Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.12 @ 05:19:28 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (210) 1050 Value Destroyed (5373) 5373 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 13383 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 1146/1300 Matter 300/300 Energy 792/792 System Corruption 5% Temperature Cool (0) Movement Hovering (129) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Antimatter-Particle Reactor > --- PROPULSION (7) --- Hovering Gravjet-Aerolev Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Advanced Cooling System Improved Armor Integrity Analyzer Quantum Capacitor Advanced Transmission Jammer > --- WEAPON (5) ------- Hvy. Thermic HERF Construct/C Enhanced Force Lance > --- INVENTORY (5) ---- Triangulator Energy Filter Improved Particle Charger Advanced Recalibrator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter-Particle Reactor > --- PROPULSION ------- Hovering Gravjet-Aerolev Exoskeleton Improved Gravmag System Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine Improved Cryofiber Web Advanced Coolant Injector Medium Storage Unit Improved Armor Integrity Analyzer Transmission Jammer Improved Reaction Control System > --- WEAPON ----------- Compact HERF Cannon Nova Cannon Hvy. Thermic HERF Construct/C > --- INVENTORY -------- Cooling System Energy Well Advanced Signal Interpreter Energy Filter Improved Particle Charger Improved Recalibrator Improved Plasma Cutter [Rating: 131] Favorites ----------- Power Constructs Engine Heavy Ion Engine Reactor Constructs Propulsion Aerolev Unit Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Slots Evolved 15 | . 1 2 2 . . 4 2 . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . 1 1 . 1 . . 1 Utility 6 | . . 1 1 . . 2 . . 1 . . 1 Weapon 3 | . 1 1 . . . 1 . . . . . . Parts Attached 181 | 7 17 27 24 20 17 19 . 5 15 4 10 16 Power 10 | 1 2 3 1 1 . . . 2 . . . . Engine 8 | 1 2 3 1 1 . . . . . . . . Core . | . . . . . . . . . . . . . Reactor 2 | . . . . . . . . 2 . . . . Propulsion 41 | 2 4 6 6 3 4 10 . . 3 1 1 1 Treads 8 | 2 2 4 . . . . . . . . . . Leg 13 | . 2 . 6 . 3 2 . . . . . . Wheel 2 | . . 2 . . . . . . . . . . Hover 18 | . . . . 3 1 8 . . 3 1 1 1 Flight . | . . . . . . . . . . . . . Utility 73 | 2 1 6 13 8 6 4 . 1 11 3 9 9 Device 61 | . . 4 9 8 6 4 . . 10 3 9 8 Storage 8 | 1 1 2 2 . . . . 1 1 . . . Processor 4 | 1 . . 2 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 10 12 4 8 7 5 . 2 1 . . 6 Energy Gun 18 | . 1 6 4 3 4 . . . . . . . Energy Cannon 9 | . 2 4 . . . . . . . . . 3 Ballistic Gun 8 | 2 5 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 3 | . . . . 3 . . . . . . . . Impact Weapon 11 | . 2 1 . 2 3 1 . 1 1 . . . Slashing Weapon 6 | . . . . . . 3 . 1 . . . 2 Piercing Weapon 2 | . . . . . . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . . . . 1 . 2 Parts Lost 4 | . . . . . . . . 1 . . . 3 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 Utility 2 | . . . . . . . . 1 . . . 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 1 . . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 99 99 93 79 . 66 61 52 52 53 Engine 7 | . 12 9 8 8 7 6 . 5 . . . . Treads 6 | . 24 15 . . . . . . . . . . Leg 4 | . . . 24 13 . . . . . . . . Hover 8 | . . . . 11 24 18 . 11 13 7 6 10 Device 15 | . . 19 13 8 11 24 . 20 22 20 21 21 Storage 8 | . 12 10 8 8 8 6 . 6 5 5 5 2 Processor 5 | . 12 . 10 16 8 . . . . . . 3 Energy Gun 10 | . . 6 16 25 26 12 . 7 4 . . . Energy Cannon 8 | . 10 23 8 . . 2 . 2 1 5 5 6 Ballistic Gun 2 | . 18 . . . . . . . . . . . Impact Weapon 6 | . 6 10 8 7 4 5 . 