Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.10 @ 13:00:53 Player: Cripple Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (244) 1220 Value Destroyed (4778) 4778 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 10659 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 222 Entered DSFs 500 Friendly Fire -112 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Improved Medium Armor Plating Layered Medium Armor Plating Improved Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Cooled Particle Cannon Gauss Rifle KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Heavy Ion Cannon Minigun KE Penetrator KE Penetrator [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Machine Analyzer Device Sensor Array Processor Machine Analyzer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 3 | . . . 1 . 1 . 1 Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 1 1 . . 1 Weapon 2 | . . 1 . . 1 . . Parts Attached 172 | 5 23 23 17 38 1 17 48 Power 25 | 1 5 4 1 7 . 1 6 Engine 20 | 1 5 4 1 5 . 1 3 Core 4 | . . . . 2 . . 2 Reactor 1 | . . . . . . . 1 Propulsion 43 | 2 8 5 3 7 . 9 9 Treads 11 | . . 5 3 . . . 3 Leg 22 | 2 8 . . . . 9 3 Wheel 9 | . . . . 7 . . 2 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 41 | . 5 8 5 5 . 2 16 Device 14 | . . 2 2 2 . 1 7 Storage . | . . . . . . . . Processor 12 | . 5 2 . 1 . . 4 Hackware 1 | . . . . . . . 1 Protection 14 | . . 4 3 2 . 1 4 Artifact . | . . . . . . . . Weapon 63 | 2 5 6 8 19 1 5 17 Energy Gun 15 | . . . 3 9 . . 3 Energy Cannon 6 | . . . 1 2 . . 3 Ballistic Gun 28 | 2 5 4 3 4 . 2 8 Ballistic Cannon 12 | . . 2 1 3 1 3 2 Launcher . | . . . . . . . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 36 | . . . 1 1 . 1 33 Power 10 | . . . . 1 . . 9 Propulsion 5 | . . . . . . . 5 Utility 11 | . . . 1 . . 1 9 Weapon 10 | . . . . . . . 10 Highest Loss Streak 13 | . . . 1 1 . 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 99 98 95 93 81 73 Engine 12 | . 14 11 18 11 13 19 7 Core 1 | . . . . 2 . . 5 Treads 9 | . . 19 18 3 . . 2 Leg 7 | . 28 2 . . . 13 10 Wheel 2 | . . . . 17 20 4 1 Device 5 | . . 3 8 9 13 3 5 Processor 17 | . 27 22 18 11 6 6 8 Protection 6 | . . 7 7 14 13 13 5 Energy Gun 4 | . . . 8 14 . . 3 Energy Cannon 1 | . . . 1 1 6 3 2 Ballistic Gun 16 | . 27 26 11 4 13 8 10 Ballistic Cannon 3 | . . 6 5 2 6 8 2 Naked Turns . | . . . . . . . . Heaviest Build 84 | 5 11 21 36 39 43 84 78 Greatest Support 81 | 20 20 46 46 42 30 60 81 Greatest Overweight (x) 27 | . . . . 3 1 27 13 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 4 5 5 Average Carried 4 | . 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 4 5 2 Class Distribution -------------------- 32% | Scavenger-Skirmisher 29% | Scavenger-Tank 17% | Mutant 5% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 5931 | 270 1168 1470 760 633 . 375 1255 Remotely . | . . . . . . . . Salvage Created 8330 | 98 1646 2188 1268 1107 . 415 1608 Parts 558 | 10 134 168 85 62 . 12 87 Haulers Intercepted 13 | . 2 6 3 2 . . . Recyclers Shooed 6 | . 2 1 1 . . . 2 Parts Field Recycled 14 | . . . . . . . 14 Retrieved Matter 147 | . . . . . . . 147 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 104 | 1 13 32 14 11 . 10 23 Melee 1 | . . . . . . . 1 Guns 64 | 1 13 25 11 5 . 1 8 Cannons 39 | . . 7 3 6 . 9 14 Classes Destroyed 17 | 3 5 3 1 . . 1 4 Worker 44 | 1 15 13 4 8 . . 3 Builder 35 | . 10 8 5 4 . . 8 Tunneler 10 | 2 5 1 1 1 . . . Hauler 13 | . 2 6 3 2 . . . Recycler 18 | . 5 5 5 2 . . 