Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 20:49:12 Player: ID-34L Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (179) 895 Value Destroyed (5518) 5518 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 9813 Bonus ------- High Alert Combat Kills 460 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 13/100 System Corruption 9% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Coolant Injector Kinecellerator System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Target Analyzer Weapon Cycler Dynamic Insulation System > --- WEAPON ----------- Heavy EM Shotgun Gatling Laser High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Light Nuclear Core Light Treads Wheel Wheel Coolant Injector Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite System Restoration Module Heavy EM Shotgun Improved Medium Laser Ion Cannon [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 102 | 6 11 26 26 27 6 Power 15 | 1 3 3 3 4 1 Engine 12 | 1 2 3 3 3 . Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 35 | 2 2 11 7 11 2 Treads 18 | 2 2 2 7 5 . Leg 2 | . . . . 2 . Wheel 15 | . . 9 . 4 2 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 3 7 4 3 Device 8 | . . . 3 3 2 Storage 6 | 1 2 1 2 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 5 | . 1 2 2 . . Artifact . | . . . . . . Weapon 31 | 2 3 9 9 8 . Energy Gun 13 | 1 1 4 3 4 . Energy Cannon 5 | . . 1 3 1 . Ballistic Gun 6 | 1 . 2 1 2 . Ballistic Cannon 2 | . 1 . . 1 . Launcher 5 | . 1 2 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 5 . . Parts Lost 59 | . 2 10 12 28 7 Power 9 | . 2 1 1 3 2 Propulsion 20 | . . 1 4 12 3 Utility 8 | . . 1 2 4 1 Weapon 22 | . . 7 5 9 1 Highest Loss Streak 7 | . 1 2 4 7 7 To Critical Strikes 1 | . . . 1 . . Average Backups 12 | 2 9 13 13 13 6 Power 3 | . . 4 4 3 3 Propulsion 2 | 1 4 2 1 1 . Utility 2 | . 1 . 1 4 3 Weapon 4 | . 2 5 5 4 . Tool/Special . | . . . . . . Unused Backups 15 | . . 5 3 2 5 Power 3 | . . . . 1 2 Propulsion . | . . . . . . Utility 7 | . . 2 2 . 3 Weapon 5 | . . 3 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 95 95 96 91 62 Engine 11 | . 9 10 17 7 4 Core 2 | . 3 . . 5 6 Treads 23 | . 27 13 25 26 . Wheel 4 | . . 18 . . 16 Device 7 | . . . 13 14 11 Storage 9 | . 14 11 9 7 7 Processor 1 | . . . . 6 7 Protection 5 | . 11 10 3 . . Energy Gun 7 | . 6 12 2 8 . Energy Cannon 6 | . . 4 18 1 . Ballistic Gun 6 | . 3 8 5 6 6 Ballistic Cannon 2 | . 11 1 . 1 . Launcher 2 | . 6 3 . . . Peak Build Rating 38 | 6 10 18 34 38 26 Average Rating 23 | 4 7 15 28 34 22 On Entrance 13 | . 6 10 16 31 15 Naked Turns . | . . . . . . Heaviest Build 53 | 13 32 40 53 51 42 Greatest Support 80 | 40 40 60 60 80 36 Greatest Overweight (x) 15 | . 5 1 1 15 10 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 4 14 15 15 15 12 Average Carried 12 | 2 9 13 14 14 6 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 4 13 12 14 12 6 Class Distribution -------------------- 28% | Mutant 23% | Tank 13% | Gunner 10% | Skirmisher 10% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2932 | 245 420 905 692 670 . Remotely . | . . . . . . Salvage Created 6182 | . 608 1958 1871 1697 48 Parts 375 | . 43 134 103 91 4 Haulers Intercepted 11 | . 1 5 5 . . Recyclers Shooed 4 | . . 