Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 18:07:23 Player: TBExtent Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (367) 1835 Value Destroyed (15708) 15708 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (7505) 7505 TOTAL SCORE: 34308 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5918 Follower Combat Kills 4209 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Friendly Fire -5322 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Heavy Treads > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Railgun Molecular Deconstructor Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Experimental Armor Integrity Analyzer Precision Matter Filter Improved Weapon Cycler Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Medium Regenerative Plating Advanced Hardlight Generator > --- WEAPON ----------- Enhanced Coil Gun Railgun Railgun > --- INVENTORY -------- Antimatter Reactor Armored Medium Treads Armored Heavy Treads High-capacity Storage Unit Advanced Terrain Scanner Experimental Terrain Scan Processor Damper Plating Damper Plating Enhanced Coil Gun Hypervelocity Railgun Helical Railgun Molecular Deconstructor [Rating: 151] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Centrium Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . Utility 11 | . . 1 . . . 1 2 . . . . 2 . . . . 1 . . 2 . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 364 | . 13 11 6 . 3 31 35 24 18 11 4 8 7 6 . 8 71 20 8 34 8 8 30 Power 16 | . 2 2 . . . 2 1 1 . . . . . 1 . 1 1 . 1 . 2 . 2 Engine 10 | . 1 2 . . . 2 1 1 . . . . . 1 . 1 1 . . . . . . Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 Propulsion 66 | . 2 3 1 . 1 8 8 2 3 1 1 . 1 3 . 1 14 7 . 1 2 2 5 Treads 15 | . . . . . . . . . . . . . . . . . . 5 . 1 2 2 5 Leg 50 | . 2 3 1 . 1 8 7 2 3 1 1 . 1 3 . 1 14 2 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 109 | . 4 3 . . . 5 4 6 6 2 . 4 1 1 . 1 23 7 5 16 3 3 15 Device 44 | . . . . . . 2 2 4 4 . . 1 1 . . . 12 5 . 5 . 1 7 Storage 18 | . 4 3 . . . 1 1 . 2 1 . . . . . . . 1 . 3 . 1 1 Processor 5 | . . . . . . . . 1 . 1 . . . . . . 1 . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 42 | . . . . . . 2 1 1 . . . 3 . 1 . 1 10 1 5 8 2 1 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 173 | . 5 3 5 . 2 16 22 15 9 8 3 4 5 1 . 5 33 6 2 17 1 3 8 Energy Gun 65 | . 2 2 . . . 1 12 7 3 2 2 1 1 1 . 3 19 2 . 7 . . . Energy Cannon 6 | . 1 1 1 . . 2 1 . . . . . . . . . . . . . . . . Ballistic Gun 64 | . 2 . 2 . 1 9 5 3 3 3 . 2 2 . . 1 8 . 2 9 1 3 8 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . 2 . 1 2 1 3 2 2 1 . 1 . . 1 2 . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Slashing Weapon 13 | . . . . . . 1 3 2 1 . . 1 1 . . . 3 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . Unidentified Prototypes 22 | . . 1 . . . 1 1 6 . 2 . . . . . . 5 1 3 1 . 1 . Parts Lost 121 | . 6 6 2 . . 9 12 2 5 . 2 1 3 . . 6 29 2 . 13 . . 23 Power 10 | . 2 1 . . . 2 1 . . . . . . . . 1 1 . . 1 . . 1 Propulsion 32 | . 1 2 1 . . 3 6 . 2 . 1 . 1 . . 1 11 1 . . . . 2 Utility 36 | . . . . . . 1 . . . . . . 1 . . 1 11 1 . 8 . . 13 Weapon 43 | . 3 3 1 . . 3 5 2 3 . 1 1 1 . . 3 6 . . 4 . . 7 Highest Loss Streak 12 | . 2 4 1 . . 3 5 1 3 . 2 1 2 . . 3 6 2 . 10 . . 12 Average Slot Usage (%) 96 | . 99 97 100 100 100 98 99 99 99 98 100 100 99 100 100 99 96 91 93 93 94 93 79 Engine 5 | . 4 7 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 . . . . Treads 3 | . . . . . . . . . . . . . . . . . . 7 17 15 15 15 13 Leg 18 | . 28 33 33 33 33 26 22 23 22 23 23 20 20 20 20 20 22 13 . . . . . Device 6 | . . . . . . 1 3 6 6 2 . 6 12 6 6 6 9 10 11 14 15 15 15 Storage 25 | . 27 30 33 33 33 29 36 30 30 35 38 26 26 26 26 26 19 17 17 20 12 10 10 Processor 4 | . . . . . . . . 6 7 7 7 6 6 6 6 6 5 5 5 5 10 10 10 Protection 7 | . . . . . . 3 4 . . . . 13 6 13 13 13 13 11 16 15 17 21 12 Energy Gun 8 | . 14 . . . . 1 9 11 8 14 15 13 12 13 13 12 8 11 13 8 . . . Ballistic Gun 10 | . 13 11 15 22 22 24 11 9 13 6 7 5 5 6 6 5 7 4 3 6 15 14 12 Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 179 | 10 44 95 95 94 94 113 137 135 136 150 150 156 151 161 161 161 159 156 160 179 129 129 158 Greatest Support 134 | 20 20 39 39 39 41 47 47 40 45 50 50 40 40 50 50 50 83 124 124 129 129 134 134 Greatest Overweight (x) 5 | . 2 2 2 2 2 3 4 3 3 3 3 3 3 4 3 3 2 5 1 1 . . 1 Average Overweight (x) 1 | . 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 1 1 1 . . . . Largest Inventory Capacity 40 | 6 16 26 26 26 26 32 38 38 34 40 40 40 34 34 34 34 34 28 28 28 20 20 24 Average Capacity 29 | 6 13 23 26 26 26 27 36 32 33 37 40 34 34 34 34 34 30 28 28 27 20 18 19 Most Carried 40 | 6 16 26 26 26 26 32 38 38 34 40 40 37 34 34 34 34 34 28 28 28 20 20 24 Average Carried 28 | 6 12 21 25 26 26 27 35 32 32 37 39 33 33 33 34 33 28 27 27 26 19 18 17 Final Capacity 40 | 6 16 26 26 26 26 32 38 32 34 40 40 34 34 34 34 34 28 28 28 20 20 18 4 Final Carried 40 | 6 16 26 26 26 26 32 38 32 34 40 38 34 32 34 34 34 28 28 28 20 20 18 4 Class Distribution -------------------- 38% | Messiah-Tank 11% | Hauler-Skirmisher 9% | Hauler-Mutant 9% | Messiah-Gunner 8% | Hauler-Tank 7% | Hauler-Gunner 5% | Mutant 4% | Messiah-Skirmisher 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Tank | -6/Lower Caves Messiah-Tank | -6/Data Miner Messiah-Tank | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Tank | -5/Extension Messiah-Tank | -5/Cetus Messiah-Tank | -4/Factory Messiah-Tank | -4/Waste Messiah-Tank | -4/Factory Messiah-Tank | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Matter Collected 10280 | 200 168 233 185 . 