Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 19:22:19 Player: k1ll3rb0t Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (663) 3315 Value Destroyed (32398) 32398 Prototype IDs (83) 1660 Alien Tech Used (6) 1200 Bonus (36366) 36366 TOTAL SCORE: 86439 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7233 Follower Combat Kills 1409 Prayed to X0-1V1 5000 Major X0-1V1 Interference 13150 Entered Garrisons 400 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 774 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 220/1625 Matter 389/700 Energy 204/400 System Corruption 0% +Membrane Temperature Cool (13) Movement Treading (146) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION (7) --- Biometal Medium Treads Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Cargo Storage Unit Spectral Analyzer Experimental Core Analyzer Advanced Force Field Hacking Suite Makeshift Hacking Suite Improved Hacking Suite System Shield X0-1V1's Piety Tracker Spacefold Activator > --- WEAPON (5) ------- Enhanced Hardcell Cannon Nanosword > --- INVENTORY (30) --- Micro Antimatter Reactor Improved Heavy Treads Heavy Siege Treads Biometal Medium Treads Experimental Cooling System Advanced Energy Well (500) Matter Compressor (250) Advanced Kinecellerator Femtoactuators Thermal Barrier Experimental EM Shield Advanced Force Field Advanced Point Defense System Long-range Tractor Beam Compact HERF Cannon Compact HERF Cannon Null Cannon Multirail Gamma Bomb Array Heavy Missile Launcher Core Stripper Heavy Scimitar of Distortion Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Cargo Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Heavy Regenerative Plating Advanced Force Field Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Multirail Enhanced Hardcell Cannon Graviton Cannon Core Stripper > --- INVENTORY -------- Quantum Reactor Improved Quantum Reactor Improved Heavy Treads Heavy Siege Treads Biometal Heavy Treads Advanced Energy Well Matter Compressor Advanced Sensor Array Long-range Terrain Scanner Advanced Kinecellerator Femtoactuators Experimental Actuator Array Thermal Barrier Experimental EM Shield Improved Force Field Hacking Suite Long-range Tractor Beam Transdimensional Reconstructor Spacefold Activator Compact HERF Cannon Null Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Gamma Bomb Array Heavy Missile Launcher Nanosword Heavy Scimitar of Distortion [Rating: 243] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Power Core Light Neutrino Core Reactor Fusion Reactor Propulsion Compact Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility Cargo Storage Unit Device X0-1V1's Piety Tracker Storage Cargo Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Heavy Armor Plating Artifact Spacefold Activator Weapon Improved Heavy Machine Gun Energy Gun Storm Laser Energy Cannon Compact HERF Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Scimitar of Distortion Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . Utility 9 | . . 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 2 . . 1 . Weapon 4 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Parts Attached 373 | 8 19 19 1 26 21 7 20 4 4 3 1 12 2 21 3 2 . 3 23 2 6 9 13 16 1 2 15 3 11 10 27 15 10 20 14 Power 41 | 1 2 2 . 3 1 . 1 . . . . 1 . 1 . . . 1 5 . 1 1 1 1 . . 2 1 1 2 6 3 1 . 3 Engine 13 | 1 2 1 . 2 1 . . . . . . 1 . 1 . . . 1 3 . . . . . . . . . . . . . . . . Core 5 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . Reactor 23 | . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . 2 1 1 2 6 3 1 . 3 Propulsion 87 | 3 8 5 1 5 5 3 6 . 1 1 1 3 . 4 . . . 2 6 . 2 4 2 3 . . . . 4 4 4 3 2 3 2 Treads 43 | 1 . 3 . 2 . 1 2 . 1 1 . . . 2 . . . . 2 . 2 2 2 3 . . . . 4 1 4 3 2 3 2 Leg 8 | 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 36 | . 2 2 1 3 5 2 4 . . . 1 3 . 2 . . . 2 4 . . 2 . . . . . . . 3 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 125 | 2 3 5 . 11 4 1 7 3 . 1 . 4 1 5 1 2 . . 7 2 . 4 7 6 1 1 9 2 4 1 6 6 3 7 9 Device 65 | 1 1 3 . 3 2 . 1 3 . 1 . 1 1 2 . 2 . . 4 2 . 1 3 3 1 . 7 1 2 1 4 4 . 5 6 Storage 5 | 1 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Processor 15 | . . . . 2 . . 1 . . . . 1 . 1 . . . . 1 . . . 1 2 . . 2 . 2 . 1 . . 1 . Hackware 11 | . . . . . 1 . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 1 3 Protection 28 | . . 2 . 5 1 1 3 . . . . 2 . 1 1 . . . 1 . . 2 3 . . 1 . 1 . . 1 2 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 120 | 2 6 7 . 7 11 3 6 1 3 1 . 4 1 11 2 . . . 5 . 3 . 3 6 . 1 4 . 2 3 11 3 4 10 . Energy Gun 10 | . . . . . 3 . 1 . . 1 . . . . . . . . 2 . 1 . . . . . 1 . . . 1 . . . . Energy Cannon 19 | . 1 . . . 2 1 1 . 1 . . 1 . . . . . . 1 . 1 . . . . . . . 1 2 3 1 2 1 . Ballistic Gun 39 | 2 2 4 . . 1 1 3 . . . . 1 . 9 1 . . . 2 . . . 2 2 . 1 . . . . 5 . . 3 . Ballistic Cannon 26 | . 1 . . 4 2 . . 1 2 . . . . 1 1 . . . . . 1 . 1 2 . . 2 . 1 1 1 1 1 3 . Launcher 12 | . . 1 . 2 1 1 . . . . . 2 1 1 . . . . . . . . . 1 . . . . . . . . 1 1 . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 7 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . Slashing Weapon 5 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . 1 1 . . . . 5 . . 1 . 2 . 3 . . . . 3 . . 4 . 1 . . 6 . . 1 5 10 5 6 . Parts Lost 100 | . . 7 . 12 7 8 3 . . . . 7 1 4 3 1 . 3 8 . . . 12 2 . . . 1 1 2 1 1 4 . 12 Power 9 | . . . . 1 1 . . . . . . 1 . . . . . 1 1 . . . . . . . . . 1 . . . 1 . 2 Propulsion 33 | . . 3 . 4 5 3 . . . . . 2 . 1 1 . . 1 5 . . . 3 2 . . . . . 1 . . . . 2 Utility 34 | . . 2 . 5 . 1 1 . . . . 3 . 1 1 1 . . 2 . . . 7 . . . . 1 . 1 . 1 2 . 5 Weapon 24 | . . 2 . 2 1 4 2 . . . . 1 1 2 1 . . 1 . . . . 2 . . . . . . . 1 . 1 . 3 Highest Loss Streak 11 | . . 6 . 6 4 3 2 . . . . 2 1 2 2 1 . 1 2 . . . 7 1 . . . 1 1 1 1 1 2 . 11 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Average Backups 25 | 5 13 21 24 27 27 25 25 22 22 22 23 24 27 27 26 28 30 27 27 26 26 26 27 29 28 28 29 28 27 27 25 25 24 25 24 Power 1 | . 1 3 2 1 . 1 1 2 1 1 1 1 2 2 2 1 2 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1 . 1 1 Propulsion 4 | 3 6 4 4 6 5 6 5 4 4 4 3 3 4 4 4 5 5 3 2 5 5 3 3 3 2 2 2 3 3 3 4 4 3 3 3 Utility 10 | . 3 6 9 9 9 10 12 9 11 11 10 9 9 8 8 9 10 10 10 11 11 11 10 10 11 11 12 13 12 13 11 10 12 12 12 Weapon 8 | 1 2 7 9 9 11 6 5 7 6 6 7 9 10 12 11 11 13 12 11 8 7 7 8 10 11 11 11 9 8 7 7 7 7 7 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 100 | 1 4 7 . 5 7 . 13 . 1 . . 1 2 5 . 4 . . 4 . 5 1 2 6 1 1 3 1 6 2 2 2 3 6 5 Power 13 | . . 3 . 2 . . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . . . 1 . . 1 1 Propulsion 26 | 1 2 . . 1 . . 5 . . . . . . . . 4 . . . . 1 . . 1 . . . . 5 2 . 2 . . 2 Utility 37 | . 1 2 . 1 4 . 6 . . . . . 1 1 . . . . 1 . 3 1 2 3 . . 2 1 1 . . . 3 2 2 Weapon 23 | . 1 2 . 1 3 . 1 . . . . 1 . 2 . . . . 3 . 1 . . 2 1 1 1 . . . 1 . . 2 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 79 | . 100 98 100 88 82 80 79 76 74 55 52 55 61 79 79 80 62 83 90 94 93 73 76 77 78 78 73 77 83 82 79 77 72 75 75 Engine 2 | . 14 7 11 7 6 6 2 . . . . 1 6 5 5 5 6 6 3 . . . . . . . . . . . . . . . . Core 1 | . . 3 . 1 . . . . . . . . . . . . . . . . 1 3 9 6 5 5 2 . . . . . . . . Reactor 3 | . . . . . . . 4 7 7 7 7 4 . . . . . . 4 11 9 6 1 3 5 5 7 10 8 4 6 6 4 3 5 Treads 9 | . . 11 11 9 6 5 4 7 7 7 7 . . 4 5 5 6 6 5 5 5 4 10 14 15 15 15 15 17 12 15 17 17 15 15 Leg 1 | . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . 21 22 16 19 15 15 7 7 7 6 11 13 12 11 12 13 18 18 17 17 16 2 . . . . . . 8 . . . . . Device 8 | . 14 17 11 9 9 6 2 3 6 7 7 10 6 5 5 5 6 6 8 11 11 15 9 10 10 9 9 9 8 9 14 11 7 6 3 Storage 6 | . 14 11 11 9 7 6 7 7 7 7 7 5 6 5 5 5 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 Processor 7 | . . . . 8 1 . 2 . . . . . 6 10 12 12 13 13 9 11 11 5 5 7 10 10 10 10 14 14 12 13 13 11 11 Hackware 2 | . . . . . . . 1 3 . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 8 13 Protection 3 | . . 4 11 7 4 6 7 7 7 7 7 5 6 5 5 5 6 6 4 5 4 5 4 1 . . . . . . 1 3 3 3 3 Energy Gun 1 | . . . . . 4 . 4 3 . 3 7 5 3 . . . . . 2 5 4 . . . . . . . . . 1 . . . . Energy Cannon 1 | . 5 . . . 2 3 3 . . . . . 2 . . . . . . . . . . . . . . . . 3 4 . . 2 1 Ballistic Gun 8 | . 17 16 11 1 . 7 13 21 9 1 . 1 . 20 17 21 2 13 14 11 10 . 7 6 10 10 . . . . 6 9 5 4 3 Ballistic Cannon 6 | . 4 . . 5 3 10 . 3 19 4 . 3 5 2 4 . . 4 3 2 5 . 10 8 4 4 2 19 14 13 4 5 8 9 10 Slashing Weapon 2 | . . 4 11 7 4 2 6 1 . . . . 1 . . . . . 1 . . 2 2 5 5 5 9 1 3 3 . . . 3 3 Peak Build Rating 243 | 8 23 31 31 44 61 63 71 73 65 79 79 103 81 111 91 92 82 82 91 89 95 98 113 130 129 131 145 143 157 158 209 218 217 243 230 Average Rating 103 | 5 12 27 31 36 49 55 60 65 63 69 78 89 77 89 82 82 65 76 85 88 92 76 103 127 128 129 128 140 150 142 186 196 203 217 214 On Entrance 94 | . 