7 4 5 5 . Peak Build Rating 131 | 8 12 22 35 41 55 73 70 83 105 116 114 131 Average Rating 46 | 6 10 19 29 37 45 65 70 76 95 106 108 123 On Entrance 54 | . 8 11 19 35 41 52 70 70 77 92 115 114 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 16 34 42 36 29 29 34 31 40 60 71 71 62 Greatest Support 63 | 40 40 40 41 41 57 38 36 44 48 44 54 63 Greatest Overweight (x) 3 | . . 2 . 3 1 3 . 1 2 2 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 10 15 15 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 9 14 10 10 10 10 10 10 10 10 10 10 7 Most Carried 15 | 10 15 15 10 10 10 10 9 10 10 10 10 10 Average Carried 10 | 8 13 10 9 9 9 8 9 9 9 9 9 7 Final Capacity 15 | 10 15 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 10 15 10 10 10 10 9 9 10 10 9 10 5 Scrap Engine Consumption 102 | . . . . . 13 28 . 22 14 1 11 13 Constructs Created 4 | . . . . . 2 1 . . 1 . . . Constructs Modified 42 | . . . . . 2 13 . 5 7 4 1 10 Class Distribution -------------------- 39% | Hacker-Skirmisher 28% | Hacker-Mutant 27% | Hacker-Gunner 4% | Hacker-Construct Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Gunner | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Construct | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Matter Collected 2827 | 440 456 292 240 190 180 505 . 45 163 . 156 160 Remotely . | . . . . . . . . . . . . . Salvage Created 9589 | 263 790 1574 1013 725 926 1376 . 38 640 . 781 1463 Parts 469 | 17 43 103 66 31 32 46 . 4 20 . 30 77 Haulers Intercepted 19 | . 2 4 4 5 . 2 . . . . . 2 Recyclers Shooed 4 | . . . . . 1 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Combat Hostiles Destroyed 91 | . 11 22 12 6 6 10 . 1 7 . 6 10 Melee 7 | . . . . . 1 4 . 1 1 . . . Guns 27 | . 6 5 5 5 4 2 . . . . . . Cannons 43 | . 5 17 7 . . 1 . . . . 5 8 Classes Destroyed 16 | 3 4 3 2 . 2 1 . 1 . . . . Worker 17 | 3 1 4 1 1 . 4 . . . . . 3 Builder 29 | . . 6 8 1 3 4 . . . . . 7 Tunneler 6 | 5 . . . . . . . . . . . 1 Hauler 19 | . 2 4 4 5 . 2 . . . . . 2 Recycler 22 | 1 3 . . 2 6 4 . . 1 . 3 2 Operator 8 | . . 3 1 2 . 1 . . . . 1 . Watcher 18 | . 3 4 4 . . 3 . . 2 . . 2 Swarmer 15 | . 2 2 3 1 . 4 . . . . . 3 Cutter 1 | . . . . . . . . 1 . . . . Grunt 37 | . 9 11 4 2 . 2 . . 4 . 1 4 Duelist 3 | . . . 1 1 . 1 . . . . . . Sentry 20 | . . 9 2 2 3 1 . . 1 . 1 1 Hunter 7 | . . . 2 . . 1 . . . . 2 2 Programmer 5 | . . . . . . 1 . . 2 . 2 . Scientist 2 | . . . . . 2 . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . Best Kill Streak 9 | 2 5 5 9 5 4 7 . 1 6 . 3 6 Combat Bots Only 7 | . 2 3 7 2 2 2 . 1 3 . 2 2 Max Kills in Single Turn 3 | 1 3 2 2 2 1 2 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Hostile Shots Fired 639 | . 26 57 49 16 15 108 . 31 72 1 98 166 Missed 228 | . 7 15 14 8 5 44 . 14 26 . 25 70 Damage Taken 4196 | . 133 329 267 73 146 476 . 315 602 31 802 1022 Core 620 | . 34 31 77 9 16 45 . 13 103 . 138 154 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 2524 | . 83 209 160 45 88 287 . 182 360 17 484 609 Regen/Repaired (Parts) 966 | . 6 43 . . 7 183 . 120 55 136 83 333 Core Remaining (%) 90 | 100 86 92 . . 81 94 . 98 . . 79 . Volleys Fired 422 | 32 40 51 34 25 23 39 . 1 54 16 43 64 Largest 4 | 2 3 3 3 3 4 3 . 2 2 1 1 2 Hottest 244 | 40 120 204 204 183 244 202 . 142 142 61 114 208 Shots Fired 850 | 64 100 151 102 65 78 85 . 2 63 16 41 83 Gun 488 | 64 65 46 54 60 78 68 . 1 52 . . . Cannon 357 | . 35 105 48 . . 17 . 1 11 16 41 83 Launcher . | . . . . . . . . . . . . . Special 5 | . . . . 5 . . . . . . . . Kinetic 130 | 64 64 2 . . . . . . . . . . Thermal 638 | . 35 146 102 65 78 85 . 2 36 . 