Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 18:32:42 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (477) 2385 Value Destroyed (27453) 27453 Prototype IDs (317) 6340 Alien Tech Used (11) 2200 Bonus (54462) 54462 TOTAL SCORE: 104740 Bonus ------- High Alert Combat Kills 1587 Follower Combat Kills 417 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -542 Cogmind --------- Core Integrity 996/1600 Matter 174/300 Energy 203/840 System Corruption 4% Temperature Cool (16) Movement Hovering (24) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Medium Storage Unit Experimental Energy Well Assembled Combat Suite Experimental Targeting Computer Experimental Target Analyzer Advanced Kinecellerator Improved Weapon Cycler Heavy Regenerative Plating Improved Energy Mantle > --- WEAPON (4) ------- Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY (10) --- Cooled Antigrav System Experimental Matter Compressor (201) Experimental EM Disruption Field Advanced Shield Generator Neutron Cannon Warp Cannon Multirail Sigix Broadsword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Assembled Flux Generator > --- PROPULSION ------- Biometal Heavy Treads Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Targeting Computer Advanced Transmission Jammer Assembled Alloy Armor Experimental Powered Armor Graphene Brace Experimental Hacking Suite GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Warp Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Power Amplifier Experimental Energy Well Experimental Energy Well Advanced Sensor Array Core Analyzer Improved Weapon Cycler Layered Medium Armor Plating Experimental EM Disruption Field Advanced Hardlight Generator Improved Shield Generator Advanced Shield Generator Quantum Router Transdimensional Reconstructor Core Regenerator Integrated Reactor Subatomic Replicator Spacefold Activator Heavy Tesla Rifle Warp Cannon Linked Autogun Linked Autogun Hellfire Missile Launcher CR-A16's Behemoth Slayer [Rating: 245] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Hover Unit Cooled Antigrav System Flight Unit Improved Diametric Drive Utility Experimental Targeting Computer Device GOLEM Unit Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Assembled Alloy Armor Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon CL-ANK's Mallet Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Utility 9 | . . . 1 . . . 2 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Attached 691 | . 11 3 24 6 24 15 44 44 4 6 10 43 1 14 8 14 6 26 18 9 29 36 8 10 . . 3 3 27 21 15 17 9 24 27 100 32 Power 26 | . 2 . 2 . 2 1 . 1 . 1 . 5 . . . . . . . . . 1 1 . . . . . 1 . . . . . 1 8 . Engine 8 | . 2 . 2 . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 15 | . . . . . . 1 . . . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 8 . Propulsion 114 | . 3 . 8 . 5 2 11 5 . . 1 9 . 5 . 3 . 4 . . 2 4 1 5 . . 1 . 3 5 3 3 . 1 1 24 5 Treads 59 | . 3 . 8 . 5 2 11 5 . . 1 5 . 4 . . . 1 . . 1 . . 2 . . 1 . 1 1 1 . . 1 . 6 . Leg 34 | . . . . . . . . . . . . 4 . 1 . 3 . 3 . . 1 1 . 3 . . . . 2 4 2 3 . . 1 6 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 12 5 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 335 | . 2 1 4 3 3 4 12 18 2 3 3 17 1 9 8 10 . 16 14 8 16 20 4 4 . . 1 3 23 16 8 13 8 21 15 35 10 Device 236 | . 1 . 3 3 . . 4 10 1 2 2 9 1 8 8 7 . 9 14 6 11 13 4 2 . . 1 1 20 16 5 9 8 19 11 20 8 Storage 17 | . 1 1 1 . . 1 . . . . . . . . . . . 2 . . . 1 . 1 . . . 1 1 . 2 . . . . 3 2 Processor 11 | . . . . . . 1 1 1 . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 5 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 69 | . . . . . 3 2 7 7 1 1 1 8 . . . 3 . 5 . 2 5 5 . 1 . . . 1 1 . 1 3 . 2 4 6 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 216 | . 4 2 10 3 14 8 21 20 2 2 6 12 . . . 1 6 6 4 1 11 11 2 1 . . 1 . . . 4 1 1 2 10 33 17 Energy Gun 14 | . 2 1 . . . . . . . . . . . . . . . . 1 . 1 1 2 . . . . . . . . . . 2 4 . . Energy Cannon 55 | . . . 3 . . . 9 14 1 1 4 6 . . . . 2 1 3 . 2 2 . . . . . . . . 1 . . . 2 3 1 Ballistic Gun 54 | . 1 . 3 2 8 5 6 . . . . . . . . . 1 3 . . . 2 . . . . . . . . 1 . . . 1 12 9 Ballistic Cannon 9 | . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 3 2 Launcher 32 | . . . 3 1 1 2 6 1 . . . 2 . . . . 2 1 . . 3 4 . . . . . . . . . . . . 1 5 . Special Weapon 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 Impact Weapon 16 | . 1 . 1 . . 1 . 5 . . 1 2 . . . . 1 . . . 1 1 . 1 . . . . . . 1 . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 4 Piercing Weapon 16 | . . . . . . . . . . . . 1 . . . 1 . 1 . 1 4 1 . . . . 1 . . . . 1 . . 1 4 . Special Melee Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 . . 1 . . . . . 4 . . . 1 . . . . . 1 . . . . 1 . . 1 6 . 2 . 1 1 . Corrupted Parts 7 | . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . 1 . . . . 1 . System Corruption 30 | . . . . . . . . . . . . . 1 . . . . 19 . . . . . . . . . . . . 5 . . . . 5 . Parts Lost 67 | . . . . 1 5 2 1 2 . . . 13 . . . . . . 1 . 1 14 8 . . . . . 1 2 . . . . 4 3 9 Power 8 | . . . . . 1 . . . . . . 2 . . . . . . . . . 1 1 . . . . . . . . . . . 1 . 2 Propulsion 18 | . . . . . 3 2 . 2 . . . 6 . . . . . . . . . 2 2 . . . . . . . . . . . . . 1 Utility 31 | . . . . 1 1 . 1 . . . . 3 . . . . . . 1 . . 8 4 . . . . . 1 2 . . . . 3 2 4 Weapon 10 | . . . . . . . . . . . . 2 . . . . . . . . 1 3 1 . . . . . . . . . . . . 1 2 Highest Loss Streak 9 | . . . . 1 3 2 1 2 . . . 6 . . . . . . 1 . 1 9 7 . . . . . 1 1 . . . . 2 2 4 To Critical Strikes 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 100 99 100 97 84 90 99 100 100 99 86 84 86 86 86 82 85 88 88 87 81 76 71 84 85 76 84 85 85 67 86 84 82 82 75 89 Engine 4 | . 13 14 11 11 7 1 . 7 7 7 15 2 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . 6 9 7 7 6 . 8 7 6 6 6 6 6 5 5 5 4 . 4 5 5 5 4 9 9 8 8 8 8 6 6 10 Treads 16 | . 22 28 33 33 33 33 27 29 30 30 30 19 15 13 13 6 6 6 5 5 4 3 . 1 5 5 5 5 4 4 4 4 4 4 3 5 . Leg 9 | . 4 . . . . . . . . . . 10 15 13 13 23 25 23 22 22 22 18 . 12 20 20 20 20 18 17 16 20 20 20 23 7 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 14 3 . . . . . . . . . . . 12 30 Device 11 | . 10 14 21 22 8 . 1 4 6 6 7 7 7 20 20 18 18 14 16 14 12 11 19 9 10 10 9 10 12 15 12 16 15 16 17 12 14 Storage 9 | . 14 14 11 11 11 8 9 7 7 7 7 10 14 13 13 12 12 11 11 11 11 10 10 10 10 10 10 10 9 9 4 8 8 8 7 4 4 Processor 7 | . . . . . . 1 16 16 15 15 14 7 7 6 6 6 6 6 5 5 5 5 11 10 10 10 10 10 9 9 7 4 4 4 3 8 9 Protection 5 | . . . . . 13 14 9 7 7 7 7 4 . . . . . 4 5 6 8 9 . 4 10 10 10 9 8 6 2 7 8 7 4 3 5 Energy Gun 2 | . 21 27 8 . . . . . . . . . . . . . . . 2 5 4 3 9 . . . . . . . . . . . 1 . . Energy Cannon 8 | . . . 9 11 . . 11 14 14 14 12 10 15 13 13 10 6 6 13 9 6 4 . 7 14 15 5 14 12 13 8 11 6 3 3 . . Ballistic Gun 2 | . 5 . 4 10 17 18 6 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 4 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 229 | 13 35 54 103 103 117 106 119 123 123 123 122 152 152 154 154 154 154 147 160 165 167 174 24 149 149 149 121 189 210 209 199 208 213 193 216 229 125 Greatest Support 236 | 20 40 40 60 60 60 60 60 82 82 82 82 95 60 60 60 100 100 112 112 112 140 140 49 110 110 110 110 110 115 115 135 148 148 148 178 236 148 Greatest Overweight (x) 5 | . 