Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 16:53:43

Player: JP

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (56)      280
Value Destroyed (1646)     1646
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (487)                487
              TOTAL SCORE: 6293

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      192
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     292/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Fusion Compressor
  Improved Heat Sink
  Hardened Medium Armor Plating
           Scythe

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
    Improved Terrain Scanner
    Improved Terrain Scan Processor
             ECM Suite
    Improved Light Armor Plating
             Powered Armor
>            --- WEAPON -----------
             Shock Rifle
             HERF Cannon
             Chainsword
>            --- INVENTORY --------
       Micro Nuclear Core
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Heat Sink
             Trap Reconfigurator
             Field Laser
             Missile Launcher
             Scythe
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               Field Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  5    | .   .   .   .   .   2   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             89   | 7   4   7   .   1   37  17  16  
  Power                    11   | 1   .   1   .   .   4   2   3   
    Engine                 5    | 1   .   1   .   .   1   1   1   
    Core                   6    | .   .   .   .   .   3   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   2   .   .   13  5   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    25   | 2   1   2   .   .   13  5   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   1   2   .   .   5   5   6   
    Device                 6    | .   .   .   .   .   2   2   2   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             9    | .   1   1   .   .   3   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   2   2   .   1   15  5   5   
    Energy Gun             10   | 2   1   .   .   .   4   2   1   
    Energy Cannon          6    | .   .   .   .   .   3   1   2   
    Ballistic Gun          5    | 1   .   1   .   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   1   .   1   2   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   3   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   3   .   .   
Parts Lost                 23   | .   1   1   .   .   4   2   15  
  Power                    3    | .   .   .   .   .   1   1   1   
  Propulsion               5    | .   .   .   .   .   .   .   5   
  Utility                  7    | .   .   1   .   .   1   1   4   
  Weapon                   8    | .   1   .   .   .   2   .   5   
  Highest Loss Streak      14   | .   1   1   .   .   2   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  99  100 100 94  98  88  
  Engine                   6    | .   14  14  14  14  1   5   5   
  Core                     2    | .   .   .   .   .   6   1   .   
  Leg                      27   | .   28  28  28  28  26  30  22  
  Device                   8    | .   .   .   .   .   6   15  18  
  Storage                  9    | .   14  14  14  14  9   7   5   
  Protection               14   | .   12  13  14  14  17  14  8   
  Energy Gun               4    | .   10  .   .   .   5   6   5   
  Energy Cannon            5    | .   .   .   .   .   8   7   4   
  Ballistic Gun            5    | .   14  13  14  14  3   .   .   
  Launcher                 3    | .   2   14  14  14  .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   6   7   5   
Naked Turns                14   | .   .   .   .   .   .   .   14  
Heaviest Build             59   | 12  14  19  19  20  35  57  59  
  Greatest Support         74   | 20  20  25  25  25  54  74  71  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  10  9   
  Most Carried             10   | 4   8   9   10  10  10  10  10  
  Average Carried          8    | 1   5   8   9   10  9   9   8   
  Final Capacity           10   | 8   8   10  10  10  10  10  5   
  Final Carried            10   | 2   8   9   10  10  10  10  5   

 Class Distribution 
--------------------
 59% | Assassin
 34% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
 Assassin | -8/Materials
 Assassin | -7/Factory
 Assassin | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Matter Collected           1399 | 135 226 162 .   34  459 242 141 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1908 | .   226 36  .   33  879 408 326 
  Parts                    102  | .   12  9   .   4   47  16  14  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  45   | .   6   6   .   3   16  8   6   
  Melee                    11   | .   .   .   .   .   6   4   1   
  Guns                     13   | .   6   .   .   .   2   2   3   
  Cannons                  7    | .   .   .   .   .   6   1   .   
