Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 16:19:03 Player: Olafz Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (125) 625 Value Destroyed (4007) 4007 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1455) 1455 TOTAL SCORE: 12127 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 160 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (950) Ox18 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Micro Fission Core Compact Matter Pod (0) Core Analyzer Core Analyzer ECM Suite Magnetic Acceleration Cannon Makeshift Hammer Phasing Sabre Lance Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Improved Airjet Improved Airjet > --- UTILITY ---------- Lightpack 2.0 Target Analyzer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Airjet Xenon Bombardment Thruster High-capacity Matter Pod Compact Matter Pod Improved Sensor Array Melee Analysis Suite Target Analyzer Armor Integrity Analyzer Actuator Array Actuator Array Actuator Array ECM Suite ECM Suite Tractor Beam Light Assault Rifle Minigun Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Advanced Assault Cannon Proton Missile Launcher Grenade Launcher Maul Blade Saw Blade Saw Greatsword [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Weight Redist. System Storage Lightpack 2.0 Processor Targeting Computer Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 7 | . . . . . . . 2 2 2 . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 162 | 6 5 4 11 9 1 . 25 33 16 . 1 9 12 8 22 Power 17 | 1 . 1 1 1 . . 4 4 2 . . 2 . . 1 Engine 13 | 1 . 1 1 1 . . 2 3 2 . . 2 . . . Core 4 | . . . . . . . 2 1 . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 51 | 2 1 1 6 5 . . 11 9 5 . . 2 5 1 3 Treads 1 | . . . . . . . . . . . . . 1 . . Leg 41 | 2 . 1 6 5 . . 8 5 5 . . 1 4 1 3 Wheel 1 | . 1 . . . . . . . . . . . . . . Hover 7 | . . . . . . . 3 4 . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . Utility 28 | 1 1 . 1 . 1 . 4 6 3 . . 3 3 3 2 Device 6 | . . . 1 . . . . 1 1 . . 1 . 1 1 Storage 5 | 1 1 . . . 1 . 1 . . . . 1 . . . Processor 12 | . . . . . . . 3 3 2 . . 1 1 1 1 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 4 | . . . . . . . . 2 . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 66 | 2 3 2 3 3 . . 6 14 6 . 1 2 4 4 16 Energy Gun 2 | 2 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 32 | . 2 1 2 1 . . 5 10 4 . 1 . 2 1 3 Ballistic Cannon 17 | . 1 1 . 1 . . 1 . 1 . . . 2 3 7 Launcher 7 | . . . 1 1 . . . 2 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . 1 . . . Slashing Weapon 5 | . . . . . . . . . . . . 1 . . 4 Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 1 . . . . . . 2 Parts Lost 79 | . . . 1 6 . . 13 18 12 1 1 . 2 5 20 Power 9 | . . . . . . . 2 3 2 . . . . 1 1 Propulsion 35 | . . . 1 4 . . 7 7 6 1 . . 1 2 6 Utility 11 | . . . . 1 . . . 2 1 . . . 1 1 5 Weapon 24 | . . . . 1 . . 4 6 3 . 1 . . 1 8 Highest Loss Streak 18 | . . . 1 5 . . 9 5 10 1 1 . 2 5 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 87 100 100 89 88 88 75 79 77 68 66 70 90 95 83 Engine 6 | . 14 14 11 11 11 11 4 4 5 6 6 5 6 4 . Leg 17 | . 27 14 44 41 44 44 19 6 18 8 6 8 19 22 16 Hover 3 | . . . . . . . 9 19 . . . . . . . Device 1 | . . . 1 3 . . . . 5 . . 1 2 . 3 Storage 9 | . 16 28 20 11 11 11 9 7 6 6 6 6 6 5 5 Processor 21 | . . . . . . . 11 16 27 33 33 34 40 32 30 Ballistic Gun 8 | . 8 14 10 11 11 11 14 14 11 6 6 4 3 4 4 Ballistic Cannon 4 | . 8 14 11 10 11 11 3 . . 6 6 . 3 10 8 Peak Build Rating 79 | 6 8 10 17 20 24 23 60 79 77 78 74 79 56 68 68 Average Rating 50 | 4 6 8 13 17 21 23 30 70 73 74 73 65 49 64 58 On Entrance 38 | . 6 8 10 17 20 23 23 60 64 76 73 74 42 55 57 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 71 | 12 52 52 56 57 54 54 54 30 27 26 26 51 59 69 71 Greatest Support 68 | 20 20 16 48 60 60 60 60 45 57 35 15 41 68 68 65 Greatest Overweight (x) 18 | . 