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 128 | . 17 42 37 30 2 Melee 1 | . . . 1 . . Guns 54 | . 7 24 6 15 2 Cannons 47 | . 6 7 21 13 . AOE 21 | . 4 10 5 2 . Classes Destroyed 16 | . 7 4 4 1 . Worker 9 | . 4 3 1 1 . Builder 9 | . . 5 2 2 . Hauler 11 | . 1 5 5 . . Recycler 5 | . . 1 . 4 . Mechanic 1 | . 1 . . . . Operator 3 | . 1 2 . . . Watcher 13 | . 3 4 4 2 . Swarmer 24 | . 3 11 4 4 2 Cutter 3 | . . . 3 . . Grunt 64 | . 14 20 14 16 . Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Sentry 24 | . . 10 9 5 . Hunter 4 | . . . 4 . . Programmer 5 | . . . . 5 . Heavy 1 | . . . 1 . . Best Kill Streak 13 | . 6 13 7 4 2 Combat Bots Only 7 | . 4 6 7 4 2 Max Kills in Single Turn 4 | . 4 3 2 2 1 Gunslinging 1 | . 1 1 . . . Exploded 2 | . 2 2 1 1 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 955 | . 85 190 238 393 49 Missed 278 | . 25 59 70 111 13 Hits 677 | . 60 131 168 282 36 Melee 8 | . . . 8 . . Projectile 669 | . 60 131 160 282 36 AOE 2 | . . . 2 . . Critical Strikes 14 | . 3 2 8 . 1 Damage Taken 9237 | . 787 1846 2605 3452 547 Core 1425 | . 91 372 254 587 121 Absorbed by Shields . | . . . . . . Redirected to Shielding 212 | . 9 55 148 . . Regen/Repaired (Parts) 674 | . . 184 381 109 . Core Remaining (%) 55 | 100 63 7 53 . . Volleys Fired 348 | . 58 106 87 89 8 Largest 3 | . 2 3 3 3 1 Hottest 199 | . 80 142 199 190 25 Shots Fired 854 | . 115 283 252 196 8 Gun 477 | . 72 214 61 122 8 Cannon 331 | . 38 35 184 74 . Launcher 46 | . 5 34 7 . . Special . | . . . . . . Kinetic 300 | . 71 85 44 92 8 Thermal 422 | . 39 126 171 86 . Explosive 46 | . 5 34 7 . . Electromagnetic 86 | . . 38 30 18 . Robot Hit Streak 13 | . 6 13 10 12 5 Robot Miss Streak 6 | . 6 6 5 5 1 Penetration Max 1 | . . . 1 . . Secondary Targets 6 | . 2 1 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 462 | . 58 136 136 126 6 Core Hits 286 | . 34 106 68 76 2 Critical Kills 6 | . . . 4 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 21 | . 4 7 4 6 . Burn 8 | . 1 6 . 1 . Meltdown 4 | . . . 4 . . Destroy 3 | . . . . 3 . Blast 6 | . 3 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12396 | . 1578 3587 3864 3247 120 Guns 4183 | . 447 1617 495 1504 120 Cannons 4735 | . 373 517 2425 1420 . Explosions 3134 | . 687 1324 885 238 . Melee . | . . . . . . Ramming 344 | . 71 129 59 85 . Kinetic 2837 | . 563 475 338 1341 120 Thermal 5331 | . 257 1025 2500 1549 . Explosive 2441 | . 687 1324 430 . . Electromagnetic 1443 | . . 634 537 272 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 3 2 . 8 9 Average Corruption 1 | . 1 1 . 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . 9 23 . 12 5 Message Errors 13 | . 2 8 . 2 1 Matter Fused 12 | . 4 3 . 4 1 Heat Flow Errors 6 | . 2 3 . . 1 Energy Discharges 4 | . . 2 . 2 . Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . 1 . . . . Data Loss (minor) 3 | . . 2 . 1 . Data Loss (major) 4 | . . 4 . . . Misfires 1 | . . . . 1 . Alerts 3 | . . 1 . 1 1 Overload Shots . | . . . . . . Overflow Damage 511 | . 141 59 154 157 . Projectiles 52 | . 4 . 11 37 . Explosions 455 | . 137 59 139 120 . Melee 4 | . . . 4 . . Knockbacks 8 | . 6 1 . 1 . Impact 1 | . . 1 . . . Kinetic 7 | . 6 . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 638 | . 85 290 134 129 . Shots 14 | . 