8 23 31 31 41 59 49 67 65 64 79 79 76 81 81 91 82 82 71 89 88 93 98 113 130 129 130 141 141 145 146 189 208 168 219 Avg Prop Armor Cover (%) 5 | . . 10 9 10 7 3 4 4 3 4 4 . . 3 4 4 6 5 5 5 5 8 6 . . . . . . 18 22 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 272 | 13 92 97 97 169 190 203 190 190 194 194 188 215 194 204 193 193 185 189 204 198 199 202 222 214 185 185 212 215 229 234 239 251 255 272 269 Greatest Support 295 | 20 26 26 26 32 42 42 40 28 28 28 28 56 56 56 44 44 44 64 64 38 44 44 140 210 210 210 210 210 210 210 260 288 283 288 295 Greatest Overweight (x) 16 | . 3 9 4 10 7 15 8 6 6 6 6 3 3 6 11 4 4 4 7 5 5 15 16 1 . . 1 1 1 8 14 . 1 1 1 Average Overweight (x) 2 | . 1 3 3 6 4 6 6 6 6 5 6 3 3 3 4 4 3 3 4 5 4 4 1 . . . . . . 4 . . . . . Largest Inventory Capacity 30 | 8 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 28 | 7 15 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Most Carried 30 | 8 17 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 28 30 30 30 30 30 30 30 30 30 30 Average Carried 28 | 6 13 21 25 27 29 27 29 29 29 29 29 28 29 29 27 28 29 27 28 29 29 29 29 29 27 28 29 29 29 29 29 29 29 29 28 Final Capacity 30 | 8 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Final Carried 30 | 8 17 25 25 26 30 30 30 30 30 30 30 29 29 30 24 30 30 27 30 29 30 30 30 28 28 30 30 30 30 29 30 30 30 30 25 Transmogrified Parts 8 | . . . . . . . . . . . . . . . . . . . . . 3 5 . . . . . . . . . . . . . Integrity Recovered 107 | . . . . . . . . . . . . . . . . . . . . . 1 106 . . . . . . . . . . . . . Class Distribution -------------------- 33% | Hauler-Tank 31% | Hauler-Gunner 14% | Hauler-Mutant 4% | Hauler-Executioner 4% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Tank | -7/Garrison Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Gunner | -6/Garrison Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Tank | -4/Proximity Caves Hauler-Tank | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Tank | -3/Proximity Caves Hauler-Gunner | -3/Research Hauler-Tank | -3/Quarantine Hauler-Tank | -2/Research Hauler-Tank | -2/Testing Hauler-Tank | -2/Section 7 Hauler-Gunner | -1/Access Hacker-Gunner | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 27839 | 279 412 596 10 648 634 685 920 584 480 119 144 795 671 2153 453 949 . 425 1061 334 463 211 1229 2457 308 274 193 760 1488 1028 2430 459 1394 1606 1187 Remotely 9187 | . . . . 200 241 663 503 . 147 . . . . . . . . . 251 172 232 . . 1550 . 144 44 149 748 501 1408 . 743 770 721 Salvage Created 30013 | 53 760 1072 55 991 918 594 1142 225 170 . 216 2694 1190 2288 125 112 . 256 1835 472 280 211 494 2145 266 253 254 199 1517 842 1811 589 1604 1700 2680 Parts 1299 | 11 61 71 6 39 53 44 61 11 6 . 14 95 33 75 8 9 . 24 74 15 16 4 18 98 8 18 7 2 65 42 74 1 61 65 110 Haulers Intercepted 17 | . 1 2 . . . . . . . . . 2 . 5 . . . . 3 . . . . 3 . . . . . . 1 . . . . Recyclers Shooed 32 | . . 2 . . 1 . 1 . . . . 9 . 7 . . . . 2 . . . . 3 . . . . . . . 4 . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 158 | . . . . . . . . 11 15 . 13 . . . 7 9 . 22 . 14 15 2 16 . . 20 . 14 . . . . . . . Prevented 14 | . . . . . . . . . . . . . . . . . . . . 2 5 . . . . 7 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 520 | . 18 19 . 19 18 27 19 5 8 . 8 32 20 29 6 5 . 14 29 13 7 . 17 37 . 7 6 8 24 13 30 1 23 27 31 Melee 13 | . . 4 . 3 . . 3 . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . Guns 176 | . 10 11 . . 1 3 9 2 2 . 8 24 7 19 3 5 . 5 11 4 6 . 5 7 . 5 . . . . 16 . 7 3 3 Cannons 158 | . 8 . . 7 7 6 3 . 3 . . 4 2 8 . . . 1 7 . 1 . 7 13 . 1 4 4 19 10 11 . 10 13 9 AOE 135 | . . 4 . 7 10 17 2 3 3 . . 4 9 2 3 . . 8 9 9 . . 5 17 . 1 . 2 5 2 . . . 7 6 Classes Destroyed 28 | 1 6 6 . 3 1 . 1 . . . . . 1 1 . . . . . . 1 . . . . . 2 . . . 2 1 1 . 1 Worker 32 | . . 1 . 4 1 . 2 . . . . 7 . 3 . . . . 5 . . . . 6 . . . . . . . . . . 3 Builder 21 | . 1 1 2 1 3 . 3 . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 2 . . 1 . . Tunneler 17 | 3 2 1 . . 1 . . . . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . Hauler 17 | . 1 2 . . . . . . . . . 2 . 5 . . . . 3 . . . . 3 . . . . . . 1 . . . . Recycler 40 | . . 3 . 2 4 . 3 . . . . 7 . 5 . . . . 3 . . . . 4 . . . . 4 2 . 1 1 . 1 Mechanic 4 | . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Operator 10 | . 1 1 . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 1 1 Drone 5 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . Watcher 5 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Swarmer 125 | . 3 3 . . 4 16 5 4 . . 8 3 4 . 4 5 . 10 5 8 3 . 7 18 . 4 . . 3 . 2 . 1 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 177 | . 14 8 . 13 8 5 8 . 6 . . 20 11 17 . . . . 5 5 . . 6 4 . 3 1 . 8 4 9 . . 7 15 Brawler 5 | . . 2 . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Duelist 8 | . . 2 . 1 . . . . 1 . . 1 . 1 . . . . . . . . . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 42 | . 1 4 . 1 3 . 2 . . . . 3 2 3 . . . 1 5 . . . 1 5 . . . 1 2 . 2 . 3 . 3 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Specialist 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 51 | . . . . 1 . 2 1 1 . . . 2 1 1 1 . . 3 7 . . . . 4 . . . 2 . 5 . . 7 7 6 Programmer 77 | . . . . . 2 4 2 . . . . 2 . 3 . . . . 7 . 2 . 3 6 . . 3 2 9 4 6 . 9 7 6 Heavy 3 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Behemoth 5 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . . . . . . . . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 1 4 4 2 12 9 8 4 4 4 . 4 12 6 8 4 3 . 5 13 12 3 . 5 17 . 4 5 3 7 7 9 2 8 10 14 Combat Bots Only 13 | . 4 3 . 7 8 8 3 4 4 . 4 8 6 3 4 3 . 5 5 12 3 . 5 10 . 4 5 3 6 5 9 1 5 10 13 Max Kills in Single Turn 9 | 1 1 2 1 2 4 4 2 2 2 . 2 4 4 2 3 2 . 4 9 4 1 . 2 9 . 2 1 1 2 2 1 1 3 4 3 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Exploded 8 | . . 1 . 1 4 4 2 2 2 . . 2 4 2 3 . . 4 4 4 . . 2 8 . 1 . 1 2 1 . . . 4 2 Melee 1 | . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 4652 | . 88 92 1 171 208 147 174 12 91 . 50 317 88 239 71 64 . 65 171 23 47 . 243 196 . 43 68 78 151 303 274 16 432 190 539 Missed 1409 | . 22 25 . 59 69 40 68 5 26 . 12 121 26 71 13 27 . 17 47 12 14 . 72 59 . 16 23 12 42 110 98 4 88 66 145 Hits 3243 | . 66 67 1 112 139 107 106 7 65 . 38 196 62 168 58 37 . 48 124 11 33 . 171 137 . 27 45 66 109 193 176 12 344 124 394 Melee 129 | . . 8 . . . . 26 . 33 . . . . 2 . . . . . . 21 . . . . . . 2 8 . 9 . . . 20 Projectile 3114 | . 66 59 1 112 139 107 80 7 32 . 38 196 62 166 58 37 . 48 124 11 12 . 171 137 . 27 45 64 101 193 167 12 344 124 374 AOE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 5 . . . . Critical Strikes 133 | . 1 . . 4 1 4 1 . 1 . . 11 . 9 2 . . 1 8 . 1 . 12 5 . 2 4 6 10 8 8 . 20 2 12 Part Disruptions 8 | . . . . . 1 . . . . . . . . 2 1 . . . . . . . 1 . . . . . . 1 . . 2 . . Damage Taken 37187 | . 718 909 10 1769 1509 1624 1223 110 482 . 575 2353 615 2003 1183 174 . 557 1569 116 233 34 2032 815 . 344 550 671 1584 1313 1986 265 3038 1081 5742 Core 3629 | . 132 103 . 138 141 75 112 . 16 . 31 129 42 194 56 15 . 51 97 . 33 . 138 76 . 20 24 52 47 116 95 . 291 285 1120 Absorbed by Shields 8224 | . . . . . . . . . 153 . . . 36 44 . 32 . . 376 46 . . 104 638 . . 405 401 303 1293 911 10 2144 474 854 Reduced by Siege Mode 611 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 59 117 . 187 19 144 . 81 Ignored by Resistances 18622 | . . . . . 32 64 74 . 213 . . 742 238 855 236 146 . 354 745 74 64 . 1478 886 . 207 404 502 998 979 2062 238 3218 804 3009 Regen/Repaired (Parts) 2644 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 . 464 . . . 404 1210 329 Core Remaining (%) 75 | 100 90 . 78 76 . . . . . . 48 . . . . . . 82 . . . . 93 . . . . 85 . 87 . . 73 . 13 Volleys Fired 1258 | 7 72 47 . 36 49 65 38 7 35 . 14 75 25 102 20 7 . 19 84 21 28 . 44 80 . 15 13 30 53 31 74 13 58 47 49 Largest 8 | 2 2 2 . 2 3 5 4 4 4 . 1 5 3 8 5 3 . 3 4 4 4 . 4 3 . 3 3 4 4 4 6 2 4 5 4 Hottest 427 | 40 100 46 . 74 207 210 190 150 150 . 250 427 250 226 75 45 . 69 159 159 144 . 170 137 . 113 153 204 208 215 391 93 248 247 219 Shots Fired 2927 | 14 142 87 . 52 81 100 106 22 82 . 15 117 33 350 73 20 . 47 228 43 55 . 108 196 2 27 19 67 130 64 247 13 154 124 109 Gun 1478 | 14 107 81 . . 32 13 80 18 25 . 15 80 14 284 64 20 . 34 154 35 29 . 48 84 . 17 . . . . 118 6 63 25 18 Cannon 1325 | . 34 . . 45 35 73 25 2 52 . . 32 14 63 8 . . 9 72 3 26 . 53 106 2 6 19 61 123 59 129 7 89 95 83 Launcher 123 | . . 6 . 7 14 14 1 2 5 . . 5 5 3 1 . . 4 2 5 . . 7 6 . 4 . 6 7 5 . . 2 4 8 Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2371 | 14 126 81 . 45 24 67 64 17 66 . . 45 9 340 72 20 . 43 204 32 38 . 101 190 2 23 9 59 117 48 181 13 136 97 88 Thermal 279 | . 16 . . . 42 7 41 3 . . 15 65 19 7 . . . . 