Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 09:56:14

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (86)      430
Value Destroyed (3464)     3464
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2238)               2238
              TOTAL SCORE: 10392

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      141
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -213

 Cogmind 
---------
Core Integrity             722/850
Matter                     150/300
Energy                     24/100
System Corruption          0%
Temperature                Cool (63)
Movement                   Rolling (210) Ox12
Location                   -6/Factory

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (2) ---
          Armored Wheel
>                 --- UTILITY (10) -----
         Advanced Heat Sink
            Large Storage Unit
    High-capacity Storage Unit
                  Humpback
                  Core Analyzer
                  Reactive Plating
                  Relay Coupler [Grunt] (13)
>                 --- WEAPON (2) -------
         Improved Spread Laser
         Improved Spread Laser
>                 --- INVENTORY (38) ---
            Heavy Ion Engine
            Light Treads
           Medium Treads
           Medium Treads
          Armored Wheel
          Armored Wheel
          Armored Wheel
         Advanced Heat Sink
         Advanced Signal Interpreter
         Hardened Heavy Armor Plating
           Medium Insulated Plating
           Medium Insulated Plating
           Medium Insulated Plating
           Medium Insulated Plating
                  Relay Coupler [NC] (25)
                  Relay Coupler [NC] (27)
                  Relay Coupler [Swarmer] (35)
                  Relay Coupler [Brawler] (26)
                  Relay Coupler [Duelist] (33)
                  Relay Coupler [Hunter] (22)
                  Component Analysis Suite
         Improved EM Shotgun
                  Lightning Gun
                  Electrolaser
  Faulty Improved Spread Laser
         Improved Spread Laser
         Improved Spread Laser
         Improved Spread Laser
         Improved Spread Laser
                  EM Pulse Cannon
            Heavy Assault Rifle
            Heavy Assault Rifle
            Heavy Assault Rifle
                  Gauss Rifle
             Mini Grenade Launcher
         Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
                Core Analyzer
                Reactive Plating
                Relay Coupler [Grunt]
>               --- WEAPON -----------
          Heavy Laser
       Improved Spread Laser
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
         Medium Treads
         Medium Treads
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Advanced Heat Sink
       Advanced Signal Interpreter
       Hardened Heavy Armor Plating
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Brawler]
                Relay Coupler [Duelist]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Component Analysis Suite
       Improved EM Shotgun
       Improved EM Shotgun
                Lightning Gun
                Electrolaser
       Improved Spread Laser
       Improved Spread Laser
       Improved Spread Laser
       Improved Spread Laser
       Improved Spread Laser
       Improved Spread Laser
       Improved Spread Laser
       Improved Spread Laser
                EM Pulse Cannon
          Heavy Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Gauss Rifle
                Flak Gun
          Heavy Machine Gun
                Rocket Launcher
           Mini Grenade Launcher
       Improved Datajack
                Remote Datajack
                Katana
[Rating: 56]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 6   .   .   1   .   33  10  14  13  8   13  17  
  Power                    5    | 1   .   .   .   .   1   .   1   1   .   .   1   
    Engine                 5    | 1   .   .   .   .   1   .   1   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   .   .   8   3   2   2   2   2   2   
    Treads                 14   | 2   .   .   .   .   5   3   .   2   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   .   .   3   .   2   .   2   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   .   .   1   .   13  3   4   3   4   1   4   
    Device                 10   | .   .   .   .   .   6   1   .   1   1   .   1   
    Storage                10   | 1   .   .   1   .   3   1   2   .   .   .   2   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Protection             11   | .   .   .   .   .   4   1   2   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   .   .   .   .   11  4   7   7   2   10  10  
    Energy Gun             23   | .   .   .   .   .   9   3   7   .   .   1   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   .   2   1   
    Ballistic Gun          14   | 2   .   .   .   .   .   1   .   5   .   4   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   2   .   .   1   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   .   .   .   1   
Parts Lost                 5    | .   .   .   .   .   1   .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   .   1   .   .   .   .   .   4   
Average Slot Usage (%)     87   | .   85  85  84  85  85  89  90  89  90  92  84  
  Engine                   9    | .   14  14  14  14  9   9   9   9   7   7   5   
  Treads                   15   | .   28  28  28  28  12  17  .   18  13  15  .   