41 48 Explosive . | . . . . . . . . . . . . . Electromagnetic 82 | . 1 3 . . . . . . 27 16 . 35 Robot Hit Streak 40 | 16 31 31 24 17 38 25 . 21 25 33 40 17 Robot Miss Streak 2 | 1 2 2 2 1 1 2 . . 1 . 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Capacitor 80 | . . . . . . . . . 11 16 26 27 Shots Hit Robots 663 | 53 69 96 70 42 58 105 . 5 46 14 44 61 Core Hits 246 | 15 26 42 36 19 19 31 . 1 12 3 13 29 Critical Kills 4 | . . 1 . 1 . 1 . . . . . 1 Critical Parts Destroyed 15 | . 1 2 1 2 . 4 . . 3 . 2 . Critical Strikes 44 | . 1 4 5 8 6 10 . . 6 . 2 2 Burn 20 | . . 1 4 5 6 4 . . . . . . Meltdown 2 | . . 1 . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . . . . Corrupt 2 | . . . . . . . . . 2 . . . Smash 16 | . . 2 1 3 . 5 . . 3 . 2 . Sever 1 | . . . . . . . . . 1 . . . Impale 2 | . . . . . . 1 . . . . . 1 Melee Attacks 481 | . 36 63 52 67 25 109 . 14 49 6 36 24 Impact 369 | . 36 63 52 67 25 74 . 13 18 1 19 1 Slashing 77 | . . . . . . 18 . 1 31 5 17 5 Piercing 35 | . . . . . . 17 . . . . . 18 Sneak Attacks 40 | . . 4 4 6 3 14 . . 2 . 2 5 Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks 5 | . . . . . . 3 . . 2 . . . Damage Inflicted 18471 | 530 1146 2110 1756 1087 1235 3393 . 195 1880 42 2107 2990 Guns 6151 | 530 674 476 740 685 953 1050 . 16 1027 . . . Cannons 7080 | . 472 1328 658 . . 263 . 33 68 42 1751 2465 Explosions . | . . . . . . . . . . . . . Melee 5240 | . . 306 358 402 282 2080 . 146 785 . 356 525 Ramming . | . . . . . . . . . . . . . Kinetic 1204 | 530 674 . . . . . . . . . . . Thermal 9779 | . 472 1746 1398 685 953 1313 . 49 110 . 1751 1302 Explosive . | . . . . . . . . . . . . . Electromagnetic 2248 | . . 58 . . . . . . 985 42 . 1163 Impact 3472 | . . 306 358 402 282 1309 . 146 494 . 175 . Slashing 1171 | . . . . . . 573 . . 291 . 181 126 Piercing 597 | . . . . . . 198 . . . . . 399 Highest Corruption 12 | . . . . . . . . . 6 8 12 5 Average Corruption 8 | . . . . . . . . . 4 5 10 2 Corruption Purged 4 | . . . . . . . . . 3 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . . . . . . . . . 2 5 20 . Message Errors 3 | . . . . . . . . . . . 3 . Matter Fused 3 | . . . . . . . . . 1 1 1 . Heat Flow Errors 3 | . . . . . . . . . . 1 2 . Energy Discharges 7 | . . . . . . . . . . 1 6 . Parts Rejected 2 | . . . . . . . . . 1 . 1 . Data Loss (minor) 3 | . . . . . . . . . . 2 1 . Data Loss (major) 2 | . . . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2574 | . . 231 259 115 166 795 . 46 260 . 220 482 Projectiles 308 | . . 35 . . . 8 . . . . 59 206 Explosions . | . . . . . . . . . . . . . Melee 2266 | . . 196 259 115 166 787 . 46 260 . 161 276 Knockbacks 22 | . . 2 2 1 1 11 . 1 3 . 1 . Impact 21 | . . 2 2 1 1 10 . 1 3 . 1 . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 441 | . 240 393 223 306 228 104 . . 234 243 441 196 Average Temperature 88 | . 61 100 73 86 86 31 . . 83 109 123 76 Received Heat Transfer 1058 | . 114 240 72 36 82 126 . 105 130 . 87 66 Effects 4 | . . 1 . 1 . . . . 1 . 1 . Shutdowns 1 | . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 2 | . . . . 1 . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 30 | . . 4 4 2 1 10 . . 7 . 1 1 Combat Hostiles 11 | . . . . . . 3 . . 6 . 1 1 Parts Fried 66 | . . 6 7 2 9 15 . . 12 . . 15 Impact Corruptions 62 | . . 9 9 2 6 24 . 2 8 . 2 . Robots Melted 4 | . . 1 . 1 1 . . . . . . 1 Combat Hostiles 3 | . . . . 1 1 . . . . . . 1 Parts Melted 41 | . 1 9 9 5 8 6 . . . . . 3 Heat Transferred 14741 | . 999 3404 2849 1702 2309 2738 . 74 111 . . 555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Peak Influence 406 | 45 161 217 296 176 67 239 40 340 406 80 305 261 Initial 132 | . 