  AOE                      12   | .   .   6   .   3   1   .   2   
Classes Destroyed          12   | .   3   .   .   1   5   1   2   
  Worker                   6    | .   .   .   .   1   5   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  17   | .   1   6   .   3   3   .   4   
  Grunt                    13   | .   5   .   .   .   4   3   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   7   1   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
Best Kill Streak           4    | .   3   3   .   4   4   3   2   
  Combat Bots Only         3    | .   3   3   .   3   2   3   2   
Max Kills in Single Turn   3    | .   2   3   .   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   1   .   2   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        630  | .    61   9    .    3    116  140  301  
  Missed                   238  | .    19   3    .    .    34   46   136  
Damage Taken               5215 | .    413  67   .    35   1204 1113 2383 
  Core                     1266 | .    80   26   .    4    174  132  850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  203  | .    49   7    .    4    82   29   32   
  Regen/Repaired (Parts)   340  | .    .    .    .    .    340  .    .    
Core Remaining (%)         76   | 100  .    .    .    56   68   81   .    
Volleys Fired              127  | .    29   8    .    4    48   15   23   
  Largest                  2    | .    2    1    .    1    2    2    2    
  Hottest                  151  | .    60   30   .    33   150  151  148  
Shots Fired                198  | .    41   8    .    4    82   30   33   
  Gun                      97   | .    41   .    .    .    28   15   13   
  Cannon                   81   | .    .    .    .    .    50   15   16   
  Launcher                 20   | .    .    8    .    4    4    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  42   | .    27   .    .    .    15   .    .    
  Thermal                  111  | .    2    .    .    .    61   27   21   
  Explosive                17   | .    .    8    .    4    1    .    4    
  Electromagnetic          28   | .    12   .    .    .    5    3    8    
  Robot Hit Streak         13   | .    11   2    .    1    13   13   4    
  Robot Miss Streak        3    | .    2    1    .    2    3    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           176  | .    31   1    .    1    74   51   18   
  Core Hits                81   | .    11   7    .    5    31   13   14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    .    .    .    4    5    .    
    Burn                   2    | .    .    .    .    .    2    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Sever                  7    | .    .    .    .    .    2    5    .    
Melee Attacks              78   | .    .    .    .    .    31   35   12   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 78   | .    .    .    .    .    31   35   12   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    5    3    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5247 | .    401  266  .    211  1916 1563 890  
  Guns                     1046 | .    401  .    .    .    342  204  99   
  Cannons                  1465 | .    .    .    .    .    825  338  302  
  Explosions               1017 | .    .    266  .    208  117  .    426  
  Melee                    1711 | .    .    .    .    .    632  1021 58   
  Ramming                  8    | .    .    .    .    3    .    .    5    
  Kinetic                  435  | .    261  .    .    .    174  .    .    
  Thermal                  1774 | .    22   .    .    .    959  454  339  
  Explosive                974  | .    .    266  .    208  74   .    426  
  Electromagnetic          345  | .    118  .    .    .    77   88   62   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1711 | .    .    .    .    .    632  1021 58   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    4    2    
  Average Corruption       3    | .    .    .    .    .    3    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    .    .    .    36   10   1    
    Message Errors         9    | .    .    .    .    .    8    1    .    
    Matter Fused           11   | .    .    .    .    .    8    3    .    
    Heat Flow Errors       7    | .    .    .    .    .    5    2    .    
    Energy Discharges      4    | .    .    .    .    .    2    2    .    
    Parts Rejected         2    | .    .    .    .    .    2    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    5    2    1    
    Data Loss (major)      3    | .    .    .    .    .    3    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            120  | .    .    .    .    .    27   76   17   
  Projectiles              11   | .    .    .    .    .    5    6    .    
  Explosions               17   | .    .    .    .    .    .    .    17   
  Melee                    92   | .    .    .    .    .    22   70   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      89   | .    .    5    .    12   28   .    44   
  Shots                    5    | .    .    1    .    1    2    .    1    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    1    .    .    1    
  Kicked                   1    | .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        408  | .    36   4    .    .    408  255  184  
  Average Temperature      94   | .    19   4    .    .    119  80   51   
  Received Heat Transfer   1462 | .    147  9    .    .    387  327  592  
  Effects                  2    | .    .    .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             4    | .    .    .    .    .    4    .    .    
