Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 23:34:50 Player: Appleyapple Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1169) 1169 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4294 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Field Recycling Unit (0) Arc Projector Assault Cannon Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Large Matter Pod Experimental Sensor Array Microactuators Reflective Plating Field Recycling Unit > --- WEAPON ----------- Lightning Gun Particle Cannon Heavy Particle Cannon Great Maul > --- INVENTORY -------- Small Storage Unit Assault Cannon Assault Cannon Assault Cannon Rocket Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Improved Treads Leg VSS Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 41 | 4 4 1 11 7 8 6 Power 7 | 1 . . 2 1 . 3 Engine 4 | 1 . . 2 1 . . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 7 | . 2 . 1 2 1 1 Treads 1 | . . . 1 . . . Leg 5 | . 2 . . 2 . 1 Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 11 | 1 1 1 3 1 4 . Device 3 | . . . 1 1 1 . Storage 3 | 1 . . 1 . 1 . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 3 | . . 1 1 . 1 . Artifact . | . . . . . . . Weapon 16 | 2 1 . 5 3 3 2 Energy Gun 1 | . . . . . 1 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 6 | . . . 4 1 . 1 Launcher 2 | . 1 . . . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . 3 1 1 3 . 15 Power 6 | . 1 . . 1 . 4 Propulsion 3 | . . 1 . . . 2 Utility 5 | . 1 . . 1 . 3 Weapon 9 | . 1 . 1 1 . 6 Highest Loss Streak 10 | . 2 1 1 1 . 10 To Critical Strikes . | . . . . . . . Average Backups 5 | . . 2 6 6 6 6 Power . | . . . . . . . Propulsion . | . . . 1 . . . Utility 1 | . . 1 2 1 . . Weapon 3 | . . 1 2 4 5 5 Tool/Special . | . . . . . . . Unused Backups 5 | . . . 1 1 1 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 66 80 85 84 90 81 Engine 5 | . 7 . 8 7 7 1 Core 1 | . . . . . . 9 Treads 2 | . . . 10 . . . Leg 12 | . 10 27 1 14 15 14 Device 6 | . . . 2 9 15 9 Storage 16 | . 14 14 19 17 15 15 Protection 7 | . . 9 11 8 5 5 Energy Gun 1 | . . . . . 5 1 Energy Cannon 4 | . . . . . 14 13 Ballistic Gun 6 | . 25 28 3 . . . Ballistic Cannon 13 | . . . 27 22 1 . Impact Weapon 2 | . . . . 3 7 7 Peak Build Rating 38 | 4 6 7 24 29 38 38 Average Rating 20 | 3 4 5 15 26 36 29 On Entrance 14 | . 4 5 6 24 26 38 Avg Prop Armor Cover (%) 7 | . 18 . 6 . . . Naked Turns . | . . . . . . . Heaviest Build 121 | 12 14 10 32 35 113 121 Greatest Support 27 | 3 20 20 23 25 25 27 Greatest Overweight (x) 27 | 3 4 . 10 2 4 27 Average Overweight (x) 1 | 2 1 . 1 1 1 4 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 Average Capacity 11 | 7 8 8 8 8 15 25 Most Carried 8 | 3 1 4 8 8 8 8 Average Carried 5 | . . 2 6 6 6 6 Final Capacity 25 | 8 8 8 8 8 25 25 Final Carried 7 | . 1 4 7 6 7 5 Class Distribution -------------------- 50% | Tank 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1124 | 225 76 12 297 162 75 277 Remotely . | . . . . . . . Salvage Created 992 | . 92 . 318 144 120 318 Parts 53 | . 5 . 19 8 11 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 1 | . . . . . . 1 Retrieved Matter 5 | . . . . . . 5 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 27 | . 3 . 10 5 1 8 Melee 8 | . 1 . 1 3 . 3 Guns 2 | . 2 . . . . . Cannons 13 | . . . 9 2 1 1 Classes Destroyed 7 | . 2 . 2 1 . 2 Worker 2 | . 1 . . . 1 . Watcher 4 | . . . 1 2 1 . Swarmer 4 | . . . . 3 . 1 Grunt 13 | . 3 . 7 . . 3 Brawler 1 | . . . . . . 1 Sentry 6 | . . . 3 2 1 . Hunter 3 | . . . . . . 3 Best Kill Streak 3 | . 2 . 3 2 3 2 Combat Bots Only 3 | . 2 . 3 2 1 2 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 392 | . 64 6 57 53 36 176 Missed 104 | . 18 2 12 14 12 46 Hits 288 | . 46 4 45 39 24 130 Melee 1 | . . . . . . 1 Projectile 287 | . 46 4 45 39 24 129 Critical Strikes 4 | . . . 1 2 . 1 Damage Taken 3964 | . 593 35 631 460 170 2075 Core 1093 | . 226 9 108 40 25 685 Absorbed by Shields . | . . . . . . . Ignored by Resistances 28 | . . . . . 14 14 Core Remaining (%) 67 | 100 . 6 73 92 . . Volleys Fired 75 | . 21 1 27 14 3 9 Largest 3 | . 2 2 3 3 3 3 Hottest 198 | . 50 40 103 107 198 198 Shots Fired 171 | . 38 2 72 30 9 20 Gun 52 | . 36 2 9 . 3 2 Cannon 114 | . . . 63 30 6 15 Launcher 5 | . 2 . . . . 3 Special . | . . . . . . . Kinetic 146 | . 36 2 72 30 . 6 Thermal 15 | . . . . . 6 9 Explosive 5 | . 2 . . . . 3 Electromagnetic 5 | . . . . . 