22 . 65 10 48 . 40 22 132 80 34 9 Average 71 | 19 47 75 57 51 20 78 40 96 218 65 147 87 Maximum Alert Level 2 | . . 1 1 . . 1 . 1 2 . 1 1 Low Security (%) 91 | 100 100 98 97 100 100 81 100 84 47 100 67 90 Level 1 7 | . . 1 2 . . 18 . 15 50 . 32 9 Level 2 . | . . . . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . 2 2 2 . 8 . 2 3 . 1 2 Investigation 6 | . . 1 . . . 3 . . 1 . . 1 Extermination 3 | . . . . . . 1 . . 1 . . 1 Reinforcement 12 | . . 1 2 1 . 4 . 2 1 . 1 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Distress Signals 10 | . 1 3 1 . 1 3 . . 1 . . . Communications Jammed 2 | . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . 2 Times Spotted 172 | . 15 29 17 17 5 23 . 16 16 4 11 19 Peak Tracking Total 9 | . 3 5 7 3 2 5 . 9 4 4 4 4 Tactical Retreats 24 | . 1 2 . 5 . 2 . 4 5 1 2 2 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Traps Triggered 4 | . . . . . . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Machines Disabled 11 | . . 2 2 3 . . . 1 . . 2 1 Max in Single Turn 1 | . . 1 1 1 . . . 1 . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Machines Accessed 57 | . 9 11 8 2 11 6 1 . 5 . . 4 Terminals 37 | . 7 7 8 1 6 3 1 . 2 . . 2 Fabricators 4 | . . . . . . 1 . . 2 . . 1 Repair Stations 4 | . 1 2 . . . 1 . . . . . . Recycling Units 5 | . 1 1 . . 3 . . . . . . . Scanalyzers 4 | . . 1 . . . 1 . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 168 | . 19 30 27 7 45 16 1 . 12 . . 11 Successful 106 | . 12 15 17 5 36 11 1 . 4 . . 5 Failed 62 | . 7 15 10 2 9 5 . . 8 . . 6 Catastrophic 7 | . 2 2 . . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 12 7 13 3 6 3 . . . . . 2 Terminals 100 | . 15 17 27 6 17 9 1 . 4 . . 4 Fabricators 13 | . . . . . . 3 . . 7 . . 3 Repair Stations 11 | . 3 6 . . . 2 . . . . . . Recycling Units 7 | . 1 1 . . 5 . . . . . . . Scanalyzers 13 | . . 6 . . . 2 . . 1 . . 4 Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 77 | . 10 4 17 4 33 5 1 . 2 . . 1 Record 21 | . . . . . 21 . . . . . . . Part Schematic 6 | . 2 . . . 3 . . . 1 . . . Prototype ID Bank 11 | . 2 2 4 1 2 . . . . . . . Open DSF 3 | . . . . . . 1 1 . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . Unreport Threat 13 | . 2 1 3 1 2 3 . . . . . 1 Locate Traps 6 | . 1 1 2 1 . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . Registered Components 4 | . 1 . 1 1 1 . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . 2 . . 2 Load Schematic 3 | . . . . . . 1 . . 1 . . 1 Build 3 | . . . . . . 1 . . 1 . . 1 Repair Station Hacks 8 | . 2 4 . . . 2 . . . . . . Scan Component 4 | . 1 2 . . . 1 . . . . . . Repair 4 | . 1 2 . . . 1 . . . . . . Recycling Unit Hacks 4 | . . 1 . . 3 . . . . . . . Retrieve Components 4 | . . 1 . . 3 . . . . . . . Scanalyzer 10 | . . 6 . . . 2 . . . . . 2 Insert Component 5 | . . 3 . . . 1 . . . . . 1 Analyze 5 | . . 3 . . . 1 . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 39 | . 7 8 6 1 5 3 . . 5 . . 4 Full Trace Events 5 | . . 2 . . . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . 2 3 . . 3 1 . . 1 . . 1 Parts Built 4 | . . . . . . 2 . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 206 | . . . . . . 47 . . 64 . . 95 Total Part Build Rating 26 | . . . . . . 10 . . 16 . . . Parts Repaired 4 | . 1 2 . . . 1 . . . . . . Time 162 | . 19 83 . . . 60 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . 9 . . 3 . . . . . . . Parts Scanalyzed 5 | . . 3 . . . 1 . . . . . 1 Part Schematics Acquired 5 | . . 3 . . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 46 | . . . . . . . . . . 