1 Mechanic 3 | . 1 1 . 1 . . . Operator 6 | . . 3 . 1 . . 2 Watcher 14 | . 3 4 4 1 . . 2 Swarmer 29 | . . 17 3 . . 7 2 Grunt 40 | 1 13 7 2 9 . 2 6 Brawler 1 | . . . . . . . 1 Sentry 19 | . . 8 8 2 . . 1 Demolisher 1 | . . . . . . . 1 Specialist 1 | . . . . . . 1 . Hunter 7 | . . . 1 . . . 6 Programmer 2 | . . . . . . . 2 Assembled 4 | . . . . . . . 4 Thug 1 | . . . . 1 . . . Best Kill Streak 9 | 3 9 7 5 5 . 5 7 Combat Bots Only 5 | 1 4 5 3 3 . 5 4 Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 2 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 747 | 5 46 78 58 47 . 80 433 Missed 184 | 1 7 32 13 17 . 19 95 Damage Taken 7703 | 33 378 340 457 327 . 732 5436 Core 1268 | . 92 36 42 36 . 61 1001 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2206 | 12 118 108 129 94 . 213 1532 Regen/Repaired (Parts) 315 | . 84 175 . 56 . . . Core Remaining (%) 88 | 100 63 91 92 94 . 92 . Volleys Fired 472 | 10 126 113 63 44 . 17 99 Largest 4 | 2 2 3 3 3 . 4 4 Hottest 240 | 40 46 89 240 240 . 178 220 Shots Fired 1238 | 20 252 339 184 123 . 52 268 Gun 950 | 20 252 279 130 93 . 12 164 Cannon 285 | . . 60 54 28 . 40 103 Launcher . | . . . . . . . . Special 3 | . . . . 2 . . 1 Kinetic 1035 | 20 252 339 154 56 . 40 174 Thermal 201 | . . . 30 65 . 12 94 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 9 17 19 20 17 . 6 20 Robot Miss Streak 8 | 1 3 4 3 8 . 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 813 | 18 184 205 117 81 . 30 178 Core Hits 398 | 9 66 92 52 56 . 15 108 Critical Kills 7 | . 2 . . 1 . . 4 Critical Parts Destroyed 4 | . 2 1 . . . . 1 Critical Strikes 18 | . 4 1 2 2 . 2 7 Destroy 11 | . 4 1 . 1 . . 5 Blast 7 | . . . 2 1 . 2 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15623 | 145 2633 3265 2133 1677 . 1028 4742 Guns 10947 | 145 2633 2686 1550 1198 . 147 2588 Cannons 4618 | . . 579 579 439 . 881 2140 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 55 | . . . 4 40 . . 11 Kinetic 12075 | 145 2633 3265 1739 718 . 784 2791 Thermal 3493 | . . . 390 919 . 244 1940 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 1 . 1 . 1 9 Average Corruption 2 | . . 1 . 1 . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . 6 . 1 . . 39 Message Errors 10 | . . 1 . 1 . . 8 Matter Fused 9 | . . 2 . . . . 7 Heat Flow Errors 8 | . . 2 . . . . 6 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 6 Data Loss (major) 4 | . . 1 . . . . 3 Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . 10 . 4 . 62 34 Projectiles 110 | . . 10 . 4 . 62 34 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 24 | . . 5 4 1 . 3 11 Impact . | . . . . . . . . Kinetic 24 | . . 5 4 1 . 3 11 Secondary . | . . . . . . . . Self-Inflicted Damage 19 | . . . . 19 . . . Shots . | . . . . . . . . Rammed 12 | . . . 1 2 . . 9 Targets Rammed 13 | . . . 1 2 . . 10 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 862 | 6 67 255 382 514 . 862 600 Average Temperature 119 | 6 10 63 111 135 . 209 176 Received Heat Transfer 1799 | 24 276 84 117 210 . 72 1016 Effects 102 | . . . 6 14 . 43 39 Shutdowns 33 | . . . 1 2 . 13 17 Energy Bleed 9 | . . . . 2 . 5 2 Interference 21 | . . . 4 4 . 5 8 Matter Decay 9 | . . . . 1 . 3 5 Short Circuit 7 | . . . . 1 . 2 4 Damage (minor) 6 | . . . 1 . . 4 1 Damage (major) 17 | . . . . 4 . 11 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . 4 2 . . 2 Heat Transferred 6293 | . . . 875 1922 . 333 3163 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 417 | 35 249 285 417 218 46 278 186 Initial 126 | . 