Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.30 @ 10:54:03 Player: kaletaa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3649) 3649 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (638) 638 TOTAL SCORE: 8262 Bonus ------- High Alert Combat Kills 451 Entered Garrisons 200 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Terrain Scan Processor Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Terrain Scan Processor Targeting Computer Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Proton Cannon Proton Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Enhanced Optical Array Light Armor Plating High-powered Shock Rifle Gauss Cannon Missile Launcher [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power 2 | . . 1 . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 1 . . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 68 | 4 1 7 4 10 6 12 24 Power 14 | 1 . 1 . 3 1 3 5 Engine 11 | 1 . 1 . 1 . 3 5 Core 3 | . . . . 2 1 . . Reactor . | . . . . . . . . Propulsion 21 | 2 . 3 . 3 2 6 5 Treads . | . . . . . . . . Leg 21 | 2 . 3 . 3 2 6 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . . 1 3 1 1 1 5 Device 3 | . . 1 . . 1 . 1 Storage 2 | . . . 1 . . 1 . Processor 4 | . . . 1 1 . . 2 Hackware . | . . . . . . . . Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 21 | 1 1 2 1 3 2 2 9 Energy Gun 2 | . . . . . . . 2 Energy Cannon 3 | . . . . 1 . . 2 Ballistic Gun 8 | 1 . 1 . 2 1 . 3 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 5 | . 1 1 . . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 41 | . . 6 1 2 8 1 23 Power 10 | . . 1 . 1 2 . 6 Propulsion 11 | . . 2 . 1 2 1 5 Utility 8 | . . . 1 . 1 . 6 Weapon 12 | . . 3 . . 3 . 6 Highest Loss Streak 14 | . . 6 1 2 6 1 14 Average Slot Usage (%) 83 | . 69 46 64 89 78 92 91 Engine 8 | . 14 8 9 2 2 9 11 Core 5 | . . . . 10 3 7 3 Leg 19 | . 28 20 18 17 16 22 18 Device 6 | . . 1 5 . 3 7 12 Storage 6 | . . . 8 9 9 6 5 Processor 13 | . . . 8 14 18 15 17 Protection 2 | . . . 6 9 4 . . Ballistic Gun 9 | . 14 6 . 15 6 7 8 Ballistic Cannon 2 | . . . . . 3 7 3 Launcher 4 | . 12 9 9 . . 6 3 Impact Weapon 2 | . . . 1 9 5 . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 4 7 7 20 32 32 36 48 Greatest Support 60 | 20 20 20 20 30 36 60 60 Greatest Overweight (x) 1 | . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 6 6 6 6 6 Average Capacity 5 | 4 4 4 5 6 6 5 5 Most Carried 6 | 2 2 4 3 6 6 6 6 Average Carried 4 | . 1 2 1 5 5 5 5 Final Capacity 6 | 4 4 4 6 6 6 6 4 Final Carried 6 | 1 1 2 2 6 5 6 . Class Distribution -------------------- 46% | Scavenger-Gunner 28% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Matter Collected 2170 | 247 . 205 11 507 97 68 1035 Remotely . | . . . . . . . . Salvage Created 4041 | 33 . 446 11 767 392 158 2234 Parts 217 | 2 . 41 1 47 16 9 101 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Combat Hostiles Destroyed 73 | 1 . 16 . 11 11 5 29 Melee 2 | . . . . . . . 2 Guns 32 | 1 . 2 . 11 4 2 12 Cannons 12 | . . . . . 7 . 5 AOE 26 | . . 14 . . . 3 9 Classes Destroyed 13 | 1 . 7 . 3 . . 2 Worker 3 | . . . . . . . 3 Builder 8 | . . 2 . 1 . . 5 Hauler 1 | . . . . 1 . . . Recycler 4 | . . 1 . 1 . . 2 Mechanic 4 | . . 1 . . . 1 2 Operator 2 | . . 1 . 1 . . . Watcher 8 | . . 2 2 . . 1 3 Swarmer 14 | . . 7 . . 3 4 . Grunt 39 | 1 . 8 . 5 7 . 18 Brawler 3 | . . 1 . . . . 2 Sentry 8 | . . . . 4 . 1 3 Hunter 6 | . . . . 2 1 . 3 Programmer 3 | . . . . . . . 3 Best Kill Streak 11 | 1 . 