Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 15:21:38 Player: kyerz Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2122) 2122 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 5966 Bonus ------- Aligned with FarCom 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 70/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Large Storage Unit Improved Sensor Array Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Target Analyzer > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Fission Core Large Storage Unit Improved Sensor Array Terrain Scan Processor Target Analyzer Recoil Stabilizer Energy Filter Reaction Control System Shock Rifle Shock Rifle Particle Gun Guided Plasma Cannon Heavy Assault Rifle Minigun Rocket Launcher Remote Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Terrain Scan Processor Device Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . . . . . . 1 Parts Attached 85 | 6 3 22 8 4 3 2 19 18 Power 11 | 1 1 3 1 . 1 . 2 2 Engine 7 | 1 1 3 1 . 1 . . . Core 4 | . . . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 7 1 2 . . 6 4 Treads 2 | . . . . . . . . 2 Leg 18 | 2 . 5 1 2 . . 6 2 Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 5 3 . 1 . 5 2 Device 4 | 1 . 1 1 . . . . 1 Storage 2 | . . 1 . . 1 . . . Processor 5 | . . . 1 . . . 3 1 Hackware 1 | . . . . . . . 1 . Protection 6 | . 1 3 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 34 | 2 1 7 3 2 1 2 6 10 Energy Gun 10 | 2 . 3 1 . . 1 . 3 Energy Cannon 6 | . 1 . 1 1 1 . 1 1 Ballistic Gun 10 | . . 3 1 . . . 4 2 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 5 | . . 1 . 1 . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 35 | . . 11 1 1 . . 3 19 Power 4 | . . 2 1 . . . . 1 Propulsion 12 | . . 3 . 1 . . 1 7 Utility 5 | . . 1 . . . . 1 3 Weapon 14 | . . 5 . . . . 1 8 Highest Loss Streak 15 | . . 3 1 1 . . 2 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 89 92 99 99 100 99 91 Engine 7 | . 14 10 10 11 10 11 . . Core 2 | . . . . . . . 8 6 Leg 28 | . 28 25 33 32 33 33 26 20 Device 1 | . 14 4 3 . . . . 1 Storage 10 | . . 13 11 11 11 11 9 7 Processor 12 | . . . 5 11 11 11 24 20 Protection 9 | . 13 7 11 11 11 11 9 4 Energy Gun 4 | . 16 11 7 . . . 3 . Energy Cannon 5 | . 11 4 5 9 11 8 . . Ballistic Gun 10 | . . 8 4 11 11 11 12 16 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 64 | 8 14 35 36 35 55 55 57 64 Greatest Support 56 | 20 20 20 30 30 30 30 42 56 Greatest Overweight (x) 5 | . . 3 1 1 1 1 5 4 Average Overweight (x) . | . . 1 . 1 . 1 1 1 Largest Inventory Capacity 20 | 5 5 15 15 15 20 20 20 20 Average Capacity 17 | 5 5 14 15 15 15 20 20 19 Most Carried 20 | 5 5 15 15 15 16 20 20 20 Average Carried 15 | 2 4 9 13 14 15 18 19 19 Final Capacity 20 | 5 5 15 15 15 20 20 20 5 Final Carried 20 | 4 5 13 14 15 16 20 19 5 Class Distribution -------------------- 53% | Scavenger-Mutant 36% | Mutant 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 1724 | 260 30 350 20 157 . 86 356 465 Remotely . | . . . . . . . . . Salvage Created 2199 | 47 122 584 118 142 . 263 362 561 Parts 148 | 2 12 37 6 11 . 20 27 33 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 63 | 1 2 15 3 6 . 10 14 12 Guns 43 | 1 1 12 3 5 . 3 11 7 Cannons 8 | . 1 1 . 1 . . . 5 AOE 12 | . . 2 . . . 7 3 . Classes Destroyed 13 | 1 1 5 . . . 2 1 3 Worker 4 | . . 1 . . . . 1 2 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . Mechanic 1 | . . 1 . . . . . . Watcher 3 | . 2 . . . . . 1 . Swarmer 26 | . . 3 . 4 . 7 9 3 Grunt 23 | 1 2 10 1 2 . 2 1 4 Duelist 1 | . . . . . . 1 . . Sentry 7 | . . 2 2 . . . 3 . Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . . 3 Best Kill Streak 6 | 1 2 6 2 2 . 4 4 6 Combat Bots Only 4 | 1 2 4 2 2 . 4 4 4 Max Kills in Single Turn 4 | 1 1 2 1 1 . 