19 19 63 . 46 27 126 Average 123 | 10 97 138 216 85 46 147 71 Maximum Alert Level 2 | . 1 1 2 1 . 1 . Low Security (%) 78 | 100 86 75 42 90 100 68 100 Level 1 20 | . 13 24 52 9 . 31 . Level 2 . | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 17 | . 2 4 2 3 . 1 5 Investigation 7 | . 2 2 1 2 . . . Extermination 4 | . . . . 1 . . 3 Reinforcement 5 | . . 2 1 . . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 6 | . . 3 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | 1 17 40 19 19 . 12 47 Peak Tracking Total 10 | 1 4 4 3 5 . 5 10 Tactical Retreats 3 | . . . 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 9 | . 3 3 . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . 5 . . . . . . Reprogrammed 2 | . . 2 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 11 | . 1 1 1 . . 2 6 Max in Single Turn 1 | . 1 1 1 . . 1 1 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 33 | . 8 10 8 5 1 . 1 Terminals 21 | . 6 4 6 3 1 . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 . 1 . . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 100 | . 26 37 20 12 1 . 4 Successful 78 | . 17 30 14 12 1 . 4 Failed 22 | . 9 7 6 . . . . Catastrophic 5 | . 3 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 4 1 . . . . . Terminals 59 | . 18 15 14 7 1 . 4 Fabricators . | . . . . . . . . Repair Stations 18 | . 4 10 . 4 . . . Recycling Units 10 | . 4 6 . . . . . Scanalyzers 9 | . . 6 3 . . . . Garrison Access 4 | . . . 3 1 . . . Terminal Hacks 41 | . 9 10 10 7 1 . 4 Record 9 | . . 1 2 3 . . 3 Part Schematic 1 | . 1 . . . . . . Robot Analysis 3 | . 1 . 2 . . . . Prototype ID Bank 2 | . . . 1 1 . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Fabricator Index 1 | . . . . 1 . . . Scanalyzer Index 2 | . 1 1 . . . . . Alert Level 7 | . 2 1 2 2 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 3 | . . 2 1 . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 2 | . . 1 . . . . 1 Maintenance Status 1 | . . 1 . . . . . Investigation Status 2 | . 1 . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . 4 10 . 4 . . . Scan Component 9 | . 2 5 . 2 . . . Repair 9 | . 2 5 . 2 . . . Recycling Unit Hacks 9 | . 4 5 . . . . . Process 3 | . 2 1 . . . . . Report Inventory 3 | . 1 2 . . . . . Retrieve Matter 2 | . 1 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 7 | . . 5 2 . . . . Insert Component 4 | . . 3 1 . . . . Analyze 3 | . . 2 1 . . . . Garrison Access Hacks 3 | . . . 2 1 . . . Unlock Access 1 | . . . 1 . . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 24 | . 6 8 5 4 . . 1 Full Trace Events 9 | . 3 3 1 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 2 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . 2 5 . 2 . . . Time 270 | . 64 148 . 58 . . . Parts Recycled . | . . . . . . . . Recycled Matter 19 | . 13 6 . . . . . Retrieved Matter 19 | . 13 6 . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . no_distress 1 | . . . . 1 . . . find_station 1 | . . . . 1 . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 1 . Highest-Rated Group 62 | . . . . 62 26 26 . Highest-Rated Ally 31 | . . . . 31 26 26 . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . 24 . 2 . Total Damage 414 | . . . . 393 . 21 . Kills 5 | . . . . 4 . 1 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total 3 | . 1 . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 9249 | 114 1544 2395 1628 1272 11 396 1889 Spaces Moved 4728 | 75 895 1071 871 841 11 169 795 Core 52 | 21 . . . . . 