Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.04 @ 20:00:00 Player: FrigidRock Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (80) 400 Value Destroyed (2765) 2765 Prototype IDs (13) 260 Alien Tech Used (2) 400 Bonus (5374) 5374 TOTAL SCORE: 16999 Bonus ------- Follower Combat Kills 900 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -126 Cogmind --------- Core Integrity 0/1450 Matter 21/300 Energy 86/100 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Impulse Thruster Field Propulsion Array > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Combat Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Sensor Array Makeshift Terrain Scanner Advanced Targeting Computer Improved Phase Shifter Improved Heavy Armor Plating > --- WEAPON ----------- Vortex Shotgun Vortex Shotgun Vortex Rail > --- INVENTORY -------- Light Fission Core Antigrav System Antigrav System Improved Linear Gravjet Zionite Biocell Hypervelocity Railgun Missile Launcher [Rating: 148] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Heavy Armor Plating Artifact Phase Redirector Weapon Autogun Energy Gun Vortex Shotgun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 2 . . . 2 2 . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 7 | . . . 1 . 1 1 . . . . . 1 . . . 1 1 . 1 Utility 6 | . . . 1 . 1 . . . . . 1 1 . . . 1 1 . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Attached 199 | 5 4 6 11 . 1 16 13 13 4 7 13 20 1 6 23 1 20 18 17 Power 26 | 1 . 1 2 . . 1 2 3 . 1 1 3 1 . 3 . 3 1 3 Engine 12 | 1 . . 2 . . 1 2 1 . 1 1 . 1 . . . 1 . 1 Core 10 | . . 1 . . . . . 2 . . . 2 . . 3 . 1 1 . Reactor 4 | . . . . . . . . . . . . 1 . . . . 1 . 2 Propulsion 62 | 2 2 1 3 . . 6 4 3 . 2 3 7 . 3 5 . 10 5 6 Treads 7 | . . . . . . 1 . . . 1 2 1 . . . . 1 . 1 Leg 17 | 2 2 1 3 . . . 4 3 . 1 . . . . 1 . . . . Wheel 4 | . . . . . . 4 . . . . . . . . . . . . . Hover 23 | . . . . . . 1 . . . . 1 6 . 3 3 . 9 . . Flight 11 | . . . . . . . . . . . . . . . 1 . . 5 5 Utility 46 | 1 . 1 3 . 1 4 4 2 4 1 3 6 . . 4 1 4 4 3 Device 18 | . . . . . . 2 1 1 3 . . 2 . . 2 1 3 2 1 Storage 10 | 1 . . 1 . . 2 1 . . . 1 1 . . 1 . . 1 1 Processor 5 | . . 1 . . 1 . . . . . . 2 . . . . . . 1 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . Protection 11 | . . . 2 . . . 2 . 1 1 2 1 . . 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon 65 | 1 2 3 3 . . 5 3 5 . 3 6 4 . 3 11 . 3 8 5 Energy Gun 33 | . 1 . 3 . . 1 1 . . 1 . 1 . 3 11 . 3 4 4 Energy Cannon 10 | . . . . . . . . 3 . . 3 2 . . . . . 1 1 Ballistic Gun 17 | 1 1 2 . . . 3 1 2 . 2 2 . . . . . . 3 . Ballistic Cannon 4 | . . . . . . 1 1 . . . 1 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . 1 . . 2 . . 4 . 2 . . 1 2 . Corrupted Parts 3 | . . . . . . . . . . . . 3 . . . . . . . System Corruption 9 | . . . . . . . . . . . . 9 . . . . . . . Parts Lost 45 | . . . 6 . . . 1 7 . 6 2 . . 5 2 . 3 4 9 Power 8 | . . . . . . . 1 1 . 1 . . . . . . . 1 4 Propulsion 15 | . . . 2 . . . . 2 . 2 1 . . 3 2 . 1 . 2 Utility 14 | . . . 2 . . . . 3 . 1 . . . 2 . . 1 2 3 Weapon 8 | . . . 2 . . . . 1 . 2 1 . . . . . 1 1 . Highest Loss Streak 6 | . . . 5 . . . 1 3 . 6 1 . . 3 4 . 2 4 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 72 | . 78 89 93 . 3 37 82 75 82 89 74 71 94 86 42 61 75 69 19 Engine 4 | . 14 10 9 . . 3 11 . . 2 10 9 5 5 . . . . . Core 4 | . . 3 1 . . . . 3 15 11 2 . . . 1 5 3 3 . Treads 3 | . . . . . . 3 2 . . 6 15 14 . . . . 3 1 . Leg 13 | . 