . . . . . 1 . 1 1 . . . . . . . 1 1 . 1 . . . 1 1 . 1 1 . 1 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 86 | . 4 . 11 1 1 . 6 3 . . . . . 1 1 1 3 . 6 . . 3 . 3 . . 4 . 3 8 . 1 5 6 6 9 . Terminals 52 | . 4 . 6 . . . 3 2 . . . . . . . 1 . . 4 . . . . 1 . . . . 2 5 . 1 4 5 6 8 . Fabricators 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . . Repair Stations 6 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 . Recycling Units 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Total Hacks 257 | . 17 . 26 1 1 . 13 9 . . . . . 2 1 3 25 . 13 . . 9 . 9 . . 17 . 6 17 . 5 23 14 24 22 . Successful 173 | . 10 . 19 1 1 . 10 7 . . . . . 1 1 3 25 . 9 . . 9 . 6 . . 17 . 5 9 . 2 14 6 11 7 . Failed 84 | . 7 . 7 . . . 3 2 . . . . . 1 . . . . 4 . . . . 3 . . . . 1 8 . 3 9 8 13 15 . Catastrophic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 3 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 12 . 14 . . . 5 1 . . 6 . . . . . . . 5 . . 1 . 4 . . . . 2 2 2 3 9 4 17 8 . Terminals 156 | . 17 . 17 . . . 6 5 . . . . . . . 3 . . 10 . . . . 4 . . . . 4 11 . 5 18 12 24 20 . Fabricators 13 | . . . . . . . . 4 . . . . . . . . . . . . . . . 3 . . . . 2 4 . . . . . . . Repair Stations 14 | . . . 6 . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . . 2 . Recycling Units 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Garrison Access 6 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . Terminal Hacks 131 | . 10 . 8 1 1 . 4 3 . . . . . . 1 3 25 . 6 . . 9 . 2 . . 17 . 2 6 . 2 11 5 10 5 . Record 24 | . . . . . 1 . . . . . . . . . . 3 6 . . . . 9 . . . . 5 . . . . . . . . . . Part Schematic 17 | . 3 . . . . . . . . . . . . . . . 8 . . . . . . 1 . . 4 . . . . . 1 . . . . Robot Schematic 9 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . 1 . . . . Robot Analysis 12 | . 2 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . 4 . 1 . . . . 1 . 1 . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . Open Door 7 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Branch Access Points 6 | . 1 . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 5 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 12 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . 1 1 . Unreport Threat 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . 4 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Zone Layout 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 10 | . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . 2 2 . . . . . . . Load Schematic 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Build 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Repair Station Hacks 10 | . . . 6 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . Scan Component 6 | . . . 3 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Repair 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Seal Access 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks 12 | . . . 5 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 2 . Terminals 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . Botnet 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 55 | . 3 . 9 . . . 3 2 . . . . . 1 . 1 . . 4 . . . . 3 . . . . 3 8 . 1 2 2 5 8 . Full Trace Events 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 3 . . . . . 2 . . . . . . . . . 8 . . . . . . 1 . . 4 . . . . . 1 . . . . Parts Built 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Matter 920 | . . . . . . . . 248 . . . . . . . . . . . . . . . 285 . . . . 102 285 . . . . . . . Time 275 | . . . . . . . . 124 . . . . . . . . . . . . . . . 76 . . . . 25 50 . . . . . . . Total Part Build Rating 17 | . . . . . . . . 6 . . . . . . . . . . . . . . . 5 . . . . 1 5 . . . . . . . Parts Repaired 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 117 | . . . 79 . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 7 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 23 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 18 2 . . . . . . Largest Group 13 | . . . . . . . . . . . . . . . . . . 1 1 . . . 2 2 . . . . . 13 2 . . . . . . Highest-Rated Group 696 | . . . . . . . . . . . . . . . . . . 95 95 . . . 98 98 . . . . . 696 190 . . . . . . Highest-Rated Ally 115 | . . . . . . . . . . . . . . . . . . 95 95 . . . 49 49 . . . . . 115 95 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 167 | . . . . . . . . . . . . 16 . . . . . 6 5 . . . 5 24 . . . . . 104 7 . . . . . . Total Damage 5925 | . . . . . . . . . . . . . . . . . . 187 200 . . . 259 1465 . . . . . 3778 36 . . . . . . Kills 32 | . . . . . . . . . . . . . . . . . . 