22 6 10 . . . . . . . . 2 24 . . . . Explosive 111 | . . 6 . 7 14 14 1 2 5 . . 5 5 3 1 . . 4 2 5 . . 7 6 . 4 . 6 7 5 . . . 2 . Electromagnetic 144 | . . . . . 1 12 . . 11 . . 2 . . . . . . . . 7 . . . . . 10 2 6 9 20 . 18 25 21 Entropic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . Robot Hit Streak 47 | 8 8 7 . 7 13 11 11 3 6 . 3 11 13 19 23 3 . 15 12 7 12 . 11 47 1 5 16 10 21 31 22 10 23 12 23 Robot Miss Streak 19 | 2 5 3 . 2 6 2 7 2 10 . 13 19 6 5 3 4 . 4 3 4 3 . 5 5 . 1 1 4 2 3 4 1 3 3 2 Penetration Max 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 1 1 1 Secondary Targets 9 | . . 1 . . . . . . . . . . . 3 . 1 . . . . . . . . . 2 . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 . . Shots Hit Robots 1883 | 10 85 77 2 42 46 52 77 7 29 . 10 88 44 213 53 9 . 32 144 20 24 7 71 126 10 16 18 35 84 46 155 12 102 74 63 Core Hits 1285 | 5 41 37 2 32 50 39 35 11 18 . 13 147 66 105 14 5 . 22 72 26 13 4 33 87 4 13 7 18 65 28 64 1 52 61 95 Critical Kills 20 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 2 . 1 . . 7 2 2 . 1 . 1 Critical Parts Destroyed 18 | . . 1 . 2 . . . . . . . . . . . . . . 1 . . . 1 1 . . . 2 4 3 3 . . . . Critical Strikes 104 | . 2 4 . 2 6 1 1 1 . . . 1 1 2 . . . 3 3 . 2 . 7 11 . 1 3 6 18 7 11 . 7 2 2 Burn 6 | . . . . . 3 . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Destroy 34 | . . 1 . . . 1 . 1 . . . . . . . . . . 1 . 1 . 2 3 . 1 . 2 9 5 5 . 1 . 1 Blast 55 | . 2 . . . 2 . . . . . . 1 1 2 . . . 3 1 . . . 5 8 . . 3 4 7 2 6 . 6 1 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Sever 4 | . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 339 | . 6 23 2 24 31 5 58 2 . . . 3 26 5 . 1 . . 19 . . 7 14 19 10 4 3 2 24 14 . 4 10 3 20 Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 1 . Impact 50 | . 6 3 . 12 5 . . . . . . . . . . . . . . . . . . . . . . . 16 1 . . 7 . . Slashing 275 | . . 20 2 12 26 5 58 2 . . . 3 26 5 . 1 . . 19 . . 7 8 19 10 4 3 2 8 13 . . . 2 20 Piercing 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Sneak Attacks 58 | . 2 9 2 3 7 . 11 . . . . . . 1 . . . . 6 . . . 4 5 . . . . 3 3 . . . 2 . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83871 | 78 1042 2395 127 1949 2843 2488 2645 288 1518 . 392 6554 3677 6135 1507 240 . 1371 5663 1191 733 617 3230 6335 703 636 446 1793 4590 2603 5999 426 4166 4347 5144 Guns 28016 | 78 577 876 . . 342 177 916 122 278 . 392 5112 1513 4045 1202 202 . 475 2380 406 456 . 647 1783 . 266 . . . . 3155 153 1119 667 677 Cannons 25956 | . 365 . . 718 492 1124 285 . 520 . . 489 266 1445 60 . . 168 909 . 277 . 1026 1915 33 36 446 1110 3095 1577 2844 144 2353 2404 1855 Explosions 21286 | . . 484 . 733 1451 1157 197 166 720 . . 953 810 541 245 . . 728 1756 785 . 58 1199 2249 . 334 . 607 1169 722 . . 606 1004 2612 Melee 8605 | . 92 1035 127 498 558 30 1247 . . . . . 1088 104 . 38 . . 618 . . 559 358 388 670 . . 76 326 304 . 129 88 272 . Ramming 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39915 | 78 782 876 . 718 328 907 650 98 698 . . 584 185 5354 1262 202 . 643 2834 358 459 . 1673 3698 33 302 250 1110 2844 1168 3872 426 3120 2398 2005 Thermal 13159 | . 160 . . . 506 158 551 24 . . 392 4993 1594 295 . . . . 1777 48 130 . . 1147 . . . . . 102 567 . . . 715 Explosive 15472 | . . 484 . 733 1451 1157 197 166 720 . . 953 810 382 245 . . 728 434 785 . 58 1199 1102 . 334 . 607 1169 722 . . 391 645 . Electromagnetic 5898 | . . . . . . 236 . . 100 . . 24 . . . . . . . . 144 . . . . . 196 . 251 307 529 . 655 1032 2424 Impact 933 | . 92 119 . 237 61 . . . . . . . . . . . . . . . . . . . . . . . 286 138 . . . . . Slashing 7438 | . . 916 127 261 497 30 1247 . . . . . 1088 104 . 38 . . 618 . . 559 341 388 670 . . 76 40 166 . . . 272 . Piercing 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . Entropic 1031 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1031 . . . . Highest Corruption 33 | . . . . . . . 3 3 . . . . 17 18 18 4 . . 33 33 6 2 2 1 1 1 1 5 4 18 2 1 2 . . Average Corruption 8 | . . . . . . . 2 3 . . . . 17 17 15 4 . . 24 26 2 2 2 1 1 1 1 4 1 9 1 1 2 . . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 394 | . . . . . . . 17 6 . . . . 9 66 53 7 . . 87 29 14 11 16 1 1 3 . 25 10 22 15 2 . . . Message Errors 82 | . . . . . . . 7 1 . . . . . 13 6 1 . . 10 8 3 3 7 . . 1 . 3 2 9 7 1 . . . Matter Fused 94 | . . . . . . . 2 1 . . . . 6 18 12 3 . . 21 4 3 3 4 . 1 1 . 7 . 4 4 . . . . Heat Flow Errors 39 | . . . . . . . 2 1 . . . . . 7 6 . . . 4 5 3 3 . . . . . 4 1 3 . . . . . Energy Discharges 44 | . . . . . . . 1 1 . . . . 1 7 9 2 . . 11 3 2 . 1 . . . . 1 3 1 1 . . . . Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . 1 1 . . . . . . Parts Fused 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Data Loss (minor) 44 | . . . . . . . 1 1 . . . . 2 7 9 . . . 10 2 1 1 . . . . . 4 1 5 . . . . . Data Loss (major) 15 | . . . . . . . 3 . . . . . . 2 2 1 . . 4 . . . 1 . . . . 1 . . 1 . . . . Misfires 23 | . . . . . . . . . . . . . . 4 3 . . . 6 4 2 . 1 . . . . 3 . . . . . . . Alerts 11 | . . . . . . . 1 . . . . . . 1 2 . . . 2 . . . 1 . . 1 . 1 1 . 1 . . . . Misdirections 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Weapon Failures 30 | . . . . . . . . . . . . . . 5 4 . . . 14 3 . . . 1 . . . . 1 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3335 | . . 173 . 193 153 95 190 . 64 . . 2 4 147 83 . . 27 489 . . 95 113 322 305 . 52 96 304 93 15 55 99 58 108 Projectiles 698 | . . . . 45 . 70 22 . 41 . . 2 . 20 . . . . 21 . . . 61 30 . . 52 48 36 93 15 55 37 1 49 Explosions 1005 | . . . . . 37 25 . . 23 . . . 4 85 83 . . 27 280 . . . 52 198 . . . 48 22 . . . 62 . 59 Melee 1632 | . . 173 . 148 116 . 168 . . . . . . 42 . . . . 188 . . 95 . 94 305 . . . 246 . . . . 57 . Knockbacks 170 | . 3 . . 9 . 11 . . 8 . . 2 . 13 1 . . . 4 . 1 . 7 10 . . 2 14 16 11 17 2 17 14 8 Impact 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 159 | . 3 . . 8 . 11 . . 7 . . 2 . 12 1 . . . 3 . 1 . 7 10 . . 2 12 15 10 17 2 15 14 7 Secondary 9 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 2 . 1 . . 2 . 1 Self-Inflicted Damage 1082 | . . . . 60 132 177 . . 231 . . 5 26 11 36 . . . 40 55 . 34 63 . . 23 . 15 67 23 . . . 54 30 Shots 39 | . . . . 2 3 5 . . 5 . . 1 2 1 1 . . . 1 3 . 1 2 . . 1 . 1 4 1 . . . 1 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . 176 120 . 24 423 111 257 237 126 . 288 210 196 374 278 . . . 372 388 248 203 20 128 11 6 113 326 402 176 200 . 206 332 235 Average Temperature 78 | . 28 83 . 9 121 35 88 61 54 . 109 41 56 99 100 . . . 82 161 94 91 6 28 11 4 38 85 102 95 90 . 65 106 61 Received Heat Transfer 7172 | . 339 279 6 531 426 180 312 . 213 . . 873 267 1155 538 38 . 36 145 18 12 . 587 115 . 12 153 52 240 66 52 54 128 12 333 Effects 9 | . . . . . 3 . 1 . . . . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . 1 . Shutdowns 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 3 . 6 1 5 1 2 Total Turns 401 | . . . . . . . . . . . . . . . . . . . . . . . 7 18 . . . 32 96 . 121 14 83 5 25 Longest Duration 82 | . . . . . . . . . . . . . . . . . . . . . . . 7 18 . . . 32 82 . 69 14 27 5 13 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Robots Corrupted 31 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 3 . 5 3 14 Combat Hostiles 29 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . 5 3 13 Parts Fried 47 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 1 6 . 6 7 18 Impact Corruptions 9 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . 1 Robots Melted 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 34 | . . . . 3 3 1 1 . . . 1 10 11 . . . . . 2 . 1 . . . . . . . . . 1 . . . . Heat Transferred 16275 | . 333 . . . 1036 237 994 37 . . 575 7200 2061 285 . . . . 1603 74 259 . . 650 . . . . . 74 407 . . . 450 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 95 | . . . . . . . 5 . . . . . 5 . . . . . 7 . . . 12 . . . 20 . . . . 18 8 20 . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 5 | . . 1 . . 2 4 3 . . . . 2 3 4 . . . . 3 . . . . 3 . . . . 2 2 5 4 3 3 4 Low Security (%) 28 | 100 100 42 100 100 46 . . . . . . 40 . . . . . . 8 . . . . 66 . . . . 31 . . . . . . Level 1 16 | . . 57 . . 13 4 22 . . . . 38 5 . . . . . 19 . . . . 7 . . . . 64 68 7 . 4 . . Level 2 30 | . . . . . 39 35 76 . . . . 21 54 55 . . . . 11 . . . . 19 . . . . 3 31 21 . 69 52 53 Level 3 18 | . . . . . . 44 1 . . . . . 39 30 . . . . 59 . . . . 5 . . . . . . 19 93 26 47 26 Level 4 5 | . . . . . . 15 . . . . . . . 14 . . . . . . . . . . . . . . . . 43 6 . . 19 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1655 | 5 149 291 88 178 502 1222 710 . . . . 506 994 1272 . . . . 891 . . . . 1063 . . . . 480 477 1655 1105 914 981 1277 Initial 1100 | . 3 16 88 26 72 323 641 . . . . 41 358 521 . . . . 36 . . . . 47 . . . . 