46 . . Highest-Rated Ally 46 | . . . . . . . . . . 46 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 . . Total Damage 153 | . . . . . . . . . . 153 . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Turns Passed 12254 | 370 1678 2368 1339 993 1694 1353 2 336 774 182 455 710 Spaces Moved 7854 | 167 863 1175 842 535 1181 1195 3 204 695 111 302 581 Core 8 | 8 . . . . . . . . . . . . Treads 1938 | 159 850 929 . . . . . . . . . . Legs 1193 | . 13 . 842 279 27 32 . . . . . . Wheels 246 | . . 246 . . . . . . . . . . Hover 4460 | . . . . 256 1154 1154 3 204 695 111 302 581 Flight 9 | . . . . . . 9 . . . . . . Fastest Speed 38 | 50 120 115 120 102 42 38 53 50 41 129 45 38 Average Speed 104 | 154 159 150 120 111 101 58 53 51 73 129 95 48 Slowest Speed 316 | 160 160 240 120 230 102 316 53 120 230 230 129 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 13 99 76 58 60 99 17 1 81 11 87 6 17 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 363 | . 36 55 44 44 17 61 . 7 49 5 16 29 Terrain Destroyed 374 | . 36 57 44 44 17 61 . 7 49 5 19 35 Melee 323 | . 36 55 44 44 17 60 . 7 25 5 16 14 Projectile 51 | . . 2 . . . 1 . . 24 . 3 21 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac DSF Fac Was Fac Res Total 10411 | 219 1026 1550 1005 718 1576 1593 2 410 847 140 406 919 Wait 1210 | . 36 179 20 35 310 209 . 174 14 5 16 212 Move 7843 | 166 862 1174 841 534 1180 1194 2 203 695 110 301 581 Hop . | . . . . . . . . . . . . . Pick Up 108 | 12 16 16 13 8 8 10 . 5 10 . 5 5 Fast Attach 55 | 7 4 13 4 2 2 4 . 2 4 1 2 10 Attach 30 | . 1 3 2 1 1 6 . 3 6 1 3 3 Detach 13 | . 2 2 . . . 6 . 3 . . . . Swap 96 | . 12 11 18 17 14 9 . . 5 2 5 3 Drop 161 | 2 17 38 21 11 13 13 . 6 17 . 5 18 Fire 422 | 32 40 51 34 25 23 39 . 1 54 16 43 64 Melee 455 | . 36 63 52 67 25 103 . 13 42 5 26 23 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 18 | . . . . 18 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / *Upp) -4/Waste -4/Factory -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 16) 371 | -11/Scrapyard | Entered Materials 371 | -10/Materials | Evolved 1 slot: Weapon x1 412 | -10/Materials | Build established: Hacker-Gunner 512 | -10/Materials | Identified exit to Mines 512 | -10/Materials | Discovered exit to Mines (range 12) 729 | -10/Materials | Identified exit to Materials 729 | -10/Materials | Discovered exit to Materials (range 12) 964 | -10/Materials | Build established: Hacker-Mutant 1396 | -10/Materials | Discovered exit to Materials (range 9) 1508 | -10/Materials | Repaired Imp. Heat Sink 1610 | -10/Materials | Discovered exit to Materials (range 15) 1642 | -10/Materials | Identified exit to Subcaves 1642 | -10/Materials | Discovered exit to Subcaves (range 6) 1876 | -10/Materials | Build established: Hacker-Gunner 1902 | -10/Materials | Discovered exit to Mines (range 9) 2049 | -10/Materials | Entered another Materials area 2049 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2494 | -9/Materials | Build established: Hacker-Skirmisher 3031 | -9/Materials | Identified exit to Materials 3031 | -9/Materials | Discovered exit to Materials (range 13) 3728 | -9/Materials | Identified exit to Mines 3728 | -9/Materials | Discovered exit to Mines (range 8) 4043 | -9/Materials | Repaired Hvy. Ion Engine 4076 | -9/Materials | Repaired Particle Cannon 4218 | -9/Materials | Discovered exit to Materials (range 11) 4417 | -9/Materials | Entered another Materials area 4417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4635 | -8/Materials | Identified exit to Factory 4635 | -8/Materials | Discovered exit to