1 1 . . . 1 5 . . . . . 24 . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 12 | . 2 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . 4 . 1 . . . . 1 . 1 . Derelict Logs Recovered 17 | . . 1 . 1 . . . . 1 1 2 . 1 . 1 2 . 1 . 1 . . 2 . 3 . . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 42460 | 8 371 318 2322 209 356 325 1987 995 1889 898 2727 4426 743 1018 1343 1244 99 663 969 898 179 990 585 1100 600 724 424 694 827 1413 693 387 1808 1110 996 5410 712 Spaces Moved 16285 | 3 192 169 1077 121 167 77 482 266 511 237 754 1138 200 315 492 370 76 307 448 251 131 431 209 706 368 440 136 238 514 466 218 233 705 789 472 2226 350 Core 54 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 52 . Treads 9990 | 2 192 169 1074 121 167 77 482 266 511 237 754 843 . . . . . . . . . . . . . . . . . 433 218 233 705 510 472 2174 350 Legs 5962 | 1 . . 3 . . . . . . . . 293 200 315 492 370 76 307 448 251 131 431 209 706 368 440 136 238 514 33 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 116 | 120 160 160 160 167 167 367 364 261 361 361 361 270 270 260 260 132 132 132 130 130 130 116 116 116 116 116 116 116 116 118 160 160 160 163 163 143 135 Average Speed 209 | 146 160 160 168 167 210 367 364 360 361 361 361 352 270 301 260 160 132 132 130 130 130 127 116 116 116 116 116 116 117 157 160 160 162 163 163 221 135 Slowest Speed 3500 | 160 160 160 520 167 467 367 364 364 361 361 361 3500 270 315 260 260 132 132 200 200 130 130 116 116 116 116 116 116 122 270 160 160 163 163 163 3150 143 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Microwarps 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . Exploration Rate (%) 45 | 2 32 54 82 30 54 27 45 10 58 37 79 84 45 10 67 56 68 56 12 51 32 56 48 18 63 64 60 53 16 38 98 10 71 50 14 63 27 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 19 | . . 1 2 . 1 . 1 . 1 1 2 . . . . 2 1 1 . . . . 2 . 1 . 3 . . . . . . . . . . Known Exits Taken 37 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 2 . 1 . . . . 1 3 1 . 1 . 2 1 . 1 . 1 1 . 1 . 3 2 . 1 . . . . . . . . . Spaces Dug 42 | . . . . . . . . . . . . . . . . . . 2 9 . . 6 . 2 1 . . 4 . 2 . . 1 . 2 5 8 Terrain Destroyed 1008 | . . . . . . . 28 . . . . 13 . 6 9 17 . 8 21 11 3 21 13 100 5 4 . 6 5 20 . 10 5 1 24 11 667 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Projectile 183 | . . . . . . . . . . . . . . 6 9 17 . 8 21 11 3 13 13 10 5 4 . 6 5 18 . 1 5 1 3 11 13 AOE 823 | . . . . . . . 28 . . . . 13 . . . . . . . . . 8 . 90 . . . . . . . 9 . . 21 . 654 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 23418 | 7 224 187 1361 129 174 92 609 303 531 256 761 1390 402 348 523 925 75 544 794 791 133 806 504 974 541 654 403 652 738 1058 529 248 1228 760 670 2573 521 Wait 5092 | . 5 2 103 . . . 21 1 . . . 76 192 1 6 500 . 228 307 525 . 312 259 172 160 177 254 411 111 373 264 . 337 76 111 88 20 Move 15996 | 2 191 168 1076 120 166 76 481 265 510 236 753 1137 199 314 491 369 75 306 447 250 130 430 208 705 367 439 135 237 513 465 217 232 704 536 471 2225 350 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | . 5 1 15 1 4 . 17 9 . . . 11 . 6 4 . . . 2 . . . . 8 . . 1 . 10 6 6 3 11 6 2 12 3 Fast Attach 139 | . . . 9 3 1 1 3 2 1 . 4 7 . 4 . . . . 4 . . 11 2 3 . 2 5 . 4 6 7 . 11 12 2 34 1 Attach 83 | 2 1 . 4 . . 1 4 2 2 1 . 15 1 . . 4 . . . . . . . 1 . . . . . 5 1 5 10 4 2 14 4 Detach 36 | 2 . . . . . . . 1 . . . 3 4 1 . 2 . . . . . . 1 . . . . . . 3 . 1 3 4 2 8 1 Swap 94 | 1 2 . 14 . 1 . 7 4 . 1 . 15 . 2 . 4 . . 3 . . 3 . 2 . . . . 3 . 1 . 3 8 9 10 1 Drop 245 | . 3 . 21 5 2 . 7 14 2 . 4 10 3 3 5 3 . . 10 2 . 12 5 10 1 3 8 . 9 11 13 1 23 11 2 38 4 Fire 1280 | . 16 15 109 . . 13 66 5 16 18 . 60 3 17 17 43 . 10 20 14 3 38 22 63 13 33 . 4 84 119 5 6 53 88 64 106 137 Melee 228 | . . . . . . . . . . . . 56 . . . . . . . . . . . . . . . . . 34 15 . 71 12 5 35 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . 10 . . . . 4 . . . . . . . . Crush 22 | . 1 . 10 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 44 | . . 1 . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 36 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 (discovered 1 exit: *Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 9 | -11/Scrapyard | Entered Materials 9 | -10/Materials | Evolved 1 slot: Utility x1 199 | -10/Materials | Identified exit to Mines 199 | -10/Materials | Discovered exit to Mines (range 12) 311 | -10/Materials | Build established: Hacker-Mutant 380 | -10/Materials | Entered Mines 381 | -10/Mines | Assembled infested the area 386 | -10/Mines | Assisted by a Guerilla fighting off Assembled 548 | -10/Mines | Learned location of Mines (-9) 679 | -10/Mines | Identified exit to Materials 679 | -10/Mines | Discovered exit to Materials (range 12) 698 | -10/Mines | Entered Materials 698 | -9/Materials | Evolved 2 slots: Propulsion x2 1391 | -9/Materials | Repaired Ion Engine 2380 | -9/Materials | Repaired Broken Arm. Treads 2772 | -9/Materials | Identified exit to Materials 2772 | -9/Materials | Discovered exit to Materials (range 9) 3003 | -9/Materials | Identified exit to Mines 3003 | -9/Materials | Discovered exit to Mines (range 11) 3020 | -9/Materials | Entered Mines 3037 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3073 | -9/Mines | Found the Drone Emporium 3088 | -9/Mines | Found Prototype Device 3088 | -9/Mines | Identified Bomb Drone Bay 3112 | -9/Mines | Discovered exit to Materials (range 6) 3170 | -9/Mines | Learned 4 Materials zone layouts 3222 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3222 | -9/Mines | Identified exit to Exiles 3222 | -9/Mines | Discovered exit to Exiles (range 5) 3229 | -9/Mines | Entered Exiles 3271 | -9/Exiles | Met 8R-AWN 3300 | -9/Exiles | Met EX-HEX 3373 | -9/Exiles | Met EX-DEC 3400 | -9/Exiles | Learned location of Zion (-7) 3555 | -9/Exiles | Identified exit to Mines 3555 | -9/Exiles | Discovered exit to Mines (range 10) 3585 | -9/Exiles | Entered Mines 3748 | -8/Mines | Build established: Hauler-Mutant 3888 | -8/Mines | Discovered exit to Materials (range 7) 3910 | -8/Mines | Entered Materials 3910 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3911 | -8/Materials | Identified exit to Factory 4590 | -8/Materials | Lost 3 parts (1n1u1w) 5897 | -8/Materials | Entered Factory 5897 | -7/Factory | Evolved 2 slots: Utility x2 6390 | -7/Factory | Identified exit to Storage 6390 | -7/Factory | Identified exit to Lower Caves 6578 | -7/Factory | Fabricated Flak Cannon (x2) 6809 | -7/Factory | System corruption reached 10% 6892 | -7/Factory | Entered Lower Caves 7207 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7880 | -7/Lower Caves | Spotted B-75 Beast 8210 | -7/Lower Caves | Destroyed B-75 Beast 8752 | -7/Lower Caves | Identified exit to Lower Caves 8752 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 8781 | -7/Lower Caves | Entered another Lower Caves area 9139 | -7/Lower Caves | Attacked by a faux Warlord 9589 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9643 | -7/Lower Caves | Identified exit to Zion 9643 | -7/Lower Caves | Discovered exit to Zion (range 9) 9679 | -7/Lower Caves | Entered Zion 9918 | -7/Zion | System corruption cleaned by Quarantine Array 10214 | -7/Zion | Found Prototype Launcher 10214 | -7/Zion | Identified Rocket Array 10224 | -7/Zion | Found Prototype Launcher 10224 | -7/Zion | Identified Gui. Missile Launcher 10417 | -7/Zion | Learned Factory machine intel 10648 | -7/Zion | Learned Factory emergency access door positions 10698 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10893 | -7/Zion | Given A8's code to call for help 10915 | -7/Zion | Learned location of Quarantine (-2) 11110 | -7/Zion | Received a hallucinogenic algorithm 11713 | -7/Zion | Learned location of Warlord (-5) 12334 | -7/Zion | Opened final containment barrier to the Deep Caves 12391 | -7/Zion | Identified exit to Deep Caves 12391 | -7/Zion | Discovered exit to Deep Caves (range 5) 12399 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12406 | -7/Zion | Entered Deep Caves 12973 | -7/Deep Caves | Attacked by Z-Imprinter 13003 | -7/Deep Caves | Destroyed Z-Imprinter 13041 | -7/Deep Caves | Lost 5 parts (1p3n1u) 13092 | -7/Deep Caves | Found Prototype Protection 13092 | -7/Deep Caves | Identified Zio. Weapon Casing 13346 | -7/Deep Caves | Z-Facility disabled 14845 | -7/Deep Caves | Spotted as-10881 14877 | -7/Deep Caves | Destroyed as-10881 14984 | -7/Deep Caves | Exposed GOLEM chamber 15029 | -7/Deep Caves | Found Corrupted GOLEM Unit 15334 | -7/Deep Caves | Triggered Deep Caves wall 15423 | -7/Deep Caves | Spotted as-39432 15442 | -7/Deep Caves | Found GOLEM Unit 15727 | -7/Deep Caves | Destroyed as-39432 15740 | -7/Deep Caves | Lost 12 parts (1p5n5u1w) 16338 | -7/Deep Caves | Spotted as-12252 16436 | -7/Deep Caves | Destroyed as-12252 16625 | -7/Deep Caves | Found Unknown Processor 16628 | -7/Deep Caves | Found Surveybot 24 Scanner 16816 | -7/Deep Caves | Identified exit to Proximity Caves 16816 | -7/Deep Caves | Discovered exit to Proximity Caves (range 6) 16832 | -7/Deep Caves | Entered Proximity Caves 17134 | -6/Proximity Caves | Learned 4 