4 2 2 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . 1 . . . 4 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 5766 | 44 67 1268 247 310 . 245 607 2978 Core 1155 | . . 213 69 87 . 6 66 714 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 12 | . . 12 . . . . . . Core Remaining (%) 65 | 100 . 14 . . . 59 88 . Volleys Fired 225 | 5 15 73 17 20 . 14 42 39 Largest 3 | 2 2 2 1 2 . 2 2 3 Hottest 124 | 100 110 110 65 91 . 91 88 124 Shots Fired 379 | 10 31 105 17 32 . 22 79 83 Gun 299 | 10 17 94 17 20 . 9 77 55 Cannon 68 | . 14 7 . 12 . 8 . 27 Launcher 12 | . . 4 . . . 5 2 1 Special . | . . . . . . . . . Kinetic 223 | . . 58 . 20 . 9 66 70 Thermal 141 | 10 31 43 17 12 . 8 11 9 Explosive 12 | . . 4 . . . 5 2 1 Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 18 | 5 7 13 18 5 . 14 10 15 Robot Miss Streak 7 | 3 5 7 . 2 . 3 7 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 240 | 6 14 68 17 21 . 16 50 48 Core Hits 130 | 2 7 37 6 7 . 15 26 30 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 9 | . . 1 . 1 . . 1 6 Burn 5 | . . 1 . . . . 1 3 Destroy 1 | . . . . 1 . . . . Blast 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5379 | 76 198 1292 264 370 . 628 986 1565 Guns 3104 | 76 112 750 264 205 . 129 823 745 Cannons 948 | . 86 123 . 165 . 164 . 410 Explosions 1326 | . . 419 . . . 335 163 409 Melee . | . . . . . . . . . Ramming 1 | . . . . . . . . 1 Kinetic 2502 | . . 430 . 205 . 129 710 1028 Thermal 1544 | 76 198 443 264 165 . 164 113 121 Explosive 1326 | . . 419 . . . 335 163 409 Electromagnetic 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 1 . . . . . 5 Average Corruption 1 | . 1 1 . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . 1 11 . . . . . 1 Message Errors 4 | . . 3 . . . . . 1 Matter Fused 3 | . . 3 . . . . . . Parts Rejected 2 | . . 2 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Data Loss (major) 2 | . . 2 . . . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . 16 . 2 . . . . Projectiles 2 | . . . . 2 . . . . Explosions 16 | . . 16 . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 94 | . . 28 . . . 18 . 48 Shots 3 | . . 1 . . . 1 . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 306 | 219 167 305 146 135 . 306 159 48 Average Temperature 81 | 111 54 101 64 53 . 154 56 14 Received Heat Transfer 1080 | 24 39 561 108 24 . 90 108 126 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . 3 6 2 . . 1 . 1 Heat Transferred 3813 | 222 518 1147 629 296 . 296 370 335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 261 | 20 124 223 140 144 . 261 145 213 Initial 68 | . 13 48 45 4 . . 68 65 Average 67 | 3 69 94 59 68 . 45 66 72 Maximum Alert Level 1 | . . 1 . . . 1 . 1 Low Security (%) 93 | 100 100 87 100 100 . 88 100 87 Level 1 6 | . . 12 . . . 11 . 12 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 1 3 . . . . 6 Investigation 2 | . . . 1 . . . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . 2 . 2 . . . . 2 Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | 1 8 19 5 10 . 9 16 36 Peak Tracking Total 11 | 1 4 4 2 6 . 4 4 11 Tactical Retreats 7 | . . 3 . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . 1 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . . . . 5 . 1 Max in Single Turn 3 | . . . . . . 3 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 21 | . 1 . 5 . 4 . 8 3 Terminals 13 | . 1 . 5 . . . 6 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 90 | . 3 . 13 . 49 . 20 5 Successful 73 | . 1 . 7 . 49 . 12 4 Failed 17 | . 2 . 6 . . . 8 1 Catastrophic 4 | . . . 1 . . . 3 . Database Lockouts . | . . . . . . . . . Manual 9 | . 1 . 3 . 1 . 4 . Terminals 32 | . 3 . 13 . . . 15 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 2 1 Scanalyzers 3 | . . . . . . . . 