Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 19:12:06 Player: MadBadger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2183) 2183 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 5148 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 227 Met Imprinter 300 Was Imprinted 300 Friendly Fire -136 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 52/100 System Corruption 0% Temperature Cool (85) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Light Treads Improved Treads Advanced Treads Tactical Coordination Suite Improved EM Shotgun Shock Rifle Heavy Riot Gun Ion Cannon Minigun Bore Cannon Mini Grenade Launcher GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Field Recycling Unit > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Bore Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Improved Treads Advanced Treads Tactical Coordination Suite Improved EM Shotgun Shock Rifle Heavy Riot Gun Ion Cannon Minigun Mini Grenade Launcher Heavy Rocket Launcher GAL Module [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Weapon Heavy Battle Rifle Energy Gun Heavy Riot Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 55 | 6 13 1 25 1 5 4 Power 6 | 1 1 . 3 . . 1 Engine 6 | 1 1 . 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 4 . 7 . . 1 Treads 13 | 2 3 . 7 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 9 | 1 1 1 3 1 2 . Device 7 | . 1 1 2 1 2 . Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | 2 7 . 12 . 3 2 Energy Gun 3 | . . . 2 . 1 . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 14 | 2 3 . 7 . 2 . Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . 4 . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . . Parts Lost 19 | . 3 1 8 . . 7 Power 3 | . 1 . 1 . . 1 Propulsion 7 | . 2 . 2 . . 3 Utility 3 | . . 1 2 . . . Weapon 6 | . . . 3 . . 3 Highest Loss Streak 7 | . 2 1 4 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 88 93 81 98 99 98 Engine 9 | . 12 14 4 11 11 10 Treads 28 | . 22 28 28 33 33 32 Device 9 | . 10 8 6 9 11 11 Storage 12 | . 14 14 11 11 11 11 Energy Gun 3 | . . . . . 10 2 Energy Cannon 1 | . . . 1 11 . . Ballistic Gun 20 | . 21 14 19 22 21 21 Launcher 5 | . 6 14 8 . . 4 Peak Build Rating 38 | 6 9 9 24 28 32 38 Average Rating 19 | 4 6 8 15 27 30 35 On Entrance 15 | . 6 9 8 24 28 32 Naked Turns . | . . . . . . . Heaviest Build 58 | 11 14 12 39 51 53 58 Greatest Support 74 | 40 40 40 67 66 66 74 Greatest Overweight (x) 10 | . . . 3 . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 13 15 15 15 Most Carried 15 | 1 8 8 15 15 15 15 Average Carried 10 | . 5 7 10 15 14 15 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 1 8 7 15 15 15 15 Class Distribution -------------------- 46% | Gunner 38% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2085 | 198 421 285 669 . 102 410 Remotely . | . . . . . . . Salvage Created 1940 | . 614 2 829 . . 495 Parts 140 | . 56 . 67 . . 17 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 59 | . 16 6 27 . . 10 Guns 22 | . 11 . 5 . . 6 Cannons 1 | . . . 1 . . . AOE 36 | . 5 6 21 . . 4 Classes Destroyed 14 | . 6 2 4 . . 2 Worker 10 | . 5 . 5 . . . Builder 9 | . 3 . 6 . . . Hauler 2 | . . . 2 . . . Recycler 2 | . . . 2 . . . Operator 1 | . 1 . . . . . Watcher 6 | . 3 . 3 . . . Swarmer 13 | . 5 . 7 . . 1 Grunt 33 | . 11 . 15 . . 7 Brawler 1 | . . . . . . 1 Duelist 3 | . . . 2 . . 1 Sentry 3 | . . . 3 . . . Demolisher 1 | . . 1 . . . . Assembled 5 | . . 5 . . . . Mutant 1 | . . . . . . 1 Best Kill Streak 7 | . 6 5 7 . . 5 Combat Bots Only 6 | . 6 5 4 . . 5 Max Kills in Single Turn 3 | . 3 2 3 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 283 | . 78 12 106 . . 87 Missed 90 | . 23 4 41 . . 22 Damage Taken 3255 | . 731 214 945 36 . 1329 Core 576 | . 147 27 220 . . 182 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . 30 . . . . Volleys Fired 182 | . 60 12 73 . 1 36 Largest 3 | . 2 2 3 . 3 3 Hottest 126 | . 50 50 95 . 126 126 Shots Fired 334 | . 121 23 105 . 3 82 Gun 250 | . 108 12 58 . 3 69 Cannon 11 | . . . 6 . . 5 Launcher 73 | . 13 11 41 . . 8 Special . | . . . . . . . Kinetic 238 | . 108 12 56 . 2 60 Thermal 6 | . . . 6 . . . Explosive 73 | . 13 11 41 . . 8 Electromagnetic 17 | . . . 2 . 1 14 Robot Hit Streak 9 | . 8 5 9 . . 7 Robot Miss Streak 6 | . 6 2 5 . . 3 Penetration Max 2 | . . . . . . 2 Secondary Targets 6 | . 5 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 177 | . 60 7 57 . . 53 Core Hits 178 | . 53 11 69 . . 45 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 2 Critical Strikes 3 | . 1 . . . . 2 Destroy 3 | . 1 . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7562 | . 1263 466 3870 . . 1963 Guns 2282 | . 608 51 689 . . 934 Cannons 136 | . . . 46 . . 90 Explosions 5142 | . 654 415 3134 . . 939 Melee . | . . . . . . . Ramming 2 | . 1 . 1 . . . Kinetic 2200 | . 608 51 669 . . 872 Thermal 46 | . . . 46 . . . Explosive 5142 | . 654 415 3134 . . 939 Electromagnetic 172 | . . . 20 . . 152 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . 5 9 . . . . Message Errors 1 | . 1 . . . . . Matter Fused 4 | . 1 3 . . . . Energy Discharges 4 | . . 4 . . . . Data Loss (minor) 3 | . 1 2 . . . . Misfires 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 166 | . 2 . 140 . . 24 Projectiles . | . . . . . . . Explosions 166 | . 2 . 140 . . 24 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 103 | . 12 34 57 . . . Shots 5 | . 1 2 2 . . . Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 507 | . 12 10 86 . 84 507 Average Temperature 141 | . 6 6 41 . 42 192 Received Heat Transfer 1198 | . 276 20 393 . . 509 Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 74 | . . . 74 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 714 | . 238 56 714 253 . . Initial 253 | . . 41 . 253 . . Average 192 | . 67 43 361 253 . . Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 61 | 100 93 100 24 . . . Level 1 22 | . 6 . 34 100 . . Level 2 14 | . . . 34 . . . Level 3 2 | . . . 6 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 4 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 30 6 40 . . 26 Peak Tracking Total 10 | . 8 5 5 . . 10 Tactical Retreats 4 | . . . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 16 | . 1 . 13 . . 2 Max in Single Turn 2 | . 1 . 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . 1 . . Successful 1 | . . . . 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 148 | . . . . . 148 148 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 42 | . . . . . . 42 Total Damage 1090 | . . . . . . 1090 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7836 | 116 1764 833 2046 307 1981 789 Spaces Moved 4688 | 73 970 496 1183 211 1298 457 Core 99 | 9 . . 89 . . 1 Treads 4589 | 64 970 496 1094 211 1298 456 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 100 145 145 145 Average Speed 151 | 146 160 160 151 145 145 150 Slowest Speed 550 | 160 160 160 200 145 145 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 5 85 88 52 56 86 51 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . . 2 2 Spaces Dug 5 | . 5 . . . . . Terrain Destroyed 513 | . 73 103 269 . . 68 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE 510 | . 73 103 268 . . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5113 | 79 1069 514 1342 213 1397 499 Wait 140 | . 12 4 46 . 78 . Move 4682 | 72 969 495 1182 210 1297 457 Hop . | . . . . . . . Pick Up 26 | 1 11 1 6 1 6 . Fast Attach 26 | 6 4 . 12 1 3 . Attach 6 | . 3 1 2 . . . Detach 4 | . 1 . 2 . 1 . Swap 23 | . 6 . 11 . 2 4 Drop 22 | . 2 1 7 1 9 2 Fire 182 | . 60 12 73 . 