Factory (range 8) 4733 | -8/Materials | Build established: Hacker-Gunner 4845 | -8/Materials | Destroyed 7 combat bots 5550 | -8/Materials | Build established: Hacker-Skirmisher 5567 | -8/Materials | Identified exit to Storage 5567 | -8/Materials | Discovered exit to Storage (range 4) 5756 | -8/Materials | Entered Storage 5772 | -8/Storage | Met 01-MTF 6619 | -8/Storage | Garrison activated, responded to threat 6747 | -8/Storage | Identified exit to Recycling 6747 | -8/Storage | Discovered exit to Recycling (range 3) 6749 | -8/Storage | Entered Recycling 6750 | -8/Recycling | Met a Zionite searching for Scraptown 7207 | -8/Recycling | Identified exit to Factory 7207 | -8/Recycling | Discovered exit to Factory (range 15) 7234 | -8/Recycling | Scanned before Scraplab entrance 7238 | -8/Recycling | Angered Scraplab inhabitants 7635 | -8/Recycling | Found Prototype Device 7635 | -8/Recycling | Identified Scrap Engine 8072 | -8/Recycling | Build established: Hacker-Gunner 8443 | -8/Recycling | Entered Factory 8443 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8545 | -6/Factory | Identified exit to Lower Caves 8545 | -6/Factory | Discovered exit to Lower Caves (range 16) 8753 | -6/Factory | Build established: Hacker-Skirmisher 8857 | -6/Factory | Fabricated Imp. Cryofiber Web (x2) 9121 | -6/Factory | Repaired Aerolev Unit 9280 | -6/Factory | Build established: Hacker-Mutant 9751 | -6/Factory | Spotted B-75 Beast 9778 | -6/Factory | Identified exit to Factory 9778 | -6/Factory | Discovered exit to Factory (range 5) 9796 | -6/Factory | Entered another Factory area 9796 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9798 | -5/Factory | Identified exit to DSF 9798 | -5/Factory | Entered DSF 9815 | -5/DSF | Additional patrols routed to DSF 10109 | -5/DSF | Identified exit to Factory 10109 | -5/DSF | Discovered exit to Factory (range 15) 10134 | -5/DSF | Entered Factory 10134 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10219 | -4/Factory | Found Quantum Capacitor 10316 | -4/Factory | Fabricated Gamma Rifle? 10511 | -4/Factory | Identified exit to Research 10511 | -4/Factory | Discovered exit to Research (range 15) 10573 | -4/Factory | Identified exit to Upper Caves 10573 | -4/Factory | Discovered exit to Upper Caves (range 11) 10908 | -4/Factory | Sucked down chute 10908 | -4/Factory | Entered Waste 10909 | -4/Waste | Met a frightened Derelict 10923 | -4/Waste | EMP discharged 10924 | -4/Waste | Spotted C-40 Crusher 10954 | -4/Waste | Spotted C-40 Crusher 10981 | -4/Waste | Spotted C-40 Crusher 10990 | -4/Waste | Spotted C-40 Crusher 11023 | -4/Waste | EMP discharged 11047 | -4/Waste | Spotted C-40 Crusher 11078 | -4/Waste | Identified exit to Factory 11078 | -4/Waste | Discovered exit to Factory (range 10) 11090 | -4/Waste | Entered Factory 11216 | -4/Factory | System corruption reached 10% 11303 | -4/Factory | Discovered exit to Research (range 7) 11351 | -4/Factory | Build established: Hacker-Construct 11545 | -4/Factory | Entered Research 11545 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11893 | -3/Research | Build established: Hacker-Gunner 11908 | -3/Research | Spotted B-86 Titan 12051 | -3/Research | Spotted B-86 Titan 12137 | -3/Research | Spotted B-90 Cyclops 12143 | -3/Research | Identified exit to Quarantine 12143 | -3/Research | Discovered exit to Quarantine (range 15) 12245 | -3/Research | Build established: Hacker-Mutant 12255 | -3/Research | Self-destructed Last Messages --------------- 12222_ Slug penetrates Wall. 12222_ Penetrated by Slug. 12225_ P-80 Master resets P-80 Master, system corruption cleaned. 