1 1 1 1 5 1 1 1 1 1 1 4 2 2 2 2 1 1 1 1 1 3 1 2 1 1 1 1 1 2 2 1 1 1 1 2 . Average Overweight (x) . | . . . . 1 1 . 1 1 1 1 1 1 2 2 2 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 1 . . . Largest Inventory Capacity 25 | . 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 20 20 20 20 25 25 25 25 25 25 25 25 25 10 Average Capacity 22 | . 13 19 23 25 25 21 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 22 5 14 20 20 20 24 25 25 13 25 25 25 25 16 10 Most Carried 25 | . 15 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 20 20 20 20 25 25 25 25 25 25 25 25 25 10 Average Carried 21 | . 13 16 22 24 23 19 24 24 25 25 24 23 24 24 25 24 24 23 24 24 24 21 4 7 20 20 19 23 24 23 12 24 24 24 24 15 9 Final Capacity 25 | 8 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 20 20 20 20 25 25 25 25 25 25 25 25 10 10 Final Carried 25 | 6 15 18 25 24 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 5 5 20 20 20 20 25 25 25 25 25 25 25 25 10 9 Class Distribution -------------------- 30% | Scavenger-Mutant 27% | Mutant 15% | Golem 9% | Scavenger-Golem 5% | Generator-Mutant 3% | Generator-Golem 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Scavenger-Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Scavenger-Golem | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Golem | -4/Upper Caves Scavenger-Golem | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Golem | -3/Proximity Caves Generator-Golem | -3/Research Generator-Golem | -3/Armory Generator-Golem | -3/Lab Generator-Gunner | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Generator-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 12322 | 200 115 41 277 121 668 549 893 416 52 135 100 466 10 125 90 150 100 287 270 90 485 438 130 100 10 22 30 60 311 257 276 158 58 289 195 2965 1383 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29999 | . 396 . 1108 73 554 339 1473 992 . 65 . 1115 301 646 390 633 422 405 1220 255 859 585 171 770 102 71 90 . 2491 1757 324 1890 512 1080 2154 5943 813 Parts 1473 | . 30 . 60 7 81 11 79 46 . 4 . 34 11 35 12 35 19 25 61 16 38 9 12 41 7 3 1 . 153 78 15 82 30 70 80 240 48 Haulers Intercepted 18 | . 2 . 5 . . . 5 2 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . . . Recyclers Shooed 11 | . 2 . 2 . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 135 | . . . . . . . . . 2 10 4 . 11 . 6 33 . 14 . 15 13 8 7 . 9 3 . . . . . . . . . . . Prevented 29 | . . . . . . . . . . 1 . . . . . . . 10 . . 18 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 368 | . 14 . 14 3 4 8 25 13 . 2 . 11 5 12 5 11 4 5 13 4 16 9 3 10 4 1 . . 30 23 4 23 6 13 17 46 10 Melee 25 | . . . . . . . . 5 . . . 1 . . . . . . . . . 2 2 2 . . . . . 1 . . . 8 2 2 . Guns 65 | . 14 . 1 . 2 3 8 . . . . . . . . . . 1 1 1 . 1 1 . . . . . . . . . . 1 4 18 9 Cannons 192 | . . . 7 . . . 8 . . 2 . 4 5 12 5 10 . 1 10 2 5 3 . 8 4 1 . . 30 22 4 22 6 2 5 13 1 AOE 49 | . . . 5 3 2 5 7 4 . . . 2 . . . . . 1 . . 7 3 . . . . . . . . . . . . 2 8 . Classes Destroyed 29 | . 4 . 3 1 3 1 2 2 . . . 3 . . 1 2 . . 1 . . 1 . . . . . . 1 4 . . . . . . . Worker 21 | . . . 1 1 . . 4 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 10 . Builder 15 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 7 . . 2 . 3 1 . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 5 . . . 5 2 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . . . Recycler 20 | . . . 2 . . . 1 3 . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 5 4 . Minesweeper 4 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 19 | . 1 . . . . . 2 3 . . . . . 2 . . . . . . . . . 1 . . . . 3 1 . 2 1 . 1 2 . Swarmer 60 | . 9 . . . . . 6 3 . 1 . . . 6 . 2 . . . . 8 . 1 . 4 . . . 8 . . 5 . 1 . 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 78 | . 5 . 6 3 . 6 10 1 . . . . 3 2 3 4 . . 4 . 5 . . 1 . . . . 1 8 3 5 . 2 3 3 . Brawler 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Duelist 9 | . . . . . . 1 1 1 . . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 43 | . . . 8 . . . 6 3 . . . . . 1 1 1 . 1 1 1 1 . . 2 . 1 . . 3 1 . 3 3 3 1 2 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Hunter 37 | . . . . . . . 2 1 . . . . . . . 1 . 3 4 2 1 . . 1 . . . . 3 . . 4 . 3 5 7 . Programmer 73 | . . . . . . . . 3 . 1 . . 2 3 . . . . 4 . . . 2 6 . . . . 10 5 . 5 3 4 5 20 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Behemoth 8 | . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . . . . . . . . . 1 . . 2 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 5 Enhanced Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 . 3 5 4 3 6 5 . 1 . 3 3 5 3 5 4 2 6 2 5 3 2 4 4 1 . . 11 6 4 5 3 4 6 8 2 Combat Bots Only 11 | . 3 . 3 3 3 3 3 4 . 1 . 3 3 5 3 5 4 2 5 2 5 3 2 2 4 1 . . 11 6 4 5 3 4 5 6 2 Max Kills in Single Turn 4 | . 1 . 2 2 2 2 3 3 . 1 . 1 1 1 1 1 2 1 2 1 4 1 1 1 1 1 . . 2 2 1 2 1 1 1 4 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . 2 1 1 2 3 2 . . . 1 . . . . . 1 . . 4 1 . . . . . . . . . . . . 1 4 . Melee 1 | . . . . . . . . 1 . . . 1 . . . . . . . . . 1 1 1 . . . . . 1 . . . 1 1 1 . Uniques/NPCs Destroyed 12 | . . . . . 4 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . . 2 1 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) CL-ANK (-8/Mines) Z-Imprinter (-7/Deep Caves) Fake God Mode (-5/Warlord) Warlord (-5/Warlord) A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 34313 | . 576 . 412 164 885 562 1257 818 . 44 . 2998 155 331 279 703 273 636 540 346 578 4369 935 572 45 84 . . 1326 1279 212 528 787 583 3161 4829 4046 Core 3085 | . 85 . 42 12 108 77 88 109 . . . 268 34 62 37 47 50 97 52 15 58 469 218 93 . . . . 160 46 . 87 5 26 155 238 347 Absorbed by Shields 6512 | . . . 152 36 102 . . . . . . . . . . . . . . . . . . . 72 40 . . 136 575 78 48 278 208 628 1618 2541 Reduced by Siege Mode 226 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 36 4 10 8 . 32 130 . Redirected to Shielding 643 | . . . . . . . . 19 . . . 82 . . . . . . . . . 365 . . . . . . . . . . . . . 76 101 Regen/Repaired (Parts) 3747 | . 195 . . . . . 123 . . . . . . . . . . . . . . . . . . . . . . . . . 207 172 610 1374 1066 Core Remaining (%) 66 | 100 . 66 . . . 40 84 . . . . . 41 . . . . 65 . . . . 18 . . . . 91 . . 77 . . 91 . . 62 Volleys Fired 1383 | . 53 2 80 6 82 79 76 22 5 5 1 59 11 34 30 62 6 33 48 5 31 30 1 41 8 4 . 8 98 50 21 47 19 28 53 184 61 Largest 4 | . 2 2 2 1 2 2 2 2 1 2 1 2 2 2 2 2 2 1 3 3 2 3 2 3 3 3 . 3 3 3 3 3 3 1 2 4 4 Hottest 225 | . 112 112 131 33 60 46 126 126 48 132 69 144 50 50 50 50 75 69 215 215 125 150 135 75 75 75 . 75 75 75 75 75 75 70 100 175 225 Shots Fired 2361 | . 106 4 106 6 160 91 142 40 5 8 1 76 22 54 50 81 10 33 81 19 33 58 2 76 18 12 . 11 203 132 45 115 34 29 59 287 152 Gun 801 | . 106 4 45 . 121 83 87 . . . . . . . . . . 19 16 7 2 14 2 . . . . . . . . . . 14 26 146 109 Cannon 1403 | . . . 58 . . . 48 38 5 8 1 70 22 54 50 81 2 7 65 12 19 36 . 76 18 12 . 11 203 132 45 115 34 15 31 94 41 Launcher 79 | . . . 3 6 5 8 7 2 . . . 6 . . . . 8 7 . . 12 8 . . . . . . . . . . . . 2 5 . Special 78 | . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 2 Kinetic 681 | . 