3 3 1 2 . . 13 2 . 1 1 1 1 1 18 Average Overweight (x) . | . . 3 1 . . . . . . . 1 . . . 1 Largest Inventory Capacity 40 | 8 20 20 20 20 20 20 40 40 40 40 40 40 20 20 20 Average Capacity 29 | 7 10 20 20 20 20 20 26 40 40 40 40 35 20 20 20 Most Carried 40 | 3 12 20 20 20 20 20 29 40 38 34 36 40 20 20 19 Average Carried 25 | 1 7 15 18 19 19 20 17 35 36 33 34 32 18 19 16 Final Capacity 40 | 8 20 20 20 20 20 20 40 40 40 40 40 20 20 20 20 Final Carried 39 | 3 12 20 20 19 20 20 29 39 31 34 36 19 18 19 9 Class Distribution -------------------- 49% | Hauler-Mutant 18% | Scavenger-Mutant 14% | Mutant 10% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Matter Collected 4412 | 100 148 345 139 550 . . 407 1159 399 34 232 77 263 145 414 Remotely 603 | . . . 48 220 . . . . . . . . . 139 196 Salvage Created 4192 | . 401 193 252 144 . . 515 1248 466 34 83 . 252 195 409 Parts 213 | . 23 13 18 6 . . 29 64 30 4 2 . 7 5 12 Haulers Intercepted 6 | . 1 . 1 . . . 1 1 1 . . . . 1 . Recyclers Shooed 5 | . 2 . . . . . . 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 4 4 1 14 . . Prevented 1 | . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 112 | . 9 7 8 17 . . 10 24 12 1 3 . 5 2 14 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 51 | . 4 3 1 3 . . 9 20 7 . 2 . 2 . . Cannons 35 | . 5 4 3 5 . . 1 . 2 1 1 . 3 2 8 AOE 25 | . . . 4 9 . . . 4 3 . . . . . 5 Classes Destroyed 17 | . 5 . 2 2 . . . 6 1 . . . . 1 . Worker 7 | . 1 . . 1 . . 1 3 1 . . . . . . Builder 4 | . . . . . . . . 3 1 . . . . . . Tunneler 3 | . . . . . . . . 3 . . . . . . . Hauler 6 | . 1 . 1 . . . 1 1 1 . . . . 1 . Recycler 6 | . 2 . . . . . 1 2 . . . . . 1 . Operator 1 | . . . . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . 1 . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . Swarmer 33 | . 5 3 3 . . . 3 8 4 . 2 . . . 5 Cutter 2 | . . . . . . . . 2 . . . . . . . Grunt 39 | . 4 4 2 2 . . 5 6 2 . . . 4 1 9 Brawler 2 | . . . . 1 . . . 1 . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . Sentry 13 | . . . 2 . . . 1 3 4 . 1 . 1 1 . Hunter 5 | . . . . . . . . 2 2 1 . . . . . Heavy 1 | . . . . . . . . 1 . . . . . . . Assembled 14 | . . . . 14 . . . . . . . . . . . Best Kill Streak 10 | . 5 3 5 10 . . 3 6 5 1 3 . 4 2 10 Combat Bots Only 10 | . 2 3 5 10 . . 3 5 4 1 3 . 4 1 10 Max Kills in Single Turn 4 | . 1 1 2 3 . . 2 3 3 1 1 . 1 1 4 Gunslinging 1 | . . . . . . . 1 . . . . . . . . Exploded 3 | . . . 2 3 . . . 3 3 . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 1141 | . 37 28 31 98 . . 135 222 299 6 24 . 33 51 177 Missed 366 | . 7 4 10 40 . . 32 80 125 3 8 . 8 7 42 Damage Taken 11989 | . 238 233 332 846 . . 1541 2646 1635 57 153 . 486 893 2929 Core 2374 | . 47 28 17 167 . . 371 362 292 . 16 . 69 38 967 Absorbed by Shields 83 | . . . . . . . . . . . . . . . 83 Regen/Repaired (Parts) 3 | . . . . . . . . . . . . 3 . . . Core Remaining (%) 59 | 100 . 70 . . . 54 32 48 . . . . 55 . . Volleys Fired 366 | . 32 19 17 31 . . 67 97 36 4 5 . 14 21 23 Largest 3 | . 2 2 2 2 . . 2 2 2 2 2 . 2 3 3 Hottest 146 | . 80 59 69 62 . . 59 58 81 81 81 . 76 134 146 Shots Fired 750 | . 64 38 33 61 . . 133 189 68 8 10 . 28 59 59 Gun 528 | . 43 19 13 30 . . 122 185 59 4 5 . 14 21 13 Cannon 205 | . 21 19 17 26 . . 11 . 8 4 5 . 14 38 42 Launcher 17 | . . . 3 5 . . . 4 1 . . . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 711 | . 42 38 30 56 . . 133 185 67 8 10 . 28 59 55 Thermal . | . . . . . . . . . . . . . . . . Explosive 17 | . . . 3 5 . . . 4 1 . . . . . 4 Electromagnetic 22 | . 22 . . . . . . . . . . . . . . Robot Hit Streak 16 | . 3 7 6 9 . . 9 9 9 3 8 . 16 7 10 Robot Miss Streak 6 | . 5 3 1 4 . . 5 6 5 3 4 . 1 3 2 Penetration Max 1 | . . . . . . . . 1 1 . . . 1 . 