300 267 263 1100 557 518 616 Average 464 | 1 69 203 76 60 244 782 505 . . . . 233 626 777 . . . . 572 . . . . 227 . . . . 215 355 1015 1052 619 674 819 Influence Increases 20257 | 15 589 714 10 583 853 979 772 120 185 . 180 953 646 1354 140 150 . 320 1581 270 185 15 390 1678 . 165 262 298 1112 556 1892 219 871 903 1297 Destroy 0b10 Robot/C 11180 | . 360 480 . 380 360 540 440 100 160 . 160 640 400 620 120 100 . 280 580 260 140 . 340 800 . 140 200 220 480 260 840 120 500 540 620 Destroy 0b10 Robot/NC 785 | 15 25 60 10 40 60 . 40 . . . . 100 10 85 . . . . 80 . . 15 . 95 . . 5 5 40 20 15 5 25 10 25 Destroy Leader 1998 | . 72 108 . 90 82 20 100 20 10 . 20 114 30 150 20 20 . 40 176 10 30 . 50 168 . 10 . 40 70 40 164 20 92 92 140 Allied During Kill 355 | . . 17 . . . . 16 . . . . 10 . 7 . . . . . . . . . 58 . . 42 33 . . 120 26 26 . . Successful Hack 395 | . 10 5 . 15 28 . 37 . . . . 33 14 43 . . . . . . . . . 37 . . . . 4 68 21 21 . . 59 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1170 | . 45 15 . . 75 90 15 . . . . . . 210 . . . . 240 . . . . 150 . . . . 30 45 75 15 75 45 45 Anti-Garrison Action 600 | . . . . . 150 200 . . . . . . 100 . . . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 2335 | . 2 29 . 58 98 129 34 . . . . 56 62 74 . . . . 206 . . . . 370 . . . . 188 78 432 12 153 186 168 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . Partial Spotted 45 | . . . . . . . 15 . . . . . . 15 . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 750 | . 15 . . . . . 75 . 15 . . . 30 150 . 30 . . 15 . 15 . . . . 15 15 . . 45 75 . . 30 225 Miscellaneous 284 | . . . . . . . . . . . . . . . . . . . 284 . . . . . . . . . . . . . . . . Influence Decreases 19220 | 10 555 525 170 491 551 219 1355 499 320 125 114 507 164 1079 974 372 213 262 758 597 474 280 314 701 620 321 449 388 636 563 706 1053 998 804 1053 Entered New Map 6702 | . 2 23 140 42 88 139 581 237 50 125 . 25 154 473 470 84 213 . 22 327 106 265 . 29 390 83 277 90 . 209 206 725 434 346 347 Time Decay 10503 | 10 553 392 30 338 401 . 574 262 270 . 114 392 . 546 474 278 . 252 556 270 368 15 244 430 230 238 102 258 526 334 440 238 464 458 446 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . 100 . . . . . . Lost Part 907 | . . 70 . 111 62 80 30 . . . . 70 10 40 30 10 . 10 80 . . . 70 14 . . . 10 10 20 10 10 40 . 120 Lost Ally 608 | . . 40 . . . . 20 . . . . 20 . 20 . . . . . . . . . 78 . . 70 30 . . 50 80 60 . 140 Purge Threat 300 | . . . . . . . 150 . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . Squads Dispatched 135 | . 4 4 . 5 10 . 14 . . . . 11 . 14 . . . 1 7 . . . . 14 . . . . 9 6 3 11 4 10 8 Investigation 26 | . 3 2 . 2 . . 4 . . . . 1 . 4 . . . . 1 . . . . 6 . . . . 1 . . . . 1 1 Extermination 31 | . . . . . 2 . 3 . . . . 2 . 3 . . . . 2 . . . . 4 . . . . 3 1 1 2 2 3 3 Reinforcement 48 | . 1 2 . 3 2 . 3 . . . . 8 . 4 . . . . 1 . . . . 3 . . . . 5 3 2 6 2 2 1 Assault 16 | . . . . . 5 . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . . . 3 3 Garrison 14 | . . . . . 1 . 3 . . . . . . 3 . . . . 3 . . . . . . . . . . . . 3 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . 1 . . . . 1 Construction Impeded 7 | . . . . . 1 . . . . . . 3 . . . . . . . . . . . 2 . . . . 1 . . . . . . Haulers Reinforced 10 | . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . 1 . . . . 1 1 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 37 | . 3 3 . 1 1 . 1 . . . . 4 . . . . . . . . . . . 2 . . . 1 2 1 9 4 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 799 | . 31 36 2 23 26 26 27 5 9 . 8 60 17 46 7 7 . 14 34 13 7 . 20 51 . 6 47 12 32 21 60 3 38 43 68 Peak Tracking Total 16 | . 3 11 2 6 4 6 5 4 4 . 4 7 3 6 4 3 . 5 5 5 4 . 4 11 . 4 13 4 6 11 9 1 9 5 16 Tactical Retreats 33 | . 1 . . . . . 4 . 1 . . . 1 10 . 1 . . 1 . 1 . . . . 1 1 . . 1 3 . . 2 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 23 | . 1 1 . 1 1 1 4 . . . . 1 5 1 1 . . . 2 . . . . . . . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 88 | . 3 1 . . 6 11 1 . . . . . 2 14 . . . . 16 . . . . 10 . . 1 . 2 3 6 1 5 3 3 Max in Single Turn 12 | . 1 1 . . 2 2 1 . . . . . 1 11 . . . . 12 . . . . 4 . . . . 1 1 2 1 1 1 1 Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . Garrison Relay 5 | . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 95 | . 7 5 . 6 7 . 6 . . . . 7 1 7 . . 4 . 6 1 1 5 . 10 . . 1 . 4 5 1 1 3 1 6 Terminals 59 | . 5 4 . 4 3 . 5 . . . . 3 1 5 . . . . 6 1 . . . 5 . . . . 3 4 1 1 2 . 6 Fabricators 9 | . . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . 4 . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Total Hacks 260 | . 19 10 . 19 13 . 14 . . . . 18 1 19 . . 30 . 12 7 1 24 . 25 . . 1 . 11 15 2 1 5 1 12 Successful 147 | . 7 3 . 9 7 . 8 . . . . 10 1 4 . . 30 . 3 7 1 24 . 13 . . 1 . 3 6 1 1 . 1 7 Failed 113 | . 12 7 . 10 6 . 6 . . . . 8 . 15 . . . . 9 . . . . 12 . . . . 8 9 1 . 5 . 5 Catastrophic 37 | . 5 3 . 5 3 . 1 . . . . 1 . 7 . . . . 4 . . . . 4 . . . . 1 1 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 16 3 . 4 1 . 5 . . . . 2 . 6 . . . . 4 . . . . 5 . . 1 . 6 4 2 1 . 1 4 Terminals 145 | . 15 8 . 12 5 . 11 . . . . 8 1 14 . . . . 12 7 . . . 12 . . . . 9 13 2 1 3 . 12 Fabricators 22 | . . . . . 3 . 3 . . . . 2 . 3 . . . . . . . . . 11 . . . . . . . . . . . Repair Stations 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Recycling Units 7 | . 4 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . 2 . 5 3 . . . . . . 4 . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 9 | . . . . . 2 . . . . . . 1 . 2 . . . . . . . . . 2 . . . . . . . . 2 . . Terminal Hacks 103 | . 4 3 . 2 1 . 4 . . . . 4 1 3 . . 30 . 3 7 1 24 . 6 . . 1 . 1 4 . . . . 4 Record 35 | . . . . . . . . . . . . . . . . . 11 . . 7 . 16 . . . . . . . . . . . . 1 Part Schematic 19 | . . . . . . . 1 . . . . . . . . . 13 . . . . 4 . . . . . . . 1 . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . . . . . . 1 . . . . 3 . . . . 4 . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Branch Access Points 6 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 7 | . 1 1 . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . 1 . . . . . Registered Components 5 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Network Status 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Build 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . 5 2 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . . . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Unlock Access 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . 1 1 1 . 1 3 Terminals 9 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . 1 1 1 . . 3 Botnet 9 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . 1 1 1 . . 3 Fabricators 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 4 5 . 6 5 . 6 . . . . 6 . 6 . . . . 5 1 . . . 10 . . . . 3 5 1 1 3 . 6 Full Trace Events 20 | . . 1 . 3 . . 3 . . . . 1 . 4 . . . . . . . . . 6 . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 1 . . 1 . . . . . . . . . 13 . . . . 4 . . . . . . . 1 . . . . . Parts Built 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 318 | . . . . . 84 . . . . . . . . . . . . . . . . . . 234 . . . . . . . . . . . Total Part Build Rating 22 | . . . . . 8 . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . Part Studies Acquired 6 | . . . . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 115 | . . . . 53 . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 110 | . . . . . . . . . . . . 110 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 34 | . . . . . 3 14 . . . . . . 8 . . . . . 3 . . . . . . . . . . . 4 . . 2 . Machine Destruction 28 | . . . . . 3 11 . . . . . . 8 . . . . . . . . . . . . . . . . . 4 . . 2 . Programmers 6 | . . . . . . 3 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 40 | . . 2 . . . . 2 . . . . 3 . 1 . . . . . . . . 1 6 . . 5 1 . . 4 4 4 . 7 Largest Group 5 | . . 2 . . . . 1 . . . . 3 . 1 . . . . . . . . 1 4 . . 5 2 . . 4 4 4 . 5 Highest-Rated Group 283 | . . 10 . . . . 79 . . . . 87 . 142 . . . . . . . . 116 188 . . 283 183 . . 268 276 120 . 71 Highest-Rated Ally 142 | . . 5 . . . . 79 . . . . 29 . 142 . . . . . . . . 116 49 . . 64 119 . . 67 69 30 . 15 Initial Warlord ECA Mod 8 | . . . . . . . 7 7 7 7 6 6 6 8 8 8 8 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 3 3 Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 1 . . . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 1 . . . AID 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 243 | . . 34 . . . . 8 . . . . 22 . 22 . . . . . . . . . 24 . . 26 14 . . 21 28 28 . 16 Total Damage 9018 | . . 211 . . . . 379 . . . . 264 . 956 . . . . . . . . . 616 . . 1154 507 . . 3165 1127 345 . 294 Kills 46 | . . 5 . . . . 3 . . . . . . 3 . . . . . . . . . 3 . . 5 4 . . 