2 8 2 2 . Rammed 50 | . 13 18 7 11 1 Targets Rammed 60 | . 16 18 9 16 1 Kicked 3 | . . . . 3 . Crushed 7 | . 3 . 2 2 . Highest Temperature 561 | . 264 501 351 561 230 Average Temperature 120 | . 62 136 90 158 81 Received Heat Transfer 2268 | . 363 579 531 795 . Effects 24 | . . 15 . 9 . Shutdowns 5 | . . 2 . 3 . Energy Bleed 5 | . . 2 . 3 . Interference 5 | . . 3 . 2 . Matter Decay 4 | . . 4 . . . Short Circuit 3 | . . 3 . . . Damage (core) 2 | . . 1 . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Fried 11 | . . 6 5 . . Impact Corruptions 1 | . . . 1 . . Robots Melted 4 | . . . 4 . . Combat Hostiles 3 | . . . 3 . . Parts Melted 23 | . 2 7 8 6 . Heat Transferred 10343 | . 732 2997 3963 2651 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 3 | . . 3 3 1 . Low Security (%) 40 | 100 100 9 27 29 100 Level 1 35 | . . 16 43 70 . Level 2 8 | . . 26 8 . . Level 3 15 | . . 47 20 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 896 | . 154 896 762 336 148 Initial 341 | . . 5 341 336 148 Average 315 | . 59 604 378 230 144 Influence Increases 4603 | . 580 1642 1355 986 40 Destroy 0b10 Robot/C 2560 | . 340 840 740 600 40 Destroy 0b10 Robot/NC 255 | . 50 100 60 45 . Destroy Leader 708 | . 78 238 218 174 . Successful Hack 145 | . 12 42 50 41 . Disable Machine 375 | . 30 150 120 75 . Destroy Structure 470 | . 70 242 137 21 . Lose Combat Pursuer 90 | . . 30 30 30 . Influence Decreases 4485 | . 567 845 1425 1514 134 Entered New Map 945 | . . 8 469 404 64 Time Decay 2407 | . 454 587 686 680 . Lost Part 590 | . 20 100 120 280 70 Purge Threat 543 | . 93 150 150 150 . Squads Dispatched 35 | . 4 9 5 17 . Investigation 13 | . 2 5 1 5 . Extermination 5 | . . . . 5 . Reinforcement 12 | . 2 3 4 3 . Assault 1 | . . 1 . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 1 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 9 | . . 4 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 185 | . 29 56 51 45 4 Peak Tracking Total 7 | . 5 6 7 5 4 Tactical Retreats 6 | . . 2 2 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 9 | . 5 2 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 25 | . 2 10 8 5 . Max in Single Turn 3 | . 1 2 3 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 39 | . 7 9 13 10 . Terminals 23 | . 5 6 7 5 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 1 2 1 . Recycling Units 5 | . 2 1 2 . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 3 | . . . 1 2 . Total Hacks 112 | . 15 29 39 29 . Successful 65 | . 8 19 26 12 . Failed 47 | . 7 10 13 17 . Catastrophic 7 | . 1 1 3 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 70 | . 13 18 22 17 . Fabricators 3 | . . . . 3 . Repair Stations 20 | . . 4 12 4 . Recycling Units 5 | . 2 1 2 . . Scanalyzers 9 | . . 6 2 1 . Garrison Access 5 | . . . 1 4 . Terminal Hacks 32 | . 6 9 12 5 . Prototype ID Bank 3 | . . 2 1 . . Branch Access Points 3 | . . 1 1 1 . Emergency Access Points 1 | . . . 1 . . Repair Station Index 1 | . . 1 . . . Scanalyzer Index 2 | . 1 . 1 . . Garrison Index 1 | . . . . 1 . Unreport Threat 4 | . 1 1 1 1 . Locate Traps 2 | . 1 1 . . . Maintenance Status 1 | . . . 1 . . Surveillance Status 2 | . . . 1 1 . Hauler Manifests 1 | . 1 . . . . Registered Components 3 | . 1 . 