  Wheel                    3    | .   .   .   .   .   5   .   17  .   1   .   12  
  Device                   7    | .   .   .   .   .   11  8   9   9   8   7   6   
  Storage                  21   | .   14  14  13  14  21  27  27  27  23  23  24  
  Processor                1    | .   .   .   .   .   .   .   .   .   6   7   6   
  Protection               7    | .   .   .   .   .   8   8   9   8   11  14  8   
  Energy Gun               8    | .   .   .   .   .   15  16  18  3   .   5   6   
  Ballistic Gun            9    | .   28  28  28  28  2   .   .   13  11  7   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             242  | 11  11  11  87  87  135 135 148 155 162 164 242 
  Greatest Support         56   | 40  40  40  40  40  40  40  40  56  56  56  24  
  Greatest Overweight (x)  11   | .   .   .   2   2   11  5   6   2   6   2   10  
  Average Overweight (x)   2    | .   .   .   .   2   3   3   5   2   2   2   8   
Largest Inventory Capacity 58   | 6   6   6   24  24  36  56  38  38  38  38  58  
  Average Capacity         32   | 4   6   6   13  24  32  36  36  38  38  38  54  
  Most Carried             52   | 4   4   4   7   11  36  36  38  38  38  38  52  
  Average Carried          28   | 2   4   4   4   9   30  35  36  37  37  37  45  
  Final Capacity           38   | 6   6   6   24  24  36  36  38  38  38  38  38  
  Final Carried            38   | 4   4   4   6   11  36  36  38  38  38  37  37  

 Class Distribution 
--------------------
 69% | Hauler-Mutant
 21% | Bothacker-Mutant
  8% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Matter Collected           1592 | 128  17   20   .    124  407  100  140  195  39   230  192  
  Remotely                 139  | .    .    .    .    .    139  .    .    .    .    .    .    
Salvage Created            3562 | .    .    .    .    90   1320 478  647  310  39   382  296  
  Parts                    185  | .    .    .    .    5    70   17   42   15   3    11   22   
Haulers Intercepted        5    | .    .    .    .    .    4    .    1    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    5    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  60   | .   .   .   .   2   18  8   9   8   .   11  4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     34   | .   .   .   .   2   13  6   7   4   .   1   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      18   | .   .   .   .   .   4   .   1   3   .   8   2   
Classes Destroyed          12   | .   .   .   .   2   8   .   2   .   .   .   .   
  Worker                   5    | .   .   .   .   .   3   .   1   .   .   .   1   
  Builder                  6    | .   .   .   .   .   1   .   2   .   .   .   3   
  Hauler                   5    | .   .   .   .   .   4   .   1   .   .   .   .   
  Recycler                 6    | .   .   .   .   1   4   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Swarmer                  5    | .   .   .   .   2   3   .   .   .   .   .   .   
  Grunt                    28   | .   .   .   .   .   6   5   1   5   1   8   2   
  Brawler                  4    | .   .   .   .   .   1   .   2   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   7   1   3   2   .   .   1   
  Hunter                   7    | .   .   .   .   .   1   2   .   1   .   2   1   
Best Kill Streak           7    | .   .   .   .   2   5   2   5   5   .   4   7   
  Combat Bots Only         5    | .   .   .   .   2   4   2   2   5   .   4   3   
Max Kills in Single Turn   4    | .   .   .   .   1   2   1   4   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   1   2   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Damage Taken               3828 | .    .    .    .    132  1057 468  274  460  123  435  879  
  Core                     437  | .    .    .    .    31   127  30   33   29   .    59   128  
  Absorbed by Shields      62   | .    .    .    .    .    .    .    .    .    .    62   .    
Core Remaining (%)         84   | 100  .    .    .    87   .    .    .    60   .    91   .    
Volleys Fired              214  | .    .    .    .    11   87   24   32   24   .    21   15   
  Largest                  2    | .    .    .    .    2    2    2    2    2    .    2    2    
  Hottest                  150  | .    .    .    .    40   126  90   112  112  .    99   150  
Shots Fired                382  | .    .    .    .    22   167  47   62   40   .    22   22   
  Gun                      342  | .    .    .    .    22   163  47   62   32   .    2    14   
  Cannon                   11   | .    .    .    .    .    .    .    .    3    .    8    .    
  Launcher                 29   | .    .    .    .    .    4    .    .    5    .    12   8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  73   | .    .    .    .    22   34   .    .    12   .    1    4    
  Thermal                  157  | .    .    .    .    .    101  1    24   20   .    1    10   
  Explosive                29   | .    .    .    .    .    4    .    .    5    .    12   8    
  Electromagnetic          123  | .    .    .    .    .    28   46   38   3    .    8    .    
  Robot Hit Streak         28   | .    .    .    .    4    28   12   20   10   .    24   8    
  Robot Miss Streak        7    | .    .    .    .    6    7    3    2    1    .    1    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    .    .    2    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    .    .    .    .    