28 28 31 . . . 11 27 23 22 3 . . . 1 5 1 . . Hover 3 | . . . . . . 2 . . . . . 7 29 26 4 15 19 10 . Device 7 | . . . . . . . 8 5 11 11 6 10 11 10 8 14 17 15 3 Storage 7 | . 14 14 10 . . 6 7 7 7 7 6 5 5 5 9 5 4 4 1 Processor 2 | . . 5 9 . 3 3 . . . . . . 5 5 5 5 4 4 . Hackware 3 | . . . . . . . . 2 7 7 6 5 5 5 4 . . . . Protection 3 | . . . 8 . . . 5 10 2 2 4 4 5 3 . 5 3 1 . Energy Gun 3 | . 6 14 11 . . 1 2 . . 2 . . 5 9 1 . 8 4 . Energy Cannon 2 | . . . . . . . . 2 7 3 4 4 11 3 . . . . . Ballistic Gun 5 | . 14 12 9 . . 3 4 7 7 6 5 . . . . . . 2 . Ballistic Cannon 1 | . . . . . . 3 6 4 . . 4 1 . . . . . . . Peak Build Rating 148 | 5 7 12 16 1 4 25 41 30 37 47 51 91 86 97 67 66 148 148 130 Average Rating 40 | 3 6 8 14 1 1 14 31 27 34 42 45 58 85 82 35 65 117 125 41 On Entrance 39 | . 5 7 12 1 1 4 25 27 27 36 41 47 89 86 28 63 66 126 105 Naked Turns 199 | . . . 13 51 61 . . . . . . . . . . . . . 74 Heaviest Build 87 | 12 14 16 32 . . 28 44 36 49 48 59 64 57 60 39 35 82 87 59 Greatest Support 94 | 20 20 20 30 3 3 52 63 63 40 60 60 64 64 64 35 35 94 90 61 Greatest Overweight (x) 6 | . . . 1 . . 1 . . 1 1 1 1 . 2 6 . 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 9 5 5 7 8 8 8 8 8 10 10 10 10 10 10 10 5 Most Carried 10 | 5 5 8 10 5 5 6 6 6 8 8 9 10 7 10 10 7 9 10 7 Average Carried 6 | 1 3 6 8 5 3 4 4 4 6 7 7 9 6 7 8 6 6 6 2 Final Capacity 10 | 8 8 8 5 5 5 8 8 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 5 7 5 5 5 5 4 4 7 7 9 7 6 10 7 6 5 7 1 Class Distribution -------------------- 37% | Hacker-Mutant 26% | Mutant 10% | Scavenger-Mutant 10% | Derelict-Mutant 5% | Hacker-Tank 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Warlord Hacker-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Sprinter | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Matter Collected 3029 | 200 145 78 150 . . 316 399 385 63 181 146 250 . . 377 . 221 6 112 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2697 | . 172 202 367 . . 440 207 562 . 129 258 147 . . 74 . 57 82 . Parts 144 | . 6 24 25 . . 16 7 18 . 11 20 8 . . 1 . 6 2 . Haulers Intercepted 3 | . . . 3 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 6 14 . 14 . . . . 5 . . . . Prevented 9 | . . . . . . . 1 . . 4 . . . . 4 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Combat Hostiles Destroyed 65 | . 4 11 5 . . 7 4 14 . 4 5 2 . . 4 . 1 4 . Guns 37 | . 4 11 5 . . 1 3 3 . . 1 . . . 4 . 1 4 . Cannons 26 | . . . . . . 6 1 10 . 3 4 2 . . . . . . . Classes Destroyed 12 | . 1 1 3 . . 3 1 . . . . 1 . . 1 . 1 . . Worker 4 | . . . . . . 3 . . . . . 1 . . . . . . . Hauler 3 | . . . 3 . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . 3 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 . . Watcher 3 | . . . 1 . . . . . . . 1 1 . . . . . . . Swarmer 25 | . . 11 . . . 4 . 6 . 2 . . . . . . . 2 . Grunt 23 | . 4 1 3 . . 2 3 7 . 2 . . . . 1 . . . . Brawler 2 | . . . . . . . 1 1 . . . . . . . . . . . Sentry 5 | . . . 2 . . . . . . . 2 . . . 1 . . . . Hunter 2 | . . . . . . . . . . . . . . . 2 . . . . Programmer 8 | . . . . . . 1 . . . . 3 1 . . . . 1 2 . Z-Light 1 | . . . . . . . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 2 3 2 . . 6 2 4 . 2 1 3 . . 2 . 1 2 . Combat Bots Only 4 | . 2 3 2 . . 4 2 4 . 2 1 2 . . 2 . 1 2 . Max Kills in Single Turn 2 | . 1 2 1 . . 1 1 1 . 1 1 1 . . 1 . 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Hostile Shots Fired 1048 | . 25 34 170 1 24 110 59 108 . 