Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 00:08:12 Player: Max Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2719) 2719 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6165 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 292/300 System Corruption 7% Temperature Warm (105) Movement Core (600) Ox11 Location -7/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Active Sensor Suite Advanced Targeting Computer > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (15) --- Light Nuclear Core Heavy Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Seismic Detector Drone Bay (2/2) Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Seismic Detector Drone Bay Advanced Beam Cannon Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Spear [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Transport Network Coupler Device Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 . . 2 . Utility 3 | . . 1 . 2 . . Weapon . | . . . . . . . Parts Attached 84 | 6 8 12 3 5 32 18 Power 12 | 1 2 3 . 1 2 3 Engine 10 | 1 2 3 . 1 1 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 35 | 2 1 3 2 . 21 6 Treads 5 | . . . . . 3 2 Leg 19 | 2 1 3 2 . 9 2 Wheel . | . . . . . . . Hover 11 | . . . . . 9 2 Flight . | . . . . . . . Utility 16 | 1 3 2 . 3 4 3 Device 6 | . . . . 2 2 2 Storage 4 | 1 2 1 . . . . Processor 5 | . 1 1 . 1 2 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 21 | 2 2 4 1 1 5 6 Energy Gun 8 | . . 1 1 1 3 2 Energy Cannon 4 | . . 1 . . 1 2 Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon 3 | . 2 1 . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 3 . 1 1 4 Parts Lost 33 | . . . 1 . 14 18 Power 3 | . . . . . 1 2 Propulsion 16 | . . . . . 7 9 Utility 6 | . . . . . 3 3 Weapon 8 | . . . 1 . 3 4 Highest Loss Streak 6 | . . . 1 . 6 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 87 99 99 99 93 71 Engine 8 | . 13 11 11 9 6 3 Treads 3 | . . . . . 11 4 Leg 21 | . 28 33 33 27 11 5 Hover 4 | . . . . . 12 12 Device 6 | . . . . 16 8 5 Storage 9 | . 14 11 11 9 7 7 Processor 17 | . 2 22 22 19 18 12 Energy Gun 10 | . . 1 20 18 13 6 Ballistic Gun 1 | . 11 . . . . . Ballistic Cannon 5 | . 16 19 . . . . Peak Build Rating 55 | 6 11 18 20 31 47 55 Average Rating 25 | 4 8 15 19 30 34 38 On Entrance 18 | . 6 11 18 20 31 40 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 20 37 36 39 39 45 Greatest Support 60 | 20 20 30 30 30 60 40 Greatest Overweight (x) 13 | 3 . 1 1 1 4 13 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 Most Carried 15 | 2 8 15 15 15 15 15 Average Carried 12 | 1 6 10 14 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 2 8 15 15 15 14 11 Class Distribution -------------------- 62% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 1890 | 272 320 403 135 50 381 329 Remotely . | . . . . . . . Salvage Created 3857 | 93 391 623 472 308 1223 747 Parts 186 | 2 31 45 23 3 51 31 Haulers Intercepted 8 | . 2 2 . . 1 3 Recyclers Shooed 11 | . 1 4 1 2 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 63 | . 10 13 9 1 19 11 Melee 3 | . . . . . 3 . Guns 35 | . 5 1 9 1 14 5 Cannons 19 | . 5 12 . . 1 1 AOE 5 | . . . . . . 5 Classes Destroyed 15 | 1 5 3 2 1 3 . Worker 4 | . . 1 2 . . 1 Builder 7 | . 1 2 . . 1 3 Tunneler 2 | . . 1 . 1 . . Hauler 8 | . 2 2 . . 1 3 Recycler 10 | 1 . 1 2 3 1 2 Operator 1 | . . . . . 1 . Watcher 3 | . 1 2 . . . . Swarmer 10 | . 3 3 4 . . . Grunt 39 | . 7 9 3 . 15 5 Duelist 1 | . . . 1 . . . Sentry 5 | . . 1 . . 1 3 Hunter 2 | . . . . 1 . 1 Programmer 4 | . . . . . 2 2 Heavy 1 | . . . . . 1 . Assembled 1 | . . . 1 . . . Best Kill Streak 8 | 1 4 8 6 2 6 6 Combat Bots Only 6 | . 3 6 4 1 6 2 Max Kills in Single Turn 2 | 1 2 1 2 1 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 511 | . 42 49 23 18 148 231 Missed 168 | . 17 15 11 6 28 91 Damage Taken 4990 | . 275 332 317 147 1975 1944 Core 834 | . 53 20 45 15 266 435 Absorbed by Shields 60 | . . . . . . 60 Regen/Repaired (Parts) 37 | . 37 . . . . . Core Remaining (%) 89 | 100 78 . 83 97 . . Volleys Fired 302 | 6 41 57 25 24 72 77 Largest 2 | 2 2 2 2 2 2 2 Hottest 124 | 40 78 107 112 112 112 124 Shots Fired 545 | 12 82 111 49 48 138 105 Gun 343 | 12 28 12 49 48 135 59 Cannon 181 | . 54 99 . . 3 25 Launcher 21 | . . . . . . 21 Special . | . . . . . . . Kinetic 185 | 12 82 91 . . . . Thermal 331 | . . 20 49 48 135 79 Explosive 21 | . . . . . . 21 Electromagnetic 8 | . . . . . 