3 Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 68 | . 1 . 7 . 49 . 10 1 Record 60 | . . . 4 . 49 . 7 . Prototype ID Bank 3 | . 1 . 2 . . . . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Surveillance Status 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 2 | . . . . . . . 2 . Scanalyzer 3 | . . . . . . . . 3 Insert Component 2 | . . . . . . . . 2 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 . 5 . . . 7 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . Total Damage 22 | . . 22 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 9236 | 97 353 1688 677 533 1180 1692 1888 1128 Spaces Moved 4350 | 64 234 819 367 242 617 849 786 372 Core 21 | 13 . . . . . . . 8 Treads 61 | . . . . . . . . 61 Legs 4138 | 51 234 689 367 242 617 849 786 303 Wheels 130 | . . 130 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 110 120 190 120 190 183 50 Average Speed 180 | 105 120 174 160 190 189 190 184 209 Slowest Speed 470 | 120 120 330 190 190 190 190 470 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 35 102 28 50 94 97 43 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 81 | . . 32 . . . 27 16 6 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . . 5 AOE 76 | . . 32 . . . 27 16 1 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 5394 | 83 278 982 441 282 626 905 1143 654 Wait 617 | . 14 41 34 15 . 37 277 199 Move 4342 | 63 233 818 366 241 616 848 785 372 Hop . | . . . . . . . . . Pick Up 72 | 9 6 19 8 1 3 4 7 15 Fast Attach 34 | 1 3 7 5 2 2 . 12 2 Attach 35 | 5 . 12 2 . . . 4 12 Detach 3 | . . 3 . . . . . . Swap 16 | . . 3 1 2 1 2 3 4 Drop 49 | . 7 6 8 1 4 . 13 10 Fire 225 | 5 15 73 17 20 . 14 42 39 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 64 | -11/Junkyard | Discovered new exit (range 8) 98 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 12) 451 | -10/Materials | Entered Mines 478 | -10/Mines | Met a Derelict bent on vengeance 503 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 985 | -10/Mines | Lost 3 parts (1p2w) 1197 | -10/Mines | Discovered new exit (range 15) 1229 | -10/Mines | Learned 2 Materials zone layouts 1230 | -10/Mines | Met a Derelict testing a Signal Generator 1419 | -10/Mines | Lost 3 parts (1n1u1w) 1458 | -10/Mines | Discovered new exit (range 10) 1543 | -10/Mines | Core integrity fell below 50% 1840 | -10/Mines | Core integrity fell below 20% 2139 | -10/Mines | Entered Materials 2139 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2160 | -9/Materials | Build established: Scavenger-Mutant 2571 | -9/Materials | Identified exit to Mines 2816 | -9/Materials | Entered Mines 2873 | -9/Mines | Assembled infested the area 2878 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3015 | -9/Mines | Discovered new exit (range 7) 3231 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3233 | -9/Mines | Discovered new exit (range 5) 3299 | -9/Mines | Discovered new exit (range 10) 3349 | -9/Mines | Entered Exiles 3390 | -9/Exiles | Discovered new exit (range 14) 3443 | -9/Exiles | Met 8R-AWN 3478 | -9/Exiles | Met EX-HEX 3578 | -9/Exiles | Met EX-DEC 3625 | -9/Exiles | Visited The Gauntlet 3881 | -9/Exiles | Learned location of Zion (-7) 3981 | -9/Exiles | Discovered new exit (range 14) 4190 | -9/Exiles | Met EX-BIN 4241 | -9/Exiles | Aligned with FarCom system 4243 | -9/Exiles | Given EX-Vault access code 4336 | -9/Exiles | Opened EX-Vault 4349 | -9/Exiles | Found Prototype Energy Cannon 4390 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4529 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 4529 | -9/Exiles | Entered Mines 5906 | -8/Mines | Discovered new exit (range 16) 5956 | -8/Mines | Discovered new exit (range 7) 6221 | -8/Mines | Entered