Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.26 @ 18:28:58 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (86) 430 Value Destroyed (2258) 2258 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 7011 Bonus ------- High Alert Combat Kills 23 Aligned with FarCom 300 Cogmind --------- Core Integrity 6/700 Matter 232/300 Energy 97/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (4) ---- Armored Wheel High-capacity Matter Pod (112) Advanced Sensor Array Trap Reconfigurator Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Improved EM Pulse Cannon Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Wheel Wheel Armored Wheel Improved Cooling System High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Propulsion Shielding Layered Light Armor Plating Hacking Suite Relay Coupler [NC] Sensor Drone Bay Rocket Launcher Remote Datajack [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Trap Reconfigurator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . . . 1 2 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 134 | 6 24 11 1 1 7 61 17 3 3 . Power 5 | 1 2 . . . 1 1 . . . . Engine 4 | 1 1 . . . 1 1 . . . . Core 1 | . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 8 2 . . 1 6 2 . 1 . Treads . | . . . . . . . . . . . Leg 8 | 2 6 . . . . . . . . . Wheel 14 | . 2 2 . . 1 6 2 . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 43 | 1 5 . 1 . 2 27 3 3 1 . Device 14 | . . . . . 1 11 1 . 1 . Storage 6 | 1 1 . 1 . . 3 . . . . Processor 5 | . . . . . . 2 1 2 . . Hackware 2 | . . . . . . 1 . 1 . . Protection 16 | . 4 . . . 1 10 1 . . . Artifact . | . . . . . . . . . . . Weapon 64 | 2 9 9 . 1 3 27 12 . 1 . Energy Gun 20 | 1 4 6 . 1 1 5 2 . . . Energy Cannon 9 | . . . . . . 7 2 . . . Ballistic Gun 11 | 1 5 . . . 1 2 2 . . . Ballistic Cannon 12 | . . . . . . 11 1 . . . Launcher 10 | . . 3 . . 1 2 4 . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 14 | . 2 . . . . 1 9 2 . . Power 2 | . 1 . . . . . 1 . . . Propulsion 4 | . . . . . . . 3 1 . . Utility 1 | . . . . . . . 1 . . . Weapon 7 | . 1 . . . . 1 4 1 . . Highest Loss Streak 7 | . 1 . . . . 1 7 2 . . Average Slot Usage (%) 93 | . 99 100 100 100 100 99 84 38 41 51 Engine 7 | . 10 14 14 14 9 6 4 . . . Leg 3 | . 23 . . . . . . . . . Wheel 19 | . 4 28 28 28 27 23 19 . . 6 Device 4 | . . . . . 8 6 6 . . 6 Storage 12 | . 14 14 14 14 9 13 15 1 . . Processor 6 | . . . . . . 7 15 29 30 30 Protection 8 | . 13 14 14 14 9 7 . . . . Energy Gun 9 | . 8 23 28 28 18 4 3 . . . Energy Cannon 1 | . . . . . . 3 3 . . . Ballistic Gun 7 | . 19 2 . . 9 6 5 . . . Ballistic Cannon 6 | . . . . . . 13 5 . . . Launcher 1 | . . 1 . . 9 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 12 27 28 44 44 58 99 96 . 3 3 Greatest Support 32 | 20 20 20 20 20 30 32 32 3 12 12 Greatest Overweight (x) 9 | . 2 1 2 2 1 3 9 . . . Average Overweight (x) 1 | . . 1 1 2 1 2 2 . . . Largest Inventory Capacity 20 | 6 10 10 12 12 12 20 20 20 4 4 Average Capacity 14 | 5 7 10 11 12 12 18 20 4 4 4 Most Carried 20 | 4 10 10 12 12 12 20 19 18 4 4 Average Carried 13 | 2 7 9 11 11 10 17 17 4 3 2 Final Capacity 20 | 6 10 10 12 12 12 20 20 4 4 4 Final Carried 18 | 4 9 10 12 12 12 18 16 4 2 4 Class Distribution -------------------- 41% | Hauler-Mutant 32% | Mutant 13% | Skirmisher 4% | Hauler-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Assassin | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 3185 | 208 443 106 . 18 341 1655 288 126 . . Remotely . | . . . . . . . . . . . Salvage Created 2986 | . 782 234 . . 407 1395 168 . . . Parts 170 | . 58 12 . . 20 73 7 . . . Haulers Intercepted 7 | . 2 . . . 3 2 . . . . Recyclers Shooed 5 | . 1 . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 57 | . 16 7 . . 6 14 14 . . . Guns 24 | . 16 1 . . 1 2 4 . . . Cannons 6 | . . . . . . 6 . . . . AOE 26 | . . 6 . . 5 5 10 . . . Classes Destroyed 12 | . 5 1 . . 1 4 1 . . . Worker 6 | . . 1 . . . 5 . . . . Builder 6 | . . . . . 1 5 . . . . Hauler 7 | . 2 . . . 3 2 . . . . Recycler 11 | . 1 1 . . 1 8 . . . . Carrier 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 5 | . 1 . . . 1 3 . . . . Swarmer 13 | . 3 3 . . 4 . 3 . . . Grunt 27 | . 13 4 . . 2 5 3 . . . Sentry 4 | . . . . . . 4 . . . . Programmer 5 | . . . . . . 