3 5 Robot Hit Streak 16 | 5 12 9 9 5 9 16 Robot Miss Streak 7 | 2 3 7 6 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 337 | 9 50 50 31 17 98 82 Core Hits 146 | 2 18 22 15 6 45 38 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . 1 1 3 3 4 4 Burn 14 | . . . 3 3 4 4 Blast 2 | . 1 1 . . . . Melee Attacks 14 | . . . . . 14 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 14 | . . . . . 14 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7485 | 71 867 1067 579 316 1923 2662 Guns 3616 | 71 162 85 579 316 1570 833 Cannons 2136 | . 705 982 . . 104 345 Explosions 1484 | . . . . . . 1484 Melee 249 | . . . . . 249 . Ramming . | . . . . . . . Kinetic 1797 | 71 867 859 . . . . Thermal 3823 | . . 208 579 316 1570 1150 Explosive 1484 | . . . . . . 1484 Electromagnetic 132 | . . . . . 104 28 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 249 | . . . . . 249 . Highest Corruption 7 | . . . 1 . 1 7 Average Corruption 2 | . . . 1 . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 5 . 2 12 Message Errors 4 | . . . 1 . . 3 Matter Fused 8 | . . . 3 . 1 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . 1 . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 186 | . 26 21 . . . 139 Projectiles 48 | . 26 21 . . . 1 Explosions 138 | . . . . . . 138 Melee . | . . . . . . . Knockbacks 16 | . 10 6 . . . . Impact . | . . . . . . . Kinetic 16 | . 10 6 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 280 | . . . . . . 280 Shots 9 | . . . . . . 9 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 593 | . 268 307 300 210 541 593 Average Temperature 126 | . 103 61 115 80 192 154 Received Heat Transfer 1549 | . 156 87 63 . 879 364 Effects 33 | . 1 2 . . 18 12 Shutdowns 7 | . . . . . 4 3 Energy Bleed 5 | . 1 . . . 1 3 Interference 7 | . . 2 . . 3 2 Matter Decay 3 | . . . . . 3 . Short Circuit 3 | . . . . . 2 1 Damage (minor) 4 | . . . . . 2 2 Damage (major) 3 | . . . . . 3 . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 37 | . . 1 3 7 18 8 Heat Transferred 8991 | . . 407 1480 851 3626 2627 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 476 | 5 316 421 373 107 277 476 Initial 163 | . 3 55 163 88 29 79 Average 165 | . 145 230 241 63 120 274 Maximum Alert Level 2 | . 1 2 1 . 1 2 Low Security (%) 65 | 100 76 40 24 100 91 27 Level 1 28 | . 23 49 75 . 8 42 Level 2 5 | . . 10 . . . 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 4 . . 10 5 Investigation 12 | . 1 4 . . 6 1 Extermination 2 | . . . . . 2 . Reinforcement 5 | . . . . . 2 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 6 | . 1 2 . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 14 22 12 1 24 19 Peak Tracking Total 5 | . 3 5 4 2 5 4 Tactical Retreats 8 | . 2 2 2 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 5 | . . 1 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 10 | . 1 5 1 . . 3 Max in Single Turn 2 | . 1 1 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 21 | . 2 5 1 4 9 . Terminals 11 | . 1 3 . 3 4 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 1 . . 2 . Recycling Units 3 | . . . . 1 2 . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 66 | . 7 17 1 14 27 . Successful 31 | . 2 8 1 10 10 . Failed 34 | . 5 9 . 3 17 . Catastrophic 5 | . 1 1 . . 3 . Database Lockouts 1 | . . . . 1 . . Manual 1 | . . . . . 1 . Terminals 42 | . 3 10 . 13 16 . Fabricators 3 | . . . . . 3 . Repair Stations 13 | . 4 4 . . 5 . Recycling Units 4 | . . . . 1 3 . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . . 4 1 9 6 . Record 7 | . . 1 . 4 2 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Dispatch Records 2 | . . . . 2 . . Maintenance Status 2 | . . 1 . 1 . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 3 | . 2 1 . . . . Scan Component 2 | . 1 1 . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 4 | . . . . 1 3 . Report Inventory 2 | . . . . 1 1 . Retrieve Components 2 | . . . . . 2 . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 5 . 4 9 . Full Trace Events 14 | . 2 5 . 1 6 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 13 | . 13 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . . . 5 . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 3946 | 81 482 594 535 731 968 555 Spaces Moved 1854 | 43 244 248 238 333 563 185 Core 18 | 15 . . . . . 3 Treads 233 | . . . . . 180 53 Legs 1181 | 28 244 248 238 333 72 18 Wheels . | . . . . . . . Hover 422 | . . . . . 