  Heat Transferred         3047 | .    50   .    .    .    1702 814  481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             475  | .   205 112 .   102 475 306 283 
  Initial                  191  | .   .   1   .   .   39  191 86  
  Average                  137  | .   111 63  .   15  189 122 174 
Maximum Alert Level        2    | .   1   .   .   .   2   1   1   
  Low Security (%)         76   | 100 91  100 .   100 59  85  59  
  Level 1                  17   | .   8   .   .   .   22  14  40  
  Level 2                  5    | .   .   .   .   .   17  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   2   5   3   
  Investigation            4    | .   1   .   .   .   1   1   1   
  Extermination            4    | .   .   .   .   .   .   3   1   
  Reinforcement            4    | .   1   .   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           3    | .   .   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   16  4   .   2   35  13  27  
  Peak Tracking Total      10   | .   6   3   .   3   6   4   10  
  Tactical Retreats        9    | .   1   .   .   .   5   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   1   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          5    | .   .   2   .   .   1   .   2   
  Max in Single Turn       2    | .   .   1   .   .   1   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          21   | .   4   .   1   .   5   7   4   
  Terminals                11   | .   4   .   .   .   3   3   1   
  Fabricators              4    | .   .   .   .   .   .   2   2   
  Repair Stations          3    | .   .   .   .   .   2   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                54   | .   13  .   1   .   17  9   14  
  Successful               24   | .   5   .   1   .   12  4   2   
  Failed                   30   | .   8   .   .   .   5   5   12  
    Catastrophic           7    | .   1   .   .   .   3   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   24   | .   12  .   1   .   5   2   4   
  Terminals                26   | .   13  .   .   .   5   4   4   
  Fabricators              8    | .   .   .   .   .   .   2   6   
  Repair Stations          16   | .   .   .   .   .   12  .   4   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             5    | .   3   .   1   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       12   | .   .   .   .   .   11  .   1   
  Scan Component           7    | .   .   .   .   .   6   .   1   
  Repair                   5    | .   .   .   .   .   5   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   2   .   .   .   1   .   1   
  Terminals                4    | .   2   .   .   .   1   .   1   
    Botnet                 4    | .   2   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   .   .   5   4   4   
  Full Trace Events        3    | .   1   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   
  Total Part Build Rating  7    | .   .   .   .   .   .   7   .   
Parts Repaired             5    | .   .   .   .   .   5   .   .   
  Time                     223  | .   .   .   .   .   223 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   3   1   
  Highest-Rated Group      60   | .   .   .   .   .   .   60  20  
  Highest-Rated Ally       20   | .   .   .   .   .   .   20  20  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   15  2   
  Total Damage             445  | .   .   .   .   .   .   382 63  
  Kills                    5    | .   .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               5504 | 60   400  677  331  148  1646 1589 653  
Spaces Moved               3380 | 44   240  537  274  101  799  956  429  
  Core                     119  | 12   .    .    .    .    .    .    107  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3261 | 32   240  537  274  101  799  956  322  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  50   
  Average Speed            118  | 100  120  120  120  120  120  120  105  
  Slowest Speed            250  | 120  120  120  120  120  120  122  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    50   81   61   32   50   24   14   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    3    .    1    .    .    .    
