Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 21:49:06 Player: Cracklepappy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (248) 1240 Value Destroyed (12577) 12577 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3868) 3868 TOTAL SCORE: 24885 Bonus ------- High Alert Combat Kills 168 Entered Garrisons 200 Used RIF Installer 500 Win 3000 Cogmind --------- Core Integrity 1160/1600 Matter 257/300 Energy 824/840 System Corruption 10% Temperature Cool (-192) Movement Treading (173) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (4) --- Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY (16) ----- Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Quantum Capacitor Advanced Phase Shifter Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Heavy Neutron Cannon Enhanced Force Lance > --- INVENTORY (34) --- Light Quantum Reactor Light Quantum Reactor Medium Treads Medium Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Q-thruster Q-thruster Q-thruster Advanced Cryofiber Web Advanced Heat Sink Compact Battery (300) Compact Battery (300) Matter Compressor (250) Advanced Signal Interpreter Long-range Terrain Scanner Quantum Capacitor Advanced Phase Shifter Improved Focal Shield Improved System Restoration Module Gamma Rifle Phase Gun Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Heavy Machine Gun Advanced Remote Datajack Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Compact Battery Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Quantum Capacitor Advanced Phase Shifter Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Medium Treads Medium Treads Advanced Medium Treads Biometal Medium Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Q-thruster Q-thruster Q-thruster Advanced Cryofiber Web Advanced Heat Sink Compact Battery Matter Compressor Advanced Signal Interpreter Quantum Capacitor Advanced Phase Shifter Improved Focal Shield Gamma Rifle Phase Gun Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Neutron Cannon Heavy Machine Gun Heavy Machine Gun Advanced Remote Datajack Enhanced Force Lance Enhanced Force Lance [Rating: 162] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . . 2 2 2 2 2 2 2 Power 2 | . . . . . . . 1 . . . 1 . Propulsion 2 | . . . . . . . 1 . . . 1 . Utility 14 | . . 2 2 . . 2 . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 330 | 7 1 20 13 17 17 27 16 10 27 98 32 45 Power 36 | 1 . 2 3 1 1 3 3 . 2 9 2 9 Engine 11 | 1 . 2 3 1 . 3 1 . . . . . Core 10 | . . . . . 1 . . . 2 5 2 . Reactor 15 | . . . . . . . 2 . . 4 . 9 Propulsion 50 | 2 1 6 2 3 2 3 2 1 6 9 7 6 Treads 37 | . . 2 . 2 2 3 2 1 6 9 4 6 Leg 1 | . . . . . . . . . . . 1 . Wheel 12 | 2 1 4 2 1 . . . . . . 2 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 104 | 2 . 7 4 3 7 10 4 8 11 21 12 15 Device 57 | . . 2 1 2 3 3 3 4 7 16 9 7 Storage 21 | 2 . 2 1 . 2 4 . 4 1 1 2 2 Processor 3 | . . . . . . 1 . . . . 1 1 Hackware 7 | . . . . . . . . . . 2 . 5 Protection 16 | . . 3 2 1 2 2 1 . 3 2 . . Artifact . | . . . . . . . . . . . . . Weapon 140 | 2 . 5 4 10 7 11 7 1 8 59 11 15 Energy Gun 62 | . . . 2 3 3 1 2 1 4 38 1 7 Energy Cannon 37 | . . 3 2 5 3 7 2 . 3 3 5 4 Ballistic Gun 3 | 2 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 10 | . . 