Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 00:52:45 Player: GiggleBox Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (3912) 3912 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 8023 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 65/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Targeting Computer Improved Targeting Computer Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Sensor Array Targeting Computer Improved Targeting Computer Target Analyzer Phase Shifter > --- WEAPON ----------- Shock Rifle Autogun Autogun > --- INVENTORY -------- Heavy Assault Rifle Improved Datajack Remote Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . 2 1 . 1 . Weapon 1 | . . . . 1 . . Parts Attached 160 | 9 17 23 30 60 17 4 Power 24 | 1 4 2 4 10 3 . Engine 20 | 1 4 2 4 9 . . Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 35 | 4 7 4 8 9 3 . Treads 2 | . . . 1 1 . . Leg 24 | 2 7 4 7 1 3 . Wheel 8 | 2 . . . 6 . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 50 | 2 2 7 10 22 5 2 Device 24 | 1 1 4 3 11 3 1 Storage 8 | 1 1 2 1 3 . . Processor 6 | . . 1 2 1 2 . Hackware 3 | . . . . 2 . 1 Protection 9 | . . . 4 5 . . Artifact . | . . . . . . . Weapon 51 | 2 4 10 8 19 6 2 Energy Gun 23 | . . 8 4 9 1 1 Energy Cannon 5 | . . 2 . 2 1 . Ballistic Gun 18 | 2 4 . 3 5 3 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 2 | . . . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . Unidentified Prototypes 6 | . . 3 1 2 . . Parts Lost 57 | . 1 2 10 19 12 13 Power 9 | . . . . 4 3 2 Propulsion 13 | . . 1 2 6 1 3 Utility 21 | . . 1 6 5 5 4 Weapon 14 | . 1 . 2 4 3 4 Highest Loss Streak 8 | . 1 1 5 8 8 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 99 94 92 86 72 58 Engine 10 | . 13 11 9 11 6 . Leg 19 | . 27 21 24 9 6 14 Wheel 2 | . . . . 6 6 . Device 12 | . 14 21 9 10 7 4 Storage 12 | . 14 15 18 8 9 . Processor 4 | . . 1 7 5 8 17 Protection 3 | . . . 6 6 5 . Energy Gun 7 | . . 14 12 10 1 4 Energy Cannon 1 | . . 3 . 2 7 . Ballistic Gun 13 | . 27 4 4 7 7 7 Peak Build Rating 47 | 7 7 16 24 44 47 47 Average Rating 19 | 4 6 13 18 33 35 30 On Entrance 19 | . 7 7 14 24 34 47 Naked Turns . | . . . . . . . Heaviest Build 62 | 15 15 24 28 56 62 24 Greatest Support 56 | 20 20 20 47 47 56 56 Greatest Overweight (x) 13 | . . 2 2 13 3 . Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 7 5 Most Carried 8 | 5 8 8 8 8 6 5 Average Carried 4 | 3 4 5 5 5 2 2 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 4 3 8 6 3 3 2 Class Distribution -------------------- 40% | Scavenger-Mutant 28% | Mutant 12% | Scavenger-Gunner 10% | Scavenger-Tank 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 3025 | 247 773 322 327 862 264 230 Remotely . | . . . . . . . Salvage Created 5678 | 30 883 1162 1065 2035 252 251 Parts 291 | 4 56 58 58 87 21 7 Haulers Intercepted 5 | . 2 2 1 . . . Recyclers Shooed 10 | 1 4 3 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 3 | . . . . . . 3 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 81 | . 14 15 21 23 4 4 Guns 67 | . 14 10 20 19 1 3 Cannons 11 | . . 4 . 4 3 . AOE 2 | . . . 1 . . 1 Classes Destroyed 13 | 1 6 2 1 3 . . Worker 8 | . . 1 . 5 2 . Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 5 | . 2 2 1 . . . Recycler 21 | . 3 4 3 11 . . Operator 7 | . 2 2 1 2 . . Watcher 13 | . 3 4 4 1 1 . Swarmer 15 | . 4 . 6 4 1 . Grunt 41 | . 10 12 7 8 . 4 Sentry 16 | . . 3 7 6 . . Hunter 3 | . . . 1 . 2 . Programmer 5 | . . . . 4 1 . Heavy 1 | . . . . 1 . . Best Kill Streak 7 | 1 6 7 4 6 2 4 Combat Bots Only 6 | . 6 4 4 3 2 4 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 Gunslinging 1 | . . . 1 1 . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 904 | . 94 86 133 394 109 88 Missed 277 | . 25 22 34 140 30 26 Damage Taken 8794 | . 710 793 1489 2878 1583 1341 Core 1565 | . 102 127 199 266 315 556 Absorbed by Shields 286 | . . . . 