1 1 . Registered Prototypes 1 | . . . 1 . . Zone Layout 7 | . 1 3 3 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 15 | . . 4 9 2 . Scan Component 8 | . . 2 5 1 . Repair 7 | . . 2 4 1 . Recycling Unit Hacks 5 | . 2 1 2 . . Report Inventory 5 | . 2 1 2 . . Scanalyzer 8 | . . 5 2 1 . Insert Component 5 | . . 3 1 1 . Analyze 3 | . . 2 1 . . Garrison Access Hacks 3 | . . . 1 2 . Unlock Access 3 | . . . 1 2 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 31 | . 6 8 9 8 . Full Trace Events 13 | . 1 5 2 5 . Feedback Events 2 | . 1 1 . . . Corruption 2 | . 1 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 25 | . . . . 25 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired 7 | . . 2 4 1 . Time 232 | . . 90 129 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 2126 | . . . 1580 433 113 Sensors 2109 | . . . 1580 433 96 ECM 113 | . . . . . 113 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 9721 | 76 1991 2100 2744 2683 127 Spaces Moved 5045 | 44 1079 1362 1251 1300 9 Core 17 | 8 1 . . 6 2 Treads 4031 | 36 1078 436 1251 1230 . Legs 8 | . . . . 8 . Wheels 989 | . . 926 . 56 7 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 86 160 93 95 Average Speed 151 | 140 160 114 173 162 197 Slowest Speed 800 | 160 300 160 245 800 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 95 95 87 33 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 554 | . 77 305 154 18 . Melee . | . . . . . . Projectile 22 | . . . 8 14 . AOE 532 | . 77 305 146 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 6388 | 59 1216 1687 1624 1691 111 Wait 646 | . 22 123 191 226 84 Move 5041 | 43 1078 1361 1250 1300 9 Hop . | . . . . . . Pick Up 99 | 10 23 26 21 18 1 Fast Attach 23 | . . 1 10 12 . Attach 66 | 6 9 14 15 16 6 Detach 4 | . 1 1 1 1 . Swap 50 | . 3 18 23 4 2 Drop 51 | . 6 19 17 9 . Fire 348 | . 58 106 87 89 8 Melee . | . . . . . . Ram 14 | . . 7 . 6 1 Kick 3 | . . . . 3 . Crush 43 | . 16 11 9 7 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 7 exits: [*Fac] / *Sto x2 / Low x2 / Gar / Gar) -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 1129 | -10/Materials | Discovered new exit (range 16) 1400 | -10/Materials | Discovered new exit (range 14) 1525 | -10/Materials | Discovered new exit (range 21) 1629 | -10/Materials | Discovered new exit (range 15) 2068 | -10/Materials | Entered another Materials area 2068 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2220 | -9/Materials | Discovered new exit (range 12) 2397 | -9/Materials | Identified exit to Mines 2425 | -9/Materials | Build established: Tank 2560 | -9/Materials | Discovered new exit (range 5) 2737 | -9/Materials | Core integrity fell below 50% 2870 | -9/Materials | Discovered new exit (range 13) 3236 | -9/Materials | Core integrity fell below 20% 3327 | -9/Materials | Discovered new exit (range 16) 3501 | -9/Materials | Build established: Mutant 3720 | -9/Materials | Repaired Broken Cld. Ion Engine 3747 | -9/Materials | Repaired Lgt. Treads? 