1 . 2 1 2 . . . 4 . . Special Weapon 5 | . . . . . . . . . . 1 2 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 20 | . . . . . . 1 3 . 1 13 2 . Piercing Weapon 3 | . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . . . . . 6 2 . Parts Lost 117 | . 1 4 6 12 7 2 1 . 16 38 7 23 Power 19 | . . 1 1 1 . . . . 2 5 1 8 Propulsion 23 | . 1 2 1 3 . . . . 2 7 4 3 Utility 41 | . . . 2 2 3 1 1 . 7 15 1 9 Weapon 34 | . . 1 2 6 4 1 . . 5 11 1 3 Highest Loss Streak 15 | . 1 3 4 5 4 1 1 . 8 15 7 5 Average Slot Usage (%) 93 | . 99 92 98 95 96 98 99 97 95 89 84 86 Engine 3 | . 14 10 9 9 3 5 5 . . . . . Core 2 | . . . . . 5 1 . . 2 7 10 1 Reactor 3 | . . . . . . . 6 11 7 1 . 10 Treads 11 | . . 2 . 14 18 15 19 17 14 9 11 7 Wheel 3 | . 27 19 18 3 . . . . . . . . Device 17 | . . 2 17 22 17 21 12 19 20 19 18 17 Storage 26 | . 28 22 26 27 27 30 26 23 27 28 23 20 Processor 3 | . . . . . . . 6 5 5 4 7 10 Hackware 2 | . . . . . . . . . . 4 2 10 Protection 4 | . . 14 8 . 8 7 6 5 4 2 . . Energy Gun 4 | . . . 7 2 3 8 3 7 7 5 2 1 Energy Cannon 5 | . . 13 9 12 11 5 8 . 2 . 3 2 Ballistic Gun 1 | . 28 7 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 182 | 17 17 53 69 75 75 102 119 135 163 182 152 179 Greatest Support 160 | 26 32 40 32 46 46 48 68 68 84 105 140 160 Greatest Overweight (x) 6 | . . 4 4 3 1 2 2 1 2 2 6 6 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 42 | 8 8 16 22 22 22 24 24 30 36 36 42 34 Average Capacity 26 | 6 8 9 21 22 22 22 24 24 31 36 33 32 Most Carried 36 | 8 8 16 22 22 22 23 24 28 36 36 36 34 Average Carried 25 | 4 7 8 21 21 21 21 23 24 30 35 30 31 Final Capacity 36 | 8 8 16 22 22 22 24 24 30 36 36 30 34 Final Carried 36 | 8 8 16 22 22 21 23 24 28 36 30 27 34 Class Distribution -------------------- 70% | Hauler-Mutant 10% | Scavenger-Mutant 8% | Mutant 6% | Bothacker-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Hauler-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4293 | 260 201 352 135 244 160 337 178 116 195 1398 194 523 Remotely . | . . . . . . . . . . . . . Salvage Created 12567 | 89 406 417 515 859 825 603 1033 210 1286 2966 398 2960 Parts 578 | 8 25 22 25 29 49 36 45 11 61 132 13 122 Haulers Intercepted 3 | . . . . . 1 . . . 1 . 1 . Recyclers Shooed 8 | . . 1 . . . 1 2 . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 190 | . 10 9 7 22 14 16 15 3 13 38 6 37 Melee 1 | . . . . . . . . . 1 . . . Guns 67 | . 10 3 2 2 5 4 5 3 7 16 . 10 Cannons 65 | . . 4 3 8 7 6 9 . 1 4 6 17 AOE 26 | . . 2 . 11 1 5 . . . 7 . . Classes Destroyed 14 | 2 4 2 1 1 2 1 . . 1 . . . Worker 6 | . 1 . . . 1 . . . 2 . . 2 Builder 9 | . . . . . 2 . . . 2 3 . 2 Tunneler 3 | 1 1 . . . . . . . . 1 . . Hauler 3 | . . . . . 1 . . . 1 . 1 . Recycler 10 | 1 . 1 . . 1 . . . 1 4 . 2 Watcher 27 | . 1 2 4 . 4 3 2 . . 3 1 7 Swarmer 39 | . 3 3 . 8 4 3 . . . 7 . 11 Grunt 63 | . 7 2 3 11 6 5 9 3 3 4 2 8 Brawler 1 | . . . . 1 . . . . . . . . Duelist 5 | . . 1 . 1 1 1 1 . . . . . Sentry 20 | . . 3 3 . 3 2 1 . 2 4 1 1 Hunter 21 | . . . 1 1 . 1 2 . 2 4 2 8 Programmer 39 | . . . . . . 4 2 . 5 18 1 9 Behemoth 2 | . . . . . . . . . 1 1 . . Best Kill Streak 8 | 2 5 4 2 4 6 8 3 2 6 5 5 7 Combat Bots Only 7 | . 