286 . . Core Remaining (%) 70 | 100 59 68 63 62 . . Volleys Fired 408 | 7 78 83 71 94 47 28 Largest 3 | 2 2 2 2 3 3 3 Hottest 210 | 40 40 133 130 210 116 96 Shots Fired 820 | 14 154 164 135 236 61 56 Gun 739 | 14 154 136 135 209 35 56 Cannon 80 | . . 28 . 26 26 . Launcher . | . . . . . . . Special 1 | . . . . 1 . . Kinetic 392 | 14 154 35 16 101 31 41 Thermal 379 | . . 129 119 105 26 . Explosive . | . . . . . . . Electromagnetic 48 | . . . . 29 4 15 Robot Hit Streak 20 | 6 9 11 20 11 7 15 Robot Miss Streak 11 | 1 3 4 11 5 3 2 Penetration Max . | . . . . . . . Secondary Targets 14 | . 2 1 4 4 . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 547 | 11 89 107 115 153 24 48 Core Hits 355 | 2 42 38 133 116 10 14 Critical Kills 3 | . . 2 . 1 . . Critical Parts Destroyed 6 | 1 2 . . 1 . 2 Critical Strikes 20 | 1 2 7 1 6 . 3 Burn 8 | . . 5 1 2 . . Meltdown 2 | . . 2 . . . . Destroy 7 | 1 2 . . 2 . 2 Corrupt 3 | . . . . 2 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9687 | 142 1113 1776 1750 3289 707 910 Guns 8125 | 142 1097 1442 1622 2745 315 762 Cannons 1103 | . . 329 . 452 322 . Explosions 401 | . . . 104 85 64 148 Melee . | . . . . . . . Ramming 58 | . 16 5 24 7 6 . Kinetic 3744 | 142 1097 267 200 1257 240 541 Thermal 5017 | . . 1504 1422 1621 322 148 Explosive 149 | . . . . 85 64 . Electromagnetic 719 | . . . 104 319 75 221 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 . 2 4 1 1 Average Corruption 2 | . 2 . 2 3 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . 5 . 9 30 . 1 Message Errors 8 | . 3 . 2 3 . . Matter Fused 14 | . 1 . 3 9 . 1 Heat Flow Errors 4 | . 1 . . 3 . . Energy Discharges 7 | . . . 1 6 . . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 4 | . . . . 4 . . Data Loss (major) 1 | . . . . 1 . . Misfires 3 | . . . . 3 . . Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . 62 . . Projectiles 22 | . . . . 22 . . Explosions 40 | . . . . 40 . . Melee . | . . . . . . . Knockbacks 3 | . . . . 3 . . Impact . | . . . . . . . Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 206 | . . . 134 72 . . Shots 4 | . . . 3 1 . . Rammed . | . . . . . . . Targets Rammed 22 | . 7 3 7 3 2 . Kicked 22 | . 7 3 7 3 2 . Crushed . | . . . . . . . Highest Temperature 637 | . 140 267 259 637 434 429 Average Temperature 131 | . 44 73 66 177 178 208 Received Heat Transfer 2704 | . 270 372 603 799 24 636 Effects 44 | . . 1 1 31 2 9 Shutdowns 16 | . . . . 13 1 2 Energy Bleed 6 | . . . 1 5 . . Interference 15 | . . 1 . 9 . 5 Matter Decay 2 | . . . . 1 . 1 Short Circuit 1 | . . . . . 1 . Damage (minor) 4 | . . . . 3 . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 3 1 . . Impact Corruptions 1 | . . . 1 . . . Robots Melted 2 | . . 2 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 10 | . . 8 1 1 . . Heat Transferred 8780 | . . 3661 2152 2410 407 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 554 | 5 357 386 554 432 314 . Initial 217 | . 3 94 115 217 198 . Average 233 | 2 135 216 365 300 231 . Maximum Alert Level 2 | . 1 1 2 2 1 . Low Security (%) 33 | 100 60 39 12 6 30 . Level 1 56 | . 39 60 36 86 69 . Level 2 9 | . . . 51 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 3 3 7 9 4 . Investigation 3 | . . 1 1 . 1 . Extermination 6 | . . . . 4 2 . Reinforcement 11 | . 3 2 3 2 1 . Assault . | . . . . . . . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 6 | . 1 1 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 27 25 33 27 8 5 Peak Tracking Total 7 | . 7 4 5 4 4 3 Tactical Retreats 3 | . . . 1 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 9 | . 3 1 2 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 11 | . 1 . 4 2 4 . Max in Single Turn 2 | . 1 . 1 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 10 | . 4 3 . 1 1 1 Terminals 8 | . 3 3 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 9 4 . 1 4 1 Successful 11 | . 6 2 . . 2 1 Failed 8 | . 3 2 . 1 2 . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 5 4 . 1 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 2 . . 2 1 Record 2 | . . . . . 2 . Robot Analysis 1 | . . 1 . . . . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 2 . . Used 1 | . . . . 1 . . Hacking Detections 3 | . 1 . . 1 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 2 | . 2 . . . . . Retrieved Matter 2 | . 2 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 138 | . . . . . . 138 Highest-Rated Ally 138 | . . . . . . 138 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 7063 | 119 2157 1078 1033 1825 538 313 Spaces Moved 3623 | 69 1035 476 549 1006 303 185 Core 50 | 3 . . . 37 . 10 Treads 10 | . . . . 10 . . Legs 2830 | 58 1035 476 549 443 94 175 Wheels 733 | 8 . . . 516 209 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 86 120 50 Average Speed 131 | 112 120 157 133 135 126 116 Slowest Speed 700 | 120 120 260 260 700 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 95 33 45 28 5 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . . 23 36 21 3 Melee . | . . . . . . . Projectile 13 | . . . . 3 10 . AOE 69 | . . . 23 33 10 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 5171 | 95 1803 639 713 1277 402 242 Wait 697 | . 629 14 8 17 14 15 Move 3617 | 68 1034 475 548 1005 302 185 Hop . | . . . . . . . Pick Up 161 | 11 21 25 30 52 16 6 Fast Attach . | . . . . . . . Attach 76 | 7 5 6 13 26 16 3 Detach 1 | . . . . . 1 . Swap 84 | 2 12 17 17 34 1 1 Drop 90 | . 17 16 19 31 3 4 Fire 408 | 7 78 83 71 94 47 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 22 | . 7 3 7 3 2 . Crush . | . . . . . . . Escape Stasis 15 | . . . . 15 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 806 | -10/Materials | Identified exit to Mines 1255 | -10/Materials | Discovered new exit (range 10) 1777 | -10/Materials | Discovered new exit (range 3) 1961 | -10/Materials | Build established: Scavenger-Mutant 2277 | -10/Materials | Entered another Materials area 2277 | -9/Materials | Evolved 2 slots: Utility x2 2932 | -9/Materials | Discovered new exit (range 14) 3355 | -9/Materials | Entered another Materials area 3355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3612 | -8/Materials | Lost 5 parts (2n2u1w) 3891 | -8/Materials | Garrison activated, responded to threat 4258 | -8/Materials | Discovered new exit (range 16) 4388 | -8/Materials | Entered Factory 4388 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4798 | -7/Factory | Discovered new exit (range 15) 5068 | -7/Factory | Garrison activated, responded to threat 5249 | -7/Factory | Build established: Scavenger-Tank 5298 | -7/Factory | Lost 5 parts (1p2n2u) 5573 | -7/Factory | Cargo convoy interrupted 5879 | -7/Factory | Build established: Scavenger-Gunner 5972 | -7/Factory | Lost 8 parts (2p2n1u3w) 6157 | -7/Factory | Discovered new exit (range 7) 6213 | -7/Factory | Entered another Factory area 6213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6460 | -6/Factory | Lost 4 parts (1p1n2u) 6671 | -6/Factory | Lost 8 parts (2p3u3w) 6737 | -6/Factory | Discovered new exit (range 11) 6751 | -6/Factory | Entered Lower Caves 6922 | -6/Lower Caves | Spotted B-75 Beast 6940 | -6/Lower Caves | Core integrity fell below 50% 6980 | -6/Lower Caves | Lost 8 parts (2p2n1u3w) 7046 | -6/Lower Caves | Core integrity fell below 20% 7064 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06949_ Hvy. Assault Rifle destroyed. 06949_ Acquired 5 matter. 06990_ Searching scrap... 06990_ Found Imp. Reaction Control System. 06990_ Found Mak. System Shield. 06990_ Found Hpw. Shock Rifle. 06990_ Found 70 Matter. 06991_ Acquired 6 matter. 06993_ Acquired Hpw. Shock Rifle. 06997_ Acquired Imp. Reaction Control System. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07002_ Acquired Mak. System Shield. A strange signal echoes through the caves. 07045_ Critical hit (Meltdown: +330). 07048_ Imp. Reaction Control System destroyed. 07050_ Overheating: System interference. 07050_ Hpw. Shock Rifle temporarily disabled. 07053_ Hpw. Shock Rifle destroyed. 07059_ Flexi-carbon Leg destroyed. 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