15 5 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 . . . . X0-1V1 Amusement Gains 544 | . 5 10 . 30 50 24 . . . . . 20 8 12 5 12 . . 76 . 5 17 27 6 2 . 40 10 5 . 60 . 30 40 50 Good Acts 176 | . 3 8 . 6 8 3 8 2 2 . 2 7 3 6 8 8 . 2 6 2 6 . 10 6 1 2 5 7 6 5 12 3 10 14 5 Bad Acts 106 | . 4 8 . 4 4 8 9 . . . 2 1 3 8 3 1 . 4 5 2 . . . 5 3 3 3 1 6 5 3 1 1 2 7 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 11613 | 39 1143 637 . 205 572 . 962 . . . . . . . . . . . . . 548 94 129 136 495 486 677 465 1121 343 620 133 542 1152 1114 Optics 2599 | . . . . . . . . . . . . . . . . . . . . . 548 94 . . . . . . . . . . . 843 1114 Sensors 5385 | . . . . . . . . . . . . . . . . . . . . . . . . . 495 486 677 465 1118 343 466 133 542 660 . Terrain 695 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 287 . . 403 2 Seismic 2958 | 39 1143 637 . 205 567 . 367 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 860 | . . . . . . . 595 . . . . . . . . . . . . . . . 129 136 . . . . . . . . . . . Jamming 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 1 1 . 1 . . . 2 2 . . . 1 1 . 2 . . 1 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . 15 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Traps 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Items 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrols 7 | . . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 33542 | 117 1797 923 76 1123 1434 937 1756 569 587 605 454 928 657 1565 1201 611 128 569 1624 588 842 619 1122 1842 495 510 1431 1102 1476 752 1140 519 1174 1155 1114 Spaces Moved 15678 | 69 780 471 50 454 704 404 757 277 250 320 206 392 325 805 696 380 90 365 824 324 471 354 409 755 266 242 670 424 507 291 451 256 509 541 589 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5549 | . . . . . . . . . . . . . . . . . . . . . . . 322 755 266 242 670 424 507 86 440 256 500 526 555 Legs 800 | 59 741 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9261 | . 39 471 50 454 704 404 757 277 250 320 206 392 325 805 696 380 90 365 824 324 471 354 87 . . . . . . 205 11 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 135 135 165 146 146 155 190 190 175 190 135 135 135 150 150 135 120 132 161 146 135 161 160 173 173 173 173 152 150 160 160 155 143 143 Average Speed 166 | 109 186 141 138 183 160 178 181 190 190 186 190 136 135 147 159 150 136 137 149 161 159 155 225 164 173 173 173 200 206 173 163 164 161 150 147 Slowest Speed 810 | 120 190 215 140 250 195 315 205 190 190 190 190 145 135 180 255 150 150 150 190 161 161 315 330 240 173 173 259 259 259 810 300 165 241 237 226 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 13 Exploration Rate (%) 44 | 3 94 50 23 60 22 66 24 46 49 33 44 17 47 28 83 58 68 54 26 58 66 62 65 23 50 45 74 58 17 47 17 35 27 18 41 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 7 | . 2 . . . . . . 1 . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Known Exits Taken 18 | . . . . . 1 . 1 . . . 1 1 . 1 . . . 1 1 1 . . 1 1 . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 . . . 1 1 1 . . . . 1 1 1 . . . 1 1 . . 1 . 1 . . . . . . . . Scrap Searched 31 | . . . 1 . . . . 5 4 3 2 . . . 3 3 . . . 1 3 . 4 . 1 1 . . . . . . . . . Spaces Dug 432 | . 2 . . 9 66 . 31 2 . . . 13 1 32 . . . . 25 16 12 . 20 20 1 12 . 57 41 12 6 2 9 4 39 Terrain Destroyed 1840 | . 2 25 . 73 105 206 39 7 55 . . 56 34 67 21 . . 50 107 69 16 . 100 221 2 72 4 103 102 40 56 3 59 74 72 Melee 130 | . 1 . . 7 19 . 30 2 . . . 3 1 2 . . . . 3 . . . . 8 1 4 . . 14 9 . . 6 . 20 Projectile 466 | . 1 . . 8 11 3 3 1 17 . . 4 . 16 6 . . 3 41 6 16 . 39 63 1 12 4 21 23 12 56 3 38 26 32 AOE 1244 | . . 25 . 58 75 203 6 4 38 . . 49 33 49 15 . . 47 63 63 . . 61 150 . 56 . 82 65 19 . . 15 48 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 20259 | 97 990 620 54 655 884 519 977 302 302 333 228 550 442 1001 748 410 96 396 1049 355 530 415 517 1166 286 299 921 615 784 464 680 334 732 786 722 Wait 1270 | 2 73 11 . 62 7 5 32 1 1 . 2 33 7 18 21 . . . 31 1 1 . 7 198 4 25 143 129 133 78 31 3 82 94 35 Move 15608 | 68 779 470 49 453 704 403 756 276 249 319 205 392 324 804 695 379 89 364 823 323 470 353 408 754 265 241 669 423 506 290 450 255 502 531 567 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 409 | 10 19 27 1 28 28 10 27 3 3 3 3 18 6 19 2 13 1 2 22 1 8 6 14 22 2 1 13 5 15 7 25 10 10 20 5 Fast Attach 161 | 6 3 2 . 1 3 5 5 3 3 1 1 4 2 9 . 1 2 . 12 . 3 14 9 4 . . 9 2 8 7 7 10 7 12 6 Attach 198 | 2 . 8 . 15 12 12 7 . 2 1 . 14 6 8 5 1 1 5 16 1 1 10 6 3 . . 7 3 5 5 12 5 10 8 7 Detach 46 | 1 . 1 . 1 2 1 . . 1 . . 2 2 1 . 1 . . 5 . 1 7 . . . . 3 1 . 2 2 2 7 2 1 Swap 473 | . 16 17 1 25 25 2 23 6 5 1 . 2 2 14 4 2 . 6 17 7 6 1 5 37 3 12 14 16 30 16 48 10 33 39 28 Drop 405 | 1 20 15 1 13 23 3 31 4 3 8 3 7 4 17 1 5 3 . 20 1 12 17 10 23 2 1 23 4 16 14 31 22 13 30 4 Fire 1258 | 7 72 47 . 36 49 65 38 7 35 . 14 75 25 102 20 7 . 19 84 21 28 . 44 80 . 15 13 30 53 31 74 13 58 47 49 Melee 329 | . 6 22 2 21 31 5 58 2 . . . 3 26 5 . 1 . . 19 . . 7 14 19 10 4 3 2 18 14 . 4 10 3 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . 8 . . . . . . 37 4 . . . . . . . . . . . . . . . . . . . . . Rewire 51 | . . . . . . . . . . . . . 1 . . . . . . . . . . 26 . . 24 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x3 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 737 | -10/Materials | Discovered new exit (range 7) 1014 | -10/Materials | Build established: Scavenger-Mutant 1246 | -10/Materials | Discovered new exit (range 9) 1254 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1363 | -10/Materials | Discovered new exit (range 6) 1400 | -10/Materials | Discovered new exit (range 10) 1441 | -10/Materials | Core integrity fell below 50% 1556 | -10/Materials | Build established: Mutant 1653 | -10/Materials | Discovered new exit (range 3) 1799 | -10/Materials | Discovered new exit (range 14) 1913 | -10/Materials | EM resistance permanently improved by X0-1V1 (+10%) 1914 | -10/Materials | Core integrity permanently improved by X0-1V1 (+200) 1915 | -10/Materials | Entered another Materials area 1915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1917 | -9/Materials | Discovered new exit (range 8) 1920 | -9/Materials | X0-1V1 sent hostile G-34 Mercenary (x3) 1943 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+15) 2036 | -9/Materials | X0-1V1 sent allied S-10 Pest (x2) 2072 | -9/Materials | Lost 6 parts (2n2u2w) 2206 | -9/Materials | Build established: Scavenger-Mutant 2314 | -9/Materials | Discovered new exit (range 10) 2474 | -9/Materials | X0-1V1 activates XOMVISION 2705 | -9/Materials | Sensors blinded by X0-1V1 2838 | -9/Materials | Entered Mines 2908 | -9/Mines | Discovered new exit (range 5) 2914 | -9/Mines | Entered Materials 2914 | -8/Materials | Evolved 2 slots: Utility x2 2990 | -8/Materials | X0-1V1 activates XOMVISION 3084 | -8/Materials | Repaired Broken Hvy. Flail+ 3088 | -8/Materials | X0-1V1 foreshadows a heat wave 3326 | -8/Materials | Ambient heat levels rising (+10) 3422 | -8/Materials | Discovered new exit (range 12) 3470 | -8/Materials | X0-1V1 announced a LAN party 3501 | -8/Materials | Ambient heat levels rising (+10) 3597 | -8/Materials | Build established: Hauler-Mutant 3709 | -8/Materials | Discovered new exit (range 10) 3752 | -8/Materials | Ambient heat levels falling (-10) 3840 | -8/Materials | Destroyed 7 combat bots 3880 | -8/Materials | Lost 6 parts (1p3u2w) 3937 | -8/Materials | Discovered new exit (range 15) 4019 | -8/Materials | Ambient heat levels falling (-10) 4037 | -8/Materials | Entered Factory 4037 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4289 | -7/Factory | Fabricated Adv. Assault Cannon? 