3 3 2 4 3 7 3 2 3 4 5 5 Max Kills in Single Turn 4 | 1 2 2 1 3 2 2 1 1 4 3 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . 3 1 1 . . . 3 . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 22883 | . 291 537 769 1274 1194 978 712 243 2997 7814 1900 4174 Core 2466 | . 33 91 183 191 90 83 88 27 260 790 190 440 Absorbed by Shields 5024 | . . . . . . 337 666 250 1154 2082 535 . Reduced by Siege Mode 150 | . . . . . . . . . . 24 109 17 Core Remaining (%) 75 | 100 86 77 . . 15 88 89 97 77 39 86 72 Volleys Fired 921 | 2 45 29 46 77 67 57 60 10 76 202 50 200 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 220 | 40 40 112 128 150 150 150 160 160 178 188 220 220 Shots Fired 1385 | 4 90 52 80 126 99 101 115 20 151 281 64 202 Gun 735 | 4 90 22 32 33 29 50 41 20 88 239 5 82 Cannon 614 | . . 26 48 84 68 44 74 . 63 33 59 115 Launcher 28 | . . 4 . 9 2 7 . . . 6 . . Special 8 | . . . . . . . . . . 3 . 5 Kinetic 116 | 4 90 22 . . . . . . . . . . Thermal 917 | . . . 66 117 68 94 115 20 133 166 59 79 Explosive 28 | . . 4 . 9 2 7 . . . 6 . . Electromagnetic 316 | . . 26 14 . 29 . . . 18 106 5 118 Robot Hit Streak 29 | 1 11 6 8 22 10 12 14 14 13 29 16 12 Robot Miss Streak 6 | 1 5 3 4 2 3 4 4 1 4 3 2 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . Capacitor 221 | . . . . . . . . . . . 34 187 Shots Hit Robots 962 | 2 51 34 47 82 64 66 80 14 113 221 54 134 Core Hits 428 | 2 23 17 19 53 34 34 34 6 39 84 15 68 Critical Hits 35 | . . 2 3 2 1 1 3 . 5 3 3 12 Critical Kills 11 | . . . 1 . . . 1 . 1 1 1 6 Critical Parts Destroyed 22 | . . 2 2 2 1 1 2 . 3 2 2 5 Melee Attacks 137 | . . . . . . 4 8 3 2 79 8 33 Impact . | . . . . . . . . . . . . . Slashing 100 | . . . . . . 4 8 3 2 79 4 . Piercing 37 | . . . . . . . . . . . 4 33 Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 31794 | 28 550 907 1127 2941 1683 2245 2124 362 3597 8480 2305 5445 Guns 12188 | 28 550 176 375 342 331 537 790 362 1646 5195 152 1704 Cannons 13757 | . . 447 650 1451 1078 764 1293 . 1311 1235 2063 3465 Explosions 5027 | . . 284 102 1148 266 944 . . 549 1458 . 276 Melee 705 | . . . . . . . 41 . 31 543 90 . Ramming 117 | . . . . . 8 . . . 60 49 . . Kinetic 754 | 28 550 176 . . . . . . . . . . Thermal 20506 | . . 104 828 1793 1224 1301 2083 362 3248 4855 2063 2645 Explosive 3780 | . . 180 . 1148 147 944 . . . 1361 . . Electromagnetic 5932 | . . 447 299 . 304 . . . 258 1672 152 2800 Impact . | . . . . . . . . . . . . . Slashing 615 | . . . . . . . 41 . 31 543 . . Piercing 90 | . . . . . . . . . . . 90 . Highest Corruption 62 | . . . . . . 2 3 1 7 62 2 10 Average Corruption 9 | . . . . . . 1 2 1 4 20 1 6 Corruption Purged . | . . . . . . . . . . . . . Effects 264 | . . . . . . 5 11 2 15 193 2 36 Message Errors 44 | . . . . . . 2 1 1 1 35 1 3 Matter Fused 35 | . . . . . . . 2 . 3 24 . 6 Heat Flow Errors 13 | . . . . . . . 2 . 2 6 . 3 Energy Discharges 16 | . . . . . . . 3 . . 8 . 5 Parts Rejected 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 15 | . . . . . . 3 1 . . 9 . 2 Data Loss (major) 12 | . . . . . . . . . 1 7 . 4 Misfires 7 | . . . . . . . . . . 7 . . Alerts 4 | . . . . . . . . . . 4 . . Misdirections 15 | . . . . . . . . . . 15 . . Targeting Errors 90 | . . . . . . . 