143 1082 575 403 429 153 68 69 131 105 . 154 1432 413 313 810 358 755 2101 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21067 | . 747 709 146 . 119 1449 1510 470 863 . 114 143 140 215 . 467 2472 1167 426 2056 1450 1327 5077 Parts 913 | . 57 52 17 . 13 67 89 17 28 . 4 8 8 9 . 31 86 40 19 73 18 61 216 Haulers Intercepted 21 | . 2 2 . . . 4 2 1 . . . . . . . . 4 1 . 2 . 1 2 Recyclers Shooed 11 | . 2 . . . 2 1 . . . . . . . . . . 2 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . 9 16 3 16 . 12 13 . 16 . . . . . . . Prevented 47 | . . . . . . . . 11 13 . 4 . 1 4 . 14 . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Combat Hostiles Destroyed 287 | . 14 9 13 . 7 23 23 7 17 . 1 2 5 4 . 10 39 8 4 24 5 14 58 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 222 | . 11 5 4 . 4 16 18 1 12 . . 2 3 4 . 2 32 6 4 22 5 14 57 Cannons 9 | . . 4 2 . . 1 . 2 . . . . . . . . . . . . . . . AOE 47 | . 3 . 7 . 3 6 4 3 4 . 1 . 2 . . 7 6 1 . . . . . Classes Destroyed 21 | . 7 2 1 . 1 2 1 . 1 . 1 . . . . 1 . . 1 . 1 1 1 Worker 10 | . 1 . 1 . . 1 . . . . . . . . . . 2 . . 1 . 1 3 Builder 17 | . 1 1 . . . 2 5 . . . . . . . . . . . . 1 . 2 5 Hauler 21 | . 2 2 . . . 4 2 1 . . . . . . . . 4 1 . 2 . 1 2 Recycler 7 | . . 2 . . . . . . . . . . . . . . . 3 . . . . 2 Carrier 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Operator 6 | . 2 2 . . . . . . . . . . . . . . . . . 1 . 1 . Watcher 6 | . 2 2 . . . 1 1 . . . . . . . . . . . . . . . . Swarmer 46 | . 3 3 4 . 6 . 2 2 4 . 1 . 4 3 . 4 4 2 3 . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 127 | . 11 . 3 . . 18 11 4 6 . . . . . . 4 22 2 1 9 . 5 31 Brawler 11 | . . . . . . 2 1 . 2 . . . 1 . . . . . . 2 . 2 1 Duelist 5 | . . . . . . 1 . . 2 . . . . . . . . . . . . . 2 Sentry 35 | . . 6 . . . 1 5 1 1 . . 2 . . . 1 4 3 . 2 . 3 6 Specialist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 18 | . . . . . 1 1 1 . . . . . . 1 . . 3 . . 7 . . 4 Programmer 29 | . . . . . . . 3 . 1 . . . . . . . 6 . . 4 . 3 12 Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Compactor 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 3 4 7 . 3 7 9 4 7 . 1 2 3 3 . 4 8 2 2 13 2 7 10 Combat Bots Only 8 | . 3 3 6 . 3 6 4 4 7 . 1 2 3 3 . 4 6 2 2 8 2 4 8 Max Kills in Single Turn 5 | . 3 2 3 . 2 5 4 1 3 . 1 1 1 2 . 3 2 2 3 2 1 3 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . . 1 Exploded 4 | . 3 . 3 . 2 4 1 1 3 . 1 . 1 . . 3 1 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . A7 (-5/Cetus) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Damage Taken 31883 | . 693 795 359 . 294 1876 1803 563 1138 . 231 243 443 289 . 1067 5100 805 149 4674 . 1202 10159 Core 3507 | . 151 109 81 . 114 150 187 66 248 . 53 17 14 24 . 125 573 48 . 207 . 19 1321 Absorbed by Shields 1536 | . . . . . . . 95 . . . . . . . . . . 12 34 1209 . . 186 Reduced by Siege Mode 37 | . . . . . . . . . . . . . . . . . . . . 37 . . . Core Remaining (%) 56 | 100 39 . . . 24 72 . . . . 20 . . . . 78 . . 37 . . 80 . Volleys Fired 927 | . 67 45 23 . 18 88 61 19 33 . 5 6 8 9 . 21 152 24 24 80 16 53 175 Largest 3 | . 2 2 2 . 2 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 Hottest 225 | . 80 79 79 . 53 140 147 153 140 . 140 155 146 153 . 153 225 190 190 190 98 101 105 Shots Fired 2480 | . 127 88 39 . 33 264 178 38 99 . 15 16 23 27 . 57 422 70 73 222 48 145 496 Gun 2377 | . 123 49 25 . 31 256 173 27 94 . 14 16 21 27 . 55 412 70 73 222 48 145 496 Cannon 61 | . 4 39 8 . . 4 1 5 . . . . . . . . . . . . . . . Launcher 40 | . . . 6 . 2 4 4 6 5 . 1 . 2 . . 2 8 . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Kinetic 1716 | . 52 44 25 . 31 246 99 20 49 . 5 3 6 9 . 16 217 22 31 152 48 145 496 Thermal 231 | . 8 5 . . . 10 21 4 32 . 9 12 14 1 . . 106 . . 9 . . . Explosive 17 | . . . 6 . 2 . . . . . 1 . 2 . . 2 4 . . . . . . Electromagnetic 514 | . 67 39 8 . . 8 58 14 18 . . 1 1 17 . 39 93 48 42 61 . . . Robot Hit Streak 31 | . 14 12 10 . 7 16 20 7 11 . 6 6 5 9 . 19 13 13 10 19 15 16 31 Robot Miss Streak 10 | . 6 3 3 . 2 5 5 6 4 . 3 5 7 8 . 4 8 3 2 7 1 6 10 Penetration Max 2 | . . . . . . 1 . . 1 . . . . . . . 1 . 1 1 . 2 2 Secondary Targets 43 | . . . . . . 4 . . 1 . . . 2 2 . 1 6 . 2 10 . 2 13 Max Gunslinging Chain 2 | . . . . . . 1 . . 1 . . . 1 2 . 1 1 . 2 1 . 1 1 Shots Hit Robots 1739 | . 89 63 22 . 20 190 111 21 65 3 9 12 15 19 . 43 286 55 56 158 39 98 365 Core Hits 871 | . 36 24 22 . 9 62 59 17 38 . 4 6 13 11 . 32 155 36 36 63 17 52 179 Critical Hits 93 | . . . . . . 1 . . 2 . 1 . . . . . 6 . 4 27 1 12 39 Critical Kills 41 | . . . . . . . . . 1 . 1 . . . . . 3 . . 9 1 4 22 Critical Parts Destroyed 51 | . . . . . . 1 . . 1 . . . . . . . 3 . 3 18 . 8 17 Melee Attacks 42 | . . . . . . 7 9 8 1 3 . 1 2 . . . 7 4 . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . 5 9 8 1 . . 1 2 . . . 7 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 1 . 1 . 3 . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45721 | . 1318 1264 811 . 551 3775 2385 790 2030 . 386 224 503 343 . 1448 6865 1507 2088 4114 989 3187 11143 Guns 37822 | . 