Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 01:34:36 Player: didyousaycookie Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1787) 1787 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 6443 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 505 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 100/100 System Corruption 3% Temperature Cool (24) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Matter Filter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Sensor Array Matter Filter Shock Rifle Particle Gun Autogun Gauss Rifle Grenade Launcher [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 102 | 6 5 3 18 37 5 3 1 . 24 Power 12 | 1 . 1 2 5 . . 1 . 2 Engine 11 | 1 . 1 2 5 . . 1 . 1 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 39 | 2 4 1 7 13 3 . . . 9 Treads 2 | . 2 . . . . . . . . Leg 37 | 2 2 1 7 13 3 . . . 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 1 1 4 8 1 . . . 6 Device 8 | . 1 . 1 1 1 . . . 4 Storage 3 | 1 . 1 . . . . . . 1 Processor 2 | . . . . 1 . . . . 1 Hackware 1 | . . . . 1 . . . . . Protection 8 | . . . 3 5 . . . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 . . 5 11 1 3 . . 7 Energy Gun 14 | 2 . . 3 4 1 1 . . 3 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 12 | . . . 2 7 . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 41 | . . . 2 11 . . 1 . 27 Power 6 | . . . 1 1 . . 1 . 3 Propulsion 15 | . . . 1 5 . . . . 9 Utility 7 | . . . . 2 . . . . 5 Weapon 13 | . . . . 3 . . . . 10 Highest Loss Streak 12 | . . . 2 8 . . 1 . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 88 88 95 100 100 100 100 93 Engine 8 | . 14 11 11 8 7 7 7 7 5 Leg 30 | . 28 33 32 34 30 30 30 30 28 Device 7 | . 11 11 11 2 7 7 7 7 4 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 4 | . . . . 1 7 7 7 7 9 Protection 4 | . . . . 8 7 7 7 7 5 Energy Gun 12 | . 28 22 20 6 7 6 7 7 8 Ballistic Gun 13 | . . . 1 19 23 23 23 23 19 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 11 12 27 35 41 45 49 45 45 45 Greatest Support 74 | 20 40 30 30 64 72 72 72 72 74 Greatest Overweight (x) 6 | . . . 1 1 . . . . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 15 Most Carried 15 | 4 8 8 15 15 15 15 15 14 15 Average Carried 12 | 2 6 7 13 13 14 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 15 15 15 15 14 14 7 Class Distribution -------------------- 41% | Gunner 33% | Mutant 6% | Tank 6% | Commander-Mutant 6% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Matter Collected 1698 | 250 60 27 174 621 90 . 135 . 341 Remotely . | . . . . . . . . . . Salvage Created 2196 | . 68 122 433 743 88 . 272 . 470 Parts 105 | . 2 12 19 38 4 . 8 . 22 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 8 . 19 Prevented 5 | . . . . . . 2 . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 45 | . 2 4 7 13 2 . 6 . 11 Guns 42 | . 1 4 7 13 2 . 6 . 9 AOE 2 | . . . . . . . . . 2 Classes Destroyed 10 | . 1 3 2 3 . . 1 . . Hauler 3 | . . . 1 2 . . . . . Recycler 3 | . . . 1 2 . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 12 | . . 3 1 3 . . 1 . 4 Grunt 20 | . 2 . 2 5 2 . 3 . 6 Brawler 2 | . . . . 1 . . . . 1 Duelist 1 | . . . . . . . 1 . . Sentry 8 | . . 1 4 2 . . 1 . . Hunter 1 | . . . . 1 . . . . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 2 3 2 5 2 . 3 . 4 Combat Bots Only 4 | . 2 3 2 4 2 . 3 . 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Damage Taken 4985 | . 88 39 353 1296 26 . 466 . 2717 Core 928 | . 34 8 50 111 . . 69 . 656 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 86 . 85 79 . . . . . Volleys Fired 130 | . 7 5 22 48 3 6 10 . 29 Largest 4 | . 2 2 2 3 4 1 4 . 4 Hottest 176 | . 90 90 130 158 139 80 139 . 176 Shots Fired 353 | . 14 10 44 128 12 6 40 . 99 Gun 343 | . 14 10 44 128 12 . 40 . 95 Cannon 6 | . . . . . . 6 . . . Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 191 | . . . . 96 9 . 30 . 56 Thermal 152 | . 14 10 44 32 3 6 10 . 33 Explosive 4 | . . . . . . . . . 4 Electromagnetic 6 | . . . . . . . . . 6 Robot Hit Streak 28 | . 5 3 9 11 7 . 28 . 9 Robot Miss Streak 3 | . 