311 111 Flight . | . . . . . . . Fastest Speed 36 | 50 120 120 190 190 36 100 Average Speed 145 | 126 120 155 190 190 95 184 Slowest Speed 700 | 200 120 190 190 190 320 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 41 27 44 25 15 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 201 | . 3 6 . . . 192 Melee . | . . . . . . . Projectile 9 | . 3 6 . . . . AOE 192 | . . . . . . 192 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 2565 | 57 362 349 273 385 839 300 Wait 170 | . 41 4 5 16 99 5 Move 1848 | 42 243 247 237 332 562 185 Hop . | . . . . . . . Pick Up 65 | 3 15 16 1 4 19 7 Fast Attach 32 | 5 4 1 . 1 15 6 Attach 29 | 1 . 4 1 2 12 9 Detach 7 | . . 1 . . 5 1 Swap 23 | . 4 7 2 2 5 3 Drop 57 | . 14 12 2 4 23 2 Fire 302 | 6 41 57 25 24 72 77 Melee 14 | . . . . . 14 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 13 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Repaired Ion Engine 303 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 12) 519 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | Discovered new exit (range 16) 1103 | -9/Materials | Build established: Scavenger-Mutant 1158 | -9/Materials | Entered Mines 1190 | -9/Mines | Assembled infested the area 1192 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1296 | -9/Mines | Learned location of Storage (-7) 1351 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1354 | -9/Mines | Found Prototype Device 1594 | -9/Mines | Discovered new exit (range 14) 1626 | -9/Mines | Discovered new exit (range 12) 1693 | -9/Mines | Entered Materials 1693 | -8/Materials | Evolved 2 slots: Utility x2 1694 | -8/Materials | Identified Exp. Sensor Array 2226 | -8/Materials | Central database locked down 2362 | -8/Materials | Discovered new exit (range 15) 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Propulsion x2 2527 | -7/Factory | Found Prototype Device 2529 | -7/Factory | Lost 6 parts (3n2u1w) 3331 | -7/Factory | Build established: Mutant 3367 | -7/Factory | Lost 4 parts (2n2w) 3367 | -7/Factory | Discovered new exit (range 5) 3392 | -7/Factory | Entered Storage 3523 | -7/Storage | Garrison activated, responded to threat 3548 | -7/Storage | Core integrity fell below 50% 3662 | -7/Storage | Lost 4 parts (1p1n2u) 3755 | -7/Storage | Identified Active Sensor Suite 3781 | -7/Storage | Lost 6 parts (1p3n2w) 3785 | -7/Storage | Core integrity fell below 20% 3947 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03916_ Acquired 11 matter. 03916_ K-01 Serf collects debris. 03916_ U-05 Engineer builds a Wall. 03917_ Acquired 53 matter. 03918_ Slug penetrates Wall. 03919_ K-01 Serf collects debris. 03920_ Acquired 52 matter. 03922_ Slug penetrates Wall. 03923_ K-01 Serf collects debris. 03927_ U-05 Engineer lays Concrete. 03927_ K-01 Serf collects debris. 03928_ Slug penetrates Wall. 03928_ U-05 Engineer lays Concrete. 03929_ U-05 Engineer builds a Wall. 03930_ The unstable cave ceiling collapses. 03930_ K-01 Serf collects debris. 03934_ Gravmag System destroyed. 03941_ Adv. Beam Cannon destroyed. 03942_ System corrupted: Aerolev Unit rejected. 03947_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???? ??????????????????????????? | | ?????? ????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????? ?????????????????????????? | | ???#+#??????????????????#+#????? | | ??? #######+##???????? ????? | | ???"" ???????? Y ????? | | ???T ????????? ????? | | ???? # # ##????????# #????? | | ?????# #????????# #????? | | ###### #????????# #????? | | # ## ##[ #????????# #????? | | # #????????# #????? | | ## ###???####@#????? | | ##### w[! #???# g #????? | | = % !k# #####h####????? | | # # # ! *! * # ## #???????? | | #!* ] g########? | | # = # # #? | | ### u! # #? | | ####### ###+# # *[* + #? | | ?????# # ! = # #? | | ?????# k# =*" # #? | | ?????# # """ + #? | | ?????# # ##+###### | | ?????#####+## ## ## # | | ??????# !! # # | | ??????# ! # # | | ??????# !# # | | ??????# r! # | | ???? / +#### ##? | | ??? # # ??####?? | | ?? ?########## ##"##??????? | | ?? ?????????#### #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 2 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireBiocellDeconstructor Manual? 0 Play Time 00:51:55 Cumulative 16.4 hours Start 2025.02.07 @ 23:10:48 End 2025.02.08 @ 00:08:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cc9726e-0879-4a51-819a-2cf6c662c8ad