Spaces Dug                 33   | .    .    9    .    .    13   2    9    
Terrain Destroyed          162  | .    .    60   .    40   32   2    28   
  Melee                    24   | .    .    .    .    .    13   2    9    
  Projectile               18   | .    .    .    .    .    14   .    4    
  AOE                      120  | .    .    60   .    40   5    .    15   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4580 | 60   311  562  276  124  1359 1313 575  
  Wait                     786  | .    27   1    .    15   395  263  85   
  Move                     3373 | 43   239  536  273  100  798  955  429  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  68   | 9    10   5    2    1    24   13   4    
  Fast Attach              21   | .    .    1    .    1    12   3    4    
  Attach                   37   | 7    2    2    .    .    12   7    7    
  Detach                   5    | .    .    .    .    .    3    1    1    
  Swap                     31   | .    2    4    .    .    13   7    5    
  Drop                     52   | 1    2    5    1    2    23   14   4    
  Fire                     127  | .    29   8    .    4    48   15   23   
  Melee                    78   | .    .    .    .    .    31   35   12   
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 7)
  461 | -10/Materials | Entered Mines
  490 | -10/Mines     | Learned Materials trap positions
  580 | -10/Mines     | Discovered new exit (range 13)
  597 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  730 | -10/Mines     | Learned Materials emergency access door positions
  878 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  881 | -10/Mines     | Found Prototype Device
 1133 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1133 | -10/Mines     | Discovered new exit (range 5)
 1138 | -10/Mines     | Entered Exiles
 1167 | -10/Exiles    | Met 8R-AWN
 1188 | -10/Exiles    | Met EX-HEX
 1226 | -10/Exiles    | Met EX-BIN
 1296 | -10/Exiles    | Aligned with FarCom system
 1297 | -10/Exiles    | Given EX-Vault access code
 1326 | -10/Exiles    | Opened EX-Vault
 1348 | -10/Exiles    | Found Trap Reconfigurator
 1379 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1411 | -10/Exiles    | Met EX-DEC
 1454 | -10/Exiles    | Discovered new exit (range 12)
 1469 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1469 | -10/Exiles    | Entered Mines
 1604 | -9/Mines      | Discovered new exit (range 11)
 1606 | -9/Mines      | Learned location of Storage (-9)
 1617 | -9/Mines      | Entered Materials
 1617 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1618 | -8/Materials  | Loaded intel: 9 trap records
 1618 | -8/Materials  | Identified Exp. Sensor Array
 2124 | -8/Materials  | Repaired Broken Carbon-fiber Leg
 2172 | -8/Materials  | Repaired Imp. Carbon-fiber Leg
 2285 | -8/Materials  | Build established: Assassin
 3149 | -8/Materials  | Repaired Imp. Carbon-fiber Leg
 3194 | -8/Materials  | Repaired Imp. Carbon-fiber Leg
 3236 | -8/Materials  | Repaired Scythe
 3245 | -8/Materials  | Discovered new exit (range 16)
 3263 | -8/Materials  | Entered Factory
 3263 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3831 | -7/Factory    | Fabricated HERF Cannon (x1)
 4337 | -7/Factory    | Found Powered Armor
 4432 | -7/Factory    | Fabricated B-48 Gladiator (x3)
 4795 | -7/Factory    | Discovered new exit (range 9)
 4852 | -7/Factory    | Entered another Factory area
 4852 | -6/Factory    | Accompanied by 1 ally
 4852 | -6/Factory    | Evolved 2 slots: Utility x2
 5451 | -6/Factory    | Released all parts (3)
 5457 | -6/Factory    | Core integrity fell below 50%
 5480 | -6/Factory    | Lost 14 parts (1p5n4u4w)
 5498 | -6/Factory    | Core integrity fell below 20%
 5505 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
R-10 Processor destroyed.
Missile Launcher destroyed.
The unstable cave ceiling collapses.
Released Imp. Terrain Scan Processor.
Released Med. Storage Unit.
Released System Shield.
Acquired 8 matter.
Acquired Enh. Optical Array.
K-01 Serf destroyed.
R-10 Processor collects Lgt. Ion Engine.
K-01 Serf collects debris.
System corrupted: Component data lost.
Slammed into K-01 Serf.
Slug penetrates Wall.
Penetrated by Slug.
P-60 Hacker resets A-15 Conveyor, system
  corruption cleaned.
K-01 Serf destroyed.
Penetrated by Slug. <x4>
Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??????????????  ??H??????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             550
Core Shielding             20
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
    HERF Cannon | x1 | -7/Factory | Preloaded
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              BackupGhostWand
  Manual?         0
Play Time         01:00:53
  Cumulative      19.8 hours
  Start           2024.05.16 @ 15:11:12
  End             2024.05.16 @ 16:53:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e37cd2ad-7f46-4af2-9051-40ae617885a6