Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 00:13:45 Player: mrwizrd Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1352) 1352 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3387 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Core Analyzer Improved Light Armor Plating System Shield > --- WEAPON (2) ------- Small Laser > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Structural Scanner Trap Scanner Improved Terrain Scanner Terrain Scan Processor ECM Suite Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer Core Analyzer Improved Light Armor Plating System Shield > --- WEAPON ----------- Small Laser Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Structural Scanner Trap Scanner Improved Terrain Scanner Terrain Scan Processor ECM Suite Improved Power Shielding [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 75 | 5 15 10 18 27 Power 12 | . 4 2 1 5 Engine 7 | . 2 1 1 3 Core 5 | . 2 1 . 2 Reactor . | . . . . . Propulsion 17 | 2 3 2 3 7 Treads 3 | 2 . . . 1 Leg 14 | . 3 2 3 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 26 | 1 4 3 9 9 Device 12 | . 1 2 5 4 Storage 3 | 1 2 . . . Processor 4 | . 1 1 . 2 Hackware 1 | . . . 1 . Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 20 | 2 4 3 5 6 Energy Gun 11 | 2 4 1 . 4 Energy Cannon 4 | . . . 4 . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 29 | . 2 6 2 19 Power 5 | . . 1 1 3 Propulsion 8 | . . 1 1 6 Utility 6 | . . 2 . 4 Weapon 10 | . 2 2 . 6 Highest Loss Streak 9 | . 2 6 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 92 84 97 91 Engine 5 | . 7 10 . 5 Core 5 | . 3 2 10 2 Treads 6 | . 15 . . 1 Leg 18 | . 12 27 22 14 Device 6 | . . 5 12 12 Storage 13 | . 16 14 11 9 Processor 10 | . 9 6 11 12 Hackware 2 | . . . 4 9 Protection 2 | . . . 4 8 Energy Gun 12 | . 25 11 . 4 Energy Cannon 6 | . . . 17 5 Ballistic Cannon 1 | . . . 1 5 Naked Turns . | . . . . . Heaviest Build 63 | 9 49 51 63 61 Greatest Support 40 | 40 40 20 26 33 Greatest Overweight (x) 14 | . 4 5 3 14 Average Overweight (x) 1 | . . 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 6 14 20 20 20 Most Carried 20 | 5 13 20 20 20 Average Carried 13 | 4 8 13 19 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 13 20 20 12 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1193 | 226 144 237 212 374 Remotely . | . . . . . Salvage Created 1566 | . 412 188 458 508 Parts 82 | . 16 7 29 30 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 39 | . 8 8 12 11 Guns 16 | . 8 4 . 4 Cannons 19 | . . . 12 7 AOE 4 | . . 4 . . Classes Destroyed 12 | . 2 3 3 4 Worker 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 1 | . . 1 . . Mechanic 1 | . . . . 1 Watcher 5 | . 1 . 3 1 Swarmer 6 | . . . 6 . Cutter 2 | . . . . 2 Grunt 18 | . 8 3 2 5 Brawler 1 | . . . . 1 Sentry 5 | . . . 4 1 Specialist 2 | . . . . 2 Assembled 5 | . . 5 . . Best Kill Streak 6 | . 2 4 6 3 Combat Bots Only 5 | . 2 4 5 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 298 | . 42 38 78 140 Missed 56 | . 6 7 17 26 Damage Taken 3945 | . 451 662 616 2216 Core 925 | . 113 99 112 601 Absorbed by Shields 51 | . . 11 . 40 Redirected to Shielding 41 | . . . 5 36 Regen/Repaired (Parts) 25 | . 25 . . . Core Remaining (%) 62 | 100 . 15 72 . Volleys Fired 143 | . 36 20 35 52 Largest 2 | . 2 2 2 2 Hottest 120 | . 100 110 120 99 Shots Fired 238 | . 64 26 70 78 Gun 116 | . 64 19 . 33 Cannon 112 | . . . 70 42 Launcher 10 | . . 7 . 3 Special . | . . . . . Kinetic 46 | . . . 11 35 Thermal 163 | . 53 14 59 37 Explosive 10 | . . 7 . 3 Electromagnetic 19 | . 11 5 . 3 Robot Hit Streak 15 | . 13 5 6 15 Robot Miss Streak 4 | . 4 4 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 139 | . 37 13 35 54 Core Hits 80 | . 21 16 16 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2836 | . 504 421 862 1049 Guns 1131 | . 504 160 . 467 Cannons 1384 | . . . 862 522 Explosions 312 | . . 261 . 51 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 623 | . . . 122 501 Thermal 1714 | . 412 106 740 456 Explosive 312 | . . 261 . 51 Electromagnetic 178 | . 92 54 . 32 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . . 17 . . Average Corruption 16 | . . 16 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . 20 . . Message Errors 9 | . . 9 . . Matter Fused 6 | . . 6 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 16 | . . . 16 . Projectiles 16 | . . . 16 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . . 2 7 Impact . | . . . . . Kinetic 9 | . . . 2 7 Secondary . | . . . . . Self-Inflicted Damage 4 | . . 4 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 416 | . 416 300 330 231 Average Temperature 109 | . 119 131 124 66 Received Heat Transfer 1326 | . 312 12 156 846 Effects 2 | . 1 1 . . Matter Decay 1 | . . 1 . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . 6 . 5 . Heat Transferred 3791 | . 1443 259 1184 905 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 264 | . 125 85 229 264 Initial 96 | . . 15 15 96 Average 56 | . 34 27 76 122 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 95 | 100 100 100 92 84 Level 1 4 | . . . 7 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 . 4 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 12 15 16 19 Peak Tracking Total 16 | . 2 16 5 5 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 5 1 2 1 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 7 1 3 1 Successful 10 | . 5 1 3 1 Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 1 2 1 Record 2 | . . . 1 1 Robot Analysis 1 | . 1 . . . Open Door 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 19 | . 19 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . 4 . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4981 | 111 1954 756 1528 632 Spaces Moved 1814 | 65 785 260 529 175 Core 5 | 4 . . . 1 Treads 545 | 61 483 . . 1 Legs 1264 | . 302 260 529 173 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 260 260 190 Average Speed 232 | 153 204 260 261 249 Slowest Speed 750 | 160 400 470 330 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 85 33 39 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 56 | . . 30 5 21 Melee . | . . . . . Projectile 6 | . . . 5 1 AOE 50 | . . 30 . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2353 | 75 1065 317 608 288 Wait 245 | . 212 9 . 24 Move 1810 | 64 784 259 528 175 Hop . | . . . . . Pick Up 44 | 6 9 13 10 6 Fast Attach 30 | 4 11 1 8 6 Attach 32 | 1 1 8 5 17 Detach 8 | . . 3 3 2 Swap 13 | . 3 1 5 4 Drop 27 | . 9 3 14 1 Fire 143 | . 36 20 35 52 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 7) 963 | -10/Materials | Identified exit to Mines 1432 | -10/Materials | Repaired Lgt. Nuclear Core 1610 | -10/Materials | Discovered new exit (range 9) 1782 | -10/Materials | Identified exit to Materials 2014 | -10/Materials | Discovered exit to Mines (range 16) 2058 | -10/Materials | Discovered exit to Materials (range 16) 2066 | -10/Materials | Entered Mines 2223 | -10/Mines | Assembled infested the area 2252 | -10/Mines | System corruption reached 10% 2255 | -10/Mines | Core integrity fell below 50% 2280 | -10/Mines | Core integrity fell below 20% 2292 | -10/Mines | Lost 6 parts (1p1n2u2w) 2530 | -10/Mines | Discovered exit to Materials (range 11) 2567 | -10/Mines | Met a Derelict shopkeep closing up shop 2822 | -10/Mines | Entered Materials 2822 | -9/Materials | Evolved 2 slots: Utility x2 3687 | -9/Materials | Discovered new exit (range 18) 4332 | -9/Materials | Discovered new exit (range 7) 4350 | -9/Materials | Entered another Materials area 4350 | -8/Materials | Evolved 2 slots: Utility x2 4755 | -8/Materials | Core integrity fell below 50% 4767 | -8/Materials | Core integrity fell below 20% 4803 | -8/Materials | Lost 9 parts (1p2n2u4w) 4982 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Grenade Launcher destroyed. Knocked back. Carbon-fiber Leg destroyed. Knocked back. Imp. Carbon-fiber Leg destroyed. U-05 Engineer builds a Wall. W-25 Informer destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 3 matter. Core Analyzer destroyed. Critical hit (Blast). Knocked back. Acquired 2 matter. R-06 Scavenger collects Imp. Signal Interpreter. Knocked back. Acquired 39 matter. Acquired Imp. Sensor Array. Ion Engine destroyed. Critical hit (Blast). 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T #??# #????????????????????? | | ??????????????? #??# #????????????????????? | | ??????????????## #??# #????????????????????? | | ???????????????###+###??# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Core Analysis 9 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaParticleScythe Manual? 0 Play Time 00:57:07 Cumulative 36.1 hours Start 2024.05.24 @ 23:15:23 End 2024.05.25 @ 00:13:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 16% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5e45f0c-51d7-43ac-b16e-6a8f7200dba0