1034 512 247 . 306 2938 1767 200 1372 . 213 224 226 343 . 854 5696 1289 1292 4059 989 3182 11079 Cannons 989 | . 89 659 95 . . 73 . 73 . . . . . . . . . . . . . . . Explosions 6605 | . 188 93 469 . 245 656 593 421 658 . 173 . 277 . . 594 1169 218 796 55 . . . Melee 204 | . . . . . . 108 . 96 . . . . . . . . . . . . . . . Ramming 101 | . 7 . . . . . 25 . . . . . . . . . . . . . . 5 64 Kinetic 28485 | . 338 444 247 . 306 2880 915 146 821 . 97 43 70 112 . 326 2482 334 742 2932 989 3182 11079 Thermal 5706 | . 185 161 . . 90 321 424 18 712 . 116 172 136 . . 287 1871 218 796 199 . . . Explosive 2247 | . 61 . 469 . 155 . . . . . 173 . 277 . . 307 750 . . 55 . . . Electromagnetic 8978 | . 727 659 95 . . 466 1021 530 497 . . 9 20 231 . 528 1762 955 550 928 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 204 | . . . . . . 108 . 96 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 2 2 2 2 . 3 8 9 9 . 1 1 1 1 1 8 14 14 5 5 10 7 Average Corruption 5 | . . 2 2 2 2 . 1 4 8 9 . 1 1 1 1 1 5 10 14 2 5 8 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 454 | . . 2 3 5 3 . 10 27 54 1 . 1 7 5 2 4 48 75 51 18 9 60 69 Message Errors 82 | . . 2 1 1 . . 2 4 10 . . 1 4 4 1 3 5 17 7 2 2 10 6 Matter Fused 67 | . . . . . . . . 7 11 . . . . . . . 10 10 10 . 1 11 7 Heat Flow Errors 43 | . . . . 2 1 . . 5 5 . . . . . . . 5 7 5 2 . 5 6 Energy Discharges 46 | . . . 1 1 . . 3 5 4 1 . . 2 1 . . 6 9 2 2 . 4 5 Parts Rejected 5 | . . . . . . . . . 1 . . . . . . . 2 . . . . 1 1 Data Loss (minor) 54 | . . . 1 1 1 . 4 2 13 . . . 1 . 1 1 4 9 2 2 2 4 6 Data Loss (major) 9 | . . . . . . . . 1 3 . . . . . . . . 3 1 . . . 1 Misfires 17 | . . . . . . . . 1 2 . . . . . . . 2 4 3 . 1 4 . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Misdirections 14 | . . . . . . . . . . . . . . . . . . 3 5 . . 6 . Targeting Errors 99 | . . . . . 1 . . 2 3 . . . . . . . 13 10 13 10 2 11 34 Weapon Failures 16 | . . . . . . . 1 . 2 . . . . . . . 1 2 2 . 1 4 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 244 | . 21 34 35 . 11 75 22 5 . . . . 13 . . . 13 15 . . . . . Projectiles 23 | . . 23 . . . . . . . . . . . . . . . . . . . . . Explosions 153 | . 21 11 35 . 11 7 22 5 . . . . 13 . . . 13 15 . . . . . Melee 68 | . . . . . . 68 . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 265 | . 3 28 29 . 41 7 13 27 . . . . . . . . . . 94 . . . 23 Shots 9 | . . 1 1 . 1 2 1 2 . . . . . . . . . . 1 . . . . Rammed 10 | . 1 . . . . . 1 . . . . . . . . . . . . . . 1 7 Targets Rammed 11 | . 1 . . . . . 2 . . . . . . . . . . . . . . 1 7 Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 722 | . 186 209 84 269 177 219 301 423 237 . 114 3 2 42 . 36 407 185 212 450 53 220 722 Average Temperature 87 | . 45 47 34 114 87 51 52 156 74 . 41 2 2 12 . 13 82 48 47 157 12 51 264 Received Heat Transfer 6372 | . 321 225 63 . . 954 552 159 261 . . 60 33 48 . 177 1113 103 . 567 . 186 1550 Effects 42 | . . . . . . . 1 5 . . . . . . . . . . . 6 . . 30 Shutdowns 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Interference 8 | . . . . . . . 1 2 . . . . . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 7 | . . . . . . . . 2 . . . . . . . . . . . 2 . . 3 Damage (major) 12 | . . . . . . . . . . . . . . . . . . . . 3 . . 9 Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Total Turns 36 | . . . . . . . . . . . . . . . . . . . . 33 3 . . Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . 33 3 . . Robots Corrupted 8 | . . . . . . . 1 1 1 . . . . . . 1 1 1 . 2 . . . Combat Hostiles 8 | . . . . . . . 1 1 1 . . . . . . 1 1 1 . 2 . . . Parts Fried 39 | . 4 4 . . . 2 3 2 1 . . . . . . 2 10 4 1 5 . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 2 . . . 1 1 1 1 . . 2 . 1 . . . . . . . . 1 Heat Transferred 6426 | . 325 248 . . 100 411 557 37 954 . 185 296 259 . . 300 1570 250 675 259 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . 2 2 . . . 1 4 . 2 . . . . . . 3 1 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Peak Influence 2261 | . 192 234 221 . 156 401 319 . . . . 282 . . . . 482 1055 1580 2261 1100 1657 2233 Average Influence 552 | . 75 148 179 . 131 261 109 . . . . 163 . . . . 248 426 1133 1467 1100 992 1427 Maximum Alert Level 5 | . . 1 1 . . 2 1 . . . . 1 . . . . 2 3 4 5 4 5 5 Low Security (%) 36 | 100 100 65 56 . 100 24 83 . . . . 66 . . . . 31 10 . . . . . Level 1 25 | . . 34 43 . . 73 16 . . . . 33 . . . . 50 59 . . . . . Level 2 4 | . . . . . . 2 . . . . . . . . . . 18 9 13 . . 7 . Level 3 13 | . . . . . . . . . . . . . . . . . . 20 37 30 . 67 17 Level 4 14 | . . . . . . . . . . . . . . . . . . . 48 36 100 25 54 Level 5 2 | . . . . . . . . . . . . . . . . . . . . 24 . . 8 High Security 2 | . . . . . . . . . . . . . . . . . . . . 9 . . 19 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 2 . . . . 5 10 . 1 . . 1 . . . . 9 . . 13 . 13 21 Investigation 8 | . 1 . . . . . 3 . . . . . . . . . 1 . . . . 2 1 Extermination 16 | . . . . . . . 3 . . . . 1 . . . . 3 . . 3 . 2 4 Reinforcement 16 | . 1 . . . . 2 4 . . . . . . . . . 3 . . 2 . 2 2 Assault 27 | . . . . . . . . . 1 . . . . . . . 1 . . 8 . 6 11 Garrison 8 | . . . . . . 3 . . . . . . . . . . 1 . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 2 1 . . . . . . . . . 1 . . 1 . 1 1 Haulers Reinforced 5 | . . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Distress Signals 23 | . 