3 1 3 2 1 . 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 1 1 . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 1 . . 1 . 1 Shots Hit Robots 239 | . 9 6 28 95 10 . 32 . 59 Core Hits 110 | . 3 6 15 32 4 . 14 . 36 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 9 | . 1 1 2 . . . 2 . 3 Burn 7 | . 1 1 2 . . . 2 . 1 Destroy 1 | . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3925 | . 110 70 398 1531 168 . 511 . 1137 Guns 3690 | . 107 70 385 1531 168 . 511 . 918 Cannons . | . . . . . . . . . . Explosions 219 | . . . . . . . . . 219 Melee . | . . . . . . . . . . Ramming 16 | . 3 . 13 . . . . . . Kinetic 2190 | . . . . 1164 123 . 376 . 527 Thermal 1391 | . 107 70 385 367 45 . 135 . 282 Explosive 219 | . . . . . . . . . 219 Electromagnetic 109 | . . . . . . . . . 109 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 1 . . . . . 3 Average Corruption 1 | . . . 1 . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . 7 . . . . . 2 Message Errors 2 | . . . 1 . . . . . 1 Matter Fused 1 | . . . 1 . . . . . . Heat Flow Errors 3 | . . . 3 . . . . . . Energy Discharges 3 | . . . 2 . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . 2 Projectiles . | . . . . . . . . . . Explosions 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . . . 57 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 9 | . 3 1 4 . . . . . 1 Kicked 8 | . 3 1 4 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 355 | . 42 . 190 219 57 12 139 . 355 Average Temperature 71 | . 25 . 43 51 26 7 52 . 138 Received Heat Transfer 1317 | . 48 . 78 144 18 . 180 . 849 Effects 4 | . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 17 | . 1 1 6 3 . . 2 . 4 Heat Transferred 3921 | . 371 248 1137 851 111 . 481 . 722 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Peak Influence 417 | . 102 70 417 189 75 . . . . Initial 56 | . . . 24 56 17 . . . . Average 94 | . 61 17 161 87 24 . . . . Maximum Alert Level 2 | . . . 2 . . . . . . Low Security (%) 85 | 100 100 100 60 100 100 . . . . Level 1 13 | . . . 35 . . . . . . Level 2 1 | . . . 3 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . 2 5 1 . . . 1 Investigation 5 | . 1 . . 3 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . 2 2 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 4 5 25 22 2 . 6 . 22 Peak Tracking Total 6 | . 2 2 6 4 2 . 3 . 5 Tactical Retreats 6 | . . . . 2 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 8 | . . . 5 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 31 | . 5 3 11 6 2 1 1 2 . Terminals 23 | . 4 3 10 5 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 103 | . 15 11 29 24 4 1 2 17 . Successful 57 | . 8 6 11 9 3 1 2 17 . Failed 46 | . 7 5 18 15 1 . . . . Catastrophic 7 | . 1 1 4 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 48 | . 8 8 14 18 . . . . . Terminals 75 | . 14 11 27 21 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 43 | . 4 4 8 6 1 1 2 17 . Record 3 | . . . . . 1 . 2 . . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 4 | . . . . 1 . . . 3 . Open Door 3 | . . . 2 . . 1 . . . Terminal Index 3 | . . 1 1 1 . . . . . Alert Level 4 | . 1 1 2 . . . . . . Unreport Threat 6 | . . 1 3 2 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 2 | . 1 . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 8 | . 3 2 2 1 . . . . . Terminals 8 | . 3 2 2 1 . . . . . Assimilate 8 | . 3 2 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 3 7 5 2 . . . . Full Trace Events 6 | . . 2 1 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . 10 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Total Allies 13 | . 1 . 11 . . . . . 1 Largest Group 10 | . 1 1 10 2 . . . . 1 Highest-Rated Group 124 | . 10 10 124 92 . . . . 96 Highest-Rated Ally 100 | . 10 10 100 79 . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 112 | . . . 85 10 . . . . 17 Total Damage 1433 | . . . 788 127 . . . . 518 Kills 19 | . . . 16 1 . . . . 2 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Turns Passed 5624 | 63 447 269 1261 836 519 519 608 100 1002 Spaces Moved 3971 | 39 323 196 898 456 388 413 466 84 708 Core 3 | 1 . . . . . . . . 