83 74 34 . 37 54 4 44 56 131 Missed 364 | . 8 12 55 . 9 43 15 23 . 30 25 10 . 18 25 3 23 16 49 Damage Taken 9307 | . 163 163 888 98 175 743 453 969 . 504 386 572 . 299 349 17 471 703 2354 Core 2922 | . 35 25 169 98 175 127 8 130 . 71 16 232 . 133 65 . 32 150 1456 Absorbed by Shields 406 | . . . . . . 48 172 94 . 92 . . . . . . . . . Redirected to Core 131 | . . . . . . . . . . . . . . . . . . 131 . Redirected to Shielding 127 | . . . . . . . . . . . . 95 . 32 . . . . . Ignored by Resistances 2710 | . 45 53 285 26 49 226 181 308 . 163 120 111 . 84 97 5 129 194 634 Regen/Repaired (Parts) 34 | . . . . . . . . . . . . . . 34 . . . . . Core Remaining (%) 74 | 100 . 76 . 33 68 . . . . 52 98 . . . 57 100 . 86 . Volleys Fired 244 | . 19 20 26 . . 34 15 43 . 13 14 11 . . 10 . 13 22 4 Largest 3 | . 2 2 2 . . 2 2 2 . 2 3 3 . . 3 . 3 2 2 Hottest 246 | . 40 100 121 . . 73 117 128 . 108 176 246 . . 165 . 165 120 150 Shots Fired 451 | . 23 37 52 . . 65 24 77 . 26 37 24 . . 27 . 26 27 6 Gun 309 | . 23 35 52 . . 34 16 30 . 13 18 3 . . 27 . 26 27 5 Cannon 140 | . . . . . . 31 8 47 . 13 19 21 . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 2 | . . 2 . . . . . . . . . . . . . . . . . Kinetic 252 | . 23 17 24 . . 62 18 53 . 13 23 7 . . . . . 8 4 Thermal 123 | . . 20 28 . . 3 6 24 . 13 14 14 . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . 3 . . . . . . 1 Entropic 72 | . . . . . . . . . . . . . . . 27 . 26 19 . Robot Hit Streak 31 | . 7 8 31 . . 14 17 26 . 15 16 10 . . 19 . 5 25 4 Robot Miss Streak 3 | . 1 3 1 . . 3 1 2 . 3 3 2 . . 2 . 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . . 4 . . . . . . . . . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . 1 . 1 . . Shots Hit Robots 318 | . 18 19 44 . . 47 19 60 . 19 23 18 . . 25 . 7 15 4 Core Hits 139 | . 9 13 14 . . 16 9 24 . 15 9 7 . . 10 . 4 8 1 Critical Kills 2 | . . . . . . . . 1 . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 1 1 . Critical Strikes 10 | . . . . . . 2 2 3 . 1 . . . . . . 1 1 . Burn 2 | . . . . . . 1 1 . . . . . . . . . . . . Meltdown 2 | . . . . . . . . 1 . 1 . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . 1 . Blast 4 | . . . . . . 1 1 2 . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8094 | . 234 319 646 . . 1087 350 1362 . 460 588 564 . . 1109 . 486 834 55 Guns 5044 | . 234 287 646 . . 446 238 340 . 206 240 88 . . 1109 . 321 834 55 Cannons 2841 | . . . . . . 629 112 1022 . 254 348 476 . . . . . . . Explosions 146 | . . . . . . . . . . . . . . . . . 146 . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 63 | . . 32 . . . 12 . . . . . . . . . . 19 . . Kinetic 3505 | . 234 53 258 . . 1039 237 919 . 206 310 175 . . . . . 48 26 Thermal 2289 | . . 234 388 . . 36 113 443 . 254 278 368 . . . . 146 . 29 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . . . . 21 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 2216 | . . . . . . . . . . . . . . . 1109 . 321 786 . Highest Corruption 11 | . . . . . . 1 1 2 2 . . 11 11 11 2 . . 4 . Average Corruption 2 | . . . . . . 1 1 1 2 . . 8 11 6 2 . . 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . 4 12 5 . . 4 2 1 7 . . 1 . Message Errors 10 | . . . . . . . . 4 . . . 1 1 . 3 . . 1 . Matter Fused 9 | . . . . . . . 1 2 3 . . 1 . 1 1 . . . . Heat Flow Errors 9 | . . . . . . . 1 4 2 . . . . . 2 . . . . Energy Discharges 3 | . . . . . . . . 1 . . . 2 . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . 1 . . . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 116 | . . . . . . 36 . 1 . 1 . . . . . . 78 . . Projectiles 38 | . . . . . . 36 . 1 . 1 . . . . . . . . . Explosions 78 | . . . . . . . . . . . . . . . . . 78 . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . 11 . 4 . . . 1 . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . 1 . . Kinetic 14 | . . . . . . 9 . 4 . . . 1 . . . . . . . Secondary 2 | . . . . . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 83 | . . . . . . 6 . . . . . . . . . . 77 . . Shots 1 | . . . . . . . . . . . . . . . . . 1 . . Rammed 4 | . . . . . 1 2 . . . . . . . . . . 1 . . Targets Rammed 8 | . . 4 . . 1 2 . . . . . . . . . . 1 . . Kicked 4 | . . 4 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 662 | . 15 136 411 . . 45 514 279 283 240 299 662 . 3 185 . 126 . . Average Temperature 115 | . 6 48 75 . . 18 236 102 128 107 92 252 . 3 33 . 52 . . Received Heat Transfer 2238 | . 120 9 423 . 81 72 234 395 . 522 96 36 . 45 30 12 100 27 36 Effects 37 | . . . . . . . 15 2 . . . 20 . . . . . . . Shutdowns 7 | . . . . . . . 6 . . . . 1 . . . . . . . Energy Bleed 4 | . . . . . . . 2 2 . . . . . . . . . . . Interference 10 | . . . . . . . 5 . . . . 5 . . . . . . . Matter Decay 4 | . . . . . . . 1 . . . . 3 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 4 | . . . . . . . 1 . . . . 3 . . . . . . . Damage (major) 6 | . . . . . . . . . . . . 6 . . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . 1 . . . . . . . . . Parts Melted 3 | . . . 1 . . . 1 1 . . . . . . . . . . . Heat Transferred 4318 | . . 555 962 . . 148 296 850 . 500 359 511 . . . . 100 . 37 Parts Sabotaged 5 | . . . . . . . . . . . . . . 5 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Peak Influence 448 | . 134 254 291 18 80 393 . . . . 128 85 . . . . 377 448 406 Initial 184 | . . 44 83 18 5 31 . . . . 7 21 . . . . . 184 121 Average 125 | . 72 174 185 18 47 200 . . . . 37 35 . . . . 175 241 243 Maximum Alert Level 2 | . . 1 1 . . 1 . . . . . . . . . . 1 2 2 Low Security (%) 77 | 100 100 70 48 100 100 49 . . . . 100 100 . . . 100 57 67 38 Level 1 22 | . . 29 51 . . 50 . . . . . . . . . . 42 24 60 Level 2 . | . . . . . . . . . . . . . . . . . . 8 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 3 . 2 2 . . . . 3 1 . . . . 1 1 4 Investigation 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . . 3 1 . . . . 1 1 . Reinforcement 6 | . . . 1 . 1 . . . . . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Distress Signals 10 | . 1 . 3 . 1 1 . . . . . . . . 1 . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 250 | . 9 16 25 2 10 17 18 18 . 14 9 12 . 13 10 2 24 20 31 Peak Tracking Total 14 | . 4 3 14 2 9 5 11 6 . 5 2 8 . 8 5 2 8 12 12 Tactical Retreats 30 | . . . 1 . . 4 2 2 . 1 1 . . . . . 8 3 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Traps Triggered 4 | . 1 . 1 . 1 . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 1 . . . . . 7 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Machines Disabled 2 | . . . . . . 1 . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Machines Accessed 12 | . 3 . 2 . . 1 . . . . . . . 4 1 1 . . . Terminals 8 | . 3 . 2 . . 1 . . . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 20 | . 10 . 2 . . 1 . . . . . . . 5 1 1 . . . Successful 17 | . 7 . 2 . . 1 . . . . . . . 5 1 1 . . . Failed 3 | . 3 . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 46 | . 4 . 1 . . . . . 1 . 12 2 . . . . 10 14 2 Terminals 15 | . 