Shots Hit Robots           283  | .    .    .    .    10   126  40   48   22   6    14   17   
  Core Hits                195  | .    .    .    .    5    62   19   31   19   1    22   36   
  Critical Hits            2    | .    .    .    .    .    1    .    .    .    .    1    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              18   | .    .    .    .    .    .    .    .    .    7    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    .    .    .    1    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7301 | .    .    .    .    109  2191 850  1084 784  102  1182 999  
  Guns                     3902 | .    .    .    .    95   1857 691  701  269  .    20   269  
  Cannons                  293  | .    .    .    .    .    .    .    .    77   .    216  .    
  Explosions               2877 | .    .    .    .    .    289  159  383  438  .    946  662  
  Melee                    170  | .    .    .    .    .    .    .    .    .    102  .    68   
  Ramming                  59   | .    .    .    .    14   45   .    .    .    .    .    .    
  Kinetic                  580  | .    .    .    .    95   220  .    .    140  .    20   105  
  Thermal                  2314 | .    .    .    .    .    1389 159  473  129  .    .    164  
  Explosive                2477 | .    .    .    .    .    260  .    171  438  .    946  662  
  Electromagnetic          1701 | .    .    .    .    .    277  691  440  77   .    216  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 170  | .    .    .    .    .    .    .    .    .    102  .    68   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            76   | .    .    .    .    .    .    30   4    8    .    23   11   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               76   | .    .    .    .    .    .    30   4    8    .    23   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    .    .    .    .    .    51   54   .    .    92   .    
  Shots                    5    | .    .    .    .    .    .    1    1    .    .    3    .    
  Rammed                   4    | .    .    .    .    2    2    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    .    2    3    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        261  | .    .    .    .    .    261  29   36   123  .    18   63   
  Average Temperature      43   | .    .    .    .    .    54   14   13   59   .    6    31   
  Received Heat Transfer   1014 | .    .    .    .    .    270  117  72   198  72   99   186  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    2    1    .    .    2    .    
  Combat Hostiles          5    | .    .    .    .    .    .    2    1    .    .    2    .    
  Parts Fried              13   | .    .    .    .    .    .    6    5    1    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             15   | .    .    .    .    1    10   .    2    2    .    .    .    
  Heat Transferred         4586 | .    .    .    .    .    3108 150  816  333  .    .    179  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    .    1    3    3    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Peak Influence             627  | .   15  5   .   50  374 475 627 564 336 506 312 
  Average Influence        243  | .   6   5   .   28  144 371 387 446 310 425 269 
Maximum Alert Level        2    | .   .   .   .   .   1   2   2   2   1   2   1   
  Low Security (%)         40   | 100 100 100 .   100 73  .   .   .   .   .   4   
  Level 1                  38   | .   .   .   .   .   26  64  66  38  100 28  95  
  Level 2                  20   | .   .   .   .   .   .   35  33  61  .   71  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   .   .   3   .   1   .   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           4    | .   .   .   .   .   2   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   1   4   .   3   43  10  13  8   4   11  13  
  Peak Tracking Total      15   | .   1   15  .   3   4   2   3   3   2   4   7   
  Tactical Retreats        10   | .   .   .   .   .   5   2   .   .   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            7    | .   .   .   .   .   .   3   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          8    | .   .   .   .   .   2   1   3   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   1   1   2   1   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   1   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          16   | .   .   .   1   .   11  .   2   .   1   .   1   
  Terminals                9    | .   .   .   .   .   8   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                42   | .   .   .   1   .   33  .   4   .   1   .   3   
  Successful               31   | .   .   .   1   .   23  .   4   .   1   .   2   
  Failed                   11   | .   .   .   .   .   10  .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   .   .   18  .   3   .   .   .   .   
  Terminals                27   | .   .   .   .   .   24  .   3   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             10   | .   .   .   1   .   7   .   2   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         25   | .   .   .   .   .   23  .   2   .   .   .   .   
  Terminals                8    | .   .   .   .   .   7   .   1   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   .   .   6   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   8   .   .   .   1   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   102 
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   25  
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     64   | .   .   .   .   .   64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   2   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   2   .   2   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   4   .   3   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   1   .   1   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   1   .   2   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   4   .   8   .   .   .   