Materials 6221 | -8/Materials | Evolved 2 slots: Utility x2 6222 | -8/Materials | Identified exit to Storage 6225 | -8/Materials | Discovered exit to Storage (range 16) 6850 | -8/Materials | Build established: Mutant 7349 | -8/Materials | Identified exit to Factory 8109 | -8/Materials | Entered Factory 8109 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8319 | -7/Factory | Identified Gui. Plasma Cannon 8449 | -7/Factory | Build established: Skirmisher 8807 | -7/Factory | Build established: Scavenger-Skirmisher 8865 | -7/Factory | Lost 3 parts (3n) 9198 | -7/Factory | Cargo convoy interrupted 9227 | -7/Factory | Core integrity fell below 50% 9233 | -7/Factory | Released all parts (3) 9235 | -7/Factory | Core integrity fell below 20% 9237 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 09229_ P-60 Hacker knocked back. 09230_ H-55 Commando destroyed. 09231_ P-60 Hacker destroyed. 09231_ Penetrated by Slug. 09232_ Gauss Cannon destroyed. 09232_ M-28 Smith repairs Shock Rifle. 09232_ Terrain Scan Processor destroyed. 09233_ M-28 Smith repairs X-57 Shotgunner. 09233_ Released Adv. Visual Processing Unit. 09233_ Released Hcp. Storage Unit. 09233_ Released Target Analyzer. 09234_ Acquired 6 matter. 09234_ Rigged Lgt. Fission Core explodes. 09234_ H-55 Commando destroyed. 09234_ X-57 Shotgunner destroyed. 09234_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 09235_ Penetrated by Slug. 09235_ Knocked back. 09236_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 09236_ R-06 Scavenger collects Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ??????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ##########?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # """ ] #?????????????? | | ????????????????????# # """ #?????????????? | | ????????????????????# A # """ | #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# ^# """ """#?????????????? | | ????????????????????# i + """ Y"#?????????????? | | ????????????????????# # """ """#?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# % ##########?????????????? | | ???????????????????## #??????????????????????? | | ???????????????????## % #??????????????????????? | | ???????????????????## H #??????????????????????? | | ????????????????????# % #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#r #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????????## #??????????????????????? | | ???????????????????#; r #??????????????????????? | | ???????????????????##=p #??????????????????????? | | ???????????????????##[%x ##?????????????????????? | | ???????????????????#!x p #############??????????? | | ???????????????????#! %m # ??????????? | | ???????????????????##%mp # """" """" #?????????? | | ??????????##########!%= # """" """" #?????????? | | ??????????# ] ##[ #% """" """ #?????????? | | ??????????# ## % # "" " "" #?????????? | | ??????????# ## # #?????????? | | ??????????# = ## # ]]] """" #?????????? | | ??????????# ## # ]]] """" #?????????? | | ??????????#! ## # ]] """" #?????????? | | ??????????# ## + """" #?????????? | | ??????????# ## # #?????????? | | ??????????# ## # #?????????? | | #+#############+##### ##############?????????? | | """" #??????????????????????? | | ^ ""F #??????????????????????? | | ^ """ #??????????????????????? | | ^^ """ #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 160 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Safety First Challenges ------------ None Game ------ Seed EncryptedMiniCanceller Manual? 0 Play Time 02:28:23 Cumulative 5.8 hours Start 2023.04.02 @ 02:36:45 End 2023.04.02 @ 15:21:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 5 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 414b89ad-f9c8-4ecc-b19b-e96dd8ddabda