4383 | -7/Factory | X0-1V1 sent you to a vault 4660 | -7/Factory | X0-1V1 activates XOMVISION 4732 | -7/Factory | Destroyed 8 combat bots 4917 | -7/Factory | Discovered new exit (range 13) 5037 | -7/Factory | Lost 4 parts (1p2n1w) 5237 | -7/Factory | First assault squad dispatched 5408 | -7/Factory | X0-1V1 announced a LAN party 5471 | -7/Factory | Identified exit to Garrison 5471 | -7/Factory | Entered Garrison 5510 | -7/Garrison | Phase Generator disabled 5584 | -7/Garrison | Triggered checkpoint 5587 | -7/Garrison | Triggered checkpoint 5699 | -7/Garrison | X0-1V1 mutated your Propulsion slot to Weapon slot 5765 | -7/Garrison | Destroyed 8 combat bots 5797 | -7/Garrison | Lost 3 parts (1n1u1w) 5807 | -7/Garrison | Triggered checkpoint 5846 | -7/Garrison | Garrison Relay disabled 5861 | -7/Garrison | Triggered checkpoint 5864 | -7/Garrison | Weapon slot count temporarily expanded by X0-1V1 (+4) 5940 | -7/Garrison | H-XX Assembler disabled 6039 | -7/Garrison | Discovered new exit (range 14) 6159 | -7/Garrison | Garrison Relay disabled 6175 | -7/Garrison | Build established: Hauler-Executioner 6221 | -7/Garrison | Garrison Relay disabled 6265 | -7/Garrison | X0-1V1 sent hostile S-27 Virus (x5) 6276 | -7/Garrison | Discovered new exit (range 15) 6323 | -7/Garrison | Triggered checkpoint 6408 | -7/Garrison | Entered Factory 6645 | -7/Factory | X0-1V1 sent you into danger 6890 | -7/Factory | Imp. Deuterium Engine reconfigured into Item Mimic 6921 | -7/Factory | Garrison activated, responded to threat 6979 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 22) 7091 | -7/Factory | X0-1V1 sent you to a vault 7109 | -7/Factory | Found Prototype Slashing Weapon 7109 | -7/Factory | Identified Scimitar of Distortion 7118 | -7/Factory | Found Scimitar of Distortion 7179 | -7/Factory | X0-1V1 announced a LAN party 7204 | -7/Factory | Discovered new exit (range 14) 7320 | -7/Factory | Build established: Hauler-Tank 7420 | -7/Factory | X0-1V1 sent allied Knight (x1) 7765 | -7/Factory | Identified exit to Lower Caves 7916 | -7/Factory | X0-1V1 turns hostiles against one another 8008 | -7/Factory | First assault squad dispatched 8123 | -7/Factory | X0-1V1 activates XOMVISION 8164 | -7/Factory | Entered Lower Caves 8171 | -7/Lower Caves | Met a Warlord Commander 8172 | -7/Lower Caves | Learned location of Warlord (-4) 8173 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8175 | -7/Lower Caves | Found Encrypted Comm Array 8682 | -7/Lower Caves | Discovered new exit (range 4) 8699 | -7/Lower Caves | Learned Factory emergency access door positions 8733 | -7/Lower Caves | Entered another Lower Caves area 8788 | -7/Lower Caves | Learned location of 1 exit from Factory 8811 | -7/Lower Caves | Enh. Autogun reconfigured into Item Mimic 9288 | -7/Lower Caves | Discovered new exit (range 17) 9320 | -7/Lower Caves | Entered Zion 9518 | -7/Zion | Given A8's code to call for help 9597 | -7/Zion | Found Prototype Energy Gun 9597 | -7/Zion | Identified Storm Laser 9897 | -7/Zion | Discovered new exit (range 15) 9925 | -7/Zion | Entered Proximity Caves 9963 | -6/Proximity Caves | Found DCF Scrap (12 items) 10257 | -6/Proximity Caves | Identified exit to Factory 10257 | -6/Proximity Caves | X0-1V1 revealed exit location to -6/Factory 10311 | -6/Proximity Caves | Core integrity fell below 50% 10379 | -6/Proximity Caves | Entered Factory 10379 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10380 | -6/Factory | Identified exit to Factory 10409 | -6/Factory | X0-1V1 whisked you away to safety 10429 | -6/Factory | Identified exit to Lower Caves 10711 | -6/Factory | X0-1V1 turns hostiles against one another 10776 | -6/Factory | Destroyed 8 combat bots 10797 | -6/Factory | Found Prototype Launcher 10797 | -6/Factory | Identified Rocket Array 10807 | -6/Factory | Found Rocket Array 10855 | -6/Factory | Weapon slot count temporarily expanded by X0-1V1 (+4) 11133 | -6/Factory | Destroyed 7 combat bots 11161 | -6/Factory | Build established: Hauler-Executioner 11283 | -6/Factory | X0-1V1 whisked you away to safety 11307 | -6/Factory | Identified exit to Garrison 11307 | -6/Factory | Entered Garrison 11333 | -6/Garrison | Triggered checkpoint 11394 | -6/Garrison | Garrison Relay disabled 11612 | -6/Garrison | Spotted B-75 Beast 11625 | -6/Garrison | Destroyed B-75 Beast 11631 | -6/Garrison | Triggered checkpoint 11640 | -6/Garrison | X0-1V1 activates XOMVISION 11659 | -6/Garrison | Triggered checkpoint 11697 | -6/Garrison | Triggered checkpoint 11699 | -6/Garrison | System corruption reached 10% 11702 | -6/Garrison | Triggered checkpoint 11850 | -6/Garrison | Identified exit to Factory 11850 | -6/Garrison | X0-1V1 revealed exit location to -6/Factory 11873 | -6/Garrison | Triggered checkpoint 11880 | -6/Garrison | Build established: Hauler-Gunner 11909 | -6/Garrison | Garrison Relay disabled 11960 | -6/Garrison | Discovered exit to Factory (range 3) 11964 | -6/Garrison | Entered Factory 11975 | -6/Factory | X0-1V1 sent you into danger 11999 | -6/Factory | Weapon slot count temporarily expanded by X0-1V1 (+4) 12024 | -6/Factory | X0-1V1 sent allied H-71 Marshal (x1) 12290 | -6/Factory | Build established: Hauler-Executioner 12461 | -6/Factory | X0-1V1 mutated your Weapon slot to Utility slot 12861 | -6/Factory | Build established: Hauler-Gunner 12951 | -6/Factory | Garrison activated, responded to threat 13105 | -6/Factory | X0-1V1 sent hostile Fireman (x3) 13138 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 13529 | -6/Factory | Entered Lower Caves 13576 | -6/Lower Caves | Encountered a Warlord checkpoint 13596 | -6/Lower Caves | Learned Factory terminal intel 13842 | -6/Lower Caves | Learned Factory stockpile data 14009 | -6/Lower Caves | X0-1V1 activates XOMVISION 14103 | -6/Lower Caves | Core integrity restored by X0-1V1 (+131) 14320 | -6/Lower Caves | Discovered new exit (range 8) 14353 | -6/Lower Caves | Spotted B-75 Beast 14398 | -6/Lower Caves | Weapon slot count temporarily expanded by X0-1V1 (+2) 14400 | -6/Lower Caves | X0-1V1 upgraded hostiles (x1) 14400 | -6/Lower Caves | Spotted B-86 Titan 14424 | -6/Lower Caves | Destroyed B-86 Titan 14511 | -6/Lower Caves | X0-1V1 activates XOMVISION 14730 | -6/Lower Caves | Entered another Lower Caves area 14762 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 16) 14763 | -6/Lower Caves | Encountered a Warlord checkpoint 14908 | -6/Lower Caves | Core integrity restored by X0-1V1 (+201) 15260 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15311 | -6/Lower Caves | X0-1V1 activates XOMVISION 15323 | -6/Lower Caves | Discovered new exit (range 12) 15332 | -6/Lower Caves | X0-1V1 revealed exit location to -5/Factory 15341 | -6/Lower Caves | Entered Data Miner 15343 | -6/Data Miner | Discovered new exit (range 6) 15369 | -6/Data Miner | Met Data Miner 15402 | -6/Data Miner | Learned location of Section 7 (-2) 15402 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15416 | -6/Data Miner | Received God Mode back door access code from Data Miner 15469 | -6/Data Miner | Entered Proximity Caves 15490 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15963 | -5/Proximity Caves | X0-1V1 mutated your Weapon slot to Propulsion slot 16028 | -5/Proximity Caves | Discovered exit to Factory (range 5) 16038 | -5/Proximity Caves | Entered Factory 16038 | -5/Factory | Evolved 2 slots: Weapon x2 16039 | -5/Factory | Identified exit to Upper Caves 16041 | -5/Factory | Loaded intel: 26 terminal locations 16108 | -5/Factory | System corruption reached 10% 16184 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (major) 16338 | -5/Factory | Search patrols dispatched 16429 | -5/Factory | Garrison activated, responded to threat 16613 | -5/Factory | X0-1V1 mutated your Propulsion slot to Power slot 16684 | -5/Factory | Incoming investigation squad redirected 17054 | -5/Factory | Discovered new exit (range 13) 17302 | -5/Factory | System corruption reached 30% 17662 | -5/Factory | Entered Upper Caves 17899 | -5/Upper Caves | Attracted the attention of an 0b10 base 17941 | -5/Upper Caves | Destroyed 12 combat bots 17947 | -5/Upper Caves | Learned Factory terminal intel 17947 | -5/Upper Caves | Learned Factory security intel 17947 | -5/Upper Caves | Learned 6 Proximity Caves zone layouts 17947 | -5/Upper Caves | Learned location of 1 exit from Factory 18030 | -5/Upper Caves | Learned 12 Factory zone layouts 18113 | -5/Upper Caves | Encountered a Warlord checkpoint 18191 | -5/Upper Caves | Identified exit to Upper Caves 18191 | -5/Upper Caves | X0-1V1 revealed exit location to -5/Upper Caves 18250 | -5/Upper Caves | Entered another Upper Caves area 18312 | -5/Upper Caves | Forcibly received Sfc. Transmogifier from X0-1V1 18408 | -5/Upper Caves | Discovered new exit (range 7) 18538 | -5/Upper Caves | Spotted B-75 Beast 18546 | -5/Upper Caves | Destroyed B-75 Beast 18592 | -5/Upper Caves | Quantum Rifle reconfigured into Item Mimic 18842 | -5/Upper Caves | Found DCF Scrap (12 items) 18911 | -5/Upper Caves | X0-1V1 activates XOMVISION 19005 | -5/Upper Caves | Learned Factory garrison access intel 19075 | -5/Upper Caves | Discovered new exit (range 11) 19092 | -5/Upper Caves | Entered Zhirov 19092 | -5/Zhirov | Discovered new exit (range 4) 19119 | -5/Zhirov | Met Zhirov 19145 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19166 | -5/Zhirov | Found Alien Artifact 19166 | -5/Zhirov | Identified Integrated Reactor 19166 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19318 | -5/Zhirov | Found Alien Artifact 19403 | -5/Zhirov | Build established: Hauler-Mutant 19479 | -5/Zhirov | Learned location of Testing (-2) 19479 | -5/Zhirov | Learned location of Quarantine (-3) 19479 | -5/Zhirov | Learned location of Command (-1) 19711 | -5/Zhirov | Entered Proximity Caves 19729 | -4/Proximity Caves | Spotted B-86 Titan 19866 | -4/Proximity