3 2 Robot Hit Streak 9 | . 6 . 9 3 1 4 Robot Miss Streak 8 | . 3 . 8 3 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 98 | . 20 . 30 20 4 24 Core Hits 45 | . 15 . 13 5 5 7 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 9 | . . . 1 1 . 7 Critical Strikes 14 | . . . 3 2 . 9 Destroy 1 | . . . 1 . . . Blast 4 | . . . 2 1 . 1 Smash 9 | . . . . 1 . 8 Melee Attacks 24 | . . . . 10 . 14 Impact 24 | . . . . 10 . 14 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2567 | . 264 . 650 581 167 905 Guns 243 | . 165 . 20 . 36 22 Cannons 1230 | . . . 613 339 66 212 Explosions 238 | . 76 . . . 65 97 Melee 816 | . . . . 242 . 574 Ramming 40 | . 23 . 17 . . . Kinetic 1218 | . 165 . 633 339 . 81 Thermal 262 | . . . . . 131 131 Explosive 173 | . 76 . . . . 97 Electromagnetic 58 | . . . . . 36 22 Impact 816 | . . . . 242 . 574 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 3 . . 7 Average Corruption 2 | . . . 2 . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 8 . . . Message Errors 1 | . . . 1 . . . Heat Flow Errors 3 | . . . 3 . . . Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 353 | . . . . 79 . 274 Projectiles . | . . . . . . . Explosions 21 | . . . . . . 21 Melee 332 | . . . . 79 . 253 Knockbacks 11 | . . . 7 1 . 3 Impact 3 | . . . . . . 3 Kinetic 8 | . . . 7 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 53 | . 28 . . . . 25 Shots 3 | . 2 . . . . 1 Rammed 7 | . . . 7 . . . Targets Rammed 19 | . 11 . 7 . . 1 Kicked 12 | . 11 . . . . 1 Crushed . | . . . . . . . Highest Temperature 365 | . 22 . 365 135 258 251 Average Temperature 94 | . 7 . 108 45 114 126 Received Heat Transfer 1275 | . 318 . 312 81 60 504 Effects 6 | . . . 3 . . 3 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . 1 . 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 5 | . . . . 1 . 4 Impact Corruptions 13 | . . . . 4 . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 394 | . . . . . 211 183 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 114 | . 77 18 107 51 34 114 Initial 25 | . . 18 . 25 11 . Average 21 | . 24 1 27 7 3 64 Influence Increases 883 | . 147 . 342 156 44 194 Destroy 0b10 Robot/C 540 | . 60 . 200 100 20 160 Destroy 0b10 Robot/NC 30 | . 5 . 5 10 10 . Destroy Leader 128 | . 20 . 52 24 12 20 Successful Hack 5 | . . . 5 . . . Disable Machine 30 | . . . 30 . . . Destroy Structure 45 | . 17 . 5 7 2 14 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 90 | . 45 . 30 15 . . Influence Decreases 819 | . 100 47 281 192 69 130 Entered New Map 79 | . . 29 . 36 14 . Time Decay 549 | . 70 18 271 135 55 . Lost Part 191 | . 30 . 10 21 . 130 Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 6 3 13 11 2 22 Peak Tracking Total 11 | . 4 3 4 4 2 11 Tactical Retreats 4 | . 1 . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 4 | . . . 2 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 6 | . 3 . 2 . 1 . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . 6 . 4 . 1 . Successful 8 | . 5 . 2 . 1 . Failed 3 | . 1 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 4 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . 3 . 1 . . . Record 2 | . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 4 | . 4 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) 1608 | . . . 199 879 487 43 Sensors 1608 | . . . 199 879 487 43 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 3868 | 219 308 402 950 883 487 619 Spaces Moved 1535 | 67 147 315 343 354 183 126 Core 169 | 67 78 . 23 . . 1 Treads 308 | . . . 308 . . . Legs 1058 | . 69 315 12 354 183 125 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 160 105 185 345 Average Speed 214 | 179 159 120 240 211 249 423 Slowest Speed 1400 | 200 250 120 550 260 425 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 23 61 23 23 5 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . 17 . 4 6 2 9 Melee . | . . . . . . . Projectile 10 | . . . 4 6 . . AOE 28 | . 17 . . . 2 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 1939 | 167 186 337 418 446 208 177 Wait 163 | 93 . 17 4 43 . 6 Move 1529 | 66 146 314 342 353 182 126 Hop . | . . . . . . . Pick Up 44 | 4 2 4 15 6 9 4 Fast Attach 3 | . 3 . . . . . Attach 38 | 4 2 1 12 9 3 7 Detach 11 | . 1 . 4 4 . 2 Swap 12 | . . . . 4 7 1 Drop 16 | . . . 7 3 4 2 Fire 75 | . 21 1 27 14 3 9 Melee 24 | . . . . 10 . 14 Ram . | . . . . . . . Kick 12 | . 11 . . . . 