10 . 2 . . 1 . . . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 17 | . 7 . 2 . . 1 . . . . . . . 5 1 1 . . . Record 6 | . 3 . . . . . . . . . . . . 3 . . . . . Open Door 3 | . . . . . . . . . . . . . . 2 1 . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . 2 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Total Allies 38 | . . 4 . . . . . . 4 . 2 3 . . . . 8 . 17 Largest Group 7 | . . 3 1 . . . . . 4 4 1 3 . . . . 4 . 7 Highest-Rated Group 332 | . . 40 16 . . . . . 150 150 28 210 . . . . 332 . 166 Highest-Rated Ally 96 | . . 31 16 . . . . . 38 38 28 70 . . . . 96 . 39 Zionite Dispatches 7 | . . . . . . . . . . . 2 1 . . . . 3 . 1 Light 2 | . . . . . . . . . . . . 1 . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . . . . . DROP 2 | . . . . . . . . . . . 2 . . . . . . . . Ally Attacks 162 | . . 28 6 . . . . . . 27 . 12 . . . . 36 . 53 Total Damage 3622 | . . 247 78 . . . . . . 780 . 330 . . . . 1461 . 726 Kills 32 | . . 6 2 . . . . . . 9 . 1 . . . . 6 . 8 Allies Corrupted 2 | . . . . . . . . . . 1 . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 1 2 3 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 1 . . . . . . 4 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Turns Passed 9450 | 56 326 788 438 51 90 449 368 1075 1200 743 1172 477 39 254 784 102 372 404 262 Spaces Moved 7611 | 48 225 589 272 72 165 463 310 551 892 470 644 292 85 523 421 110 410 656 413 Core 717 | 19 . . 24 72 165 82 . . . . . . . . 219 . . . 136 Treads 625 | . . . . . . 46 . . . . 396 183 . . . . . . . Legs 3336 | 29 225 589 248 . . . 84 551 892 470 248 . . . . . . . . Wheels 275 | . . . . . . 49 226 . . . . . . . . . . . . Hover 1958 | . . . . . . 286 . . . . . 109 85 523 202 110 410 233 . Flight 700 | . . . . . . . . . . . . . . . . . . 423 277 Fastest Speed 25 | 50 120 120 50 50 50 50 90 122 123 120 120 44 44 44 56 68 64 31 25 Average Speed 100 | 92 120 120 117 50 50 68 99 122 129 140 149 131 44 45 143 68 73 45 48 Slowest Speed 350 | 120 120 120 190 50 50 225 126 123 193 190 190 243 44 200 350 68 146 141 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . . . . . 15 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 48 99 33 22 24 18 51 69 86 67 17 7 19 85 51 4 16 59 13 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . . . . . 1 1 . . . . . . . Unknown Exits Taken 14 | 1 . 1 . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 19 | . . 1 . . . . 1 3 4 4 . . 1 . 5 . . . . Spaces Dug 25 | . . 2 . . . . . 3 . . 3 . . . . . 17 . . Terrain Destroyed 89 | . . 2 . . . 1 . 6 . . 8 4 . . 30 . 38 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 80 | . . 2 . . . 1 . 6 . . 8 4 . . 30 . 29 . . AOE 9 | . . . . . . . . . . . . . . . . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp War Pro Fac Res Qua Res Total 8956 | 59 258 630 342 86 172 534 350 877 942 527 825 365 86 536 582 136 465 726 458 Wait 711 | . 5 4 9 15 . 8 1 260 40 30 133 21 . 1 111 26 5 18 24 Move 7552 | 47 224 588 271 71 164 462 309 550 891 469 643 291 84 522 420 109 409 626 402 Hop 19 | . . . . . . . . . . . . . . . . . . 14 5 Pick Up 72 | 7 5 4 7 . 3 4 2 6 2 6 8 4 . 1 . . 4 6 3 Fast Attach 107 | . . 3 9 . 1 10 6 6 2 2 6 13 . 6 10 . 12 10 11 Attach 82 | 5 2 1 3 . . 6 6 4 2 4 5 6 1 . 13 1 8 9 6 Detach 47 | . . . . . . 3 3 1 3 . 5 5 . 3 14 . 3 6 1 Swap 12 | . 2 2 . . . . 1 3 . 1 2 1 . . . . . . . Drop 101 | . 1 4 17 . 3 5 7 4 1 2 9 13 1 3 4 . 10 15 2 Fire 244 | . 19 20 26 . . 