37 . 6 . 121 83 87 . 5 3 . 11 . . . . . 19 . . . 1 . . . . . . . . . . . . . 165 143 Thermal 1390 | . 69 4 97 . 34 . . . . . . 17 22 54 50 81 . . 70 19 7 49 1 76 18 12 . 11 203 132 45 115 34 15 31 117 7 Explosive 49 | . . . 3 6 5 8 7 2 . . . . . . . . . . . . 3 8 . . . . . . . . . . . . 2 5 . Electromagnetic 239 | . . . . . . . 48 38 . 5 1 48 . . . . 10 14 11 . 23 . 1 . . . . . . . . . . 14 26 . . Robot Hit Streak 110 | . 10 4 14 5 31 7 19 18 . 2 . 19 33 36 14 13 12 14 28 20 38 42 17 40 7 11 . . 32 51 19 27 15 6 27 110 40 Robot Miss Streak 6 | . 4 1 6 1 5 4 3 1 . 2 . 5 . 2 1 1 . 1 2 1 . 1 . 1 1 . . . 1 2 1 1 1 1 1 3 3 Penetration Max 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 6 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Autonomous 47 | . . . . . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1691 | . 68 3 59 4 103 56 114 43 . 3 . 68 14 40 23 31 3 13 48 15 23 57 8 45 9 9 1 . 118 90 27 72 20 31 55 273 145 Core Hits 988 | . 25 1 28 9 49 22 57 19 . 2 . 41 7 17 9 15 16 9 34 7 19 35 4 15 4 2 . . 46 33 9 39 10 18 38 207 142 Critical Kills 27 | . . . 1 . 5 . . 4 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 8 7 Critical Parts Destroyed 39 | . . . . . 7 1 . 6 . . . . . . . . 1 . . . . 4 . 3 . . . . . . . . . . . 10 7 Critical Strikes 112 | . 2 . 1 . 13 1 2 10 . . . 3 . . . . 1 4 . . 3 11 1 3 . . . . . . . . . 1 1 38 17 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Destroy 56 | . . . . . 13 1 . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . 21 17 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 5 | . . . . . . . 2 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Smash 24 | . . . . . . . . 10 . . . . . . . . 1 . . . . 10 . 3 . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 6 . Impale 11 | . . . . . . . . . . . . 2 . . . . . 1 . . 1 . 1 . . . . . . . . . . . . 6 . Melee Attacks 277 | . 2 . 1 . 4 . . 12 . . 10 28 . . . 7 1 2 . 1 5 35 11 5 . . 1 . . . 3 1 2 36 20 79 11 Kinetic 49 | . . . . . . . . 12 . . 10 1 . . . . 1 . . . . 19 . 3 . . . . . . 3 . . . . . . Impact 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 36 18 54 11 Piercing 100 | . . . . . . . . . . . . 27 . . . 7 . 2 . 1 5 16 11 2 . . 1 . . . . 1 . . 2 25 . Sneak Attacks 28 | . . . . . 4 . . 4 . . . . . . . . 1 1 . . 4 . 2 . . . . . . . . . . 4 2 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage Inflicted 80254 | . 853 80 1657 470 2172 1158 3101 2686 15 110 . 2624 734 1943 1033 1199 566 546 2299 510 1625 4221 441 2615 412 426 . . 7725 5091 1044 4177 1051 2333 3652 16342 5343 Guns 16310 | . 799 44 443 . 1664 557 1080 . . . . . . . . . . 94 552 196 . 444 44 . . . . . . . . . . 398 818 5870 3307 Cannons 41528 | . . . 877 . . . 1044 780 . 83 . 1256 734 1940 1033 1071 37 192 1636 314 453 905 . 2235 412 426 . . 7718 5091 1027 4136 975 185 1197 3803 1968 Explosions 7985 | . . . 172 451 189 600 941 520 . . . 376 . . . . 295 148 . . 889 1398 . . . . . . . . . . . . 554 1384 68 Melee 12213 | . 25 . . . . . . 1331 . . . 992 . . . 128 234 62 . . 283 1474 397 350 . . . . . . . . 76 1750 1083 4028 . Ramming 1157 | . 29 36 165 19 149 1 36 55 15 27 . . . 3 . . . 50 111 . . . . 30 . . . . 7 . 17 41 . . . 366 . Kinetic 18711 | . 163 . 84 . 1664 557 1080 1331 . 38 . 125 . . . . 234 94 . . . 1489 . 308 . . . . . . . . . . . 6418 5126 Thermal 39330 | . 636 44 1236 . 170 . 65 207 . . . 571 734 1940 1033 1071 . . 1854 510 135 1334 25 2235 412 426 . . 7718 5091 1027 4136 975 185 1197 4146 217 Explosive 6327 | . . . 172 451 189 600 876 313 . . . . . . . . . . . . 390 1398 . . . . . . . . . . . . 554 1384 . Electromagnetic 5863 | . . . . . . . 1044 780 . 45 . 936 . . . . 332 340 334 . 817 . 19 . . . . . . . . . . 398 818 . . Impact 25 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5224 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 1750 1083 2315 . Piercing 3617 | . . . . . . . . . . . . 992 . . . 128 . 62 . . 283 . 397 42 . . . . . . . . . . . 1713 . Highest Corruption 22 | . . . . . 1 1 . 1 1 1 1 . 1 . . . . 19 3 3 3 19 21 1 1 1 1 1 9 11 22 . 3 3 . 6 4 Average Corruption 4 | . . . . . 1 1 . 1 1 1 1 . 1 . . . . 12 2 3 3 13 20 1 1 1 1 1 5 9 16 . 2 3 . 3 2 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 393 | . . . . . 7 13 . . 8 8 . . . . . . . 2 5 22 58 17 20 2 2 4 2 9 20 29 73 . 7 19 . 52 14 Message Errors 104 | . . . . . 3 4 . . 3 1 . . . . . . . . 1 10 13 5 2 1 . 1 1 3 2 6 21 . 3 8 . 10 6 Matter Fused 90 | . . . . . 1 2 . . 1 2 . . . . . . . . 1 3 13 5 9 . 1 2 1 4 5 6 16 . . 2 . 16 . Heat Flow Errors 48 | . . . . . 1 . . . 3 . . . . . . . . 1 . 3 8 . 2 . . . . 1 4 4 9 . . 3 . 8 1 Energy Discharges 41 | . . . . . 1 3 . . . . . . . . . . . . 1 1 9 . 2 . . 1 . . 2 1 12 . 2 1 . 4 1 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . . 1 . . . Data Loss (minor) 40 | . . . . . . 3 . . . 2 . . . . . . . 1 1 . 8 2 3 . 1 . . . . 3 7 . 1 . . 6 2 Data Loss (major) 18 | . . . . . . 1 . . 1 2 . . . . . . . . . 1 2 1 2 . . . . . . 2 1 . . 2 . 2 1 Misfires 22 | . . . . . 1 . . . . 1 . . . . . . . . . 4 1 1 . . . . . 1 2 1 4 . 1 1 . 3 1 Alerts 13 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 2 3 . . 1 . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 3 . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5488 | . 5 . 9 2 19 . 107 767 2 15 . 45 54 105 11 78 . 6 66 . 235 340 77 457 46 . . . 772 286 . 232 41 180 447 1084 . Projectiles 2172 | . . . . . 19 . 40 . . . . 1 54 105 11 78 . . 52 . . . . 149 46 . . . 772 286 . 232 25 18 67 217 . Explosions 230 | . . . . 2 . . 67 41 . . . 6 . . . . . . . . 51 . . . . . . . . . . . . . . 63 . Melee 3086 | . 5 . 9 . . . . 726 2 15 . 38 . . . . . 6 14 . 184 340 77 308 . . . . . . . . 16 162 380 804 . Knockbacks 19 | . . . 2 . . . 1 . . . . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . 8 4 Impact 13 | . . . 2 . . . 1 . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 7 . Kinetic 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 579 | . . . . 45 50 10 9 63 . . . 75 . . . . . 6 . . 15 130 . . . . . . . . . . . . 86 . 90 Shots 19 | . . . . 1 2 1 1 1 . . . 2 . . . . . 1 . . 2 6 . . . . . . . . . . . . 1 . 1 Rammed 85 | . 7 10 14 2 39 1 4 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 140 | . 9 10 14 2 40 1 4 4 2 2 . . . 1 . . . 7 7 . . . . 2 . . . . 1 . 1 2 . . . 31 . Kicked 53 | . 1 . . . . . . . . . . . . 1 . . . 7 7 . . . . 2 . . . . 1 . 1 2 . . . 31 . Crushed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 325 | . 126 24 286 9 263 13 222 244 253 126 26 246 . 20 14 5 51 146 168 245 278 325 102 2 . 8 . 49 271 240 238 . . 210 . 231 287 Average Temperature 63 | . 37 16 34 9 60 4 57 84 102 39 16 97 . 10 6 3 25 35 48 62 74 93 36 2 . 8 . 49 121 98 101 . . 87 . 88 63 Received Heat Transfer 3538 | . 132 . 143 80 15 81 495 120 . . . 743 27 45 90 78 . 33 108 33 57 234 221 63 . 30 . . 55 251 6 36 66 34 145 96 21 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 3 1 1 1 . 1 3 . Total Turns 367 | . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . 77 92 12 25 12 . 26 81 . Longest Duration 45 | . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . 31 36 12 25 12 . 26 45 . Robots Corrupted 24 | . . . . . . . 2 4 . . . 4 . . . . 4 1 2 . 