Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 14:15:29 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (151) 755 Value Destroyed (5437) 5437 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (1593) 1593 TOTAL SCORE: 14005 Bonus ------- Follower Combat Kills 1193 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -500 Cogmind --------- Core Integrity 137/850 Matter 269/300 Energy 49/100 System Corruption 21% Temperature Critical (603) Movement Core (1850) Ox36 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON (4) ------- Neutron Cannon > --- INVENTORY (25) --- Huge Storage Unit High-capacity Matter Pod (200) Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Cloaking Device Medium Insulated Plating Light Regenerative Plating Thermal Shield Remote Force Field Improved Remote Force Field Experimental Hacking Suite Hacking Drone Bay (1/1) Force Rifle Long-range Missile Launcher GAL Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Spiked Medium Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Light Regenerative Plating Remote Force Field Hacking Drone Bay > --- WEAPON ----------- Force Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Fission Core Spiked Medium Treads Armored Wheel Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Advanced Target Analyzer Improved Armor Integrity Analyzer Cloaking Device Hardened Heavy Armor Plating Reactive Plating Medium Insulated Plating Thermal Shield Thermal Shield Advanced Shield Generator Force Field PSU Rigger Improved Lightning Gun Force Rifle Neutron Cannon Coil Gun Improved Proton Missile Launcher Long-range Missile Launcher Power Sword [Rating: 92] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Fission Core Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Remote Force Field Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Coil Gun Energy Gun Force Rifle Energy Cannon Neutron Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 5 | . . . . . 2 2 . . . . 1 . . . . Weapon 2 | . . . . . 1 . . . . . 1 . . . . Parts Attached 288 | 9 12 4 1 3 47 29 3 11 . 35 55 14 6 36 23 Power 17 | 1 1 . . 1 4 4 . . . 2 2 . . 1 1 Engine 13 | 1 1 . . 1 4 3 . . . 2 1 . . . . Core 4 | . . . . . . 1 . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 39 | 4 3 2 . 1 6 . 1 3 . 3 3 2 . 9 2 Treads 15 | . 1 . . 1 3 . . 1 . 2 1 1 . 4 1 Leg 3 | 2 . . . . . . . . . . . . . 1 . Wheel 21 | 2 2 2 . . 3 . 1 2 . 1 2 1 . 4 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 102 | 2 2 . 1 1 14 12 . 5 . 14 24 2 2 16 7 Device 58 | 1 . . . . 4 9 . 2 . 9 18 2 . 9 4 Storage 3 | 1 1 . 1 . . . . . . . . . . . . Processor 12 | . 1 . . 1 1 1 . . . . 1 . 1 6 . Hackware 3 | . . . . . 1 1 . . . 1 . . . . . Protection 26 | . . . . . 8 1 . 3 . 4 5 . 1 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 130 | 2 6 2 . . 23 13 2 3 . 16 26 10 4 10 13 Energy Gun 32 | 2 2 . . . 2 . . . . 1 12 3 1 4 5 Energy Cannon 12 | . . . . . 3 . . . . 3 1 1 2 . 2 Ballistic Gun 39 | . 3 1 . . 8 4 . . . 5 7 4 . 6 1 Ballistic Cannon 13 | . . . . . 5 3 1 2 . 2 . . . . . Launcher 14 | . . 1 . . 1 2 1 . . 4 1 1 1 . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . 4 4 . 1 . 1 3 . . . . Slashing Weapon 6 | . . . . . . . . . . . 2 1 . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . 1 . . . 4 4 . . . 1 4 . . 8 . Corrupted Parts 3 | . . . . . . . . . . 3 . . . . . System Corruption 6 | . . . . . . . . . . 6 . . . . . Parts Lost 40 | . 2 . . . 2 . 1 4 . 9 . . 2 . 20 Power 5 | . 1 . . . . . . . . 2 . . . . 2 Propulsion 11 | . 1 . . . 1 . 1 2 . 1 . . . . 5 Utility 14 | . . . . . 1 . . 2 . 3 . . 2 . 6 Weapon 10 | . . . . . . . . . . 3 . . . . 7 Highest Loss Streak 12 | . 1 . . . 1 . 1 2 . 3 . . 2 . 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 89 100 100 100 99 99 99 99 100 92 92 93 92 93 97 Engine 5 | . 4 14 14 14 9 7 7 7 7 6 3 . . . . Core 2 | . . . . . . . . . . . 2 6 6 6 6 Treads 9 | . 1 14 14 14 12 . . 1 7 7 12 12 13 13 12 Wheel 12 | . 26 14 14 14 14 23 22 20 15 11 5 6 6 5 5 Device 9 | . 12 . . . 