3 . . . . 7 2 . . . . . . . . . 1 . 2 1 . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 575 | . 32 17 18 . 6 53 29 8 19 . 8 4 9 10 . 12 58 32 29 54 3 49 125 Peak Tracking Total 19 | . 5 4 8 . 3 8 5 5 7 . 4 3 5 4 . 5 7 10 7 11 1 6 19 Tactical Retreats 29 | . 3 1 . . . 3 . . . . 1 . . . . 1 5 1 1 . . 4 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Traps Triggered 9 | . . 1 . . . . 3 . . . . . . . . . . 3 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Machines Disabled 38 | . 3 . 3 . 1 4 1 . 2 . . . . . . . 5 2 2 6 . 5 4 Max in Single Turn 3 | . 2 . 3 . 1 1 1 . 1 . . . . . . . 1 . 1 2 . 1 1 Garrison Access 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Machines Accessed 48 | . 7 5 . 1 . 5 13 1 . 1 . 2 . . 3 . 6 1 . 1 . 1 1 Terminals 21 | . 6 4 . . . 4 7 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . 3 . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . Scanalyzers 8 | . . 1 . . . 1 2 . . . . 2 . . . . 2 . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Total Hacks 126 | . 21 11 . 1 . 13 28 1 . 3 . 5 . . 21 . 15 1 . 3 . 1 2 Successful 80 | . 14 5 . 1 . 7 12 1 . 3 . 2 . . 21 . 10 . . 2 . . 2 Failed 46 | . 7 6 . . . 6 16 . . . . 3 . . . . 5 1 . 1 . 1 . Catastrophic 7 | . . 1 . . . 1 2 . . . . 1 . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 145 | . 17 10 . . . 11 10 . 1 1 . 3 . . . . 3 48 14 13 . 5 9 Terminals 54 | . 19 10 . . . 11 14 . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . . . . . 4 . . 3 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . 5 . . . . . . . . . . 1 . . . . . Scanalyzers 23 | . . 1 . . . 2 5 . . . . 5 . . . . 10 . . . . . . Garrison Access 6 | . . . . . . . 4 . . . . . . . . . 1 . . . . 1 . Terminal Hacks 36 | . 3 2 . 1 . 2 3 1 . 3 . . . . 21 . . . . . . . . Record 12 | . . . . 1 . . . . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . . . . 3 . . . . 7 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . 2 . . 2 . . 2 Load Schematic 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Build 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 14 | . . 1 . . . 2 2 . . . . 2 . . . . 7 . . . . . . Insert Component 13 | . . 1 . . . 1 2 . . . . 2 . . . . 7 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . Seal Access 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . Unauthorized Hacks 18 | . 10 2 . . . 3 3 . . . . . . . . . . . . . . . . Terminals 16 | . 9 2 . . . 3 2 . . . . . . . . . . . . . . . . Track 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 4 1 . . . 1 1 . . . . . . . . . . . . . . . . Operators 4 | . 1 1 . . . 2 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 4 . . . 5 11 . . . . 2 . . . . 4 1 . . . 1 1 Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . . 1 . . . 3 . . . . 7 . . 24 14 . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Matter 888 | . . . . . . . . . . . . . . . . . 285 . . 285 . . 318 Time 284 | . . . . . . . . . . . . . . . . . 76 . . 152 . . 56 Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . 5 . . 5 . . 6 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . 3 . . . . . . . 4 . . . . . Non-combat 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . Combat 4 | . . . . . . . . . . 2 . . . . . . . 2 . . . . . Robot Hacks Applied 7 | . . . . . . . . . . 3 . . . . . . . 4 . . . . . parse_system 5 | . . . . . . . . . . 3 . . . . . . . 2 . . . . . no_distress 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Robots Rewired 10 | . . . . . . . . . 1 . . . . . . . . 9 . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Total Allies 50 | . 2 . . . . . . . 1 4 . . . . . 1 . 31 6 . . 4 1 Largest Group 20 | . 2 . . . . . . . . 4 4 3 3 3 . 1 . 20 18 8 . 4 1 Highest-Rated Group 963 | . 20 . . . . . . . . 152 152 114 110 107 . 94 . 788 963 493 . 412 97 Highest-Rated Ally 150 | . 10 . . . . . . . . 39 39 39 39 39 . 94 . 150 150 94 . 103 97 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . 5 1 . . 2 1 Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 12 | . . . . . . . . . . . . . . . . . 3 2 6 . . . 1 GOTO 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . DROP 4 | . . . . . . . . . . . . . . . . . . 2 1 . . . 1 PICKUP 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 514 | . . . . . . . . . 2 . 15 12 19 26 . 12 . 142 135 95 . 55 1 Total Damage 18337 | . . . . . . . . . 31 . 372 301 388 328 . 427 . 3584 5094 3662 . 4077 73 Kills 122 | . . . . . . . . . . . 7 1 4 6 . 1 . 28 31 24 . 20 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 2 3 1 2 . 1 1 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . . 7 2 3 . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Turns Passed 27380 | 2 1514 821 244 382 446 1625 2611 1235 1470 2884 599 436 1227 655 167 1052 2537 1745 876 1474 250 1393 1735 Spaces Moved 11677 | 2 738 365 95 213 217 648 1127 599 630 1076 283 183 557 285 79 286 1136 729 322 584 89 707 727 Core 207 | . . . . . . . . . . . . . . . . . . . . . . . 207 Treads 2491 | . . . . . . . . . . . . . . . . . . 