2 1 6 71 . 10 Weapon Failures 11 | . . . . . . . . . 1 6 1 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1117 | . . 51 42 33 22 90 76 . 85 401 76 241 Projectiles 447 | . . 8 21 10 16 43 76 . 24 73 26 150 Explosions 551 | . . 43 21 23 . 47 . . 61 265 . 91 Melee 119 | . . . . . 6 . . . . 63 50 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 978 | . . 78 68 61 . 81 . . 162 332 . 196 Shots 15 | . . 2 1 2 . 2 . . 2 4 . 2 Rammed 10 | . . . . . 2 . 1 . 4 3 . . Targets Rammed 10 | . . . . . 2 . 1 . 4 3 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 837 | . 12 357 17 36 183 99 470 . 227 314 225 837 Average Temperature 108 | . 4 100 4 16 70 23 128 . 86 105 142 161 Received Heat Transfer 2662 | . 114 150 234 333 423 257 150 70 241 282 246 162 Effects 15 | . . 1 . . . . 7 . . . 1 6 Shutdowns 1 | . . . . . . . 1 . . . . . Energy Bleed 5 | . . 1 . . . . 2 . . . 1 1 Interference 3 | . . . . . . . 3 . . . . . Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . . 1 2 1 Total Turns 71 | . . . . . . . . . . 7 62 2 Longest Duration 37 | . . . . . . . . . . 7 37 2 Robots Corrupted 23 | . . . 1 . 1 . . . . 8 1 12 Combat Hostiles 20 | . . . 1 . 1 . . . . 8 . 10 Parts Fried 61 | . . 5 . . . . . . 2 23 4 27 Impact Corruptions 2 | . . . . . 1 . . . . 1 . . Robots Melted 11 | . . . 1 1 . 1 1 . 4 3 . . Combat Hostiles 11 | . . . 1 1 . 1 1 . 4 3 . . Parts Melted 75 | . . . 3 7 4 6 7 . 16 27 3 2 Heat Transferred 25363 | . . 150 1543 2859 2074 2257 3001 555 4674 5231 1275 1744 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 1 . 2 . . . 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 657 | 10 123 135 236 657 618 344 239 151 273 368 227 416 Average Influence 173 | 5 59 52 109 296 446 142 120 72 122 178 180 206 Maximum Alert Level 2 | . . . 1 2 2 1 1 . 1 1 1 2 Low Security (%) 63 | 100 100 100 91 33 . 57 95 100 74 52 56 57 Level 1 30 | . . . 8 34 39 42 4 . 25 47 43 39 Level 2 6 | . . . . 31 60 . . . . . . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 1 1 . . 2 3 2 2 3 13 2 8 Investigation 2 | . . . . . . . . 1 1 . . . Extermination 18 | . . . . . . 2 1 . 2 8 1 4 Reinforcement 13 | . 1 1 . . 1 1 1 1 . 5 1 1 Assault 1 | . . . . . 1 . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 3 1 1 . 3 1 1 . 1 1 1 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 299 | . 17 14 18 30 27 23 23 9 20 54 9 55 Peak Tracking Total 8 | . 5 4 3 5 4 4 5 4 4 6 6 8 Tactical Retreats 24 | . . 1 1 7 1 1 3 1 . 3 . 6 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 17 | . . . . 12 . . 2 . 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 21 | . . 1 2 6 1 2 1 1 4 1 . 2 Max in Single Turn 4 | . . 1 1 1 1 1 1 1 4 1 . 1 Garrison Access 7 | . . . . . 1 3 1 1 . . . 1 Garrison Relay 4 | . . . . 4 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 43 | . 3 3 2 . 4 10 3 2 5 7 . 4 Terminals 21 | . 3 3 1 . 3 4 1 1 . 2 . 3 Fabricators 3 | . . . . . . 1 1 . 1 . . . Repair Stations 5 | . . . . . . . . . 3 2 . . Recycling Units 4 | . . . . . . 1 . . 1 2 . . Scanalyzers 2 | . . . . . . 1 . . . 1 . . Garrison Access 8 | . . . 1 . 1 3 1 1 . . . 1 Total Hacks 87 | . 8 14 4 . 8 16 6 5 11 9 . 6 Successful 46 | . 5 6 2 . 2 9 2 2 9 5 . 