Factory zone layouts 17556 | -6/Proximity Caves | Identified exit to Factory 17556 | -6/Proximity Caves | Discovered exit to Factory (range 8) 17575 | -6/Proximity Caves | Entered Factory 17575 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 17578 | -6/Factory | Loaded intel: 262 machine locations 17866 | -6/Factory | Build established: Hauler-Golem 18514 | -6/Factory | Identified exit to Lower Caves 18514 | -6/Factory | Discovered exit to Lower Caves (range 12) 18593 | -6/Factory | Entered Lower Caves 18953 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19769 | -6/Lower Caves | Learned Factory garrison access intel 19897 | -6/Lower Caves | Identified exit to Lower Caves 19897 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 19936 | -6/Lower Caves | Entered another Lower Caves area 20253 | -6/Lower Caves | Spotted B-75 Beast 20259 | -6/Lower Caves | Destroyed B-75 Beast 20269 | -6/Lower Caves | Attracted the attention of an 0b10 base 20520 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 20558 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20612 | -6/Lower Caves | Lost 9 parts (1n5u3w) 20866 | -6/Lower Caves | Build established: Hacker-Golem 21149 | -6/Lower Caves | Identified exit to Data Miner 21149 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 21180 | -6/Lower Caves | Entered Data Miner 21180 | -6/Data Miner | Identified exit to Proximity Caves 21180 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 21206 | -6/Data Miner | Met Data Miner 21229 | -6/Data Miner | Learned location of Section 7 (-2) 21229 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21249 | -6/Data Miner | Received God Mode back door access code from Data Miner 21279 | -6/Data Miner | Entered Proximity Caves 21280 | -5/Proximity Caves | Identified exit to Factory 21281 | -5/Proximity Caves | Learned location of Armory (-3) 21303 | -5/Proximity Caves | Escorted by Enhanced Grunt 21942 | -5/Proximity Caves | Entered Factory 21942 | -5/Factory | Accompanied by 1 ally 21942 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21943 | -5/Factory | Identified exit to Upper Caves 21944 | -5/Factory | Loaded intel: 3 garrison access locations 22153 | -5/Factory | Repaired Imp. Terrain Scanner 22212 | -5/Factory | Identified exit to Factory 22212 | -5/Factory | Discovered exit to Factory (range 7) 22274 | -5/Factory | Spotted B-75 Beast 22659 | -5/Factory | Build established: Hacker-Skirmisher 22871 | -5/Factory | Cargo convoy interrupted 22911 | -5/Factory | Entered Upper Caves 23047 | -5/Upper Caves | Build established: Hacker-Golem 23422 | -5/Upper Caves | Learned Factory stockpile data 23671 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23795 | -5/Upper Caves | Identified exit to Upper Caves 23795 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 23809 | -5/Upper Caves | Entered another Upper Caves area 23809 | -5/Upper Caves | Discovered exit to Factory (range 10) 23819 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23979 | -5/Upper Caves | Identified exit to Warlord 23979 | -5/Upper Caves | Discovered exit to Warlord (range 8) 23988 | -5/Upper Caves | Entered Warlord 24050 | -5/Warlord | Identified exit to Proximity Caves 24050 | -5/Warlord | Discovered exit to Proximity Caves (range 14) 24456 | -5/Warlord | Learned Armory stockpile data 24457 | -5/Warlord | Learned 4 Armory zone layouts 24457 | -5/Warlord | Learned 4 Research zone layouts 24457 | -5/Warlord | Learned 4 Access zone layouts 24457 | -5/Warlord | Learned 4 Testing zone layouts 24457 | -5/Warlord | Learned 4 Quarantine zone layouts 24459 | -5/Warlord | Learned Research repair station intel 24499 | -5/Warlord | Met Warlord 24511 | -5/Warlord | Opened Warlord's prototype stash 24520 | -5/Warlord | Found Prototype Device 24520 | -5/Warlord | Identified Exp. Cloaking Device 24524 | -5/Warlord | Warlord's base attacked by MAIN.C 24543 | -5/Warlord | Found Prototype Processor 24543 | -5/Warlord | Identified Exp. Target Analyzer 24546 | -5/Warlord | Found Prototype Device 24546 | -5/Warlord | Identified System Purifier 24803 | -5/Warlord | Build established: Hacker-Skirmisher 24839 | -5/Warlord | Warlord forces counterattacked 24852 | -5/Warlord | Spotted Striker 24857 | -5/Warlord | Spotted Executioner 24876 | -5/Warlord | Destroyed Striker 24877 | -5/Warlord | Spotted Executioner 24897 | -5/Warlord | Destroyed Executioner 24933 | -5/Warlord | Spotted Executioner 24933 | -5/Warlord | Spotted Striker 24939 | -5/Warlord | Destroyed Executioner 24978 | -5/Warlord | Entered Proximity Caves 