34 15 43 . 13 14 11 . . 10 . 13 22 4 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . 1 2 . . . . . . . . . . 1 . . Kick 4 | . . 4 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered Mines 509 | -10/Mines | Received a Mining Laser from a helpful Derelict 760 | -10/Mines | Discovered new exit (range 15) 801 | -10/Mines | Discovered new exit (range 5) 808 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 842 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 844 | -10/Mines | Found Prototype Device 1075 | -10/Mines | Learned location of Zion (-7) 1171 | -10/Mines | Entered Materials 1171 | -9/Materials | Accompanied by 1 ally 1171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -9/Materials | Build established: Scavenger-Mutant 1368 | -9/Materials | Identified exit to Mines 1546 | -9/Materials | Discovered new exit (range 14) 1609 | -9/Materials | Entered Mines 1610 | -9/Mines | Discovered new exit (range 15) 1621 | -9/Mines | Lost 5 parts (2n2u1w) 1622 | -9/Mines | Assembled infested the area 1627 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1655 | -9/Mines | Core integrity fell below 50% 1660 | -9/Mines | Entered Materials 1660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -8/Materials | Discovered new exit (range 16) 1749 | -8/Materials | Identified exit to Factory 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1830 | -7/Factory | Garrison activated, responded to threat 1877 | -7/Factory | Build established: Mutant 2065 | -7/Factory | Garrison activated, responded to threat 2191 | -7/Factory | Discovered new exit (range 5) 2199 | -7/Factory | Entered Lower Caves 2340 | -7/Lower Caves | Found DCF Scrap (13 items) 2543 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2555 | -7/Lower Caves | Discovered new exit (range 8) 2567 | -7/Lower Caves | Entered another Lower Caves area 3232 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3563 | -7/Lower Caves | Build established: Hacker-Mutant 3613 | -7/Lower Caves | Discovered new exit (range 14) 3633 | -7/Lower Caves | Encountered a Warlord checkpoint 3642 | -7/Lower Caves | Entered Zion 3668 | -7/Zion | Found Prototype Device 3723 | -7/Zion | Given the Hacking Drone Bay 3732 | -7/Zion | Discovered new exit (range 8) 3893 | -7/Zion | System corruption cleaned by Quarantine Array 3914 | -7/Zion | Identified Bomb Factory No. 2 3915 | -7/Zion | Identified Exp. Sensor Array 4229 | -7/Zion | Met Imprinter 4252 | -7/Zion | Imprinted 4254 | -7/Zion | Declared Zion's savior 4450 | -7/Zion | Given A8's code to call for help 4514 | -7/Zion | Learned location of 1 exit from Factory 4551 | -7/Zion | Received a visual enhancement algorithm 4842 | -7/Zion | Entered Proximity Caves 4842 | -6/Proximity Caves | Accompanied by 4 allies 4844 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4949 | -6/Proximity Caves | Learned Factory emergency access door positions 5204 | -6/Proximity Caves | Spotted B-75 Beast 5237 | -6/Proximity Caves | Build established: Derelict-Mutant 5306 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 5443 | -6/Proximity Caves | Learned Factory trap positions 5476 | -6/Proximity Caves | Learned Factory stockpile data 5560 | -6/Proximity Caves | Discovered new exit (range 5) 5567 | -6/Proximity Caves | Build established: Hacker-Mutant 5585 | -6/Proximity Caves | Entered Factory 5585 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5586 | -6/Factory | Identified exit to Factory 5587 | -6/Factory | Loaded intel: 86 trap records 5597 | -6/Factory | Zion Heavy Resupply teleported in 6257 | -6/Factory | Build established: Hacker-Tank 6295 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6296 | -6/Factory | Zion Explosive Resupply teleported in 6748 | -6/Factory | Build established: Hacker-Mutant 6757 | -6/Factory | Entered another Factory area 6757 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6758 | -5/Factory | Identified exit to Upper Caves 7042 | -5/Factory | Zion Light squad teleported in 7090 | -5/Factory | P-70 Sage assimilated allied SZ-423(z) 7166 | -5/Factory | Found Prototype Protection 7166 | -5/Factory | Identified Zio. Weapon Casing 7205 | -5/Factory | System corruption reached 10% 7234 | -5/Factory | Entered Upper Caves 7272 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7273 | -5/Upper Caves | Entered Warlord 7288 | -5/Warlord | System corruption cleaned by Quarantine Array 7340 | -5/Warlord | Learned Research trap positions 7351 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7366 | -5/Warlord | Visited the Vortex Lab 7367 | -5/Warlord | Found Prototype Energy Gun 7367 | -5/Warlord | Identified Vortex Shotgun 7370 | -5/Warlord | Found Vortex Shotgun 7373 | -5/Warlord | Found Prototype Energy Gun 7373 | -5/Warlord | Identified Vortex Rail 7375 | -5/Warlord | Found Vortex Rail 7380 | -5/Warlord | Warlord's base attacked by MAIN.C 7432 | -5/Warlord | Build established: Messiah-Gunner 7439 | -5/Warlord | Rebuked by Warlord 7501 | -5/Warlord | Lost 3 parts (2n1u) 7502 | -5/Warlord | Opened side exit 7515 | -5/Warlord | Discovered new exit (range 11) 7527 | -5/Warlord | Entered Proximity Caves 7577 | -4/Proximity Caves | Lost 4 parts (3n1u) 7717 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7846 | -4/Proximity Caves | Build established: Hacker-Mutant 8047 | -4/Proximity Caves | Learned Research stockpile data 8196 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8309 | -4/Proximity Caves | Discovered new exit (range 3) 8311 | -4/Proximity Caves | Entered Factory 8311 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8316 | -4/Factory | Identified exit to DSF 8355 | -4/Factory | Build established: Derelict-Mutant 8398 | -4/Factory | Discovered new exit (range 15) 8413 | -4/Factory | Entered Research 8413 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8414 | -3/Research | Loaded intel: 61 trap records 8425 | -3/Research | Zion Demo squad teleported in 8474 | -3/Research | Zion Light squad teleported in 8599 | -3/Research | Zion Hacker squad teleported in 8746 | -3/Research | Lost 3 allies 8780 | -3/Research | Discovered new exit (range 8) 8785 | -3/Research | Entered Quarantine 8842 | -3/Quarantine | Found Alien Artifact 8842 | -3/Quarantine | Identified Core Reset Matrix 8842 | -3/Quarantine | Used Core Reset Matrix 8846 | -3/Quarantine | Detected hypermatrix surge 8846 | -3/Quarantine | Sensed 7 artifacts in vicinity 8895 | -3/Quarantine | Found Phase Redirector 8914 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 8962 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 9043 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9151 | -3/Quarantine | Lost 4 parts (1p2u1w) 9167 | -3/Quarantine | Discovered new exit (range 14) 9178 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9189 | -3/Quarantine | Entered Research 9189 