1 Crush 7 | . . . 7 . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Met a group of wandering Federalists 316 | -10/Materials | Build established: Mutant 378 | -10/Materials | Core integrity fell below 50% 458 | -10/Materials | Core integrity fell below 20% 488 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Entered Mines 882 | -10/Mines | Learned location of 1 exit from Materials 890 | -10/Mines | Learned location of 1 exit from Materials 900 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 905 | -10/Mines | Found Prototype Device 921 | -10/Mines | Discovered new exit (range 7) 930 | -10/Mines | Entered Materials 930 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -9/Materials | Identified exit to Materials 1449 | -9/Materials | Build established: Tank 1679 | -9/Materials | Identified Exp. Sensor Array 1880 | -9/Materials | Entered another Materials area 1880 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2726 | -8/Materials | Discovered new exit (range 10) 2730 | -8/Materials | Build established: Mutant 2763 | -8/Materials | Entered Factory 2763 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3142 | -7/Factory | Build established: Tank 3237 | -7/Factory | Identified exit to Garrison 3250 | -7/Factory | Entered Garrison 3360 | -7/Garrison | Triggered checkpoint 3661 | -7/Garrison | Build established: Mutant 3810 | -7/Garrison | Lost 3 parts (1p1u1w) 3821 | -7/Garrison | Triggered checkpoint 3858 | -7/Garrison | Core integrity fell below 50% 3863 | -7/Garrison | Core integrity fell below 20% 3869 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03854_ Lgt. Nuclear Core destroyed. 03854_ Microactuators destroyed. 03854_ System corrupted by crushing effect (+4). 03854_ System corrupted by crushing effect (+3). 03855_ B-48 Gladiator suffers critical hit (Smash). 03855_ Destroyed Lgt. Treads. 03855_ B-48 Gladiator system corrupted by crushing effect. 03856_ Adv. Assault Cannon destroyed. 03858_ B-48 Gladiator suffers critical hit (Smash). 03858_ Destroyed Mace. 03858_ B-48 Gladiator system corrupted by crushing effect. 03859_ B-48 Gladiator system terminally corrupted. 03861_ Lrg. Matter Pod destroyed. 03866_ Great Maul destroyed. 03866_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #"#??????????????????????? | | ??????????????????????# "#??????????????????????? | | ??????????????????????# "#??????????????????????? | | ??????????????????????# "#??????????????????????? | | ??????????????????????# #"#??????????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ????????????????????### #????????????????????????? | | ??#####?????????????# #????????????????????????? | | ??# #?????????????# #????????????????????????? | | ??# ###########???# #????????????????????????? | | ??# #???### #????????????????????????? | | ??# ! #?????# #????????????????????????? | | ??############ ####### #####????????????????????? | | ?????????????# = [= [#????????????????????? | | ?????????????#^ ##########! #????????????????????? | | ?????????????# #????????####????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #???????###??????????????????????? | | ?????????????# #??????? #??????????????????????? | | ?????????????# #???????# #??????????????????????? | | ???????????### #???????# #??????????????????????? | | ???????????? " #???????#@#???? #???????????????? | | ?????????????# #?????###s### ## #??????????? | | ?????????????# ####### s*"% % #??????????? | | ?????????????# = = gg% " ?????????? | | ?????????????# =%[% = s [! ?????????? | | ?????????????###########g # % % #?????????? | | ???????????????????????# g # # #??????????? | | ??????????????????????? ??????????? | | ??????????????????????? ??????????? | | ??????????????????????? ???????????? | | ?????????????????????? ???????????? | | ??????????????????????## ^^## ## ????????????? | | ???????????????????????# #? #?? ????????????? | | ??????????????????????? ? ???????????????? | | ??????????????????????? ?? ??????????????? | | ???????????????????????# ?? ???????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Made in Tau Ceti IV Overwhelming Safety First Challenges ------------ None Game ------ Seed ImprovedHardenedOptics Manual? 0 Play Time 00:35:41 Cumulative 2.2 hours Start 2026.01.31 @ 22:22:36 End 2026.01.31 @ 23:34:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c99cfe4-5ff9-4d02-b726-56b24b50b9e3