24986 | -4/Proximity Caves | Destroyed 9 combat bots 25188 | -4/Proximity Caves | Build established: Hacker-Golem 25504 | -4/Proximity Caves | Found Prototype Launcher 25504 | -4/Proximity Caves | Identified Scatter Rocket Array 25551 | -4/Proximity Caves | Discovered exit to Factory (range 14) 25563 | -4/Proximity Caves | Entered Factory 25563 | -4/Factory | Accompanied by 2 allies 25563 | -4/Factory | Evolved 2 slots: Utility x2 25750 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 25799 | -4/Factory | Found Quantum Capacitor 25959 | -4/Factory | Identified exit to Upper Caves 25959 | -4/Factory | Discovered exit to Upper Caves (range 16) 26143 | -4/Factory | Build established: Hacker-Mutant 26437 | -4/Factory | Destroyed 12 combat bots 26563 | -4/Factory | First assault squad dispatched 26633 | -4/Factory | Build established: Hacker-Golem 26655 | -4/Factory | Found Quantum Capacitor 26663 | -4/Factory | Entered Upper Caves 26887 | -4/Upper Caves | Learned 8 Research zone layouts 27048 | -4/Upper Caves | Spotted B-86 Titan 27197 | -4/Upper Caves | Learned location of 1 exit from Research 27258 | -4/Upper Caves | Identified exit to Upper Caves 27258 | -4/Upper Caves | Discovered exit to Upper Caves (range 5) 27263 | -4/Upper Caves | Entered another Upper Caves area 27291 | -4/Upper Caves | Identified exit to Research 27291 | -4/Upper Caves | Discovered exit to Research (range 5) 27868 | -4/Upper Caves | Found Alien Artifact 27868 | -4/Upper Caves | Identified Dimensional Node Initializer 27868 | -4/Upper Caves | Initialized slip node 27906 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27972 | -4/Upper Caves | Identified exit to Zhirov 27972 | -4/Upper Caves | Discovered exit to Zhirov (range 15) 27987 | -4/Upper Caves | Entered Zhirov 27987 | -4/Zhirov | Identified exit to Proximity Caves 27987 | -4/Zhirov | Discovered exit to Proximity Caves (range 4) 28008 | -4/Zhirov | Met Zhirov 28034 | -4/Zhirov | Learned location of Command (-1) 28043 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28091 | -4/Zhirov | Found Alien Artifact 28091 | -4/Zhirov | Identified Integrated Reactor 28091 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28363 | -4/Zhirov | Found Alien Artifact 28411 | -4/Zhirov | Entered Proximity Caves 28560 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 29098 | -3/Proximity Caves | Discovered exit to Research (range 7) 29105 | -3/Proximity Caves | Entered Research 29105 | -3/Research | Evolved 2 slots: Utility x2 29106 | -3/Research | Identified exit to Armory 29106 | -3/Research | Identified exit to Testing 29109 | -3/Research | Loaded intel: 4 repair station locations 29189 | -3/Research | Spotted B-86 Titan 29217 | -3/Research | Destroyed B-86 Titan 29242 | -3/Research | Found Fusion Bomb Launcher 29536 | -3/Research | Build established: Hacker-Mutant 29700 | -3/Research | Fabricated Hcp. Storage Unit (x1) 29764 | -3/Research | Found Prototype Protection 29764 | -3/Research | Identified Centrium Heavy Armor Plating 29797 | -3/Research | Found Enh. Force Lance 29896 | -3/Research | Found Quantum Capacitor 29910 | -3/Research | Identified exit to Research 29910 | -3/Research | Discovered exit to Research (range 13) 29932 | -3/Research | Entered Armory 30003 | -3/Armory | Fabricated Exp. Targeting Computer (x1) 30367 | -3/Armory | Found Fusion Bomb Launcher 30583 | -3/Armory | Identified Transdimensional Reconstructor 30583 | -3/Armory | Warped through subspace to slip node 30583 | -3/Armory | Identified exit to Lab 30583 | -3/Armory | Discovered exit to Lab (range 1) 30835 | -3/Armory | Spotted B-86 Titan 30846 | -3/Armory | Befriended a Behemoth using the annoying Tinkerer's hack 30881 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 30884 | -3/Armory | Discovered exit to Research (range 5) 30975 | -3/Armory | Found Enh. Force Lance 31059 | -3/Armory | P-80 Master assimilated allied Veteran 8f 31169 | -3/Armory | Build established: Commander-Mutant 31273 | -3/Armory | Cargo convoy interrupted 31286 | -3/Armory | Incoming assault squad redirected 31290 | -3/Armory | Incoming assault squad redirected 31291 | -3/Armory | Found Prototype Processor 31291 | -3/Armory | Identified Exp. Core Analyzer 31292 | -3/Armory | Spotted Executioner 31317 | -3/Armory | Spotted Striker 31345 | -3/Armory | Entered Lab 31576 | -3/Lab | Build established: Hacker-Mutant 31589 | -3/Lab | Discovered exit to Research (range 9) 31610 | -3/Lab | Unable to decrypt terminal 31610 | -3/Lab | Opened the door to a hidden lab 31611 | -3/Lab | Gained