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9241 | -2/Research | Released all parts (9) 9249 | -2/Research | Spotted B-90 Cyclops 9266 | -2/Research | Lost 5 parts (2p3u) 9292 | -2/Research | Core integrity fell below 50% 9301 | -2/Research | Emitted hypermatrix ping 9306 | -2/Research | Assembled emerged from beneath the floor 9308 | -2/Research | Zion Fire squad teleported in 9363 | -2/Research | Assembled emerged from beneath the floor 9365 | -2/Research | Lost 10 allies 9415 | -2/Research | Core integrity fell below 20% 9440 | -2/Research | Spotted B-90 Cyclops 9449 | -2/Research | Spotted B-90 Cyclops 9451 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 09433_ Identified Adv. Surge Thruster. 09434_ Phase Gun severed. 09435_ K-01 Serf collects debris. 09437_ U-05 Engineer lays Concrete. 09438_ Adv. Surge Thruster destroyed. 09440_ Knocked back. 09441_ C-57 Dissector system corrupted by crushing effect. 09441_ C-57 Dissector destroyed. 09441_ C-57 Dissector knocked back. 09441_ K-01 Serf knocked back. 09441_ K-01 Serf destroyed. 09441_ Knocked back. 09441_ Acquired Unknown Flight Unit. 09441_ Identified Impulse Thruster. 09441_ U-05 Engineer lays Concrete. 09443_ Acquired Impulse Thruster. 09443_ U-05 Engineer lays Concrete. 09443_ K-01 Serf collects debris. 09446_ U-05 Engineer lays Concrete. 09448_ R-10 Processor collects Corrupted Adv. Surge Thruster. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+#????????????????????? | | ??????????????????????????? #???##???????????????? | | ??????????????????????????? #?? !#???????????????? | | ???????????????????##+#####k#?? #???????????????? | | ???????????????????? #? ????????????????? | | ????????????????????# k# ?????????????????? | | ????????????????????# # ??????????????????? | | ??????????????????### t/ ???????????????????? | | ??????????????????# BB #????????????????????? | | ??????????????????# BB k#????????????????????? | | ?????????????????#### #????????????????????? | | ?????????????????# u @ #????????????????????? | | ?????????????????# c #????????????????????? | | ?????????????????# +????????????????????? | | ?????????????????# Au #????????????????????? | | ?????????????????# c = #????????????????????? | | ???##????????????# k +????????????????????? | | #### ######+####?# ####????????????????????? | | ### #???????????????????????? | | A #???????????????????????? | | #???????????????????????? | | ##+#???????????????????????? | | #### == !!! #??????????????????????????? | | = !! #??????????????????????????? | | == !! #??????????????????????????? | | #??????????????????????????? | | ! ! #??????????????????????????? | | ### #??????????????????????????? | | ? # = !! #??????????????????????????? | | % ## !! #??????????????????????????? | | = / ## !! #??????????????????????????? | | %= ### #??????????????????????????? | | #?# ??????????????????????????? | | #?# ??????????????????????????? | | # #?? ???????????????????????????? | | + *%#?? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 38 Energy Capacity 985 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingDisassembledSlayer Manual? 0 Play Time 02:20:49 Cumulative 148.2 hours Start 2025.01.04 @ 17:02:58 End 2025.01.04 @ 20:00:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 79 Rogue 26 Adventurer 53 Explorer 0 Win Type - Total 9 Types 7/0/0/2/0/0/0/0/0 Lore% 39 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98a964ab-7d12-4298-a9df-9decabd377ce