4 Failed 41 | . 3 8 2 . 6 7 4 3 2 4 . 2 Catastrophic 12 | . 1 2 . . . 1 2 1 1 2 . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 2 9 1 . 2 . . . . . . 1 Terminals 52 | . 8 14 2 . 7 7 3 4 . 2 . 5 Fabricators 6 | . . . . . . 2 2 . 2 . . . Repair Stations 11 | . . . . . . . . . 8 3 . . Recycling Units 4 | . . . . . . 1 . . 1 2 . . Scanalyzers 4 | . . . . . . 2 . . . 2 . . Garrison Access 10 | . . . 2 . 1 4 1 1 . . . 1 Terminal Hacks 20 | . 5 6 1 . 1 2 1 1 . . . 3 Record 1 | . . . 1 . . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 Prototype ID Bank 3 | . 1 1 . . . . . 1 . . . . Branch Access Points 3 | . 1 1 . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . 1 2 . . . . . . . . . . Locate Traps 2 | . . 1 . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . 2 . . 1 . . . Load Schematic 2 | . . . . . . 1 . . 1 . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . . . . . . . . 8 1 . . Scan Component 5 | . . . . . . . . . 4 1 . . Repair 4 | . . . . . . . . . 4 . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . 2 . . Report Inventory 3 | . . . . . . 1 . . . 2 . . Scanalyzer 2 | . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . 1 . . Garrison Access Hacks 9 | . . . 1 . 1 4 1 1 . . . 1 Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 7 | . . . . . 1 3 1 1 . . . 1 Coupler Status 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 3 3 1 . 3 7 2 1 3 6 . 3 Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . . . . . . . . 1 . . Parts Built 1 | . . . . . . 1 . . . . . . Matter 102 | . . . . . . 102 . . . . . . Time 25 | . . . . . . 25 . . . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . . . Parts Repaired 4 | . . . . . . . . . 4 . . . Time 194 | . . . . . . . . . 194 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 1 . 3 Non-combat 4 | . . . . . . . . . . 1 . 3 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . . . . 3 . 5 parse_system 1 | . . . . . . . . . . . . 1 purge_threat 4 | . . . . . . . . . . 2 . 2 find_terminals 1 | . . . . . . . . . . 1 . . map_route 2 | . . . . . . . . . . . . 2 Relay Couplers Released 20 | . . . . 15 . . . . . . . 5 Machine Destruction 17 | . . . . 15 . . . . . . . 2 Programmers 3 | . . . . . . . . . . . . 3 Attached 3 | . . . . . . . . . . 1 . 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 14469 | 83 507 666 881 1265 804 2032 1270 628 1039 3030 561 1703 Spaces Moved 6523 | 63 369 493 565 572 309 905 526 302 315 1140 243 721 Core 7 | 1 . 6 . . . . . . . . . . Treads 4934 | . . 37 . 476 309 905 526 302 315 1140 223 701 Legs . | . . . . . . . . . . . . . Wheels 1582 | 62 369 450 565 96 . . . . . . 20 20 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 110 180 185 186 186 180 172 140 140 Average Speed 164 | 89 93 107 116 170 184 197 186 186 197 179 152 169 Slowest Speed 250 | 100 100 250 140 220 190 210 210 186 206 200 172 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 60 42 42 76 37 30 18 9 10 25 7 20 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 130 | . . . . . . 4 7 2 . 84 7 26 Terrain Destroyed 461 | . . 32 7 14 21 51 13 2 54 183 14 70 Melee 109 | . . . . . . 4 7 2 . 63 7 26 Projectile 48 | . . . . . 8 3 6 . 7 6 7 11 AOE 304 | . . 