1 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 3) 980 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Core integrity fell below 50% 1410 | -10/Materials | Discovered new exit (range 7) 1642 | -10/Materials | Discovered new exit (range 5) 1881 | -10/Materials | Entered Mines 1963 | -10/Mines | Learned Materials trap positions 2239 | -10/Mines | Assembled infested the area 2244 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2543 | -10/Mines | Discovered new exit (range 13) 2575 | -10/Mines | Discovered new exit (range 8) 2714 | -10/Mines | Entered Materials 2714 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2715 | -9/Materials | Loaded intel: 9 trap records 3011 | -9/Materials | Build established: Skirmisher 3082 | -9/Materials | Lost 4 parts (2n2w) 3137 | -9/Materials | Discovered new exit (range 15) 3303 | -9/Materials | Discovered new exit (range 15) 3514 | -9/Materials | Build established: Gunner 4013 | -9/Materials | Build established: Skirmisher 4314 | -9/Materials | First assault squad dispatched 4345 | -9/Materials | Discovered new exit (range 9) 4424 | -9/Materials | Core integrity fell below 50% 4760 | -9/Materials | Entered Mines 4767 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4777 | -9/Mines | Met a Derelict bent on vengeance 4795 | -9/Mines | Build established: Gunner 4912 | -9/Mines | Discovered new exit (range 15) 4929 | -9/Mines | Learned Materials trap positions 5052 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5067 | -9/Mines | Entered Zion 5141 | -7/Zion | Given A8's code to call for help 5313 | -7/Zion | Discovered new exit (range 16) 6023 | -7/Zion | Learned location of 1 exit from Factory 6098 | -7/Zion | Found Prototype Device 6251 | -7/Zion | Met Imprinter 6308 | -7/Zion | Imprinted 6311 | -7/Zion | Declared Zion's savior 6545 | -7/Zion | Found GAL Module 7048 | -7/Zion | Entered Proximity Caves 7048 | -6/Proximity Caves | Accompanied by 4 allies 7724 | -6/Proximity Caves | Discovered new exit (range 14) 7782 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7809 | -6/Proximity Caves | Core integrity fell below 20% 7837 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07801_ KV-VTK(M) destroyed. 07801_ G-50 Soldier suffers critical hit (Burn). 07801_ G-50 Soldier critical meltdown. 07805_ Hvy. Rocket Launcher destroyed. 07805_ Hvy. Battle Rifle destroyed. 07807_ G-67 Veteran destroyed. 07809_ Adv. Treads destroyed. 07815_ Lgt. Angular Momentum Engine destroyed. 07817_ Flexi-carbon Leg fries itself beyond repair. 07817_ Adv. Treads destroyed. 07819_ Field Laser fries itself beyond repair. 07820_ Hvy. Battle Rifle destroyed. 07821_ Penetrated by Slug. 07823_ M-28 Smith repairs G-50 Soldier. 07824_ Lgt. Antimatter Reactor fries itself beyond repair. 07825_ Acquired 33 matter. 07826_ The unstable cave ceiling collapses. 07829_ Acquired 42 matter. 07832_ M-28 Smith repairs B-48 Gladiator. 07836_ Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ??????# ?????????????????????????????????????????? | | ???#### ????????????????????????????????????????? | | ???# ###?????????????????????????????????????? | | ??? #????????????????????????????????????? | | ??? ###?????????????????????????????????? | | ??? #?????????????####????????????????? | | ??? 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"" ??## ???? | | #???????????????## ????## ### #####????? | | #??????????????? ??????#####??? ##????????? | | ##??????????????? ##????????????????#?????????? | | #????????????????? ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Energy Well | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Please Form A Line Robot Respite The One Tourist Challenges ------------ None Game ------ Seed HugeCatalystBarrier Manual? 0 Play Time 01:07:33 Cumulative 10.2 hours Start 2024.08.26 @ 17:55:53 End 2024.08.26 @ 19:12:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4548fcfc-ea09-494f-a950-c39e7b1b5054