9 2 6 4 4 11 Combat Bots Only 8 | 1 . 7 . 4 4 4 8 Max Kills in Single Turn 4 | 1 . 3 1 2 2 3 4 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Damage Taken 5985 | 42 . 861 49 816 890 210 3117 Core 1446 | 8 . 225 4 158 160 39 852 Absorbed by Shields 25 | . . . . . 25 . . Core Remaining (%) 74 | 96 96 43 . . 41 94 . Volleys Fired 196 | 7 1 39 5 41 35 6 62 Largest 3 | 1 2 2 1 2 2 3 3 Hottest 225 | 20 50 50 30 85 85 103 225 Shots Fired 391 | 7 2 58 5 82 47 18 172 Gun 264 | 7 1 39 . 80 24 6 107 Cannon 75 | . . . . 2 23 6 44 Launcher 52 | . 1 19 5 . . 6 21 Special . | . . . . . . . . Kinetic 300 | 7 1 39 . 80 38 12 123 Thermal 20 | . . . . 2 9 . 9 Explosive 34 | . 1 19 5 . . 5 4 Electromagnetic 37 | . . . . . . 1 36 Robot Hit Streak 34 | 2 1 15 17 16 34 9 26 Robot Miss Streak 4 | 1 1 4 . 2 1 1 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . . 1 . 3 . . 3 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 311 | 5 1 44 5 72 44 11 129 Core Hits 201 | 4 . 33 4 26 19 11 104 Critical Hits 6 | . . . . 1 1 . 4 Critical Kills 3 | . . . . 1 1 . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Melee Attacks 15 | . . . . 13 2 . . Impact 15 | . . . . 13 2 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9296 | 41 29 1589 206 1304 863 519 4745 Guns 3780 | 41 . 317 . 1005 398 107 1912 Cannons 1457 | . . . . 18 418 55 966 Explosions 3682 | . 29 1270 206 . . 357 1820 Melee 328 | . . . . 281 47 . . Ramming 49 | . . 2 . . . . 47 Kinetic 4496 | 41 . 317 . 1005 660 162 2311 Thermal 429 | . . . . 18 156 . 255 Explosive 3126 | . 29 1270 206 . . 347 1274 Electromagnetic 868 | . . . . . . 10 858 Impact 328 | . . . . 281 47 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 10 | . . . . . . . 10 Message Errors 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 179 | . . 47 42 . 33 18 39 Projectiles 33 | . . . . . 33 . . Explosions 146 | . . 47 42 . . 18 39 Melee . | . . . . . . . . Knockbacks 8 | . . . . . 3 1 4 Impact . | . . . . . . . . Kinetic 8 | . . . . . 3 1 4 Secondary . | . . . . . . . . Self-Inflicted Damage 618 | . . 286 51 . . 86 195 Shots 24 | . . 11 3 . . 2 8 Rammed 15 | . . 1 . . . . 14 Targets Rammed 20 | . . 2 . . . . 18 Kicked 5 | . . 1 . . . . 4 Crushed . | . . . . . . . . Highest Temperature 752 | 6 10 14 . 166 302 102 752 Average Temperature 140 | 6 7 5 . 44 106 37 197 Received Heat Transfer 2331 | 30 . 309 . 279 501 30 1182 Effects 31 | . . . . . . . 31 Shutdowns 16 | . . . . . . . 16 Energy Bleed 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 Heat Transferred 770 | . . . . 37 333 . 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Peak Influence 883 | 20 26 479 149 291 255 220 883 Initial 115 | . 11 9 105 53 5 115 62 Average 212 | 4 21 228 122 147 122 155 336 Maximum Alert Level 3 | . . 2 . 1 1 1 3 Low Security (%) 61 | 100 100 48 100 74 77 61 44 Level 1 23 | . . 29 . 25 22 38 19 Level 2 9 | . . 22 . . . . 20 Level 3 5 | . . . . . . . 15 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 1 . 2 . . 10 Investigation 4 | . . . . 2 . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . 1 . . . . 4 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Distress Signals 9 | . . . . 2 . . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | 1 2 25 2 16 16 6 54 Peak Tracking Total 17 | 1 1 7 2 5 5 4 17 Tactical Retreats 9 | . . 1 . . 5 . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Traps Triggered 4 | . . . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . 4 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Machines Disabled 18 | . . 6 1 . . 1 10 Max in Single Turn 2 | . . 2 1 . . 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Machines Accessed 16 | . . 3 . 6 . 2 5 Terminals 9 | . . 2 . 5 . . 2 Fabricators 2 | . . . . . . 1 1 Repair Stations 2 | . . . . . . 1 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 39 | . . 7 . 16 . 4 12 Successful 27 | . . 5 . 10 . 4 8 Failed 12 | . . 2 . 6 . . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 24 | . . 5 . 14 . . 5 Fabricators 4 | . . . . . . 2 2 Repair Stations 4 | . . . . . . 2 2 Recycling Units 3 | . . . . . . . 3 Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 13 | . . 3 . 9 . . 1 Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . Recall Investigation 2 | . . . . 1 . . 1 Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 2 2 Load Schematic 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 4 | . . . . . . 2 2 Scan Component 2 | . . . . . . 1 1 Repair 2 | . . . . . . 1 1 Recycling Unit Hacks 3 | . . . . . . . 3 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 2 | . . . . . . . 2 Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 12 | . . 2 . 5 . 2 3 Full Trace Events 4 | . . . . 2 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 4 | . . . . . . 2 2 Matter 204 | . . . . . . 102 102 Time 76 | . . . . . . 51 25 Total Part Build Rating 4 | . . . . . . 2 2 Parts Repaired 2 | . . . . . . 1 1 Time 57 | . . . . . . 13 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Turns Passed 3644 | 116 81 416 92 820 250 631 1238 Spaces Moved 2173 | 84 64 254 62 438 113 415 743 Core 31 | 25 . . . . . . 6 Treads . | . . . . . . . . Legs 2142 | 59 64 254 62 438 113 415 737 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 124 | 99 120 120 120 143 128 120 119 Slowest Speed 150 | 120 120 120 120 150 150 120 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 6 13 33 8 51 34 12 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 267 | . 10 75 36 . . 54 92 Melee . | . . . . . . . . Projectile 8 | . . . . . . . 8 AOE 259 | . 10 75 36 . . 54 84 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Fac Total 2778 | 111 66 312 74 553 175 533 954 Wait 243 | 12 . . . 37 9 91 94 Move 2166 | 83 63 253 61 437 112 414 743 Hop . | . . . . . . . . Pick Up 41 | 5 1 9 4 10 5 4 3 Fast Attach 21 | . . . . 4 . 6 11 Attach 33 | 4 1 6 4 3 6 1 8 Detach . | . . . . . . . . Swap 14 | . . 1 . 3 . 5 5 Drop 23 | . . 2 . 5 . 6 10 Fire 196 | 7 1 39 5 41 35 6 62 Melee 15 | . . . . 13 2 . . Ram 12 | . . . . . . . 12 Kick 8 | . . 2 . . . . 6 Crush . | . . . . . . . . Escape Stasis 6 | . . . . . 6 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 13) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 300 | -9/Materials | Build established: Mutant 453 | -9/Materials | Destroyed 7 combat bots 456 | -9/Materials | Lost 6 parts (1p2n3w) 513 | -9/Materials | Core integrity fell below 50% 604 | -9/Materials | Discovered new exit (range 8) 614 | -9/Materials | Entered another Materials area 614 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 693 | -8/Materials | Discovered new exit (range 5) 706 | -8/Materials | Entered Storage 1525 | -8/Storage | Identified exit to Garrison 1526 | -8/Storage | Entered Garrison 1560 | -8/Garrison | Triggered checkpoint 1638 | -8/Garrison | Triggered checkpoint 1665 | -8/Garrison | Core integrity fell below 50% 1699 | -8/Garrison | Lost 6 parts (2n1u3w) 1708 | -8/Garrison | Triggered checkpoint 1766 | -8/Garrison | Discovered new exit (range 9) 1776 | -8/Garrison | Entered Factory 1776 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1924 | -7/Factory | Repaired Sml. Storage Unit 2115 | -7/Factory | Fabricated Lgt. Ion Engine (x2) 2118 | -7/Factory | Build established: Scavenger-Gunner 2164 | -7/Factory | Discovered new exit (range 11) 2407 | -7/Factory | Entered another Factory area 2407 | -6/Factory | Evolved 2 slots: Utility x2 3099 | -6/Factory | Lost 4 parts (2p1n1w) 3138 | -6/Factory | Fabricated Lgt. Ion Engine (x2) 3205 | -6/Factory | Local fabrication network quarantined 3417 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3457 | -6/Factory | First assault squad dispatched 3617 | -6/Factory | Core integrity fell below 50% 3634 | -6/Factory | Core integrity fell below 20% 3645 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into G-50 Soldier. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slammed into G-50 Soldier. R-10 Processor collects Carbon-fiber Leg. U-05 Engineer builds a Wall. Slammed into K-01 Serf. K-01 Serf collects debris. K-01 Serf distress signal alerts nearby ally. Slammed into L-41 Fighter. R-10 Processor collects Imp. Recalibrator. Slammed into L-41 Fighter. The unstable cave ceiling collapses. 31 Matter crushed. Slammed into L-41 Fighter. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. Slammed into L-41 Fighter. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | #########?????????????? #####??????????????????? | | ] #????????###???# #??????????????????? | | #?????????! ??# #??????????????????? | | #???????# ??# ####???????????????? | | ! #???????# ?+ ????????????????? | | #???????# ?# ?????????????????? | | " " " " #???????# ##[###########????????????? | | " " " " #???????# * #u#! / #????????????? | | " " " " #?????????????#=#l#|% #????????????? | | " " " " #?????????#####[#@/=% /!! [#????????????? | | " " " " #?????????# """%#Rg%%* #????????????? | | " " " " #?????????# "R"=#%%%g #######????????????? | | " " " " #?????????# " "%#R%%w########????????????? | | " " " " #???????? # # # ????????????? | | " " " " ##?????"" # #% #???????????? | | ## """"" # #k #k """" #???????????? | | +######### """ # # ### """" #???????????? | | # # """ # ###! """" #???????????? | | # """"" # """ # # % """" #???????????? | | # """"" # """ # / % """" #???????????? | | # """ # + # """" # ??? | | #?? ?# # # %%% # ""?????? | | #### #####+########## ####+##### ] ""?????? | | ???# ## #???# % ##%#####??????? ??? | | ???# ##### % #??? ???? | | ???# % %%" # """????? | | ???# "T " """????? | | ???# # """????? | | ???# ##### #? ???? | | ???######## #???# ###+####?? ??? | | ??????????### ############### #????? ???? | | ????????????# # #????# """%##????? ????? | | ????????????# + [ #????# "R #???????????? | | ????????????# # #????# """%##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 10 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Ion Engine | x2 | -7/Factory Lgt. Ion Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness Fist Fight GoHome() Just What I Needed Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Shopping List Significant Disruption Uninvited Guest Challenges ------------ None Game ------ Seed ElectronMissileMeganuke Manual? 0 Play Time 00:45:51 Cumulative 1.4 hours Start 2021.11.30 @ 09:56:51 End 2021.11.30 @ 10:54:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 998e82ce-c3e9-4a2d-ad3e-020314347f00