access to the hidden lab's interior 31614 | -3/Lab | Enhanced Grunt warped into view, answering call for help 31627 | -3/Lab | Enhanced Grunt warped into view, answering call for help 31638 | -3/Lab | Detected by scanners 31663 | -3/Lab | Confronted by A5 31692 | -3/Lab | System corruption reached 10% 31708 | -3/Lab | Destroyed A5 31810 | -3/Lab | Unable to decrypt terminal 31827 | -3/Lab | Found Prototype Energy Cannon 31827 | -3/Lab | Identified Potential Cannon 31833 | -3/Lab | Found Prototype Energy Cannon 31833 | -3/Lab | Identified Warp Cannon 31880 | -3/Lab | Found Alien Artifact 31880 | -3/Lab | Identified Core Expander 31880 | -3/Lab | Installed Core Expander, added new Weapon slot 31893 | -3/Lab | Found Alien Artifact 31893 | -3/Lab | Identified Integrated Mediator 31893 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 31917 | -3/Lab | Found Transdimensional Reconstructor 31929 | -3/Lab | Found Alien Artifact 31970 | -3/Lab | Found Prototype Hackware 31977 | -3/Lab | Found Prototype Protection 31977 | -3/Lab | Identified Hvy. Regenerative Plating 32026 | -3/Lab | Found Prototype Hackware 32038 | -3/Lab | Entered Research 32038 | -2/Research | Warlord forces began assault on 0b10 32038 | -2/Research | Evolved 2 slots: Utility x2 32089 | -2/Research | Identified exit to Quarantine 32127 | -2/Research | Spotted B-90 Cyclops 32148 | -2/Research | Research machine network offline 32425 | -2/Research | Entered Quarantine 32471 | -2/Quarantine | Spotted Alpha 7 32487 | -2/Quarantine | Destroyed Alpha 7 32500 | -2/Quarantine | Found Exp. Targeting Computer 32522 | -2/Quarantine | Found Alien Launcher 32572 | -2/Quarantine | Identified exit to Access 32572 | -2/Quarantine | Discovered exit to Access (range 13) 32601 | -2/Quarantine | Found Alien Artifact 32601 | -2/Quarantine | Identified Matter Drive 32634 | -2/Quarantine | Identified Exp. Hacking Suite 32635 | -2/Quarantine | Identified Quantum Router 32675 | -2/Quarantine | Identified Sigix Terminator 32772 | -2/Quarantine | Identified Core Reset Matrix 32850 | -2/Quarantine | Found Alien Energy Cannon 32945 | -2/Quarantine | Build established: Wizard-Mutant 33014 | -2/Quarantine | Intercept squad dispatched 33024 | -2/Quarantine | Spotted Tracker 33034 | -2/Quarantine | Destroyed Tracker 33034 | -2/Quarantine | Spotted Tracker 33040 | -2/Quarantine | Destroyed Tracker 33047 | -2/Quarantine | Spotted Combat Programmer 33063 | -2/Quarantine | Destroyed Combat Programmer 33063 | -2/Quarantine | Spotted Combat Programmer 33075 | -2/Quarantine | System corruption reached 10% 33088 | -2/Quarantine | Destroyed Combat Programmer 33107 | -2/Quarantine | Found Alien Artifact 33306 | -2/Quarantine | Found Alien Slashing Weapon 33306 | -2/Quarantine | Identified Sigix Broadsword 33314 | -2/Quarantine | Identified Core Cannon 33426 | -2/Quarantine | Found Alien Artifact 33426 | -2/Quarantine | Identified Phase Redirector 33535 | -2/Quarantine | Found Alien Impact Weapon 33598 | -2/Quarantine | Identified Core Stripper 33776 | -2/Quarantine | Spotted Fortress 33782 | -2/Quarantine | Destroyed Fortress 33825 | -2/Quarantine | Found Prototype Device 33825 | -2/Quarantine | Identified EM Dispersion Field 33828 | -2/Quarantine | Found Prototype Device 33828 | -2/Quarantine | Identified Thermal Barrier 33839 | -2/Quarantine | Found Prototype Reactor 33959 | -2/Quarantine | Intercept squad dispatched 33971 | -2/Quarantine | Spotted Tracker 33971 | -2/Quarantine | Spotted Tracker 33972 | -2/Quarantine | Spotted Tracker 33977 | -2/Quarantine | Destroyed Tracker 33982 | -2/Quarantine | Destroyed Tracker 33988 | -2/Quarantine | Destroyed Tracker 34002 | -2/Quarantine | Spotted Combat Programmer 34002 | -2/Quarantine | Spotted Combat Programmer 34005 | -2/Quarantine | Spotted Combat Programmer 34023 | -2/Quarantine | Destroyed Combat Programmer 34034 | -2/Quarantine | Destroyed Combat Programmer 34042 | -2/Quarantine | Destroyed Combat Programmer 34068 | -2/Quarantine | Destroyed 9 combat bots 34156 | -2/Quarantine | Identified exit to Section 7 34156 | -2/Quarantine | Discovered exit to Section 7 (range 6) 34233 | -2/Quarantine | Entered Section 7 34248 | -2/Section 7 | Found Alien Artifact 34254 | -2/Section 7 | Identified Microwarp Drive 34360 | -2/Section 7 | Spotted B-90 Cyclops 34430 | -2/Section 7 | Spotted Executioner 34430 | -2/Section 7 | Spotted Executioner 34595 | -2/Section 7 | Spotted B-99 Colossus 34663 | -2/Section 7 | Destroyed B-99 Colossus 34726 | -2/Section 7 | Found Alien Artifact 34726 | -2/Section 7 | Identified