1 Secondary Targets 5 | . . . . . . . 2 3 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . . . . Shots Hit Robots 484 | . 31 21 23 35 . . 80 122 54 8 7 . 23 38 42 Core Hits 302 | . 18 11 15 35 . . 32 60 63 5 12 . 12 10 29 Critical Kills 9 | . . . . . . . . 2 . . . . 1 1 5 Critical Parts Destroyed 11 | . . . . . . . 1 4 1 . . . 2 1 2 Critical Strikes 31 | . 3 1 . 2 . . 1 6 1 . . . 3 4 10 Destroy 20 | . . . . . . . 1 6 1 . . . 3 2 7 Blast 10 | . 2 1 . 2 . . . . . . . . . 2 3 Corrupt 1 | . 1 . . . . . . . . . . . . . . Melee Attacks 14 | . . . . . . . . 2 . . . 4 . . 8 Impact 2 | . . . . . . . . 1 . . . 1 . . . Slashing 11 | . . . . . . . . . . . . 3 . . 8 Piercing 1 | . . . . . . . . 1 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12132 | . 556 293 554 1173 . . 936 3025 1905 114 161 . 647 1080 1688 Guns 5707 | . 212 88 82 192 . . 817 2474 913 59 100 . 300 262 208 Cannons 3492 | . 228 205 227 348 . . 116 . 250 55 61 . 347 804 851 Explosions 2872 | . 116 . 245 633 . . . 551 742 . . . . . 585 Melee 44 | . . . . . . . . . . . . . . . 44 Ramming 17 | . . . . . . . 3 . . . . . . 14 . Kinetic 9068 | . 309 293 309 540 . . 933 2474 1163 114 161 . 647 1066 1059 Thermal 864 | . 116 . . . . . . 311 437 . . . . . . Explosive 2008 | . . . 245 633 . . . 240 305 . . . . . 585 Electromagnetic 131 | . 131 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . . . . . . . 44 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 5 5 5 . 7 . . . . . . . Average Corruption 5 | . . . . 5 5 5 . 6 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 36 | . . . . 14 6 2 . 14 . . . . . . . Message Errors 8 | . . . . 4 1 . . 3 . . . . . . . Matter Fused 4 | . . . . 1 1 . . 2 . . . . . . . Heat Flow Errors 4 | . . . . 2 . 1 . 1 . . . . . . . Energy Discharges 7 | . . . . 3 1 . . 3 . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 4 | . . . . 2 . . . 2 . . . . . . . Data Loss (major) 4 | . . . . . 2 1 . 1 . . . . . . . Misfires 3 | . . . . 1 . . . 2 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 148 | . . . . 14 . . . 60 65 . . . . 7 2 Projectiles 9 | . . . . . . . . . . . . . . 7 2 Explosions 139 | . . . . 14 . . . 60 65 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 35 | . 6 7 2 4 . . 2 . 2 1 1 . 4 4 2 Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 32 | . 5 6 2 4 . . 2 . 2 1 1 . 4 3 2 Secondary 2 | . 1 1 . . . . . . . . . . . . . Self-Inflicted Damage 61 | . . . . 22 . . . 39 . . . . . . . Shots 3 | . . . . 2 . . . 1 . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 4 | . . . . . . . 1 . . . . . . 2 1 Kicked 3 | . . . . . . . 1 . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 488 | . 54 43 52 284 . 94 47 172 45 . 15 . 88 488 279 Average Temperature 65 | . 19 19 21 78 . 54 9 17 20 . 8 . 38 206 121 Received Heat Transfer 2709 | . 18 48 87 24 . . 522 336 393 . 24 . 180 351 726 Effects 11 | . . . . . . . . . . . . . . 11 . Shutdowns 3 | . . . . . . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . . . . . . 2 . Interference 6 | . . . . . . . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 850 | . 200 . . . . . . 200 450 . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Peak Influence 452 | . 286 211 288 197 . 5 135 452 394 . . . . 124 390 Initial 191 | . . 111 40 112 . . 1 60 191 . . . . 9 68 Average 147 | . 136 160 159 161 . 4 37 191 260 . . . . 53 167 Maximum Alert Level 2 | . 1 1 1 . . . . 2 1 . . . . . 1 Low Security (%) 73 | 100 66 47 68 100 . 100 100 66 37 . . . . 100 74 Level 1 24 | . 33 52 31 . . . . 23 62 . . . . . 25 Level 2 2 | . . . . . . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . . . . 1 6 4 . . . 1 3 . Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . Reinforcement 11 | . 1 . . . . . 1 5 2 . . . . 2 . Assault 2 | . . 1 . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . 2 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 3 . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Distress Signals 2 | . . . . . . . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 166 | . 14 9 8 25 . . 11 35 18 1 3 . 14 10 18 Peak Tracking Total 17 | . 3 4 4 17 . . 3 4 4 1 3 . 7 7 14 Tactical Retreats 11 | . . . . 5 . . . 1 . . . . 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Traps Triggered 5 | . 1 . . . . . . 2 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 6 | . . . . 1 . . . . . . 3 . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Machines Disabled 15 | . . . 1 . . . . 6 6 . . . 1 . 1 Max in Single Turn 6 | . . . 1 . . . . 6 5 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Machines Accessed 11 | . 1 . 1 . 1 1 1 1 1 1 1 . . 1 1 Terminals 6 | . 1 . 1 . . 1 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 20 | . 4 . 2 . 1 3 2 2 2 1 1 . . 1 1 Successful 8 | . 1 . 2 . 1 1 . . . 1 1 . . 1 . Failed 12 | . 3 . . . . 2 2 2 2 . . . . . 1 Catastrophic 3 | . . . . . . . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . 1 . 1 . 1 2 2 . 2 . . . . . . Terminals 14 | . 4 . 2 . . 3 2 . 2 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Terminal Hacks 5 | . 1 . 1 . 1 . . . . 1 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . 1 . . 1 . . . . . . . . . Terminals 2 | . . . 1 . . 1 . . . . . . . . . Botnet 2 | . . . 1 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . . 1 1 1 1 . . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Total Allies 7 | . . 1 . . . . . . . . . 4 2 . . Largest Group 4 | . . 1 1 . . . . . . . . 4 4 . . Highest-Rated Group 104 | . . 31 31 . . . . . . . . 104 104 . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 36 | . . 8 2 . . . . . . . . . 26 . . Total Damage 701 | . . 146 44 . . . . . . . . . 511 . . Kills 5 | . . 1 . . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . . . 1 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Turns Passed 8339 | 65 372 503 265 422 276 152 678 994 534 411 568 1781 496 237 585 Spaces Moved 4940 | 47 198 299 105 231 227 127 454 949 321 256 289 942 259 101 135 Core 11 | 4 . . . . . . 1 . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . Legs 3534 | 43 183 . 105 231 227 127 159 162 321 256 289 942 259 101 129 Wheels 314 | . 15 299 . . . . . . . . . . . . . Hover 1081 | . . . . . . . 294 787 . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 145 190 120 120 120 42 38 120 120 190 120 120 120 120 Average Speed 132 | 114 131 145 190 136 120 120 88 64 122 155 190 182 152 138 199 Slowest Speed 950 | 120 260 145 190 260 120 120 700 170 125 190 190 190 190 190 950 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . Exploration Rate (%) 38 | 4 43 76 15 61 61 45 36 26 11 40 48 83 47 3 13 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . . Known Exits Taken 3 | . . . 1 . . . 1 . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 15 | . . 1 . 4 . . . . . . 2 5 3 . . Spaces Dug 7 | . . . . . . . . 4 . . . . . . 3 Terrain Destroyed 239 | . 7 . 19 37 . . 3 95 47 . . . 1 8 22 Melee 5 | . . . . . . . . 2 . . . . . . 3 Projectile 21 | . . . 3 1 . . 2 5 . . . . 1 8 1 AOE 212 | . 7 . 16 36 . . . 88 47 . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Total 5996 | 55 253 332 141 277 231 126 607 1141 392 262 298 1009 329 158 385 Wait 272 | . . 7 . 5 . . 28 13 14 . . 3 14 8 180 Move 4924 | 46 197 298 104 230 226 126 453 947 320 255 288 941 258 100 135 Hop . | . . . . . . . . . . . . . . . . Pick Up 144 | 3 12 4 3 1 1 . 25 39 6 3 4 28 2 9 4 Fast Attach 50 | 6 3 . 1 2 1 . 13 5 5 . . 2 7 3 2 Attach 66 | . 1 . 4 3 . . 9 18 8 . 1 4 4 3 11 Detach 15 | . 1 . 1 . . . 7 2 . . . 1 1 2 . Swap 46 | . 1 4 6 4 . . 3 10 3 . . 3 1 2 9 Drop 58 | . 6 . 5 1 3 . 1 7 . . . 23 1 8 3 Fire 366 | . 