Caves | Destroyed B-86 Titan 19884 | -4/Proximity Caves | Found Hvy. Reflective Plating 19948 | -4/Proximity Caves | Lost 7 parts (3n3u1w) 20055 | -4/Proximity Caves | Identified exit to Factory 20055 | -4/Proximity Caves | X0-1V1 revealed exit location to -4/Factory 20261 | -4/Proximity Caves | Build established: Hauler-Tank 20317 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20533 | -4/Proximity Caves | Core integrity restored by X0-1V1 (+205) 20688 | -4/Proximity Caves | Learned Research trap positions 20778 | -4/Proximity Caves | Learned 8 Research zone layouts 20833 | -4/Proximity Caves | Entered Factory 20833 | -4/Factory | Evolved 2 slots: Propulsion x2 20834 | -4/Factory | Identified exit to Research 20834 | -4/Factory | Identified exit to Extension 20836 | -4/Factory | Identified exit to Upper Caves 20838 | -4/Factory | Loaded intel: 28 terminal locations 20839 | -4/Factory | Loaded intel: 4 garrison access locations 20855 | -4/Factory | Watched by a mysterious "MATRIX" hacker 21316 | -4/Factory | Incoming investigation squad redirected 21412 | -4/Factory | Fabricated Hvy. Siege Treads (x1) 21681 | -4/Factory | Found Exp. Targeting Computer 21687 | -4/Factory | Found Prototype Processor 21721 | -4/Factory | Identified Exp. Melee Analysis Suite 21810 | -4/Factory | X0-1V1 sent you to a vault 21883 | -4/Factory | Identified exit to Armory 21924 | -4/Factory | Incoming investigation squad redirected 22031 | -4/Factory | P-70 Sage assimilated allied Veteran 7c 22224 | -4/Factory | X0-1V1 redirected Transport squads to designated parking area 22229 | -4/Factory | Destroyed 10 combat bots 22354 | -4/Factory | Incoming investigation squad redirected 22382 | -4/Factory | Incoming investigation squad redirected 22477 | -4/Factory | Fabricated Hvy. Siege Treads (x1) 22583 | -4/Factory | First assault squad dispatched 22661 | -4/Factory | Destroyed 7 combat bots 22675 | -4/Factory | Entered Upper Caves 22862 | -4/Upper Caves | Build established: Hauler-Gunner 23148 | -4/Upper Caves | Discovered new exit (range 14) 23170 | -4/Upper Caves | Entered another Upper Caves area 23185 | -4/Upper Caves | Discovered exit to Research (range 14) 23396 | -4/Upper Caves | Identified exit to Warlord 23396 | -4/Upper Caves | X0-1V1 revealed exit location to -4/Warlord 23453 | -4/Upper Caves | Sensors blinded by X0-1V1 23584 | -4/Upper Caves | Learned Research stockpile data 23680 | -4/Upper Caves | Entered Warlord 23743 | -4/Warlord | System corruption cleaned by Quarantine Array 23986 | -4/Warlord | Build established: Hauler-Mutant 24165 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24331 | -4/Warlord | Opened Warlord's prototype stash 24337 | -4/Warlord | Found Prototype Reactor 24345 | -4/Warlord | Found Prototype Device 24345 | -4/Warlord | Identified Thermal Barrier 24356 | -4/Warlord | Found Prototype Device 24356 | -4/Warlord | Identified Exp. Phase Shifter 24370 | -4/Warlord | Identified Vortex Chain Reactor 24371 | -4/Warlord | Found Prototype Processor 24390 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 24445 | -4/Warlord | Visited the Vortex Lab 24457 | -4/Warlord | Warlord's base attacked by MAIN.C 24462 | -4/Warlord | Found Prototype Energy Gun 24462 | -4/Warlord | Identified Vortex Rifle 24467 | -4/Warlord | Found Vortex Rifle 24527 | -4/Warlord | X0-1V1 vaporized surrounding terrain (radius 18) 24558 | -4/Warlord | Met Warlord 24797 | -4/Warlord | Spotted Striker 24807 | -4/Warlord | Warlord forces counterattacked 24852 | -4/Warlord | Spotted Striker 24876 | -4/Warlord | Lost 5 allies 24884 | -4/Warlord | Spotted B-90 Cyclops 24884 | -4/Warlord | Spotted B-86 Titan 24923 | -4/Warlord | Lost 5 allies 24957 | -4/Warlord | Spotted Executioner 24957 | -4/Warlord | Spotted Executioner 24971 | -4/Warlord | P-70 Sage assimilated allied EZ-WUL(l) 24976 | -4/Warlord | P-70 Sage assimilated allied Z8-08D(g) 24976 | -4/Warlord | Spotted Z8-08D(g) 24989 | -4/Warlord | Found Prototype Processor 24989 | -4/Warlord | Identified Exp. Core Analyzer 25004 | -4/Warlord | Found Prototype Device 25007 | -4/Warlord | Lost 7 allies 25007 | -4/Warlord | Identified Adv. Kinecellerator 25026 | -4/Warlord | Discovered new exit (range 12) 25066 | -4/Warlord | Spotted B-86 Titan 25079 | -4/Warlord | Spotted B-90 Cyclops 25082 | -4/Warlord | X0-1V1 downgraded hostiles (x2) 25083 | -4/Warlord | Spotted B-86 Titan 25083 | -4/Warlord | Spotted B-75 Beast 25111 | -4/Warlord | Entered Proximity Caves 25111 | -3/Proximity Caves | Accompanied by 1 ally 25114 | -3/Proximity Caves | Spotter reported a threat 25114 | -3/Proximity Caves | Spotter reported a threat 25123 | -3/Proximity Caves | X0-1V1 sent allied Executioner (x1) 25129 | -3/Proximity Caves | Lost 14 allies 25150 | -3/Proximity Caves | Build established: Hauler-Tank 25657 | -3/Proximity Caves | Build established: Hauler-Gunner 25707 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25847 | -3/Proximity Caves | X0-1V1 activates XOMVISION 26014 | -3/Proximity Caves | Build established: Hauler-Tank 26156 | -3/Proximity Caves | X0-1V1 mutated your Utility slot to Weapon slot 26169 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 26207 | -3/Proximity Caves | Discovered exit to Research (range 3) 26213 | -3/Proximity Caves | Entered Research 26213 | -3/Research | Evolved 2 slots: Utility x2 26214 | -3/Research | Identified exit to Quarantine 26215 | -3/Research | Loaded intel: 82 trap records 26463 | -3/Research | Search patrols dispatched 26477 | -3/Research | Build established: Hauler-Gunner 27424 | -3/Research | Sensors blinded by X0-1V1 27435 | -3/Research | Repaired Hvy. Siege Treads 27438 | -3/Research | Hyp. Railgun reconfigured into Item Mimic 27647 | -3/Research | X0-1V1 downgraded hostiles (x2) 27689 | -3/Research | Entered Quarantine 27715 | -3/Quarantine | Found Alien Reactor 27715 | -3/Quarantine | Identified Matter Drive 28003 | -3/Quarantine | X0-1V1 activates XOMVISION 28067 | -3/Quarantine | Found Alien Impact Weapon 28093 | -3/Quarantine | System corruption reached 10% 28189 | -3/Quarantine | First assault squad dispatched 28213 | -3/Quarantine | Incoming assault squad redirected 28300 | -3/Quarantine | X0-1V1 sent hostile H-77 Assassin (x3) 28328 | -3/Quarantine | Discovered new exit (range 15) 28380 | -3/Quarantine | Identified exit to Research 28385 | -3/Quarantine | Build established: Hauler-Tank 28423 | -3/Quarantine | Cryocooling Duct disabled 28438 | -3/Quarantine | Ambient heat levels rising (+20) 28438 | -3/Quarantine | Non-combat units ordered to evacuate 28441 | -3/Quarantine | Entered Research 28441 | -2/Research | Warlord forces began assault on 0b10 28441 | -2/Research | Evolved 2 slots: Utility x2 28457 | -2/Research | X0-1V1 sent you to a vault 28466 | -2/Research | Distinguished unit "Offensive Angels" dispatched to help 28548 | -2/Research | P-80 Master assimilated allied Annihilator 9d 28551 | -2/Research | Research machine network offline 28591 | -2/Research | Found Gamma Bomb Array 28618 | -2/Research | Discovered new exit (range 6) 28661 | -2/Research | Identified exit to Access 28675 | -2/Research | Lost 6 allies 28746 | -2/Research | Spotted Executioner 28753 | -2/Research | Spotted Executioner 28754 | -2/Research | Destroyed Executioner 28755 | -2/Research | Spotted Striker 28767 | -2/Research | Destroyed Striker 28777 | -2/Research | Spotted Executioner 28787 | -2/Research | Spotted Striker 28787 | -2/Research | Spotted Executioner 28804 | -2/Research | Destroyed Striker 28807 | -2/Research | Destroyed Executioner 28819 | -2/Research | Destroyed Executioner 28824 | -2/Research | X0-1V1 mutated your Weapon slot to Propulsion slot 28844 | -2/Research | Destroyed 9 combat bots 28891 | -2/Research | Spotted Executioner 28891 | -2/Research | Spotted Striker 28908 | -2/Research | Destroyed Striker 28931 | -2/Research | Found Exp. Core Analyzer 29016 | -2/Research | Lost 3 allies 29057 | -2/Research | Discovered exit to Access (range 11) 29190 | -2/Research | Spotted Striker 29203 | -2/Research | Weapon slot count temporarily expanded by X0-1V1 (+2) 29215 | -2/Research | Destroyed Striker 29316 | -2/Research | Discovered new exit (range 9) 29334 | -2/Research | Identified exit to Testing 29411 | -2/Research | Destroyed 8 combat bots 29412 | -2/Research | Found Prototype Device 29412 | -2/Research | Identified Exp. Shield Generator 29451 | -2/Research | Spotted Striker 29465 | -2/Research | Destroyed Striker 29511 | -2/Research | X0-1V1 revealed exit location to -1/Access 29532 | -2/Research | High security lockdown imminent 29533 | -2/Research | Build established: Hauler-Executioner 29581 | -2/Research | Entered Testing 29586 | -2/Testing | X0-1V1 redirected Transport