5 . . . . Assembled 8 | . . . . . . . 8 . . . Best Kill Streak 9 | . 3 4 . . 4 9 8 . . . Combat Bots Only 8 | . 3 3 . . 4 4 8 . . . Max Kills in Single Turn 4 | . 1 2 . . 4 4 3 . . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . . 4 2 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 3917 | . 805 127 . . 104 1286 911 567 . 117 Core 775 | . 58 16 . . 7 111 76 411 . 96 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 70 98 . . . . . Volleys Fired 226 | 2 72 10 . . 13 111 18 . . . Largest 4 | 1 2 2 . . 4 4 2 . . . Hottest 203 | 20 80 90 . . 143 203 129 . . . Shots Fired 451 | 2 143 16 . . 39 229 22 . . . Gun 258 | 2 143 9 . . 36 62 6 . . . Cannon 170 | . . . . . . 165 5 . . . Launcher 23 | . . 7 . . 3 2 11 . . . Special . | . . . . . . . . . . . Kinetic 324 | 2 124 . . . 12 181 5 . . . Thermal . | . . . . . . . . . . . Explosive 23 | . . 7 . . 3 2 11 . . . Electromagnetic 104 | . 19 9 . . 24 46 6 . . . Robot Hit Streak 15 | 2 15 10 . . 10 13 6 . . . Robot Miss Streak 4 | . 2 1 . . 3 4 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 270 | 2 98 9 . . 22 129 10 . . . Core Hits 154 | . 38 15 . . 16 57 28 . . . Critical Hits 2 | . 2 . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6784 | 17 914 523 . . 622 3651 1057 . . . Guns 1971 | 17 914 81 . . 290 589 80 . . . Cannons 2099 | . . . . . . 2099 . . . . Explosions 2714 | . . 442 . . 332 963 977 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2817 | 17 698 . . . 53 2032 17 . . . Thermal 804 | . . . . . 56 748 . . . . Explosive 1910 | . . 442 . . 276 215 977 . . . Electromagnetic 1253 | . 216 81 . . 237 656 63 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 1 6 6 6 6 . Average Corruption 4 | . . . . . 1 4 6 6 6 . Corruption Purged . | . . . . . . . . . . . Effects 80 | . . . . . 4 50 24 2 . . Message Errors 18 | . . . . . 2 8 7 1 . . Matter Fused 16 | . . . . . . 11 4 1 . . Heat Flow Errors 9 | . . . . . . 6 3 . . . Energy Discharges 7 | . . . . . . 5 2 . . . Data Loss (minor) 8 | . . . . . 1 5 2 . . . Data Loss (major) 3 | . . . . . . 1 2 . . . Misfires 4 | . . . . . . 2 2 . . . Targeting Errors 14 | . . . . . 1 11 2 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 271 | . . 23 . . . 202 46 . . . Projectiles 40 | . . . . . . 40 . . . . Explosions 231 | . . 23 . . . 162 46 . . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . . 11 . . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . . 11 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 332 | . . 3 . . 28 238 63 . . . Shots 11 | . . 1 . . 1 7 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 367 | . 91 64 . . 76 367 220 . . . Average Temperature 48 | . 21 23 . . 32 70 69 . . . Received Heat Transfer 1005 | . 411 42 . . 27 225 54 222 . 24 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 8 | . 1 2 . . 1 4 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 850 | . . . . . 100 750 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 5 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 601 | . 275 259 . . 141 601 . . . . Initial 79 | . . 79 . . . 54 . . . . Average 159 | . 161 224 . . 44 207 . . . . Maximum Alert Level 2 | . 1 1 . . . 2 . . . . Low Security (%) 66 | 100 61 22 . 100 100 58 . . . . Level 1 28 | . 38 77 . . . 32 . . . . Level 2 4 | . . . . . . 9 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 6 . . . . 11 . . . . Investigation 6 | . 2 . . . . 4 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 6 | . 4 . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 7 | . 5 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 33 7 . . 11 22 14 6 . 1 Peak Tracking Total 9 | . 5 3 . . 7 4 9 4 . 1 Tactical Retreats 6 | . 1 . . . . 1 1 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . 2 . . . . 4 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 4 | . . . . . 2 2 . . . . Traps Reconfigurated 19 | . . . . . 4 15 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . 2 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 17 | . . . . . 2 15 . . . . Max in Single Turn 5 | . . . . . 1 5 . . . . Garrison Access 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 31 | . 6 1 2 . 4 18 . . . . Terminals 17 | . 4 . . . 3 10 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 5 | . 