32 19 17 31 . . 67 97 36 4 5 . 14 21 23 Melee 14 | . . . . . . . . 2 . . . 4 . . 8 Ram 1 | . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . 1 . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 1 . . . . . . 9 Rewire 27 | . . . . . . . . . . . . . 27 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 5) 438 | -10/Materials | Entered Mines 440 | -10/Mines | Met a Derelict bent on vengeance 880 | -10/Mines | Met a Derelict testing a Signal Generator 883 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 916 | -10/Mines | Discovered new exit (range 5) 941 | -10/Mines | Entered Materials 941 | -9/Materials | Accompanied by 1 ally 941 | -9/Materials | Evolved 2 slots: Propulsion x2 959 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Entered Mines 1251 | -9/Mines | Learned location of 1 exit from Materials 1257 | -9/Mines | Build established: Scavenger-Mutant 1259 | -9/Mines | Learned Materials terminal intel 1317 | -9/Mines | Assembled infested the area 1322 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1364 | -9/Mines | Destroyed 10 combat bots 1389 | -9/Mines | Lost 5 parts (3n1u1w) 1623 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1623 | -9/Mines | Discovered new exit (range 5) 1628 | -9/Mines | Entered Exiles 1658 | -9/Exiles | Met 8R-AWN 1679 | -9/Exiles | Met EX-HEX 1710 | -9/Exiles | Met EX-BIN 1724 | -9/Exiles | Aligned with FarCom system 1726 | -9/Exiles | Given EX-Vault access code 1759 | -9/Exiles | Opened EX-Vault 1768 | -9/Exiles | Found Lightpack 2.0 1791 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1826 | -9/Exiles | Met EX-DEC 1894 | -9/Exiles | Discovered new exit (range 10) 1904 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1904 | -9/Exiles | Entered Mines 2045 | -8/Mines | Discovered new exit (range 9) 2056 | -8/Mines | Entered Materials 2056 | -8/Materials | Evolved 2 slots: Utility x2 2057 | -8/Materials | Identified exit to Factory 2058 | -8/Materials | Loaded intel: 12 terminal locations 2228 | -8/Materials | Lost 9 parts (1p5n3w) 2465 | -8/Materials | Lost 4 parts (1p2n1w) 2598 | -8/Materials | Discovered exit to Factory (range 15) 2663 | -8/Materials | Core integrity fell below 50% 2734 | -8/Materials | Entered Factory 2734 | -7/Factory | Evolved 2 slots: Utility x2 2756 | -7/Factory | Build established: Hauler-Mutant 2974 | -7/Factory | Lost 5 parts (2p2n1w) 3153 | -7/Factory | Crushed by falling debris 3248 | -7/Factory | Lost 3 parts (1u2w) 3503 | -7/Factory | Lost 4 parts (1n1u2w) 3658 | -7/Factory | Discovered new exit (range 9) 3663 | -7/Factory | Core integrity fell below 50% 3728 | -7/Factory | Entered another Factory area 3728 | -6/Factory | Evolved 2 slots: Utility x2 4145 | -6/Factory | Garrison activated, responded to threat 4235 | -6/Factory | Lost 10 parts (2p4n1u3w) 4236 | -6/Factory | Discovered new exit (range 9) 4262 | -6/Factory | Entered Lower Caves 4445 | -6/Lower Caves | Learned Factory stockpile data 4656 | -6/Lower Caves | Discovered new exit (range 8) 4673 | -6/Lower Caves | Entered another Lower Caves area 4758 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4781 | -6/Lower Caves | Learned location of Zion (-6) 5235 | -6/Lower Caves | Discovered new exit (range 4) 5241 | -6/Lower Caves | Entered Zion 5523 | -6/Zion | Learned location of 1 exit from Factory 5717 | -6/Zion | Given the Hacking Drone Bay 6080 | -6/Zion | Gained Derelict followers 6254 | -6/Zion | Rebuked by Imprinter 6808 | -6/Zion | Discovered new exit (range 11) 6891 | -6/Zion | Build established: Derelict-Mutant 7022 | -6/Zion | Entered Proximity Caves 7022 | -5/Proximity Caves | Accompanied by 4 allies 7085 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7150 | -5/Proximity Caves | Learned Factory security intel 7242 