squads to designated parking area 29610 | -2/Testing | Found Prototype Energy Cannon 29610 | -2/Testing | Identified Null Cannon 29727 | -2/Testing | X0-1V1 sent you to a vault 29812 | -2/Testing | Garrison activated, responded to threat 29827 | -2/Testing | Identified Core Stripper 29855 | -2/Testing | Spotted Fortress 29876 | -2/Testing | Destroyed Fortress 29903 | -2/Testing | Found Vortex Chain Reactor 29907 | -2/Testing | Found Prototype Protection 29907 | -2/Testing | Identified Centrium Heavy Armor Plating 29917 | -2/Testing | Found Vortex Chain Reactor 29931 | -2/Testing | Found Prototype Device 29931 | -2/Testing | Identified Exp. EM Shield 29956 | -2/Testing | Found Prototype Device 29956 | -2/Testing | Identified Exp. Force Field 29960 | -2/Testing | Garrison activated, responded to threat 30091 | -2/Testing | Discovered new exit (range 6) 30091 | -2/Testing | Discovered new exit (range 7) 30098 | -2/Testing | Identified exit to Section 7 30100 | -2/Testing | Entered Section 7 30143 | -2/Section 7 | Found Alien Artifact 30143 | -2/Section 7 | Identified Spacefold Activator 30197 | -2/Section 7 | Build established: Hauler-Tank 30598 | -2/Section 7 | Found Alien Artifact 30598 | -2/Section 7 | Identified Core Reset Matrix 30598 | -2/Section 7 | Identified Transdimensional Reconstructor 30598 | -2/Section 7 | Used Core Reset Matrix 30602 | -2/Section 7 | Detected hypermatrix surge 30602 | -2/Section 7 | Sensed 20 artifacts in vicinity 30699 | -2/Section 7 | Spotted S7 Guard 30752 | -2/Section 7 | Found Core Membrane 30752 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 30783 | -2/Section 7 | Destroyed S7 Guard 30787 | -2/Section 7 | Found Prototype Protection 30787 | -2/Section 7 | Identified Hvy. Regenerative Plating 30814 | -2/Section 7 | X0-1V1 revealed exit location to -1/Access 31002 | -2/Section 7 | X0-1V1 sent you to a vault 31045 | -2/Section 7 | Spotted Alpha 7 31068 | -2/Section 7 | Spotted Alpha 7 31093 | -2/Section 7 | Lost 3 allies 31129 | -2/Section 7 | Destroyed Alpha 7 31161 | -2/Section 7 | Destroyed Alpha 7 31243 | -2/Section 7 | Spotted B-90 Cyclops 31271 | -2/Section 7 | X0-1V1 downgraded hostiles (x3) 31271 | -2/Section 7 | Spotted B-86 Titan 31274 | -2/Section 7 | Entered Access 31274 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 31302 | -1/Access | Garrison activated, responded to threat 31551 | -1/Access | X0-1V1 sent you to a vault 31556 | -1/Access | Found Prototype Launcher 31556 | -1/Access | Identified Ragnarok Missile Launcher 31569 | -1/Access | Found Prototype Device 31569 | -1/Access | Identified Femtoactuators 31582 | -1/Access | Found Prototype Slashing Weapon 31582 | -1/Access | Identified Hvy. Scimitar of Distortion 31586 | -1/Access | Found Prototype Processor 31586 | -1/Access | Identified Spectral Analyzer 31591 | -1/Access | Identified exit to Command 31591 | -1/Access | X0-1V1 revealed exit location to -1/Command 31609 | -1/Access | Found Prototype Device 31617 | -1/Access | Identified Exp. Actuator Array 31655 | -1/Access | Found Prototype Device 31666 | -1/Access | Identified Adv. Kinecellerator 31726 | -1/Access | X0-1V1 redirected Transport squads to designated parking area 31742 | -1/Access | Weapon slot count temporarily expanded by X0-1V1 (+1) 31808 | -1/Access | Destroyed 10 combat bots 31875 | -1/Access | Identified exit to Surface 31875 | -1/Access | X0-1V1 revealed exit location to -0/Surface 32131 | -1/Access | Spotted B-99 Colossus 32142 | -1/Access | Destroyed B-99 Colossus 32198 | -1/Access | Found Prototype Ballistic Gun 32198 | -1/Access | Identified Multirail 32214 | -1/Access | Found Multirail 32274 | -1/Access | First assault squad dispatched 32420 | -1/Access | Build established: Hacker-Tank 32429 | -1/Access | Entered Command 32808 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 16) 32929 | -1/Command | First assault squad dispatched 33099 | -1/Command | Build established: Hacker-Gunner 33134 | -1/Command | X0-1V1 revealed exit location to -0/Surface 33256 | -1/Command | Spotted B-99 Colossus 33256 | -1/Command | X0-1V1 sent you into danger 33303 | -1/Command | Destroyed 13 combat bots 33347 | -1/Command | Spotted Executioner 33347 | -1/Command | Spotted Executioner 33347 | -1/Command | Spotted Striker 33347 | -1/Command | Spotted Alpha 7 33347 | -1/Command | Spotted Executioner 33347 | -1/Command | Spotted Executioner 33347 | -1/Command | Spotted Striker 33347 | -1/Command | Spotted Alpha 7 33350 | -1/Command | Spotted B-99 Colossus 33391 | -1/Command | Core integrity fell below 50% 33402 | -1/Command | Spotted B-99 Colossus 33422 | -1/Command | Emitted hypermatrix ping 33427 | -1/Command | Assembled emerged from beneath the floor 33443 | -1/Command | Lost 11 parts (1p2n5u3w) 33444 | -1/Command | Incoming assault squad redirected 33465 | -1/Command | Lost 7 allies 33533 | -1/Command | Core integrity fell below 20% 33543 | *** | Heading to fleet! Last Messages --------------- 33522_ Slug penetrates Wall. 33522_ Penetrated by Slug. 33522_ Slug penetrates H-88 Terminator. 33523_ Spacefolded through Wall. 33529_ Penetrated by Slug. 33529_ Slug penetrates Wall. 33530_ Penetrated by Slug. 33530_ Slug penetrates Wall. 33530_ Core Membrane filtered system corruption (1). 33532_ Spacefolded through Wall. 33534_ Penetrated by Slug. 33537_ Access Shell breached. 33537_ Penetrated by Slug. 33537_ Slug penetrates Wall. 33537_ Penetrated by Slug. 33537_ Slug penetrates Wall. 33541_ Spacefolded through Access Shell. [Achievement: Home At Last?] [Achievement: Chaotic Teddy Bear] Map ----- +----------------------------------------------------+ | ????????????????# #??????????????????????? ?? | | ????????????????# #??????????????????????? ?? | | ???????######???# #??????????????????????? ?? | | ???????# !???# #??????????????????????? ?? | | ???????? ???# ##########?????#########/### | | ????????? ???# ????? | | ?????????? ???# ??????? | | ????????###"##### ?????????? | | ????????# ?????????????? | | ????????# #??????############### ## | | ????????# #??????#] # # | | ????????# #??????# !!! # # | | ????????# #??????#] !! / + | | ????????# #??????# ! ! # #^ | | ????????# #??????# # # | | ????????# !% #??????# # # | | ????????# ##### #??????##########+#### ## | | ????????## ##???######???????????#???# ???# ## | | ?????????# #???????#??????????###????# ???# # | | ?????????# #??????#############%#????# #### # | | ?????????# #??????# ##????# # | | ????????## ##?????# % #?????# # | | ????????# =% #?????# ^ #???### / | | ????????# ##????# """"""^ #???#" "" # | | ????????# "###### " #???#"" %*%"""# | | ????????# " ## " @" "^ #???#"" [ % T"# | | ????????## ######## " "" " #???#"" """# | | ?????????# #??????# ^" " #???#"" "" ## | | ?????????# #??????# """""" #???#"T #? | | ?????????# #??????# #???#"" #? | | ##### #### ######?# #???#"" #? | | + + # ! #?# #???#" % #? | | + + # #?#### ####???#" % #? | | + + #!* #???? ??????# %% #? | | + + #!* #???## ##?????### % ## | | ##### #### # * #???? ^ ????????# % | | ???# ???# # #???## ^ ##???????# | | ???# ????# # #???# ????????# "# | | ???#?????# %/ #???## ##???????# = "? | | ?????????# # #???# #??????? "? | | ???????###/"###"##????# ^ #????????=[ [ ## | | ???????# #?????# #??????? *%=[== # | | ???????# #?????##++//##??????? !== " | | ???????#"" ######## %%#???????# [ == " | | ???????#"" # # #########" = %= " | | ???????#"" # % # =[[ ==[" | | ???????#T #% / !=%=[ " | | ???????#"" # ! # ![= " | | ???????#"" # # % % # | | ???????#"" # = #######"#""|%""####"# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 78 Energy Capacity 2000 Matter Stores 1000 Matter Capacity 1000 Sight Range 30 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 84 Resistance: TH 90 Resistance: EM 85 Propulsion Shielding 90 Utility Shielding 33 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 11 Recoil Reduction 7 Matter Filtering 50 Offensive Hacking 43 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Hvy. Siege Treads | x1 | -4/Factory Hvy. Siege Treads | x1 | -4/Factory Repaired ---------- Hvy. Flail | 99% | -8/Materials | Broken Hvy. Siege Treads | 7% | -3/Research Studied --------- None Alien Tech Used ----------------- Integrated Reactor Matter Drive Core Stripper Spacefold Activator Core Reset Matrix Core Membrane Achievements -------------- Chaos Is Inevitable Chaotic Teddy Bear Giant Slayer Great Explorer Home At Last? Walls Are Suggestions Challenges ------------ None Game ------ Seed GyrokineticPlexusTerminator Manual? 0 Play Time 10:26:04 Cumulative 315.9 hours Start 2026.06.22 @ 23:07:58 End 2026.07.12 @ 19:22:19 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type 2 Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28cb34f1-cf66-4105-905d-39559a3e3b7a