2 Treads 1 | . 1 . . . . . . . . Legs 3967 | 38 322 196 898 456 388 413 466 84 706 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 Average Speed 121 | 118 120 120 122 123 120 120 120 120 121 Slowest Speed 350 | 120 160 120 190 190 120 120 120 120 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 64 19 94 35 11 49 66 71 66 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . 1 . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 2 1 . 5 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . . . . . . . . 11 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 11 | . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Total 4509 | 53 365 219 1013 633 438 431 490 83 784 Wait 190 | 4 24 13 40 53 30 5 12 . 9 Move 3962 | 38 322 195 897 455 387 412 465 83 708 Hop . | . . . . . . . . . . Pick Up 62 | 5 4 1 15 23 7 1 . . 6 Fast Attach 26 | 5 1 . 5 6 . 3 . . 6 Attach 33 | 1 . 1 1 16 2 . 1 . 11 Detach 2 | . . . 1 . . . . . 1 Swap 43 | . 4 2 12 15 3 . . . 7 Drop 49 | . . 1 15 17 6 4 . . 6 Fire 130 | . 7 5 22 48 3 6 10 . 29 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 8 | . 3 1 4 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . 1 . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 64 | -11/Junkyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 11) 481 | -10/Materials | Discovered new exit (range 15) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Accompanied by 1 ally 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -9/Materials | Discovered new exit (range 9) 780 | -9/Materials | Entered Storage 838 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 866 | -9/Storage | Learned location of Armory (-3) 1129 | -9/Storage | Build established: Commander-Mutant 1230 | -9/Storage | Discovered new exit (range 16) 1254 | -9/Storage | Met 01-MTF 1496 | -9/Storage | Build established: Mutant 1610 | -9/Storage | Discovered new exit (range 8) 2041 | -9/Storage | Entered Materials 2041 | -8/Materials | Accompanied by 2 allies (01-MTF) 2041 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2046 | -8/Materials | 01-MTF left 2607 | -8/Materials | Lost 8 parts (1p2n2u3w) 2676 | -8/Materials | Found Prototype Device 2794 | -8/Materials | Discovered new exit (range 14) 2877 | -8/Materials | Entered Factory 2877 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3126 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 3382 | -7/Factory | Discovered new exit (range 4) 3396 | -7/Factory | Entered Lower Caves 3430 | -7/Lower Caves | Build established: Gunner 3901 | -7/Lower Caves | Discovered new exit (range 9) 3915 | -7/Lower Caves | Entered another Lower Caves area 4133 | -7/Lower Caves | Encountered a Warlord checkpoint 4354 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4389 | -7/Lower Caves | Learned 12 Factory zone layouts 4396 | -7/Lower Caves | Learned Factory non-interactive machine intel 4414 | -7/Lower Caves | Discovered new exit (range 15) 4523 | -7/Lower Caves | Entered Data Miner 4523 | -7/Data Miner | Discovered new exit (range 6) 4546 | -7/Data Miner | Met Data Miner 4594 | -7/Data Miner | Received God Mode back door access code from Data Miner 4623 | -7/Data Miner | Entered Proximity Caves 4628 | -6/Proximity Caves | Learned location of Zion (-6) 4780 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5026 | -6/Proximity Caves | Escorted by Enhanced Grunt 5350 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5405 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 5485 | -6/Proximity Caves | Core integrity fell below 50% 5505 | -6/Proximity Caves | Lost 8 parts (1p2n1u4w) 5568 | -6/Proximity Caves | Spotted B-75 Beast 5569 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5623 | -6/Proximity Caves | Core integrity fell below 20% 5625 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05585_ Imp. Sensor Array destroyed. 05585_ Aluminum Leg destroyed. 05586_ Acquired 5 matter. 05595_ Aluminum Leg destroyed. 05595_ Gauss Rifle destroyed. 05605_ IIQS