269 322 584 89 707 520 Legs 8979 | 2 738 365 95 213 217 648 1127 599 630 1076 283 183 557 285 79 286 1136 460 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 180 180 180 180 183 180 180 183 183 213 213 213 213 210 150 150 186 166 166 166 50 Average Speed 181 | 120 154 166 180 180 180 182 200 181 202 190 185 213 213 213 213 212 158 181 186 185 166 166 138 Slowest Speed 260 | 120 180 180 180 180 180 210 240 210 210 210 213 213 213 243 213 213 180 260 186 186 166 166 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 50 | 2 82 37 26 62 63 46 29 75 79 91 50 10 65 53 69 53 37 85 69 20 56 24 24 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 16 | . 1 . . 1 . . 1 . . 3 . . . 1 1 . . 4 . 4 . . . Known Exits Taken 14 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . . 3 3 4 4 . 1 1 . 1 . . . . . . . Spaces Dug 32 | . . . . . . 6 7 6 . . . 1 2 . . . 5 . . . . 5 . Terrain Destroyed 360 | . 18 6 28 . 26 9 25 6 6 . 10 2 25 . . 20 24 9 31 57 . 29 29 Melee 27 | . . . . . . 6 7 6 . . . 1 2 . . . 5 . . . . . . Projectile 112 | . . . . . . . . . 4 . . 1 . . . . 3 2 15 29 . 29 29 AOE 221 | . 18 6 28 . 26 3 18 . 2 . 10 . 23 . . 20 16 7 16 28 . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Res Total 16074 | 1 998 492 128 212 240 881 1330 713 755 1907 345 217 576 313 78 685 1578 1106 546 829 167 849 1128 Wait 2318 | . 129 45 1 . . 68 38 30 41 799 50 8 3 5 . 365 140 69 179 94 43 68 143 Move 11655 | 1 737 364 94 212 216 647 1126 598 629 1075 282 182 556 284 78 285 1135 728 321 584 88 706 727 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 307 | . 31 22 3 . 1 24 37 12 16 9 2 5 . 4 . 6 46 19 6 21 5 5 33 Fast Attach 39 | . 2 . . . . 4 . 3 1 6 . 1 . 1 . . 4 11 3 1 1 1 . Attach 153 | . 6 8 2 . . 9 15 5 8 . 2 3 2 1 . 6 36 2 1 16 4 2 25 Detach 6 | . . . . . . . . 1 . . . . . . . . . . . 2 . . 3 Swap 172 | . 5 3 4 . 3 18 20 16 9 5 2 4 5 4 . 2 31 7 4 17 3 5 5 Drop 222 | . 20 5 1 . 2 16 17 21 11 10 2 7 . 5 . . 26 31 8 14 7 8 11 Fire 927 | . 67 45 23 . 18 88 61 19 33 . 5 6 8 9 . 21 152 24 24 80 16 53 175 Melee 42 | . . . . . . 7 9 8 1 3 . 1 2 . . . 7 4 . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Kick 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Escape Stasis 9 | . . . . . . . 5 . . . . . . . . . . 4 . . . . . Rewire 213 | . . . . . . . . . 6 . . . . . . . . 207 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory -4/Waste -4/Factory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 809 | -10/Materials | Discovered new exit (range 4) 899 | -10/Materials | Build established: Scavenger-Mutant 964 | -10/Materials | Discovered new exit (range 7) 1021 | -10/Materials | Discovered new exit (range 9) 1213 | -10/Materials | Build established: Mutant 1483 | -10/Materials | Core integrity fell below 50% 1517 | -10/Materials | Entered another Materials area 1517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1932 | -9/Materials | Discovered new exit (range 16) 1971 | -9/Materials | Build established: Hauler-Mutant 2188 | -9/Materials | Lost 4 parts (1n3w) 2286 | -9/Materials | Discovered new exit (range 5) 2301 | -9/Materials | Discovered new exit (range 8) 2338 | -9/Materials | Entered Mines 2392 | -9/Mines | Assembled infested the area 2575 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2575 | -9/Mines | Discovered new exit (range 5) 2582 | -9/Mines | Entered Exiles 2624 | -9/Exiles | Met 8R-AWN 2658 | -9/Exiles | Met EX-HEX 2707 | -9/Exiles | Met EX-BIN 2755 | -9/Exiles | Met EX-DEC 2764 | -9/Exiles | Learned location of Zion (-7) 2939 | -9/Exiles | Discovered new exit (range 14) 2964 | -9/Exiles | Entered Mines 2968 | -8/Mines | Core integrity fell below 50% 3386 | -8/Mines | Discovered new exit (range 14) 3410 | -8/Mines | Entered Materials 3410 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3513 | -8/Materials | Garrison activated, responded to threat 3593 | -8/Materials | Lost 3 parts (1p1n1w) 4202 | -8/Materials | Discovered new exit (range 3) 4519 | -8/Materials | Build established: Hauler-Tank 5035 | -8/Materials | Entered Factory 5035 | -7/Factory | Evolved 2 slots: Utility x2 5954 | -7/Factory | Lost 4 parts (1n3w) 6366 | -7/Factory | Discovered new exit (range 15) 6859 | -7/Factory | Discovered new exit (range 14) 6945 | -7/Factory | Identified exit to Lower Caves 7039 | -7/Factory | Build established: Hauler-Gunner 7154 | -7/Factory | Lost 5 parts (1p3n1w) 7646 | -7/Factory | Entered Lower Caves 7648 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7716 | -7/Lower Caves | Learned Factory emergency access door positions 7733 | -7/Lower Caves | Learned 4 Factory zone layouts 7878 | -7/Lower Caves | Encountered a Warlord checkpoint 7939 | -7/Lower Caves | Build established: Hauler-Skirmisher 8614 | -7/Lower Caves | Found Imp. Powered Armor 8865 | -7/Lower Caves | Discovered new exit (range 10) 8879 | -7/Lower Caves | Identified exit to Lower Caves 8881 | -7/Lower Caves | Entered another Lower Caves area 8950 | -7/Lower Caves | Identified exit to Zion 8980 | -7/Lower Caves | Discovered new exit (range 7) 9315 | -7/Lower Caves | Learned 12 Factory zone layouts 9585 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9600 | -7/Lower Caves | Found Prototype Special Weapon 9690 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 10083 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10096 | -7/Lower Caves | Core integrity fell below 50% 10131 | -7/Lower Caves | Destroyed 7 combat bots 10209 | -7/Lower Caves | Lost 3 parts (1n2w) 10351 | -7/Lower Caves | Entered Zion 10445 | -7/Zion | System corruption cleaned by Quarantine Array 10647 | -7/Zion | Discovered new exit (range 