32 7 14 13 44 . . 47 114 . 33 Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 8950 | 83 442 580 719 737 447 1043 692 344 572 1762 393 1136 Wait 511 | . 25 7 35 8 17 10 53 7 113 160 18 58 Move 6510 | 62 368 492 564 570 308 904 525 301 314 1140 242 720 Hop . | . . . . . . . . . . . . . Pick Up 287 | 11 2 16 36 12 17 19 14 7 28 47 24 54 Fast Attach 59 | 5 . 8 1 3 2 5 6 1 8 12 5 3 Attach 136 | 2 1 2 7 10 4 7 4 2 15 37 18 27 Detach 7 | . . . . . . . . . . 3 1 3 Swap 135 | . . 10 5 4 11 15 6 7 4 49 9 15 Drop 188 | 1 1 16 25 3 19 22 15 6 8 31 18 23 Fire 921 | 2 45 29 46 77 67 57 60 10 76 202 50 200 Melee 137 | . . . . . . 4 8 3 2 79 8 33 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . . . . . 2 . 1 . 4 2 . . Escape Stasis 48 | . . . . 48 . . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Lost 3 parts (1p2n) 1046 | -9/Materials | Identified exit to Mines 1247 | -9/Materials | Discovered new exit (range 11) 1257 | -9/Materials | Entered another Materials area 1257 | -8/Materials | Evolved 2 slots: Utility x2 1380 | -8/Materials | Lost 4 parts (1p1u2w) 1581 | -8/Materials | Build established: Hauler-Mutant 1685 | -8/Materials | Discovered new exit (range 11) 1736 | -8/Materials | Discovered new exit (range 6) 2136 | -8/Materials | Identified exit to Garrison 2138 | -8/Materials | Entered Garrison 2144 | -8/Garrison | Installed Relay Interface Framework 2219 | -8/Garrison | Core integrity fell below 50% 2259 | -8/Garrison | Lost 5 parts (1n2u2w) 2310 | -8/Garrison | Triggered checkpoint 2411 | -8/Garrison | Garrison Relay disabled 2426 | -8/Garrison | Lost 5 parts (1p2n2w) 2559 | -8/Garrison | Triggered checkpoint 2678 | -8/Garrison | Triggered checkpoint 2746 | -8/Garrison | Garrison Relay disabled 2805 | -8/Garrison | Discovered new exit (range 10) 2892 | -8/Garrison | Triggered checkpoint 2976 | -8/Garrison | Triggered checkpoint 3000 | -8/Garrison | Garrison Relay disabled 3046 | -8/Garrison | Build established: Bothacker-Mutant 3058 | -8/Garrison | Discovered new exit (range 12) 3131 | -8/Garrison | Triggered checkpoint 3226 | -8/Garrison | Triggered checkpoint 3252 | -8/Garrison | Garrison Relay disabled 3348 | -8/Garrison | Triggered checkpoint 3369 | -8/Garrison | Discovered new exit (range 14) 3403 | -8/Garrison | Entered Materials 3908 | -8/Materials | Core integrity fell below 20% 4024 | -8/Materials | Build established: Hauler-Mutant 4042 | -8/Materials | Lost 4 parts (1u3w) 4184 | -8/Materials | Discovered new exit (range 13) 4203 | -8/Materials | First assault squad dispatched 4207 | -8/Materials | Entered Factory 4207 | -7/Factory | Evolved 2 slots: Utility x2 4288 | -7/Factory | Identified exit to Lower Caves 4899 | -7/Factory | Build established: Scavenger-Mutant 5256 | -7/Factory | Build established: Hauler-Mutant 5814 | -7/Factory | Destroyed 7 combat bots 6113 | -7/Factory | Discovered new exit (range 16) 6142 | -7/Factory | Identified exit to Factory 6206 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 6239 | -7/Factory | Entered another Factory area 6239 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6363 | -6/Factory | Spotted B-75 Beast 7477 | -6/Factory | Discovered new exit (range 9) 7490 | -6/Factory | Identified exit to Factory 7509 | -6/Factory | Entered another Factory area 7509 | -5/Factory | Evolved 2 slots: Utility x2 7802 | -5/Factory | Build established: Scavenger-Mutant 7919 | -5/Factory | Discovered new exit (range 15) 8010 | -5/Factory | Identified exit to Factory 8137 | -5/Factory | Entered another Factory area 8137 | -4/Factory | Evolved 2 slots: Utility x2 8219 | -4/Factory | Repaired Imp. Medium Armor Plating 8271 | -4/Factory | Repaired Force Field 8332 | -4/Factory | Spotted B-86 Titan 8336 | -4/Factory | Build established: Hauler-Mutant 8680 | -4/Factory | Repaired Arm. Treads 8806 | -4/Factory | Destroyed B-86 Titan 8823 | -4/Factory | Lost 8 parts (1p1n3u3w) 9002 | -4/Factory | Lost 6 parts (1p1n3u1w) 9016 | -4/Factory | Discovered new exit (range 9) 9067 | -4/Factory | Identified exit to Research 9159 | -4/Factory | Repaired Imp. Force Field 9176 | -4/Factory | Entered Research 9176 | -3/Research | Evolved 2 slots: Utility x2 10197 | -3/Research | Discovered new exit (range 12) 10323 | -3/Research | Identified exit to Armory 10375 | -3/Research | Lost 4 parts (1p2u1w) 10572 | -3/Research | System corruption reached 10% 11573 | -3/Research | Spotted B-86 Titan 11649 | -3/Research | Destroyed B-86 Titan 11675 | -3/Research | Lost 11 parts (2p3n4u2w) 11726 | -3/Research | System corruption reached 30% 11956 | -3/Research | Build established: Scavenger-Mutant 12050 | -3/Research | Core integrity fell below 50% 12121 | -3/Research | Lost 15 parts (2p3n6u4w) 12198 | -3/Research | Discovered new exit (range 4) 12203 | -3/Research | Identified exit to Research 12206 | -3/Research | Entered another Research area 12206 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12220 | -2/Research | Found Enh. Force Lance 12223 | -2/Research | Found Enh. Force Lance 12225 | -2/Research | Found Enh. Force Lance 12298 | -2/Research | Build established: Hauler-Mutant 12320 | -2/Research | Found Quantum Capacitor 12323 | -2/Research | Found Quantum Capacitor 12325 | -2/Research | Found Quantum Capacitor 12589 | -2/Research | Discovered new exit (range 20) 12709 | -2/Research | Lost 7 parts (1p4n1u1w) 12746 | -2/Research | Identified exit to Access 12767 | -2/Research | Entered Access 12767 | -1/Access | Evolved 2 slots: Utility x2 12850 | -1/Access | Lost 4 parts (1n1u2w) 13091 | -1/Access | Build established: Hacker-Mutant 13356 | -1/Access | Lost 5 parts (1p1n2u1w) 13550 | -1/Access | Build established: Hauler-Mutant 13618 | -1/Access | Energy Cycler disabled 13791 | -1/Access | Garrison activated, responded to threat 14161 | -1/Access | Lost 5 parts (2p1n2u) 14232 | -1/Access | System corruption reached 10% 14406 | -1/Access | Discovered new exit (range 21) 14468 | -1/Access | Identified exit to Surface 14470 | *** | Escaped! Last Messages --------------- 14329_ W-44 Eye destroyed. 14330_ K-01 Serf collects debris. 14331_ Adv. Heavy Siege Treads permanently disabled. 14331_ Overheating: Short circuit. 14335_ K-01 Serf collects debris. 14342_ System corrupted: Substantial component data lost. 14374_ Acquired Enh. Quantum Rifle. 14375_ System corrupted: Matter fused (-6). 14375_ Dropped Broken Adv. Heavy Siege Treads. 