3 . . . . . . . . . . . . 2 2 . . Combat Hostiles 24 | . . . . . . . 2 4 . . . 4 . . . . 4 1 2 . 3 . . . . . . . . . . . . 2 2 . . Parts Fried 71 | . 2 . . . . . 11 4 . . . 19 . . . . 9 3 5 . 7 . . . . . . . . . 1 . . 5 5 . . Impact Corruptions 13 | . 1 . 2 1 1 . . . 2 1 . . . . . . . 2 1 . . . . . . . . . . . . . . . . 2 . Robots Melted 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Melted 52 | . 3 . 3 . 11 . . . . . . 1 . 2 . . . . 2 . . 3 . 3 1 1 . . 4 6 . 2 . . . 10 . Heat Transferred 24708 | . 1850 111 2146 . 609 . 50 200 . . . 325 350 1050 575 600 . . 1200 425 100 913 50 1050 225 225 . . 3150 2145 586 1975 475 75 731 3505 12 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . 2 3 . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 838 | . 188 80 306 187 . 100 311 184 . . . . . 300 . . . . 277 . . . . 245 . . . . 838 744 . 390 357 292 457 733 . Initial 386 | . . 19 . 113 . . 37 93 . . . . . 37 . . . . . . . . . 97 . . . . . 386 . . 128 72 112 218 . Average 155 | . 80 9 144 86 . 38 148 66 . . . . . 156 . . . . 97 . . . . 72 . . . . 237 530 . 172 260 160 201 436 . Maximum Alert Level 4 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 3 . 1 1 1 2 4 . Low Security (%) 65 | . 100 100 74 100 . 100 73 100 . . . . . 69 . . . . 84 . . . . 95 . . . . 59 . . 49 24 66 61 2 . Level 1 17 | . . . 25 . . . 26 . . . . . . 30 . . . . 15 . . . . 4 . . . . 19 16 . 50 75 33 35 18 . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 81 . . . . 2 21 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 1 . . . . . 21 . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 5 1 4 . . . 2 5 . . . . . 5 . . . . 2 . . . 1 5 . . . . 8 3 . 5 3 5 4 6 . Investigation 6 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Extermination 27 | . . . . . . . . 3 . . . . . 2 . . . . 1 . . . . 2 . . . . 4 2 . 3 2 1 2 5 . Reinforcement 20 | . 3 . 3 . . . 2 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 2 . . Assault 5 | . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . 1 . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 33 | . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . . . 2 . . 1 23 . Communications Jammed 72 | . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . . . 3 14 . 11 . 22 6 . . Distress Signals 65 | . . . . . . . . . . . . . . 10 . . . . 5 . . . . . . . . . 2 14 . 11 . 22 1 . . Times Spotted 588 | . 25 5 33 3 29 13 39 17 . 5 . 33 5 19 5 7 3 5 20 4 17 21 24 15 5 3 . . 36 30 4 29 11 18 27 51 27 Peak Tracking Total 14 | . 5 4 3 3 9 3 5 4 . 4 . 5 3 5 3 1 3 2 4 1 5 6 14 3 4 2 . . 3 5 4 3 4 5 7 6 14 Tactical Retreats 28 | . . . . . 6 2 1 . . 1 . . . 1 . . . . 1 . 1 3 3 . . . . . 1 . . 1 1 . 2 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 18 | . . . . . . . . 3 . . . . . . . . . . 1 . . 3 . . . . . . . . . . 2 . . 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . 1 . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 69 | . 1 . . 1 18 . 1 3 . . 3 1 . 1 1 1 . . 1 . . 1 . 1 . . . . 2 4 6 1 4 7 1 3 7 Max in Single Turn 2 | . 1 . . 1 2 . 1 1 . . 1 1 . 1 1 1 . . 1 . . 1 . 1 . . . . 1 1 1 1 1 1 1 2 1 Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 92 | . 5 1 7 . 2 . 5 8 . . 1 . . 4 1 1 3 1 6 . . 5 . 4 . . 4 . 3 1 3 8 4 5 3 7 . Terminals 57 | . 2 . 5 . . . 4 6 . . . . . 3 . . . 1 5 . . . . 3 . . . . 3 1 . 7 4 3 3 7 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Total Hacks 239 | . 13 1 19 . 2 . 19 21 . . 3 . . 8 1 1 24 1 17 . . 12 . 8 . . 13 . 7 4 5 21 7 11 7 14 . Successful 154 | . 9 1 11 . 2 . 9 11 . . 3 . . 2 1 1 24 1 10 . . 12 . 4 . . 13 . 3 2 5 15 2 5 3 5 . Failed 84 | . 3 . 8 . . . 10 10 . . . . . 6 . . . . 7 . . . . 4 . . . . 4 2 . 6 5 6 4 9 . Catastrophic 8 | . . . 1 . . . 2 1 . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 10 . 15 . 1 . 12 12 . . . . . 3 . . . . 5 . . 1 . 3 . . . . 5 . . 6 3 5 4 8 . Terminals 150 | . 7 . 17 . . . 17 17 . . . . . 6 . . . 1 14 . . . . 7 . . . . 7 4 . 19 7 6 7 14 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . Garrison Access 4 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Hacks 113 | . 1 1 6 . 2 . 5 6 . . 3 . . . 1 1 24 1 6 . . 12 . 3 . . 13 . 3 2 5 10 2 1 2 3 . Record 27 | . . . 1 . 1 . . . . . . . . . . . 6 1 . . . 7 . . . . 5 . . . 5 1 . . . . . Part Schematic 19 | . . . . . . . 1 . . . 3 . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . 1 1 . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . . . . . Open Door 8 | . . 1 . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 . . 2 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 7 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 2 . Unreport Threat 8 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 . 1 . . . Locate Traps 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Insert Component 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 4 . 4 . . . 2 3 . . . . . 2 . . . . 3 . . . . 1 . . . . . . . 3 . 2 1 2 . Terminals 24 | . 2 . 3 . . . 2 3 . . . . . 2 . . . . 3 . . . . 1 . . . . . . . 3 . 2 1 2 . Track 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Botnet 17 | . 2 . 2 . . . 2 2 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 2 . 1 1 1 . Operators 4 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Used 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Hacking Detections 65 | . 3 . 6 . . . 4 7 . . . . . 4 . . . . 6 . . . . 4 . . . . 3 1 . 8 4 5 3 7 . Full Trace Events 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . 1 . . . 18 . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . 58 . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 7 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 16 | . . 6 . . . . . . . . 4 . . . . 2 . . 1 . . . . . . . . . . 3 . . . . . . . Largest Group 4 | . . 4 4 . . . . . . . 4 4 . . . 2 2 . 1 . . . . . . . . . . 3 . . . . . . . Highest-Rated Group 267 | . . 89 89 . . . . . . . 104 104 . . . 50 50 . 49 . . . . . . . . . . 267 . . . . . . . Highest-Rated Ally 89 | . . 31 31 . . . . . . . 31 31 . . . 30 30 . 49 . . . . . . . . . . 89 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 120 | . . 17 40 . . . . . . . . 38 . . . . 2 . 3 . . . . . . . . . . 20 . . . . . . . Total Damage 1741 | . . 267 528 . . . . . . . . 448 . . . . 71 . 76 . . . . . . . . . . 351 . . . . . . . Kills 17 | . . 4 9 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 130 | . 1 . 1 . . . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . 1 2 2 . 1 . 1 2 . . . . 1 . 1 . 1 2 . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 65274 | . 1680 2245 3436 1598 3805 1353 2575 2405 1725 1476 4974 4815 636 1161 1989 2245 634 2221 984 1354 2492 1244 531 1676 887 400 372 1223 1287 784 1680 1077 826 899 864 5224 497 Spaces Moved 28600 | 1 866 756 1270 562 1335 652 912 893 716 573 2010 1764 276 486 814 746 147 717 422 585 820 577 475 295 355 210 151 438 412 213 385 267 287 304 292 5728 888 Core 377 | . . . . . . 234 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 138 . Treads 11510 | . 665 756 1270 562 1335 418 912 893 716 573 2010 852 . . . . . . . . . . . . . . 2 . . . . . . . . 546 . Legs 10876 | 1 201 . . . . . . . . . . 912 276 486 814 746 147 717 422 585 820 372 . 