1 30 Treads 1984 | . . 931 871 88 . . 94 Legs 1830 | 54 895 140 . . . 109 632 Wheels 858 | . . . . 753 11 59 35 Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Fastest Speed 50 | 50 120 120 152 80 95 95 100 Average Speed 142 | 100 120 154 156 105 95 178 174 Slowest Speed 1400 | 120 120 160 160 240 95 1400 775 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 5 97 79 56 15 . 78 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 42 | . . 5 5 1 . 8 23 Melee . | . . . . . . . . Projectile 42 | . . 5 5 1 . 8 23 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 6338 | 97 1165 1615 1008 1129 11 226 1087 Wait 777 | . 101 370 38 175 . . 93 Move 4721 | 74 894 1070 870 840 10 168 795 Hop . | . . . . . . . . Pick Up 75 | 8 6 18 9 7 . 6 21 Fast Attach 48 | . 4 5 3 9 . 8 19 Attach 46 | 5 2 6 3 3 1 3 23 Detach 3 | . 1 . . . . . 2 Swap 78 | . 17 12 11 26 . 6 6 Drop 104 | . 14 21 10 22 . 18 19 Fire 472 | 10 126 113 63 44 . 17 99 Melee . | . . . . . . . . Ram 3 | . . . . 2 . . 1 Kick . | . . . . . . . . Crush 10 | . . . 1 . . . 9 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Discovered new exit (range 9) 875 | -10/Materials | Repaired Autogun 1172 | -10/Materials | Discovered new exit (range 7) 1296 | -10/Materials | Identified exit to Materials 1328 | -10/Materials | Discovered new exit (range 8) 1480 | -10/Materials | Repaired Autogun 1593 | -10/Materials | Discovered new exit (range 8) 1619 | -10/Materials | Identified exit to Mines 1659 | -10/Materials | Entered another Materials area 1659 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2011 | -9/Materials | Build established: Scavenger-Skirmisher 2578 | -9/Materials | Build established: Scavenger-Tank 2642 | -9/Materials | Repaired Lgt. Armor Plating 2670 | -9/Materials | Repaired Ion Engine 2819 | -9/Materials | Discovered new exit (range 10) 2857 | -9/Materials | Identified exit to Materials 3512 | -9/Materials | Repaired Minigun 3545 | -9/Materials | Repaired Imp. Light Cannon 3573 | -9/Materials | Repaired Lgt. Armor Plating 3666 | -9/Materials | Discovered exit to Materials (range 3) 3912 | -9/Materials | Build established: Tank 4012 | -9/Materials | Discovered exit to Materials (range 16) 4054 | -9/Materials | Entered another Materials area 4054 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4366 | -8/Materials | Build established: Scavenger-Skirmisher 5047 | -8/Materials | Discovered new exit (range 6) 5054 | -8/Materials | Identified exit to Factory 5126 | -8/Materials | Identified exit to Garrison 5665 | -8/Materials | Discovered exit to Factory (range 3) 5682 | -8/Materials | Entered Factory 5682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6402 | -7/Factory | Repaired Imp. Light Cannon 6428 | -7/Factory | Repaired Sensor Array 6712 | -7/Factory | Allied Derelicts emerged from ambush trap array 6780 | -7/Factory | Build established: Scavenger-Tank 6846 | -7/Factory | Discovered new exit (range 11) 6854 | -7/Factory | Identified exit to Factory 6954 | -7/Factory | Entered another Factory area 6954 | -6/Factory | Accompanied by 1 ally 6954 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6965 | -6/Factory | Identified exit to DSF 6965 | -6/Factory | Entered DSF 6965 | -6/DSF | Accompanied by 1 ally 6990 | -6/DSF | Discovered new exit (range 16) 7002 | -6/DSF | Additional patrols routed to DSF 7274 | -6/DSF | Sterilization system engaged 7294 | -6/DSF | Ambient heat levels rising (+10) 7309 | -6/DSF | Ambient heat