  Machine Destruction      12   | .   .   .   .   .   .   4   .   8   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   1   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Total Allies               5    | .   .   .   .   1   .   .   .   .   2   .   2   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   1   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   16  .   29  
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   16  .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   .   32  .   .   .   5   .   6   
  Total Damage             550  | .   .   .   .   .   419 .   .   .   58  .   73  
  Kills                    7    | .   .   .   .   .   7   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               6607 | 66   77   116  601  724  1987 678  420  589  275  657  417  
Spaces Moved               2945 | 41   49   73   340  344  825  261  203  244  123  294  148  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2246 | 31   49   73   340  344  510  252  2    244  107  294  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   689  | .    .    .    .    .    315  9    201  .    16   .    148  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  200  140  140  140  200  150  200  150  
  Average Speed            185  | 133  160  160  175  200  181  217  142  200  193  200  178  
  Slowest Speed            220  | 160  160  160  200  200  220  220  220  200  200  200  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    18   28   65   67   80   42   30   33   4    49   6    
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    10   .    .    .    .    .    4    
Terrain Destroyed          102  | .    .    .    .    .    41   18   16   4    .    7    16   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      98   | .    .    .    .    .    41   18   16   4    .    7    12   

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total                      3727 | 50   48   72   347  361  1174 328  281  310  158  337  261  
  Wait                     187  | .    .    .    .    .    109  11   4    3    8    .    52   
  Move                     2937 | 40   48   72   339  343  825  260  203  243  123  293  148  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  135  | 4    .    .    5    5    67   7    12   12   6    2    15   
  Fast Attach              22   | 6    .    .    .    .    7    3    .    2    2    .    2    
  Attach                   16   | .    .    .    1    .    4    1    1    4    3    1    1    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     77   | .    .    .    .    .    22   6    13   7    3    12   14   
  Drop                     105  | .    .    .    2    .    50   10   16   15   6    3    3    
  Fire                     214  | .    .    .    .    11   87   24   32   24   .    21   15   
  Melee                    18   | .    .    .    .    .    .    .    .    .    7    .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    2    3    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    6    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Discovered new exit (range 15)
  115 | -10/Materials | Met 8R-AWN
  117 | -10/Materials | Discovered new exit (range 14)
  144 | -10/Materials | Entered Mines
  146 | -10/Mines     | Followed 8R-AWN into the Mines
  150 | -10/Mines     | Assembled infested the area
  151 | -10/Mines     | Met a Derelict bent on vengeance
  155 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  229 | -10/Mines     | Learned Materials terminal intel
  253 | -10/Mines     | Discovered new exit (range 5)
  260 | -10/Mines     | Entered Exiles
  299 | -10/Exiles    | Welcomed by 8R-AWN
  315 | -10/Exiles    | Build established: Mutant
  326 | -10/Exiles    | Met EX-HEX
  403 | -10/Exiles    | Met EX-DEC
  433 | -10/Exiles    | Met EX-BIN
  484 | -10/Exiles    | Learned location of Zion (-6)
  839 | -10/Exiles    | Discovered new exit (range 14)
  861 | -10/Exiles    | Entered Mines
  881 | -9/Mines      | Escorted by a lone wolf Derelict
  887 | -9/Mines      | Build established: Hauler-Mutant
  901 | -9/Mines      | Learned location of Storage (-8)
 1034 | -9/Mines      | Learned Materials stockpile data
 1421 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1573 | -9/Mines      | Discovered new exit (range 7)
 1585 | -9/Mines      | Entered Materials
 1585 | -8/Materials  | Accompanied by 1 ally
 1585 | -8/Materials  | Evolved 4 slots: Utility x4
 1587 | -8/Materials  | Loaded intel: 12 terminal locations
 1946 | -8/Materials  | Discovered new exit (range 16)
 2063 | -8/Materials  | Discovered new exit (range 14)
 2767 | -8/Materials  | Discovered new exit (range 14)
 3349 | -8/Materials  | Repaired Electrolaser
 3376 | -8/Materials  | Repaired Lgt. Treads
 3446 | -8/Materials  | Discovered new exit (range 15)
 3572 | -8/Materials  | Identified exit to Garrison
 3572 | -8/Materials  | Entered Garrison
 3676 | -8/Garrison   | Triggered checkpoint
 3854 | -8/Garrison   | Discovered new exit (range 15)