1 9 15 11 15 10 6 13 13 16 16 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 Processor 11 | . 1 14 14 14 9 15 15 15 15 11 12 13 12 8 12 Hackware 2 | . . . . . 6 4 . . . 1 4 . . . . Protection 7 | . . . . . 9 7 7 10 7 8 7 6 6 10 8 Energy Gun 4 | . 23 . . . . . . . . . 7 8 2 5 5 Ballistic Gun 13 | . 3 27 28 28 16 . . . . 3 16 15 20 18 19 Ballistic Cannon 5 | . . . . . 5 17 19 22 23 13 . . . . . Impact Weapon 1 | . . . . . 3 3 2 . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 148 | 11 52 51 91 93 109 120 113 122 116 143 146 138 148 145 130 Greatest Support 76 | 20 20 16 16 16 48 48 48 48 28 28 16 24 12 76 28 Greatest Overweight (x) 12 | . 5 5 5 5 6 2 3 4 4 8 11 11 12 12 10 Average Overweight (x) 5 | . 1 3 4 5 4 2 2 2 4 4 8 9 11 10 9 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 20 23 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 12 19 22 24 24 24 24 24 25 24 24 24 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 20 20 24 25 25 25 25 25 25 25 25 25 24 25 16 Class Distribution -------------------- 48% | Mutant 22% | Gunner 11% | Tank 3% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Tank | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 6538 | 253 182 282 . 68 1074 552 269 542 . 856 1158 219 294 311 478 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6136 | 47 387 111 . 102 1267 359 106 88 . 1072 805 200 742 . 850 Parts 324 | 8 28 10 . 5 64 23 8 2 . 54 44 13 19 . 46 Haulers Intercepted 7 | . 1 . . . 5 . . . . . 1 . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . 1 . . . . Parts Field Recycled 7 | . . . . . . 7 . . . . . . . . . Retrieved Matter 203 | . . . . . . 203 . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . 8 11 . 42 . 10 19 6 43 Prevented 15 | . . . . . . . . 1 . 12 . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 117 | . 10 5 . 2 18 5 8 5 . 22 12 2 11 . 17 Melee 3 | . . . . . . . . . . 1 1 . . . 1 Guns 58 | . 10 3 . 2 12 2 . . . . 8 1 9 . 11 Cannons 30 | . . . . . 2 3 6 5 . 12 . 1 . . 1 AOE 22 | . . 2 . . 1 . 2 . . 8 3 . 2 . 4 Classes Destroyed 17 | 1 5 1 . 1 2 1 . 2 . 2 2 . . . . Worker 1 | . . . . . . . . . . . 1 . . . . Builder 6 | . 1 . . . 2 1 . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 7 | . 1 . . . 5 . . . . . 1 . . . . Recycler 3 | . . 1 . . . 1 . . . 1 . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 11 | . 3 . . . 3 4 . . . 1 . . . . . Swarmer 31 | . 6 5 . . . . 8 . . 6 . 1 . . 5 Grunt 47 | . 4 . . 1 9 3 . 3 . 7 9 . 8 . 3 Brawler 5 | . . . . 1 1 . . . . 1 . . 2 . . Duelist 6 | . . . . . . . . . . 2 . . 1 . 3 Protector 2 | . . . . . . . . . . 1 . . . . 1 Sentry 15 | . . . . . 7 1 . . . 3 . . 2 . 2 Hunter 4 | . . . . . 1 . . . . 2 . 1 . . . Programmer 7 | . . . . . . 1 . . . . 3 . . . 3 Behemoth 1 | . . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 2 3 3 . 2 3 4 4 3 . 4 4 1 7 . 5 Combat Bots Only 7 | . 3 3 . 2 3 3 4 3 . 4 4 1 7 . 5 Max Kills in Single Turn 4 | 1 1 2 . 1 1 1 3 1 . 4 4 1 3 . 4 Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded 4 | . . 2 . . 1 . 2 . . 4 3 . 2 . 4 Melee 1 | . . . . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 8435 | . 366 61 . . 627 201 244 532 . 1073 844 119 678 . 3690 Core 1125 | . 107 19 . . 84 16 47 68 . 71 174 . 95 . 444 Absorbed by Shields 720 | . . . . . . 43 94 182 . 26 37 42 102 . 194 Redirected to Shielding 16 | . . . . . 16 . . . . . . . . . . Regen/Repaired (Parts) 732 | . 31 . . . 44 97 . . . . 553 . . . 7 Core Remaining (%) 76 | 100 . . . 49 84 . . . . 71 . . . . . Volleys Fired 421 | 9 58 9 . 4 61 21 11 34 . 51 28 39 46 5 45 Largest 4 | 2 2 2 . 2 3 3 3 3 . 3 4 4 4 1 4 Hottest 280 | 80 100 53 . 46 151 132 124 136 . 161 220 280 180 250 200 Shots Fired 957 | 18 111 17 . 8 177 50 23 86 . 120 90 56 78 5 118 Gun 586 | 18 108 16 . 8 159 11 . . . 3 89 27 46 5 96 Cannon 349 | . . . . . 17 39 22 86 . 104 . 29 32 . 20 Launcher 19 | . . 1 . . 1 . 1 . . 13 1 . . . 2 Special 3 | . 3 . . . . . . . . . . . . . . Kinetic 636 | . 2 16 . 8 168 50 22 86 . 86 62 16 45 . 