291 355 210 149 438 412 213 385 267 287 304 292 774 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5825 | . . . . . . . . . . . . . . . . . . . . . . 188 475 4 . . . . . . . . . . . 4270 888 Flight 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Fastest Speed 16 | 120 120 160 160 240 240 50 240 236 238 238 238 210 210 210 210 189 132 189 189 189 189 30 36 60 185 185 135 185 185 185 120 184 184 184 128 27 16 Average Speed 174 | 120 150 238 226 240 241 173 241 237 238 238 240 231 210 210 210 202 188 189 189 189 189 138 69 187 185 185 185 185 185 185 167 184 184 184 181 68 27 Slowest Speed 570 | 120 190 240 240 240 570 243 243 240 238 238 241 330 210 210 210 226 189 189 189 189 190 200 120 210 185 185 240 185 185 226 260 186 184 184 184 325 32 Overloaded Moves 270 | . . . . . . . . . . . . . . . . . . . . . . 107 9 . . . . . . . . . . . . . 154 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Exploration Rate (%) 58 | 2 93 99 92 94 87 84 70 24 79 70 87 75 57 19 85 71 77 59 15 73 83 87 61 10 66 35 60 48 17 17 100 13 45 25 8 90 40 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 33 | . 2 . 1 1 1 . . . . . 2 . . . . . 22 . . . . . . . . 1 3 . . . . . . . . . . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 . 1 1 . . . . 1 . . . . 1 1 . . . 1 . . 1 . . . . . Unknown Exits Taken 25 | 1 1 1 1 1 1 1 . . . . . 1 . . 1 1 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 39 | . . 1 . 1 . 1 . . 4 1 2 . 1 . 2 9 . 2 . 5 4 . 2 . . . . 4 . . . . . . . . . Spaces Dug 264 | . . . 22 . 11 8 7 1 1 . . . 4 1 11 37 . 3 11 . 7 10 4 10 6 3 . 6 19 2 2 11 3 18 18 25 3 Terrain Destroyed 971 | . . . 39 43 72 74 73 23 2 . . 8 8 8 26 50 . 5 24 5 51 19 4 30 8 3 . 11 66 36 4 32 8 20 38 128 53 Melee 62 | . . . 1 . . . . 1 . . . . . . . . . . . . . 8 4 . . . . . . . 2 . . 13 6 24 3 Projectile 475 | . . . 23 . 53 . . . 2 . . 3 8 8 26 50 . 2 24 5 5 11 . 30 8 3 . 11 66 36 2 32 8 7 6 14 32 AOE 423 | . . . 15 43 18 74 73 22 . . . 5 . . . . . . . . 46 . . . . . . . . . . . . . 26 90 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 41477 | . 1132 1184 1717 802 1651 801 1167 1111 730 674 2131 2371 311 591 1057 1421 499 1563 527 818 1729 916 651 1351 571 213 247 846 762 499 1415 753 552 535 525 6613 1041 Wait 9324 | . 174 395 275 225 117 20 67 93 2 88 79 419 23 47 204 573 324 711 22 208 815 198 155 969 207 . 72 382 195 174 902 409 228 132 114 294 12 Move 28562 | . 865 755 1269 561 1334 651 911 892 715 572 2009 1763 275 485 813 745 146 716 421 584 819 576 474 294 354 209 150 437 411 212 384 266 286 303 291 5727 887 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 367 | . 10 7 24 1 22 25 25 12 1 . 8 16 . 3 . 4 6 28 3 4 7 2 1 19 . . 8 6 14 6 32 5 2 5 5 43 13 Fast Attach 166 | . 5 . 3 . 1 3 7 7 . 1 5 8 . 2 . 3 . 2 . . 5 13 6 4 . . 2 2 2 4 5 . 2 4 8 52 10 Attach 160 | . 2 . 2 1 13 7 6 15 . . 3 14 . 4 . 2 3 6 2 1 3 17 1 5 . . 2 . 3 . 7 2 1 . 6 20 12 Detach 197 | . 3 . 1 . 7 3 2 13 . . 2 16 1 5 2 3 6 8 1 2 13 15 . 9 2 . 3 5 3 . 19 1 3 1 7 35 6 Swap 378 | . 4 3 19 5 10 5 31 22 4 5 2 21 1 8 8 10 3 18 16 8 21 6 1 1 . . . 1 22 18 4 15 7 22 13 32 12 Drop 437 | . 5 4 29 1 20 7 38 17 1 1 12 20 . 2 . 5 4 31 1 4 10 21 1 4 . . 9 5 13 6 37 5 2 4 8 93 17 Fire 1383 | . 53 2 80 6 82 79 76 22 5 5 1 59 11 34 30 62 6 33 48 5 31 30 1 41 8 4 . 8 98 50 21 47 19 28 53 184 61 Melee 274 | . 2 . 1 . 4 . . 12 . . 10 28 . . . 7 1 2 . 1 5 35 11 3 . . 1 . . . 3 1 2 36 20 78 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 53 | . 1 . . . . . . . . . . . . 1 . . . 7 7 . . . . 2 . . . . 1 . 1 2 . . . 31 . Crush 87 | . 8 10 14 2 40 1 4 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Rewire 62 | . . . . . 1 . . . . . . 7 . . . 7 . 1 6 1 . . . . . . . . . 29 . . . . . 10 . Trap 11 | . . 8 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Central database locked down 264 | -10/Materials | Discovered new exit (range 7) 332 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 12) 785 | -10/Materials | Discovered new exit (range 8) 1032 | -10/Materials | Discovered new exit (range 14) 1333 | -10/Materials | Repaired Lgt. Treads 1366 | -10/Materials | Repaired Imp. Ion Engine 1681 | -10/Materials | Entered Mines 1687 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2243 | -10/Mines | Learned Materials terminal intel 2266 | -10/Mines | Met a Derelict testing a Signal Generator 2570 | -10/Mines | Discovered new exit (range 8) 2627 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3026 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3031 | -10/Mines | Found Prototype Device 3522 | -10/Mines | Discovered new exit (range 13) 3926 | -10/Mines | Entered Materials 3926 | -9/Materials | Accompanied by 4 allies 3926 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3927 | -9/Materials | Loaded intel: 12 terminal locations 3931 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3932 | -9/Materials | Identified Exp. Sensor Array 4304 | -9/Materials | Discovered new exit (range 8) 4595 | -9/Materials | Discovered new exit (range 7) 4856 | -9/Materials | Discovered new exit (range 5) 6202 | -9/Materials | Discovered new exit (range 15) 6332 | -9/Materials | Build established: Scavenger-Mutant 7362 | -9/Materials | Entered Mines 7363 | -9/Mines | Assembled infested the area 7368 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7404 | -9/Mines | Build established: Mutant 7669 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7847 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8050 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8193 | -9/Mines | Discovered new exit (range 5) 8420 | -9/Mines | Learned Materials stockpile data 8588 | -9/Mines | Discovered new exit (range 8) 8641 | -9/Mines | Learned location of Storage (-7) 8950 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8950 | -9/Mines | Discovered new exit (range 5) 8960 | -9/Mines | Entered Exiles 9025 | -9/Exiles | Met 8R-AWN 9062 | -9/Exiles | Met EX-HEX 9152 | -9/Exiles | Met EX-DEC 9218 | -9/Exiles | Learned location of Zion (-7) 9262 | -9/Exiles | Met EX-BIN 9584 | -9/Exiles | Discovered new exit (range 14) 10109 | -9/Exiles | Aligned with FarCom system 10111 | -9/Exiles | Given EX-Vault access code 10171 | -9/Exiles | Opened EX-Vault 10188 | -9/Exiles | Found AWS/Gauss 10196 | -9/Exiles | Found Superbattery 10245 | -9/Exiles | Warned to stay clear of 0b10 Research branches 10982 | -9/Exiles | Attacked by the Exiles 11126 | -9/Exiles | Lost 3 parts (2n1u) 11132 | -9/Exiles | Destroyed 8R-AWN 11141 | -9/Exiles | Found 8R-AWN's Boregun 11146 | -9/Exiles | Found 8R-AWN's Boregun 11156 | -9/Exiles | Found AS-neutralizer No. 17b 11160 | -9/Exiles | Found Exp. Targeting Computer 11579 | -9/Exiles | Build established: Scavenger-Mutant 11884 | -9/Exiles | Destroyed EX-BIN 12005 | -9/Exiles | Destroyed EX-DEC 12065 | -9/Exiles | Destroyed EX-HEX 12104 | -9/Exiles | Found Exp. Core Analyzer 12253 | -9/Exiles | Build established: Mutant 12436 | -9/Exiles | Found 8R-AWN's Armor/EX 12765 | -9/Exiles | Entered Mines 12881 | -8/Mines | CL-ANK came to Exiles' defense 12890 | -8/Mines | Core integrity fell below 50% 13130 | -8/Mines | Destroyed CL-ANK 13136 | -8/Mines | Found Prototype Impact Weapon 13136 | -8/Mines | Identified CL-ANK's Mallet 13661 | -8/Mines | Discovered new exit (range 12) 14104 | -8/Mines | Discovered new exit (range 9) 14118 | -8/Mines | Entered Materials 14118 | -8/Materials | Evolved 2 slots: Utility x2 14261 | -8/Materials | Build established: Scavenger-Mutant 15421 | -8/Materials | Identified exit to Factory 15692 | -8/Materials | Repaired Hvy. Armor Plating 16693 | -8/Materials | Entered Factory 16693 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 16947 | -7/Factory | Discovered new exit (range 7) 16967 | -7/Factory | Identified exit to Factory 17382 | -7/Factory | Identified exit to Storage 17382 | -7/Factory | Identified exit to Lower Caves 19098 | -7/Factory | Entered Lower Caves 19824 | -7/Lower Caves | Identified exit to Lower Caves 19866 | -7/Lower Caves | Spotted B-75 Beast 20823 | -7/Lower Caves | Entered another Lower Caves area 20824 | -7/Lower Caves | Encountered a Warlord checkpoint 21172 | -7/Lower Caves | Learned Factory stockpile data 21838 | -7/Lower Caves | Learned Factory emergency access door positions 22090 | -7/Lower Caves | Discovered new exit (range 12) 22297 | -7/Lower Caves | Identified exit to Zion 22299 | -7/Lower Caves | Entered Zion 22415 | -7/Zion | System corruption cleaned by Quarantine Array 22582 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 22627 | -7/Zion | Discovered new exit (range 9) 22837 | -7/Zion | Given the Hacking Drone Bay 22847 | -7/Zion | Found Prototype Device 23039 | -7/Zion | Learned location of Warlord (-5) 23121 | -7/Zion | Given A8's code to call for help 23218 | -7/Zion | Build established: Mutant 23410 | -7/Zion | Learned Factory interactive machine intel 24425 | -7/Zion | Identified exit to Deep Caves 24588 | -7/Zion | Identified Hacking Drone Bay 24604 | -7/Zion | Found Prototype Launcher 24615 | -7/Zion | Identified Rocket Array 24777 | -7/Zion | Found CR-A16's Pointy Stick 24869 | -7/Zion | Build established: Scavenger-Mutant 25398 | -7/Zion | Gained Derelict followers 25509 | -7/Zion | Gained Derelict followers 25744 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 27060 | -7/Zion | Build established: Mutant 27273 | -7/Zion | Entered Deep Caves 27273 | -7/Deep Caves | Accompanied by 4 allies 27579 | -7/Deep Caves | Build established: Scavenger-Mutant 27704 | -7/Deep Caves | Attacked by Z-Imprinter 27722 | -7/Deep Caves | Allies destroyed Z-Imprinter 27767 | -7/Deep Caves | Lost 3 parts (2n1w) 27770 | -7/Deep Caves | Found Prototype Protection 27770 | -7/Deep Caves | Identified Zio. Weapon Casing 27971 | -7/Deep Caves | Z-Facility disabled 28018 | -7/Deep Caves | Found Prototype Protection 28018 | -7/Deep Caves | Identified Zio. Heavy Carapace 28167 | -7/Deep Caves | Lost 6 parts (1p3n2u) 28186 | -7/Deep Caves | Found Zio. Heavy Carapace 28207 | -7/Deep Caves | Found Zio. Weapon Casing 28453 | -7/Deep Caves | Discovered new exit (range 7) 28472 | -7/Deep Caves | Build established: Mutant 29151 | -7/Deep Caves | Found Zio. Heavy Carapace 29411 | -7/Deep Caves | Spotted as-62420 29440 | -7/Deep Caves | Destroyed as-62420 29584 | -7/Deep Caves | Triggered Deep Caves wall 29599 | -7/Deep Caves | Spotted AS-13888 29613 | -7/Deep Caves | Spotted AS-71463 29642 | -7/Deep Caves | Destroyed AS-13888 29728 | -7/Deep Caves | Core integrity fell below 50% 29742 | -7/Deep Caves | Destroyed AS-71463 29792 | -7/Deep Caves | Exposed GOLEM chamber 29797 | -7/Deep Caves | Found GOLEM Unit 30544 | -7/Deep Caves | Build established: Golem 30556 | -7/Deep Caves | Found Zio. Weapon Casing 30563 | -7/Deep Caves | Found Zio. Weapon Casing 31363 | -7/Deep Caves | Found GOLEM Unit 31371 | -7/Deep Caves | Found GOLEM Unit 32088 | -7/Deep Caves | Entered Proximity Caves 32215 | -6/Proximity Caves | Learned 4 Factory zone layouts 32724 | -6/Proximity Caves | Entered Factory 32724 | -6/Factory | Evolved 2 slots: Utility x2 32725 | -6/Factory | Identified exit to Lower Caves 32728 | -6/Factory | Loaded intel: 52 interactive machine locations 33108 | -6/Factory | Found Exp. Targeting Computer 33483 | -6/Factory | Discovered exit to Lower Caves (range 10) 33885 | -6/Factory | Entered Lower Caves 34369 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 34445 | -6/Lower Caves | Learned Factory interactive machine intel 34651 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 35180 | -6/Lower Caves | Discovered new exit (range 11) 35874 | -6/Lower Caves | Entered another Lower Caves area 35879 | -6/Lower Caves | Learned Factory terminal intel 35919 | -6/Lower Caves | Discovered new exit (range 11) 36299 | -6/Lower Caves | Encountered a Warlord checkpoint 36319 | -6/Lower Caves | Learned Factory terminal intel 36600 | -6/Lower Caves | Found Alien Artifact 36600 | -6/Lower Caves | Identified Core Expander 36600 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 36727 | -6/Lower Caves | Spotted B-75 Beast 36751 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 36754 | -6/Lower Caves | Destroyed B-75 Beast 37093 | -6/Lower Caves | Discovered new exit (range 12) 37701 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 38119 | -6/Lower Caves | Entered Data Miner 38119 | -6/Data Miner | Accompanied by 2 allies 38119 | -6/Data Miner | Discovered new exit (range 6) 38165 | -6/Data Miner | Met Data Miner 38213 | -6/Data Miner | Learned location of Section 7 (-2) 38213 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 38232 | -6/Data Miner | Received God Mode back door access code from Data Miner 38254 | -6/Data Miner | Interfaced with the Data Conduit 38753 | -6/Data Miner | Entered Proximity Caves 38889 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 39490 | -5/Proximity Caves | Spotted B-75 Beast 39499 | -5/Proximity Caves | Destroyed B-75 Beast 39567 | -5/Proximity Caves | Discovered new exit (range 15) 40037 | -5/Proximity Caves | Build established: Scavenger-Golem 40899 | -5/Proximity Caves | System corruption reached 10% 40974 | -5/Proximity Caves | Entered Factory 40974 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 40975 | -5/Factory | Loaded intel: 250 machine locations 40976 | -5/Factory | Loaded intel: 54 interactive machine locations 40977 | -5/Factory | Loaded intel: 28 terminal locations 41415 | -5/Factory | Identified exit to Upper Caves 41415 | -5/Factory | Identified exit to Extension 41958 | -5/Factory | Entered Upper Caves 41959 | -5/Upper Caves | Encountered a Warlord checkpoint 41977 | -5/Upper Caves | Build established: Scavenger-Gunner 42349 | -5/Upper Caves | Build established: Scavenger-Golem 42602 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 43105 | -5/Upper Caves | Spotted B-75 Beast 43115 | -5/Upper Caves | Destroyed B-75 Beast 43265 | -5/Upper Caves | Discovered new exit (range 7) 43312 | -5/Upper Caves | Entered another Upper Caves area 43460 | -5/Upper Caves | Build established: Scavenger-Mutant 43566 | -5/Upper Caves | Discovered new exit (range 16) 43606 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 44136 | -5/Upper Caves | Spotted B-75 Beast 44140 | -5/Upper Caves | Learned Factory emergency access door positions 44216 | -5/Upper Caves | Destroyed B-75 Beast 44336 | -5/Upper Caves | Discovered new exit (range 15) 44923 | -5/Upper Caves | Build established: Golem 45473 | -5/Upper Caves | Build established: Scavenger-Golem 45804 | -5/Upper Caves | Entered Warlord 45867 | -5/Warlord | System corruption cleaned by Quarantine Array 45912 | -5/Warlord | Build established: Scavenger-Mutant 46027 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 46202 | -5/Warlord | Learned Armory stockpile data 46202 | -5/Warlord | Learned Research stockpile data 46204 | -5/Warlord | Learned 4 Research zone layouts 46204 | -5/Warlord | Learned 4 Access zone layouts 46206 | -5/Warlord | Learned Testing security intel 46206 | -5/Warlord | Learned Research repair station intel 46660 | -5/Warlord | Met Warlord 46677 | -5/Warlord | Opened Warlord's prototype stash 46684 | -5/Warlord | Attacked by Warlord forces 46697 | -5/Warlord | Destroyed Fake God Mode 46730 | -5/Warlord | Spotted CD-RE6(K) 46761 | -5/Warlord | Spotted T1-07F(K) 46795 | -5/Warlord | System corruption reached 10% 46811 | -5/Warlord | Destroyed T1-07F(K) 46817 | -5/Warlord | Found Vortex Chain Reactor 46845 | -5/Warlord | Destroyed Warlord 46855 | -5/Warlord | Warlord's base attacked by MAIN.C 46864 | -5/Warlord | Lost 9 parts (1p1n6u1w) 46966 | -5/Warlord | Core integrity fell below 50% 47000 | -5/Warlord | Lost 4 parts (2u2w) 47045 | -5/Warlord | Discovered new exit (range 9) 47048 | -5/Warlord | Entered Proximity Caves 47490 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 47533 | -4/Proximity Caves | Learned Research stockpile data 47551 | -4/Proximity Caves | Lost 7 parts (1p1n4u1w) 47556 | -4/Proximity Caves | Core integrity fell below 20% 47572 | -4/Proximity Caves | Discovered new exit (range 15) 47579 | -4/Proximity Caves | Entered Factory 47579 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 47581 | -4/Factory | Loaded intel: 286 machine locations 47582 | -4/Factory | Loaded intel: 26 terminal locations 47809 | -4/Factory | Build established: Mutant 48580 | -4/Factory | Build established: Golem 48586 | -4/Factory | Garrison activated, responded to threat 48932 | -4/Factory | Identified exit to Upper Caves 49255 | -4/Factory | Entered Upper Caves 49636 | -4/Upper Caves | Build established: Scavenger-Golem 49896 | -4/Upper Caves | Identified exit to Upper Caves 50142 | -4/Upper Caves | Entered another Upper Caves area 50147 | -4/Upper Caves | Encountered a Warlord checkpoint 50163 | -4/Upper Caves | Learned Research non-interactive machine intel 50292 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 50527 | -4/Upper Caves | Discovered new exit (range 8) 50542 | -4/Upper Caves | Entered Zhirov 50616 | -4/Zhirov | Discovered new exit (range 4) 50649 | -4/Zhirov | Met Zhirov 50699 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 50727 | -4/Zhirov | Found Alien Artifact 50727 | -4/Zhirov | Identified Integrated Dissipator 50727 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 50753 | -4/Zhirov | Found Alien Artifact 50856 | -4/Zhirov | Build established: Scavenger-Mutant 50914 | -4/Zhirov | Entered Proximity Caves 51235 | -3/Proximity Caves | Build established: Scavenger-Golem 51667 | -3/Proximity Caves | Discovered new exit (range 9) 52137 | -3/Proximity Caves | Entered Research 52137 | -3/Research | Evolved 2 slots: Power x1, Utility x1 52140 | -3/Research | Loaded intel: 103 machine locations 52141 | -3/Research | Loaded intel: 64 non-interactive machine locations 52142 | -3/Research | Loaded intel: 4 repair station locations 52611 | -3/Research | Identified exit to Armory 52611 | -3/Research | Identified exit to Testing 52878 | -3/Research | Intercept squad dispatched 52895 | -3/Research | Spotted Tracker 52896 | -3/Research | Spotted Tracker 52896 | -3/Research | Destroyed Tracker 52901 | -3/Research | Destroyed Tracker 52930 | -3/Research | Spotted Combat Programmer 52942 | -3/Research | Destroyed Combat Programmer 52956 | -3/Research | Spotted Combat Programmer 52963 | -3/Research | Destroyed Combat Programmer 53054 | -3/Research | Found Exp. Melee Analysis Suite 53177 | -3/Research | Build established: Generator-Golem 53236 | -3/Research | Destroyed 11 combat bots 53424 | -3/Research | Entered Armory 53426 | -3/Armory | Loaded intel: 69 machine locations 53811 | -3/Armory | System corruption reached 10% 53968 | -3/Armory | First assault squad dispatched 54021 | -3/Armory | Spotted B-86 Titan 54042 | -3/Armory | Identified Transdimensional Reconstructor 54042 | -3/Armory | Warped through subspace to slip node 54042 | -3/Armory | Discovered new exit (range 1) 54208 | -3/Armory | Entered Lab 54285 | -3/Lab | Discovered new exit (range 9) 54305 | -3/Lab | Hidden lab's door opened automatically 54305 | -3/Lab | Sensor layout match revealed 54306 | -3/Lab | Gained access to the hidden lab's interior 54395 | -3/Lab | Decrypted terminal 54445 | -3/Lab | Detected by scanners 54449 | -3/Lab | Decrypted terminal 54449 | -3/Lab | Disabled Active System Cloaker 54455 | -3/Lab | Confronted by A5 54498 | -3/Lab | MAIN.C forces arrive to investigate 54514 | -3/Lab | Destroyed A5 54737 | -3/Lab | Found Prototype Protection 54737 | -3/Lab | Identified Exp. Powered Armor 54745 | -3/Lab | Found Prototype Energy Cannon 54745 | -3/Lab | Identified Warp Cannon 54834 | -3/Lab | Decrypted terminal 54848 | -3/Lab | Found Prototype Special Weapon 54848 | -3/Lab | Identified Gui. Remote Datajack 54869 | -3/Lab | Build established: Mutant 55069 | -3/Lab | Found Alien Artifact 55069 | -3/Lab | Identified Integrated Reactor 55069 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 55528 | -3/Lab | Build established: Generator-Golem 55636 | -3/Lab | Found Exp. Hacking Suite 55639 | -3/Lab | Found Exp. System Shield 55685 | -3/Lab | Found Transdimensional Reconstructor 55702 | -3/Lab | Found Alien Artifact 55726 | -3/Lab | Found Alien Artifact 55759 | -3/Lab | Found Prototype Hackware 55781 | -3/Lab | Found Warp Cannon 55888 | -3/Lab | Entered Research 55888 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 55889 | -2/Research | Identified exit to Quarantine 55891 | -2/Research | Loaded intel: 117 machine locations 55943 | -2/Research | Build established: Generator-Mutant 56101 | -2/Research | Identified Core Reset Matrix 56101 | -2/Research | Identified Quantum Router 56641 | -2/Research | Spotted B-90 Cyclops 56701 | -2/Research | Spotted B-90 Cyclops 56718 | -2/Research | Destroyed B-90 Cyclops 56729 | -2/Research | Found Exp. EM Disruption Field 56965 | -2/Research | Entered Quarantine 56966 | -2/Quarantine | Loaded intel: 69 machine locations 56986 | -2/Quarantine | Build established: Generator-Golem 57089 | -2/Quarantine | Found Hellfire Missile Launcher 57148 | -2/Quarantine | Found Alien Artifact 57148 | -2/Quarantine | Identified Subatomic Replicator 57190 | -2/Quarantine | Found Alien Slashing Weapon 57190 | -2/Quarantine | Identified Sigix Broadsword 57216 | -2/Quarantine | Cryocooling Duct disabled 57231 | -2/Quarantine | Ambient heat levels rising (+20) 57231 | -2/Quarantine | Non-combat units ordered to evacuate 57462 | -2/Quarantine | Spotted Fortress 57474 | -2/Quarantine | Build established: Generator-Mutant 57598 | -2/Quarantine | Discovered new exit (range 6) 57791 | -2/Quarantine | Entered Section 7 57792 | -2/Section 7 | Loaded intel: 149 machine locations 57814 | -2/Section 7 | Found Integrated Dissipator 57814 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 58014 | -2/Section 7 | Found Alien Artifact 58198 | -2/Section 7 | Found Integrated Reactor 58508 | -2/Section 7 | Identified Core Regenerator 58508 | -2/Section 7 | Identified Integrated Mediator 58508 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 58558 | -2/Section 7 | Found Alien Artifact 58662 | -2/Section 7 | Discovered new exit (range 3) 58685 | -2/Section 7 | Intercept squad dispatched 58690 | -2/Section 7 | Spotted Tracker 58690 | -2/Section 7 | Entered Access 58690 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 58692 | -1/Access | Loaded intel: 119 machine locations 59127 | -1/Access | Discovered new exit (range 6) 59335 | -1/Access | Spotted B-99 Colossus 59335 | -1/Access | Spotted B-99 Colossus 59364 | -1/Access | Destroyed B-99 Colossus 59374 | -1/Access | Destroyed B-99 Colossus 59482 | -1/Access | Found Prototype Ballistic Gun 59482 | -1/Access | Identified Multirail 59504 | -1/Access | Found Unknown Protection 59504 | -1/Access | Identified Hvy. Insulated Plating 59554 | -1/Access | Entered Command 59555 | -1/Command | Loaded intel: 52 machine locations 60345 | -1/Command | Spotted B-99 Colossus 60406 | -1/Command | Destroyed B-99 Colossus 60441 | -1/Command | Found Multirail 60592 | -1/Command | Build established: Scavenger-Mutant 60705 | -1/Command | Spotted Combat Programmer 60705 | -1/Command | Spotted Combat Programmer 60719 | -1/Command | Spotted M Guard 60719 | -1/Command | Destroyed Combat Programmer 60720 | -1/Command | Spotted M Guard 60727 | -1/Command | Destroyed M Guard 60743 | -1/Command | Destroyed M Guard 60750 | -1/Command | Destroyed Combat Programmer 60750 | -1/Command | All MAIN.C guards destroyed 60766 | -1/Command | Found Prototype Protection 60766 | -1/Command | Identified Hvy. Regenerative Plating 60785 | -1/Command | Found Zero-point Reactor 61777 | -1/Command | Met MAIN.C 61797 | -1/Command | 0b10 Conduit disabled 61820 | -1/Command | Destroyed MAIN.C Shell 61821 | -1/Command | MAIN.C activated Command garrisons 61839 | -1/Command | Destroyed MAIN.C 61851 | -1/Command | Discovered new exit (range 41) 61851 | -1/Command | Discovered new exit (range 100) 61851 | -1/Command | Identified Spacefold Activator 61851 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 61865 | -1/Command | Found Exp. Targeting Computer 62276 | -1/Command | Used Core Regenerator, restored core integrity (+393) 62505 | -1/Command | Found Exp. System Purifier 62736 | -1/Command | Build established: Scavenger-Sprinter 62924 | -1/Command | Phase Generator disabled 63360 | -1/Command | Found Multirail 63362 | -1/Command | Found Multirail 63366 | -1/Command | Found Adv. Kinecellerator 63545 | -1/Command | Found SHELL Armor 63574 | -1/Command | Found Zero-point Reactor 63576 | -1/Command | Found Vortex Chain Reactor 64078 | -1/Command | Build established: Scavenger-Mutant 64208 | -1/Command | Used Subatomic Replicator to create Supercharged Integrated Reactor 64210 | -1/Command | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 64399 | -1/Command | Found Exp. Target Analyzer 64402 | -1/Command | Found Exp. Targeting Computer 64470 | -1/Command | Build established: Scavenger-Sprinter 64771 | -1/Command | Warped through subspace to slip node 64771 | -1/Command | Discovered new exit (range 5) 64778 | -1/Command | Entered Access_0 64779 | -1/Access_0 | Loaded intel: 67 machine locations 64779 | -1/Access_0 | Met Architect 64779 | -1/Access_0 | Destroyed A8 with code downloaded from Data Conduit 64826 | -1/Access_0 | Architect warped through subspace 64849 | -1/Access_0 | Subspace Access Node disabled 64866 | -1/Access_0 | Spotted Enhanced Programmer 64871 | -1/Access_0 | Destroyed Enhanced Programmer 64879 | -1/Access_0 | Architect warped through subspace 64913 | -1/Access_0 | Spotted Enhanced Programmer 64939 | -1/Access_0 | Subspace Access Node disabled 64951 | -1/Access_0 | Architect warped through subspace 64970 | -1/Access_0 | Destroyed Enhanced Programmer 64973 | -1/Access_0 | Spotted Enhanced Programmer 64974 | -1/Access_0 | Destroyed Enhanced Programmer 64989 | -1/Access_0 | A6 warped into view 64991 | -1/Access_0 | Destroyed A6 with code downloaded from Data Conduit 65065 | -1/Access_0 | Subspace Access Node disabled 65091 | -1/Access_0 | Subspace Access Node disabled 65107 | -1/Access_0 | Spotted Enhanced Programmer 65119 | -1/Access_0 | Destroyed Enhanced Programmer 65136 | -1/Access_0 | Spotted Enhanced Programmer 65145 | -1/Access_0 | Spotted Enhanced Programmer 65172 | -1/Access_0 | Spotted Enhanced Programmer 65175 | -1/Access_0 | Lost 4 parts (2u2w) 65176 | -1/Access_0 | Found Integrated Reactor 65176 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 65269 | -1/Access_0 | Destroyed Architect 65270 | -1/Access_0 | Architect triggered a singularity event 65271 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 65272 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 65272 | -1/Access_0 | Warped through subspace to slip node 65272 | -1/Access_0 | Discovered new exit (range 8) 65275 | *** | Escaped singularity! Last Messages --------------- 65261_ Zero-point Reactor destroyed. 65261_ Penetrated by Quantum Shear. 65261_ Quantum Shear penetrates Reinforced Shell. 65264_ Penetrated by Quantum Shear. 65266_ Quantum Shear penetrates Reinforced Shell. 65268_ Penetrated by Quantum Shear. 65269_ K 7KL#DXECYZJ5IEZ8URFL 65269_ Architect: "If I can't win, no one wins!" 65269_ Architect destroyed. 65270_ A0_COM: Initiating irreversible singularity event. Goodbye. 65271_ A0_COM: 10. 65271_ Acquired 2 matter. 65271_ Acquired data core, extracted unknown sensor trigger ID. 65272_ A0_COM: 9. 65272_ Acquired Hpw. Transdimensional Reconstructor. 65272_ Warped through subspace, drawn to slip node. 65272_ EXIT=FOUND 65273_ A0_COM: 8. 65274_ A0_COM: 7. 65275_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 112 Energy Capacity 1840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 8 Evasion (%) 68 Targeting Accuracy 24 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Particle Charging 25 Kinecelleration 50 Offensive Hacking 16 Trap Extractor Capacity 8 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hvy. Ion Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Focal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Subatomic Replicator Sigix Broadsword Integrated Mediator Core Regenerator Supercharged Integrated Reactor Spacefold Activator High-powered Transdimensional Reconstructor Achievements -------------- Traitor Challenges ------------ None Game ------ Seed MagneticGreatWings Manual? 0 Play Time 05:59:40 Cumulative 673.7 hours Start 2022.03.26 @ 09:49:43 End 2022.03.26 @ 18:32:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 302 Adventurer 1 Explorer 0 Win Type 6 Total 73 Types 23/9/11/3/1/0/25/1/0 Lore% 98 Gallery% 99 Achievement% 89 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5ffa01a-4587-42e1-ae79-86fa2d00a496