 3901 | -8/Garrison   | Installed Relay Interface Framework
 3978 | -8/Garrison   | Triggered checkpoint
 4008 | -8/Garrison   | Garrison Relay disabled
 4250 | -8/Garrison   | Entered Materials
 4303 | -8/Materials  | Discovered new exit (range 14)
 4451 | -8/Materials  | Discovered new exit (range 13)
 4516 | -8/Materials  | Garrison activated, responded to threat
 4670 | -8/Materials  | Identified exit to Garrison
 4670 | -8/Materials  | Entered Garrison
 4712 | -8/Garrison   | Triggered checkpoint
 4749 | -8/Garrison   | Garrison Relay disabled
 4880 | -8/Garrison   | Triggered checkpoint
 4972 | -8/Garrison   | Triggered checkpoint
 5061 | -8/Garrison   | Discovered new exit (range 10)
 5091 | -8/Garrison   | Expanded RIF knowledge: Program Shield
 5171 | -8/Garrison   | Garrison Relay disabled
 5259 | -8/Garrison   | Entered Factory
 5259 | -7/Factory    | Evolved 2 slots: Utility x2
 5408 | -7/Factory    | Discovered new exit (range 8)
 5474 | -7/Factory    | Build established: Bothacker-Mutant
 5534 | -7/Factory    | Identified exit to Garrison
 5534 | -7/Factory    | Entered Garrison
 5658 | -7/Garrison   | Triggered checkpoint
 5720 | -7/Garrison   | Triggered checkpoint
 5768 | -7/Garrison   | Discovered new exit (range 13)
 5924 | -7/Garrison   | Discovered new exit (range 10)
 6003 | -7/Garrison   | Triggered checkpoint
 6091 | -7/Garrison   | Discovered new exit (range 13)
 6129 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 6191 | -7/Garrison   | Entered Factory
 6191 | -6/Factory    | Evolved 2 slots: Utility x2
 6255 | -6/Factory    | Fabricated Humpback (x1)
 6599 | -6/Factory    | Garrison activated, responded to threat
 6608 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06597_ U-05 Engineer lays Concrete. <x2>
06598_ Lgt. Angular Momentum Engine destroyed.
06599_ U-05 Engineer lays Concrete.
06599_ Y-54 Guardian calls for garrison reinforcements.
06599_ ALERT: Activating Garrison Access F002.
06599_ Y-54 Guardian destroyed.
06600_ Penetrated by Slug.
06600_ U-05 Engineer lays Concrete.
06600_ K-01 Serf collects debris.
06601_ U-05 Engineer lays Concrete.
06601_ K-01 Serf collects debris.
06602_ U-05 Engineer lays Concrete.
06603_ K-01 Serf collects debris.
06603_ Penetrated by Slug.
06604_ U-05 Engineer lays Concrete.
06604_ K-01 Serf collects debris. <x2>
06605_ U-05 Engineer lays Concrete.
06605_ U-05 Engineer destroyed.
06606_ Penetrated by Slug.
06607_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????#????? |
| ????????????????????????????????????????????# #### |
| ?????????????????????????????????????????????      |
| ????????????????????#?????????????????????????     |
| ??????????????????###+###########??????????????    |
| ???????????????????             #????????????????  |
| ????????????????????"           #????????????????? |
| ??????????????????"T""    !=!   #????????????????? |
| ???????????????# "" ""    [%=!  #????????????????# |
| ???????????????#           ==!  ##??????????????## |
| ????????????????            !    ?????????###+###  |
| ???????????????#                ###########      # |
| ????????????????? / """""""""   + =*      +      # |
| ???????????   ##                ###########   !  # |
| ???????????        ###+#+####+###????????##      # |
| ??????????           k   ] =%[#???????????#      # |
| ????????????      h    [==[[= #???????????#      # |
| ??????????????    ""  |*]@[!  #???????????######## |
| ???????????????? """  =%![[##;#??????????????????? |
| ??????????????#  "F = =g=/|#?????????????????????? |
| ???????????????  """ |===! #?????????????????????? |
| ???????????????   ""  ==%  #?????????????????????? |
| ????????????????   %  !|*  #?????????????????????? |
| ???????????????  Yg        #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ?????????????? =%          #?????????????????????? |
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| ??????????????#   !        #?????????????????????? |
| ???????????G??#   %=       #?????????????????????? |
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| ????????????????            ?????????????????????? |
| ??????????????????          ?????????????????????? |
| ?????????????????????       ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: EM             20
Evasion (%)                40
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
        Humpback | -8/Materials | Scanalyzed
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Humpback | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumDiametricMegatreads
  Manual?         0
Play Time         00:34:59
  Cumulative      419.7 hours
  Start           2019.12.30 @ 09:19:52
  End             2019.12.30 @ 09:56:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          739
  Rogue           739
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           23/0/3/3/1/0/0
Lore%             93
Gallery%          91
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2a60b51-b52a-4a13-aae4-33fc00d4e471