75 Thermal 267 | 18 109 . . . 5 . . . . . 21 39 33 5 37 Explosive 5 | . . 1 . . . . 1 . . 1 1 . . . 1 Electromagnetic 49 | . . . . . 4 . . . . 33 6 1 . . 5 Robot Hit Streak 22 | 2 13 3 . 8 14 11 8 7 . 15 5 6 8 . 22 Robot Miss Streak 6 | 4 4 2 . . 3 3 1 6 . 5 3 2 5 . 4 Penetration Max 1 | . . . . . . 1 . . . . 1 . 1 . 1 Secondary Targets 9 | . . . . . . . . . . . 4 . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . 1 Shots Hit Robots 537 | 7 63 7 . 7 119 28 15 39 . 77 49 16 32 . 78 Core Hits 260 | 4 28 6 . 4 40 15 9 13 . 45 29 6 25 . 36 Critical Kills 8 | . . . . . 1 . . . . 1 4 . 1 . 1 Critical Parts Destroyed 13 | . . . . . 5 . . . . . 3 2 2 . 1 Critical Strikes 36 | . . . . . 8 . 1 3 . 7 8 3 3 . 3 Destroy 16 | . . . . . 2 . . . . . 7 2 3 . 2 Blast 9 | . . . . . . . 1 3 . 5 . . . . . Corrupt 3 | . . . . . 1 . . . . 1 1 . . . . Smash 6 | . . . . . 5 . . . . 1 . . . . . Sever 2 | . . . . . . . . . . . . 1 . . 1 Melee Attacks 87 | . . . . . 24 5 . 14 . 8 7 17 . . 12 Impact 54 | . . . . . 24 5 . 14 . 8 3 . . . . Slashing 33 | . . . . . . . . . . . 4 17 . . 12 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15000 | 82 754 241 . 108 2389 811 441 1183 . 2577 1838 498 1338 . 2740 Guns 7223 | 82 754 113 . 108 1721 244 . . . 16 1210 304 860 . 1811 Cannons 4499 | . . . . . 122 516 342 1183 . 1761 . 73 112 . 390 Explosions 2267 | . . 128 . . 11 . 99 . . 767 445 . 366 . 451 Melee 1011 | . . . . . 535 51 . . . 33 183 121 . . 88 Ramming . | . . . . . . . . . . . . . . . . Kinetic 8947 | . 13 113 . 108 1711 760 342 1183 . 1415 995 58 860 . 1389 Thermal 2704 | 82 741 . . . 86 . . . . 70 187 292 478 . 768 Explosive 1300 | . . 128 . . . . 99 . . 313 445 . . . 315 Electromagnetic 1038 | . . . . . 57 . . . . 746 28 27 . . 180 Impact 679 | . . . . . 535 51 . . . 33 60 . . . . Slashing 332 | . . . . . . . . . . . 123 121 . . 88 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 3 . . . 6 1 1 8 . 21 Average Corruption 1 | . . . . . . 2 . . . 4 1 1 1 . 1 Corruption Purged 10 | . . . . . . 4 . . . 5 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 67 | . . . . . . 3 . . . 10 5 28 13 . 8 Message Errors 18 | . . . . . . 2 . . . 3 . 7 3 . 3 Matter Fused 16 | . . . . . . 1 . . . 2 3 8 1 . 1 Heat Flow Errors 6 | . . . . . . . . . . . 1 3 1 . 1 Energy Discharges 8 | . . . . . . . . . . 3 . 3 2 . . Data Loss (minor) 10 | . . . . . . . . . . 2 . 5 2 . 1 Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . . Misfires 4 | . . . . . . . . . . . 1 1 . . 2 Alerts 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 516 | . . 7 . . 321 11 2 2 . 17 130 . . . 26 Projectiles 31 | . . . . . . 5 2 2 . 17 . . . . 5 Explosions 93 | . . 7 . . . . . . . . 65 . . . 21 Melee 392 | . . . . . 321 6 . . . . 65 . . . . Knockbacks 34 | . . . . . 3 9 3 5 . 13 1 . . . . Impact 5 | . . . . . 3 1 . . . . 1 . . . . Kinetic 28 | . . . . . . 8 3 5 . 12 . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 416 | . . 13 . . . . 46 . . 46 238 . 52 . 21 Shots 12 | . . 1 . . . . 1 . . 5 3 . 1 . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 594 | 90 209 12 . 12 290 167 54 294 . 201 379 364 300 295 594 Average Temperature 96 | 34 57 5 . 6 52 52 26 112 . 60 108 131 104 109 177 Received Heat Transfer 2019 | . 111 . . . 234 42 . 105 . 318 241 10 141 . 817 Effects 16 | . . . . . . . . . . . 2 1 5 . 8 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . 1 1 . . Interference 7 | . . . . . . . . . . . 1 . 3 . 3 Matter Decay 1 | . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 12 | . . . . . 7 2 . . . 3 . . . . . Impact Corruptions 10 | . . . . . 8 1 . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . 3 . . . . . . . . . . 1 . . 1 Heat Transferred 3559 | 175 1650 . . . 185 . . . . 80 259 333 378 . 499 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 365 | 15 301 136 . 50 193 198 . . . . 365 . . . . Initial 48 | . 9 . . . . 14 . . . . 48 . . . . Average 108 | 4 61 38 . 23 49 80 . . . . 235 . . . . Maximum Alert Level 1 | . 1 . . . . . . . . . 1 . . . . Low Security (%) 73 | 100 92 100 . 