Integrity Redistributor 34726 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-324) 34727 | -2/Section 7 | Core integrity fell below 50% 34729 | -2/Section 7 | Found Integrity Redistributor 34732 | -2/Section 7 | Found Integrity Redistributor 34816 | -2/Section 7 | Found Corrupted Prototype Ballistic Gun 34819 | -2/Section 7 | Found Corrupted Prototype Ballistic Gun 34860 | -2/Section 7 | Intercept squad dispatched 34874 | -2/Section 7 | Spotted Tracker 34878 | -2/Section 7 | Destroyed Tracker 34879 | -2/Section 7 | Spotted Tracker 34891 | -2/Section 7 | Destroyed Tracker 34910 | -2/Section 7 | Spotted Combat Programmer 34913 | -2/Section 7 | Destroyed Combat Programmer 34915 | -2/Section 7 | Spotted Combat Programmer 34932 | -2/Section 7 | Destroyed Combat Programmer 34958 | -2/Section 7 | Found Alien Artifact 34958 | -2/Section 7 | Identified LRC Armor 34958 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 35049 | -2/Section 7 | Found Alien Artifact 35049 | -2/Section 7 | Identified Integrated Dissipator 35049 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 35283 | -2/Section 7 | Spotted S7 Guard 35293 | -2/Section 7 | Destroyed S7 Guard 35304 | -2/Section 7 | Found Alien Artifact 35304 | -2/Section 7 | Identified Integrated Heat Negator 35304 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 35333 | -2/Section 7 | Identified Multirail (x2) 35336 | -2/Section 7 | Found Corrupted Hvy. Regenerative Plating 35343 | -2/Section 7 | Entered Access 35343 | -1/Access | Evolved 1 slot: Power x1 35491 | -1/Access | Incoming investigation squad redirected 35630 | -1/Access | Identified exit to Command 35858 | -1/Access | Intercept squad dispatched 35862 | -1/Access | Spotted Tracker 35865 | -1/Access | Spotted Tracker 35868 | -1/Access | Destroyed Tracker 35870 | -1/Access | Destroyed Tracker 35896 | -1/Access | Spotted Combat Programmer 35900 | -1/Access | Spotted Combat Programmer 35913 | -1/Access | Destroyed Combat Programmer 35916 | -1/Access | Destroyed Combat Programmer 35946 | -1/Access | Destroyed 12 combat bots 35984 | -1/Access | Garrison activated, responded to threat 36068 | -1/Access | Destroyed 9 combat bots 36339 | -1/Access | Entered Command 36952 | -1/Command | Identified Vortex Chain Reactor 37017 | -1/Command | Spotted M Guard 37017 | -1/Command | Spotted M Guard 37018 | -1/Command | Spotted Combat Programmer 37018 | -1/Command | Spotted Combat Programmer 37019 | -1/Command | Destroyed Combat Programmer 37022 | -1/Command | Destroyed Combat Programmer 37034 | -1/Command | Destroyed M Guard 37053 | -1/Command | Destroyed M Guard 37053 | -1/Command | All MAIN.C guards destroyed 37090 | -1/Command | Found Corrupted Prototype Device 37090 | -1/Command | Identified AEGIS Remote Shield 37098 | -1/Command | System corruption reached 10% 37102 | -1/Command | Found Corrupted Prototype Reactor 37102 | -1/Command | Identified Zero-point Reactor 37106 | -1/Command | Found Corrupted Zero-point Reactor 37520 | -1/Command | Spotted B-99 Colossus 37586 | -1/Command | Disengaged cave seal 37586 | -1/Command | Derelicts emerged from the dark tunnel 37587 | -1/Command | Welcomed Warlord to Command 37858 | -1/Command | Warlord commented on Warlord statues 37940 | -1/Command | Met MAIN.C 37940 | -1/Command | 0b10 Conduit disabled 37942 | -1/Command | Warlord shut down involuntarily 37951 | -1/Command | MAIN.C activated Command garrisons 38232 | -1/Command | Identified exit to Surface 38232 | -1/Command | Discovered exit to Surface (range 9) 38282 | -1/Command | Build established: Generator-Mutant 38891 | -1/Command | Found System Purifier 40558 | -1/Command | Found Vortex Chain Reactor 40607 | -1/Command | Found Exp. Target Analyzer 41173 | -1/Command | Discovered exit to Surface (range 8) 41178 | -1/Command | Found Prototype Processor 41178 | -1/Command | Identified Exp. Core Analyzer 41683 | -1/Command | Found Exp. Targeting Computer 41701 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-100) 41721 | -1/Command | Identified Subatomic Replicator 41721 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 41739 | -1/Command | Warped through subspace to slip node 41739 | -1/Command | Identified exit to Access_0 41739 | -1/Command | Discovered exit to Access_0 (range 5) 41749 | -1/Command | Entered Access_0 41751 | -1/Access_0 | Met Architect 41753 | -1/Access_0 | Architect warped through subspace 41755 | -1/Access_0 | Destroyed A8 41790 | -1/Access_0 | Architect warped through subspace 41806 | -1/Access_0 | Subspace Access Node disabled 41821 | -1/Access_0 | Architect warped through subspace 41844 | -1/Access_0 | Architect warped through subspace 41871 | -1/Access_0 | Architect warped through subspace 41889 | -1/Access_0 | Architect warped through subspace 41906 | -1/Access_0 | Architect warped through subspace 41931 | -1/Access_0 | Architect warped through subspace 41959 | -1/Access_0 | Architect warped through subspace 41973 | -1/Access_0 | Architect warped through subspace 42011 | -1/Access_0 | Architect warped through subspace 42050 | -1/Access_0 | Architect warped through subspace 42077 | -1/Access_0 | Architect warped through subspace 42098 | -1/Access_0 | Subspace Access Node disabled 42110 | -1/Access_0 | Architect warped through subspace 42145 | -1/Access_0 | Architect warped through subspace 42165 | -1/Access_0 | Architect warped through subspace 42181 | -1/Access_0 | Architect warped through subspace 42198 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-142) 42229 | -1/Access_0 | Architect warped through subspace 42249 | -1/Access_0 | Architect warped through subspace 42265 | -1/Access_0 | A6 warped into view 42269 | -1/Access_0 | Destroyed A6 42274 | -1/Access_0 | Architect warped through subspace 42275 | -1/Access_0 | Subspace Access Node disabled 42297 | -1/Access_0 | Architect warped through subspace 42320 | -1/Access_0 | Architect warped through subspace 42338 | -1/Access_0 | Architect warped through subspace 42354 | -1/Access_0 | Architect warped through subspace 42365 | -1/Access_0 | Architect warped through subspace 42379 | -1/Access_0 | Architect warped through subspace 42387 | -1/Access_0 | Architect warped through subspace 42398 | -1/Access_0 | Architect warped through subspace 42408 | -1/Access_0 | Architect warped through subspace 42412 | -1/Access_0 | Architect warped through subspace 42415 | -1/Access_0 | Subspace Access Node disabled 42449 | -1/Access_0 | Destroyed Architect 42450 | -1/Access_0 | Architect triggered a singularity event 42455 | -1/Access_0 | Found Alien Artifact 42455 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor 42455 | -1/Access_0 | Warped through subspace to slip node 42455 | -1/Access_0 | Discovered exit to Surface (range 8) 42461 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 42447_ Destroyed Prototype Protection. 42449_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 42449_ Architect destroyed. 42450_ A0_COM: Initiating irreversible singularity event. Goodbye. 42450_ Dropped AEGIS Remote Shield. 42451_ A0_COM: 10. 42452_ A0_COM: 9. 42453_ A0_COM: 8. 42454_ A0_COM: 7. 42455_ A0_COM: 6. 42455_ Acquired Alien Artifact. 42455_ Identified Hpw. Transdimensional Reconstructor. 42455_ Warped through subspace, drawn to slip node. 42455_ EXIT=FOUND: SURFACE 42456_ A0_COM: 5. 42457_ A0_COM: 4. 42458_ A0_COM: 3. 42459_ A0_COM: 2. 42460_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# < #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## @ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Coolant Potential 120 Energy Generation 124 Energy Capacity 2440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 40 Armor Coverage 2400 Resistance: KI 50 Resistance: TH 85 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 15 Armor Integrity Analysis 35 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 36 Defensive Hacking 25 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Flak Cannon | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Hcp. Storage Unit | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Nanoactuators | -2/Quarantine | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free C-65 Expert | -2/Quarantine | Hacked Fabricated ------------ Flak Cannon | x2 | -7/Factory Exp. Targeting Computer | x1 | -4/Factory Hcp. Storage Unit | x1 | -3/Research Exp. Targeting Computer | x1 | -3/Armory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Expander Integrated Mediator Matter Drive Sigix Broadsword Core Cannon Phase Redirector Core Stripper Microwarp Drive Integrity Redistributor LRC Armor Integrated Dissipator Integrated Heat Negator Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Pyromaniac The Bigger They Are Challenges ------------ None Game ------ Seed XenonGammaStabilizer Manual? 0 Play Time 05:14:35 Cumulative 370.9 hours Start 2021.06.02 @ 19:43:28 End 2021.06.03 @ 21:08:35 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 356 Rogue 146 Adventurer 112 Explorer 98 Win Type - Total 25 Types 18/0/5/2/0/0/0/0/0 Lore% 83 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af6a738b-f899-4909-ba7f-0bf8c74151af