14383_ Acquired Lrn. Terrain Scanner. 14388_ Dropped Gamma Rifle. 14392_ ALERT: Rogue bot located, Programmers report to Access Zone 8A. 14392_ Acquired Imp. System Restoration Module. 14395_ System corrupted: Heat flow error (+138). 14406_ EXIT=FOUND 14411_ System corrupted: Matter fused (-7). 14461_ The Access Shell folds into the floor. 14468_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????#?????????????????????? | | ?????????? ??? ??? #??????????#??????????????? | | ????????? ? ????????? #?????????#???????????????? | | ????????#??? #???????? ?#?????#??#???????????????? | | ???????#?????????"""??????#?#????????????????????? | | ?????? ? # ???#?######?##?##?##???#??#?????????? | | ????? ?? #??###????#?#??#?##????????????????????? | | ???? ? ? ##???????????#?????##???????????????? | | ???? "???+? ?#?##?##?????????#????????#?????????? | | ?????"?? # ?###???#??#????#??#???#??????????????? | | ? ?""? ?? #??#?##?#?##??#?#?#????????#????????? | | ?? ?" ?? # ??###?##??#?###??#?????##???#??? ???? | | #? ??? ? # ##?###?#???#?#?#?#####?#??#?#???????? | | #??? ? ?# ?########?###?#??###?#?????#????????? | | ##?#??????# ###?##??##????#????????#???????#????? | | #????##?### #########?##?###????##???#?????#????? | | ##???###### ####### ##########?????##???#???????? | | #?##????### """T""" """? ??? ? #?#?????? | | #?##??#??## """ """ "??? ? ???#?????? | | #??###?#### ""?????????#?##?#??? | | ##????##?## "?""? ?? ?? ???????? | | ?######?### "" "?""? ? ?? ??????? | | ?########## @" """"??? ??? ???????? | | #?##?###??# """"?? ? ? ??????? | | ?#?####?### """" ????? ????????? | | ##??####### """" ??????#?????? | | #??#?#?##?# """"??? #???????? | | #??######## ####### ##########?#########????????? | | #?####?#### #?#########?##?##?########????#?????? | | #?#####??## #####?#####?#########?##?###????????? | | # #?#########?### ? # ? ???? ?????? | | ? ?# ###############? #?? ? ? ????? | | " ? + ##?#####?##?### ""# ? ????????? | | """ ??? # ############### ?? ""# ? ? ? ?????? | | """ ? # # ? "?# ???? ????? | | "?? # + ? T# ? ?"" ????? | | ?? # #?? ""#?? ??? ???? | | ? ? # # ? ""# ? ? ?? ? ???? | | #########?# # ""# ? ??? ???????? | | ########### # ? #?? ? ? ? ????? | | % ############# #? # ? ??????? | | ############# # ?#?#??##??#?????? | | # ! ##? ?? ?##? ????????? | | #[ ### # #### ?? ???????? | | # !! ###+#####?####?? ?? ????? | | # | [!! ## ? ??? ??? ????? | | + ! ## ? # ? ??#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 80 Energy Generation 63 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Base Temperature (-) 200 Corruption Prevention 40 Armor Coverage 600 Resistance: KI 25 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Target Analysis 8 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Hvy. Treads | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Straight Shot Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ProtonModifiedWand Manual? 0 Play Time 03:19:24 Cumulative 130.2 hours Start 2020.08.23 @ 18:13:33 End 2020.08.23 @ 21:49:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 50 Gallery% 65 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feaff8d5-e053-4d2f-82b0-8859ad6c15b4