100 100 100 . . . . 14 . . . . Level 1 26 | . 7 . . . . . . . . . 85 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . . . . 4 . . . . 13 . 1 . 1 Investigation 7 | . . . . . . 1 . . . . 6 . . . . Extermination 9 | . . . . . . 3 . . . . 6 . . . . Reinforcement 1 | . . . . . . . . . . . 1 . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 3 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 8 | . 2 . . . 3 1 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 202 | . 20 6 . 2 34 17 10 10 . 31 33 6 11 . 22 Peak Tracking Total 10 | . 4 3 . 2 5 4 4 3 . 5 6 4 10 . 8 Tactical Retreats 13 | . 1 . . . 1 1 1 5 . 1 1 . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . . . 3 . . . 2 . . . . . Indirectly 2 | . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 14 | . 4 . . . . . . . . . 10 . . . . Reused 4 | . . . . . . . . . . . 4 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 1 . . 4 . . . . Power Sources Rigged 8 | . . . . . 3 . . . . 2 3 . . . . Exploded 3 | . . . . . 1 . . . . 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 13 | . . . . . 3 2 . . . 3 3 1 1 . . Max in Single Turn 3 | . . . . . 1 1 . . . 1 3 1 1 . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 69 | . 10 . 2 1 13 11 1 1 4 4 19 2 . 1 . Terminals 36 | . 7 . . 1 11 5 . . . 2 10 . . . . Fabricators 8 | . . . . . . 2 . . . 1 5 . . . . Repair Stations 4 | . 1 . . . 1 1 . . . . 1 . . . . Recycling Units 4 | . 2 . . . . 1 . . . 1 . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . 1 . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . Total Hacks 232 | . 27 . 2 2 50 32 1 1 31 9 69 2 . 6 . Successful 158 | . 19 . 2 1 33 20 1 1 31 3 39 2 . 6 . Failed 71 | . 7 . . 1 16 12 . . . 6 29 . . . . Catastrophic 10 | . . . . . . 1 . . . 1 8 . . . . Database Lockouts 3 | . 1 . . . 1 . . . . . 1 . . . . Manual 68 | . 15 . 1 2 32 4 . . . 1 13 . . . . Terminals 120 | . 21 . . 2 44 16 . . . 4 33 . . . . Fabricators 22 | . . . . . . 3 . . . 3 16 . . . . Repair Stations 22 | . 2 . . . 2 3 . . . . 15 . . . . Recycling Units 9 | . 4 . . . . 3 . . . 2 . . . . . Scanalyzers 12 | . . . . . 4 6 . . . . 2 . . . . Garrison Access 4 | . . . . . . 1 . . . . 3 . . . . Terminal Hacks 85 | . 7 . 2 1 14 8 1 1 31 2 10 2 . 6 . Record 14 | . . . 1 . 1 . . . 11 1 . . . . . Part Schematic 19 | . . . . . . 1 . . 12 . . . . 6 . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Analysis 8 | . 2 . . 1 1 3 . . . . 1 . . . . Prototype ID Bank 8 | . 2 . . . 1 1 . . 3 . 1 . . . . Open Door 5 | . . . . . . . 1 1 . 1 . 2 . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . Unreport Threat 5 | . . . . . 3 . . . . . 2 . . . . Locate Traps 5 | . 1 . . . 1 . . . . . 3 . . . . Reprogram Traps 3 | . 1 . . . . . . . . . 2 . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . Registered Components 2 | . . . . . 2 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 2 . . . 1 9 . . . . Network Status 3 | . . . . . . 2 . . . . 1 . . . . Load Schematic 6 | . . . . . . . . . . 1 5 . . . . Build 3 | . . . . . . . . . . . 3 . . . . Repair Station Hacks 20 | . 2 . . . 2 2 . . . . 14 . . . . Scan Component 10 | . 1 . . . 1 1 . . . . 7 . . . . Repair 10 | . 1 . . . 1 1 . . . . 7 . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . . . . . . Retrieve Components 3 | . 2 . . . . 1 . . . . . . . . . Scanalyzer 7 | . . . . . 2 5 . . . . . . . . . Insert Component 3 | . . . . . 1 2 . . . . . . . . . Analyze 4 | . . . . . 1 3 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 29 | . 8 . . . 15 1 . . . . 5 . . . . Terminals 26 | . 6 . . . 15 1 . . . . 4 . . . . Track 7 | . 2 . . . 5 . . . . . . . . . . Assimilate 5 | . 1 . . . 3 . . . . . 1 . . . . Botnet 12 | . 2 . . . 6 1 . . . . 3 . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 53 | . 9 . . 1 12 10 . . . 3 18 . . . . Full Trace Events 6 | . . . . . . 1 . . . 1 4 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 5 . . . . 4 . Robots Built 3 | . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . 15 . . . . Part Schematics Acquired 35 | . . . . . 1 3 . . 12 . 2 . . 17 . Parts Built 3 | . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 182 | . . . . . . . . . . . 182 . . . . Total Part Build Rating 17 | . . . . . . . . . . . 17 . . . . Parts Repaired 10 | . 1 . . . 1 1 . . . . 7 . . . . Time 430 | . 26 . . . 44 25 . . . . 335 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . 1 . . . . 2 . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 2 . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . 11 . . 2 . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 22 | . 1 . . . 3 . . . . 12 4 . 2 . . Largest Group 11 | . 1 1 . . 3 . . . . 11 11 3 3 2 2 Highest-Rated Group 262 | . 10 10 . . 30 . . . . 262 262 87 87 59 59 Highest-Rated Ally 96 | . 10 10 . . 10 . . . . 96 41 29 30 30 30 Total Orders 64 | . . 1 . . 17 . . . . . 22 10 5 7 2 STAY 32 | . . 1 . . 8 . . . . . 12 6 2 2 1 FOLLOW 29 | . . . . . 9 . . . . . 10 4 3 2 1 RETURN 3 | . . . . . . . . . . . . . . 3 . Ally Attacks 223 | . . . . . . . . . . 32 151 16 19 . 5 Total Damage 5337 | . . . . . . . . . . 1217 3517 231 283 . 89 Kills 38 | . . . . . . . . . . 11 23 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 8 | . 2 . . 1 1 3 . . . . 1 . . . . Derelict Logs Recovered 14 | . . . . 3 . . 1 2 . 3 . 1 . 1 3 Drone Launches 3 | . . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 34347 | 118 2029 889 1046 746 5474 2123 1062 1714 126 3172 4844 2680 1725 4741 1858 Spaces Moved 16291 | 67 1177 531 633 407 2724 1306 774 1063 82 1571 1776 1046 608 1837 689 Core 4 | 4 . . . . . . . . . . . . . . . Treads 21 | . . . . . 1 . . . . . . . . 16 4 Legs 37 | 37 . . . . . . . . . . . . . . . Wheels 16229 | 26 1177 531 633 407 2723 1306 774 1063 82 1571 1776 1046 608 1821 685 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 145 145 175 130 130 130 126 155 140 205 165 255 225 210 Average Speed 182 | 100 109 149 163 175 168 130 130 134 155 167 224 237 255 251 241 Slowest Speed 560 | 120 155 155 175 175 320 130 145 155 155 220 255 255 270 345 560 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 70 | 5 97 81 80 86 85 25 82 86 69 91 31 88 58 85 80 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 2 . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . 3 . 2 . . 2 3 . 1 . 4 1 2 1 Spaces Dug 135 | . 3 . . . 19 2 . 22 . 1 4 38 29 . 17 Terrain Destroyed 309 | . 3 7 . . 48 3 17 33 . 4 73 42 46 . 33 Melee 58 | . . . . . 16 2 . 14 . . 4 13 . . 9 Projectile 114 | . 3 . . . 4 1 . 19 . 4 8 27 33 . 15 AOE 134 | . . 7 . . 28 . 17 . . . 61 . 13 . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 20089 | 96 1804 613 643 437 3469 1678 804 1253 81 1994 2564 1179 732 1960 782 Wait 2487 | . 533 59 6 10 524 273 10 119 . 144 645 54 67 34 9 Move 16276 | 66 1176 530 632 406 2723 1305 773 1062 81 1570 1775 1045 607 1836 689 Hop . | . . . . . . . . . . . . . . . . Pick Up 175 | 10 19 5 4 6 40 13 4 7 . 22 23 4 1 15 2 Fast Attach 68 | 7 1 1 . 2 6 11 . 1 . 7 12 . . 20 . Attach 62 | 1 5 1 . . 13 2 1 5 . 9 6 1 2 6 10 Detach 4 | . . . . . 1 2 . 1 . . . . . . . Swap 158 | 1 6 2 1 1 28 16 2 5 . 19 37 13 4 10 13 Drop 184 | 2 6 6 . 8 46 22 3 5 . 16 28 6 . 34 2 Fire 421 | 9 58 9 . 4 61 21 11 34 . 51 28 39 46 5 45 Melee 87 | . . . . . 24 5 . 14 . 8 7 17 . . 12 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . Rewire 151 | . . . . . . . . . . 146 . . 5 . . Trap 8 | . . . . . 3 . . . . 2 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 617 | -10/Materials | Discovered new exit (range 16) 768 | -10/Materials | Discovered new exit (range 4) 1534 | -10/Materials | Discovered new exit (range 15) 1768 | -10/Materials | Discovered new exit (range 11) 1775 | -10/Materials | Central database locked down 2122 | -10/Materials | Repaired Wheel 2148 | -10/Materials | Entered Mines 2148 | -10/Mines | Accompanied by 1 ally 2149 | -10/Mines | Assembled infested the area 2366 | -10/Mines | Discovered new exit (range 5) 2505 | -10/Mines | Core integrity fell below 50% 2959 | -10/Mines | Discovered new