levels rising (+10) 7324 | -6/DSF | Ambient heat levels rising (+10) 7339 | -6/DSF | Ambient heat levels rising (+10) 7354 | -6/DSF | Ambient heat levels rising (+10) 7361 | -6/DSF | Entered Factory 7361 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7754 | -5/Factory | Lost 4 parts (1p1n2u) 7940 | -5/Factory | Lost 6 parts (2p1n1u2w) 8449 | -5/Factory | Garrison activated, responded to threat 8511 | -5/Factory | Lost 3 parts (1p2u) 8576 | -5/Factory | Build established: Scavenger-Gunner 8935 | -5/Factory | Assembled infested ambush trap array 9023 | -5/Factory | Lost 7 parts (2p1u4w) 9220 | -5/Factory | Core integrity fell below 50% 9240 | -5/Factory | Core integrity fell below 20% 9250 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Penetrated by Slug. K WTNEXRAY993FZ T6A3:%Y=0GLRDCS Penetrated by Slug. Minigun destroyed. Penetrated by Slug. Slug penetrates Wall. Slammed into P-70 Sage. Slug penetrates Wall. Imp. Field Recycling Unit destroyed. Slug penetrates Wall. Neutrino Reactor explodes. Imp. Treads tumbles out of recycling unit. Slug penetrates Wall. Lgt. Antimatter Reactor destroyed. Neutrino Reactor explodes. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | "#????# + ## # #???? | | ##??###+##+############ # #???? | | #???# #????# # #???? | | #???# #????# #???? | | #???# ///#????# ????? | | ##???# ///#???######## ?????? | | ?????# ///#??? # ??????? | | ?????# #?? ##??????? | | ?????# #?? ######### | | ?????# """""" #?? | | ?????# """""" #?# # ###?? | | ?????# """""" #?# # # #??? | | ?????# """""" #?# # # #? | | ?????# #?# ### #### | | ?????##############???#+####+# | | ????????????????####### u | | ????????? | | ???????????# ###########= = | | ?????????????????????????# * | | ????????????????????????## " """"" """ " | | ???????????????########### " " """ """"" " | | ???????????????# =""" # """"""" """""""" | | ???????????????# " # """"""" """""""%" | | ???????????????# # R ? " | | ???????????????# p# ??? | | ???????????????# @ #############??????#+ | | ???????????????# #p #?"""""" ???????????? | | ???????????????# "hk #?""S""" #?????????? | | ???????????????# # # """ !#?????????? | | ???????????????########### %%# #?????????? | | ?????????????????????????#%%%; """ ""????????????? | | ????????????????????????## %%# """ ""????????????? | | ????????????????????????#" %# """ ""????????????? | | ????????????????????????## #? ????????????? | | ?????????????????????????#% #?######????????????? | | ????????????????????????? #???????????????????? | | ???????????????????????? % #???????????????????? | | ??????????????????????? #???????????????????? | | ?????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ???????????????????? #??????????????????? | | ??????????????????? #??????????????????? | | ??????????????????? #??????????????????? | | ??????????????????? ####"# ###??????????????????? | | ?????????????????? ???# ? ?????????????????????? | | ????????????????????????##? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 43 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Corruption Block 15 Armor Coverage 900 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Backstab Dynamic Key Made in Tau Ceti IV Oops Safety First Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed MetaGhostBox Manual? 0 Play Time 01:43:42 Cumulative 3.5 hours Start 2024.07.10 @ 01:30:43 End 2024.07.10 @ 13:00:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 933d34f5-8716-44a8-8a45-a60163312472