12225_ Slug penetrates Wall. 12235_ P-80 Master resets P-80 Master, system corruption cleaned. 12239_ Slug penetrates Scanalyzer. 12243_ Scanalyzer disabled. 12245_ Slug penetrates Wall. 12245_ Penetrated by Slug. 12245_ Slug penetrates Wall. 12246_ K-01 Serf collects debris. 12246_ Slug penetrates Wall. 12251_ Triggered Blade Trap. 12251_ Massive razor-sharp blades shoot up from within the floor. 12252_ Slug penetrates Wall. 12254_ Triggered Segregator Trap. 12254_ Arcs of energy rise from the floor. 12254_ Imp. Gravmag System blown off. 12254_ Imp. Cryofiber Web blown off. 12254_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????# """ #??????????????????????????????? | | ?????????# """ #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????######+###??????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ???????????##?# #????????????????????????????????? | | ##?????????####+######???????????????????????????? | | ######??????# #???????????????????????????? | | ##?????# % #???????????????????????????? | | ######## """ #???????????????????????????? | | "T # # """ #???????????????????????????? | | # = # "" #???????????????????????????? | | # # #???????????????????????????? | | #! ## # #???????????????????????????? | | #*= ## # #???????????????????????????? | | #=%|## # #???????????????????????????? | | #%% ###/######+###########???????????????????????? | | #!= =% #????###????????????????? | | # [%! #???? ?????????????????? | | # pp #???? #?????????? ??????? | | #######+########/##### ##### #?????????? ??????? | | ????# ## # @! #?????????? ??????? | | ##### ## # #?????????? ??????? | | + ##"" # #?????????? ??????? | | ##### ##""" # #?????????? ??????? | | ????# ##"S # ^ #?????????? ??????? | | ????# ##""" # #?????????# #?????? | | ????########" "" # #?????????# #?????? | | ??????????# # # /// #?????????# #?????? | | ??????????# # # / ########### #?????? | | ??????????#?########## // %* #?????? | | ?????????????????????# ######## ##### #?????? | | ?????????????????????# #??????# #???# #?????? | | ?????????????????????# #?????##+##+##### #?????? | | ?????????????????????# #?????# + #?????? | | ?????????????????????# #?????# # #?????? | | ?????????????????????# ??????# """ # #?????? | | ?????????????????????# ??????# ""T"" # #?????? | | ?????????????????????# ??????# "" "" # #?????? | | ?????????????????????# ???????# ! # #??? ? | | ?????????????????????# ???????# # #???? | | ?????????????????????# ???????# # #????? | | ?????????????????????# ???# ######+##### ####### | | ?????????????????????# !]%!* | | ?????????????????????? ]!] | | ?????????????????????? ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 48 Energy Capacity 1112 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 67 Targeting Accuracy 6 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Targeting Computer | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Imp. Medium Laser | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Cryofiber Web | -8/Recycling | Hacked Thermic Laser | -8/Recycling | Hacked Imp. EM Pulse Cannon | -8/Recycling | Hacked Ovr. Titanium Leg | -6/Factory | Scanalyzed Gamma Rifle | -4/Factory | Hacked Triangulator | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cryofiber Web | x2 | -6/Factory Gamma Rifle | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed BeamGravmagWheel Manual? 0 Play Time 09:00:02 Cumulative 33.8 hours Start 2024.11.11 @ 18:26:30 End 2024.11.12 @ 05:19:28 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa19578c-0ad5-484e-b202-31192ccf3b48