exit (range 12) 3037 | -10/Mines | Entered Exiles 3072 | -10/Exiles | Met 8R-AWN 3098 | -10/Exiles | Met EX-HEX 3139 | -10/Exiles | Met EX-BIN 3158 | -10/Exiles | Met EX-DEC 3167 | -10/Exiles | Learned location of Zion (-6) 3345 | -10/Exiles | Aligned with FarCom system 3346 | -10/Exiles | Given EX-Vault access code 3380 | -10/Exiles | Opened EX-Vault 3394 | -10/Exiles | Found PSU Rigger 3433 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3559 | -10/Exiles | Discovered new exit (range 15) 3847 | -10/Exiles | Visited The Gauntlet 4083 | -10/Exiles | Left Exiles lab with PSU Rigger 4083 | -10/Exiles | Entered Mines 4108 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4121 | -9/Mines | Learned 4 Materials zone layouts 4164 | -9/Mines | Learned location of Storage (-7) 4334 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4456 | -9/Mines | Discovered new exit (range 15) 4498 | -9/Mines | Discovered new exit (range 9) 4642 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4829 | -9/Mines | Entered Materials 4829 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5139 | -8/Materials | Build established: Scavenger-Tank 5551 | -8/Materials | Discovered new exit (range 14) 5791 | -8/Materials | Build established: Scavenger-Skirmisher 6737 | -8/Materials | Build established: Skirmisher 7093 | -8/Materials | Central database locked down 7707 | -8/Materials | Build established: Mutant 7715 | -8/Materials | Discovered new exit (range 14) 9444 | -8/Materials | Repaired Hyb. Deuterium Engine 9800 | -8/Materials | Build established: Gunner 10193 | -8/Materials | Build established: Mutant 10303 | -8/Materials | Entered Factory 10303 | -7/Factory | Evolved 2 slots: Utility x2 10546 | -7/Factory | Build established: Gunner 10686 | -7/Factory | Found Prototype Launcher 10686 | -7/Factory | Identified Rocket Array 10970 | -7/Factory | Discovered new exit (range 7) 11284 | -7/Factory | Discovered new exit (range 9) 11703 | -7/Factory | Build established: Mutant 11922 | -7/Factory | Repaired Coil Gun 12020 | -7/Factory | Identified exit to Storage 12020 | -7/Factory | Identified exit to Lower Caves 12426 | -7/Factory | Entered Lower Caves 12933 | -7/Lower Caves | Spotted B-75 Beast 13028 | -7/Lower Caves | Learned Factory terminal intel 13148 | -7/Lower Caves | Build established: Gunner 13280 | -7/Lower Caves | Discovered new exit (range 10) 13488 | -7/Lower Caves | Entered another Lower Caves area 13611 | -7/Lower Caves | Discovered new exit (range 11) 13734 | -7/Lower Caves | Spotted B-75 Beast 14201 | -7/Lower Caves | Destroyed B-75 Beast 14259 | -7/Lower Caves | Build established: Tank 14347 | -7/Lower Caves | Learned Factory security intel 14443 | -7/Lower Caves | Encountered a Warlord checkpoint 14811 | -7/Lower Caves | Com. Wheel stolen by Master Thief 14912 | -7/Lower Caves | Learned Factory terminal intel 15016 | -7/Lower Caves | Discovered new exit (range 10) 15202 | -7/Lower Caves | Entered Data Miner 15202 | -7/Data Miner | Discovered new exit (range 6) 15232 | -7/Data Miner | Met Data Miner 15260 | -7/Data Miner | Learned location of Section 7 (-2) 15260 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15286 | -7/Data Miner | Received God Mode back door access code from Data Miner 15328 | -7/Data Miner | Entered Proximity Caves 15341 | -6/Proximity Caves | Learned Factory stockpile data 15458 | -6/Proximity Caves | Escorted by Enhanced Grunt 15515 | -6/Proximity Caves | Learned 4 Factory zone layouts 15686 | -6/Proximity Caves | Learned 4 Factory zone layouts 15747 | -6/Proximity Caves | Build established: Gunner 16113 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16319 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16385 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 16496 | -6/Proximity Caves | Spotted B-75 Beast 17164 | -6/Proximity Caves | Discovered new exit (range 8) 17284 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 17501 | -6/Proximity Caves | Build established: Mutant 18500 | -6/Proximity Caves | Entered Factory 18500 | -6/Factory | Accompanied by 11 allies 18500 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18501 | -6/Factory | Identified exit to Factory 18504 | -6/Factory | Loaded intel: 26 terminal locations 18632 | -6/Factory | Incoming investigation squad redirected 18656 | -6/Factory | Build established: Commander-Tank 19505 | -6/Factory | Build established: Commander-Gunner 19611 | -6/Factory | Discovered new exit (range 13) 20043 | -6/Factory | Fabricated Imp. Weapon Cycler (x2) 20380 | -6/Factory | Build established: Scavenger-Gunner 20441 | -6/Factory | Repaired Arm. Treads 20470 | -6/Factory | Repaired Com. Wheel 20522 | -6/Factory | Repaired Coil Gun 20570 | -6/Factory | Repaired Hrd. Heavy Armor Plating 20660 | -6/Factory | Repaired Neutron Cannon 20711 | -6/Factory | Repaired Coil Gun 20750 | -6/Factory | Repaired Reactive Plating 20861 | -6/Factory | Incoming investigation squad redirected 20913 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 21647 | -6/Factory | Central database locked down 21885 | -6/Factory | Incoming investigation squad redirected 22081 | -6/Factory | Build established: Gunner 22492 | -6/Factory | Build established: Mutant 22940 | -6/Factory | Fabricated G-50 Soldier? 23344 | -6/Factory | Entered Lower Caves 23344 | -6/Lower Caves | Accompanied by 3 allies 23948 | -6/Lower Caves | Learned Factory terminal intel 25432 | -6/Lower Caves | Discovered new exit (range 7) 25509 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 26024 | -6/Lower Caves | Entered another Lower Caves area 26024 | -6/Lower Caves | Accompanied by 3 allies 26027 | -6/Lower Caves | Discovered exit to Factory (range 7) 26389 | -6/Lower Caves | Encountered a Warlord checkpoint 26487 | -6/Lower Caves | Spotted B-75 Beast 27487 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 27607 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 27668 | -6/Lower Caves | Destroyed 7 combat bots 27693 | -6/Lower Caves | Discovered new exit (range 8) 27749 | -6/Lower Caves | Entered Zion 27749 | -6/Zion | Accompanied by 2 allies 27836 | -6/Zion | System corruption cleaned by Quarantine Array 27928 | -6/Zion | Build established: Tank 27951 | -6/Zion | Received a hallucinogenic algorithm 27976 | -6/Zion | Discovered new exit (range 10) 28994 | -6/Zion | Given the Hacking Drone Bay 29118 | -6/Zion | Build established: Mutant 29496 | -6/Zion | Found Prototype Energy Gun 29496 | -6/Zion | Identified Storm Laser 29567 | -6/Zion | Learned 4 Factory zone layouts 29785 | -6/Zion | Build established: Tank 29940 | -6/Zion | Found Prototype Device 29940 | -6/Zion | Identified Hacking Drone Bay 30241 | -6/Zion | Rebuked by Imprinter 30620 | -6/Zion | Found Prototype Processor 30620 | -6/Zion | Identified Exp. Terrain Scan Processor 30624 | -6/Zion | Found Prototype Processor 30624 | -6/Zion | Identified Exp. Targeting Computer 30631 | -6/Zion | Found Prototype Processor 30631 | -6/Zion | Identified Exp. Melee Analysis Suite 30636 | -6/Zion | Found Prototype Processor 30636 | -6/Zion | Identified Spectral Analyzer 30649 | -6/Zion | Found Prototype Processor 30649 | -6/Zion | Identified Exp. Core Analyzer 30910 | -6/Zion | Build established: Gunner 31289 | -6/Zion | Found GAL Module 32337 | -6/Zion | Found Prototype Hackware 32490 | -6/Zion | Entered Proximity Caves 32490 | -5/Proximity Caves | Accompanied by 2 allies 32501 | -5/Proximity Caves | Spotted B-75 Beast 32625 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33301 | -5/Proximity Caves | Build established: Mutant 33604 | -5/Proximity Caves | P-70 Sage assimilated allied Fighter 5e 33714 | -5/Proximity Caves | Learned location of 1 exit from Factory 33853 | -5/Proximity Caves | Learned Factory terminal intel 33909 | -5/Proximity Caves | Build established: Gunner 34048 | -5/Proximity Caves | Learned 8 Factory zone layouts 34193 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 34269 | -5/Proximity Caves | Core integrity fell below 50% 34322 | -5/Proximity Caves | Lost 12 parts (1p4n3u4w) 34335 | -5/Proximity Caves | System corruption reached 10% 34341 | -5/Proximity Caves | Core integrity fell below 20% 34348 | -5/Proximity Caves | Self-destructed Last Messages --------------- 34335_ Penetrated by Slug. 34335_ Slug penetrates Wall. 34336_ Y-72 Warden destroyed. 