Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 10:28:48

Player: Azormik

Result: Destroyed by as-78980 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (171)      171
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 626

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     234/300
Energy                     248/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
  Compact Wheel
  Compact Wheel
>         --- UTILITY (2) ------
    Small Storage Unit
          Seismic Detector
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (8) ----
          Ion Engine
          Wheel
    Light Armor Plating
    Light Armor Plating
          Assault Rifle
          Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Seismic Detector
>         --- WEAPON -----------
          Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
          Wheel
          Assault Rifle
          Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 6   2   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   87  98  
  Engine                   14   | .   14  14  
  Wheel                    26   | .   23  28  
  Device                   11   | .   6   13  
  Storage                  14   | .   14  14  
  Ballistic Gun            27   | .   28  26  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 13  14  16  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             6    | 5   6   6   
  Average Carried          5    | 1   3   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 4   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           384  | 204 115 65  
  Remotely                 .    | .   .   .   
Salvage Created            272  | 15  192 65  
  Parts                    28   | 4   16  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           5    | .   3   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  8    | .   5   3   
  Guns                     8    | .   5   3   
Classes Destroyed          4    | 1   3   .   
  Tunneler                 2    | 1   .   1   
  Recycler                 1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    2    | .   2   .   
Best Kill Streak           4    | 1   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               733  | .   315 418 
  Core                     259  | .   95  164 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              40   | 1   24  15  
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                80   | 2   48  30  
  Gun                      80   | 2   48  30  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  80   | 2   48  30  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | 1   7   3   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        5    | .   3   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           47   | 1   32  14  
  Core Hits                20   | 1   12  7   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           555  | 19  344 192 
  Guns                     547  | 19  344 184 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  8    | .   .   8   
  Kinetic                  547  | 19  344 184 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      4    | .   .   4   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | .   27  40  
  Average Temperature      10   | .   10  11  
  Received Heat Transfer   265  | .   165 100 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             135  | 5   118 135 
  Initial                  45   | .   3   45  
  Average                  82   | 1   55  105 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   6   29  
  Peak Tracking Total      22   | .   4   22  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               779  | 71  211 497 
Spaces Moved               579  | 52  132 395 
  Core                     11   | 11  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   568  | 41  132 395 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            99   | 89  100 100 
  Slowest Speed            100  | 100 100 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 4   25  77  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      710  | 74  167 469 
  Wait                     67   | 6   6   55  
  Move                     577  | 51  131 395 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 10  4   .   
  Fast Attach              .    | .   .   .   
  Attach                   8    | 6   2   .   
  Detach                   .    | .   .   .   
  Swap                     3    | .   .   3   
  Drop                     .    | .   .   .   
  Fire                     40   | 1   24  15  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 16)
  237 | -10/Materials | Discovered new exit (range 10)
  283 | -10/Materials | Entered Mines
  322 | -10/Mines     | Build established: Mutant
  457 | -10/Mines     | Discovered new exit (range 11)
  615 | -10/Mines     | Learned Materials stockpile data
  753 | -10/Mines     | Discovered new exit (range 10)
  755 | -10/Mines     | Assembled infested the area
  760 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  762 | -10/Mines     | Core integrity fell below 50%
  767 | -10/Mines     | Core integrity fell below 20%
  780 | -10/Mines     | Destroyed by as-78980 with Assembled Heavy Rifle

 Last Messages 
---------------
World map updated: -9/Materials.
EXIT=FOUND
ALERT: Infestation in the mines, dispatching Demolisher response squad.
9G-0V8(h): "I'll hold them off! Go on ahead or try to find another way!"
HV Slug penetrates Wall.
HV Slug penetrates S-10 Pest.
S-10 Pest suffers critical hit (Destroy).
S-10 Pest destroyed.
A derelict emerges from the shadows: "You need to get out of here! I've
  been tracking a group of Assembled to figure out where they're coming
  from, and they're closing on this area, come on!"
[Achievement: Hunted]
Slammed into as-84723.
Lgt. Assault Rifle destroyed.
T-07 Excavator destroyed.
Assault Rifle destroyed.
HV Slug penetrates S-10 Pest.
S-10 Pest suffers critical hit (Destroy).
9G-0V8(h) destroyed.
as-96238 destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ?????????????????????????#####???????#????????     |
| ?????????????????????????#   ##????? #????????     |
| ??????????????????????????    #????? #????????     |
| ??????????????????????????#    ????  #????????     |
| ??????????????????????????#   #???#  #????????     |
| ?????????????????????????##   ##?#   ##???????     |
| ??????????????????#?????##     ##     ##??????     |
| ??????????????????# ????#              ##?????     |
| ???????????#  #???# ##?##               ##????     |
| ???????????#    ###   ##a      <         #????     |
| ???????????? =% =%*                      #????     |
| ????????????? [ %=        =*             #????     |
| ????????????????#        a%!     ###      #???     |
| ????????????????#    % a  !  #####????    #???     |
| ????????????????#       aa  ##??????????? #???     |
| ????????????????##   ##aaa###?????????????????     |
| ?????????????????##???##  #???????????????????     |
| ???????????????????????# a#???????????????????     |
| ???????????????????????#a #???????????????????     |
| ???????????????????????# a#???????????????????     |
| ???###?????????????###?#  #???????????????????     |
| ??#  ##???????????##  ##  #???????????????????     |
| ##    ## #????????#    #  #####???????????????     |
|           #????# ##    #      #???????????????     |
|            ?????       #t@### #???????????????     |
|            ????????#   #  #?# #???????????????     |
|   #####    ????????#      #?# #???????????????     |
|  ##???????????????#   #####?# #####???????????     |
| ##??????????????#    #??????#     #???????????     |
| #####??????????#    #???????##### #???????????     |
| ##  ##?????????#    #???????????# #???????????     |
| #    ##????????#    #???????????# #???????????     |
|       #######??#   #????????????# ######??????     |
|             ##?#   #????????????#      #??????     |
|    """       ##    ##???????????###### #??????     |
|    """              #????????????????# ###????     |
|    """              #????????????????#   #????     |
|    """  ###        ##????????????????### #????     |
| #      ##?#       ##???????????????????# #????     |
| ########??#  ######????????????????????# #????     |
| ??????????#  #?????????????????????????# #????     |
| ##????????#  #????????????????????????## ##???     |
|  ##???????#  #???????????????????????##   #???     |
|  ? #####??#  #???????????????????????#    ##??     |
|   ?    ##?#  #???????????????????????#     #??     |
|         #?#  #??????????????????????##     #??     |
| ####    ??#  #??????????????????????#     ##??     |
| ????#  #??#  #???????####??????????##  ####???     |
| ????#  #??#  #########  ##????????##  ##??????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              269
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              FactoryCentriumCompressor
  Manual?         0
Play Time         00:12:03
  Cumulative      62.9 hours
  Start           2022.12.09 @ 10:15:01
  End             2022.12.09 @ 10:28:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           57
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d683daa1-ff15-4f49-94ca-146921395350