2 . . . 1 2 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 3 | . . . . . . 3 . . . . Total Hacks 69 | . 15 1 2 . 8 43 . . . . Successful 36 | . 7 1 2 . 6 20 . . . . Failed 33 | . 8 . . . 2 23 . . . . Catastrophic 6 | . . . . . . 6 . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 8 . 1 . 3 10 . . . . Terminals 45 | . 13 . . . 7 25 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 8 | . 2 . . . 1 5 . . . . Scanalyzers 5 | . . . . . . 5 . . . . Garrison Access 4 | . . . . . . 4 . . . . Terminal Hacks 19 | . 5 1 2 . 3 8 . . . . Record 1 | . . . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 5 | . 1 . . . 1 3 . . . . Recall Extermination 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Recycling Unit Hacks 6 | . 2 . . . 1 3 . . . . Process 2 | . . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 2 | . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 3 | . . . . . 2 1 . . . . Terminals 3 | . . . . . 2 1 . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 2 | . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 3 . . . 3 14 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . Time 83 | . . . . . . 83 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 30 | . . . . . . 30 . . . . Retrieved Matter 18 | . . . . . . 18 . . . . Retrieved Components 12 | . 12 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 10 | . . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7280 | 59 1123 312 250 246 985 2935 862 147 252 109 Spaces Moved 5751 | 41 604 289 255 235 637 2089 713 269 496 123 Core 781 | 9 . . . . . . . 269 495 8 Treads . | . . . . . . . . . . . Legs 483 | 32 451 . . . . . . . . . Wheels 4487 | . 153 289 255 235 637 2089 713 . 1 115 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 90 90 103 50 50 50 Average Speed 97 | 104 123 90 97 100 90 107 110 50 50 87 Slowest Speed 170 | 120 150 90 100 100 90 113 170 50 90 90 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 4 94 48 65 46 38 51 76 63 77 17 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 1 1 1 . . . . 2 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . 2 . 1 . . 2 4 2 . Spaces Dug 53 | . . 14 . . 4 19 16 . . . Terrain Destroyed 297 | . . 55 . . 27 150 65 . . . Melee . | . . . . . . . . . . . Projectile 31 | . . . . . . 29 2 . . . AOE 266 | . . 55 . . 27 121 63 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7026 | 52 865 319 258 249 1022 2586 762 289 499 125 Wait 787 | . 128 7 . 8 354 278 12 . . . Move 5741 | 40 603 288 254 234 636 2088 712 268 495 123 Hop . | . . . . . . . . . . . Pick Up 57 | 4 13 2 2 3 7 23 3 . . . Fast Attach 23 | 6 8 . . . 1 5 1 1 1 . Attach 19 | . 1 . . . 4 5 5 2 2 . Detach 13 | . 2 . . . 1 4 . 3 1 2 Swap 92 | . 15 11 1 1 2 51 11 . . . Drop 68 | . 23 1 1 3 4 21 . 15 . . Fire 226 | 2 72 10 . . 13 111 18 . . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Discovered new exit (range 7) 1085 | -10/Materials | Discovered new exit (range 15) 1183 | -10/Materials | Entered Mines 1410 | -10/Mines | Learned location of Mines (-9) 1416 | -10/Mines | Found the Drone Emporium 1425 | -10/Mines | Found Prototype Device 1491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1491 | -10/Mines | Discovered new exit (range 5) 1495 | -10/Mines | Entered Exiles 1507 | -10/Exiles | Discovered new exit (range 15) 1518 | -10/Exiles | Met 8R-AWN 1532 | -10/Exiles | Met EX-HEX 1602 | -10/Exiles | Met EX-BIN 1614 | -10/Exiles | Aligned with FarCom system 1615 | -10/Exiles | Given EX-Vault access code 1638 | -10/Exiles | Opened EX-Vault 1646 | -10/Exiles | Found Trap Reconfigurator 1666 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1696 | -10/Exiles | Met EX-DEC 1701 | -10/Exiles | Learned location of Zion (-7) 1734 | -10/Exiles | Discovered new exit (range 14) 1745 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1745 | -10/Exiles | Entered Mines 1787 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1824 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1888 | -9/Mines | Learned location of Storage (-7) 1981 | -9/Mines | Discovered new exit (range 7) 1991 | -9/Mines | Entered Materials 1991 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2103 | -8/Materials | Identified exit to Factory 2300 | -8/Materials | Build established: Skirmisher 2976 | -8/Materials | Entered Factory 2976 | -7/Factory | Evolved 2 slots: Utility x2 3970 | -7/Factory | Discovered new exit (range 13) 4278 | -7/Factory | Build established: Hauler-Mutant 5089 | -7/Factory | Discovered new exit (range 6) 5105 | -7/Factory | Identified exit to Factory 5336 | -7/Factory | Repaired Rocket Launcher 5388 | -7/Factory | Repaired Cld. Ion Engine 5808 | -7/Factory | Identified exit to Storage 5808 | -7/Factory | Identified exit to Lower Caves 5837 | -7/Factory | Discovered exit to Factory (range 9) 5911 | -7/Factory | Entered Lower Caves 6060 | -7/Lower Caves | Learned Factory emergency access door positions 6328 | -7/Lower Caves | Destroyed 8 combat bots 6334 | -7/Lower Caves | Lost 7 parts (2n1u4w) 6767 | -7/Lower Caves | Discovered new exit (range 6) 6772 | -7/Lower Caves | Identified exit to Lower Caves 6773 | -7/Lower Caves | Entered another Lower Caves area 6789 | -7/Lower Caves | Core integrity fell below 50% 6794 | -7/Lower Caves | Discovered exit to Factory (range 19) 6824 | -7/Lower Caves | Spotted B-75 Beast 6836 | -7/Lower Caves | Encountered a Warlord checkpoint 6869 | -7/Lower Caves | Core integrity fell below 20% 6916 | -7/Lower Caves | Discovered new exit (range 9) 6920 | -7/Lower Caves | Identified exit to Zion 6920 | -7/Lower Caves | Entered Zion 6937 | -7/Zion | System corruption cleaned by Quarantine Array 6957 | -7/Zion | Learned Factory trap positions 6959 | -7/Zion | Learned Factory terminal intel 7040 | -7/Zion | Learned location of Recycling (-7) 7088 | -7/Zion | Build established: Mutant 7165 | -7/Zion | Discovered new exit (range 9) 7169 | -7/Zion | Identified exit to Proximity Caves 7172 | -7/Zion | Entered Proximity Caves 7277 | -6/Proximity Caves | Spotted B-75 Beast 7281 | -6/Proximity Caves | Self-destructed Last Messages --------------- they'd be on alert for an incursion in the Factory. Yes, "knew" is past tense. World map updated: -7/Recycling. 07047_ 3Y-JGM(z) plays with the Twisted Machinery. 07067_ Acquired Mak. Sword. ZB-S21(z): Explosives are too dangerous for my taste, but are still the best way to take out groups of Swarmers. I did once see a wild derelict equipped with a stolen flak cannon defend against a swarm, and that was an epic skeet shoot if there ever was one. Don't ask me how I know what a skeet shoot is. NR-SP8(z): We don't know the correct code, but someone inserted an alternate hack that works just as well to open the new door between Storage and Recycling: "\\IAMDERELICT". If you ever need a shortcut... World map confirmed: -7/Recycling. 07097_ NR-SP8(z) plays with the Twisted Machinery. 07165_ EXIT=FOUND 07169_ EXIT=IDENTIFIED: PROXIMITY CAVES 07171_ Discarded Hacking Suite. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###???????####???????????????????????????????????? | | ###????## ##?#########????????????????????????? | | ##???# #?#" #????????????????????????? | | #??## ##### #????????????????????????? | | ##?# ##??????? #??????????????? | | ### ##### ###????????????? | | ### ###### @ " ????? | | #?# # ## "" "???????? | | ### # ##??????????????? | | ### ## ### ##???????????????? | | ### #?# #????????????????? | | ## #?# #????????????????? | | ######?# #?????????????? | | ###??????## BB #?????????????? | | #####???????## BB #?????????????? | | ### #### ####??#### #?????????????? | | ??# ##?# #### # ;#?????????????? | | ??# #?## ## ##### ????????????? | | ??# ### #??? % ???????????? | | ??# ## ### #??? ####%%??????????? | | ??+ ##### #??? #???###?????????? | | ??# ##?# ##??? ### #???????????????? | | ??# # #?## ##???? #??###???????????????? | | ??# # #??####????? ##????????????????????? | | ??# ##??????????? ##?????????????????????? | | ### ###???????????? #??????????????????????? | | ###??????????????#???????????????????????? | | ###????????????????????????????????????????? | | # ##??????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanNetworkSink Manual? 0 Play Time 03:18:58 Cumulative 383.3 hours Start 2021.03.20 @ 18:10:00 End 2021.03.26 @ 18:28:58 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 111 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dc61319a-91a3-4b54-9220-c5ccf1ffa78b