3838 | -9/Materials | Build established: Tank 4068 | -9/Materials | First assault squad dispatched 4168 | -9/Materials | Entered another Materials area 4168 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4312 | -8/Materials | Repaired Cld. Ion Engine 4680 | -8/Materials | Identified exit to Garrison 4803 | -8/Materials | Discovered new exit (range 3) 5188 | -8/Materials | Repaired Lgt. Treads 5216 | -8/Materials | Repaired Lgt. Treads 5244 | -8/Materials | Repaired Lgt. Treads 5549 | -8/Materials | Discovered new exit (range 8) 5854 | -8/Materials | Build established: Scavenger-Skirmisher 6253 | -8/Materials | Discovered new exit (range 16) 6397 | -8/Materials | Lost 4 parts (1n3w) 6399 | -8/Materials | Destroyed 7 combat bots 6652 | -8/Materials | Build established: Skirmisher 6912 | -8/Materials | Entered Factory 6912 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7387 | -7/Factory | Build established: Scavenger-Gunner 7577 | -7/Factory | Fabricated Lgt. Treads (x2) 7714 | -7/Factory | Repaired Lgt. Treads 7784 | -7/Factory | Discovered new exit (range 13) 7802 | -7/Factory | Discovered new exit (range 4) 7947 | -7/Factory | Identified exit to Storage 7947 | -7/Factory | Identified exit to Lower Caves 8012 | -7/Factory | Garrison activated, responded to threat 8040 | -7/Factory | Lost 5 parts (3n2w) 8325 | -7/Factory | Identified exit to Garrison 8486 | -7/Factory | Build established: Gunner 9350 | -7/Factory | Garrison activated, responded to threat 9392 | -7/Factory | Core integrity fell below 50% 9413 | -7/Factory | Lost 7 parts (4n3w) 9514 | -7/Factory | Lost 7 parts (1p2n1u3w) 9592 | -7/Factory | Core integrity fell below 20% 9594 | -7/Factory | Identified exit to Garrison 9595 | -7/Factory | Entered Garrison 9624 | -7/Garrison | Lost 5 parts (1p3n1w) 9719 | -7/Garrison | Triggered checkpoint 9722 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09698_ Destroyed VTOL Module. 09698_ Com. Wheel destroyed. 09699_ System corrupted: Minigun rejected. 09701_ Slammed into S-27 Virus. 09701_ Destabilizing: System corrupted (+1). 09702_ Wheel destroyed. 09703_ Acquired Minigun. 09706_ Imp. Sensor Array destroyed. 09707_ Cld. Ion Engine destroyed. 09709_ S-27 Virus destroyed. 09709_ Wheel destroyed. 09710_ S-27 Virus destroyed. 09713_ Minigun destroyed. 09719_ Beams of light sweep through the air. An alarm sounds. 09719_ Nuclear Core destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????##???????????????????? | | ???????????????????# ??????????????????? | | ????????????"""##### ##########???????? | | ?????????? ^ ^ =%= #???????? | | ?????????? ^ s@ #???????? | | ?????????? ^ s #???????? | | ?????????????###########+#### #???????? | | ????????????????????????????# #???????? | | ????????????????????????????#####???????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 42 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -7/Factory Repaired ---------- Cld. Ion Engine | 30% | -9/Materials | Broken Lgt. Treads | 22% | -9/Materials Cld. Ion Engine | 7% | -8/Materials Lgt. Treads | 30% | -8/Materials Lgt. Treads | 34% | -8/Materials Lgt. Treads | 35% | -8/Materials Lgt. Treads | 22% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- It's Just You Just What I Needed Challenges ------------ None Game ------ Seed LightpackXenonDoublenader Manual? 0 Play Time 01:26:58 Cumulative 6.0 hours Start 2025.08.31 @ 13:49:43 End 2025.08.31 @ 20:49:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83163515-fef4-429f-a7b8-756d17af69a5