14) 10670 | -7/Zion | Received a visual enhancement algorithm 10974 | -7/Zion | Learned location of Data Miner (-6) 11065 | -7/Zion | Found Prototype Launcher 11065 | -7/Zion | Identified Rocket Array 11165 | -7/Zion | Learned location of Quarantine (-3) 11324 | -7/Zion | Given A8's code to call for help 11414 | -7/Zion | Learned Factory trap positions 11431 | -7/Zion | Found Prototype Processor 11434 | -7/Zion | Found Prototype Processor 11442 | -7/Zion | Found Prototype Processor 11448 | -7/Zion | Found Prototype Processor 11451 | -7/Zion | Found Prototype Processor 11501 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11722 | -7/Zion | Build established: Hauler-Gunner 12102 | -7/Zion | Imprinted 12105 | -7/Zion | Declared Zion's savior 12395 | -7/Zion | Build established: Messiah-Gunner 13218 | -7/Zion | Identified exit to Proximity Caves 13235 | -7/Zion | Entered Proximity Caves 13235 | -6/Proximity Caves | Accompanied by 4 allies 13263 | -6/Proximity Caves | Learned Factory stockpile data 13677 | -6/Proximity Caves | Learned Factory trap positions 13808 | -6/Proximity Caves | Discovered new exit (range 5) 13816 | -6/Proximity Caves | Identified exit to Factory 13834 | -6/Proximity Caves | Entered Factory 13834 | -6/Factory | Accompanied by 3 allies 13834 | -6/Factory | Evolved 2 slots: Utility x2 13835 | -6/Factory | Identified exit to Lower Caves 13836 | -6/Factory | Loaded intel: 121 trap records 14217 | -6/Factory | Identified Exp. Armor Integrity Analyzer (x2) 14225 | -6/Factory | Discovered exit to Lower Caves (range 5) 14253 | -6/Factory | Identified Exp. Melee Analysis Suite 14270 | -6/Factory | Entered Lower Caves 14270 | -6/Lower Caves | Accompanied by 3 allies 14271 | -6/Lower Caves | Encountered a Warlord checkpoint 14483 | -6/Lower Caves | Learned location of 1 exit from Factory 14608 | -6/Lower Caves | Build established: Messiah-Skirmisher 15432 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15483 | -6/Lower Caves | Discovered new exit (range 6) 15492 | -6/Lower Caves | Identified exit to Lower Caves 15497 | -6/Lower Caves | Entered another Lower Caves area 15497 | -6/Lower Caves | Accompanied by 3 allies 15727 | -6/Lower Caves | Build established: Messiah-Tank 15940 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16131 | -6/Lower Caves | Discovered new exit (range 11) 16150 | -6/Lower Caves | Identified exit to Data Miner 16152 | -6/Lower Caves | Entered Data Miner 16152 | -6/Data Miner | Discovered new exit (range 6) 16193 | -6/Data Miner | Met Data Miner 16236 | -6/Data Miner | Learned location of Section 7 (-3) 16236 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16268 | -6/Data Miner | Received God Mode back door access code from Data Miner 16317 | -6/Data Miner | Identified exit to Proximity Caves 16319 | -6/Data Miner | Entered Proximity Caves 16473 | -5/Proximity Caves | Escorted by Enhanced Grunt 16484 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16703 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 16830 | -5/Proximity Caves | Spotted B-75 Beast 16894 | -5/Proximity Caves | Destroyed B-75 Beast 16916 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 16989 | -5/Proximity Caves | Discovered new exit (range 8) 17230 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17339 | -5/Proximity Caves | Identified exit to Factory 17371 | -5/Proximity Caves | Entered Factory 17371 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17372 | -5/Factory | Identified exit to Factory 17373 | -5/Factory | Loaded intel: 116 trap records 17467 | -5/Factory | Fabricated Exp. Sensor Array? 17468 | -5/Factory | Incoming investigation squad redirected 17647 | -5/Factory | Lost 3 parts (1n2u) 17692 | -5/Factory | Identified Exp. Terrain Scan Processor 17692 | -5/Factory | Identified Spectral Analyzer 17824 | -5/Factory | Incoming assault squad redirected 17874 | -5/Factory | Lost 3 parts (1n1u1w) 17903 | -5/Factory | Discovered exit to Factory (range 16) 17994 | -5/Factory | Lost 6 parts (2n2u2w) 18583 | -5/Factory | Lost 3 parts (2u1w) 18729 | -5/Factory | Garrison activated, responded to threat 18769 | -5/Factory | Lost 4 parts (1n2u1w) 18869 | -5/Factory | Terminal network hard line cut 19381 | -5/Factory | Core integrity fell below 50% 19817 | -5/Factory | Identified Molecular Deconstructor 19897 | -5/Factory | Discovered new exit (range 5) 19902 | -5/Factory | Identified exit to Extension 19908 | -5/Factory | Entered Extension 20087 | -5/Extension | Rescued a captive Derelict 20088 | -5/Extension | Zion Heavy squad teleported in 20088 | -5/Extension | Rescued a captive Derelict 20196 | -5/Extension | Zion Light squad teleported in 20257 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 20329 | -5/Extension | Rescued a captive Derelict 20330 | -5/Extension | Rescued a captive Derelict 20337 | -5/Extension | Retrieved Zion intel report: Emergency Access 20384 | -5/Extension | Retrieved Zion intel report: Component Schematics 20385 | -5/Extension | Zion Melee Resupply teleported in 20417 | -5/Extension | Rescued a captive Derelict 20417 | -5/Extension | Rescued a captive Derelict 20442 | -5/Extension | Rescued a captive Derelict 20443 | -5/Extension | Retrieved Zion intel report: Active Garrisons 20589 | -5/Extension | Build established: Messiah-Mutant 20806 | -5/Extension | Spotted B-75 Beast 20816 | -5/Extension | Allies destroyed B-75 Beast 20820 | -5/Extension | Spotted B-75 Beast 20822 | -5/Extension | Allies destroyed B-75 Beast 20835 | -5/Extension | Found Zio. Weapon Casing 20843 | -5/Extension | Crushed by falling debris 20843 | -5/Extension | System corruption reached 10% 20877 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 20878 | -5/Extension | Zion Heavy Resupply teleported in 20983 | -5/Extension | Disrupted transfer network 21056 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 21106 | -5/Extension | Rescued a captive Derelict 21107 | -5/Extension | Rescued a captive Derelict 21107 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 21108 | -5/Extension | Zion Hacker squad teleported in 21121 | -5/Extension | Rescued a captive Derelict 21122 | -5/Extension | Rescued a captive Derelict 21128 | -5/Extension | Terminal network hard line cut 21193 | -5/Extension | Rescued a captive Derelict 21232 | -5/Extension | Rescued A7 21246 | -5/Extension | Build established: Messiah-Tank 21601 | -5/Extension | Discovered exit to Factory (range 10) 21603 | -5/Extension | Discovered new exit (range 6) 21625 | -5/Extension | Identified exit to Cetus 21653 | -5/Extension | Entered Cetus 21653 | -5/Cetus | Accompanied by 18 allies 21658 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 21676 | -5/Cetus | Spotted Cetus Guard 21676 | -5/Cetus | Spotted Cetus Guard 21678 | -5/Cetus | Spotted Cetus Guard 21680 | -5/Cetus | Spotted Cetus Guard 21689 | -5/Cetus | Allies destroyed Cetus Guard 21689 | -5/Cetus | Allies destroyed Cetus Guard 21691 | -5/Cetus | Allies destroyed Cetus Guard 21692 | -5/Cetus | Allies destroyed Cetus Guard 21792 | -5/Cetus | Started Cetus Manufacturing Module 21809 | -5/Cetus | Zion Defense Resupply teleported in 21817 | -5/Cetus | Manufactured an Enhanced Grunt 21842 | -5/Cetus | Manufactured an Enhanced Grunt 21867 | -5/Cetus | Manufactured an Enhanced Grunt 21892 | -5/Cetus | Manufactured an Enhanced Grunt 21917 | -5/Cetus | Manufactured an Enhanced Grunt 21999 | -5/Cetus | Retrieved Zion intel report: Unaware Schematics 22052 | -5/Cetus | Retrieved Zion intel report: Component Schematics 22074 | -5/Cetus | Discovered new exit (range 15) 22109 | -5/Cetus | Spotted Cetus Guard 22109 | -5/Cetus | Spotted Cetus Guard 22112 | -5/Cetus | Spotted Cetus Guard 22113 | -5/Cetus | Spotted Cetus Guard 22120 | -5/Cetus | Allies destroyed Cetus Guard 22122 | -5/Cetus | Allies destroyed Cetus Guard 22124 | -5/Cetus | Discovered exit to Factory (range 16) 22126 | -5/Cetus | Allies destroyed Cetus Guard 22126 | -5/Cetus | Allies destroyed Cetus Guard 22176 | -5/Cetus | Scared off Revision 17 22400 | -5/Cetus | Destroyed A7 22403 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 22407 | -5/Cetus | Found Prototype Protection 22407 | -5/Cetus | Identified Med. Regenerative Plating 22529 | -5/Cetus | Entered Factory 22529 | -4/Factory | Accompanied by 8 allies 22529 | -4/Factory | Evolved 2 slots: Utility x2 22648 | -4/Factory | Discovered new exit (range 15) 22686 | -4/Factory | Identified exit to Research 22732 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 22779 | -4/Factory | First assault squad dispatched 23292 | -4/Factory | Fabricated Exp. Sensor Array (x1) 23331 | -4/Factory | Incoming assault squad redirected 23462 | -4/Factory | Retrieved Zion intel report: Guard Positions 23500 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 23512 | -4/Factory | Local fabrication network quarantined 23591 | -4/Factory | Incoming assault squad redirected 23708 | -4/Factory | Spotted B-86 Titan 23838 | -4/Factory | Incoming assault squad redirected 23857 | -4/Factory | Terminal network hard line cut 23863 | -4/Factory | Destroyed 8 combat bots 23866 | -4/Factory | High security lockdown imminent 23903 | -4/Factory | Lost 10 parts (7u3w) 23946 | -4/Factory | High security lockdown engaged 24003 | -4/Factory | Sucked down chute 24003 | -4/Factory | Entered Waste 24018 | -4/Waste | Spotted C-40 Crusher 24025 | -4/Waste | Destroyed C-40 Crusher 24048 | -4/Waste | Destroyed C-40 Crusher 24056 | -4/Waste | Found Damper Plating 24104 | -4/Waste | Destroyed C-40 Crusher 24119 | -4/Waste | Destroyed C-40 Crusher 24145 | -4/Waste | Found Damper Plating 24164 | -4/Waste | Destroyed C-40 Crusher 24234 | -4/Waste | Discovered new exit (range 12) 24251 | -4/Waste | Identified exit to Factory 24253 | -4/Waste | Entered Factory 24547 | -4/Factory | System corruption reached 10% 24548 | -4/Factory | First assault squad dispatched 24565 | -4/Factory | Incoming assault squad redirected 24781 | -4/Factory | Garrison activated, responded to threat 24853 | -4/Factory | Incoming investigation squad redirected 24900 | -4/Factory | Incoming assault squad redirected 25046 | -4/Factory | Zion Heavy squad teleported in 25336 | -4/Factory | Zion Heavy squad teleported in 25410 | -4/Factory | Incoming investigation squad redirected 25456 | -4/Factory | Terminal network hard line cut 25613 | -4/Factory | Discovered exit to Research (range 16) 25646 | -4/Factory | Entered Research 25646 | -3/Research | Accompanied by 1 ally 25646 | -3/Research | Evolved 2 slots: Utility x2 25896 | -3/Research | First assault squad dispatched 25897 | -3/Research | Zion Kinetic Resupply teleported in 25915 | -3/Research | Incoming assault squad redirected 25934 | -3/Research | Fabricated Enh. Coil Gun (x1) 25935 | -3/Research | Local fabrication network quarantined 26134 | -3/Research | Retrieved Zion intel report: Trap Installations 26218 | -3/Research | Spotted B-86 Titan 26241 | -3/Research | Destroyed B-86 Titan 26631 | -3/Research | Core integrity fell below 50% 26676 | -3/Research | Lost 12 parts (1p2n6u3w) 26710 | -3/Research | Garrison activated, responded to threat 26925 | -3/Research | Lost 4 parts (2u2w) 26933 | -3/Research | Destroyed 8 combat bots 26993 | -3/Research | Incoming assault squad redirected 27040 | -3/Research | High security lockdown imminent 27047 | -3/Research | Lost 4 parts (4u) 27120 | -3/Research | High security lockdown engaged 27266 | -3/Research | Released all parts (14) 27276 | -3/Research | Core integrity fell below 20% 27375 | -3/Research | Discovered new exit (range 10) 27381 | -3/Research | Core destroyed Last Messages --------------- 27298_ I-47 Archangel unfolds itself. 27299_ Slug penetrates Wall. 27304_ Penetrated by Slug. 27304_ Slug penetrates Wall. 27326_ C-30 ARC bursts open, deploying its payload. 27326_ L-61 Swordsman unfolds itself. 27326_ B-74 Champion unfolds itself. 27326_ I-47 Archangel unfolds itself. 27326_ Slammed into L-61 Swordsman. 27327_ Slammed into B-74 Champion. 27328_ Slammed into G-73 Enforcer. 27329_ Acquired 99 matter. 27329_ Slammed into G-73 Enforcer. 27344_ W-44 Eye destroyed. 27356_ EZQG13||P6MCXGPB3QRQ&Z4SQH:YGDHJ9VHKFCF/ 27375_ EXIT=FOUND 27375_ Subatomic Condenser disabled. 27378_ Penetrated by Slug. 27380_ Slammed into Y-72 Warden. 27381_ Destabilizing: Core damaged (-26). Map ----- +----------------------------------------------------+ | ???????????????????????????????# # | | ???????????????????????????????# ## | | ???????????????????????????????# ## | | ???????????????????????????????# ## | | ???????????????????????????????# ## | | ???????????????????????????????# / | | ???????????????????????????????# ## | | ???????????????????????????????# ## | | ???????????????????????????##########/######## | | ?????????????????????###???# | | ????????????????????? ???# | | ?????????????????? ??# | | ?????????????????""" """??# "" | | ?????????????????""" """ ?# "" ######### | | ??????????????# """ """ ?# T" #???????? | | ??????????????# # "" #???????? | | ??????????????# # "" #???????? | | ??????????????# + #???????? | | ??????????????# !! # #???????? | | ??????????????# ! ! # #???????? | | ??????????????# ?# """ #???????? | | ??????????????# ?# """ #???????? | | ??????????????############## "" ####????? | | ?????????????????# ss ?? | | ?????????????????# Y Y s ?? | | ?????????????????# Y@s ss ! ? | | ?????????????????# Y | | ?????????????????####+#####################?## | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Armor Coverage 1800 Resistance: EM 90 Power Shielding 90 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Target Analysis 6 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Hvy. Proton Cannon | -5/Extension | Z-intel Enh. Coil Gun | -5/Extension | Z-intel Exp. Heat Sink | -5/Extension | Z-intel Prc. Matter Filter | -5/Extension | Z-intel Imp. Matter Compressor | -5/Extension | Z-intel Cld. Plasma Rifle | -5/Extension | Z-intel Prc. Energy Filter | -5/Extension | Z-intel Cold Fusion Reactor | -5/Extension | Z-intel Imp. Heavy Laser | -5/Extension | Z-intel Imp. Particle Charger | -5/Extension | Z-intel Recalibrator | -5/Extension | Z-intel Lrn. Tractor Beam | -5/Extension | Z-intel Imp. Reclamation Unit | -5/Extension | Z-intel Adv. Assault Cannon | -5/Extension | Z-intel Imp. Focal Shield | -5/Extension | Z-intel Power Maul | -5/Extension | Z-intel Adv. Signal Interpreter | -5/Extension | Z-intel Adv. Terrain Scanner | -5/Extension | Z-intel Hvy. Treads | -5/Extension | Z-intel Wheel | -5/Extension | Z-intel Enh. Gauss Cannon | -5/Extension | Z-intel Imp. Salvage Targeting Computer | -5/Extension | Z-intel Fission Core | -5/Extension | Z-intel Neutrino Core | -5/Extension | Z-intel Energy Filter | -5/Cetus | Z-intel Lgt. Angular Momentum Engine | -5/Cetus | Z-intel Lgt. Fission Core | -5/Cetus | Z-intel Imp. Gravmag System | -5/Cetus | Z-intel Hvy. Flail | -5/Cetus | Z-intel Coolant Injector | -5/Cetus | Z-intel Adv. Hacking Suite | -5/Cetus | Z-intel Drone Bay | -5/Cetus | Z-intel Imp. Datajack | -5/Cetus | Z-intel Wave Gun | -5/Cetus | Z-intel Power Amplifier | -5/Cetus | Z-intel Mni. Drone Bay | -5/Cetus | Z-intel Mic. Nuclear Core | -5/Cetus | Z-intel Imp. Targeting Computer | -5/Cetus | Z-intel Robot Schematics ------------------ R-06 Scavenger | -5/Cetus | Z-intel M-22 Extractor | -5/Cetus | Z-intel A-15 Conveyor | -5/Cetus | Z-intel T-07 Excavator | -5/Cetus | Z-intel A-02 Transporter | -5/Cetus | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Enh. Coil Gun | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialDroneSteel Manual? 0 Play Time 05:17:39 Cumulative 239.1 hours Start 2020.04.16 @ 00:16:18 End 2020.05.17 @ 18:07:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 121 Adventurer 8 Explorer 0 Win Type - Total 12 Types 9/0/1/2/0/0/0 Lore% 78 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3ffc1e62-be20-41c2-8c7c-e47d00696ab7