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7297 | -5/Proximity Caves | Lost 3 allies 7501 | -5/Proximity Caves | Discovered new exit (range 13) 7518 | -5/Proximity Caves | Entered Factory 7518 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7519 | -5/Factory | Identified exit to Factory 7705 | -5/Factory | Garrison activated, responded to threat 7753 | -5/Factory | Identified exit to Garrison 7755 | -5/Factory | Entered Garrison 7771 | -5/Garrison | Lost 5 parts (1p2n1u1w) 7773 | -5/Garrison | Installed Relay Interface Framework 7849 | -5/Garrison | Triggered checkpoint 8233 | -5/Garrison | Destroyed 10 combat bots 8273 | -5/Garrison | Core integrity fell below 50% 8298 | -5/Garrison | Core integrity fell below 20% 8323 | -5/Garrison | Lost 18 parts (1p5n5u7w) 8340 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- A bubble of rippling energy engulfs the area. Field strength at 94. Penetrated by Slug. Field strength at 45. Field strength at 39. Field strength at 33. Field strength at 27. Penetrated by Slug. Field strength at 9. Field strength at 3. Stasis field depleted. Acquired 15 matter. Slug penetrates Wall. Penetrated by Slug. Acquired 3 matter. Penetrated by Slug. Prc. Grenade Launcher destroyed. Penetrated by Slug. Acquired 5 matter. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????" ??????????????? | | ??????????????????????????????" ??????????????? | | ??????????????????????????????" = ?? ??????????? | | ??????????????????????????????" [%*? ??????????? | | ?????????????????????????????## %%## ???????????? | | ?????????????????????????????# [%# ???????????? | | ????????????????????????????? = ????????????? | | ????????????????????????????? ????????????? | | ?????????????????????????????# * ?????????????? | | #####???????????????????????## %#?????????????? | | #"""#???????????????????????? [ #?????????????? | | #" "#???????????????????????? ####???????????? | | #" "#????????????????????????? ## #???????????? | | #" "#????????????????#???????? #?????????????? | | # #????????????????# ???????# ##?????????????? | | ## ##????????????????# ??????# #?????????????? | | ## ###################;;####### ##?????????????? | | @ Y% #######????????? | | % Y ; #??????? | | ^ ####???????????? | | #################### #######;# #??????????????? | | #??????????????????# ###???# # #??????????????? | | "##??????????????????# [##### # #??????????????? | | ##???????????????????# * " # #??????????????? | | ?????????????????????# ####### #??????????????? | | ?????????????????????# ###????## #??????????????? | | ?????????????????????# #??????#" #??????????????? | | ?????????????????????# #??????#T #??????????????? | | ?????????????????????# ###????#""#??????????????? | | ?????????????????????# #"#????####??????????????? | | ?????????????????????# "#??????????????????????? | | ?????????????????????# "#??????????????????????? | | ?????????????????????# "#??????????????????????? | | ?????????????????????# #"#??????????????????????? | | ?????????????????????# ###??????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 21 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Kinecelleration 30 Defensive Hacking 11 Item Schematics ----------------- Lrn. Proton Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Remote Shield | -6/Zion | Archive Focal Shield | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Power Sword | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonImpulseMeganuke Manual? 0 Play Time 01:19:50 Cumulative 233.7 hours Start 2024.08.21 @ 14:46:57 End 2024.08.21 @ 16:19:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 413 Rogue 411 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 73 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44104406-f89d-498f-96e0-1dcea6af22be