34336_ Coil Gun destroyed. 34336_ System corrupted by crushing effect (+5). 34338_ U3DT&FIXEVUW PK8L RGWRUOX7M3UUZX7YVQ|/ 34339_ Exp. Core Analyzer destroyed. 34339_ System corrupted by crushing effect (+1). 34342_ Critical hit (Smash). 34342_ Knocked back. 34343_ Overheating: Imp. Lightning Gun damaged (-21). 34343_ Overheating: Huge Storage Unit damaged (-197). 34343_ Overheating: Neutron Cannon damaged (-43). 34343_ Critical hit (Burn: +37). 34346_ Imp. Lightning Gun destroyed. 34346_ Critical hit (Smash). 34346_ Fission Core destroyed. 34346_ System corrupted by crushing effect (+5). 34346_ Knocked back. 34347_ Acquired 104 matter. Map ----- +----------------------------------------------------+ | ?####???#### ##???## ##??????????????????????? | | ## #?### ##### #??????????????????????? | | ### #??????????????????????? | | #??????????????????????? | | ## ### ######??????????????????????? | | ### ### #?# ##????##????????????????????? | | ??## ## #?## ##?## ##???????????????????? | | ???## ## #??# ### #???????????????????? | | ????## ### #### #???????????????????? | | ?????## ##?# #???????????????????? | | ?????# #??# ## #???????????????????? | | ?????# #??####### #### ##???????????????????? | | ?????# #????????###??## ##????????????????????? | | ?????# #??????????????# #?????????????????????? | | ###??# #?????????????### #?????????????????????? | | ##?# #????????????## # ##????????????????????? | | #?# ######???????# ;#????????????????????? | | #??# #??###??# ##????????????????????? | | #???# #### #### ;#????????????????????? | | ##??###### ##" ## #????????????????????? | | ####????# ## #????????????????????? | | #????# #????????????????????? | | ##???# "[%=!%% ###??????????????????? | | ##### #"#%b% ; #??????????????????? | | #####"###;g ###??????????????????? | | #=@ #????????????????????? | | ####### ##### *%g #???????????????????? | | ??????# ## #???# ##???????????????????? | | ?????# ## #" + # #????????????????????? | | ???? ## #" #### #???????????????????? | | ?? ### #"?????# # #???????????????????? | | #?# #??????# # ##???????????????????? | | ##?# #??????# # ##????????????????????? | | ## #??# ######## ##?????????????????????? | | ?############ #??????????????????????? | | ??????###?# #??????????????????????? | | ?????## ### #??????????????????????? | | ?????# ## ### #??????????????????????? | | ?????# ##??# ##??????????????????????? | | ?????## #?????####??????###??????????????? | | ??????## #??????##??????## ####?## ???????? | | ???????# # ##?????## #????## ## ???????? | | #??????###### #??????# ##??# ????????? | | #???????????# #??????# ##?? #????????? | | #???????###?# ##????## #??# ??????????? | | #???????# ### ##???# #?## #????????????? | | ???????## ##??# ### #????????????? | | ###????# ##### #????????????? | | #????# #### ####### #??? | | ###??## ### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Cloak Strength 2 Corruption Containment 8 Armor Coverage 975 Resistance: KI 20 Resistance: TH 20 Resistance: EM 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Smartbomb Launcher | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Cld. Deuterium Engine | -6/Factory | Extracted Phase Cannon | -6/Factory | Extracted Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Adv. Heat Sink | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Railgun | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Imp. Weapon Cycler | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemStealthBoosters Manual? 0 Play Time 04:47:14 Cumulative 316.4 hours Start 2022.04.18 @ 21:06:22 End 2022.04.21 @ 14:15:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72e1858c-1282-4b20-97be-a4d5ff5c1961